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38 | ****************************************************************************/ |
39 | #ifndef QT3DRENDER_RENDER_ABSTRACTRENDERER_P_H |
40 | #define QT3DRENDER_RENDER_ABSTRACTRENDERER_P_H |
41 | |
42 | // |
43 | // W A R N I N G |
44 | // ------------- |
45 | // |
46 | // This file is not part of the Qt API. It exists for the convenience |
47 | // of other Qt classes. This header file may change from version to |
48 | // version without notice, or even be removed. |
49 | // |
50 | // We mean it. |
51 | // |
52 | |
53 | #include <QtCore/qflags.h> |
54 | #include <QtCore/qmutex.h> |
55 | #include <Qt3DRender/private/qt3drender_global_p.h> |
56 | #include <Qt3DRender/private/handle_types_p.h> |
57 | #include <Qt3DCore/qaspectjob.h> |
58 | #include <Qt3DCore/qnodeid.h> |
59 | #include <QtGui/qsurfaceformat.h> |
60 | |
61 | #include <QtGui/qopenglcontext.h> |
62 | |
63 | QT_BEGIN_NAMESPACE |
64 | |
65 | class QSurface; |
66 | class QSize; |
67 | |
68 | namespace Qt3DCore { |
69 | class QAbstractFrameAdvanceService; |
70 | class QBackendNodeFactory; |
71 | class QEventFilterService; |
72 | class QAbstractAspectJobManager; |
73 | class QServiceLocator; |
74 | } |
75 | |
76 | namespace Qt3DRender { |
77 | |
78 | class QRenderAspect; |
79 | |
80 | namespace Render { |
81 | |
82 | class NodeManagers; |
83 | class Entity; |
84 | class FrameGraphNode; |
85 | class RenderSettings; |
86 | class BackendNode; |
87 | class OffscreenSurfaceHelper; |
88 | class Shader; |
89 | |
90 | class Q_3DRENDERSHARED_PRIVATE_EXPORT AbstractRenderer |
91 | { |
92 | public: |
93 | virtual ~AbstractRenderer() {} |
94 | |
95 | enum API { |
96 | OpenGL, |
97 | Vulkan, |
98 | DirectX |
99 | }; |
100 | |
101 | // Changes made to backend nodes are reported to the Renderer |
102 | enum BackendNodeDirtyFlag { |
103 | TransformDirty = 1 << 0, |
104 | MaterialDirty = 1 << 1, |
105 | GeometryDirty = 1 << 2, |
106 | ComputeDirty = 1 << 3, |
107 | ParameterDirty = 1 << 4, |
108 | FrameGraphDirty = 1 << 5, |
109 | EntityEnabledDirty = 1 << 6, |
110 | BuffersDirty = 1 << 7, |
111 | TexturesDirty = 1 << 8, |
112 | ShadersDirty = 1 << 9, |
113 | SkeletonDataDirty = 1 << 10, |
114 | JointDirty = 1 << 11, |
115 | LayersDirty = 1 << 12, |
116 | TechniquesDirty = 1 << 13, |
117 | EntityHierarchyDirty= 1 << 14, |
118 | LightsDirty = 1 << 15, |
119 | AllDirty = 0xffffff |
120 | }; |
121 | Q_DECLARE_FLAGS(BackendNodeDirtySet, BackendNodeDirtyFlag) |
122 | |
123 | virtual void dumpInfo() const = 0; |
124 | |
125 | virtual API api() const = 0; |
126 | |
127 | virtual qint64 time() const = 0; |
128 | virtual void setTime(qint64 time) = 0; |
129 | |
130 | virtual void setNodeManagers(NodeManagers *managers) = 0; |
131 | virtual void setServices(Qt3DCore::QServiceLocator *services) = 0; |
132 | virtual void setSurfaceExposed(bool exposed) = 0; |
133 | |
134 | virtual NodeManagers *nodeManagers() const = 0; |
135 | virtual Qt3DCore::QServiceLocator *services() const = 0; |
136 | |
137 | virtual void initialize() = 0; |
138 | virtual void shutdown() = 0; |
139 | virtual void releaseGraphicsResources() = 0; |
140 | |
141 | // Threaded renderer |
142 | virtual void render() = 0; |
143 | // Synchronous renderer |
144 | virtual void doRender(bool scene3dBlocking = false) = 0; |
145 | |
146 | virtual void cleanGraphicsResources() = 0; |
147 | |
148 | virtual bool isRunning() const = 0; |
149 | |
150 | virtual void markDirty(BackendNodeDirtySet changes, BackendNode *node) = 0; |
151 | virtual BackendNodeDirtySet dirtyBits() = 0; |
152 | #if defined(QT_BUILD_INTERNAL) |
153 | virtual void clearDirtyBits(BackendNodeDirtySet changes) = 0; |
154 | #endif |
155 | virtual bool shouldRender() = 0; |
156 | virtual void skipNextFrame() = 0; |
157 | |
158 | virtual QVector<Qt3DCore::QAspectJobPtr> preRenderingJobs() = 0; |
159 | virtual QVector<Qt3DCore::QAspectJobPtr> renderBinJobs() = 0; |
160 | virtual Qt3DCore::QAspectJobPtr pickBoundingVolumeJob() = 0; |
161 | virtual Qt3DCore::QAspectJobPtr rayCastingJob() = 0; |
162 | virtual Qt3DCore::QAspectJobPtr syncLoadingJobs() = 0; |
163 | virtual Qt3DCore::QAspectJobPtr expandBoundingVolumeJob() = 0; |
164 | |
165 | virtual void setSceneRoot(Qt3DCore::QBackendNodeFactory *factory, Entity *root) = 0; |
166 | |
167 | virtual Entity *sceneRoot() const = 0; |
168 | virtual FrameGraphNode *frameGraphRoot() const = 0; |
169 | |
170 | virtual Qt3DCore::QAbstractFrameAdvanceService *frameAdvanceService() const = 0; |
171 | virtual void registerEventFilter(Qt3DCore::QEventFilterService *service) = 0; |
172 | |
173 | virtual void setSettings(RenderSettings *settings) = 0; |
174 | virtual RenderSettings *settings() const = 0; |
175 | |
176 | virtual QVariant executeCommand(const QStringList &args) = 0; |
177 | |
178 | // For QtQuick rendering |
179 | virtual void setOpenGLContext(QOpenGLContext *ctx) = 0; |
180 | |
181 | virtual void setOffscreenSurfaceHelper(OffscreenSurfaceHelper *helper) = 0; |
182 | virtual QSurfaceFormat format() = 0; |
183 | virtual QOpenGLContext *shareContext() const = 0; |
184 | |
185 | |
186 | // These commands are executed in a dedicated command thread |
187 | // More will be added later |
188 | virtual void loadShader(Shader *shader, Qt3DRender::Render::HShader shaderHandle) = 0; |
189 | }; |
190 | |
191 | Q_DECLARE_OPERATORS_FOR_FLAGS(AbstractRenderer::BackendNodeDirtySet) |
192 | |
193 | } // Render |
194 | |
195 | } // Qt3DRender |
196 | |
197 | QT_END_NAMESPACE |
198 | |
199 | #endif // QT3DRENDER_RENDER_ABSTRACTRENDERER_P_H |
200 | |
201 | |