1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #ifndef QT3DRENDER_RENDER_MANAGERS_P_H |
41 | #define QT3DRENDER_RENDER_MANAGERS_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DCore/private/qresourcemanager_p.h> |
55 | #include <Qt3DCore/private/matrix4x4_p.h> |
56 | #include <Qt3DRender/private/rendertargetoutput_p.h> |
57 | #include <Qt3DRender/private/cameralens_p.h> |
58 | #include <Qt3DRender/private/filterkey_p.h> |
59 | #include <Qt3DRender/private/effect_p.h> |
60 | #include <Qt3DRender/private/entity_p.h> |
61 | #include <Qt3DRender/private/layer_p.h> |
62 | #include <Qt3DRender/private/levelofdetail_p.h> |
63 | #include <Qt3DRender/private/material_p.h> |
64 | #include <Qt3DRender/private/shader_p.h> |
65 | #include <Qt3DRender/private/shaderbuilder_p.h> |
66 | #include <Qt3DRender/private/texture_p.h> |
67 | #include <Qt3DRender/private/transform_p.h> |
68 | #include <Qt3DRender/private/rendertarget_p.h> |
69 | #include <Qt3DRender/private/renderpass_p.h> |
70 | #include <Qt3DRender/private/renderstatenode_p.h> |
71 | #include <Qt3DRender/private/parameter_p.h> |
72 | #include <Qt3DRender/private/shaderdata_p.h> |
73 | #include <Qt3DRender/private/handle_types_p.h> |
74 | #include <Qt3DRender/private/glbuffer_p.h> |
75 | #include <Qt3DRender/private/glfence_p.h> |
76 | #include <Qt3DRender/private/textureimage_p.h> |
77 | #include <Qt3DRender/private/attribute_p.h> |
78 | #include <Qt3DRender/private/geometry_p.h> |
79 | #include <Qt3DRender/private/objectpicker_p.h> |
80 | #include <Qt3DRender/private/raycaster_p.h> |
81 | #include <Qt3DRender/private/boundingvolumedebug_p.h> |
82 | #include <Qt3DRender/private/openglvertexarrayobject_p.h> |
83 | #include <Qt3DRender/private/light_p.h> |
84 | #include <Qt3DRender/private/environmentlight_p.h> |
85 | #include <Qt3DRender/private/computecommand_p.h> |
86 | #include <Qt3DRender/private/armature_p.h> |
87 | #include <Qt3DRender/private/skeleton_p.h> |
88 | #include <Qt3DRender/private/joint_p.h> |
89 | #include <Qt3DRender/private/shaderimage_p.h> |
90 | |
91 | QT_BEGIN_NAMESPACE |
92 | |
93 | namespace Qt3DRender { |
94 | |
95 | namespace Render { |
96 | |
97 | class AttachmentManager : public Qt3DCore::QResourceManager< |
98 | RenderTargetOutput, |
99 | Qt3DCore::QNodeId, |
100 | Qt3DCore::NonLockingPolicy> |
101 | { |
102 | public: |
103 | AttachmentManager() {} |
104 | }; |
105 | |
106 | class CameraManager : public Qt3DCore::QResourceManager< |
107 | CameraLens, |
108 | Qt3DCore::QNodeId, |
109 | Qt3DCore::NonLockingPolicy> |
110 | { |
111 | public: |
112 | CameraManager() {} |
113 | }; |
114 | |
115 | class FilterKeyManager : public Qt3DCore::QResourceManager< |
116 | FilterKey, |
117 | Qt3DCore::QNodeId, |
118 | Qt3DCore::NonLockingPolicy> |
119 | |
120 | { |
121 | public: |
122 | FilterKeyManager() {} |
123 | }; |
124 | |
125 | class EffectManager : public Qt3DCore::QResourceManager< |
126 | Effect, |
127 | Qt3DCore::QNodeId, |
128 | Qt3DCore::NonLockingPolicy> |
129 | { |
130 | public: |
131 | EffectManager() {} |
132 | }; |
133 | |
134 | class Q_AUTOTEST_EXPORT EntityManager : public Qt3DCore::QResourceManager< |
135 | Entity, |
136 | Qt3DCore::QNodeId, |
137 | Qt3DCore::NonLockingPolicy> |
138 | { |
139 | public: |
140 | EntityManager() {} |
141 | ~EntityManager() |
142 | { |
143 | Allocator::for_each([](Entity *e) { |
144 | if (e) |
145 | e->setNodeManagers(nullptr); |
146 | }); |
147 | } |
148 | }; |
149 | |
150 | class FrameGraphNode; |
151 | |
152 | class Q_AUTOTEST_EXPORT FrameGraphManager |
153 | { |
154 | public: |
155 | FrameGraphManager() {} |
156 | ~FrameGraphManager(); |
157 | |
158 | bool containsNode(Qt3DCore::QNodeId id) const; |
159 | void appendNode(Qt3DCore::QNodeId id, FrameGraphNode *node); |
160 | FrameGraphNode* lookupNode(Qt3DCore::QNodeId id) const; |
161 | void releaseNode(Qt3DCore::QNodeId id); |
162 | |
163 | private: |
164 | QHash<Qt3DCore::QNodeId, FrameGraphNode*> m_nodes; |
165 | }; |
166 | |
167 | class LayerManager : public Qt3DCore::QResourceManager< |
168 | Layer, |
169 | Qt3DCore::QNodeId, |
170 | Qt3DCore::NonLockingPolicy> |
171 | { |
172 | public: |
173 | LayerManager() {} |
174 | }; |
175 | |
176 | class LevelOfDetailManager : public Qt3DCore::QResourceManager< |
177 | LevelOfDetail, |
178 | Qt3DCore::QNodeId, |
179 | Qt3DCore::NonLockingPolicy> |
180 | { |
181 | public: |
182 | LevelOfDetailManager() {} |
183 | }; |
184 | |
185 | class MaterialManager : public Qt3DCore::QResourceManager< |
186 | Material, |
187 | Qt3DCore::QNodeId, |
188 | Qt3DCore::NonLockingPolicy> |
189 | { |
190 | public: |
191 | MaterialManager() {} |
192 | }; |
193 | |
194 | class MatrixManager : public Qt3DCore::QResourceManager< |
195 | Matrix4x4, |
196 | Qt3DCore::QNodeId, |
197 | Qt3DCore::NonLockingPolicy> |
198 | { |
199 | public: |
200 | MatrixManager() {} |
201 | }; |
202 | |
203 | class ShaderManager : public Qt3DCore::QResourceManager< |
204 | Shader, |
205 | Qt3DCore::QNodeId, |
206 | Qt3DCore::NonLockingPolicy> |
207 | { |
208 | public: |
209 | ShaderManager() {} |
210 | }; |
211 | |
212 | class ShaderBuilderManager : public Qt3DCore::QResourceManager< |
213 | ShaderBuilder, |
214 | Qt3DCore::QNodeId, |
215 | Qt3DCore::NonLockingPolicy> |
216 | { |
217 | public: |
218 | ShaderBuilderManager() {} |
219 | }; |
220 | |
221 | class TextureManager : public Qt3DCore::QResourceManager< |
222 | Texture, |
223 | Qt3DCore::QNodeId, |
224 | Qt3DCore::NonLockingPolicy> |
225 | { |
226 | public: |
227 | TextureManager() {} |
228 | |
229 | // Called in AspectThread by Texture node functor destroy |
230 | void addTextureIdToCleanup(Qt3DCore::QNodeId id) |
231 | { |
232 | m_textureIdsToCleanup.push_back(id); |
233 | } |
234 | |
235 | // Called in AspectThread by Texture node functor create |
236 | void removeTextureIdToCleanup(Qt3DCore::QNodeId id) |
237 | { |
238 | m_textureIdsToCleanup.removeAll(id); |
239 | } |
240 | |
241 | // Called by RenderThread in updateGLResources (locked) |
242 | QVector<Qt3DCore::QNodeId> takeTexturesIdsToCleanup() |
243 | { |
244 | return std::move(m_textureIdsToCleanup); |
245 | } |
246 | |
247 | #ifdef QT_BUILD_INTERNAL |
248 | // For unit testing purposes only |
249 | QVector<Qt3DCore::QNodeId> textureIdsToCleanup() const |
250 | { |
251 | return m_textureIdsToCleanup; |
252 | } |
253 | |
254 | #endif |
255 | |
256 | private: |
257 | QVector<Qt3DCore::QNodeId> m_textureIdsToCleanup; |
258 | }; |
259 | |
260 | class TransformManager : public Qt3DCore::QResourceManager< |
261 | Transform, |
262 | Qt3DCore::QNodeId, |
263 | Qt3DCore::NonLockingPolicy> |
264 | { |
265 | public: |
266 | TransformManager() {} |
267 | }; |
268 | |
269 | class VAOManager : public Qt3DCore::QResourceManager< |
270 | OpenGLVertexArrayObject, |
271 | VAOIdentifier, |
272 | Qt3DCore::NonLockingPolicy> |
273 | { |
274 | public: |
275 | VAOManager() {} |
276 | }; |
277 | |
278 | class RenderTargetManager : public Qt3DCore::QResourceManager< |
279 | RenderTarget, |
280 | Qt3DCore::QNodeId, |
281 | Qt3DCore::NonLockingPolicy> |
282 | { |
283 | public: |
284 | RenderTargetManager() {} |
285 | }; |
286 | |
287 | class RenderPassManager : public Qt3DCore::QResourceManager< |
288 | RenderPass, |
289 | Qt3DCore::QNodeId, |
290 | Qt3DCore::NonLockingPolicy> |
291 | { |
292 | public: |
293 | RenderPassManager() {} |
294 | }; |
295 | |
296 | |
297 | class ParameterManager : public Qt3DCore::QResourceManager< |
298 | Parameter, |
299 | Qt3DCore::QNodeId, |
300 | Qt3DCore::NonLockingPolicy> |
301 | { |
302 | public: |
303 | ParameterManager() {} |
304 | }; |
305 | |
306 | class ShaderImageManager : public Qt3DCore::QResourceManager< |
307 | ShaderImage, |
308 | Qt3DCore::QNodeId, |
309 | Qt3DCore::NonLockingPolicy> |
310 | { |
311 | public: |
312 | ShaderImageManager() {} |
313 | }; |
314 | |
315 | class ShaderDataManager : public Qt3DCore::QResourceManager< |
316 | ShaderData, |
317 | Qt3DCore::QNodeId, |
318 | Qt3DCore::NonLockingPolicy> |
319 | { |
320 | public: |
321 | ShaderDataManager() {} |
322 | }; |
323 | |
324 | class GLBufferManager : public Qt3DCore::QResourceManager< |
325 | GLBuffer, |
326 | Qt3DCore::QNodeId, |
327 | Qt3DCore::NonLockingPolicy> |
328 | { |
329 | }; |
330 | |
331 | class GLFenceManager : public QHash<Qt3DCore::QNodeId, GLFence> |
332 | { |
333 | }; |
334 | |
335 | class TextureImageManager : public Qt3DCore::QResourceManager< |
336 | TextureImage, |
337 | Qt3DCore::QNodeId, |
338 | Qt3DCore::NonLockingPolicy> |
339 | { |
340 | }; |
341 | |
342 | class AttributeManager : public Qt3DCore::QResourceManager< |
343 | Attribute, |
344 | Qt3DCore::QNodeId, |
345 | Qt3DCore::NonLockingPolicy> |
346 | { |
347 | }; |
348 | |
349 | class GeometryManager : public Qt3DCore::QResourceManager< |
350 | Geometry, |
351 | Qt3DCore::QNodeId, |
352 | Qt3DCore::NonLockingPolicy> |
353 | { |
354 | }; |
355 | |
356 | class ObjectPickerManager : public Qt3DCore::QResourceManager< |
357 | ObjectPicker, |
358 | Qt3DCore::QNodeId, |
359 | Qt3DCore::NonLockingPolicy> |
360 | { |
361 | }; |
362 | |
363 | class RayCasterManager : public Qt3DCore::QResourceManager< |
364 | RayCaster, |
365 | Qt3DCore::QNodeId, |
366 | Qt3DCore::NonLockingPolicy> |
367 | { |
368 | }; |
369 | |
370 | #if 0 |
371 | class BoundingVolumeDebugManager : public Qt3DCore::QResourceManager< |
372 | BoundingVolumeDebug, |
373 | Qt3DCore::QNodeId, |
374 | Qt3DCore::ObjectLevelLockingPolicy> |
375 | { |
376 | }; |
377 | #endif |
378 | |
379 | class LightManager : public Qt3DCore::QResourceManager< |
380 | Light, |
381 | Qt3DCore::QNodeId, |
382 | Qt3DCore::NonLockingPolicy> |
383 | { |
384 | public: |
385 | LightManager() {} |
386 | }; |
387 | |
388 | class EnvironmentLightManager : public Qt3DCore::QResourceManager< |
389 | EnvironmentLight, |
390 | Qt3DCore::QNodeId, |
391 | Qt3DCore::NonLockingPolicy> |
392 | { |
393 | public: |
394 | EnvironmentLightManager() {} |
395 | }; |
396 | |
397 | class ComputeCommandManager : public Qt3DCore::QResourceManager< |
398 | ComputeCommand, |
399 | Qt3DCore::QNodeId, |
400 | Qt3DCore::NonLockingPolicy> |
401 | { |
402 | public: |
403 | ComputeCommandManager() {} |
404 | }; |
405 | |
406 | class RenderStateManager : public Qt3DCore::QResourceManager< |
407 | RenderStateNode, |
408 | Qt3DCore::QNodeId, |
409 | Qt3DCore::NonLockingPolicy> |
410 | { |
411 | }; |
412 | |
413 | class ArmatureManager : public Qt3DCore::QResourceManager< |
414 | Armature, |
415 | Qt3DCore::QNodeId, |
416 | Qt3DCore::NonLockingPolicy> |
417 | { |
418 | }; |
419 | |
420 | class SkeletonManager : public Qt3DCore::QResourceManager< |
421 | Skeleton, |
422 | Qt3DCore::QNodeId, |
423 | Qt3DCore::NonLockingPolicy> |
424 | { |
425 | public: |
426 | enum DirtyFlag { |
427 | SkeletonDataDirty, |
428 | SkeletonTransformsDirty |
429 | }; |
430 | |
431 | void addDirtySkeleton(DirtyFlag dirtyFlag, HSkeleton skeletonHandle); |
432 | QVector<HSkeleton> takeDirtySkeletons(DirtyFlag dirtyFlag); |
433 | |
434 | private: |
435 | QVector<HSkeleton> m_dirtyDataSkeletons; |
436 | QVector<HSkeleton> m_dirtyTransformSkeletons; |
437 | }; |
438 | |
439 | class JointManager : public Qt3DCore::QResourceManager< |
440 | Joint, |
441 | Qt3DCore::QNodeId, |
442 | Qt3DCore::NonLockingPolicy> |
443 | { |
444 | public: |
445 | void addDirtyJoint(Qt3DCore::QNodeId jointId); |
446 | void removeDirtyJoint(Qt3DCore::QNodeId jointId); |
447 | QVector<HJoint> dirtyJoints(); |
448 | |
449 | private: |
450 | QVector<HJoint> m_dirtyJoints; |
451 | }; |
452 | |
453 | } // namespace Render |
454 | } // namespace Qt3DRender |
455 | |
456 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::FilterKey, Q_REQUIRES_CLEANUP) |
457 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Effect, Q_REQUIRES_CLEANUP) |
458 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Entity, Q_REQUIRES_CLEANUP) |
459 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Layer, Q_REQUIRES_CLEANUP) |
460 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Material, Q_REQUIRES_CLEANUP) |
461 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Shader, Q_REQUIRES_CLEANUP) |
462 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderTarget, Q_REQUIRES_CLEANUP) |
463 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Texture, Q_REQUIRES_CLEANUP) |
464 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderPass, Q_REQUIRES_CLEANUP) |
465 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::TextureImage, Q_REQUIRES_CLEANUP) |
466 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Attribute, Q_REQUIRES_CLEANUP) |
467 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Geometry, Q_REQUIRES_CLEANUP) |
468 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ObjectPicker, Q_REQUIRES_CLEANUP) |
469 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RayCaster, Q_REQUIRES_CLEANUP) |
470 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::BoundingVolumeDebug, Q_REQUIRES_CLEANUP) |
471 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ComputeCommand, Q_REQUIRES_CLEANUP) |
472 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Parameter, Q_REQUIRES_CLEANUP) |
473 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Transform, Q_REQUIRES_CLEANUP) |
474 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::OpenGLVertexArrayObject, Q_REQUIRES_CLEANUP) |
475 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Armature, Q_REQUIRES_CLEANUP) |
476 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Skeleton, Q_REQUIRES_CLEANUP) |
477 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Joint, Q_REQUIRES_CLEANUP) |
478 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ShaderBuilder, Q_REQUIRES_CLEANUP) |
479 | Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ShaderImage, Q_REQUIRES_CLEANUP) |
480 | |
481 | QT_END_NAMESPACE |
482 | |
483 | |
484 | #endif // QT3DRENDER_RENDER_MANAGERS_P_H |
485 | |