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39
40#include "computefilteredboundingvolumejob_p.h"
41
42#include <Qt3DRender/private/entity_p.h>
43#include <Qt3DRender/private/renderlogging_p.h>
44#include <Qt3DRender/private/sphere_p.h>
45#include <Qt3DRender/private/job_common_p.h>
46#include <Qt3DRender/private/managers_p.h>
47#include <Qt3DRender/private/nodemanagers_p.h>
48
49#include <QThread>
50
51QT_BEGIN_NAMESPACE
52
53namespace Qt3DRender {
54namespace Render {
55
56namespace {
57
58void expandWorldBoundingVolume(NodeManagers *manager,
59 Qt3DRender::Render::Sphere *sphere,
60 Qt3DRender::Render::Entity *node,
61 Qt3DRender::Render::Entity *excludeSubTree)
62{
63 Qt3DRender::Render::Sphere childSphere(*node->worldBoundingVolume());
64 // Go to the nodes that have the most depth
65 const auto childrenHandles = node->childrenHandles();
66 for (const HEntity &handle : childrenHandles) {
67 Entity *c = manager->renderNodesManager()->data(handle);
68 if (c && c != excludeSubTree)
69 expandWorldBoundingVolume(manager, sphere: &childSphere, node: c, excludeSubTree);
70 }
71 sphere->expandToContain(sphere: childSphere);
72}
73
74} // namespace
75
76class ComputeFilteredBoundingVolumeJobPrivate : public Qt3DCore::QAspectJobPrivate
77{
78public:
79 ComputeFilteredBoundingVolumeJobPrivate(ComputeFilteredBoundingVolumeJob *job) : Qt3DCore::QAspectJobPrivate(), m_job(job) {}
80 ~ComputeFilteredBoundingVolumeJobPrivate() {}
81
82 void postFrame(Qt3DCore::QAspectManager *aspectManager) override;
83
84 ComputeFilteredBoundingVolumeJob *m_job;
85 Qt3DRender::Render::Sphere m_sphere;
86};
87
88ComputeFilteredBoundingVolumeJob::ComputeFilteredBoundingVolumeJob()
89 : Qt3DCore::QAspectJob(*new ComputeFilteredBoundingVolumeJobPrivate(this))
90 , m_root(nullptr)
91 , m_ignoreSubTree(nullptr)
92 , m_manager(nullptr)
93{
94 SET_JOB_RUN_STAT_TYPE(this, JobTypes::ExpandBoundingVolume, 0)
95}
96
97void ComputeFilteredBoundingVolumeJob::setRoot(Entity *root)
98{
99 m_root = root;
100}
101
102void ComputeFilteredBoundingVolumeJob::setManagers(NodeManagers *manager)
103{
104 m_manager = manager;
105}
106
107void ComputeFilteredBoundingVolumeJob::ignoreSubTree(Entity *node)
108{
109 m_ignoreSubTree = node;
110}
111
112void ComputeFilteredBoundingVolumeJob::run()
113{
114 qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread();
115 Q_D(ComputeFilteredBoundingVolumeJob);
116 d->m_sphere = {};
117
118 if (!m_root)
119 return;
120 if (!m_ignoreSubTree) {
121 d->m_sphere = *m_root->worldBoundingVolumeWithChildren();
122 return;
123 }
124
125 bool isFilterChildOfRoot = false;
126 Entity *parent = m_ignoreSubTree->parent();
127 while (parent) {
128 if (parent == m_root) {
129 isFilterChildOfRoot = true;
130 break;
131 }
132 parent = parent->parent();
133 }
134 if (!isFilterChildOfRoot) {
135 d->m_sphere = *m_root->worldBoundingVolumeWithChildren();
136 return;
137 }
138
139 expandWorldBoundingVolume(manager: m_manager, sphere: &d->m_sphere, node: m_root, excludeSubTree: m_ignoreSubTree);
140
141 qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread();
142}
143
144void ComputeFilteredBoundingVolumeJob::finished(Qt3DCore::QAspectManager *aspectManager, const Qt3DRender::Render::Sphere &sphere)
145{
146 Q_UNUSED(aspectManager)
147 Q_UNUSED(sphere)
148}
149
150void ComputeFilteredBoundingVolumeJobPrivate::postFrame(Qt3DCore::QAspectManager *aspectManager)
151{
152 m_job->finished(aspectManager, sphere: m_sphere);
153}
154
155} // namespace Render
156} // namespace Qt3DRender
157
158QT_END_NAMESPACE
159

source code of qt3d/src/render/jobs/computefilteredboundingvolumejob.cpp