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39
40#include "framecleanupjob_p.h"
41#include <private/nodemanagers_p.h>
42#include <private/entity_p.h>
43#include <private/shaderdata_p.h>
44#include <private/managers_p.h>
45#include <private/sphere_p.h>
46#include <Qt3DRender/private/job_common_p.h>
47
48QT_BEGIN_NAMESPACE
49
50namespace Qt3DRender {
51namespace Render {
52
53FrameCleanupJob::FrameCleanupJob()
54 : m_managers(nullptr)
55 , m_root(nullptr)
56{
57 SET_JOB_RUN_STAT_TYPE(this, JobTypes::FrameCleanup, 0)
58}
59
60FrameCleanupJob::~FrameCleanupJob()
61{
62}
63
64void FrameCleanupJob::setRoot(Entity *root)
65{
66 m_root = root;
67}
68
69void FrameCleanupJob::run()
70{
71 // Debug bounding volume debug
72 updateBoundingVolumesDebug(node: m_root);
73}
74
75void FrameCleanupJob::updateBoundingVolumesDebug(Entity *node)
76{
77 Q_UNUSED(node);
78#if 0
79 node->traverse([](Entity *node) {
80 BoundingVolumeDebug *debugBV = node->renderComponent<BoundingVolumeDebug>();
81 if (debugBV) {
82 Qt3DRender::Render::Sphere s;
83 if (!debugBV->isRecursive()) {
84 s = *node->worldBoundingVolume();
85 } else {
86 s = *node->worldBoundingVolumeWithChildren();
87 }
88 debugBV->setRadius(s.radius());
89 debugBV->setCenter(s.center());
90 }
91 });
92
93#endif
94}
95
96void FrameCleanupJob::setManagers(NodeManagers *managers)
97{
98 m_managers = managers;
99}
100
101} // namespace Render
102} // namespace Qt3DRender
103
104QT_END_NAMESPACE
105

source code of qt3d/src/render/jobs/framecleanupjob.cpp