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3** Copyright (C) 2016 Paul Lemire
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39
40#include "lightgatherer_p.h"
41#include <Qt3DRender/private/job_common_p.h>
42#include <Qt3DRender/private/managers_p.h>
43#include <Qt3DRender/private/entity_p.h>
44#include <Qt3DRender/private/qt3drender_global_p.h>
45
46QT_BEGIN_NAMESPACE
47
48namespace Qt3DRender {
49
50namespace Render {
51
52LightGatherer::LightGatherer()
53 : Qt3DCore::QAspectJob()
54 , m_manager(nullptr)
55 , m_environmentLight(nullptr)
56{
57 SET_JOB_RUN_STAT_TYPE(this, JobTypes::LightGathering, 0)
58}
59
60void LightGatherer::run()
61{
62 m_lights.clear();
63 m_environmentLight = nullptr;
64
65 const std::vector<HEntity> &handles = m_manager->activeHandles();
66 int envLightCount = 0;
67
68 for (const HEntity &handle : handles) {
69 Entity *node = m_manager->data(handle);
70 const QVector<Light *> lights = node->renderComponents<Light>();
71 if (!lights.isEmpty())
72 m_lights.push_back(t: LightSource(node, lights));
73 const QVector<EnvironmentLight *> envLights = node->renderComponents<EnvironmentLight>();
74 envLightCount += envLights.size();
75 if (!envLights.isEmpty() && !m_environmentLight)
76 m_environmentLight = envLights.first();
77 }
78
79 if (envLightCount > 1)
80 qWarning() << "More than one environment light found, extra instances are ignored";
81}
82
83} // Render
84
85} // Qt3DRender
86
87QT_END_NAMESPACE
88

source code of qt3d/src/render/jobs/lightgatherer.cpp