1/****************************************************************************
2**
3** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
4** Contact: https://www.qt.io/licensing/
5**
6** This file is part of the Qt3D module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial License Usage
10** Licensees holding valid commercial Qt licenses may use this file in
11** accordance with the commercial license agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and The Qt Company. For licensing terms
14** and conditions see https://www.qt.io/terms-conditions. For further
15** information use the contact form at https://www.qt.io/contact-us.
16**
17** GNU Lesser General Public License Usage
18** Alternatively, this file may be used under the terms of the GNU Lesser
19** General Public License version 3 as published by the Free Software
20** Foundation and appearing in the file LICENSE.LGPL3 included in the
21** packaging of this file. Please review the following information to
22** ensure the GNU Lesser General Public License version 3 requirements
23** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
24**
25** GNU General Public License Usage
26** Alternatively, this file may be used under the terms of the GNU
27** General Public License version 2.0 or (at your option) the GNU General
28** Public license version 3 or any later version approved by the KDE Free
29** Qt Foundation. The licenses are as published by the Free Software
30** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
31** included in the packaging of this file. Please review the following
32** information to ensure the GNU General Public License requirements will
33** be met: https://www.gnu.org/licenses/gpl-2.0.html and
34** https://www.gnu.org/licenses/gpl-3.0.html.
35**
36** $QT_END_LICENSE$
37**
38****************************************************************************/
39
40#include "updatemeshtrianglelistjob_p.h"
41#include <Qt3DRender/private/job_common_p.h>
42#include <Qt3DRender/private/nodemanagers_p.h>
43#include <Qt3DRender/private/light_p.h>
44#include <Qt3DRender/private/sphere_p.h>
45#include <Qt3DRender/private/attribute_p.h>
46#include <Qt3DRender/private/geometryrenderer_p.h>
47#include <Qt3DRender/private/geometry_p.h>
48#include <Qt3DRender/private/attribute_p.h>
49#include <Qt3DRender/private/buffer_p.h>
50#include <Qt3DRender/private/managers_p.h>
51#include <Qt3DRender/private/buffermanager_p.h>
52#include <Qt3DRender/private/geometryrenderermanager_p.h>
53
54QT_BEGIN_NAMESPACE
55
56namespace Qt3DRender {
57
58namespace Render {
59
60UpdateMeshTriangleListJob::UpdateMeshTriangleListJob()
61 : m_manager(nullptr)
62{
63 SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateMeshTriangleList, 0)
64}
65
66UpdateMeshTriangleListJob::~UpdateMeshTriangleListJob()
67{
68}
69
70void UpdateMeshTriangleListJob::setManagers(NodeManagers *manager)
71{
72 m_manager = manager;
73}
74
75void UpdateMeshTriangleListJob::run()
76{
77 GeometryRendererManager *geomRenderermanager = m_manager->geometryRendererManager();
78 GeometryManager *geomManager = m_manager->geometryManager();
79 BufferManager *bufferManager = m_manager->bufferManager();
80 AttributeManager *attributeManager = m_manager->attributeManager();
81
82 const std::vector<HGeometryRenderer> &handles = geomRenderermanager->activeHandles();
83
84 for (const HGeometryRenderer &handle : handles) {
85 // Look if for the GeometryRender/Geometry the attributes and or buffers are dirty
86 // in which case we need to recompute the triangle list
87 const GeometryRenderer *geomRenderer = geomRenderermanager->data(handle);
88 if (geomRenderer != nullptr) {
89 const Geometry *geom = geomManager->lookupResource(id: geomRenderer->geometryId());
90 if (geom != nullptr) {
91 const Qt3DCore::QNodeId geomRendererId = geomRenderer->peerId();
92 if (!geomRenderermanager->isGeometryRendererScheduledForTriangleDataRefresh(geometryRenderer: geomRendererId)) {
93 // Check if the attributes or buffers are dirty
94 bool dirty = geomRenderer->isDirty();
95 const auto attrIds = geom->attributes();
96 for (const Qt3DCore::QNodeId attrId : attrIds) {
97 const Attribute *attr = attributeManager->lookupResource(id: attrId);
98 if (attr != nullptr) {
99 dirty |= attr->isDirty();
100 if (!dirty) {
101 const Buffer *buffer = bufferManager->lookupResource(id: attr->bufferId());
102 if (buffer != nullptr)
103 dirty = buffer->isDirty();
104 }
105 if (dirty)
106 break;
107 }
108 }
109 if (dirty)
110 m_manager->geometryRendererManager()->requestTriangleDataRefreshForGeometryRenderer(geometryRenderer: geomRendererId);
111 }
112 }
113 }
114 }
115}
116
117NodeManagers *UpdateMeshTriangleListJob::managers() const
118{
119 return m_manager;
120}
121
122} // Render
123
124} // Qt3DRender
125
126QT_END_NAMESPACE
127

source code of qt3d/src/render/jobs/updatemeshtrianglelistjob.cpp