1 | /**************************************************************************** |
---|---|
2 | ** |
3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include "filterkey_p.h" |
41 | #include <Qt3DCore/qpropertyupdatedchange.h> |
42 | #include <Qt3DRender/private/qfilterkey_p.h> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | using namespace Qt3DCore; |
47 | |
48 | namespace Qt3DRender { |
49 | namespace Render { |
50 | |
51 | FilterKey::FilterKey() |
52 | : BackendNode() |
53 | { |
54 | } |
55 | |
56 | FilterKey::~FilterKey() |
57 | { |
58 | cleanup(); |
59 | } |
60 | |
61 | void FilterKey::cleanup() |
62 | { |
63 | QBackendNode::setEnabled(false); |
64 | m_name.clear(); |
65 | m_value.clear(); |
66 | } |
67 | |
68 | void FilterKey::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) |
69 | { |
70 | const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QFilterKeyData>>(change); |
71 | const auto &data = typedChange->data; |
72 | m_name = data.name; |
73 | m_value = data.value; |
74 | } |
75 | |
76 | void FilterKey::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) |
77 | { |
78 | switch (e->type()) { |
79 | case PropertyUpdated: { |
80 | QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<QPropertyUpdatedChange>(e); |
81 | if (propertyChange->propertyName() == QByteArrayLiteral("value")) |
82 | m_value = propertyChange->value(); |
83 | else if (propertyChange->propertyName() == QByteArrayLiteral("name")) |
84 | m_name = propertyChange->value().toString(); |
85 | |
86 | markDirty(AbstractRenderer::AllDirty); |
87 | } |
88 | |
89 | default: |
90 | break; |
91 | } |
92 | BackendNode::sceneChangeEvent(e); |
93 | } |
94 | |
95 | bool FilterKey::operator ==(const FilterKey &other) |
96 | { |
97 | if (&other == this) |
98 | return true; |
99 | // TODO create a QVaraint::fastCompare function that returns false |
100 | // if types are not equal. For now, applying |
101 | // https://codereview.qt-project.org/#/c/204484/ |
102 | // and adding the following early comparison of the types should give |
103 | // an equivalent performance gain: |
104 | return (other.value().type() == value().type() && |
105 | other.name() == name() && |
106 | other.value() == value()); |
107 | } |
108 | |
109 | bool FilterKey::operator !=(const FilterKey &other) |
110 | { |
111 | return !operator ==(other); |
112 | } |
113 | |
114 | } // namespace Render |
115 | } // namespace Qt3DRender |
116 | |
117 | QT_END_NAMESPACE |
118 |