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39
40#include "filterkey_p.h"
41#include <Qt3DCore/qpropertyupdatedchange.h>
42#include <Qt3DRender/private/qfilterkey_p.h>
43
44QT_BEGIN_NAMESPACE
45
46using namespace Qt3DCore;
47
48namespace Qt3DRender {
49namespace Render {
50
51FilterKey::FilterKey()
52 : BackendNode()
53{
54}
55
56FilterKey::~FilterKey()
57{
58 cleanup();
59}
60
61void FilterKey::cleanup()
62{
63 QBackendNode::setEnabled(false);
64 m_name.clear();
65 m_value.clear();
66}
67
68void FilterKey::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
69{
70 const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QFilterKeyData>>(change);
71 const auto &data = typedChange->data;
72 m_name = data.name;
73 m_value = data.value;
74}
75
76void FilterKey::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
77{
78 switch (e->type()) {
79 case PropertyUpdated: {
80 QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<QPropertyUpdatedChange>(e);
81 if (propertyChange->propertyName() == QByteArrayLiteral("value"))
82 m_value = propertyChange->value();
83 else if (propertyChange->propertyName() == QByteArrayLiteral("name"))
84 m_name = propertyChange->value().toString();
85
86 markDirty(AbstractRenderer::AllDirty);
87 }
88
89 default:
90 break;
91 }
92 BackendNode::sceneChangeEvent(e);
93}
94
95bool FilterKey::operator ==(const FilterKey &other)
96{
97 if (&other == this)
98 return true;
99 // TODO create a QVaraint::fastCompare function that returns false
100 // if types are not equal. For now, applying
101 // https://codereview.qt-project.org/#/c/204484/
102 // and adding the following early comparison of the types should give
103 // an equivalent performance gain:
104 return (other.value().type() == value().type() &&
105 other.name() == name() &&
106 other.value() == value());
107}
108
109bool FilterKey::operator !=(const FilterKey &other)
110{
111 return !operator ==(other);
112}
113
114} // namespace Render
115} // namespace Qt3DRender
116
117QT_END_NAMESPACE
118