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39
40#include "material_p.h"
41#include "technique_p.h"
42#include "effect_p.h"
43#include "qparameter.h"
44#include "qtechnique.h"
45#include "qmaterial.h"
46#include "qeffect.h"
47#include <Qt3DRender/private/qmaterial_p.h>
48
49using namespace Qt3DCore;
50
51QT_BEGIN_NAMESPACE
52
53namespace Qt3DRender {
54namespace Render {
55
56Material::Material()
57 : BackendNode()
58{
59}
60
61Material::~Material()
62{
63 cleanup();
64}
65
66void Material::cleanup()
67{
68 QBackendNode::setEnabled(false);
69 m_parameterPack.clear();
70}
71
72void Material::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
73{
74 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
75 const QMaterial *node = qobject_cast<const QMaterial *>(object: frontEnd);
76 if (!node)
77 return;
78
79 AbstractRenderer::BackendNodeDirtySet dirty = firstTime ? AbstractRenderer::MaterialDirty : static_cast<AbstractRenderer::BackendNodeDirtyFlag>(0);
80
81 auto parameters = qIdsForNodes(nodes: node->parameters());
82 std::sort(first: std::begin(cont&: parameters), last: std::end(cont&: parameters));
83 if (m_parameterPack.parameters() != parameters) {
84 m_parameterPack.setParameters(parameters);
85 dirty |= AbstractRenderer::AllDirty;
86 }
87
88 const auto effectId = node->effect() ? node->effect()->id() : QNodeId{};
89 if (effectId != m_effectUuid) {
90 m_effectUuid = effectId;
91 dirty |= AbstractRenderer::AllDirty;
92 }
93
94 if (dirty)
95 markDirty(changes: dirty);
96}
97
98QVector<Qt3DCore::QNodeId> Material::parameters() const
99{
100 return m_parameterPack.parameters();
101}
102
103Qt3DCore::QNodeId Material::effect() const
104{
105 return m_effectUuid;
106}
107
108} // namespace Render
109} // namespace Qt3DRender
110
111QT_END_NAMESPACE
112

source code of qt3d/src/render/materialsystem/material.cpp