1/****************************************************************************
2**
3** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
4** Contact: https://www.qt.io/licensing/
5**
6** This file is part of the Qt3D module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial License Usage
10** Licensees holding valid commercial Qt licenses may use this file in
11** accordance with the commercial license agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and The Qt Company. For licensing terms
14** and conditions see https://www.qt.io/terms-conditions. For further
15** information use the contact form at https://www.qt.io/contact-us.
16**
17** GNU Lesser General Public License Usage
18** Alternatively, this file may be used under the terms of the GNU Lesser
19** General Public License version 3 as published by the Free Software
20** Foundation and appearing in the file LICENSE.LGPL3 included in the
21** packaging of this file. Please review the following information to
22** ensure the GNU Lesser General Public License version 3 requirements
23** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
24**
25** GNU General Public License Usage
26** Alternatively, this file may be used under the terms of the GNU
27** General Public License version 2.0 or (at your option) the GNU General
28** Public license version 3 or any later version approved by the KDE Free
29** Qt Foundation. The licenses are as published by the Free Software
30** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
31** included in the packaging of this file. Please review the following
32** information to ensure the GNU General Public License requirements will
33** be met: https://www.gnu.org/licenses/gpl-2.0.html and
34** https://www.gnu.org/licenses/gpl-3.0.html.
35**
36** $QT_END_LICENSE$
37**
38****************************************************************************/
39
40#include "material_p.h"
41#include "technique_p.h"
42#include "effect_p.h"
43#include "qparameter.h"
44#include "qtechnique.h"
45#include "qmaterial.h"
46#include "qeffect.h"
47#include <Qt3DRender/private/qmaterial_p.h>
48
49#include <Qt3DCore/qpropertyupdatedchange.h>
50#include <Qt3DCore/qpropertynodeaddedchange.h>
51#include <Qt3DCore/qpropertynoderemovedchange.h>
52
53using namespace Qt3DCore;
54
55QT_BEGIN_NAMESPACE
56
57namespace Qt3DRender {
58namespace Render {
59
60Material::Material()
61 : BackendNode()
62{
63}
64
65Material::~Material()
66{
67 cleanup();
68}
69
70void Material::cleanup()
71{
72 QBackendNode::setEnabled(false);
73 m_parameterPack.clear();
74}
75
76void Material::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
77{
78 const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QMaterialData>>(change);
79 const auto &data = typedChange->data;
80 m_effectUuid = data.effectId;
81 m_parameterPack.setParameters(data.parameterIds);
82}
83
84void Material::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
85{
86
87 switch (e->type()) {
88 case PropertyUpdated: {
89 const auto change = qSharedPointerCast<QPropertyUpdatedChange>(e);
90 if (change->propertyName() == QByteArrayLiteral("effect"))
91 m_effectUuid = change->value().value<QNodeId>();
92 break;
93 }
94
95 case PropertyValueAdded: {
96 const auto change = qSharedPointerCast<QPropertyNodeAddedChange>(e);
97 if (change->propertyName() == QByteArrayLiteral("parameter"))
98 m_parameterPack.appendParameter(change->addedNodeId());
99 break;
100 }
101
102 case PropertyValueRemoved: {
103 const auto change = qSharedPointerCast<QPropertyNodeRemovedChange>(e);
104 if (change->propertyName() == QByteArrayLiteral("parameter"))
105 m_parameterPack.removeParameter(change->removedNodeId());
106 break;
107 }
108
109 default:
110 break;
111 }
112 markDirty(AbstractRenderer::AllDirty);
113
114 BackendNode::sceneChangeEvent(e);
115}
116
117QVector<Qt3DCore::QNodeId> Material::parameters() const
118{
119 return m_parameterPack.parameters();
120}
121
122Qt3DCore::QNodeId Material::effect() const
123{
124 return m_effectUuid;
125}
126
127} // namespace Render
128} // namespace Qt3DRender
129
130QT_END_NAMESPACE
131