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39
40#include "parameter_p.h"
41#include <Qt3DRender/qparameter.h>
42#include <Qt3DRender/private/qparameter_p.h>
43#include <Qt3DRender/qtexture.h>
44#include <Qt3DRender/qshaderdata.h>
45#include <Qt3DRender/qbuffer.h>
46#include <Qt3DRender/private/buffer_p.h>
47
48#include <Qt3DRender/private/managers_p.h>
49#include <Qt3DRender/private/stringtoint_p.h>
50
51QT_BEGIN_NAMESPACE
52
53using namespace Qt3DCore;
54
55namespace Qt3DRender {
56namespace Render {
57
58Parameter::Parameter()
59 : BackendNode()
60 , m_nameId(-1)
61{
62}
63
64void Parameter::cleanup()
65{
66 QBackendNode::setEnabled(false);
67 m_nameId = -1;
68 m_name.clear();
69 m_uniformValue = UniformValue();
70 m_backendValue = {};
71}
72
73void Parameter::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
74{
75 const QParameter *node = qobject_cast<const QParameter *>(object: frontEnd);
76 if (!node)
77 return;
78
79 AbstractRenderer::BackendNodeDirtySet dirty = firstTime ? AbstractRenderer::ParameterDirty : static_cast<AbstractRenderer::BackendNodeDirtyFlag>(0);
80 if (node->isEnabled() != isEnabled())
81 dirty |= (AbstractRenderer::MaterialDirty | AbstractRenderer::ParameterDirty);
82
83 if (node->name() != m_name) {
84 m_name = node->name();
85 m_nameId = StringToInt::lookupId(str: m_name);
86 dirty |= (AbstractRenderer::MaterialDirty | AbstractRenderer::ParameterDirty);
87 }
88
89 QParameterPrivate* d = static_cast<QParameterPrivate *>(QParameterPrivate::get(q: const_cast<QParameter *>(node)));
90 if (d->m_backendValue != m_backendValue) {
91 m_backendValue = d->m_backendValue;
92 m_uniformValue = UniformValue::fromVariant(variant: m_backendValue);
93 dirty |= (AbstractRenderer::ParameterDirty);
94 }
95
96 if (dirty)
97 markDirty(changes: dirty);
98
99 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
100}
101
102QString Parameter::name() const
103{
104 return m_name;
105}
106
107} // namespace Render
108} // namespace Qt3DRender
109
110QT_END_NAMESPACE
111

source code of qt3d/src/render/materialsystem/parameter.cpp