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39 | |
40 | #include "qeffect.h" |
41 | #include "qeffect_p.h" |
42 | #include "qtechnique.h" |
43 | #include "qparameter.h" |
44 | |
45 | #include <Qt3DCore/qpropertyupdatedchange.h> |
46 | #include <Qt3DCore/qpropertynodeaddedchange.h> |
47 | #include <Qt3DCore/qpropertynoderemovedchange.h> |
48 | |
49 | QT_BEGIN_NAMESPACE |
50 | |
51 | using namespace Qt3DCore; |
52 | |
53 | namespace Qt3DRender { |
54 | |
55 | QEffectPrivate::QEffectPrivate() |
56 | : QNodePrivate() |
57 | { |
58 | } |
59 | |
60 | /*! |
61 | \class Qt3DRender::QEffect |
62 | \inmodule Qt3DRender |
63 | \inherits Qt3DCore::QNode |
64 | \since 5.7 |
65 | \brief The base class for effects in a Qt 3D scene. |
66 | |
67 | The QEffect class combines a set of techniques and parameters used by those techniques to |
68 | produce a rendering effect for a material. |
69 | |
70 | An QEffect instance should be shared among several QMaterial instances when possible. |
71 | |
72 | \code |
73 | QEffect *effect = new QEffect(); |
74 | |
75 | // Create technique, render pass and shader |
76 | QTechnique *gl3Technique = new QTechnique(); |
77 | QRenderPass *gl3Pass = new QRenderPass(); |
78 | QShaderProgram *glShader = new QShaderProgram(); |
79 | |
80 | // Set the shader on the render pass |
81 | gl3Pass->setShaderProgram(glShader); |
82 | |
83 | // Add the pass to the technique |
84 | gl3Technique->addRenderPass(gl3Pass); |
85 | |
86 | // Set the targeted GL version for the technique |
87 | gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
88 | gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
89 | gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
90 | gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
91 | |
92 | // Add the technique to the effect |
93 | effect->addTechnique(gl3Technique); |
94 | \endcode |
95 | |
96 | A QParameter defined on an Effect is overridden by a QParameter (of the same |
97 | name) defined in a QMaterial, QTechniqueFilter, QRenderPassFilter. |
98 | |
99 | \sa QMaterial, QTechnique, QParameter |
100 | */ |
101 | |
102 | /*! |
103 | \qmltype Effect |
104 | \instantiates Qt3DRender::QEffect |
105 | \inherits Node |
106 | \inqmlmodule Qt3D.Render |
107 | \since 5.7 |
108 | \brief The base class for effects in a Qt 3D scene. |
109 | |
110 | The Effect type combines a set of techniques and parameters used by those techniques to |
111 | produce a rendering effect for a material. |
112 | |
113 | An Effect instance should be shared among several Material instances when possible. |
114 | |
115 | A Parameter defined on an Effect is overridden by a QParameter (of the same |
116 | name) defined in a Material, TechniqueFilter, RenderPassFilter. |
117 | |
118 | \code |
119 | Effect { |
120 | id: effect |
121 | |
122 | technique: [ |
123 | Technique { |
124 | id: gl3Technique |
125 | graphicsApiFilter { |
126 | api: GraphicsApiFilter.OpenGL |
127 | profile: GraphicsApiFilter.CoreProfile |
128 | majorVersion: 3 |
129 | minorVersion: 1 |
130 | } |
131 | renderPasses: [ |
132 | RenderPass { |
133 | id: gl3Pass |
134 | shaderProgram: ShaderProgram { |
135 | ... |
136 | } |
137 | } |
138 | ] |
139 | } |
140 | ] |
141 | } |
142 | \endcode |
143 | |
144 | \sa Material, Technique, Parameter |
145 | */ |
146 | |
147 | QEffect::QEffect(QNode *parent) |
148 | : QNode(*new QEffectPrivate, parent) |
149 | { |
150 | } |
151 | |
152 | QEffect::~QEffect() |
153 | { |
154 | } |
155 | |
156 | /*! \internal */ |
157 | QEffect::QEffect(QEffectPrivate &dd, QNode *parent) |
158 | : QNode(dd, parent) |
159 | { |
160 | } |
161 | |
162 | /*! |
163 | \qmlproperty list<Technique> Effect::techniques |
164 | |
165 | Holds the list of techniques used by this effect. |
166 | */ |
167 | /*! |
168 | \qmlproperty list<Parameter> Effect::parameters |
169 | |
170 | Holds the list of parameters used by this effect. |
171 | A parameter is used to set a corresponding uniform value in the shader used by this effect. |
172 | */ |
173 | |
174 | /*! |
175 | * Adds \a parameter to the effect. It sends a QPropertyNodeAddedChange to the backend. |
176 | * The \a parameter will be used to set a corresponding uniform value in the shader used |
177 | * by this effect. |
178 | */ |
179 | void QEffect::addParameter(QParameter *parameter) |
180 | { |
181 | Q_D(QEffect); |
182 | if (parameter && !d->m_parameters.contains(parameter)) { |
183 | d->m_parameters.append(parameter); |
184 | |
185 | // Ensures proper bookkeeping |
186 | d->registerDestructionHelper(parameter, &QEffect::removeParameter, d->m_parameters); |
187 | |
188 | // We need to add it as a child of the current node if it has been declared inline |
189 | // Or not previously added as a child of the current node so that |
190 | // 1) The backend gets notified about it's creation |
191 | // 2) When the current node is destroyed, it gets destroyed as well |
192 | if (!parameter->parent()) |
193 | parameter->setParent(this); |
194 | |
195 | if (d->m_changeArbiter != nullptr) { |
196 | const auto change = QPropertyNodeAddedChangePtr::create(id(), parameter); |
197 | change->setPropertyName("parameter" ); |
198 | d->notifyObservers(change); |
199 | } |
200 | } |
201 | } |
202 | |
203 | /*! |
204 | * Removes a parameter \a parameter from the effect. |
205 | */ |
206 | void QEffect::removeParameter(QParameter *parameter) |
207 | { |
208 | Q_D(QEffect); |
209 | |
210 | if (parameter && d->m_changeArbiter != nullptr) { |
211 | const auto change = QPropertyNodeRemovedChangePtr::create(id(), parameter); |
212 | change->setPropertyName("parameter" ); |
213 | d->notifyObservers(change); |
214 | } |
215 | d->m_parameters.removeOne(parameter); |
216 | // Remove bookkeeping connection |
217 | d->unregisterDestructionHelper(parameter); |
218 | } |
219 | |
220 | /*! |
221 | * Returns the list of parameters used by the effect. |
222 | */ |
223 | QVector<QParameter *> QEffect::parameters() const |
224 | { |
225 | Q_D(const QEffect); |
226 | return d->m_parameters; |
227 | } |
228 | |
229 | /*! |
230 | * Adds a new technique \a t to the effect. It sends a QPropertyNodeAddedChange to the backend. |
231 | */ |
232 | void QEffect::addTechnique(QTechnique *t) |
233 | { |
234 | Q_ASSERT(t); |
235 | Q_D(QEffect); |
236 | if (t && !d->m_techniques.contains(t)) { |
237 | d->m_techniques.append(t); |
238 | |
239 | // Ensures proper bookkeeping |
240 | d->registerDestructionHelper(t, &QEffect::removeTechnique, d->m_techniques); |
241 | |
242 | // We need to add it as a child of the current node if it has been declared inline |
243 | // Or not previously added as a child of the current node so that |
244 | // 1) The backend gets notified about it's creation |
245 | // 2) When the current node is destroyed, tit gets destroyed as well |
246 | if (!t->parent()) |
247 | t->setParent(this); |
248 | |
249 | if (d->m_changeArbiter != nullptr) { |
250 | const auto change = QPropertyNodeAddedChangePtr::create(id(), t); |
251 | change->setPropertyName("technique" ); |
252 | d->notifyObservers(change); |
253 | } |
254 | } |
255 | } |
256 | |
257 | /*! |
258 | * Removes a technique \a t from the effect. |
259 | */ |
260 | void QEffect::removeTechnique(QTechnique *t) |
261 | { |
262 | Q_D(QEffect); |
263 | if (t && d->m_changeArbiter != nullptr) { |
264 | const auto change = QPropertyNodeRemovedChangePtr::create(id(), t); |
265 | change->setPropertyName("technique" ); |
266 | d->notifyObservers(change); |
267 | } |
268 | d->m_techniques.removeOne(t); |
269 | // Remove bookkeeping connection |
270 | d->unregisterDestructionHelper(t); |
271 | } |
272 | |
273 | /*! |
274 | * Returns the list of techniques used by the effect. |
275 | */ |
276 | QVector<QTechnique *> QEffect::techniques() const |
277 | { |
278 | Q_D(const QEffect); |
279 | return d->m_techniques; |
280 | } |
281 | |
282 | Qt3DCore::QNodeCreatedChangeBasePtr QEffect::createNodeCreationChange() const |
283 | { |
284 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QEffectData>::create(this); |
285 | auto &data = creationChange->data; |
286 | Q_D(const QEffect); |
287 | data.parameterIds = qIdsForNodes(d->m_parameters); |
288 | data.techniqueIds = qIdsForNodes(d->m_techniques); |
289 | return creationChange; |
290 | } |
291 | |
292 | } // namespace Qt3DRender |
293 | |
294 | QT_END_NAMESPACE |
295 | |