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39 | |
40 | #include "shaderimage_p.h" |
41 | #include <Qt3DRender/private/qshaderimage_p.h> |
42 | #include <Qt3DCore/qpropertyupdatedchange.h> |
43 | |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | namespace Qt3DRender { |
48 | |
49 | namespace Render { |
50 | |
51 | ShaderImage::ShaderImage() |
52 | : BackendNode(BackendNode::ReadOnly) |
53 | , m_textureId() |
54 | , m_mipLevel(0) |
55 | , m_layer(0) |
56 | , m_layered(false) |
57 | , m_access(QShaderImage::ReadWrite) |
58 | , m_format(QShaderImage::NoFormat) |
59 | { |
60 | } |
61 | |
62 | void ShaderImage::cleanup() |
63 | { |
64 | QBackendNode::setEnabled(false); |
65 | m_textureId = Qt3DCore::QNodeId(); |
66 | m_mipLevel = 0; |
67 | m_layer = 0; |
68 | m_layered = false; |
69 | m_access = QShaderImage::ReadWrite; |
70 | m_format = QShaderImage::NoFormat; |
71 | } |
72 | |
73 | void ShaderImage::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) |
74 | { |
75 | Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e); |
76 | if (e->type() == Qt3DCore::PropertyUpdated) { |
77 | if (propertyChange->propertyName() == QByteArrayLiteral("texture" )) { |
78 | m_textureId = propertyChange->value().value<Qt3DCore::QNodeId>(); |
79 | markDirty(AbstractRenderer::ParameterDirty); |
80 | } else if (propertyChange->propertyName() == QByteArrayLiteral("mipLevel" )) { |
81 | m_mipLevel = propertyChange->value().toInt(); |
82 | markDirty(AbstractRenderer::ParameterDirty); |
83 | } else if (propertyChange->propertyName() == QByteArrayLiteral("layer" )) { |
84 | m_layer = propertyChange->value().toInt(); |
85 | markDirty(AbstractRenderer::ParameterDirty); |
86 | } else if (propertyChange->propertyName() == QByteArrayLiteral("layered" )) { |
87 | m_layered = propertyChange->value().toBool(); |
88 | markDirty(AbstractRenderer::ParameterDirty); |
89 | } else if (propertyChange->propertyName() == QByteArrayLiteral("format" )) { |
90 | m_format = propertyChange->value().value<QShaderImage::ImageFormat>(); |
91 | markDirty(AbstractRenderer::ParameterDirty); |
92 | } else if (propertyChange->propertyName() == QByteArrayLiteral("access" )) { |
93 | m_access = propertyChange->value().value<QShaderImage::Access>(); |
94 | markDirty(AbstractRenderer::ParameterDirty); |
95 | } |
96 | } |
97 | BackendNode::sceneChangeEvent(e); |
98 | } |
99 | |
100 | void ShaderImage::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) |
101 | { |
102 | const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QShaderImageData>>(change); |
103 | const QShaderImageData &data = typedChange->data; |
104 | |
105 | m_textureId = data.textureId; |
106 | m_mipLevel = data.mipLevel; |
107 | m_layer = data.layer; |
108 | m_layered = data.layered; |
109 | m_access = data.access; |
110 | m_format = data.format; |
111 | } |
112 | |
113 | } // namespace Render |
114 | |
115 | } // namespace Qt3DRender |
116 | |
117 | QT_END_NAMESPACE |
118 | |