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39
40#include "shaderimage_p.h"
41#include <Qt3DRender/private/qshaderimage_p.h>
42#include <Qt3DCore/qpropertyupdatedchange.h>
43
44
45QT_BEGIN_NAMESPACE
46
47namespace Qt3DRender {
48
49namespace Render {
50
51ShaderImage::ShaderImage()
52 : BackendNode(BackendNode::ReadOnly)
53 , m_textureId()
54 , m_mipLevel(0)
55 , m_layer(0)
56 , m_layered(false)
57 , m_access(QShaderImage::ReadWrite)
58 , m_format(QShaderImage::NoFormat)
59{
60}
61
62void ShaderImage::cleanup()
63{
64 QBackendNode::setEnabled(false);
65 m_textureId = Qt3DCore::QNodeId();
66 m_mipLevel = 0;
67 m_layer = 0;
68 m_layered = false;
69 m_access = QShaderImage::ReadWrite;
70 m_format = QShaderImage::NoFormat;
71}
72
73void ShaderImage::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
74{
75 Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e);
76 if (e->type() == Qt3DCore::PropertyUpdated) {
77 if (propertyChange->propertyName() == QByteArrayLiteral("texture")) {
78 m_textureId = propertyChange->value().value<Qt3DCore::QNodeId>();
79 markDirty(AbstractRenderer::ParameterDirty);
80 } else if (propertyChange->propertyName() == QByteArrayLiteral("mipLevel")) {
81 m_mipLevel = propertyChange->value().toInt();
82 markDirty(AbstractRenderer::ParameterDirty);
83 } else if (propertyChange->propertyName() == QByteArrayLiteral("layer")) {
84 m_layer = propertyChange->value().toInt();
85 markDirty(AbstractRenderer::ParameterDirty);
86 } else if (propertyChange->propertyName() == QByteArrayLiteral("layered")) {
87 m_layered = propertyChange->value().toBool();
88 markDirty(AbstractRenderer::ParameterDirty);
89 } else if (propertyChange->propertyName() == QByteArrayLiteral("format")) {
90 m_format = propertyChange->value().value<QShaderImage::ImageFormat>();
91 markDirty(AbstractRenderer::ParameterDirty);
92 } else if (propertyChange->propertyName() == QByteArrayLiteral("access")) {
93 m_access = propertyChange->value().value<QShaderImage::Access>();
94 markDirty(AbstractRenderer::ParameterDirty);
95 }
96 }
97 BackendNode::sceneChangeEvent(e);
98}
99
100void ShaderImage::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
101{
102 const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QShaderImageData>>(change);
103 const QShaderImageData &data = typedChange->data;
104
105 m_textureId = data.textureId;
106 m_mipLevel = data.mipLevel;
107 m_layer = data.layer;
108 m_layered = data.layered;
109 m_access = data.access;
110 m_format = data.format;
111}
112
113} // namespace Render
114
115} // namespace Qt3DRender
116
117QT_END_NAMESPACE
118