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39
40#include "shaderimage_p.h"
41#include <Qt3DRender/private/qshaderimage_p.h>
42#include <Qt3DRender/qabstracttexture.h>
43
44
45QT_BEGIN_NAMESPACE
46
47namespace Qt3DRender {
48
49namespace Render {
50
51ShaderImage::ShaderImage()
52 : BackendNode(BackendNode::ReadOnly)
53 , m_textureId()
54 , m_mipLevel(0)
55 , m_layer(0)
56 , m_layered(false)
57 , m_access(QShaderImage::ReadWrite)
58 , m_format(QShaderImage::NoFormat)
59{
60}
61
62void ShaderImage::cleanup()
63{
64 QBackendNode::setEnabled(false);
65 m_textureId = Qt3DCore::QNodeId();
66 m_mipLevel = 0;
67 m_layer = 0;
68 m_layered = false;
69 m_access = QShaderImage::ReadWrite;
70 m_format = QShaderImage::NoFormat;
71}
72
73void ShaderImage::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
74{
75 const QShaderImage *node = qobject_cast<const QShaderImage *>(object: frontEnd);
76 if (!node)
77 return;
78
79 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
80
81 const Qt3DCore::QNodeId textureNodeId = Qt3DCore::qIdForNode(node: node->texture());
82 if (textureNodeId != m_textureId) {
83 m_textureId = textureNodeId;
84 markDirty(changes: AbstractRenderer::ParameterDirty);
85 }
86
87 if (node->mipLevel() != m_mipLevel) {
88 m_mipLevel = node->mipLevel();
89 markDirty(changes: AbstractRenderer::ParameterDirty);
90 }
91
92 if (node->layer() != m_layer) {
93 m_layer = node->layer();
94 markDirty(changes: AbstractRenderer::ParameterDirty);
95 }
96
97 if (node->layered() != m_layered) {
98 m_layered = node->layered();
99 markDirty(changes: AbstractRenderer::ParameterDirty);
100 }
101
102 if (node->format() != m_format) {
103 m_format = node->format();
104 markDirty(changes: AbstractRenderer::ParameterDirty);
105 }
106 if (node->access() != m_access) {
107 m_access = node->access();
108 markDirty(changes: AbstractRenderer::ParameterDirty);
109 }
110
111}
112
113} // namespace Render
114
115} // namespace Qt3DRender
116
117QT_END_NAMESPACE
118

source code of qt3d/src/render/materialsystem/shaderimage.cpp