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39 | |
40 | #ifndef QT3DRENDER_RENDERVIEWJOBUTILS_P_H |
41 | #define QT3DRENDER_RENDERVIEWJOBUTILS_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DRender/qt3drender_global.h> |
55 | #include <Qt3DCore/qnodeid.h> |
56 | #include <QtCore/qhash.h> |
57 | #include <QtCore/qvariant.h> |
58 | #include <QMatrix4x4> |
59 | #include <Qt3DRender/private/uniform_p.h> |
60 | #include <Qt3DRender/private/handle_types_p.h> |
61 | #include <Qt3DRender/private/aligned_malloc_p.h> |
62 | |
63 | QT_BEGIN_NAMESPACE |
64 | |
65 | namespace Qt3DCore { |
66 | class QFrameAllocator; |
67 | } |
68 | |
69 | namespace Qt3DRender { |
70 | namespace Render { |
71 | |
72 | class FrameGraphNode; |
73 | class ParameterManager; |
74 | class Effect; |
75 | class Entity; |
76 | class Material; |
77 | class RenderPass; |
78 | class RenderStateSet; |
79 | class Technique; |
80 | class RenderView; |
81 | class TechniqueFilter; |
82 | class RenderPassFilter; |
83 | class Renderer; |
84 | class NodeManagers; |
85 | class ShaderDataManager; |
86 | struct ShaderUniform; |
87 | class ShaderData; |
88 | class TextureManager; |
89 | class RenderStateManager; |
90 | class RenderStateCollection; |
91 | |
92 | Q_AUTOTEST_EXPORT void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, |
93 | const FrameGraphNode *fgLeaf); |
94 | |
95 | Q_AUTOTEST_EXPORT Technique *findTechniqueForEffect(NodeManagers *manager, |
96 | const TechniqueFilter *techniqueFilter, |
97 | Effect *effect); |
98 | |
99 | typedef QVarLengthArray<RenderPass*, 4> RenderPassList; |
100 | Q_AUTOTEST_EXPORT RenderPassList findRenderPassesForTechnique(NodeManagers *manager, |
101 | const RenderPassFilter *passFilter, |
102 | Technique *technique); |
103 | |
104 | // Extracts the type T from a QVariant v without using QVariant::value which is slow |
105 | // Note: Assumes you are 100% sure about the type you requested |
106 | template<typename T> |
107 | inline T variant_value(const QVariant &v) |
108 | { |
109 | return *reinterpret_cast<const T *>(v.data()); |
110 | } |
111 | |
112 | struct ParameterInfo |
113 | { |
114 | explicit ParameterInfo(const int nameId = -1, const HParameter &handle = HParameter()); |
115 | |
116 | int nameId; |
117 | HParameter handle; |
118 | |
119 | bool operator<(const int otherNameId) const Q_DECL_NOEXCEPT; |
120 | bool operator<(const ParameterInfo &other) const Q_DECL_NOEXCEPT; |
121 | }; |
122 | typedef QVector<ParameterInfo> ParameterInfoList; |
123 | |
124 | struct RenderPassParameterData |
125 | { |
126 | RenderPass *pass; |
127 | ParameterInfoList parameterInfo; |
128 | }; |
129 | QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, RenderPassParameterData, Q_MOVABLE_TYPE) |
130 | |
131 | using MaterialParameterGathererData = QHash<Qt3DCore::QNodeId, QVector<RenderPassParameterData>>; |
132 | |
133 | Q_AUTOTEST_EXPORT void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList, |
134 | ParameterManager *manager, |
135 | Material *material, |
136 | Effect *effect, |
137 | Technique *technique); |
138 | |
139 | Q_AUTOTEST_EXPORT void addParametersForIds(ParameterInfoList *params, ParameterManager *manager, |
140 | const QVector<Qt3DCore::QNodeId> ¶meterIds); |
141 | |
142 | template<class T> |
143 | void parametersFromParametersProvider(ParameterInfoList *infoList, |
144 | ParameterManager *manager, |
145 | T *provider) |
146 | { |
147 | addParametersForIds(infoList, manager, provider->parameters()); |
148 | } |
149 | |
150 | Q_AUTOTEST_EXPORT ParameterInfoList::const_iterator findParamInfo(ParameterInfoList *infoList, |
151 | const int nameId); |
152 | |
153 | Q_AUTOTEST_EXPORT void addUniqueStatesToRenderStateSet(RenderStateSet *stateSet, |
154 | const QVector<Qt3DCore::QNodeId> stateIds, |
155 | RenderStateManager *manager); |
156 | |
157 | typedef QHash<int, QVariant> UniformBlockValueBuilderHash; |
158 | |
159 | struct Q_AUTOTEST_EXPORT UniformBlockValueBuilder |
160 | { |
161 | UniformBlockValueBuilder(); |
162 | ~UniformBlockValueBuilder(); |
163 | |
164 | QT3D_ALIGNED_MALLOC_AND_FREE() |
165 | |
166 | void buildActiveUniformNameValueMapHelper(ShaderData *currentShaderData, |
167 | const QString &blockName, |
168 | const QString &qmlPropertyName, |
169 | const QVariant &value); |
170 | void buildActiveUniformNameValueMapStructHelper(ShaderData *rShaderData, |
171 | const QString &blockName, |
172 | const QString &qmlPropertyName = QString()); |
173 | |
174 | bool updatedPropertiesOnly; |
175 | QHash<QString, ShaderUniform> uniforms; |
176 | UniformBlockValueBuilderHash activeUniformNamesToValue; |
177 | ShaderDataManager *shaderDataManager; |
178 | TextureManager *textureManager; |
179 | Matrix4x4 viewMatrix; |
180 | }; |
181 | |
182 | } // namespace Render |
183 | } // namespace Qt3DRender |
184 | |
185 | QT_END_NAMESPACE |
186 | |
187 | #endif // QT3DRENDER_RENDERVIEWJOBUTILS_P_H |
188 | |