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39 | |
40 | #ifndef QT3DRENDER_RENDER_SHADERVARIABLES_P_H |
41 | #define QT3DRENDER_RENDER_SHADERVARIABLES_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DRender/qt3drender_global.h> |
55 | #include <QOpenGLContext> |
56 | |
57 | QT_BEGIN_NAMESPACE |
58 | |
59 | namespace Qt3DRender { |
60 | |
61 | namespace Render { |
62 | |
63 | struct ShaderAttribute |
64 | { |
65 | ShaderAttribute() |
66 | : m_nameId(-1) |
67 | , m_type(0) |
68 | , m_size(0) |
69 | , m_location(-1) |
70 | {} |
71 | |
72 | QString m_name; |
73 | int m_nameId; |
74 | GLenum m_type; |
75 | int m_size; |
76 | int m_location; |
77 | }; |
78 | QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, ShaderAttribute, Q_MOVABLE_TYPE) |
79 | |
80 | struct ShaderUniform |
81 | { |
82 | ShaderUniform() |
83 | : m_nameId(-1) |
84 | , m_type(GL_NONE) |
85 | , m_size(0) |
86 | , m_offset(-1) |
87 | , m_location(-1) |
88 | , m_blockIndex(-1) |
89 | , m_arrayStride(-1) |
90 | , m_matrixStride(-1) |
91 | , m_rawByteSize(0) |
92 | {} |
93 | |
94 | QString m_name; |
95 | int m_nameId; |
96 | GLenum m_type; |
97 | int m_size; |
98 | int m_offset; // -1 default, >= 0 if uniform defined in uniform block |
99 | int m_location; // -1 if uniform defined in a uniform block |
100 | int m_blockIndex; // -1 is the default, >= 0 if uniform defined in uniform block |
101 | int m_arrayStride; // -1 is the default, >= 0 if uniform defined in uniform block and if it's an array |
102 | int m_matrixStride; // -1 is the default, >= 0 uniform defined in uniform block and is a matrix |
103 | uint m_rawByteSize; // contains byte size (size / type / strides) |
104 | // size, offset and strides are in bytes |
105 | }; |
106 | QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, ShaderUniform, Q_MOVABLE_TYPE) |
107 | |
108 | struct ShaderUniformBlock |
109 | { |
110 | ShaderUniformBlock() |
111 | : m_nameId(-1) |
112 | , m_index(-1) |
113 | , m_binding(-1) |
114 | , m_activeUniformsCount(0) |
115 | , m_size(0) |
116 | {} |
117 | |
118 | QString m_name; |
119 | int m_nameId; |
120 | int m_index; |
121 | int m_binding; |
122 | int m_activeUniformsCount; |
123 | int m_size; |
124 | }; |
125 | QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, ShaderUniformBlock, Q_MOVABLE_TYPE) |
126 | |
127 | struct ShaderStorageBlock |
128 | { |
129 | ShaderStorageBlock() |
130 | : m_nameId(-1) |
131 | , m_index(-1) |
132 | , m_binding(-1) |
133 | , m_size(0) |
134 | , m_activeVariablesCount(0) |
135 | {} |
136 | |
137 | QString m_name; |
138 | int m_nameId; |
139 | int m_index; |
140 | int m_binding; |
141 | int m_size; |
142 | int m_activeVariablesCount; |
143 | }; |
144 | QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, ShaderStorageBlock, Q_MOVABLE_TYPE) |
145 | |
146 | } // namespace Render |
147 | |
148 | } // namespace Qt3DRender |
149 | |
150 | QT_END_NAMESPACE |
151 | |
152 | #endif // QT3DRENDER_RENDER_SHADERVARIABLES_P_H |
153 | |