1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
6**
7** This file is part of the QtGui module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
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11** Licensees holding valid commercial Qt licenses may use this file in
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18** GNU Lesser General Public License Usage
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22** packaging of this file. Please review the following information to
23** ensure the GNU Lesser General Public License version 3 requirements
24** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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27** Alternatively, this file may be used under the terms of the GNU
28** General Public License version 2.0 or (at your option) the GNU General
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30** Qt Foundation. The licenses are as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
32** included in the packaging of this file. Please review the following
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37** $QT_END_LICENSE$
38**
39**
40** This file was generated by glgen version 0.1
41** Command line was: glgen
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43** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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45** This is an auto-generated file.
46** Do not edit! All changes made to it will be lost.
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48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_1_0_H
51#define QOPENGLVERSIONFUNCTIONS_1_0_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_1_0 : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_1_0();
66 ~QOpenGLFunctions_1_0();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.0 deprecated functions
121 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
122 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
123 void glScalef(GLfloat x, GLfloat y, GLfloat z);
124 void glScaled(GLdouble x, GLdouble y, GLdouble z);
125 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
126 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
127 void glPushMatrix();
128 void glPopMatrix();
129 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
130 void glMultMatrixd(const GLdouble *m);
131 void glMultMatrixf(const GLfloat *m);
132 void glMatrixMode(GLenum mode);
133 void glLoadMatrixd(const GLdouble *m);
134 void glLoadMatrixf(const GLfloat *m);
135 void glLoadIdentity();
136 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
137 GLboolean glIsList(GLuint list);
138 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
139 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
140 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
141 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
142 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
143 void glGetPolygonStipple(GLubyte *mask);
144 void glGetPixelMapusv(GLenum map, GLushort *values);
145 void glGetPixelMapuiv(GLenum map, GLuint *values);
146 void glGetPixelMapfv(GLenum map, GLfloat *values);
147 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
148 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
149 void glGetMapiv(GLenum target, GLenum query, GLint *v);
150 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
151 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
152 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
153 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
154 void glGetClipPlane(GLenum plane, GLdouble *equation);
155 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
156 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
157 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
158 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
159 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
160 void glPixelTransferi(GLenum pname, GLint param);
161 void glPixelTransferf(GLenum pname, GLfloat param);
162 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
163 void glAlphaFunc(GLenum func, GLfloat ref);
164 void glEvalPoint2(GLint i, GLint j);
165 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
166 void glEvalPoint1(GLint i);
167 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
168 void glEvalCoord2fv(const GLfloat *u);
169 void glEvalCoord2f(GLfloat u, GLfloat v);
170 void glEvalCoord2dv(const GLdouble *u);
171 void glEvalCoord2d(GLdouble u, GLdouble v);
172 void glEvalCoord1fv(const GLfloat *u);
173 void glEvalCoord1f(GLfloat u);
174 void glEvalCoord1dv(const GLdouble *u);
175 void glEvalCoord1d(GLdouble u);
176 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
177 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
178 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
179 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
180 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
181 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
182 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
183 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
184 void glPushAttrib(GLbitfield mask);
185 void glPopAttrib();
186 void glAccum(GLenum op, GLfloat value);
187 void glIndexMask(GLuint mask);
188 void glClearIndex(GLfloat c);
189 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
190 void glPushName(GLuint name);
191 void glPopName();
192 void glPassThrough(GLfloat token);
193 void glLoadName(GLuint name);
194 void glInitNames();
195 GLint glRenderMode(GLenum mode);
196 void glSelectBuffer(GLsizei size, GLuint *buffer);
197 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
198 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
199 void glTexGeni(GLenum coord, GLenum pname, GLint param);
200 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
201 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
202 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
203 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
204 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
205 void glTexEnvi(GLenum target, GLenum pname, GLint param);
206 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
207 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
208 void glShadeModel(GLenum mode);
209 void glPolygonStipple(const GLubyte *mask);
210 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
211 void glMateriali(GLenum face, GLenum pname, GLint param);
212 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
213 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
214 void glLineStipple(GLint factor, GLushort pattern);
215 void glLightModeliv(GLenum pname, const GLint *params);
216 void glLightModeli(GLenum pname, GLint param);
217 void glLightModelfv(GLenum pname, const GLfloat *params);
218 void glLightModelf(GLenum pname, GLfloat param);
219 void glLightiv(GLenum light, GLenum pname, const GLint *params);
220 void glLighti(GLenum light, GLenum pname, GLint param);
221 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
222 void glLightf(GLenum light, GLenum pname, GLfloat param);
223 void glFogiv(GLenum pname, const GLint *params);
224 void glFogi(GLenum pname, GLint param);
225 void glFogfv(GLenum pname, const GLfloat *params);
226 void glFogf(GLenum pname, GLfloat param);
227 void glColorMaterial(GLenum face, GLenum mode);
228 void glClipPlane(GLenum plane, const GLdouble *equation);
229 void glVertex4sv(const GLshort *v);
230 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
231 void glVertex4iv(const GLint *v);
232 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
233 void glVertex4fv(const GLfloat *v);
234 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
235 void glVertex4dv(const GLdouble *v);
236 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
237 void glVertex3sv(const GLshort *v);
238 void glVertex3s(GLshort x, GLshort y, GLshort z);
239 void glVertex3iv(const GLint *v);
240 void glVertex3i(GLint x, GLint y, GLint z);
241 void glVertex3fv(const GLfloat *v);
242 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
243 void glVertex3dv(const GLdouble *v);
244 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
245 void glVertex2sv(const GLshort *v);
246 void glVertex2s(GLshort x, GLshort y);
247 void glVertex2iv(const GLint *v);
248 void glVertex2i(GLint x, GLint y);
249 void glVertex2fv(const GLfloat *v);
250 void glVertex2f(GLfloat x, GLfloat y);
251 void glVertex2dv(const GLdouble *v);
252 void glVertex2d(GLdouble x, GLdouble y);
253 void glTexCoord4sv(const GLshort *v);
254 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
255 void glTexCoord4iv(const GLint *v);
256 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
257 void glTexCoord4fv(const GLfloat *v);
258 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
259 void glTexCoord4dv(const GLdouble *v);
260 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
261 void glTexCoord3sv(const GLshort *v);
262 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
263 void glTexCoord3iv(const GLint *v);
264 void glTexCoord3i(GLint s, GLint t, GLint r);
265 void glTexCoord3fv(const GLfloat *v);
266 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
267 void glTexCoord3dv(const GLdouble *v);
268 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
269 void glTexCoord2sv(const GLshort *v);
270 void glTexCoord2s(GLshort s, GLshort t);
271 void glTexCoord2iv(const GLint *v);
272 void glTexCoord2i(GLint s, GLint t);
273 void glTexCoord2fv(const GLfloat *v);
274 void glTexCoord2f(GLfloat s, GLfloat t);
275 void glTexCoord2dv(const GLdouble *v);
276 void glTexCoord2d(GLdouble s, GLdouble t);
277 void glTexCoord1sv(const GLshort *v);
278 void glTexCoord1s(GLshort s);
279 void glTexCoord1iv(const GLint *v);
280 void glTexCoord1i(GLint s);
281 void glTexCoord1fv(const GLfloat *v);
282 void glTexCoord1f(GLfloat s);
283 void glTexCoord1dv(const GLdouble *v);
284 void glTexCoord1d(GLdouble s);
285 void glRectsv(const GLshort *v1, const GLshort *v2);
286 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
287 void glRectiv(const GLint *v1, const GLint *v2);
288 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
289 void glRectfv(const GLfloat *v1, const GLfloat *v2);
290 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
291 void glRectdv(const GLdouble *v1, const GLdouble *v2);
292 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
293 void glRasterPos4sv(const GLshort *v);
294 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
295 void glRasterPos4iv(const GLint *v);
296 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
297 void glRasterPos4fv(const GLfloat *v);
298 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
299 void glRasterPos4dv(const GLdouble *v);
300 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
301 void glRasterPos3sv(const GLshort *v);
302 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
303 void glRasterPos3iv(const GLint *v);
304 void glRasterPos3i(GLint x, GLint y, GLint z);
305 void glRasterPos3fv(const GLfloat *v);
306 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
307 void glRasterPos3dv(const GLdouble *v);
308 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
309 void glRasterPos2sv(const GLshort *v);
310 void glRasterPos2s(GLshort x, GLshort y);
311 void glRasterPos2iv(const GLint *v);
312 void glRasterPos2i(GLint x, GLint y);
313 void glRasterPos2fv(const GLfloat *v);
314 void glRasterPos2f(GLfloat x, GLfloat y);
315 void glRasterPos2dv(const GLdouble *v);
316 void glRasterPos2d(GLdouble x, GLdouble y);
317 void glNormal3sv(const GLshort *v);
318 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
319 void glNormal3iv(const GLint *v);
320 void glNormal3i(GLint nx, GLint ny, GLint nz);
321 void glNormal3fv(const GLfloat *v);
322 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
323 void glNormal3dv(const GLdouble *v);
324 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
325 void glNormal3bv(const GLbyte *v);
326 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
327 void glIndexsv(const GLshort *c);
328 void glIndexs(GLshort c);
329 void glIndexiv(const GLint *c);
330 void glIndexi(GLint c);
331 void glIndexfv(const GLfloat *c);
332 void glIndexf(GLfloat c);
333 void glIndexdv(const GLdouble *c);
334 void glIndexd(GLdouble c);
335 void glEnd();
336 void glEdgeFlagv(const GLboolean *flag);
337 void glEdgeFlag(GLboolean flag);
338 void glColor4usv(const GLushort *v);
339 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
340 void glColor4uiv(const GLuint *v);
341 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
342 void glColor4ubv(const GLubyte *v);
343 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
344 void glColor4sv(const GLshort *v);
345 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
346 void glColor4iv(const GLint *v);
347 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
348 void glColor4fv(const GLfloat *v);
349 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
350 void glColor4dv(const GLdouble *v);
351 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
352 void glColor4bv(const GLbyte *v);
353 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
354 void glColor3usv(const GLushort *v);
355 void glColor3us(GLushort red, GLushort green, GLushort blue);
356 void glColor3uiv(const GLuint *v);
357 void glColor3ui(GLuint red, GLuint green, GLuint blue);
358 void glColor3ubv(const GLubyte *v);
359 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
360 void glColor3sv(const GLshort *v);
361 void glColor3s(GLshort red, GLshort green, GLshort blue);
362 void glColor3iv(const GLint *v);
363 void glColor3i(GLint red, GLint green, GLint blue);
364 void glColor3fv(const GLfloat *v);
365 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
366 void glColor3dv(const GLdouble *v);
367 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
368 void glColor3bv(const GLbyte *v);
369 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
370 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
371 void glBegin(GLenum mode);
372 void glListBase(GLuint base);
373 GLuint glGenLists(GLsizei range);
374 void glDeleteLists(GLuint list, GLsizei range);
375 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
376 void glCallList(GLuint list);
377 void glEndList();
378 void glNewList(GLuint list, GLenum mode);
379
380private:
381 friend class QOpenGLContext;
382
383 static bool isContextCompatible(QOpenGLContext *context);
384 static QOpenGLVersionProfile versionProfile();
385
386 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
387 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
388};
389
390// OpenGL 1.0 core functions
391inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
392{
393 d_1_0_Core->f.Viewport(x, y, width, height);
394}
395
396inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
397{
398 d_1_0_Core->f.DepthRange(nearVal, farVal);
399}
400
401inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap)
402{
403 return d_1_0_Core->f.IsEnabled(cap);
404}
405
406inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
407{
408 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
409}
410
411inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
412{
413 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
414}
415
416inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
417{
418 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
419}
420
421inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
422{
423 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
424}
425
426inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
427{
428 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
429}
430
431inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name)
432{
433 return d_1_0_Core->f.GetString(name);
434}
435
436inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params)
437{
438 d_1_0_Core->f.GetIntegerv(pname, params);
439}
440
441inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params)
442{
443 d_1_0_Core->f.GetFloatv(pname, params);
444}
445
446inline GLenum QOpenGLFunctions_1_0::glGetError()
447{
448 return d_1_0_Core->f.GetError();
449}
450
451inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params)
452{
453 d_1_0_Core->f.GetDoublev(pname, params);
454}
455
456inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params)
457{
458 d_1_0_Core->f.GetBooleanv(pname, params);
459}
460
461inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
462{
463 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
464}
465
466inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode)
467{
468 d_1_0_Core->f.ReadBuffer(mode);
469}
470
471inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param)
472{
473 d_1_0_Core->f.PixelStorei(pname, param);
474}
475
476inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param)
477{
478 d_1_0_Core->f.PixelStoref(pname, param);
479}
480
481inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func)
482{
483 d_1_0_Core->f.DepthFunc(func);
484}
485
486inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
487{
488 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
489}
490
491inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
492{
493 d_1_0_Core->f.StencilFunc(func, ref, mask);
494}
495
496inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode)
497{
498 d_1_0_Core->f.LogicOp(opcode);
499}
500
501inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
502{
503 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
504}
505
506inline void QOpenGLFunctions_1_0::glFlush()
507{
508 d_1_0_Core->f.Flush();
509}
510
511inline void QOpenGLFunctions_1_0::glFinish()
512{
513 d_1_0_Core->f.Finish();
514}
515
516inline void QOpenGLFunctions_1_0::glEnable(GLenum cap)
517{
518 d_1_0_Core->f.Enable(cap);
519}
520
521inline void QOpenGLFunctions_1_0::glDisable(GLenum cap)
522{
523 d_1_0_Core->f.Disable(cap);
524}
525
526inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag)
527{
528 d_1_0_Core->f.DepthMask(flag);
529}
530
531inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
532{
533 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
534}
535
536inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask)
537{
538 d_1_0_Core->f.StencilMask(mask);
539}
540
541inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth)
542{
543 d_1_0_Core->f.ClearDepth(depth);
544}
545
546inline void QOpenGLFunctions_1_0::glClearStencil(GLint s)
547{
548 d_1_0_Core->f.ClearStencil(s);
549}
550
551inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
552{
553 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
554}
555
556inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask)
557{
558 d_1_0_Core->f.Clear(mask);
559}
560
561inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode)
562{
563 d_1_0_Core->f.DrawBuffer(mode);
564}
565
566inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
567{
568 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
569}
570
571inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
572{
573 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
574}
575
576inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
577{
578 d_1_0_Core->f.TexParameteriv(target, pname, params);
579}
580
581inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
582{
583 d_1_0_Core->f.TexParameteri(target, pname, param);
584}
585
586inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
587{
588 d_1_0_Core->f.TexParameterfv(target, pname, params);
589}
590
591inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
592{
593 d_1_0_Core->f.TexParameterf(target, pname, param);
594}
595
596inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
597{
598 d_1_0_Core->f.Scissor(x, y, width, height);
599}
600
601inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode)
602{
603 d_1_0_Core->f.PolygonMode(face, mode);
604}
605
606inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size)
607{
608 d_1_0_Core->f.PointSize(size);
609}
610
611inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width)
612{
613 d_1_0_Core->f.LineWidth(width);
614}
615
616inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode)
617{
618 d_1_0_Core->f.Hint(target, mode);
619}
620
621inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode)
622{
623 d_1_0_Core->f.FrontFace(mode);
624}
625
626inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode)
627{
628 d_1_0_Core->f.CullFace(mode);
629}
630
631
632// OpenGL 1.0 deprecated functions
633inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
634{
635 d_1_0_Deprecated->f.Translatef(x, y, z);
636}
637
638inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
639{
640 d_1_0_Deprecated->f.Translated(x, y, z);
641}
642
643inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
644{
645 d_1_0_Deprecated->f.Scalef(x, y, z);
646}
647
648inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
649{
650 d_1_0_Deprecated->f.Scaled(x, y, z);
651}
652
653inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
654{
655 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
656}
657
658inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
659{
660 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
661}
662
663inline void QOpenGLFunctions_1_0::glPushMatrix()
664{
665 d_1_0_Deprecated->f.PushMatrix();
666}
667
668inline void QOpenGLFunctions_1_0::glPopMatrix()
669{
670 d_1_0_Deprecated->f.PopMatrix();
671}
672
673inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
674{
675 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
676}
677
678inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m)
679{
680 d_1_0_Deprecated->f.MultMatrixd(m);
681}
682
683inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m)
684{
685 d_1_0_Deprecated->f.MultMatrixf(m);
686}
687
688inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode)
689{
690 d_1_0_Deprecated->f.MatrixMode(mode);
691}
692
693inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m)
694{
695 d_1_0_Deprecated->f.LoadMatrixd(m);
696}
697
698inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m)
699{
700 d_1_0_Deprecated->f.LoadMatrixf(m);
701}
702
703inline void QOpenGLFunctions_1_0::glLoadIdentity()
704{
705 d_1_0_Deprecated->f.LoadIdentity();
706}
707
708inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
709{
710 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
711}
712
713inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list)
714{
715 return d_1_0_Deprecated->f.IsList(list);
716}
717
718inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
719{
720 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
721}
722
723inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
724{
725 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
726}
727
728inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
729{
730 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
731}
732
733inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
734{
735 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
736}
737
738inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
739{
740 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
741}
742
743inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask)
744{
745 d_1_0_Deprecated->f.GetPolygonStipple(mask);
746}
747
748inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values)
749{
750 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
751}
752
753inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values)
754{
755 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
756}
757
758inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values)
759{
760 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
761}
762
763inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
764{
765 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
766}
767
768inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
769{
770 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
771}
772
773inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
774{
775 d_1_0_Deprecated->f.GetMapiv(target, query, v);
776}
777
778inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
779{
780 d_1_0_Deprecated->f.GetMapfv(target, query, v);
781}
782
783inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
784{
785 d_1_0_Deprecated->f.GetMapdv(target, query, v);
786}
787
788inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
789{
790 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
791}
792
793inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
794{
795 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
796}
797
798inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation)
799{
800 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
801}
802
803inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
804{
805 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
806}
807
808inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
809{
810 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
811}
812
813inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
814{
815 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
816}
817
818inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
819{
820 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
821}
822
823inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
824{
825 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
826}
827
828inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param)
829{
830 d_1_0_Deprecated->f.PixelTransferi(pname, param);
831}
832
833inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param)
834{
835 d_1_0_Deprecated->f.PixelTransferf(pname, param);
836}
837
838inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
839{
840 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
841}
842
843inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref)
844{
845 d_1_0_Deprecated->f.AlphaFunc(func, ref);
846}
847
848inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j)
849{
850 d_1_0_Deprecated->f.EvalPoint2(i, j);
851}
852
853inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
854{
855 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
856}
857
858inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i)
859{
860 d_1_0_Deprecated->f.EvalPoint1(i);
861}
862
863inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
864{
865 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
866}
867
868inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u)
869{
870 d_1_0_Deprecated->f.EvalCoord2fv(u);
871}
872
873inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v)
874{
875 d_1_0_Deprecated->f.EvalCoord2f(u, v);
876}
877
878inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u)
879{
880 d_1_0_Deprecated->f.EvalCoord2dv(u);
881}
882
883inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v)
884{
885 d_1_0_Deprecated->f.EvalCoord2d(u, v);
886}
887
888inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u)
889{
890 d_1_0_Deprecated->f.EvalCoord1fv(u);
891}
892
893inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u)
894{
895 d_1_0_Deprecated->f.EvalCoord1f(u);
896}
897
898inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u)
899{
900 d_1_0_Deprecated->f.EvalCoord1dv(u);
901}
902
903inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u)
904{
905 d_1_0_Deprecated->f.EvalCoord1d(u);
906}
907
908inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
909{
910 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
911}
912
913inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
914{
915 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
916}
917
918inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
919{
920 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
921}
922
923inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
924{
925 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
926}
927
928inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
929{
930 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
931}
932
933inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
934{
935 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
936}
937
938inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
939{
940 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
941}
942
943inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
944{
945 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
946}
947
948inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask)
949{
950 d_1_0_Deprecated->f.PushAttrib(mask);
951}
952
953inline void QOpenGLFunctions_1_0::glPopAttrib()
954{
955 d_1_0_Deprecated->f.PopAttrib();
956}
957
958inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value)
959{
960 d_1_0_Deprecated->f.Accum(op, value);
961}
962
963inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask)
964{
965 d_1_0_Deprecated->f.IndexMask(mask);
966}
967
968inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c)
969{
970 d_1_0_Deprecated->f.ClearIndex(c);
971}
972
973inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
974{
975 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
976}
977
978inline void QOpenGLFunctions_1_0::glPushName(GLuint name)
979{
980 d_1_0_Deprecated->f.PushName(name);
981}
982
983inline void QOpenGLFunctions_1_0::glPopName()
984{
985 d_1_0_Deprecated->f.PopName();
986}
987
988inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token)
989{
990 d_1_0_Deprecated->f.PassThrough(token);
991}
992
993inline void QOpenGLFunctions_1_0::glLoadName(GLuint name)
994{
995 d_1_0_Deprecated->f.LoadName(name);
996}
997
998inline void QOpenGLFunctions_1_0::glInitNames()
999{
1000 d_1_0_Deprecated->f.InitNames();
1001}
1002
1003inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode)
1004{
1005 return d_1_0_Deprecated->f.RenderMode(mode);
1006}
1007
1008inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer)
1009{
1010 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1011}
1012
1013inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1014{
1015 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1016}
1017
1018inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1019{
1020 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1021}
1022
1023inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
1024{
1025 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1026}
1027
1028inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1029{
1030 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1031}
1032
1033inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1034{
1035 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1036}
1037
1038inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1039{
1040 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1041}
1042
1043inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1044{
1045 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1046}
1047
1048inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1049{
1050 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1051}
1052
1053inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
1054{
1055 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1056}
1057
1058inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1059{
1060 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1061}
1062
1063inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1064{
1065 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1066}
1067
1068inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode)
1069{
1070 d_1_0_Deprecated->f.ShadeModel(mode);
1071}
1072
1073inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask)
1074{
1075 d_1_0_Deprecated->f.PolygonStipple(mask);
1076}
1077
1078inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1079{
1080 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1081}
1082
1083inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param)
1084{
1085 d_1_0_Deprecated->f.Materiali(face, pname, param);
1086}
1087
1088inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1089{
1090 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1091}
1092
1093inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1094{
1095 d_1_0_Deprecated->f.Materialf(face, pname, param);
1096}
1097
1098inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern)
1099{
1100 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1101}
1102
1103inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params)
1104{
1105 d_1_0_Deprecated->f.LightModeliv(pname, params);
1106}
1107
1108inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param)
1109{
1110 d_1_0_Deprecated->f.LightModeli(pname, param);
1111}
1112
1113inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params)
1114{
1115 d_1_0_Deprecated->f.LightModelfv(pname, params);
1116}
1117
1118inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param)
1119{
1120 d_1_0_Deprecated->f.LightModelf(pname, param);
1121}
1122
1123inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
1124{
1125 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1126}
1127
1128inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param)
1129{
1130 d_1_0_Deprecated->f.Lighti(light, pname, param);
1131}
1132
1133inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1134{
1135 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1136}
1137
1138inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param)
1139{
1140 d_1_0_Deprecated->f.Lightf(light, pname, param);
1141}
1142
1143inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params)
1144{
1145 d_1_0_Deprecated->f.Fogiv(pname, params);
1146}
1147
1148inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param)
1149{
1150 d_1_0_Deprecated->f.Fogi(pname, param);
1151}
1152
1153inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params)
1154{
1155 d_1_0_Deprecated->f.Fogfv(pname, params);
1156}
1157
1158inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param)
1159{
1160 d_1_0_Deprecated->f.Fogf(pname, param);
1161}
1162
1163inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode)
1164{
1165 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1166}
1167
1168inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation)
1169{
1170 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1171}
1172
1173inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v)
1174{
1175 d_1_0_Deprecated->f.Vertex4sv(v);
1176}
1177
1178inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1179{
1180 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1181}
1182
1183inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v)
1184{
1185 d_1_0_Deprecated->f.Vertex4iv(v);
1186}
1187
1188inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1189{
1190 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1191}
1192
1193inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v)
1194{
1195 d_1_0_Deprecated->f.Vertex4fv(v);
1196}
1197
1198inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1199{
1200 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1201}
1202
1203inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v)
1204{
1205 d_1_0_Deprecated->f.Vertex4dv(v);
1206}
1207
1208inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1209{
1210 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1211}
1212
1213inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v)
1214{
1215 d_1_0_Deprecated->f.Vertex3sv(v);
1216}
1217
1218inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z)
1219{
1220 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1221}
1222
1223inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v)
1224{
1225 d_1_0_Deprecated->f.Vertex3iv(v);
1226}
1227
1228inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z)
1229{
1230 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1231}
1232
1233inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v)
1234{
1235 d_1_0_Deprecated->f.Vertex3fv(v);
1236}
1237
1238inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1239{
1240 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1241}
1242
1243inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v)
1244{
1245 d_1_0_Deprecated->f.Vertex3dv(v);
1246}
1247
1248inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1249{
1250 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1251}
1252
1253inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v)
1254{
1255 d_1_0_Deprecated->f.Vertex2sv(v);
1256}
1257
1258inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y)
1259{
1260 d_1_0_Deprecated->f.Vertex2s(x, y);
1261}
1262
1263inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v)
1264{
1265 d_1_0_Deprecated->f.Vertex2iv(v);
1266}
1267
1268inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y)
1269{
1270 d_1_0_Deprecated->f.Vertex2i(x, y);
1271}
1272
1273inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v)
1274{
1275 d_1_0_Deprecated->f.Vertex2fv(v);
1276}
1277
1278inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y)
1279{
1280 d_1_0_Deprecated->f.Vertex2f(x, y);
1281}
1282
1283inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v)
1284{
1285 d_1_0_Deprecated->f.Vertex2dv(v);
1286}
1287
1288inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y)
1289{
1290 d_1_0_Deprecated->f.Vertex2d(x, y);
1291}
1292
1293inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v)
1294{
1295 d_1_0_Deprecated->f.TexCoord4sv(v);
1296}
1297
1298inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1299{
1300 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1301}
1302
1303inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v)
1304{
1305 d_1_0_Deprecated->f.TexCoord4iv(v);
1306}
1307
1308inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1309{
1310 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1311}
1312
1313inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v)
1314{
1315 d_1_0_Deprecated->f.TexCoord4fv(v);
1316}
1317
1318inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1319{
1320 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1321}
1322
1323inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v)
1324{
1325 d_1_0_Deprecated->f.TexCoord4dv(v);
1326}
1327
1328inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1329{
1330 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1331}
1332
1333inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v)
1334{
1335 d_1_0_Deprecated->f.TexCoord3sv(v);
1336}
1337
1338inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1339{
1340 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1341}
1342
1343inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v)
1344{
1345 d_1_0_Deprecated->f.TexCoord3iv(v);
1346}
1347
1348inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r)
1349{
1350 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1351}
1352
1353inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v)
1354{
1355 d_1_0_Deprecated->f.TexCoord3fv(v);
1356}
1357
1358inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1359{
1360 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1361}
1362
1363inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v)
1364{
1365 d_1_0_Deprecated->f.TexCoord3dv(v);
1366}
1367
1368inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1369{
1370 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1371}
1372
1373inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v)
1374{
1375 d_1_0_Deprecated->f.TexCoord2sv(v);
1376}
1377
1378inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t)
1379{
1380 d_1_0_Deprecated->f.TexCoord2s(s, t);
1381}
1382
1383inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v)
1384{
1385 d_1_0_Deprecated->f.TexCoord2iv(v);
1386}
1387
1388inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t)
1389{
1390 d_1_0_Deprecated->f.TexCoord2i(s, t);
1391}
1392
1393inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v)
1394{
1395 d_1_0_Deprecated->f.TexCoord2fv(v);
1396}
1397
1398inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t)
1399{
1400 d_1_0_Deprecated->f.TexCoord2f(s, t);
1401}
1402
1403inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v)
1404{
1405 d_1_0_Deprecated->f.TexCoord2dv(v);
1406}
1407
1408inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t)
1409{
1410 d_1_0_Deprecated->f.TexCoord2d(s, t);
1411}
1412
1413inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v)
1414{
1415 d_1_0_Deprecated->f.TexCoord1sv(v);
1416}
1417
1418inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s)
1419{
1420 d_1_0_Deprecated->f.TexCoord1s(s);
1421}
1422
1423inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v)
1424{
1425 d_1_0_Deprecated->f.TexCoord1iv(v);
1426}
1427
1428inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s)
1429{
1430 d_1_0_Deprecated->f.TexCoord1i(s);
1431}
1432
1433inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v)
1434{
1435 d_1_0_Deprecated->f.TexCoord1fv(v);
1436}
1437
1438inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s)
1439{
1440 d_1_0_Deprecated->f.TexCoord1f(s);
1441}
1442
1443inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v)
1444{
1445 d_1_0_Deprecated->f.TexCoord1dv(v);
1446}
1447
1448inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s)
1449{
1450 d_1_0_Deprecated->f.TexCoord1d(s);
1451}
1452
1453inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2)
1454{
1455 d_1_0_Deprecated->f.Rectsv(v1, v2);
1456}
1457
1458inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1459{
1460 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1461}
1462
1463inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2)
1464{
1465 d_1_0_Deprecated->f.Rectiv(v1, v2);
1466}
1467
1468inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1469{
1470 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1471}
1472
1473inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
1474{
1475 d_1_0_Deprecated->f.Rectfv(v1, v2);
1476}
1477
1478inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1479{
1480 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1481}
1482
1483inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
1484{
1485 d_1_0_Deprecated->f.Rectdv(v1, v2);
1486}
1487
1488inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1489{
1490 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1491}
1492
1493inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v)
1494{
1495 d_1_0_Deprecated->f.RasterPos4sv(v);
1496}
1497
1498inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1499{
1500 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1501}
1502
1503inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v)
1504{
1505 d_1_0_Deprecated->f.RasterPos4iv(v);
1506}
1507
1508inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1509{
1510 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1511}
1512
1513inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v)
1514{
1515 d_1_0_Deprecated->f.RasterPos4fv(v);
1516}
1517
1518inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1519{
1520 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1521}
1522
1523inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v)
1524{
1525 d_1_0_Deprecated->f.RasterPos4dv(v);
1526}
1527
1528inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1529{
1530 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1531}
1532
1533inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v)
1534{
1535 d_1_0_Deprecated->f.RasterPos3sv(v);
1536}
1537
1538inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1539{
1540 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1541}
1542
1543inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v)
1544{
1545 d_1_0_Deprecated->f.RasterPos3iv(v);
1546}
1547
1548inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z)
1549{
1550 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1551}
1552
1553inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v)
1554{
1555 d_1_0_Deprecated->f.RasterPos3fv(v);
1556}
1557
1558inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1559{
1560 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1561}
1562
1563inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v)
1564{
1565 d_1_0_Deprecated->f.RasterPos3dv(v);
1566}
1567
1568inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1569{
1570 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1571}
1572
1573inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v)
1574{
1575 d_1_0_Deprecated->f.RasterPos2sv(v);
1576}
1577
1578inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y)
1579{
1580 d_1_0_Deprecated->f.RasterPos2s(x, y);
1581}
1582
1583inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v)
1584{
1585 d_1_0_Deprecated->f.RasterPos2iv(v);
1586}
1587
1588inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y)
1589{
1590 d_1_0_Deprecated->f.RasterPos2i(x, y);
1591}
1592
1593inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v)
1594{
1595 d_1_0_Deprecated->f.RasterPos2fv(v);
1596}
1597
1598inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y)
1599{
1600 d_1_0_Deprecated->f.RasterPos2f(x, y);
1601}
1602
1603inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v)
1604{
1605 d_1_0_Deprecated->f.RasterPos2dv(v);
1606}
1607
1608inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y)
1609{
1610 d_1_0_Deprecated->f.RasterPos2d(x, y);
1611}
1612
1613inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v)
1614{
1615 d_1_0_Deprecated->f.Normal3sv(v);
1616}
1617
1618inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1619{
1620 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1621}
1622
1623inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v)
1624{
1625 d_1_0_Deprecated->f.Normal3iv(v);
1626}
1627
1628inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz)
1629{
1630 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1631}
1632
1633inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v)
1634{
1635 d_1_0_Deprecated->f.Normal3fv(v);
1636}
1637
1638inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1639{
1640 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1641}
1642
1643inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v)
1644{
1645 d_1_0_Deprecated->f.Normal3dv(v);
1646}
1647
1648inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1649{
1650 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1651}
1652
1653inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v)
1654{
1655 d_1_0_Deprecated->f.Normal3bv(v);
1656}
1657
1658inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1659{
1660 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1661}
1662
1663inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c)
1664{
1665 d_1_0_Deprecated->f.Indexsv(c);
1666}
1667
1668inline void QOpenGLFunctions_1_0::glIndexs(GLshort c)
1669{
1670 d_1_0_Deprecated->f.Indexs(c);
1671}
1672
1673inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c)
1674{
1675 d_1_0_Deprecated->f.Indexiv(c);
1676}
1677
1678inline void QOpenGLFunctions_1_0::glIndexi(GLint c)
1679{
1680 d_1_0_Deprecated->f.Indexi(c);
1681}
1682
1683inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c)
1684{
1685 d_1_0_Deprecated->f.Indexfv(c);
1686}
1687
1688inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c)
1689{
1690 d_1_0_Deprecated->f.Indexf(c);
1691}
1692
1693inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c)
1694{
1695 d_1_0_Deprecated->f.Indexdv(c);
1696}
1697
1698inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c)
1699{
1700 d_1_0_Deprecated->f.Indexd(c);
1701}
1702
1703inline void QOpenGLFunctions_1_0::glEnd()
1704{
1705 d_1_0_Deprecated->f.End();
1706}
1707
1708inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag)
1709{
1710 d_1_0_Deprecated->f.EdgeFlagv(flag);
1711}
1712
1713inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag)
1714{
1715 d_1_0_Deprecated->f.EdgeFlag(flag);
1716}
1717
1718inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v)
1719{
1720 d_1_0_Deprecated->f.Color4usv(v);
1721}
1722
1723inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1724{
1725 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1726}
1727
1728inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v)
1729{
1730 d_1_0_Deprecated->f.Color4uiv(v);
1731}
1732
1733inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1734{
1735 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1736}
1737
1738inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v)
1739{
1740 d_1_0_Deprecated->f.Color4ubv(v);
1741}
1742
1743inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1744{
1745 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
1746}
1747
1748inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v)
1749{
1750 d_1_0_Deprecated->f.Color4sv(v);
1751}
1752
1753inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1754{
1755 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
1756}
1757
1758inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v)
1759{
1760 d_1_0_Deprecated->f.Color4iv(v);
1761}
1762
1763inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1764{
1765 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
1766}
1767
1768inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v)
1769{
1770 d_1_0_Deprecated->f.Color4fv(v);
1771}
1772
1773inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1774{
1775 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
1776}
1777
1778inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v)
1779{
1780 d_1_0_Deprecated->f.Color4dv(v);
1781}
1782
1783inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1784{
1785 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
1786}
1787
1788inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v)
1789{
1790 d_1_0_Deprecated->f.Color4bv(v);
1791}
1792
1793inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1794{
1795 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
1796}
1797
1798inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v)
1799{
1800 d_1_0_Deprecated->f.Color3usv(v);
1801}
1802
1803inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue)
1804{
1805 d_1_0_Deprecated->f.Color3us(red, green, blue);
1806}
1807
1808inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v)
1809{
1810 d_1_0_Deprecated->f.Color3uiv(v);
1811}
1812
1813inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
1814{
1815 d_1_0_Deprecated->f.Color3ui(red, green, blue);
1816}
1817
1818inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v)
1819{
1820 d_1_0_Deprecated->f.Color3ubv(v);
1821}
1822
1823inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1824{
1825 d_1_0_Deprecated->f.Color3ub(red, green, blue);
1826}
1827
1828inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v)
1829{
1830 d_1_0_Deprecated->f.Color3sv(v);
1831}
1832
1833inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue)
1834{
1835 d_1_0_Deprecated->f.Color3s(red, green, blue);
1836}
1837
1838inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v)
1839{
1840 d_1_0_Deprecated->f.Color3iv(v);
1841}
1842
1843inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue)
1844{
1845 d_1_0_Deprecated->f.Color3i(red, green, blue);
1846}
1847
1848inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v)
1849{
1850 d_1_0_Deprecated->f.Color3fv(v);
1851}
1852
1853inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
1854{
1855 d_1_0_Deprecated->f.Color3f(red, green, blue);
1856}
1857
1858inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v)
1859{
1860 d_1_0_Deprecated->f.Color3dv(v);
1861}
1862
1863inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
1864{
1865 d_1_0_Deprecated->f.Color3d(red, green, blue);
1866}
1867
1868inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v)
1869{
1870 d_1_0_Deprecated->f.Color3bv(v);
1871}
1872
1873inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
1874{
1875 d_1_0_Deprecated->f.Color3b(red, green, blue);
1876}
1877
1878inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
1879{
1880 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
1881}
1882
1883inline void QOpenGLFunctions_1_0::glBegin(GLenum mode)
1884{
1885 d_1_0_Deprecated->f.Begin(mode);
1886}
1887
1888inline void QOpenGLFunctions_1_0::glListBase(GLuint base)
1889{
1890 d_1_0_Deprecated->f.ListBase(base);
1891}
1892
1893inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range)
1894{
1895 return d_1_0_Deprecated->f.GenLists(range);
1896}
1897
1898inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range)
1899{
1900 d_1_0_Deprecated->f.DeleteLists(list, range);
1901}
1902
1903inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
1904{
1905 d_1_0_Deprecated->f.CallLists(n, type, lists);
1906}
1907
1908inline void QOpenGLFunctions_1_0::glCallList(GLuint list)
1909{
1910 d_1_0_Deprecated->f.CallList(list);
1911}
1912
1913inline void QOpenGLFunctions_1_0::glEndList()
1914{
1915 d_1_0_Deprecated->f.EndList();
1916}
1917
1918inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode)
1919{
1920 d_1_0_Deprecated->f.NewList(list, mode);
1921}
1922
1923
1924
1925QT_END_NAMESPACE
1926
1927#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
1928
1929#endif
1930