1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
6**
7** This file is part of the QtGui module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
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11** Licensees holding valid commercial Qt licenses may use this file in
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18** GNU Lesser General Public License Usage
19** Alternatively, this file may be used under the terms of the GNU Lesser
20** General Public License version 3 as published by the Free Software
21** Foundation and appearing in the file LICENSE.LGPL3 included in the
22** packaging of this file. Please review the following information to
23** ensure the GNU Lesser General Public License version 3 requirements
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26** GNU General Public License Usage
27** Alternatively, this file may be used under the terms of the GNU
28** General Public License version 2.0 or (at your option) the GNU General
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30** Qt Foundation. The licenses are as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
32** included in the packaging of this file. Please review the following
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36**
37** $QT_END_LICENSE$
38**
39**
40** This file was generated by glgen version 0.1
41** Command line was: glgen
42**
43** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44**
45** This is an auto-generated file.
46** Do not edit! All changes made to it will be lost.
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48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_1_2_H
51#define QOPENGLVERSIONFUNCTIONS_1_2_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_1_2 : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_1_2();
66 ~QOpenGLFunctions_1_2();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.0 deprecated functions
147 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
148 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
149 void glScalef(GLfloat x, GLfloat y, GLfloat z);
150 void glScaled(GLdouble x, GLdouble y, GLdouble z);
151 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
152 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
153 void glPushMatrix();
154 void glPopMatrix();
155 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
156 void glMultMatrixd(const GLdouble *m);
157 void glMultMatrixf(const GLfloat *m);
158 void glMatrixMode(GLenum mode);
159 void glLoadMatrixd(const GLdouble *m);
160 void glLoadMatrixf(const GLfloat *m);
161 void glLoadIdentity();
162 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
163 GLboolean glIsList(GLuint list);
164 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
165 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
166 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
167 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
168 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
169 void glGetPolygonStipple(GLubyte *mask);
170 void glGetPixelMapusv(GLenum map, GLushort *values);
171 void glGetPixelMapuiv(GLenum map, GLuint *values);
172 void glGetPixelMapfv(GLenum map, GLfloat *values);
173 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
174 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
175 void glGetMapiv(GLenum target, GLenum query, GLint *v);
176 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
177 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
178 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
179 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
180 void glGetClipPlane(GLenum plane, GLdouble *equation);
181 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
182 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
183 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
184 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
185 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
186 void glPixelTransferi(GLenum pname, GLint param);
187 void glPixelTransferf(GLenum pname, GLfloat param);
188 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
189 void glAlphaFunc(GLenum func, GLfloat ref);
190 void glEvalPoint2(GLint i, GLint j);
191 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
192 void glEvalPoint1(GLint i);
193 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
194 void glEvalCoord2fv(const GLfloat *u);
195 void glEvalCoord2f(GLfloat u, GLfloat v);
196 void glEvalCoord2dv(const GLdouble *u);
197 void glEvalCoord2d(GLdouble u, GLdouble v);
198 void glEvalCoord1fv(const GLfloat *u);
199 void glEvalCoord1f(GLfloat u);
200 void glEvalCoord1dv(const GLdouble *u);
201 void glEvalCoord1d(GLdouble u);
202 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
203 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
204 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
205 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
206 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
207 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
208 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
209 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
210 void glPushAttrib(GLbitfield mask);
211 void glPopAttrib();
212 void glAccum(GLenum op, GLfloat value);
213 void glIndexMask(GLuint mask);
214 void glClearIndex(GLfloat c);
215 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
216 void glPushName(GLuint name);
217 void glPopName();
218 void glPassThrough(GLfloat token);
219 void glLoadName(GLuint name);
220 void glInitNames();
221 GLint glRenderMode(GLenum mode);
222 void glSelectBuffer(GLsizei size, GLuint *buffer);
223 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
224 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
225 void glTexGeni(GLenum coord, GLenum pname, GLint param);
226 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
227 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
228 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
229 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
230 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
231 void glTexEnvi(GLenum target, GLenum pname, GLint param);
232 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
233 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
234 void glShadeModel(GLenum mode);
235 void glPolygonStipple(const GLubyte *mask);
236 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
237 void glMateriali(GLenum face, GLenum pname, GLint param);
238 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
239 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
240 void glLineStipple(GLint factor, GLushort pattern);
241 void glLightModeliv(GLenum pname, const GLint *params);
242 void glLightModeli(GLenum pname, GLint param);
243 void glLightModelfv(GLenum pname, const GLfloat *params);
244 void glLightModelf(GLenum pname, GLfloat param);
245 void glLightiv(GLenum light, GLenum pname, const GLint *params);
246 void glLighti(GLenum light, GLenum pname, GLint param);
247 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
248 void glLightf(GLenum light, GLenum pname, GLfloat param);
249 void glFogiv(GLenum pname, const GLint *params);
250 void glFogi(GLenum pname, GLint param);
251 void glFogfv(GLenum pname, const GLfloat *params);
252 void glFogf(GLenum pname, GLfloat param);
253 void glColorMaterial(GLenum face, GLenum mode);
254 void glClipPlane(GLenum plane, const GLdouble *equation);
255 void glVertex4sv(const GLshort *v);
256 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
257 void glVertex4iv(const GLint *v);
258 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
259 void glVertex4fv(const GLfloat *v);
260 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
261 void glVertex4dv(const GLdouble *v);
262 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
263 void glVertex3sv(const GLshort *v);
264 void glVertex3s(GLshort x, GLshort y, GLshort z);
265 void glVertex3iv(const GLint *v);
266 void glVertex3i(GLint x, GLint y, GLint z);
267 void glVertex3fv(const GLfloat *v);
268 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
269 void glVertex3dv(const GLdouble *v);
270 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
271 void glVertex2sv(const GLshort *v);
272 void glVertex2s(GLshort x, GLshort y);
273 void glVertex2iv(const GLint *v);
274 void glVertex2i(GLint x, GLint y);
275 void glVertex2fv(const GLfloat *v);
276 void glVertex2f(GLfloat x, GLfloat y);
277 void glVertex2dv(const GLdouble *v);
278 void glVertex2d(GLdouble x, GLdouble y);
279 void glTexCoord4sv(const GLshort *v);
280 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
281 void glTexCoord4iv(const GLint *v);
282 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
283 void glTexCoord4fv(const GLfloat *v);
284 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
285 void glTexCoord4dv(const GLdouble *v);
286 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
287 void glTexCoord3sv(const GLshort *v);
288 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
289 void glTexCoord3iv(const GLint *v);
290 void glTexCoord3i(GLint s, GLint t, GLint r);
291 void glTexCoord3fv(const GLfloat *v);
292 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
293 void glTexCoord3dv(const GLdouble *v);
294 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
295 void glTexCoord2sv(const GLshort *v);
296 void glTexCoord2s(GLshort s, GLshort t);
297 void glTexCoord2iv(const GLint *v);
298 void glTexCoord2i(GLint s, GLint t);
299 void glTexCoord2fv(const GLfloat *v);
300 void glTexCoord2f(GLfloat s, GLfloat t);
301 void glTexCoord2dv(const GLdouble *v);
302 void glTexCoord2d(GLdouble s, GLdouble t);
303 void glTexCoord1sv(const GLshort *v);
304 void glTexCoord1s(GLshort s);
305 void glTexCoord1iv(const GLint *v);
306 void glTexCoord1i(GLint s);
307 void glTexCoord1fv(const GLfloat *v);
308 void glTexCoord1f(GLfloat s);
309 void glTexCoord1dv(const GLdouble *v);
310 void glTexCoord1d(GLdouble s);
311 void glRectsv(const GLshort *v1, const GLshort *v2);
312 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
313 void glRectiv(const GLint *v1, const GLint *v2);
314 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
315 void glRectfv(const GLfloat *v1, const GLfloat *v2);
316 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
317 void glRectdv(const GLdouble *v1, const GLdouble *v2);
318 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
319 void glRasterPos4sv(const GLshort *v);
320 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
321 void glRasterPos4iv(const GLint *v);
322 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
323 void glRasterPos4fv(const GLfloat *v);
324 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
325 void glRasterPos4dv(const GLdouble *v);
326 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
327 void glRasterPos3sv(const GLshort *v);
328 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
329 void glRasterPos3iv(const GLint *v);
330 void glRasterPos3i(GLint x, GLint y, GLint z);
331 void glRasterPos3fv(const GLfloat *v);
332 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
333 void glRasterPos3dv(const GLdouble *v);
334 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
335 void glRasterPos2sv(const GLshort *v);
336 void glRasterPos2s(GLshort x, GLshort y);
337 void glRasterPos2iv(const GLint *v);
338 void glRasterPos2i(GLint x, GLint y);
339 void glRasterPos2fv(const GLfloat *v);
340 void glRasterPos2f(GLfloat x, GLfloat y);
341 void glRasterPos2dv(const GLdouble *v);
342 void glRasterPos2d(GLdouble x, GLdouble y);
343 void glNormal3sv(const GLshort *v);
344 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
345 void glNormal3iv(const GLint *v);
346 void glNormal3i(GLint nx, GLint ny, GLint nz);
347 void glNormal3fv(const GLfloat *v);
348 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
349 void glNormal3dv(const GLdouble *v);
350 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
351 void glNormal3bv(const GLbyte *v);
352 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
353 void glIndexsv(const GLshort *c);
354 void glIndexs(GLshort c);
355 void glIndexiv(const GLint *c);
356 void glIndexi(GLint c);
357 void glIndexfv(const GLfloat *c);
358 void glIndexf(GLfloat c);
359 void glIndexdv(const GLdouble *c);
360 void glIndexd(GLdouble c);
361 void glEnd();
362 void glEdgeFlagv(const GLboolean *flag);
363 void glEdgeFlag(GLboolean flag);
364 void glColor4usv(const GLushort *v);
365 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
366 void glColor4uiv(const GLuint *v);
367 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
368 void glColor4ubv(const GLubyte *v);
369 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
370 void glColor4sv(const GLshort *v);
371 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
372 void glColor4iv(const GLint *v);
373 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
374 void glColor4fv(const GLfloat *v);
375 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
376 void glColor4dv(const GLdouble *v);
377 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
378 void glColor4bv(const GLbyte *v);
379 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
380 void glColor3usv(const GLushort *v);
381 void glColor3us(GLushort red, GLushort green, GLushort blue);
382 void glColor3uiv(const GLuint *v);
383 void glColor3ui(GLuint red, GLuint green, GLuint blue);
384 void glColor3ubv(const GLubyte *v);
385 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
386 void glColor3sv(const GLshort *v);
387 void glColor3s(GLshort red, GLshort green, GLshort blue);
388 void glColor3iv(const GLint *v);
389 void glColor3i(GLint red, GLint green, GLint blue);
390 void glColor3fv(const GLfloat *v);
391 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
392 void glColor3dv(const GLdouble *v);
393 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
394 void glColor3bv(const GLbyte *v);
395 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
396 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
397 void glBegin(GLenum mode);
398 void glListBase(GLuint base);
399 GLuint glGenLists(GLsizei range);
400 void glDeleteLists(GLuint list, GLsizei range);
401 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
402 void glCallList(GLuint list);
403 void glEndList();
404 void glNewList(GLuint list, GLenum mode);
405
406 // OpenGL 1.1 deprecated functions
407 void glPushClientAttrib(GLbitfield mask);
408 void glPopClientAttrib();
409 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
410 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
411 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
412 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
413 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
414 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
415 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
416 void glEnableClientState(GLenum array);
417 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
418 void glDisableClientState(GLenum array);
419 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
420 void glArrayElement(GLint i);
421
422 // OpenGL 1.2 deprecated functions
423 void glResetMinmax(GLenum target);
424 void glResetHistogram(GLenum target);
425 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
426 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
427 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
428 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
429 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
430 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
431 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
432 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
433 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
434 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
435 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
436 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
437 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
438 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
439 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
440 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
441 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
442 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
443 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
444 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
445 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
446 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
447 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
448 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
449 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
450 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
451 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
452 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
453 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
454 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
455
456private:
457 friend class QOpenGLContext;
458
459 static bool isContextCompatible(QOpenGLContext *context);
460 static QOpenGLVersionProfile versionProfile();
461
462 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
463 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
464 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
465 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
466 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
467 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
468};
469
470// OpenGL 1.0 core functions
471inline void QOpenGLFunctions_1_2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
472{
473 d_1_0_Core->f.Viewport(x, y, width, height);
474}
475
476inline void QOpenGLFunctions_1_2::glDepthRange(GLdouble nearVal, GLdouble farVal)
477{
478 d_1_0_Core->f.DepthRange(nearVal, farVal);
479}
480
481inline GLboolean QOpenGLFunctions_1_2::glIsEnabled(GLenum cap)
482{
483 return d_1_0_Core->f.IsEnabled(cap);
484}
485
486inline void QOpenGLFunctions_1_2::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
487{
488 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
489}
490
491inline void QOpenGLFunctions_1_2::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
492{
493 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
494}
495
496inline void QOpenGLFunctions_1_2::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
497{
498 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
499}
500
501inline void QOpenGLFunctions_1_2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
502{
503 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
504}
505
506inline void QOpenGLFunctions_1_2::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
507{
508 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
509}
510
511inline const GLubyte * QOpenGLFunctions_1_2::glGetString(GLenum name)
512{
513 return d_1_0_Core->f.GetString(name);
514}
515
516inline void QOpenGLFunctions_1_2::glGetIntegerv(GLenum pname, GLint *params)
517{
518 d_1_0_Core->f.GetIntegerv(pname, params);
519}
520
521inline void QOpenGLFunctions_1_2::glGetFloatv(GLenum pname, GLfloat *params)
522{
523 d_1_0_Core->f.GetFloatv(pname, params);
524}
525
526inline GLenum QOpenGLFunctions_1_2::glGetError()
527{
528 return d_1_0_Core->f.GetError();
529}
530
531inline void QOpenGLFunctions_1_2::glGetDoublev(GLenum pname, GLdouble *params)
532{
533 d_1_0_Core->f.GetDoublev(pname, params);
534}
535
536inline void QOpenGLFunctions_1_2::glGetBooleanv(GLenum pname, GLboolean *params)
537{
538 d_1_0_Core->f.GetBooleanv(pname, params);
539}
540
541inline void QOpenGLFunctions_1_2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
542{
543 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
544}
545
546inline void QOpenGLFunctions_1_2::glReadBuffer(GLenum mode)
547{
548 d_1_0_Core->f.ReadBuffer(mode);
549}
550
551inline void QOpenGLFunctions_1_2::glPixelStorei(GLenum pname, GLint param)
552{
553 d_1_0_Core->f.PixelStorei(pname, param);
554}
555
556inline void QOpenGLFunctions_1_2::glPixelStoref(GLenum pname, GLfloat param)
557{
558 d_1_0_Core->f.PixelStoref(pname, param);
559}
560
561inline void QOpenGLFunctions_1_2::glDepthFunc(GLenum func)
562{
563 d_1_0_Core->f.DepthFunc(func);
564}
565
566inline void QOpenGLFunctions_1_2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
567{
568 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
569}
570
571inline void QOpenGLFunctions_1_2::glStencilFunc(GLenum func, GLint ref, GLuint mask)
572{
573 d_1_0_Core->f.StencilFunc(func, ref, mask);
574}
575
576inline void QOpenGLFunctions_1_2::glLogicOp(GLenum opcode)
577{
578 d_1_0_Core->f.LogicOp(opcode);
579}
580
581inline void QOpenGLFunctions_1_2::glBlendFunc(GLenum sfactor, GLenum dfactor)
582{
583 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
584}
585
586inline void QOpenGLFunctions_1_2::glFlush()
587{
588 d_1_0_Core->f.Flush();
589}
590
591inline void QOpenGLFunctions_1_2::glFinish()
592{
593 d_1_0_Core->f.Finish();
594}
595
596inline void QOpenGLFunctions_1_2::glEnable(GLenum cap)
597{
598 d_1_0_Core->f.Enable(cap);
599}
600
601inline void QOpenGLFunctions_1_2::glDisable(GLenum cap)
602{
603 d_1_0_Core->f.Disable(cap);
604}
605
606inline void QOpenGLFunctions_1_2::glDepthMask(GLboolean flag)
607{
608 d_1_0_Core->f.DepthMask(flag);
609}
610
611inline void QOpenGLFunctions_1_2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
612{
613 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
614}
615
616inline void QOpenGLFunctions_1_2::glStencilMask(GLuint mask)
617{
618 d_1_0_Core->f.StencilMask(mask);
619}
620
621inline void QOpenGLFunctions_1_2::glClearDepth(GLdouble depth)
622{
623 d_1_0_Core->f.ClearDepth(depth);
624}
625
626inline void QOpenGLFunctions_1_2::glClearStencil(GLint s)
627{
628 d_1_0_Core->f.ClearStencil(s);
629}
630
631inline void QOpenGLFunctions_1_2::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
632{
633 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
634}
635
636inline void QOpenGLFunctions_1_2::glClear(GLbitfield mask)
637{
638 d_1_0_Core->f.Clear(mask);
639}
640
641inline void QOpenGLFunctions_1_2::glDrawBuffer(GLenum mode)
642{
643 d_1_0_Core->f.DrawBuffer(mode);
644}
645
646inline void QOpenGLFunctions_1_2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
647{
648 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
649}
650
651inline void QOpenGLFunctions_1_2::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
652{
653 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
654}
655
656inline void QOpenGLFunctions_1_2::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
657{
658 d_1_0_Core->f.TexParameteriv(target, pname, params);
659}
660
661inline void QOpenGLFunctions_1_2::glTexParameteri(GLenum target, GLenum pname, GLint param)
662{
663 d_1_0_Core->f.TexParameteri(target, pname, param);
664}
665
666inline void QOpenGLFunctions_1_2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
667{
668 d_1_0_Core->f.TexParameterfv(target, pname, params);
669}
670
671inline void QOpenGLFunctions_1_2::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
672{
673 d_1_0_Core->f.TexParameterf(target, pname, param);
674}
675
676inline void QOpenGLFunctions_1_2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
677{
678 d_1_0_Core->f.Scissor(x, y, width, height);
679}
680
681inline void QOpenGLFunctions_1_2::glPolygonMode(GLenum face, GLenum mode)
682{
683 d_1_0_Core->f.PolygonMode(face, mode);
684}
685
686inline void QOpenGLFunctions_1_2::glPointSize(GLfloat size)
687{
688 d_1_0_Core->f.PointSize(size);
689}
690
691inline void QOpenGLFunctions_1_2::glLineWidth(GLfloat width)
692{
693 d_1_0_Core->f.LineWidth(width);
694}
695
696inline void QOpenGLFunctions_1_2::glHint(GLenum target, GLenum mode)
697{
698 d_1_0_Core->f.Hint(target, mode);
699}
700
701inline void QOpenGLFunctions_1_2::glFrontFace(GLenum mode)
702{
703 d_1_0_Core->f.FrontFace(mode);
704}
705
706inline void QOpenGLFunctions_1_2::glCullFace(GLenum mode)
707{
708 d_1_0_Core->f.CullFace(mode);
709}
710
711
712// OpenGL 1.1 core functions
713inline void QOpenGLFunctions_1_2::glIndexubv(const GLubyte *c)
714{
715 d_1_1_Deprecated->f.Indexubv(c);
716}
717
718inline void QOpenGLFunctions_1_2::glIndexub(GLubyte c)
719{
720 d_1_1_Deprecated->f.Indexub(c);
721}
722
723inline GLboolean QOpenGLFunctions_1_2::glIsTexture(GLuint texture)
724{
725 return d_1_1_Core->f.IsTexture(texture);
726}
727
728inline void QOpenGLFunctions_1_2::glGenTextures(GLsizei n, GLuint *textures)
729{
730 d_1_1_Core->f.GenTextures(n, textures);
731}
732
733inline void QOpenGLFunctions_1_2::glDeleteTextures(GLsizei n, const GLuint *textures)
734{
735 d_1_1_Core->f.DeleteTextures(n, textures);
736}
737
738inline void QOpenGLFunctions_1_2::glBindTexture(GLenum target, GLuint texture)
739{
740 d_1_1_Core->f.BindTexture(target, texture);
741}
742
743inline void QOpenGLFunctions_1_2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
744{
745 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
746}
747
748inline void QOpenGLFunctions_1_2::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
749{
750 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
751}
752
753inline void QOpenGLFunctions_1_2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
754{
755 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
756}
757
758inline void QOpenGLFunctions_1_2::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
759{
760 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
761}
762
763inline void QOpenGLFunctions_1_2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
764{
765 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
766}
767
768inline void QOpenGLFunctions_1_2::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
769{
770 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
771}
772
773inline void QOpenGLFunctions_1_2::glPolygonOffset(GLfloat factor, GLfloat units)
774{
775 d_1_1_Core->f.PolygonOffset(factor, units);
776}
777
778inline void QOpenGLFunctions_1_2::glGetPointerv(GLenum pname, GLvoid* *params)
779{
780 d_1_1_Deprecated->f.GetPointerv(pname, params);
781}
782
783inline void QOpenGLFunctions_1_2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
784{
785 d_1_1_Core->f.DrawElements(mode, count, type, indices);
786}
787
788inline void QOpenGLFunctions_1_2::glDrawArrays(GLenum mode, GLint first, GLsizei count)
789{
790 d_1_1_Core->f.DrawArrays(mode, first, count);
791}
792
793
794// OpenGL 1.2 core functions
795inline void QOpenGLFunctions_1_2::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
796{
797 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
798}
799
800inline void QOpenGLFunctions_1_2::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
801{
802 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
803}
804
805inline void QOpenGLFunctions_1_2::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
806{
807 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
808}
809
810inline void QOpenGLFunctions_1_2::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
811{
812 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
813}
814
815inline void QOpenGLFunctions_1_2::glBlendEquation(GLenum mode)
816{
817 d_1_2_Core->f.BlendEquation(mode);
818}
819
820inline void QOpenGLFunctions_1_2::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
821{
822 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
823}
824
825
826// OpenGL 1.0 deprecated functions
827inline void QOpenGLFunctions_1_2::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
828{
829 d_1_0_Deprecated->f.Translatef(x, y, z);
830}
831
832inline void QOpenGLFunctions_1_2::glTranslated(GLdouble x, GLdouble y, GLdouble z)
833{
834 d_1_0_Deprecated->f.Translated(x, y, z);
835}
836
837inline void QOpenGLFunctions_1_2::glScalef(GLfloat x, GLfloat y, GLfloat z)
838{
839 d_1_0_Deprecated->f.Scalef(x, y, z);
840}
841
842inline void QOpenGLFunctions_1_2::glScaled(GLdouble x, GLdouble y, GLdouble z)
843{
844 d_1_0_Deprecated->f.Scaled(x, y, z);
845}
846
847inline void QOpenGLFunctions_1_2::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
848{
849 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
850}
851
852inline void QOpenGLFunctions_1_2::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
853{
854 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
855}
856
857inline void QOpenGLFunctions_1_2::glPushMatrix()
858{
859 d_1_0_Deprecated->f.PushMatrix();
860}
861
862inline void QOpenGLFunctions_1_2::glPopMatrix()
863{
864 d_1_0_Deprecated->f.PopMatrix();
865}
866
867inline void QOpenGLFunctions_1_2::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
868{
869 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
870}
871
872inline void QOpenGLFunctions_1_2::glMultMatrixd(const GLdouble *m)
873{
874 d_1_0_Deprecated->f.MultMatrixd(m);
875}
876
877inline void QOpenGLFunctions_1_2::glMultMatrixf(const GLfloat *m)
878{
879 d_1_0_Deprecated->f.MultMatrixf(m);
880}
881
882inline void QOpenGLFunctions_1_2::glMatrixMode(GLenum mode)
883{
884 d_1_0_Deprecated->f.MatrixMode(mode);
885}
886
887inline void QOpenGLFunctions_1_2::glLoadMatrixd(const GLdouble *m)
888{
889 d_1_0_Deprecated->f.LoadMatrixd(m);
890}
891
892inline void QOpenGLFunctions_1_2::glLoadMatrixf(const GLfloat *m)
893{
894 d_1_0_Deprecated->f.LoadMatrixf(m);
895}
896
897inline void QOpenGLFunctions_1_2::glLoadIdentity()
898{
899 d_1_0_Deprecated->f.LoadIdentity();
900}
901
902inline void QOpenGLFunctions_1_2::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
903{
904 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
905}
906
907inline GLboolean QOpenGLFunctions_1_2::glIsList(GLuint list)
908{
909 return d_1_0_Deprecated->f.IsList(list);
910}
911
912inline void QOpenGLFunctions_1_2::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
913{
914 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
915}
916
917inline void QOpenGLFunctions_1_2::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
918{
919 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
920}
921
922inline void QOpenGLFunctions_1_2::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
923{
924 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
925}
926
927inline void QOpenGLFunctions_1_2::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
928{
929 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
930}
931
932inline void QOpenGLFunctions_1_2::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
933{
934 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
935}
936
937inline void QOpenGLFunctions_1_2::glGetPolygonStipple(GLubyte *mask)
938{
939 d_1_0_Deprecated->f.GetPolygonStipple(mask);
940}
941
942inline void QOpenGLFunctions_1_2::glGetPixelMapusv(GLenum map, GLushort *values)
943{
944 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
945}
946
947inline void QOpenGLFunctions_1_2::glGetPixelMapuiv(GLenum map, GLuint *values)
948{
949 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
950}
951
952inline void QOpenGLFunctions_1_2::glGetPixelMapfv(GLenum map, GLfloat *values)
953{
954 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
955}
956
957inline void QOpenGLFunctions_1_2::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
958{
959 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
960}
961
962inline void QOpenGLFunctions_1_2::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
963{
964 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
965}
966
967inline void QOpenGLFunctions_1_2::glGetMapiv(GLenum target, GLenum query, GLint *v)
968{
969 d_1_0_Deprecated->f.GetMapiv(target, query, v);
970}
971
972inline void QOpenGLFunctions_1_2::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
973{
974 d_1_0_Deprecated->f.GetMapfv(target, query, v);
975}
976
977inline void QOpenGLFunctions_1_2::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
978{
979 d_1_0_Deprecated->f.GetMapdv(target, query, v);
980}
981
982inline void QOpenGLFunctions_1_2::glGetLightiv(GLenum light, GLenum pname, GLint *params)
983{
984 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
985}
986
987inline void QOpenGLFunctions_1_2::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
988{
989 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
990}
991
992inline void QOpenGLFunctions_1_2::glGetClipPlane(GLenum plane, GLdouble *equation)
993{
994 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
995}
996
997inline void QOpenGLFunctions_1_2::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
998{
999 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1000}
1001
1002inline void QOpenGLFunctions_1_2::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1003{
1004 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1005}
1006
1007inline void QOpenGLFunctions_1_2::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1008{
1009 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1010}
1011
1012inline void QOpenGLFunctions_1_2::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1013{
1014 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1015}
1016
1017inline void QOpenGLFunctions_1_2::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1018{
1019 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1020}
1021
1022inline void QOpenGLFunctions_1_2::glPixelTransferi(GLenum pname, GLint param)
1023{
1024 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1025}
1026
1027inline void QOpenGLFunctions_1_2::glPixelTransferf(GLenum pname, GLfloat param)
1028{
1029 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1030}
1031
1032inline void QOpenGLFunctions_1_2::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1033{
1034 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1035}
1036
1037inline void QOpenGLFunctions_1_2::glAlphaFunc(GLenum func, GLfloat ref)
1038{
1039 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1040}
1041
1042inline void QOpenGLFunctions_1_2::glEvalPoint2(GLint i, GLint j)
1043{
1044 d_1_0_Deprecated->f.EvalPoint2(i, j);
1045}
1046
1047inline void QOpenGLFunctions_1_2::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1048{
1049 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1050}
1051
1052inline void QOpenGLFunctions_1_2::glEvalPoint1(GLint i)
1053{
1054 d_1_0_Deprecated->f.EvalPoint1(i);
1055}
1056
1057inline void QOpenGLFunctions_1_2::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1058{
1059 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1060}
1061
1062inline void QOpenGLFunctions_1_2::glEvalCoord2fv(const GLfloat *u)
1063{
1064 d_1_0_Deprecated->f.EvalCoord2fv(u);
1065}
1066
1067inline void QOpenGLFunctions_1_2::glEvalCoord2f(GLfloat u, GLfloat v)
1068{
1069 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1070}
1071
1072inline void QOpenGLFunctions_1_2::glEvalCoord2dv(const GLdouble *u)
1073{
1074 d_1_0_Deprecated->f.EvalCoord2dv(u);
1075}
1076
1077inline void QOpenGLFunctions_1_2::glEvalCoord2d(GLdouble u, GLdouble v)
1078{
1079 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1080}
1081
1082inline void QOpenGLFunctions_1_2::glEvalCoord1fv(const GLfloat *u)
1083{
1084 d_1_0_Deprecated->f.EvalCoord1fv(u);
1085}
1086
1087inline void QOpenGLFunctions_1_2::glEvalCoord1f(GLfloat u)
1088{
1089 d_1_0_Deprecated->f.EvalCoord1f(u);
1090}
1091
1092inline void QOpenGLFunctions_1_2::glEvalCoord1dv(const GLdouble *u)
1093{
1094 d_1_0_Deprecated->f.EvalCoord1dv(u);
1095}
1096
1097inline void QOpenGLFunctions_1_2::glEvalCoord1d(GLdouble u)
1098{
1099 d_1_0_Deprecated->f.EvalCoord1d(u);
1100}
1101
1102inline void QOpenGLFunctions_1_2::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1103{
1104 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1105}
1106
1107inline void QOpenGLFunctions_1_2::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1108{
1109 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1110}
1111
1112inline void QOpenGLFunctions_1_2::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1113{
1114 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1115}
1116
1117inline void QOpenGLFunctions_1_2::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1118{
1119 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1120}
1121
1122inline void QOpenGLFunctions_1_2::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1123{
1124 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1125}
1126
1127inline void QOpenGLFunctions_1_2::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1128{
1129 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1130}
1131
1132inline void QOpenGLFunctions_1_2::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1133{
1134 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1135}
1136
1137inline void QOpenGLFunctions_1_2::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1138{
1139 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1140}
1141
1142inline void QOpenGLFunctions_1_2::glPushAttrib(GLbitfield mask)
1143{
1144 d_1_0_Deprecated->f.PushAttrib(mask);
1145}
1146
1147inline void QOpenGLFunctions_1_2::glPopAttrib()
1148{
1149 d_1_0_Deprecated->f.PopAttrib();
1150}
1151
1152inline void QOpenGLFunctions_1_2::glAccum(GLenum op, GLfloat value)
1153{
1154 d_1_0_Deprecated->f.Accum(op, value);
1155}
1156
1157inline void QOpenGLFunctions_1_2::glIndexMask(GLuint mask)
1158{
1159 d_1_0_Deprecated->f.IndexMask(mask);
1160}
1161
1162inline void QOpenGLFunctions_1_2::glClearIndex(GLfloat c)
1163{
1164 d_1_0_Deprecated->f.ClearIndex(c);
1165}
1166
1167inline void QOpenGLFunctions_1_2::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1168{
1169 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1170}
1171
1172inline void QOpenGLFunctions_1_2::glPushName(GLuint name)
1173{
1174 d_1_0_Deprecated->f.PushName(name);
1175}
1176
1177inline void QOpenGLFunctions_1_2::glPopName()
1178{
1179 d_1_0_Deprecated->f.PopName();
1180}
1181
1182inline void QOpenGLFunctions_1_2::glPassThrough(GLfloat token)
1183{
1184 d_1_0_Deprecated->f.PassThrough(token);
1185}
1186
1187inline void QOpenGLFunctions_1_2::glLoadName(GLuint name)
1188{
1189 d_1_0_Deprecated->f.LoadName(name);
1190}
1191
1192inline void QOpenGLFunctions_1_2::glInitNames()
1193{
1194 d_1_0_Deprecated->f.InitNames();
1195}
1196
1197inline GLint QOpenGLFunctions_1_2::glRenderMode(GLenum mode)
1198{
1199 return d_1_0_Deprecated->f.RenderMode(mode);
1200}
1201
1202inline void QOpenGLFunctions_1_2::glSelectBuffer(GLsizei size, GLuint *buffer)
1203{
1204 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1205}
1206
1207inline void QOpenGLFunctions_1_2::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1208{
1209 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1210}
1211
1212inline void QOpenGLFunctions_1_2::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1213{
1214 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1215}
1216
1217inline void QOpenGLFunctions_1_2::glTexGeni(GLenum coord, GLenum pname, GLint param)
1218{
1219 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1220}
1221
1222inline void QOpenGLFunctions_1_2::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1223{
1224 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1225}
1226
1227inline void QOpenGLFunctions_1_2::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1228{
1229 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1230}
1231
1232inline void QOpenGLFunctions_1_2::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1233{
1234 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1235}
1236
1237inline void QOpenGLFunctions_1_2::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1238{
1239 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1240}
1241
1242inline void QOpenGLFunctions_1_2::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1243{
1244 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1245}
1246
1247inline void QOpenGLFunctions_1_2::glTexEnvi(GLenum target, GLenum pname, GLint param)
1248{
1249 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1250}
1251
1252inline void QOpenGLFunctions_1_2::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1253{
1254 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1255}
1256
1257inline void QOpenGLFunctions_1_2::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1258{
1259 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1260}
1261
1262inline void QOpenGLFunctions_1_2::glShadeModel(GLenum mode)
1263{
1264 d_1_0_Deprecated->f.ShadeModel(mode);
1265}
1266
1267inline void QOpenGLFunctions_1_2::glPolygonStipple(const GLubyte *mask)
1268{
1269 d_1_0_Deprecated->f.PolygonStipple(mask);
1270}
1271
1272inline void QOpenGLFunctions_1_2::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1273{
1274 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1275}
1276
1277inline void QOpenGLFunctions_1_2::glMateriali(GLenum face, GLenum pname, GLint param)
1278{
1279 d_1_0_Deprecated->f.Materiali(face, pname, param);
1280}
1281
1282inline void QOpenGLFunctions_1_2::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1283{
1284 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1285}
1286
1287inline void QOpenGLFunctions_1_2::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1288{
1289 d_1_0_Deprecated->f.Materialf(face, pname, param);
1290}
1291
1292inline void QOpenGLFunctions_1_2::glLineStipple(GLint factor, GLushort pattern)
1293{
1294 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1295}
1296
1297inline void QOpenGLFunctions_1_2::glLightModeliv(GLenum pname, const GLint *params)
1298{
1299 d_1_0_Deprecated->f.LightModeliv(pname, params);
1300}
1301
1302inline void QOpenGLFunctions_1_2::glLightModeli(GLenum pname, GLint param)
1303{
1304 d_1_0_Deprecated->f.LightModeli(pname, param);
1305}
1306
1307inline void QOpenGLFunctions_1_2::glLightModelfv(GLenum pname, const GLfloat *params)
1308{
1309 d_1_0_Deprecated->f.LightModelfv(pname, params);
1310}
1311
1312inline void QOpenGLFunctions_1_2::glLightModelf(GLenum pname, GLfloat param)
1313{
1314 d_1_0_Deprecated->f.LightModelf(pname, param);
1315}
1316
1317inline void QOpenGLFunctions_1_2::glLightiv(GLenum light, GLenum pname, const GLint *params)
1318{
1319 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1320}
1321
1322inline void QOpenGLFunctions_1_2::glLighti(GLenum light, GLenum pname, GLint param)
1323{
1324 d_1_0_Deprecated->f.Lighti(light, pname, param);
1325}
1326
1327inline void QOpenGLFunctions_1_2::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1328{
1329 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1330}
1331
1332inline void QOpenGLFunctions_1_2::glLightf(GLenum light, GLenum pname, GLfloat param)
1333{
1334 d_1_0_Deprecated->f.Lightf(light, pname, param);
1335}
1336
1337inline void QOpenGLFunctions_1_2::glFogiv(GLenum pname, const GLint *params)
1338{
1339 d_1_0_Deprecated->f.Fogiv(pname, params);
1340}
1341
1342inline void QOpenGLFunctions_1_2::glFogi(GLenum pname, GLint param)
1343{
1344 d_1_0_Deprecated->f.Fogi(pname, param);
1345}
1346
1347inline void QOpenGLFunctions_1_2::glFogfv(GLenum pname, const GLfloat *params)
1348{
1349 d_1_0_Deprecated->f.Fogfv(pname, params);
1350}
1351
1352inline void QOpenGLFunctions_1_2::glFogf(GLenum pname, GLfloat param)
1353{
1354 d_1_0_Deprecated->f.Fogf(pname, param);
1355}
1356
1357inline void QOpenGLFunctions_1_2::glColorMaterial(GLenum face, GLenum mode)
1358{
1359 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1360}
1361
1362inline void QOpenGLFunctions_1_2::glClipPlane(GLenum plane, const GLdouble *equation)
1363{
1364 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1365}
1366
1367inline void QOpenGLFunctions_1_2::glVertex4sv(const GLshort *v)
1368{
1369 d_1_0_Deprecated->f.Vertex4sv(v);
1370}
1371
1372inline void QOpenGLFunctions_1_2::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1373{
1374 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1375}
1376
1377inline void QOpenGLFunctions_1_2::glVertex4iv(const GLint *v)
1378{
1379 d_1_0_Deprecated->f.Vertex4iv(v);
1380}
1381
1382inline void QOpenGLFunctions_1_2::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1383{
1384 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1385}
1386
1387inline void QOpenGLFunctions_1_2::glVertex4fv(const GLfloat *v)
1388{
1389 d_1_0_Deprecated->f.Vertex4fv(v);
1390}
1391
1392inline void QOpenGLFunctions_1_2::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1393{
1394 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1395}
1396
1397inline void QOpenGLFunctions_1_2::glVertex4dv(const GLdouble *v)
1398{
1399 d_1_0_Deprecated->f.Vertex4dv(v);
1400}
1401
1402inline void QOpenGLFunctions_1_2::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1403{
1404 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1405}
1406
1407inline void QOpenGLFunctions_1_2::glVertex3sv(const GLshort *v)
1408{
1409 d_1_0_Deprecated->f.Vertex3sv(v);
1410}
1411
1412inline void QOpenGLFunctions_1_2::glVertex3s(GLshort x, GLshort y, GLshort z)
1413{
1414 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1415}
1416
1417inline void QOpenGLFunctions_1_2::glVertex3iv(const GLint *v)
1418{
1419 d_1_0_Deprecated->f.Vertex3iv(v);
1420}
1421
1422inline void QOpenGLFunctions_1_2::glVertex3i(GLint x, GLint y, GLint z)
1423{
1424 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1425}
1426
1427inline void QOpenGLFunctions_1_2::glVertex3fv(const GLfloat *v)
1428{
1429 d_1_0_Deprecated->f.Vertex3fv(v);
1430}
1431
1432inline void QOpenGLFunctions_1_2::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1433{
1434 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1435}
1436
1437inline void QOpenGLFunctions_1_2::glVertex3dv(const GLdouble *v)
1438{
1439 d_1_0_Deprecated->f.Vertex3dv(v);
1440}
1441
1442inline void QOpenGLFunctions_1_2::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1443{
1444 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1445}
1446
1447inline void QOpenGLFunctions_1_2::glVertex2sv(const GLshort *v)
1448{
1449 d_1_0_Deprecated->f.Vertex2sv(v);
1450}
1451
1452inline void QOpenGLFunctions_1_2::glVertex2s(GLshort x, GLshort y)
1453{
1454 d_1_0_Deprecated->f.Vertex2s(x, y);
1455}
1456
1457inline void QOpenGLFunctions_1_2::glVertex2iv(const GLint *v)
1458{
1459 d_1_0_Deprecated->f.Vertex2iv(v);
1460}
1461
1462inline void QOpenGLFunctions_1_2::glVertex2i(GLint x, GLint y)
1463{
1464 d_1_0_Deprecated->f.Vertex2i(x, y);
1465}
1466
1467inline void QOpenGLFunctions_1_2::glVertex2fv(const GLfloat *v)
1468{
1469 d_1_0_Deprecated->f.Vertex2fv(v);
1470}
1471
1472inline void QOpenGLFunctions_1_2::glVertex2f(GLfloat x, GLfloat y)
1473{
1474 d_1_0_Deprecated->f.Vertex2f(x, y);
1475}
1476
1477inline void QOpenGLFunctions_1_2::glVertex2dv(const GLdouble *v)
1478{
1479 d_1_0_Deprecated->f.Vertex2dv(v);
1480}
1481
1482inline void QOpenGLFunctions_1_2::glVertex2d(GLdouble x, GLdouble y)
1483{
1484 d_1_0_Deprecated->f.Vertex2d(x, y);
1485}
1486
1487inline void QOpenGLFunctions_1_2::glTexCoord4sv(const GLshort *v)
1488{
1489 d_1_0_Deprecated->f.TexCoord4sv(v);
1490}
1491
1492inline void QOpenGLFunctions_1_2::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1493{
1494 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1495}
1496
1497inline void QOpenGLFunctions_1_2::glTexCoord4iv(const GLint *v)
1498{
1499 d_1_0_Deprecated->f.TexCoord4iv(v);
1500}
1501
1502inline void QOpenGLFunctions_1_2::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1503{
1504 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1505}
1506
1507inline void QOpenGLFunctions_1_2::glTexCoord4fv(const GLfloat *v)
1508{
1509 d_1_0_Deprecated->f.TexCoord4fv(v);
1510}
1511
1512inline void QOpenGLFunctions_1_2::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1513{
1514 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1515}
1516
1517inline void QOpenGLFunctions_1_2::glTexCoord4dv(const GLdouble *v)
1518{
1519 d_1_0_Deprecated->f.TexCoord4dv(v);
1520}
1521
1522inline void QOpenGLFunctions_1_2::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1523{
1524 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1525}
1526
1527inline void QOpenGLFunctions_1_2::glTexCoord3sv(const GLshort *v)
1528{
1529 d_1_0_Deprecated->f.TexCoord3sv(v);
1530}
1531
1532inline void QOpenGLFunctions_1_2::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1533{
1534 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1535}
1536
1537inline void QOpenGLFunctions_1_2::glTexCoord3iv(const GLint *v)
1538{
1539 d_1_0_Deprecated->f.TexCoord3iv(v);
1540}
1541
1542inline void QOpenGLFunctions_1_2::glTexCoord3i(GLint s, GLint t, GLint r)
1543{
1544 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1545}
1546
1547inline void QOpenGLFunctions_1_2::glTexCoord3fv(const GLfloat *v)
1548{
1549 d_1_0_Deprecated->f.TexCoord3fv(v);
1550}
1551
1552inline void QOpenGLFunctions_1_2::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1553{
1554 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1555}
1556
1557inline void QOpenGLFunctions_1_2::glTexCoord3dv(const GLdouble *v)
1558{
1559 d_1_0_Deprecated->f.TexCoord3dv(v);
1560}
1561
1562inline void QOpenGLFunctions_1_2::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1563{
1564 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1565}
1566
1567inline void QOpenGLFunctions_1_2::glTexCoord2sv(const GLshort *v)
1568{
1569 d_1_0_Deprecated->f.TexCoord2sv(v);
1570}
1571
1572inline void QOpenGLFunctions_1_2::glTexCoord2s(GLshort s, GLshort t)
1573{
1574 d_1_0_Deprecated->f.TexCoord2s(s, t);
1575}
1576
1577inline void QOpenGLFunctions_1_2::glTexCoord2iv(const GLint *v)
1578{
1579 d_1_0_Deprecated->f.TexCoord2iv(v);
1580}
1581
1582inline void QOpenGLFunctions_1_2::glTexCoord2i(GLint s, GLint t)
1583{
1584 d_1_0_Deprecated->f.TexCoord2i(s, t);
1585}
1586
1587inline void QOpenGLFunctions_1_2::glTexCoord2fv(const GLfloat *v)
1588{
1589 d_1_0_Deprecated->f.TexCoord2fv(v);
1590}
1591
1592inline void QOpenGLFunctions_1_2::glTexCoord2f(GLfloat s, GLfloat t)
1593{
1594 d_1_0_Deprecated->f.TexCoord2f(s, t);
1595}
1596
1597inline void QOpenGLFunctions_1_2::glTexCoord2dv(const GLdouble *v)
1598{
1599 d_1_0_Deprecated->f.TexCoord2dv(v);
1600}
1601
1602inline void QOpenGLFunctions_1_2::glTexCoord2d(GLdouble s, GLdouble t)
1603{
1604 d_1_0_Deprecated->f.TexCoord2d(s, t);
1605}
1606
1607inline void QOpenGLFunctions_1_2::glTexCoord1sv(const GLshort *v)
1608{
1609 d_1_0_Deprecated->f.TexCoord1sv(v);
1610}
1611
1612inline void QOpenGLFunctions_1_2::glTexCoord1s(GLshort s)
1613{
1614 d_1_0_Deprecated->f.TexCoord1s(s);
1615}
1616
1617inline void QOpenGLFunctions_1_2::glTexCoord1iv(const GLint *v)
1618{
1619 d_1_0_Deprecated->f.TexCoord1iv(v);
1620}
1621
1622inline void QOpenGLFunctions_1_2::glTexCoord1i(GLint s)
1623{
1624 d_1_0_Deprecated->f.TexCoord1i(s);
1625}
1626
1627inline void QOpenGLFunctions_1_2::glTexCoord1fv(const GLfloat *v)
1628{
1629 d_1_0_Deprecated->f.TexCoord1fv(v);
1630}
1631
1632inline void QOpenGLFunctions_1_2::glTexCoord1f(GLfloat s)
1633{
1634 d_1_0_Deprecated->f.TexCoord1f(s);
1635}
1636
1637inline void QOpenGLFunctions_1_2::glTexCoord1dv(const GLdouble *v)
1638{
1639 d_1_0_Deprecated->f.TexCoord1dv(v);
1640}
1641
1642inline void QOpenGLFunctions_1_2::glTexCoord1d(GLdouble s)
1643{
1644 d_1_0_Deprecated->f.TexCoord1d(s);
1645}
1646
1647inline void QOpenGLFunctions_1_2::glRectsv(const GLshort *v1, const GLshort *v2)
1648{
1649 d_1_0_Deprecated->f.Rectsv(v1, v2);
1650}
1651
1652inline void QOpenGLFunctions_1_2::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1653{
1654 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1655}
1656
1657inline void QOpenGLFunctions_1_2::glRectiv(const GLint *v1, const GLint *v2)
1658{
1659 d_1_0_Deprecated->f.Rectiv(v1, v2);
1660}
1661
1662inline void QOpenGLFunctions_1_2::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1663{
1664 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1665}
1666
1667inline void QOpenGLFunctions_1_2::glRectfv(const GLfloat *v1, const GLfloat *v2)
1668{
1669 d_1_0_Deprecated->f.Rectfv(v1, v2);
1670}
1671
1672inline void QOpenGLFunctions_1_2::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1673{
1674 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1675}
1676
1677inline void QOpenGLFunctions_1_2::glRectdv(const GLdouble *v1, const GLdouble *v2)
1678{
1679 d_1_0_Deprecated->f.Rectdv(v1, v2);
1680}
1681
1682inline void QOpenGLFunctions_1_2::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1683{
1684 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1685}
1686
1687inline void QOpenGLFunctions_1_2::glRasterPos4sv(const GLshort *v)
1688{
1689 d_1_0_Deprecated->f.RasterPos4sv(v);
1690}
1691
1692inline void QOpenGLFunctions_1_2::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1693{
1694 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1695}
1696
1697inline void QOpenGLFunctions_1_2::glRasterPos4iv(const GLint *v)
1698{
1699 d_1_0_Deprecated->f.RasterPos4iv(v);
1700}
1701
1702inline void QOpenGLFunctions_1_2::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1703{
1704 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1705}
1706
1707inline void QOpenGLFunctions_1_2::glRasterPos4fv(const GLfloat *v)
1708{
1709 d_1_0_Deprecated->f.RasterPos4fv(v);
1710}
1711
1712inline void QOpenGLFunctions_1_2::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1713{
1714 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1715}
1716
1717inline void QOpenGLFunctions_1_2::glRasterPos4dv(const GLdouble *v)
1718{
1719