1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtGui module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_1_4_H |
51 | #define QOPENGLVERSIONFUNCTIONS_1_4_H |
52 | |
53 | #include <QtGui/qtguiglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
56 | |
57 | #include <QtGui/QOpenGLVersionFunctions> |
58 | #include <QtGui/qopenglcontext.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class Q_GUI_EXPORT QOpenGLFunctions_1_4 : public QAbstractOpenGLFunctions |
63 | { |
64 | public: |
65 | QOpenGLFunctions_1_4(); |
66 | ~QOpenGLFunctions_1_4(); |
67 | |
68 | bool initializeOpenGLFunctions() override; |
69 | |
70 | // OpenGL 1.0 core functions |
71 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
72 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
73 | GLboolean glIsEnabled(GLenum cap); |
74 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
75 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
76 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
77 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
78 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
79 | const GLubyte * glGetString(GLenum name); |
80 | void glGetIntegerv(GLenum pname, GLint *params); |
81 | void glGetFloatv(GLenum pname, GLfloat *params); |
82 | GLenum glGetError(); |
83 | void glGetDoublev(GLenum pname, GLdouble *params); |
84 | void glGetBooleanv(GLenum pname, GLboolean *params); |
85 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
86 | void glReadBuffer(GLenum mode); |
87 | void glPixelStorei(GLenum pname, GLint param); |
88 | void glPixelStoref(GLenum pname, GLfloat param); |
89 | void glDepthFunc(GLenum func); |
90 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
91 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
92 | void glLogicOp(GLenum opcode); |
93 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
94 | void glFlush(); |
95 | void glFinish(); |
96 | void glEnable(GLenum cap); |
97 | void glDisable(GLenum cap); |
98 | void glDepthMask(GLboolean flag); |
99 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
100 | void glStencilMask(GLuint mask); |
101 | void glClearDepth(GLdouble depth); |
102 | void glClearStencil(GLint s); |
103 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
104 | void glClear(GLbitfield mask); |
105 | void glDrawBuffer(GLenum mode); |
106 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
107 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
109 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
110 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
111 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
112 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
113 | void glPolygonMode(GLenum face, GLenum mode); |
114 | void glPointSize(GLfloat size); |
115 | void glLineWidth(GLfloat width); |
116 | void glHint(GLenum target, GLenum mode); |
117 | void glFrontFace(GLenum mode); |
118 | void glCullFace(GLenum mode); |
119 | |
120 | // OpenGL 1.1 core functions |
121 | void glIndexubv(const GLubyte *c); |
122 | void glIndexub(GLubyte c); |
123 | GLboolean glIsTexture(GLuint texture); |
124 | void glGenTextures(GLsizei n, GLuint *textures); |
125 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
126 | void glBindTexture(GLenum target, GLuint texture); |
127 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
128 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
130 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
131 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
132 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
133 | void glPolygonOffset(GLfloat factor, GLfloat units); |
134 | void glGetPointerv(GLenum pname, GLvoid* *params); |
135 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
136 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
137 | |
138 | // OpenGL 1.2 core functions |
139 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
140 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
141 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
143 | void glBlendEquation(GLenum mode); |
144 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
145 | |
146 | // OpenGL 1.3 core functions |
147 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
148 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
149 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glSampleCoverage(GLfloat value, GLboolean invert); |
155 | void glActiveTexture(GLenum texture); |
156 | |
157 | // OpenGL 1.4 core functions |
158 | void glPointParameteriv(GLenum pname, const GLint *params); |
159 | void glPointParameteri(GLenum pname, GLint param); |
160 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
161 | void glPointParameterf(GLenum pname, GLfloat param); |
162 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
163 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
164 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
165 | |
166 | // OpenGL 1.0 deprecated functions |
167 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
168 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
169 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
170 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
171 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
172 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
173 | void glPushMatrix(); |
174 | void glPopMatrix(); |
175 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
176 | void glMultMatrixd(const GLdouble *m); |
177 | void glMultMatrixf(const GLfloat *m); |
178 | void glMatrixMode(GLenum mode); |
179 | void glLoadMatrixd(const GLdouble *m); |
180 | void glLoadMatrixf(const GLfloat *m); |
181 | void glLoadIdentity(); |
182 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
183 | GLboolean glIsList(GLuint list); |
184 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
185 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
186 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
187 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
188 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
189 | void glGetPolygonStipple(GLubyte *mask); |
190 | void glGetPixelMapusv(GLenum map, GLushort *values); |
191 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
192 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
193 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
194 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
195 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
196 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
197 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
198 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
199 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
200 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
201 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
202 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
203 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
204 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
205 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
206 | void glPixelTransferi(GLenum pname, GLint param); |
207 | void glPixelTransferf(GLenum pname, GLfloat param); |
208 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
209 | void glAlphaFunc(GLenum func, GLfloat ref); |
210 | void glEvalPoint2(GLint i, GLint j); |
211 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
212 | void glEvalPoint1(GLint i); |
213 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
214 | void glEvalCoord2fv(const GLfloat *u); |
215 | void glEvalCoord2f(GLfloat u, GLfloat v); |
216 | void glEvalCoord2dv(const GLdouble *u); |
217 | void glEvalCoord2d(GLdouble u, GLdouble v); |
218 | void glEvalCoord1fv(const GLfloat *u); |
219 | void glEvalCoord1f(GLfloat u); |
220 | void glEvalCoord1dv(const GLdouble *u); |
221 | void glEvalCoord1d(GLdouble u); |
222 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
223 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
224 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
225 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
226 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
227 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
228 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
229 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
230 | void glPushAttrib(GLbitfield mask); |
231 | void glPopAttrib(); |
232 | void glAccum(GLenum op, GLfloat value); |
233 | void glIndexMask(GLuint mask); |
234 | void glClearIndex(GLfloat c); |
235 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
236 | void glPushName(GLuint name); |
237 | void glPopName(); |
238 | void glPassThrough(GLfloat token); |
239 | void glLoadName(GLuint name); |
240 | void glInitNames(); |
241 | GLint glRenderMode(GLenum mode); |
242 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
243 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
244 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
245 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
246 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
247 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
248 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
249 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
250 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
251 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
252 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
253 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
254 | void glShadeModel(GLenum mode); |
255 | void glPolygonStipple(const GLubyte *mask); |
256 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
257 | void glMateriali(GLenum face, GLenum pname, GLint param); |
258 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
259 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
260 | void glLineStipple(GLint factor, GLushort pattern); |
261 | void glLightModeliv(GLenum pname, const GLint *params); |
262 | void glLightModeli(GLenum pname, GLint param); |
263 | void glLightModelfv(GLenum pname, const GLfloat *params); |
264 | void glLightModelf(GLenum pname, GLfloat param); |
265 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
266 | void glLighti(GLenum light, GLenum pname, GLint param); |
267 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
268 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
269 | void glFogiv(GLenum pname, const GLint *params); |
270 | void glFogi(GLenum pname, GLint param); |
271 | void glFogfv(GLenum pname, const GLfloat *params); |
272 | void glFogf(GLenum pname, GLfloat param); |
273 | void glColorMaterial(GLenum face, GLenum mode); |
274 | void glClipPlane(GLenum plane, const GLdouble *equation); |
275 | void glVertex4sv(const GLshort *v); |
276 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
277 | void glVertex4iv(const GLint *v); |
278 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
279 | void glVertex4fv(const GLfloat *v); |
280 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
281 | void glVertex4dv(const GLdouble *v); |
282 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
283 | void glVertex3sv(const GLshort *v); |
284 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
285 | void glVertex3iv(const GLint *v); |
286 | void glVertex3i(GLint x, GLint y, GLint z); |
287 | void glVertex3fv(const GLfloat *v); |
288 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
289 | void glVertex3dv(const GLdouble *v); |
290 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
291 | void glVertex2sv(const GLshort *v); |
292 | void glVertex2s(GLshort x, GLshort y); |
293 | void glVertex2iv(const GLint *v); |
294 | void glVertex2i(GLint x, GLint y); |
295 | void glVertex2fv(const GLfloat *v); |
296 | void glVertex2f(GLfloat x, GLfloat y); |
297 | void glVertex2dv(const GLdouble *v); |
298 | void glVertex2d(GLdouble x, GLdouble y); |
299 | void glTexCoord4sv(const GLshort *v); |
300 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
301 | void glTexCoord4iv(const GLint *v); |
302 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
303 | void glTexCoord4fv(const GLfloat *v); |
304 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
305 | void glTexCoord4dv(const GLdouble *v); |
306 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
307 | void glTexCoord3sv(const GLshort *v); |
308 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
309 | void glTexCoord3iv(const GLint *v); |
310 | void glTexCoord3i(GLint s, GLint t, GLint r); |
311 | void glTexCoord3fv(const GLfloat *v); |
312 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
313 | void glTexCoord3dv(const GLdouble *v); |
314 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
315 | void glTexCoord2sv(const GLshort *v); |
316 | void glTexCoord2s(GLshort s, GLshort t); |
317 | void glTexCoord2iv(const GLint *v); |
318 | void glTexCoord2i(GLint s, GLint t); |
319 | void glTexCoord2fv(const GLfloat *v); |
320 | void glTexCoord2f(GLfloat s, GLfloat t); |
321 | void glTexCoord2dv(const GLdouble *v); |
322 | void glTexCoord2d(GLdouble s, GLdouble t); |
323 | void glTexCoord1sv(const GLshort *v); |
324 | void glTexCoord1s(GLshort s); |
325 | void glTexCoord1iv(const GLint *v); |
326 | void glTexCoord1i(GLint s); |
327 | void glTexCoord1fv(const GLfloat *v); |
328 | void glTexCoord1f(GLfloat s); |
329 | void glTexCoord1dv(const GLdouble *v); |
330 | void glTexCoord1d(GLdouble s); |
331 | void glRectsv(const GLshort *v1, const GLshort *v2); |
332 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
333 | void glRectiv(const GLint *v1, const GLint *v2); |
334 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
335 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
336 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
337 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
338 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
339 | void glRasterPos4sv(const GLshort *v); |
340 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
341 | void glRasterPos4iv(const GLint *v); |
342 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
343 | void glRasterPos4fv(const GLfloat *v); |
344 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
345 | void glRasterPos4dv(const GLdouble *v); |
346 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
347 | void glRasterPos3sv(const GLshort *v); |
348 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
349 | void glRasterPos3iv(const GLint *v); |
350 | void glRasterPos3i(GLint x, GLint y, GLint z); |
351 | void glRasterPos3fv(const GLfloat *v); |
352 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
353 | void glRasterPos3dv(const GLdouble *v); |
354 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
355 | void glRasterPos2sv(const GLshort *v); |
356 | void glRasterPos2s(GLshort x, GLshort y); |
357 | void glRasterPos2iv(const GLint *v); |
358 | void glRasterPos2i(GLint x, GLint y); |
359 | void glRasterPos2fv(const GLfloat *v); |
360 | void glRasterPos2f(GLfloat x, GLfloat y); |
361 | void glRasterPos2dv(const GLdouble *v); |
362 | void glRasterPos2d(GLdouble x, GLdouble y); |
363 | void glNormal3sv(const GLshort *v); |
364 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
365 | void glNormal3iv(const GLint *v); |
366 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
367 | void glNormal3fv(const GLfloat *v); |
368 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
369 | void glNormal3dv(const GLdouble *v); |
370 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
371 | void glNormal3bv(const GLbyte *v); |
372 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
373 | void glIndexsv(const GLshort *c); |
374 | void glIndexs(GLshort c); |
375 | void glIndexiv(const GLint *c); |
376 | void glIndexi(GLint c); |
377 | void glIndexfv(const GLfloat *c); |
378 | void glIndexf(GLfloat c); |
379 | void glIndexdv(const GLdouble *c); |
380 | void glIndexd(GLdouble c); |
381 | void glEnd(); |
382 | void glEdgeFlagv(const GLboolean *flag); |
383 | void glEdgeFlag(GLboolean flag); |
384 | void glColor4usv(const GLushort *v); |
385 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
386 | void glColor4uiv(const GLuint *v); |
387 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
388 | void glColor4ubv(const GLubyte *v); |
389 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
390 | void glColor4sv(const GLshort *v); |
391 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
392 | void glColor4iv(const GLint *v); |
393 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
394 | void glColor4fv(const GLfloat *v); |
395 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
396 | void glColor4dv(const GLdouble *v); |
397 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
398 | void glColor4bv(const GLbyte *v); |
399 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
400 | void glColor3usv(const GLushort *v); |
401 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
402 | void glColor3uiv(const GLuint *v); |
403 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
404 | void glColor3ubv(const GLubyte *v); |
405 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
406 | void glColor3sv(const GLshort *v); |
407 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
408 | void glColor3iv(const GLint *v); |
409 | void glColor3i(GLint red, GLint green, GLint blue); |
410 | void glColor3fv(const GLfloat *v); |
411 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
412 | void glColor3dv(const GLdouble *v); |
413 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
414 | void glColor3bv(const GLbyte *v); |
415 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
416 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
417 | void glBegin(GLenum mode); |
418 | void glListBase(GLuint base); |
419 | GLuint glGenLists(GLsizei range); |
420 | void glDeleteLists(GLuint list, GLsizei range); |
421 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
422 | void glCallList(GLuint list); |
423 | void glEndList(); |
424 | void glNewList(GLuint list, GLenum mode); |
425 | |
426 | // OpenGL 1.1 deprecated functions |
427 | void glPushClientAttrib(GLbitfield mask); |
428 | void glPopClientAttrib(); |
429 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
430 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
431 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
432 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
433 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
434 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
435 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
436 | void glEnableClientState(GLenum array); |
437 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
438 | void glDisableClientState(GLenum array); |
439 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
440 | void glArrayElement(GLint i); |
441 | |
442 | // OpenGL 1.2 deprecated functions |
443 | void glResetMinmax(GLenum target); |
444 | void glResetHistogram(GLenum target); |
445 | void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
446 | void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
447 | void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
448 | void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
449 | void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
450 | void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
451 | void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
452 | void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
453 | void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
454 | void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
455 | void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
456 | void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
457 | void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
458 | void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
459 | void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
460 | void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
461 | void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
462 | void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
463 | void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
464 | void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
465 | void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
466 | void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
467 | void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
468 | void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
469 | void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
470 | void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
471 | void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
472 | void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
473 | void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
474 | void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
475 | |
476 | // OpenGL 1.3 deprecated functions |
477 | void glMultTransposeMatrixd(const GLdouble *m); |
478 | void glMultTransposeMatrixf(const GLfloat *m); |
479 | void glLoadTransposeMatrixd(const GLdouble *m); |
480 | void glLoadTransposeMatrixf(const GLfloat *m); |
481 | void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
482 | void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
483 | void glMultiTexCoord4iv(GLenum target, const GLint *v); |
484 | void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
485 | void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
486 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
487 | void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
488 | void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
489 | void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
490 | void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
491 | void glMultiTexCoord3iv(GLenum target, const GLint *v); |
492 | void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
493 | void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
494 | void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
495 | void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
496 | void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
497 | void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
498 | void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
499 | void glMultiTexCoord2iv(GLenum target, const GLint *v); |
500 | void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
501 | void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
502 | void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
503 | void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
504 | void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
505 | void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
506 | void glMultiTexCoord1s(GLenum target, GLshort s); |
507 | void glMultiTexCoord1iv(GLenum target, const GLint *v); |
508 | void glMultiTexCoord1i(GLenum target, GLint s); |
509 | void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
510 | void glMultiTexCoord1f(GLenum target, GLfloat s); |
511 | void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
512 | void glMultiTexCoord1d(GLenum target, GLdouble s); |
513 | void glClientActiveTexture(GLenum texture); |
514 | |
515 | // OpenGL 1.4 deprecated functions |
516 | void glWindowPos3sv(const GLshort *v); |
517 | void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
518 | void glWindowPos3iv(const GLint *v); |
519 | void glWindowPos3i(GLint x, GLint y, GLint z); |
520 | void glWindowPos3fv(const GLfloat *v); |
521 | void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
522 | void glWindowPos3dv(const GLdouble *v); |
523 | void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
524 | void glWindowPos2sv(const GLshort *v); |
525 | void glWindowPos2s(GLshort x, GLshort y); |
526 | void glWindowPos2iv(const GLint *v); |
527 | void glWindowPos2i(GLint x, GLint y); |
528 | void glWindowPos2fv(const GLfloat *v); |
529 | void glWindowPos2f(GLfloat x, GLfloat y); |
530 | void glWindowPos2dv(const GLdouble *v); |
531 | void glWindowPos2d(GLdouble x, GLdouble y); |
532 | void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
533 | void glSecondaryColor3usv(const GLushort *v); |
534 | void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
535 | void glSecondaryColor3uiv(const GLuint *v); |
536 | void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
537 | void glSecondaryColor3ubv(const GLubyte *v); |
538 | void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
539 | void glSecondaryColor3sv(const GLshort *v); |
540 | void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
541 | void glSecondaryColor3iv(const GLint *v); |
542 | void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
543 | void glSecondaryColor3fv(const GLfloat *v); |
544 | void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
545 | void glSecondaryColor3dv(const GLdouble *v); |
546 | void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
547 | void glSecondaryColor3bv(const GLbyte *v); |
548 | void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
549 | void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
550 | void glFogCoorddv(const GLdouble *coord); |
551 | void glFogCoordd(GLdouble coord); |
552 | void glFogCoordfv(const GLfloat *coord); |
553 | void glFogCoordf(GLfloat coord); |
554 | |
555 | private: |
556 | friend class QOpenGLContext; |
557 | |
558 | static bool isContextCompatible(QOpenGLContext *context); |
559 | static QOpenGLVersionProfile versionProfile(); |
560 | |
561 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
562 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
563 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
564 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
565 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
566 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
567 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
568 | QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
569 | QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
570 | QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; |
571 | }; |
572 | |
573 | // OpenGL 1.0 core functions |
574 | inline void QOpenGLFunctions_1_4::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
575 | { |
576 | d_1_0_Core->f.Viewport(x, y, width, height); |
577 | } |
578 | |
579 | inline void QOpenGLFunctions_1_4::glDepthRange(GLdouble nearVal, GLdouble farVal) |
580 | { |
581 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
582 | } |
583 | |
584 | inline GLboolean QOpenGLFunctions_1_4::glIsEnabled(GLenum cap) |
585 | { |
586 | return d_1_0_Core->f.IsEnabled(cap); |
587 | } |
588 | |
589 | inline void QOpenGLFunctions_1_4::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
590 | { |
591 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
592 | } |
593 | |
594 | inline void QOpenGLFunctions_1_4::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
595 | { |
596 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
597 | } |
598 | |
599 | inline void QOpenGLFunctions_1_4::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
600 | { |
601 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
602 | } |
603 | |
604 | inline void QOpenGLFunctions_1_4::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
605 | { |
606 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
607 | } |
608 | |
609 | inline void QOpenGLFunctions_1_4::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
610 | { |
611 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
612 | } |
613 | |
614 | inline const GLubyte * QOpenGLFunctions_1_4::glGetString(GLenum name) |
615 | { |
616 | return d_1_0_Core->f.GetString(name); |
617 | } |
618 | |
619 | inline void QOpenGLFunctions_1_4::glGetIntegerv(GLenum pname, GLint *params) |
620 | { |
621 | d_1_0_Core->f.GetIntegerv(pname, params); |
622 | } |
623 | |
624 | inline void QOpenGLFunctions_1_4::glGetFloatv(GLenum pname, GLfloat *params) |
625 | { |
626 | d_1_0_Core->f.GetFloatv(pname, params); |
627 | } |
628 | |
629 | inline GLenum QOpenGLFunctions_1_4::glGetError() |
630 | { |
631 | return d_1_0_Core->f.GetError(); |
632 | } |
633 | |
634 | inline void QOpenGLFunctions_1_4::glGetDoublev(GLenum pname, GLdouble *params) |
635 | { |
636 | d_1_0_Core->f.GetDoublev(pname, params); |
637 | } |
638 | |
639 | inline void QOpenGLFunctions_1_4::glGetBooleanv(GLenum pname, GLboolean *params) |
640 | { |
641 | d_1_0_Core->f.GetBooleanv(pname, params); |
642 | } |
643 | |
644 | inline void QOpenGLFunctions_1_4::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
645 | { |
646 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
647 | } |
648 | |
649 | inline void QOpenGLFunctions_1_4::glReadBuffer(GLenum mode) |
650 | { |
651 | d_1_0_Core->f.ReadBuffer(mode); |
652 | } |
653 | |
654 | inline void QOpenGLFunctions_1_4::glPixelStorei(GLenum pname, GLint param) |
655 | { |
656 | d_1_0_Core->f.PixelStorei(pname, param); |
657 | } |
658 | |
659 | inline void QOpenGLFunctions_1_4::glPixelStoref(GLenum pname, GLfloat param) |
660 | { |
661 | d_1_0_Core->f.PixelStoref(pname, param); |
662 | } |
663 | |
664 | inline void QOpenGLFunctions_1_4::glDepthFunc(GLenum func) |
665 | { |
666 | d_1_0_Core->f.DepthFunc(func); |
667 | } |
668 | |
669 | inline void QOpenGLFunctions_1_4::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
670 | { |
671 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
672 | } |
673 | |
674 | inline void QOpenGLFunctions_1_4::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
675 | { |
676 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
677 | } |
678 | |
679 | inline void QOpenGLFunctions_1_4::glLogicOp(GLenum opcode) |
680 | { |
681 | d_1_0_Core->f.LogicOp(opcode); |
682 | } |
683 | |
684 | inline void QOpenGLFunctions_1_4::glBlendFunc(GLenum sfactor, GLenum dfactor) |
685 | { |
686 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
687 | } |
688 | |
689 | inline void QOpenGLFunctions_1_4::glFlush() |
690 | { |
691 | d_1_0_Core->f.Flush(); |
692 | } |
693 | |
694 | inline void QOpenGLFunctions_1_4::glFinish() |
695 | { |
696 | d_1_0_Core->f.Finish(); |
697 | } |
698 | |
699 | inline void QOpenGLFunctions_1_4::glEnable(GLenum cap) |
700 | { |
701 | d_1_0_Core->f.Enable(cap); |
702 | } |
703 | |
704 | inline void QOpenGLFunctions_1_4::glDisable(GLenum cap) |
705 | { |
706 | d_1_0_Core->f.Disable(cap); |
707 | } |
708 | |
709 | inline void QOpenGLFunctions_1_4::glDepthMask(GLboolean flag) |
710 | { |
711 | d_1_0_Core->f.DepthMask(flag); |
712 | } |
713 | |
714 | inline void QOpenGLFunctions_1_4::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
715 | { |
716 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
717 | } |
718 | |
719 | inline void QOpenGLFunctions_1_4::glStencilMask(GLuint mask) |
720 | { |
721 | d_1_0_Core->f.StencilMask(mask); |
722 | } |
723 | |
724 | inline void QOpenGLFunctions_1_4::glClearDepth(GLdouble depth) |
725 | { |
726 | d_1_0_Core->f.ClearDepth(depth); |
727 | } |
728 | |
729 | inline void QOpenGLFunctions_1_4::glClearStencil(GLint s) |
730 | { |
731 | d_1_0_Core->f.ClearStencil(s); |
732 | } |
733 | |
734 | inline void QOpenGLFunctions_1_4::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
735 | { |
736 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
737 | } |
738 | |
739 | inline void QOpenGLFunctions_1_4::glClear(GLbitfield mask) |
740 | { |
741 | d_1_0_Core->f.Clear(mask); |
742 | } |
743 | |
744 | inline void QOpenGLFunctions_1_4::glDrawBuffer(GLenum mode) |
745 | { |
746 | d_1_0_Core->f.DrawBuffer(mode); |
747 | } |
748 | |
749 | inline void QOpenGLFunctions_1_4::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
750 | { |
751 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
752 | } |
753 | |
754 | inline void QOpenGLFunctions_1_4::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
755 | { |
756 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
757 | } |
758 | |
759 | inline void QOpenGLFunctions_1_4::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
760 | { |
761 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
762 | } |
763 | |
764 | inline void QOpenGLFunctions_1_4::glTexParameteri(GLenum target, GLenum pname, GLint param) |
765 | { |
766 | d_1_0_Core->f.TexParameteri(target, pname, param); |
767 | } |
768 | |
769 | inline void QOpenGLFunctions_1_4::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
770 | { |
771 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
772 | } |
773 | |
774 | inline void QOpenGLFunctions_1_4::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
775 | { |
776 | d_1_0_Core->f.TexParameterf(target, pname, param); |
777 | } |
778 | |
779 | inline void QOpenGLFunctions_1_4::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
780 | { |
781 | d_1_0_Core->f.Scissor(x, y, width, height); |
782 | } |
783 | |
784 | inline void QOpenGLFunctions_1_4::glPolygonMode(GLenum face, GLenum mode) |
785 | { |
786 | d_1_0_Core->f.PolygonMode(face, mode); |
787 | } |
788 | |
789 | inline void QOpenGLFunctions_1_4::glPointSize(GLfloat size) |
790 | { |
791 | d_1_0_Core->f.PointSize(size); |
792 | } |
793 | |
794 | inline void QOpenGLFunctions_1_4::glLineWidth(GLfloat width) |
795 | { |
796 | d_1_0_Core->f.LineWidth(width); |
797 | } |
798 | |
799 | inline void QOpenGLFunctions_1_4::glHint(GLenum target, GLenum mode) |
800 | { |
801 | d_1_0_Core->f.Hint(target, mode); |
802 | } |
803 | |
804 | inline void QOpenGLFunctions_1_4::glFrontFace(GLenum mode) |
805 | { |
806 | d_1_0_Core->f.FrontFace(mode); |
807 | } |
808 | |
809 | inline void QOpenGLFunctions_1_4::glCullFace(GLenum mode) |
810 | { |
811 | d_1_0_Core->f.CullFace(mode); |
812 | } |
813 | |
814 | |
815 | // OpenGL 1.1 core functions |
816 | inline void QOpenGLFunctions_1_4::glIndexubv(const GLubyte *c) |
817 | { |
818 | d_1_1_Deprecated->f.Indexubv(c); |
819 | } |
820 | |
821 | inline void QOpenGLFunctions_1_4::glIndexub(GLubyte c) |
822 | { |
823 | d_1_1_Deprecated->f.Indexub(c); |
824 | } |
825 | |
826 | inline GLboolean QOpenGLFunctions_1_4::glIsTexture(GLuint texture) |
827 | { |
828 | return d_1_1_Core->f.IsTexture(texture); |
829 | } |
830 | |
831 | inline void QOpenGLFunctions_1_4::glGenTextures(GLsizei n, GLuint *textures) |
832 | { |
833 | d_1_1_Core->f.GenTextures(n, textures); |
834 | } |
835 | |
836 | inline void QOpenGLFunctions_1_4::glDeleteTextures(GLsizei n, const GLuint *textures) |
837 | { |
838 | d_1_1_Core->f.DeleteTextures(n, textures); |
839 | } |
840 | |
841 | inline void QOpenGLFunctions_1_4::glBindTexture(GLenum target, GLuint texture) |
842 | { |
843 | d_1_1_Core->f.BindTexture(target, texture); |
844 | } |
845 | |
846 | inline void QOpenGLFunctions_1_4::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
847 | { |
848 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
849 | } |
850 | |
851 | inline void QOpenGLFunctions_1_4::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
852 | { |
853 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
854 | } |
855 | |
856 | inline void QOpenGLFunctions_1_4::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
857 | { |
858 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
859 | } |
860 | |
861 | inline void QOpenGLFunctions_1_4::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
862 | { |
863 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
864 | } |
865 | |
866 | inline void QOpenGLFunctions_1_4::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
867 | { |
868 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
869 | } |
870 | |
871 | inline void QOpenGLFunctions_1_4::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
872 | { |
873 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
874 | } |
875 | |
876 | inline void QOpenGLFunctions_1_4::glPolygonOffset(GLfloat factor, GLfloat units) |
877 | { |
878 | d_1_1_Core->f.PolygonOffset(factor, units); |
879 | } |
880 | |
881 | inline void QOpenGLFunctions_1_4::glGetPointerv(GLenum pname, GLvoid* *params) |
882 | { |
883 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
884 | } |
885 | |
886 | inline void QOpenGLFunctions_1_4::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
887 | { |
888 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
889 | } |
890 | |
891 | inline void QOpenGLFunctions_1_4::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
892 | { |
893 | d_1_1_Core->f.DrawArrays(mode, first, count); |
894 | } |
895 | |
896 | |
897 | // OpenGL 1.2 core functions |
898 | inline void QOpenGLFunctions_1_4::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
899 | { |
900 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
901 | } |
902 | |
903 | inline void QOpenGLFunctions_1_4::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
904 | { |
905 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
906 | } |
907 | |
908 | inline void QOpenGLFunctions_1_4::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
909 | { |
910 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
911 | } |
912 | |
913 | inline void QOpenGLFunctions_1_4::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
914 | { |
915 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
916 | } |
917 | |
918 | inline void QOpenGLFunctions_1_4::glBlendEquation(GLenum mode) |
919 | { |
920 | d_1_2_Core->f.BlendEquation(mode); |
921 | } |
922 | |
923 | inline void QOpenGLFunctions_1_4::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
924 | { |
925 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
926 | } |
927 | |
928 | |
929 | // OpenGL 1.3 core functions |
930 | inline void QOpenGLFunctions_1_4::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
931 | { |
932 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
933 | } |
934 | |
935 | inline void QOpenGLFunctions_1_4::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
936 | { |
937 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
938 | } |
939 | |
940 | inline void QOpenGLFunctions_1_4::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
941 | { |
942 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
943 | } |
944 | |
945 | inline void QOpenGLFunctions_1_4::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
946 | { |
947 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
948 | } |
949 | |
950 | inline void QOpenGLFunctions_1_4::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
951 | { |
952 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
953 | } |
954 | |
955 | inline void QOpenGLFunctions_1_4::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
956 | { |
957 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
958 | } |
959 | |
960 | inline void QOpenGLFunctions_1_4::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
961 | { |
962 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
963 | } |
964 | |
965 | inline void QOpenGLFunctions_1_4::glSampleCoverage(GLfloat value, GLboolean invert) |
966 | { |
967 | d_1_3_Core->f.SampleCoverage(value, invert); |
968 | } |
969 | |
970 | inline void QOpenGLFunctions_1_4::glActiveTexture(GLenum texture) |
971 | { |
972 | d_1_3_Core->f.ActiveTexture(texture); |
973 | } |
974 | |
975 | |
976 | // OpenGL 1.4 core functions |
977 | inline void QOpenGLFunctions_1_4::glPointParameteriv(GLenum pname, const GLint *params) |
978 | { |
979 | d_1_4_Core->f.PointParameteriv(pname, params); |
980 | } |
981 | |
982 | inline void QOpenGLFunctions_1_4::glPointParameteri(GLenum pname, GLint param) |
983 | { |
984 | d_1_4_Core->f.PointParameteri(pname, param); |
985 | } |
986 | |
987 | inline void QOpenGLFunctions_1_4::glPointParameterfv(GLenum pname, const GLfloat *params) |
988 | { |
989 | d_1_4_Core->f.PointParameterfv(pname, params); |
990 | } |
991 | |
992 | inline void QOpenGLFunctions_1_4::glPointParameterf(GLenum pname, GLfloat param) |
993 | { |
994 | d_1_4_Core->f.PointParameterf(pname, param); |
995 | } |
996 | |
997 | inline void QOpenGLFunctions_1_4::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
998 | { |
999 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
1000 | } |
1001 | |
1002 | inline void QOpenGLFunctions_1_4::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
1003 | { |
1004 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
1005 | } |
1006 | |
1007 | inline void QOpenGLFunctions_1_4::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
1008 | { |
1009 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1010 | } |
1011 | |
1012 | |
1013 | // OpenGL 1.0 deprecated functions |
1014 | inline void QOpenGLFunctions_1_4::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
1015 | { |
1016 | d_1_0_Deprecated->f.Translatef(x, y, z); |
1017 | } |
1018 | |
1019 | inline void QOpenGLFunctions_1_4::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
1020 | { |
1021 | d_1_0_Deprecated->f.Translated(x, y, z); |
1022 | } |
1023 | |
1024 | inline void QOpenGLFunctions_1_4::glScalef(GLfloat x, GLfloat y, GLfloat z) |
1025 | { |
1026 | d_1_0_Deprecated->f.Scalef(x, y, z); |
1027 | } |
1028 | |
1029 | inline void QOpenGLFunctions_1_4::glScaled(GLdouble x, GLdouble y, GLdouble z) |
1030 | { |
1031 | d_1_0_Deprecated->f.Scaled(x, y, z); |
1032 | } |
1033 | |
1034 | inline void QOpenGLFunctions_1_4::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
1035 | { |
1036 | d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
1037 | } |
1038 | |
1039 | inline void QOpenGLFunctions_1_4::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
1040 | { |
1041 | d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
1042 | } |
1043 | |
1044 | inline void QOpenGLFunctions_1_4::glPushMatrix() |
1045 | { |
1046 | d_1_0_Deprecated->f.PushMatrix(); |
1047 | } |
1048 | |
1049 | inline void QOpenGLFunctions_1_4::glPopMatrix() |
1050 | { |
1051 | d_1_0_Deprecated->f.PopMatrix(); |
1052 | } |
1053 | |
1054 | inline void QOpenGLFunctions_1_4::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
1055 | { |
1056 | d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
1057 | } |
1058 | |
1059 | inline void QOpenGLFunctions_1_4::glMultMatrixd(const GLdouble *m) |
1060 | { |
1061 | d_1_0_Deprecated->f.MultMatrixd(m); |
1062 | } |
1063 | |
1064 | inline void QOpenGLFunctions_1_4::glMultMatrixf(const GLfloat *m) |
1065 | { |
1066 | d_1_0_Deprecated->f.MultMatrixf(m); |
1067 | } |
1068 | |
1069 | inline void QOpenGLFunctions_1_4::glMatrixMode(GLenum mode) |
1070 | { |
1071 | d_1_0_Deprecated->f.MatrixMode(mode); |
1072 | } |
1073 | |
1074 | inline void QOpenGLFunctions_1_4::glLoadMatrixd(const GLdouble *m) |
1075 | { |
1076 | d_1_0_Deprecated->f.LoadMatrixd(m); |
1077 | } |
1078 | |
1079 | inline void QOpenGLFunctions_1_4::glLoadMatrixf(const GLfloat *m) |
1080 | { |
1081 | d_1_0_Deprecated->f.LoadMatrixf(m); |
1082 | } |
1083 | |
1084 | inline void QOpenGLFunctions_1_4::glLoadIdentity() |
1085 | { |
1086 | d_1_0_Deprecated->f.LoadIdentity(); |
1087 | } |
1088 | |
1089 | inline void QOpenGLFunctions_1_4::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
1090 | { |
1091 | d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
1092 | } |
1093 | |
1094 | inline GLboolean QOpenGLFunctions_1_4::glIsList(GLuint list) |
1095 | { |
1096 | return d_1_0_Deprecated->f.IsList(list); |
1097 | } |
1098 | |
1099 | inline void QOpenGLFunctions_1_4::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
1100 | { |
1101 | d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
1102 | } |
1103 | |
1104 | inline void QOpenGLFunctions_1_4::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
1105 | { |
1106 | d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
1107 | } |
1108 | |
1109 | inline void QOpenGLFunctions_1_4::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
1110 | { |
1111 | d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
1112 | } |
1113 | |
1114 | inline void QOpenGLFunctions_1_4::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
1115 | { |
1116 | d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
1117 | } |
1118 | |
1119 | inline void QOpenGLFunctions_1_4::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
1120 | { |
1121 | d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
1122 | } |
1123 | |
1124 | inline void QOpenGLFunctions_1_4::glGetPolygonStipple(GLubyte *mask) |
1125 | { |
1126 | d_1_0_Deprecated->f.GetPolygonStipple(mask); |
1127 | } |
1128 | |
1129 | inline void QOpenGLFunctions_1_4::glGetPixelMapusv(GLenum map, GLushort *values) |
1130 | { |
1131 | d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
1132 | } |
1133 | |
1134 | inline void QOpenGLFunctions_1_4::glGetPixelMapuiv(GLenum map, GLuint *values) |
1135 | { |
1136 | d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
1137 | } |
1138 | |
1139 | inline void QOpenGLFunctions_1_4::glGetPixelMapfv(GLenum map, GLfloat *values) |
1140 | { |
1141 | d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
1142 | } |
1143 | |
1144 | inline void QOpenGLFunctions_1_4::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
1145 | { |
1146 | d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
1147 | } |
1148 | |
1149 | inline void QOpenGLFunctions_1_4::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
1150 | { |
1151 | d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
1152 | } |
1153 | |
1154 | inline void QOpenGLFunctions_1_4::glGetMapiv(GLenum target, GLenum query, GLint *v) |
1155 | { |
1156 | d_1_0_Deprecated->f.GetMapiv(target, query, v); |
1157 | } |
1158 | |
1159 | inline void QOpenGLFunctions_1_4::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
1160 | { |
1161 | d_1_0_Deprecated->f.GetMapfv(target, query, v); |
1162 | } |
1163 | |
1164 | inline void QOpenGLFunctions_1_4::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
1165 | { |
1166 | d_1_0_Deprecated->f.GetMapdv(target, query, v); |
1167 | } |
1168 | |
1169 | inline void QOpenGLFunctions_1_4::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
1170 | { |
1171 | d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
1172 | } |
1173 | |
1174 | inline void QOpenGLFunctions_1_4::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
1175 | { |
1176 | d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
1177 | } |
1178 | |
1179 | inline void QOpenGLFunctions_1_4::glGetClipPlane(GLenum plane, GLdouble *equation) |
1180 | { |
1181 | d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
1182 | } |
1183 | |
1184 | inline void QOpenGLFunctions_1_4::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
1185 | { |
1186 | d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
1187 | } |
1188 | |
1189 | inline void QOpenGLFunctions_1_4::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
1190 | { |
1191 | d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
1192 | } |
1193 | |
1194 | inline void QOpenGLFunctions_1_4::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
1195 | { |
1196 | d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
1197 | } |
1198 | |
1199 | inline void QOpenGLFunctions_1_4::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
1200 | { |
1201 | d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
1202 | } |
1203 | |
1204 | inline void QOpenGLFunctions_1_4::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
1205 | { |
1206 | d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
1207 | } |
1208 | |
1209 | inline void QOpenGLFunctions_1_4::glPixelTransferi(GLenum pname, GLint param) |
1210 | { |
1211 | d_1_0_Deprecated->f.PixelTransferi(pname, param); |
1212 | } |
1213 | |
1214 | inline void QOpenGLFunctions_1_4::glPixelTransferf(GLenum pname, GLfloat param) |
1215 | { |
1216 | d_1_0_Deprecated->f.PixelTransferf(pname, param); |
1217 | } |
1218 | |
1219 | inline void QOpenGLFunctions_1_4::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
1220 | { |
1221 | d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
1222 | } |
1223 | |
1224 | inline void QOpenGLFunctions_1_4::glAlphaFunc(GLenum func, GLfloat ref) |
1225 | { |
1226 | d_1_0_Deprecated->f.AlphaFunc(func, ref); |
1227 | } |
1228 | |
1229 | inline void QOpenGLFunctions_1_4::glEvalPoint2(GLint i, GLint j) |
1230 | { |
1231 | d_1_0_Deprecated->f.EvalPoint2(i, j); |
1232 | } |
1233 | |
1234 | inline void QOpenGLFunctions_1_4::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
1235 | { |
1236 | d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
1237 | } |
1238 | |
1239 | inline void QOpenGLFunctions_1_4::glEvalPoint1(GLint i) |
1240 | { |
1241 | d_1_0_Deprecated->f.EvalPoint1(i); |
1242 | } |
1243 | |
1244 | inline void QOpenGLFunctions_1_4::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
1245 | { |
1246 | d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
1247 | } |
1248 | |
1249 | inline void QOpenGLFunctions_1_4::glEvalCoord2fv(const GLfloat *u) |
1250 | { |
1251 | d_1_0_Deprecated->f.EvalCoord2fv(u); |
1252 | } |
1253 | |
1254 | inline void QOpenGLFunctions_1_4::glEvalCoord2f(GLfloat u, GLfloat v) |
1255 | { |
1256 | d_1_0_Deprecated->f.EvalCoord2f(u, v); |
1257 | } |
1258 | |
1259 | inline void QOpenGLFunctions_1_4::glEvalCoord2dv(const GLdouble *u) |
1260 | { |
1261 | d_1_0_Deprecated->f.EvalCoord2dv(u); |
1262 | } |
1263 | |
1264 | inline void QOpenGLFunctions_1_4::glEvalCoord2d(GLdouble u, GLdouble v) |
1265 | { |
1266 | d_1_0_Deprecated->f.EvalCoord2d(u, v); |
1267 | } |
1268 | |
1269 | inline void QOpenGLFunctions_1_4::glEvalCoord1fv(const GLfloat *u) |
1270 | { |
1271 | d_1_0_Deprecated->f.EvalCoord1fv(u); |
1272 | } |
1273 | |
1274 | inline void QOpenGLFunctions_1_4::glEvalCoord1f(GLfloat u) |
1275 | { |
1276 | d_1_0_Deprecated->f.EvalCoord1f(u); |
1277 | } |
1278 | |
1279 | inline void QOpenGLFunctions_1_4::glEvalCoord1dv(const GLdouble *u) |
1280 | { |
1281 | d_1_0_Deprecated->f.EvalCoord1dv(u); |
1282 | } |
1283 | |
1284 | inline void QOpenGLFunctions_1_4::glEvalCoord1d(GLdouble u) |
1285 | { |
1286 | d_1_0_Deprecated->f.EvalCoord1d(u); |
1287 | } |
1288 | |
1289 | inline void QOpenGLFunctions_1_4::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
1290 | { |
1291 | d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
1292 | } |
1293 | |
1294 | inline void QOpenGLFunctions_1_4::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
1295 | { |
1296 | d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
1297 | } |
1298 | |
1299 | inline void QOpenGLFunctions_1_4::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
1300 | { |
1301 | d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
1302 | } |
1303 | |
1304 | inline void QOpenGLFunctions_1_4::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
1305 | { |
1306 | d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
1307 | } |
1308 | |
1309 | inline void QOpenGLFunctions_1_4::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
1310 | { |
1311 | d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1312 | } |
1313 | |
1314 | inline void QOpenGLFunctions_1_4::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
1315 | { |
1316 | d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1317 | } |
1318 | |
1319 | inline void QOpenGLFunctions_1_4::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
1320 | { |
1321 | d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
1322 | } |
1323 | |
1324 | inline void QOpenGLFunctions_1_4::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
1325 | { |
1326 | d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
1327 | } |
1328 | |
1329 | inline void QOpenGLFunctions_1_4::glPushAttrib(GLbitfield mask) |
1330 | { |
1331 | d_1_0_Deprecated->f.PushAttrib(mask); |
1332 | } |
1333 | |
1334 | inline void QOpenGLFunctions_1_4::glPopAttrib() |
1335 | { |
1336 | d_1_0_Deprecated->f.PopAttrib(); |
1337 | } |
1338 | |
1339 | inline void QOpenGLFunctions_1_4::glAccum(GLenum op, GLfloat value) |
1340 | { |
1341 | d_1_0_Deprecated->f.Accum(op, value); |
1342 | } |
1343 | |
1344 | inline void QOpenGLFunctions_1_4::glIndexMask(GLuint mask) |
1345 | { |
1346 | d_1_0_Deprecated->f.IndexMask(mask); |
1347 | } |
1348 | |
1349 | inline void QOpenGLFunctions_1_4::glClearIndex(GLfloat c) |
1350 | { |
1351 | d_1_0_Deprecated->f.ClearIndex(c); |
1352 | } |
1353 | |
1354 | inline void QOpenGLFunctions_1_4::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1355 | { |
1356 | d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
1357 | } |
1358 | |
1359 | inline void QOpenGLFunctions_1_4::glPushName(GLuint name) |
1360 | { |
1361 | d_1_0_Deprecated->f.PushName(name); |
1362 | } |
1363 | |
1364 | inline void QOpenGLFunctions_1_4::glPopName() |
1365 | { |
1366 | d_1_0_Deprecated->f.PopName(); |
1367 | } |
1368 | |
1369 | inline void QOpenGLFunctions_1_4::glPassThrough(GLfloat token) |
1370 | { |
1371 | d_1_0_Deprecated->f.PassThrough(token); |
1372 | } |
1373 | |
1374 | inline void QOpenGLFunctions_1_4::glLoadName(GLuint name) |
1375 | { |
1376 | d_1_0_Deprecated->f.LoadName(name); |
1377 | } |
1378 | |
1379 | inline void QOpenGLFunctions_1_4::glInitNames() |
1380 | { |
1381 | d_1_0_Deprecated->f.InitNames(); |
1382 | } |
1383 | |
1384 | inline GLint QOpenGLFunctions_1_4::glRenderMode(GLenum mode) |
1385 | { |
1386 | return d_1_0_Deprecated->f.RenderMode(mode); |
1387 | } |
1388 | |
1389 | inline void QOpenGLFunctions_1_4::glSelectBuffer(GLsizei size, GLuint *buffer) |
1390 | { |
1391 | d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
1392 | } |
1393 | |
1394 | inline void QOpenGLFunctions_1_4::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
1395 | { |
1396 | d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
1397 | } |
1398 | |
1399 | inline void QOpenGLFunctions_1_4::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
1400 | { |
1401 | d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
1402 | } |
1403 | |
1404 | inline void QOpenGLFunctions_1_4::glTexGeni(GLenum coord, GLenum pname, GLint param) |
1405 | { |
1406 | d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
1407 | } |
1408 | |
1409 | inline void QOpenGLFunctions_1_4::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
1410 | { |
1411 | d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
1412 | } |
1413 | |
1414 | inline void QOpenGLFunctions_1_4::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
1415 | { |
1416 | d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
1417 | } |
1418 | |
1419 | inline void QOpenGLFunctions_1_4::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
1420 | { |
1421 | d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
1422 | } |
1423 | |
1424 | inline void QOpenGLFunctions_1_4::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
1425 | { |
1426 | d_1_0_Deprecated->f.TexGend(coord, pname, param); |
1427 | } |
1428 | |
1429 | inline void QOpenGLFunctions_1_4::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
1430 | { |
1431 | d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
1432 | } |
1433 | |
1434 | inline void QOpenGLFunctions_1_4::glTexEnvi(GLenum target, GLenum pname, GLint param) |
1435 | { |
1436 | d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
1437 | } |
1438 | |
1439 | inline void QOpenGLFunctions_1_4::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
1440 | { |
1441 | d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
1442 | } |
1443 | |
1444 | inline void QOpenGLFunctions_1_4::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
1445 | { |
1446 | d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
1447 | } |
1448 | |
1449 | inline void QOpenGLFunctions_1_4::glShadeModel(GLenum mode) |
1450 | { |
1451 | d_1_0_Deprecated->f.ShadeModel(mode); |
1452 | } |
1453 | |
1454 | inline void QOpenGLFunctions_1_4::glPolygonStipple(const GLubyte *mask) |
1455 | { |
1456 | d_1_0_Deprecated->f.PolygonStipple(mask); |
1457 | } |
1458 | |
1459 | inline void QOpenGLFunctions_1_4::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
1460 | { |
1461 | d_1_0_Deprecated->f.Materialiv(face, pname, params); |
1462 | } |
1463 | |
1464 | inline void QOpenGLFunctions_1_4::glMateriali(GLenum face, GLenum pname, GLint param) |
1465 | { |
1466 | d_1_0_Deprecated->f.Materiali(face, pname, param); |
1467 | } |
1468 | |
1469 | inline void QOpenGLFunctions_1_4::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
1470 | { |
1471 | d_1_0_Deprecated->f.Materialfv(face, pname, params); |
1472 | } |
1473 | |
1474 | inline void QOpenGLFunctions_1_4::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
1475 | { |
1476 | d_1_0_Deprecated->f.Materialf(face, pname, param); |
1477 | } |
1478 | |
1479 | inline void QOpenGLFunctions_1_4::glLineStipple(GLint factor, GLushort pattern) |
1480 | { |
1481 | d_1_0_Deprecated->f.LineStipple(factor, pattern); |
1482 | } |
1483 | |
1484 | inline void QOpenGLFunctions_1_4::glLightModeliv(GLenum pname, const GLint *params) |
1485 | { |
1486 | d_1_0_Deprecated->f.LightModeliv(pname, params); |
1487 | } |
1488 | |
1489 | inline void QOpenGLFunctions_1_4::glLightModeli(GLenum pname, GLint param) |
1490 | { |
1491 | d_1_0_Deprecated->f.LightModeli(pname, param); |
1492 | } |
1493 | |
1494 | inline void QOpenGLFunctions_1_4::glLightModelfv(GLenum pname, const GLfloat *params) |
1495 | { |
1496 | d_1_0_Deprecated->f.LightModelfv(pname, params); |
1497 | } |
1498 | |
1499 | inline void QOpenGLFunctions_1_4::glLightModelf(GLenum pname, GLfloat param) |
1500 | { |
1501 | d_1_0_Deprecated->f.LightModelf(pname, param); |
1502 | } |
1503 | |
1504 | inline void QOpenGLFunctions_1_4::glLightiv(GLenum light, GLenum pname, const GLint *params) |
1505 | { |
1506 | d_1_0_Deprecated->f.Lightiv(light, pname, params); |
1507 | } |
1508 | |
1509 | inline void QOpenGLFunctions_1_4::glLighti(GLenum light, GLenum pname, GLint param) |
1510 | { |
1511 | d_1_0_Deprecated->f.Lighti(light, pname, param); |
1512 | } |
1513 | |
1514 | inline void QOpenGLFunctions_1_4::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
1515 | { |
1516 | d_1_0_Deprecated->f.Lightfv(light, pname, params); |
1517 | } |
1518 | |
1519 | inline void QOpenGLFunctions_1_4::glLightf(GLenum light, GLenum pname, GLfloat param) |
1520 | { |
1521 | d_1_0_Deprecated->f.Lightf(light, pname, param); |
1522 | } |
1523 | |
1524 | inline void QOpenGLFunctions_1_4::glFogiv(GLenum pname, const GLint *params) |
1525 | { |
1526 | d_1_0_Deprecated->f.Fogiv(pname, params); |
1527 | } |
1528 | |
1529 | inline void QOpenGLFunctions_1_4::glFogi(GLenum pname, GLint param) |
1530 | { |
1531 | d_1_0_Deprecated->f.Fogi(pname, param); |
1532 | } |
1533 | |
1534 | inline void QOpenGLFunctions_1_4::glFogfv(GLenum pname, const GLfloat *params) |
1535 | { |
1536 | d_1_0_Deprecated->f.Fogfv(pname, params); |
1537 | } |
1538 | |
1539 | inline void QOpenGLFunctions_1_4::glFogf(GLenum pname, GLfloat param) |
1540 | { |
1541 | d_1_0_Deprecated->f.Fogf(pname, param); |
1542 | } |
1543 | |
1544 | inline void QOpenGLFunctions_1_4::glColorMaterial(GLenum face, GLenum mode) |
1545 | { |
1546 | |
---|