1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtGui module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_2_0_H |
51 | #define QOPENGLVERSIONFUNCTIONS_2_0_H |
52 | |
53 | #include <QtGui/qtguiglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
56 | |
57 | #include <QtGui/QOpenGLVersionFunctions> |
58 | #include <QtGui/qopenglcontext.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class Q_GUI_EXPORT QOpenGLFunctions_2_0 : public QAbstractOpenGLFunctions |
63 | { |
64 | public: |
65 | QOpenGLFunctions_2_0(); |
66 | ~QOpenGLFunctions_2_0(); |
67 | |
68 | bool initializeOpenGLFunctions() override; |
69 | |
70 | // OpenGL 1.0 core functions |
71 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
72 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
73 | GLboolean glIsEnabled(GLenum cap); |
74 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
75 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
76 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
77 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
78 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
79 | const GLubyte * glGetString(GLenum name); |
80 | void glGetIntegerv(GLenum pname, GLint *params); |
81 | void glGetFloatv(GLenum pname, GLfloat *params); |
82 | GLenum glGetError(); |
83 | void glGetDoublev(GLenum pname, GLdouble *params); |
84 | void glGetBooleanv(GLenum pname, GLboolean *params); |
85 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
86 | void glReadBuffer(GLenum mode); |
87 | void glPixelStorei(GLenum pname, GLint param); |
88 | void glPixelStoref(GLenum pname, GLfloat param); |
89 | void glDepthFunc(GLenum func); |
90 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
91 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
92 | void glLogicOp(GLenum opcode); |
93 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
94 | void glFlush(); |
95 | void glFinish(); |
96 | void glEnable(GLenum cap); |
97 | void glDisable(GLenum cap); |
98 | void glDepthMask(GLboolean flag); |
99 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
100 | void glStencilMask(GLuint mask); |
101 | void glClearDepth(GLdouble depth); |
102 | void glClearStencil(GLint s); |
103 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
104 | void glClear(GLbitfield mask); |
105 | void glDrawBuffer(GLenum mode); |
106 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
107 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
109 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
110 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
111 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
112 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
113 | void glPolygonMode(GLenum face, GLenum mode); |
114 | void glPointSize(GLfloat size); |
115 | void glLineWidth(GLfloat width); |
116 | void glHint(GLenum target, GLenum mode); |
117 | void glFrontFace(GLenum mode); |
118 | void glCullFace(GLenum mode); |
119 | |
120 | // OpenGL 1.1 core functions |
121 | void glIndexubv(const GLubyte *c); |
122 | void glIndexub(GLubyte c); |
123 | GLboolean glIsTexture(GLuint texture); |
124 | void glGenTextures(GLsizei n, GLuint *textures); |
125 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
126 | void glBindTexture(GLenum target, GLuint texture); |
127 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
128 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
130 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
131 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
132 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
133 | void glPolygonOffset(GLfloat factor, GLfloat units); |
134 | void glGetPointerv(GLenum pname, GLvoid* *params); |
135 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
136 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
137 | |
138 | // OpenGL 1.2 core functions |
139 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
140 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
141 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
143 | void glBlendEquation(GLenum mode); |
144 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
145 | |
146 | // OpenGL 1.3 core functions |
147 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
148 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
149 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glSampleCoverage(GLfloat value, GLboolean invert); |
155 | void glActiveTexture(GLenum texture); |
156 | |
157 | // OpenGL 1.4 core functions |
158 | void glPointParameteriv(GLenum pname, const GLint *params); |
159 | void glPointParameteri(GLenum pname, GLint param); |
160 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
161 | void glPointParameterf(GLenum pname, GLfloat param); |
162 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
163 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
164 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
165 | |
166 | // OpenGL 1.5 core functions |
167 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
168 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
169 | GLboolean glUnmapBuffer(GLenum target); |
170 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
171 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
172 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
173 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
174 | GLboolean glIsBuffer(GLuint buffer); |
175 | void glGenBuffers(GLsizei n, GLuint *buffers); |
176 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
177 | void glBindBuffer(GLenum target, GLuint buffer); |
178 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
179 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
180 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
181 | void glEndQuery(GLenum target); |
182 | void glBeginQuery(GLenum target, GLuint id); |
183 | GLboolean glIsQuery(GLuint id); |
184 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
185 | void glGenQueries(GLsizei n, GLuint *ids); |
186 | |
187 | // OpenGL 2.0 core functions |
188 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
189 | void glValidateProgram(GLuint program); |
190 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
191 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
192 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
193 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
194 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
195 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
196 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
197 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
198 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
199 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
200 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
201 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
202 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
203 | void glUniform2i(GLint location, GLint v0, GLint v1); |
204 | void glUniform1i(GLint location, GLint v0); |
205 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
206 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
207 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
208 | void glUniform1f(GLint location, GLfloat v0); |
209 | void glUseProgram(GLuint program); |
210 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
211 | void glLinkProgram(GLuint program); |
212 | GLboolean glIsShader(GLuint shader); |
213 | GLboolean glIsProgram(GLuint program); |
214 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
215 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
216 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
217 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
218 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
219 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
220 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
221 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
222 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
223 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
224 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
225 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
226 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
227 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
228 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
229 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
230 | void glEnableVertexAttribArray(GLuint index); |
231 | void glDisableVertexAttribArray(GLuint index); |
232 | void glDetachShader(GLuint program, GLuint shader); |
233 | void glDeleteShader(GLuint shader); |
234 | void glDeleteProgram(GLuint program); |
235 | GLuint glCreateShader(GLenum type); |
236 | GLuint glCreateProgram(); |
237 | void glCompileShader(GLuint shader); |
238 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
239 | void glAttachShader(GLuint program, GLuint shader); |
240 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
241 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
242 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
243 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
244 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
245 | |
246 | // OpenGL 1.0 deprecated functions |
247 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
248 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
249 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
250 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
251 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
252 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
253 | void glPushMatrix(); |
254 | void glPopMatrix(); |
255 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
256 | void glMultMatrixd(const GLdouble *m); |
257 | void glMultMatrixf(const GLfloat *m); |
258 | void glMatrixMode(GLenum mode); |
259 | void glLoadMatrixd(const GLdouble *m); |
260 | void glLoadMatrixf(const GLfloat *m); |
261 | void glLoadIdentity(); |
262 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
263 | GLboolean glIsList(GLuint list); |
264 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
265 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
266 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
267 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
268 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
269 | void glGetPolygonStipple(GLubyte *mask); |
270 | void glGetPixelMapusv(GLenum map, GLushort *values); |
271 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
272 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
273 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
274 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
275 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
276 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
277 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
278 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
279 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
280 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
281 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
282 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
283 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
284 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
285 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
286 | void glPixelTransferi(GLenum pname, GLint param); |
287 | void glPixelTransferf(GLenum pname, GLfloat param); |
288 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
289 | void glAlphaFunc(GLenum func, GLfloat ref); |
290 | void glEvalPoint2(GLint i, GLint j); |
291 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
292 | void glEvalPoint1(GLint i); |
293 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
294 | void glEvalCoord2fv(const GLfloat *u); |
295 | void glEvalCoord2f(GLfloat u, GLfloat v); |
296 | void glEvalCoord2dv(const GLdouble *u); |
297 | void glEvalCoord2d(GLdouble u, GLdouble v); |
298 | void glEvalCoord1fv(const GLfloat *u); |
299 | void glEvalCoord1f(GLfloat u); |
300 | void glEvalCoord1dv(const GLdouble *u); |
301 | void glEvalCoord1d(GLdouble u); |
302 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
303 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
304 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
305 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
306 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
307 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
308 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
309 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
310 | void glPushAttrib(GLbitfield mask); |
311 | void glPopAttrib(); |
312 | void glAccum(GLenum op, GLfloat value); |
313 | void glIndexMask(GLuint mask); |
314 | void glClearIndex(GLfloat c); |
315 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
316 | void glPushName(GLuint name); |
317 | void glPopName(); |
318 | void glPassThrough(GLfloat token); |
319 | void glLoadName(GLuint name); |
320 | void glInitNames(); |
321 | GLint glRenderMode(GLenum mode); |
322 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
323 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
324 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
325 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
326 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
327 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
328 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
329 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
330 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
331 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
332 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
333 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
334 | void glShadeModel(GLenum mode); |
335 | void glPolygonStipple(const GLubyte *mask); |
336 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
337 | void glMateriali(GLenum face, GLenum pname, GLint param); |
338 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
339 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
340 | void glLineStipple(GLint factor, GLushort pattern); |
341 | void glLightModeliv(GLenum pname, const GLint *params); |
342 | void glLightModeli(GLenum pname, GLint param); |
343 | void glLightModelfv(GLenum pname, const GLfloat *params); |
344 | void glLightModelf(GLenum pname, GLfloat param); |
345 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
346 | void glLighti(GLenum light, GLenum pname, GLint param); |
347 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
348 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
349 | void glFogiv(GLenum pname, const GLint *params); |
350 | void glFogi(GLenum pname, GLint param); |
351 | void glFogfv(GLenum pname, const GLfloat *params); |
352 | void glFogf(GLenum pname, GLfloat param); |
353 | void glColorMaterial(GLenum face, GLenum mode); |
354 | void glClipPlane(GLenum plane, const GLdouble *equation); |
355 | void glVertex4sv(const GLshort *v); |
356 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
357 | void glVertex4iv(const GLint *v); |
358 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
359 | void glVertex4fv(const GLfloat *v); |
360 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
361 | void glVertex4dv(const GLdouble *v); |
362 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
363 | void glVertex3sv(const GLshort *v); |
364 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
365 | void glVertex3iv(const GLint *v); |
366 | void glVertex3i(GLint x, GLint y, GLint z); |
367 | void glVertex3fv(const GLfloat *v); |
368 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
369 | void glVertex3dv(const GLdouble *v); |
370 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
371 | void glVertex2sv(const GLshort *v); |
372 | void glVertex2s(GLshort x, GLshort y); |
373 | void glVertex2iv(const GLint *v); |
374 | void glVertex2i(GLint x, GLint y); |
375 | void glVertex2fv(const GLfloat *v); |
376 | void glVertex2f(GLfloat x, GLfloat y); |
377 | void glVertex2dv(const GLdouble *v); |
378 | void glVertex2d(GLdouble x, GLdouble y); |
379 | void glTexCoord4sv(const GLshort *v); |
380 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
381 | void glTexCoord4iv(const GLint *v); |
382 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
383 | void glTexCoord4fv(const GLfloat *v); |
384 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
385 | void glTexCoord4dv(const GLdouble *v); |
386 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
387 | void glTexCoord3sv(const GLshort *v); |
388 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
389 | void glTexCoord3iv(const GLint *v); |
390 | void glTexCoord3i(GLint s, GLint t, GLint r); |
391 | void glTexCoord3fv(const GLfloat *v); |
392 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
393 | void glTexCoord3dv(const GLdouble *v); |
394 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
395 | void glTexCoord2sv(const GLshort *v); |
396 | void glTexCoord2s(GLshort s, GLshort t); |
397 | void glTexCoord2iv(const GLint *v); |
398 | void glTexCoord2i(GLint s, GLint t); |
399 | void glTexCoord2fv(const GLfloat *v); |
400 | void glTexCoord2f(GLfloat s, GLfloat t); |
401 | void glTexCoord2dv(const GLdouble *v); |
402 | void glTexCoord2d(GLdouble s, GLdouble t); |
403 | void glTexCoord1sv(const GLshort *v); |
404 | void glTexCoord1s(GLshort s); |
405 | void glTexCoord1iv(const GLint *v); |
406 | void glTexCoord1i(GLint s); |
407 | void glTexCoord1fv(const GLfloat *v); |
408 | void glTexCoord1f(GLfloat s); |
409 | void glTexCoord1dv(const GLdouble *v); |
410 | void glTexCoord1d(GLdouble s); |
411 | void glRectsv(const GLshort *v1, const GLshort *v2); |
412 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
413 | void glRectiv(const GLint *v1, const GLint *v2); |
414 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
415 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
416 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
417 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
418 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
419 | void glRasterPos4sv(const GLshort *v); |
420 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
421 | void glRasterPos4iv(const GLint *v); |
422 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
423 | void glRasterPos4fv(const GLfloat *v); |
424 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
425 | void glRasterPos4dv(const GLdouble *v); |
426 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
427 | void glRasterPos3sv(const GLshort *v); |
428 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
429 | void glRasterPos3iv(const GLint *v); |
430 | void glRasterPos3i(GLint x, GLint y, GLint z); |
431 | void glRasterPos3fv(const GLfloat *v); |
432 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
433 | void glRasterPos3dv(const GLdouble *v); |
434 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
435 | void glRasterPos2sv(const GLshort *v); |
436 | void glRasterPos2s(GLshort x, GLshort y); |
437 | void glRasterPos2iv(const GLint *v); |
438 | void glRasterPos2i(GLint x, GLint y); |
439 | void glRasterPos2fv(const GLfloat *v); |
440 | void glRasterPos2f(GLfloat x, GLfloat y); |
441 | void glRasterPos2dv(const GLdouble *v); |
442 | void glRasterPos2d(GLdouble x, GLdouble y); |
443 | void glNormal3sv(const GLshort *v); |
444 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
445 | void glNormal3iv(const GLint *v); |
446 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
447 | void glNormal3fv(const GLfloat *v); |
448 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
449 | void glNormal3dv(const GLdouble *v); |
450 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
451 | void glNormal3bv(const GLbyte *v); |
452 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
453 | void glIndexsv(const GLshort *c); |
454 | void glIndexs(GLshort c); |
455 | void glIndexiv(const GLint *c); |
456 | void glIndexi(GLint c); |
457 | void glIndexfv(const GLfloat *c); |
458 | void glIndexf(GLfloat c); |
459 | void glIndexdv(const GLdouble *c); |
460 | void glIndexd(GLdouble c); |
461 | void glEnd(); |
462 | void glEdgeFlagv(const GLboolean *flag); |
463 | void glEdgeFlag(GLboolean flag); |
464 | void glColor4usv(const GLushort *v); |
465 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
466 | void glColor4uiv(const GLuint *v); |
467 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
468 | void glColor4ubv(const GLubyte *v); |
469 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
470 | void glColor4sv(const GLshort *v); |
471 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
472 | void glColor4iv(const GLint *v); |
473 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
474 | void glColor4fv(const GLfloat *v); |
475 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
476 | void glColor4dv(const GLdouble *v); |
477 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
478 | void glColor4bv(const GLbyte *v); |
479 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
480 | void glColor3usv(const GLushort *v); |
481 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
482 | void glColor3uiv(const GLuint *v); |
483 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
484 | void glColor3ubv(const GLubyte *v); |
485 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
486 | void glColor3sv(const GLshort *v); |
487 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
488 | void glColor3iv(const GLint *v); |
489 | void glColor3i(GLint red, GLint green, GLint blue); |
490 | void glColor3fv(const GLfloat *v); |
491 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
492 | void glColor3dv(const GLdouble *v); |
493 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
494 | void glColor3bv(const GLbyte *v); |
495 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
496 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
497 | void glBegin(GLenum mode); |
498 | void glListBase(GLuint base); |
499 | GLuint glGenLists(GLsizei range); |
500 | void glDeleteLists(GLuint list, GLsizei range); |
501 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
502 | void glCallList(GLuint list); |
503 | void glEndList(); |
504 | void glNewList(GLuint list, GLenum mode); |
505 | |
506 | // OpenGL 1.1 deprecated functions |
507 | void glPushClientAttrib(GLbitfield mask); |
508 | void glPopClientAttrib(); |
509 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
510 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
511 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
512 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
513 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
514 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
515 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
516 | void glEnableClientState(GLenum array); |
517 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
518 | void glDisableClientState(GLenum array); |
519 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
520 | void glArrayElement(GLint i); |
521 | |
522 | // OpenGL 1.2 deprecated functions |
523 | void glResetMinmax(GLenum target); |
524 | void glResetHistogram(GLenum target); |
525 | void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
526 | void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
527 | void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
528 | void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
529 | void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
530 | void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
531 | void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
532 | void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
533 | void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
534 | void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
535 | void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
536 | void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
537 | void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
538 | void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
539 | void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
540 | void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
541 | void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
542 | void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
543 | void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
544 | void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
545 | void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
546 | void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
547 | void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
548 | void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
549 | void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
550 | void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
551 | void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
552 | void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
553 | void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
554 | void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
555 | |
556 | // OpenGL 1.3 deprecated functions |
557 | void glMultTransposeMatrixd(const GLdouble *m); |
558 | void glMultTransposeMatrixf(const GLfloat *m); |
559 | void glLoadTransposeMatrixd(const GLdouble *m); |
560 | void glLoadTransposeMatrixf(const GLfloat *m); |
561 | void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
562 | void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
563 | void glMultiTexCoord4iv(GLenum target, const GLint *v); |
564 | void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
565 | void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
566 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
567 | void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
568 | void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
569 | void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
570 | void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
571 | void glMultiTexCoord3iv(GLenum target, const GLint *v); |
572 | void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
573 | void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
574 | void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
575 | void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
576 | void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
577 | void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
578 | void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
579 | void glMultiTexCoord2iv(GLenum target, const GLint *v); |
580 | void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
581 | void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
582 | void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
583 | void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
584 | void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
585 | void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
586 | void glMultiTexCoord1s(GLenum target, GLshort s); |
587 | void glMultiTexCoord1iv(GLenum target, const GLint *v); |
588 | void glMultiTexCoord1i(GLenum target, GLint s); |
589 | void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
590 | void glMultiTexCoord1f(GLenum target, GLfloat s); |
591 | void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
592 | void glMultiTexCoord1d(GLenum target, GLdouble s); |
593 | void glClientActiveTexture(GLenum texture); |
594 | |
595 | // OpenGL 1.4 deprecated functions |
596 | void glWindowPos3sv(const GLshort *v); |
597 | void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
598 | void glWindowPos3iv(const GLint *v); |
599 | void glWindowPos3i(GLint x, GLint y, GLint z); |
600 | void glWindowPos3fv(const GLfloat *v); |
601 | void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
602 | void glWindowPos3dv(const GLdouble *v); |
603 | void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
604 | void glWindowPos2sv(const GLshort *v); |
605 | void glWindowPos2s(GLshort x, GLshort y); |
606 | void glWindowPos2iv(const GLint *v); |
607 | void glWindowPos2i(GLint x, GLint y); |
608 | void glWindowPos2fv(const GLfloat *v); |
609 | void glWindowPos2f(GLfloat x, GLfloat y); |
610 | void glWindowPos2dv(const GLdouble *v); |
611 | void glWindowPos2d(GLdouble x, GLdouble y); |
612 | void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
613 | void glSecondaryColor3usv(const GLushort *v); |
614 | void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
615 | void glSecondaryColor3uiv(const GLuint *v); |
616 | void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
617 | void glSecondaryColor3ubv(const GLubyte *v); |
618 | void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
619 | void glSecondaryColor3sv(const GLshort *v); |
620 | void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
621 | void glSecondaryColor3iv(const GLint *v); |
622 | void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
623 | void glSecondaryColor3fv(const GLfloat *v); |
624 | void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
625 | void glSecondaryColor3dv(const GLdouble *v); |
626 | void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
627 | void glSecondaryColor3bv(const GLbyte *v); |
628 | void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
629 | void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
630 | void glFogCoorddv(const GLdouble *coord); |
631 | void glFogCoordd(GLdouble coord); |
632 | void glFogCoordfv(const GLfloat *coord); |
633 | void glFogCoordf(GLfloat coord); |
634 | |
635 | // OpenGL 1.5 deprecated functions |
636 | |
637 | // OpenGL 2.0 deprecated functions |
638 | void glVertexAttrib4usv(GLuint index, const GLushort *v); |
639 | void glVertexAttrib4uiv(GLuint index, const GLuint *v); |
640 | void glVertexAttrib4ubv(GLuint index, const GLubyte *v); |
641 | void glVertexAttrib4sv(GLuint index, const GLshort *v); |
642 | void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
643 | void glVertexAttrib4iv(GLuint index, const GLint *v); |
644 | void glVertexAttrib4fv(GLuint index, const GLfloat *v); |
645 | void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
646 | void glVertexAttrib4dv(GLuint index, const GLdouble *v); |
647 | void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
648 | void glVertexAttrib4bv(GLuint index, const GLbyte *v); |
649 | void glVertexAttrib4Nusv(GLuint index, const GLushort *v); |
650 | void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); |
651 | void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); |
652 | void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
653 | void glVertexAttrib4Nsv(GLuint index, const GLshort *v); |
654 | void glVertexAttrib4Niv(GLuint index, const GLint *v); |
655 | void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); |
656 | void glVertexAttrib3sv(GLuint index, const GLshort *v); |
657 | void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); |
658 | void glVertexAttrib3fv(GLuint index, const GLfloat *v); |
659 | void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
660 | void glVertexAttrib3dv(GLuint index, const GLdouble *v); |
661 | void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
662 | void glVertexAttrib2sv(GLuint index, const GLshort *v); |
663 | void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); |
664 | void glVertexAttrib2fv(GLuint index, const GLfloat *v); |
665 | void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); |
666 | void glVertexAttrib2dv(GLuint index, const GLdouble *v); |
667 | void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); |
668 | void glVertexAttrib1sv(GLuint index, const GLshort *v); |
669 | void glVertexAttrib1s(GLuint index, GLshort x); |
670 | void glVertexAttrib1fv(GLuint index, const GLfloat *v); |
671 | void glVertexAttrib1f(GLuint index, GLfloat x); |
672 | void glVertexAttrib1dv(GLuint index, const GLdouble *v); |
673 | void glVertexAttrib1d(GLuint index, GLdouble x); |
674 | |
675 | private: |
676 | friend class QOpenGLContext; |
677 | |
678 | static bool isContextCompatible(QOpenGLContext *context); |
679 | static QOpenGLVersionProfile versionProfile(); |
680 | |
681 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
682 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
683 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
684 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
685 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
686 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
687 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
688 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
689 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
690 | QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
691 | QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
692 | QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; |
693 | void *m_reserved_2_0_Deprecated; // To maintain BC |
694 | }; |
695 | |
696 | // OpenGL 1.0 core functions |
697 | inline void QOpenGLFunctions_2_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
698 | { |
699 | d_1_0_Core->f.Viewport(x, y, width, height); |
700 | } |
701 | |
702 | inline void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal) |
703 | { |
704 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
705 | } |
706 | |
707 | inline GLboolean QOpenGLFunctions_2_0::glIsEnabled(GLenum cap) |
708 | { |
709 | return d_1_0_Core->f.IsEnabled(cap); |
710 | } |
711 | |
712 | inline void QOpenGLFunctions_2_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
713 | { |
714 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
715 | } |
716 | |
717 | inline void QOpenGLFunctions_2_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
718 | { |
719 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
720 | } |
721 | |
722 | inline void QOpenGLFunctions_2_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
723 | { |
724 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
725 | } |
726 | |
727 | inline void QOpenGLFunctions_2_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
728 | { |
729 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
730 | } |
731 | |
732 | inline void QOpenGLFunctions_2_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
733 | { |
734 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
735 | } |
736 | |
737 | inline const GLubyte * QOpenGLFunctions_2_0::glGetString(GLenum name) |
738 | { |
739 | return d_1_0_Core->f.GetString(name); |
740 | } |
741 | |
742 | inline void QOpenGLFunctions_2_0::glGetIntegerv(GLenum pname, GLint *params) |
743 | { |
744 | d_1_0_Core->f.GetIntegerv(pname, params); |
745 | } |
746 | |
747 | inline void QOpenGLFunctions_2_0::glGetFloatv(GLenum pname, GLfloat *params) |
748 | { |
749 | d_1_0_Core->f.GetFloatv(pname, params); |
750 | } |
751 | |
752 | inline GLenum QOpenGLFunctions_2_0::glGetError() |
753 | { |
754 | return d_1_0_Core->f.GetError(); |
755 | } |
756 | |
757 | inline void QOpenGLFunctions_2_0::glGetDoublev(GLenum pname, GLdouble *params) |
758 | { |
759 | d_1_0_Core->f.GetDoublev(pname, params); |
760 | } |
761 | |
762 | inline void QOpenGLFunctions_2_0::glGetBooleanv(GLenum pname, GLboolean *params) |
763 | { |
764 | d_1_0_Core->f.GetBooleanv(pname, params); |
765 | } |
766 | |
767 | inline void QOpenGLFunctions_2_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
768 | { |
769 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
770 | } |
771 | |
772 | inline void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode) |
773 | { |
774 | d_1_0_Core->f.ReadBuffer(mode); |
775 | } |
776 | |
777 | inline void QOpenGLFunctions_2_0::glPixelStorei(GLenum pname, GLint param) |
778 | { |
779 | d_1_0_Core->f.PixelStorei(pname, param); |
780 | } |
781 | |
782 | inline void QOpenGLFunctions_2_0::glPixelStoref(GLenum pname, GLfloat param) |
783 | { |
784 | d_1_0_Core->f.PixelStoref(pname, param); |
785 | } |
786 | |
787 | inline void QOpenGLFunctions_2_0::glDepthFunc(GLenum func) |
788 | { |
789 | d_1_0_Core->f.DepthFunc(func); |
790 | } |
791 | |
792 | inline void QOpenGLFunctions_2_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
793 | { |
794 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
795 | } |
796 | |
797 | inline void QOpenGLFunctions_2_0::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
798 | { |
799 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
800 | } |
801 | |
802 | inline void QOpenGLFunctions_2_0::glLogicOp(GLenum opcode) |
803 | { |
804 | d_1_0_Core->f.LogicOp(opcode); |
805 | } |
806 | |
807 | inline void QOpenGLFunctions_2_0::glBlendFunc(GLenum sfactor, GLenum dfactor) |
808 | { |
809 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
810 | } |
811 | |
812 | inline void QOpenGLFunctions_2_0::glFlush() |
813 | { |
814 | d_1_0_Core->f.Flush(); |
815 | } |
816 | |
817 | inline void QOpenGLFunctions_2_0::glFinish() |
818 | { |
819 | d_1_0_Core->f.Finish(); |
820 | } |
821 | |
822 | inline void QOpenGLFunctions_2_0::glEnable(GLenum cap) |
823 | { |
824 | d_1_0_Core->f.Enable(cap); |
825 | } |
826 | |
827 | inline void QOpenGLFunctions_2_0::glDisable(GLenum cap) |
828 | { |
829 | d_1_0_Core->f.Disable(cap); |
830 | } |
831 | |
832 | inline void QOpenGLFunctions_2_0::glDepthMask(GLboolean flag) |
833 | { |
834 | d_1_0_Core->f.DepthMask(flag); |
835 | } |
836 | |
837 | inline void QOpenGLFunctions_2_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
838 | { |
839 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
840 | } |
841 | |
842 | inline void QOpenGLFunctions_2_0::glStencilMask(GLuint mask) |
843 | { |
844 | d_1_0_Core->f.StencilMask(mask); |
845 | } |
846 | |
847 | inline void QOpenGLFunctions_2_0::glClearDepth(GLdouble depth) |
848 | { |
849 | d_1_0_Core->f.ClearDepth(depth); |
850 | } |
851 | |
852 | inline void QOpenGLFunctions_2_0::glClearStencil(GLint s) |
853 | { |
854 | d_1_0_Core->f.ClearStencil(s); |
855 | } |
856 | |
857 | inline void QOpenGLFunctions_2_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
858 | { |
859 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
860 | } |
861 | |
862 | inline void QOpenGLFunctions_2_0::glClear(GLbitfield mask) |
863 | { |
864 | d_1_0_Core->f.Clear(mask); |
865 | } |
866 | |
867 | inline void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode) |
868 | { |
869 | d_1_0_Core->f.DrawBuffer(mode); |
870 | } |
871 | |
872 | inline void QOpenGLFunctions_2_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
873 | { |
874 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
875 | } |
876 | |
877 | inline void QOpenGLFunctions_2_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
878 | { |
879 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
880 | } |
881 | |
882 | inline void QOpenGLFunctions_2_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
883 | { |
884 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
885 | } |
886 | |
887 | inline void QOpenGLFunctions_2_0::glTexParameteri(GLenum target, GLenum pname, GLint param) |
888 | { |
889 | d_1_0_Core->f.TexParameteri(target, pname, param); |
890 | } |
891 | |
892 | inline void QOpenGLFunctions_2_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
893 | { |
894 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
895 | } |
896 | |
897 | inline void QOpenGLFunctions_2_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
898 | { |
899 | d_1_0_Core->f.TexParameterf(target, pname, param); |
900 | } |
901 | |
902 | inline void QOpenGLFunctions_2_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
903 | { |
904 | d_1_0_Core->f.Scissor(x, y, width, height); |
905 | } |
906 | |
907 | inline void QOpenGLFunctions_2_0::glPolygonMode(GLenum face, GLenum mode) |
908 | { |
909 | d_1_0_Core->f.PolygonMode(face, mode); |
910 | } |
911 | |
912 | inline void QOpenGLFunctions_2_0::glPointSize(GLfloat size) |
913 | { |
914 | d_1_0_Core->f.PointSize(size); |
915 | } |
916 | |
917 | inline void QOpenGLFunctions_2_0::glLineWidth(GLfloat width) |
918 | { |
919 | d_1_0_Core->f.LineWidth(width); |
920 | } |
921 | |
922 | inline void QOpenGLFunctions_2_0::glHint(GLenum target, GLenum mode) |
923 | { |
924 | d_1_0_Core->f.Hint(target, mode); |
925 | } |
926 | |
927 | inline void QOpenGLFunctions_2_0::glFrontFace(GLenum mode) |
928 | { |
929 | d_1_0_Core->f.FrontFace(mode); |
930 | } |
931 | |
932 | inline void QOpenGLFunctions_2_0::glCullFace(GLenum mode) |
933 | { |
934 | d_1_0_Core->f.CullFace(mode); |
935 | } |
936 | |
937 | |
938 | // OpenGL 1.1 core functions |
939 | inline void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c) |
940 | { |
941 | d_1_1_Deprecated->f.Indexubv(c); |
942 | } |
943 | |
944 | inline void QOpenGLFunctions_2_0::glIndexub(GLubyte c) |
945 | { |
946 | d_1_1_Deprecated->f.Indexub(c); |
947 | } |
948 | |
949 | inline GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture) |
950 | { |
951 | return d_1_1_Core->f.IsTexture(texture); |
952 | } |
953 | |
954 | inline void QOpenGLFunctions_2_0::glGenTextures(GLsizei n, GLuint *textures) |
955 | { |
956 | d_1_1_Core->f.GenTextures(n, textures); |
957 | } |
958 | |
959 | inline void QOpenGLFunctions_2_0::glDeleteTextures(GLsizei n, const GLuint *textures) |
960 | { |
961 | d_1_1_Core->f.DeleteTextures(n, textures); |
962 | } |
963 | |
964 | inline void QOpenGLFunctions_2_0::glBindTexture(GLenum target, GLuint texture) |
965 | { |
966 | d_1_1_Core->f.BindTexture(target, texture); |
967 | } |
968 | |
969 | inline void QOpenGLFunctions_2_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
970 | { |
971 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
972 | } |
973 | |
974 | inline void QOpenGLFunctions_2_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
975 | { |
976 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
977 | } |
978 | |
979 | inline void QOpenGLFunctions_2_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
980 | { |
981 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
982 | } |
983 | |
984 | inline void QOpenGLFunctions_2_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
985 | { |
986 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
987 | } |
988 | |
989 | inline void QOpenGLFunctions_2_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
990 | { |
991 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
992 | } |
993 | |
994 | inline void QOpenGLFunctions_2_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
995 | { |
996 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
997 | } |
998 | |
999 | inline void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units) |
1000 | { |
1001 | d_1_1_Core->f.PolygonOffset(factor, units); |
1002 | } |
1003 | |
1004 | inline void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid* *params) |
1005 | { |
1006 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
1007 | } |
1008 | |
1009 | inline void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
1010 | { |
1011 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
1012 | } |
1013 | |
1014 | inline void QOpenGLFunctions_2_0::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
1015 | { |
1016 | d_1_1_Core->f.DrawArrays(mode, first, count); |
1017 | } |
1018 | |
1019 | |
1020 | // OpenGL 1.2 core functions |
1021 | inline void QOpenGLFunctions_2_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
1022 | { |
1023 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
1024 | } |
1025 | |
1026 | inline void QOpenGLFunctions_2_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
1027 | { |
1028 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
1029 | } |
1030 | |
1031 | inline void QOpenGLFunctions_2_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
1032 | { |
1033 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
1034 | } |
1035 | |
1036 | inline void QOpenGLFunctions_2_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
1037 | { |
1038 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
1039 | } |
1040 | |
1041 | inline void QOpenGLFunctions_2_0::glBlendEquation(GLenum mode) |
1042 | { |
1043 | d_1_2_Core->f.BlendEquation(mode); |
1044 | } |
1045 | |
1046 | inline void QOpenGLFunctions_2_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1047 | { |
1048 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
1049 | } |
1050 | |
1051 | |
1052 | // OpenGL 1.3 core functions |
1053 | inline void QOpenGLFunctions_2_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
1054 | { |
1055 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
1056 | } |
1057 | |
1058 | inline void QOpenGLFunctions_2_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
1059 | { |
1060 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
1061 | } |
1062 | |
1063 | inline void QOpenGLFunctions_2_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
1064 | { |
1065 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
1066 | } |
1067 | |
1068 | inline void QOpenGLFunctions_2_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
1069 | { |
1070 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
1071 | } |
1072 | |
1073 | inline void QOpenGLFunctions_2_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
1074 | { |
1075 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
1076 | } |
1077 | |
1078 | inline void QOpenGLFunctions_2_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
1079 | { |
1080 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
1081 | } |
1082 | |
1083 | inline void QOpenGLFunctions_2_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
1084 | { |
1085 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
1086 | } |
1087 | |
1088 | inline void QOpenGLFunctions_2_0::glSampleCoverage(GLfloat value, GLboolean invert) |
1089 | { |
1090 | d_1_3_Core->f.SampleCoverage(value, invert); |
1091 | } |
1092 | |
1093 | inline void QOpenGLFunctions_2_0::glActiveTexture(GLenum texture) |
1094 | { |
1095 | d_1_3_Core->f.ActiveTexture(texture); |
1096 | } |
1097 | |
1098 | |
1099 | // OpenGL 1.4 core functions |
1100 | inline void QOpenGLFunctions_2_0::glPointParameteriv(GLenum pname, const GLint *params) |
1101 | { |
1102 | d_1_4_Core->f.PointParameteriv(pname, params); |
1103 | } |
1104 | |
1105 | inline void QOpenGLFunctions_2_0::glPointParameteri(GLenum pname, GLint param) |
1106 | { |
1107 | d_1_4_Core->f.PointParameteri(pname, param); |
1108 | } |
1109 | |
1110 | inline void QOpenGLFunctions_2_0::glPointParameterfv(GLenum pname, const GLfloat *params) |
1111 | { |
1112 | d_1_4_Core->f.PointParameterfv(pname, params); |
1113 | } |
1114 | |
1115 | inline void QOpenGLFunctions_2_0::glPointParameterf(GLenum pname, GLfloat param) |
1116 | { |
1117 | d_1_4_Core->f.PointParameterf(pname, param); |
1118 | } |
1119 | |
1120 | inline void QOpenGLFunctions_2_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
1121 | { |
1122 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
1123 | } |
1124 | |
1125 | inline void QOpenGLFunctions_2_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
1126 | { |
1127 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
1128 | } |
1129 | |
1130 | inline void QOpenGLFunctions_2_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
1131 | { |
1132 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1133 | } |
1134 | |
1135 | |
1136 | // OpenGL 1.5 core functions |
1137 | inline void QOpenGLFunctions_2_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
1138 | { |
1139 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
1140 | } |
1141 | |
1142 | inline void QOpenGLFunctions_2_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1143 | { |
1144 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
1145 | } |
1146 | |
1147 | inline GLboolean QOpenGLFunctions_2_0::glUnmapBuffer(GLenum target) |
1148 | { |
1149 | return d_1_5_Core->f.UnmapBuffer(target); |
1150 | } |
1151 | |
1152 | inline GLvoid* QOpenGLFunctions_2_0::glMapBuffer(GLenum target, GLenum access) |
1153 | { |
1154 | return d_1_5_Core->f.MapBuffer(target, access); |
1155 | } |
1156 | |
1157 | inline void QOpenGLFunctions_2_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
1158 | { |
1159 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
1160 | } |
1161 | |
1162 | inline void QOpenGLFunctions_2_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
1163 | { |
1164 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
1165 | } |
1166 | |
1167 | inline void QOpenGLFunctions_2_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
1168 | { |
1169 | d_1_5_Core->f.BufferData(target, size, data, usage); |
1170 | } |
1171 | |
1172 | inline GLboolean QOpenGLFunctions_2_0::glIsBuffer(GLuint buffer) |
1173 | { |
1174 | return d_1_5_Core->f.IsBuffer(buffer); |
1175 | } |
1176 | |
1177 | inline void QOpenGLFunctions_2_0::glGenBuffers(GLsizei n, GLuint *buffers) |
1178 | { |
1179 | d_1_5_Core->f.GenBuffers(n, buffers); |
1180 | } |
1181 | |
1182 | inline void QOpenGLFunctions_2_0::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
1183 | { |
1184 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
1185 | } |
1186 | |
1187 | inline void QOpenGLFunctions_2_0::glBindBuffer(GLenum target, GLuint buffer) |
1188 | { |
1189 | d_1_5_Core->f.BindBuffer(target, buffer); |
1190 | } |
1191 | |
1192 | inline void QOpenGLFunctions_2_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
1193 | { |
1194 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
1195 | } |
1196 | |
1197 | inline void QOpenGLFunctions_2_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
1198 | { |
1199 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
1200 | } |
1201 | |
1202 | inline void QOpenGLFunctions_2_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
1203 | { |
1204 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
1205 | } |
1206 | |
1207 | inline void QOpenGLFunctions_2_0::glEndQuery(GLenum target) |
1208 | { |
1209 | d_1_5_Core->f.EndQuery(target); |
1210 | } |
1211 | |
1212 | inline void QOpenGLFunctions_2_0::glBeginQuery(GLenum target, GLuint id) |
1213 | { |
1214 | d_1_5_Core->f.BeginQuery(target, id); |
1215 | } |
1216 | |
1217 | inline GLboolean QOpenGLFunctions_2_0::glIsQuery(GLuint id) |
1218 | { |
1219 | return d_1_5_Core->f.IsQuery(id); |
1220 | } |
1221 | |
1222 | inline void QOpenGLFunctions_2_0::glDeleteQueries(GLsizei n, const GLuint *ids) |
1223 | { |
1224 | d_1_5_Core->f.DeleteQueries(n, ids); |
1225 | } |
1226 | |
1227 | inline void QOpenGLFunctions_2_0::glGenQueries(GLsizei n, GLuint *ids) |
1228 | { |
1229 | d_1_5_Core->f.GenQueries(n, ids); |
1230 | } |
1231 | |
1232 | |
1233 | // OpenGL 2.0 core functions |
1234 | inline void QOpenGLFunctions_2_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
1235 | { |
1236 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
1237 | } |
1238 | |
1239 | inline void QOpenGLFunctions_2_0::glValidateProgram(GLuint program) |
1240 | { |
1241 | d_2_0_Core->f.ValidateProgram(program); |
1242 | } |
1243 | |
1244 | inline void QOpenGLFunctions_2_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1245 | { |
1246 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
1247 | } |
1248 | |
1249 | inline void QOpenGLFunctions_2_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1250 | { |
1251 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
1252 | } |
1253 | |
1254 | inline void QOpenGLFunctions_2_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1255 | { |
1256 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
1257 | } |
1258 | |
1259 | inline void QOpenGLFunctions_2_0::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
1260 | { |
1261 | d_2_0_Core->f.Uniform4iv(location, count, value); |
1262 | } |
1263 | |
1264 | inline void QOpenGLFunctions_2_0::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
1265 | { |
1266 | d_2_0_Core->f.Uniform3iv(location, count, value); |
1267 | } |
1268 | |
1269 | inline void QOpenGLFunctions_2_0::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
1270 | { |
1271 | d_2_0_Core->f.Uniform2iv(location, count, value); |
1272 | } |
1273 | |
1274 | inline void QOpenGLFunctions_2_0::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
1275 | { |
1276 | d_2_0_Core->f.Uniform1iv(location, count, value); |
1277 | } |
1278 | |
1279 | inline void QOpenGLFunctions_2_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
1280 | { |
1281 | d_2_0_Core->f.Uniform4fv(location, count, value); |
1282 | } |
1283 | |
1284 | inline void QOpenGLFunctions_2_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
1285 | { |
1286 | d_2_0_Core->f.Uniform3fv(location, count, value); |
1287 | } |
1288 | |
1289 | inline void QOpenGLFunctions_2_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
1290 | { |
1291 | d_2_0_Core->f.Uniform2fv(location, count, value); |
1292 | } |
1293 | |
1294 | inline void QOpenGLFunctions_2_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
1295 | { |
1296 | d_2_0_Core->f.Uniform1fv(location, count, value); |
1297 | } |
1298 | |
1299 | inline void QOpenGLFunctions_2_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
1300 | { |
1301 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
1302 | } |
1303 | |
1304 | inline void QOpenGLFunctions_2_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
1305 | { |
1306 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
1307 | } |
1308 | |
1309 | inline void QOpenGLFunctions_2_0::glUniform2i(GLint location, GLint v0, GLint v1) |
1310 | { |
1311 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
1312 | } |
1313 | |
1314 | inline void QOpenGLFunctions_2_0::glUniform1i(GLint location, GLint v0) |
1315 | { |
1316 | d_2_0_Core->f.Uniform1i(location, v0); |
1317 | } |
1318 | |
1319 | inline void QOpenGLFunctions_2_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
1320 | { |
1321 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
1322 | } |
1323 | |
1324 | inline void QOpenGLFunctions_2_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
1325 | { |
1326 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
1327 | } |
1328 | |
1329 | inline void QOpenGLFunctions_2_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
1330 | { |
1331 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
1332 | } |
1333 | |
1334 | inline void QOpenGLFunctions_2_0::glUniform1f(GLint location, GLfloat v0) |
1335 | { |
1336 | d_2_0_Core->f.Uniform1f(location, v0); |
1337 | } |
1338 | |
1339 | inline void QOpenGLFunctions_2_0::glUseProgram(GLuint program) |
1340 | { |
1341 | d_2_0_Core->f.UseProgram(program); |
1342 | } |
1343 | |
1344 | inline void QOpenGLFunctions_2_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1345 | { |
1346 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1347 | } |
1348 | |
1349 | inline void QOpenGLFunctions_2_0::glLinkProgram(GLuint program) |
1350 | { |
1351 | d_2_0_Core->f.LinkProgram(program); |
1352 | } |
1353 | |
1354 | inline GLboolean QOpenGLFunctions_2_0::glIsShader(GLuint shader) |
1355 | { |
1356 | return d_2_0_Core->f.IsShader(shader); |
1357 | } |
1358 | |
1359 | inline GLboolean QOpenGLFunctions_2_0::glIsProgram(GLuint program) |
1360 | { |
1361 | return d_2_0_Core->f.IsProgram(program); |
1362 | } |
1363 | |
1364 | inline void QOpenGLFunctions_2_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1365 | { |
1366 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1367 | } |
1368 | |
1369 | inline void QOpenGLFunctions_2_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1370 | { |
1371 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1372 | } |
1373 | |
1374 | inline void QOpenGLFunctions_2_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1375 | { |
1376 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
1377 | } |
1378 | |
1379 | inline void QOpenGLFunctions_2_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
1380 | { |
1381 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
1382 | } |
1383 | |
1384 | inline void QOpenGLFunctions_2_0::glGetUniformiv(GLuint program, GLint location, GLint *params) |
1385 | { |
1386 | d_2_0_Core->f.GetUniformiv(program, location, params); |
1387 | } |
1388 | |
1389 | inline void QOpenGLFunctions_2_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
1390 | { |
1391 | d_2_0_Core->f.GetUniformfv(program, location, params); |
1392 | } |
1393 | |
1394 | inline GLint QOpenGLFunctions_2_0::glGetUniformLocation(GLuint program, const GLchar *name) |
1395 | { |
1396 | return d_2_0_Core->f.GetUniformLocation(program, name); |
1397 | } |
1398 | |
1399 | inline void QOpenGLFunctions_2_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
1400 | { |
1401 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
1402 | } |
1403 | |
1404 | inline void QOpenGLFunctions_2_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, |
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