1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
6**
7** This file is part of the QtGui module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
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17**
18** GNU Lesser General Public License Usage
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21** Foundation and appearing in the file LICENSE.LGPL3 included in the
22** packaging of this file. Please review the following information to
23** ensure the GNU Lesser General Public License version 3 requirements
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26** GNU General Public License Usage
27** Alternatively, this file may be used under the terms of the GNU
28** General Public License version 2.0 or (at your option) the GNU General
29** Public license version 3 or any later version approved by the KDE Free
30** Qt Foundation. The licenses are as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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36**
37** $QT_END_LICENSE$
38**
39**
40** This file was generated by glgen version 0.1
41** Command line was: glgen
42**
43** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44**
45** This is an auto-generated file.
46** Do not edit! All changes made to it will be lost.
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48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_3_0_H
51#define QOPENGLVERSIONFUNCTIONS_3_0_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_3_0 : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_3_0();
66 ~QOpenGLFunctions_3_0();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 1.0 deprecated functions
321 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
322 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
323 void glScalef(GLfloat x, GLfloat y, GLfloat z);
324 void glScaled(GLdouble x, GLdouble y, GLdouble z);
325 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
326 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
327 void glPushMatrix();
328 void glPopMatrix();
329 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
330 void glMultMatrixd(const GLdouble *m);
331 void glMultMatrixf(const GLfloat *m);
332 void glMatrixMode(GLenum mode);
333 void glLoadMatrixd(const GLdouble *m);
334 void glLoadMatrixf(const GLfloat *m);
335 void glLoadIdentity();
336 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
337 GLboolean glIsList(GLuint list);
338 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
339 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
340 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
341 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
342 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
343 void glGetPolygonStipple(GLubyte *mask);
344 void glGetPixelMapusv(GLenum map, GLushort *values);
345 void glGetPixelMapuiv(GLenum map, GLuint *values);
346 void glGetPixelMapfv(GLenum map, GLfloat *values);
347 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
348 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
349 void glGetMapiv(GLenum target, GLenum query, GLint *v);
350 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
351 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
352 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
353 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
354 void glGetClipPlane(GLenum plane, GLdouble *equation);
355 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
356 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
357 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
358 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
359 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
360 void glPixelTransferi(GLenum pname, GLint param);
361 void glPixelTransferf(GLenum pname, GLfloat param);
362 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
363 void glAlphaFunc(GLenum func, GLfloat ref);
364 void glEvalPoint2(GLint i, GLint j);
365 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
366 void glEvalPoint1(GLint i);
367 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
368 void glEvalCoord2fv(const GLfloat *u);
369 void glEvalCoord2f(GLfloat u, GLfloat v);
370 void glEvalCoord2dv(const GLdouble *u);
371 void glEvalCoord2d(GLdouble u, GLdouble v);
372 void glEvalCoord1fv(const GLfloat *u);
373 void glEvalCoord1f(GLfloat u);
374 void glEvalCoord1dv(const GLdouble *u);
375 void glEvalCoord1d(GLdouble u);
376 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
377 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
378 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
379 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
380 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
381 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
382 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
383 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
384 void glPushAttrib(GLbitfield mask);
385 void glPopAttrib();
386 void glAccum(GLenum op, GLfloat value);
387 void glIndexMask(GLuint mask);
388 void glClearIndex(GLfloat c);
389 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
390 void glPushName(GLuint name);
391 void glPopName();
392 void glPassThrough(GLfloat token);
393 void glLoadName(GLuint name);
394 void glInitNames();
395 GLint glRenderMode(GLenum mode);
396 void glSelectBuffer(GLsizei size, GLuint *buffer);
397 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
398 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
399 void glTexGeni(GLenum coord, GLenum pname, GLint param);
400 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
401 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
402 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
403 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
404 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
405 void glTexEnvi(GLenum target, GLenum pname, GLint param);
406 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
407 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
408 void glShadeModel(GLenum mode);
409 void glPolygonStipple(const GLubyte *mask);
410 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
411 void glMateriali(GLenum face, GLenum pname, GLint param);
412 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
413 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
414 void glLineStipple(GLint factor, GLushort pattern);
415 void glLightModeliv(GLenum pname, const GLint *params);
416 void glLightModeli(GLenum pname, GLint param);
417 void glLightModelfv(GLenum pname, const GLfloat *params);
418 void glLightModelf(GLenum pname, GLfloat param);
419 void glLightiv(GLenum light, GLenum pname, const GLint *params);
420 void glLighti(GLenum light, GLenum pname, GLint param);
421 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
422 void glLightf(GLenum light, GLenum pname, GLfloat param);
423 void glFogiv(GLenum pname, const GLint *params);
424 void glFogi(GLenum pname, GLint param);
425 void glFogfv(GLenum pname, const GLfloat *params);
426 void glFogf(GLenum pname, GLfloat param);
427 void glColorMaterial(GLenum face, GLenum mode);
428 void glClipPlane(GLenum plane, const GLdouble *equation);
429 void glVertex4sv(const GLshort *v);
430 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
431 void glVertex4iv(const GLint *v);
432 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
433 void glVertex4fv(const GLfloat *v);
434 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
435 void glVertex4dv(const GLdouble *v);
436 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
437 void glVertex3sv(const GLshort *v);
438 void glVertex3s(GLshort x, GLshort y, GLshort z);
439 void glVertex3iv(const GLint *v);
440 void glVertex3i(GLint x, GLint y, GLint z);
441 void glVertex3fv(const GLfloat *v);
442 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
443 void glVertex3dv(const GLdouble *v);
444 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
445 void glVertex2sv(const GLshort *v);
446 void glVertex2s(GLshort x, GLshort y);
447 void glVertex2iv(const GLint *v);
448 void glVertex2i(GLint x, GLint y);
449 void glVertex2fv(const GLfloat *v);
450 void glVertex2f(GLfloat x, GLfloat y);
451 void glVertex2dv(const GLdouble *v);
452 void glVertex2d(GLdouble x, GLdouble y);
453 void glTexCoord4sv(const GLshort *v);
454 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
455 void glTexCoord4iv(const GLint *v);
456 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
457 void glTexCoord4fv(const GLfloat *v);
458 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
459 void glTexCoord4dv(const GLdouble *v);
460 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
461 void glTexCoord3sv(const GLshort *v);
462 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
463 void glTexCoord3iv(const GLint *v);
464 void glTexCoord3i(GLint s, GLint t, GLint r);
465 void glTexCoord3fv(const GLfloat *v);
466 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
467 void glTexCoord3dv(const GLdouble *v);
468 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
469 void glTexCoord2sv(const GLshort *v);
470 void glTexCoord2s(GLshort s, GLshort t);
471 void glTexCoord2iv(const GLint *v);
472 void glTexCoord2i(GLint s, GLint t);
473 void glTexCoord2fv(const GLfloat *v);
474 void glTexCoord2f(GLfloat s, GLfloat t);
475 void glTexCoord2dv(const GLdouble *v);
476 void glTexCoord2d(GLdouble s, GLdouble t);
477 void glTexCoord1sv(const GLshort *v);
478 void glTexCoord1s(GLshort s);
479 void glTexCoord1iv(const GLint *v);
480 void glTexCoord1i(GLint s);
481 void glTexCoord1fv(const GLfloat *v);
482 void glTexCoord1f(GLfloat s);
483 void glTexCoord1dv(const GLdouble *v);
484 void glTexCoord1d(GLdouble s);
485 void glRectsv(const GLshort *v1, const GLshort *v2);
486 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
487 void glRectiv(const GLint *v1, const GLint *v2);
488 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
489 void glRectfv(const GLfloat *v1, const GLfloat *v2);
490 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
491 void glRectdv(const GLdouble *v1, const GLdouble *v2);
492 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
493 void glRasterPos4sv(const GLshort *v);
494 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
495 void glRasterPos4iv(const GLint *v);
496 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
497 void glRasterPos4fv(const GLfloat *v);
498 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
499 void glRasterPos4dv(const GLdouble *v);
500 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
501 void glRasterPos3sv(const GLshort *v);
502 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
503 void glRasterPos3iv(const GLint *v);
504 void glRasterPos3i(GLint x, GLint y, GLint z);
505 void glRasterPos3fv(const GLfloat *v);
506 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
507 void glRasterPos3dv(const GLdouble *v);
508 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
509 void glRasterPos2sv(const GLshort *v);
510 void glRasterPos2s(GLshort x, GLshort y);
511 void glRasterPos2iv(const GLint *v);
512 void glRasterPos2i(GLint x, GLint y);
513 void glRasterPos2fv(const GLfloat *v);
514 void glRasterPos2f(GLfloat x, GLfloat y);
515 void glRasterPos2dv(const GLdouble *v);
516 void glRasterPos2d(GLdouble x, GLdouble y);
517 void glNormal3sv(const GLshort *v);
518 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
519 void glNormal3iv(const GLint *v);
520 void glNormal3i(GLint nx, GLint ny, GLint nz);
521 void glNormal3fv(const GLfloat *v);
522 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
523 void glNormal3dv(const GLdouble *v);
524 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
525 void glNormal3bv(const GLbyte *v);
526 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
527 void glIndexsv(const GLshort *c);
528 void glIndexs(GLshort c);
529 void glIndexiv(const GLint *c);
530 void glIndexi(GLint c);
531 void glIndexfv(const GLfloat *c);
532 void glIndexf(GLfloat c);
533 void glIndexdv(const GLdouble *c);
534 void glIndexd(GLdouble c);
535 void glEnd();
536 void glEdgeFlagv(const GLboolean *flag);
537 void glEdgeFlag(GLboolean flag);
538 void glColor4usv(const GLushort *v);
539 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
540 void glColor4uiv(const GLuint *v);
541 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
542 void glColor4ubv(const GLubyte *v);
543 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
544 void glColor4sv(const GLshort *v);
545 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
546 void glColor4iv(const GLint *v);
547 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
548 void glColor4fv(const GLfloat *v);
549 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
550 void glColor4dv(const GLdouble *v);
551 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
552 void glColor4bv(const GLbyte *v);
553 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
554 void glColor3usv(const GLushort *v);
555 void glColor3us(GLushort red, GLushort green, GLushort blue);
556 void glColor3uiv(const GLuint *v);
557 void glColor3ui(GLuint red, GLuint green, GLuint blue);
558 void glColor3ubv(const GLubyte *v);
559 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
560 void glColor3sv(const GLshort *v);
561 void glColor3s(GLshort red, GLshort green, GLshort blue);
562 void glColor3iv(const GLint *v);
563 void glColor3i(GLint red, GLint green, GLint blue);
564 void glColor3fv(const GLfloat *v);
565 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
566 void glColor3dv(const GLdouble *v);
567 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
568 void glColor3bv(const GLbyte *v);
569 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
570 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
571 void glBegin(GLenum mode);
572 void glListBase(GLuint base);
573 GLuint glGenLists(GLsizei range);
574 void glDeleteLists(GLuint list, GLsizei range);
575 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
576 void glCallList(GLuint list);
577 void glEndList();
578 void glNewList(GLuint list, GLenum mode);
579
580 // OpenGL 1.1 deprecated functions
581 void glPushClientAttrib(GLbitfield mask);
582 void glPopClientAttrib();
583 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
584 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
585 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
586 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
587 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
588 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
589 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
590 void glEnableClientState(GLenum array);
591 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
592 void glDisableClientState(GLenum array);
593 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
594 void glArrayElement(GLint i);
595
596 // OpenGL 1.2 deprecated functions
597 void glResetMinmax(GLenum target);
598 void glResetHistogram(GLenum target);
599 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
600 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
601 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
602 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
603 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
604 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
605 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
606 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
607 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
608 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
609 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
610 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
611 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
612 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
613 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
614 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
615 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
616 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
617 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
618 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
619 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
620 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
621 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
622 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
623 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
624 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
625 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
626 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
627 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
628 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
629
630 // OpenGL 1.3 deprecated functions
631 void glMultTransposeMatrixd(const GLdouble *m);
632 void glMultTransposeMatrixf(const GLfloat *m);
633 void glLoadTransposeMatrixd(const GLdouble *m);
634 void glLoadTransposeMatrixf(const GLfloat *m);
635 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
636 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
637 void glMultiTexCoord4iv(GLenum target, const GLint *v);
638 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
639 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
640 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
641 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
642 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
643 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
644 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
645 void glMultiTexCoord3iv(GLenum target, const GLint *v);
646 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
647 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
648 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
649 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
650 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
651 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
652 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
653 void glMultiTexCoord2iv(GLenum target, const GLint *v);
654 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
655 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
656 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
657 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
658 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
659 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
660 void glMultiTexCoord1s(GLenum target, GLshort s);
661 void glMultiTexCoord1iv(GLenum target, const GLint *v);
662 void glMultiTexCoord1i(GLenum target, GLint s);
663 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
664 void glMultiTexCoord1f(GLenum target, GLfloat s);
665 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
666 void glMultiTexCoord1d(GLenum target, GLdouble s);
667 void glClientActiveTexture(GLenum texture);
668
669 // OpenGL 1.4 deprecated functions
670 void glWindowPos3sv(const GLshort *v);
671 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
672 void glWindowPos3iv(const GLint *v);
673 void glWindowPos3i(GLint x, GLint y, GLint z);
674 void glWindowPos3fv(const GLfloat *v);
675 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
676 void glWindowPos3dv(const GLdouble *v);
677 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
678 void glWindowPos2sv(const GLshort *v);
679 void glWindowPos2s(GLshort x, GLshort y);
680 void glWindowPos2iv(const GLint *v);
681 void glWindowPos2i(GLint x, GLint y);
682 void glWindowPos2fv(const GLfloat *v);
683 void glWindowPos2f(GLfloat x, GLfloat y);
684 void glWindowPos2dv(const GLdouble *v);
685 void glWindowPos2d(GLdouble x, GLdouble y);
686 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
687 void glSecondaryColor3usv(const GLushort *v);
688 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
689 void glSecondaryColor3uiv(const GLuint *v);
690 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
691 void glSecondaryColor3ubv(const GLubyte *v);
692 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
693 void glSecondaryColor3sv(const GLshort *v);
694 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
695 void glSecondaryColor3iv(const GLint *v);
696 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
697 void glSecondaryColor3fv(const GLfloat *v);
698 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
699 void glSecondaryColor3dv(const GLdouble *v);
700 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
701 void glSecondaryColor3bv(const GLbyte *v);
702 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
703 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
704 void glFogCoorddv(const GLdouble *coord);
705 void glFogCoordd(GLdouble coord);
706 void glFogCoordfv(const GLfloat *coord);
707 void glFogCoordf(GLfloat coord);
708
709 // OpenGL 1.5 deprecated functions
710
711 // OpenGL 2.0 deprecated functions
712 void glVertexAttrib4usv(GLuint index, const GLushort *v);
713 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
714 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
715 void glVertexAttrib4sv(GLuint index, const GLshort *v);
716 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
717 void glVertexAttrib4iv(GLuint index, const GLint *v);
718 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
719 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
720 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
721 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
722 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
723 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
724 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
725 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
726 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
727 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
728 void glVertexAttrib4Niv(GLuint index, const GLint *v);
729 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
730 void glVertexAttrib3sv(GLuint index, const GLshort *v);
731 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
732 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
733 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
734 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
735 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
736 void glVertexAttrib2sv(GLuint index, const GLshort *v);
737 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
738 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
739 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
740 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
741 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
742 void glVertexAttrib1sv(GLuint index, const GLshort *v);
743 void glVertexAttrib1s(GLuint index, GLshort x);
744 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
745 void glVertexAttrib1f(GLuint index, GLfloat x);
746 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
747 void glVertexAttrib1d(GLuint index, GLdouble x);
748
749 // OpenGL 2.1 deprecated functions
750
751 // OpenGL 3.0 deprecated functions
752 void glVertexAttribI4usv(GLuint index, const GLushort *v);
753 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
754 void glVertexAttribI4sv(GLuint index, const GLshort *v);
755 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
756 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
757 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
758 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
759 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
760 void glVertexAttribI4iv(GLuint index, const GLint *v);
761 void glVertexAttribI3iv(GLuint index, const GLint *v);
762 void glVertexAttribI2iv(GLuint index, const GLint *v);
763 void glVertexAttribI1iv(GLuint index, const GLint *v);
764 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
765 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
766 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
767 void glVertexAttribI1ui(GLuint index, GLuint x);
768 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
769 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
770 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
771 void glVertexAttribI1i(GLuint index, GLint x);
772
773private:
774 friend class QOpenGLContext;
775
776 static bool isContextCompatible(QOpenGLContext *context);
777 static QOpenGLVersionProfile versionProfile();
778
779 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
780 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
781 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
782 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
783 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
784 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
785 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
786 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
787 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
788 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
789 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
790 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
791 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
792 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
793 void *m_reserved_2_0_Deprecated; // To maintain BC
794 void *m_reserved_3_0_Deprecated; // To maintain BC
795};
796
797// OpenGL 1.0 core functions
798inline void QOpenGLFunctions_3_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
799{
800 d_1_0_Core->f.Viewport(x, y, width, height);
801}
802
803inline void QOpenGLFunctions_3_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
804{
805 d_1_0_Core->f.DepthRange(nearVal, farVal);
806}
807
808inline GLboolean QOpenGLFunctions_3_0::glIsEnabled(GLenum cap)
809{
810 return d_1_0_Core->f.IsEnabled(cap);
811}
812
813inline void QOpenGLFunctions_3_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
814{
815 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
816}
817
818inline void QOpenGLFunctions_3_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
819{
820 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
821}
822
823inline void QOpenGLFunctions_3_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
824{
825 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
826}
827
828inline void QOpenGLFunctions_3_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
829{
830 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
831}
832
833inline void QOpenGLFunctions_3_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
834{
835 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
836}
837
838inline const GLubyte * QOpenGLFunctions_3_0::glGetString(GLenum name)
839{
840 return d_1_0_Core->f.GetString(name);
841}
842
843inline void QOpenGLFunctions_3_0::glGetIntegerv(GLenum pname, GLint *params)
844{
845 d_1_0_Core->f.GetIntegerv(pname, params);
846}
847
848inline void QOpenGLFunctions_3_0::glGetFloatv(GLenum pname, GLfloat *params)
849{
850 d_1_0_Core->f.GetFloatv(pname, params);
851}
852
853inline GLenum QOpenGLFunctions_3_0::glGetError()
854{
855 return d_1_0_Core->f.GetError();
856}
857
858inline void QOpenGLFunctions_3_0::glGetDoublev(GLenum pname, GLdouble *params)
859{
860 d_1_0_Core->f.GetDoublev(pname, params);
861}
862
863inline void QOpenGLFunctions_3_0::glGetBooleanv(GLenum pname, GLboolean *params)
864{
865 d_1_0_Core->f.GetBooleanv(pname, params);
866}
867
868inline void QOpenGLFunctions_3_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
869{
870 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
871}
872
873inline void QOpenGLFunctions_3_0::glReadBuffer(GLenum mode)
874{
875 d_1_0_Core->f.ReadBuffer(mode);
876}
877
878inline void QOpenGLFunctions_3_0::glPixelStorei(GLenum pname, GLint param)
879{
880 d_1_0_Core->f.PixelStorei(pname, param);
881}
882
883inline void QOpenGLFunctions_3_0::glPixelStoref(GLenum pname, GLfloat param)
884{
885 d_1_0_Core->f.PixelStoref(pname, param);
886}
887
888inline void QOpenGLFunctions_3_0::glDepthFunc(GLenum func)
889{
890 d_1_0_Core->f.DepthFunc(func);
891}
892
893inline void QOpenGLFunctions_3_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
894{
895 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
896}
897
898inline void QOpenGLFunctions_3_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
899{
900 d_1_0_Core->f.StencilFunc(func, ref, mask);
901}
902
903inline void QOpenGLFunctions_3_0::glLogicOp(GLenum opcode)
904{
905 d_1_0_Core->f.LogicOp(opcode);
906}
907
908inline void QOpenGLFunctions_3_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
909{
910 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
911}
912
913inline void QOpenGLFunctions_3_0::glFlush()
914{
915 d_1_0_Core->f.Flush();
916}
917
918inline void QOpenGLFunctions_3_0::glFinish()
919{
920 d_1_0_Core->f.Finish();
921}
922
923inline void QOpenGLFunctions_3_0::glEnable(GLenum cap)
924{
925 d_1_0_Core->f.Enable(cap);
926}
927
928inline void QOpenGLFunctions_3_0::glDisable(GLenum cap)
929{
930 d_1_0_Core->f.Disable(cap);
931}
932
933inline void QOpenGLFunctions_3_0::glDepthMask(GLboolean flag)
934{
935 d_1_0_Core->f.DepthMask(flag);
936}
937
938inline void QOpenGLFunctions_3_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
939{
940 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
941}
942
943inline void QOpenGLFunctions_3_0::glStencilMask(GLuint mask)
944{
945 d_1_0_Core->f.StencilMask(mask);
946}
947
948inline void QOpenGLFunctions_3_0::glClearDepth(GLdouble depth)
949{
950 d_1_0_Core->f.ClearDepth(depth);
951}
952
953inline void QOpenGLFunctions_3_0::glClearStencil(GLint s)
954{
955 d_1_0_Core->f.ClearStencil(s);
956}
957
958inline void QOpenGLFunctions_3_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
959{
960 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
961}
962
963inline void QOpenGLFunctions_3_0::glClear(GLbitfield mask)
964{
965 d_1_0_Core->f.Clear(mask);
966}
967
968inline void QOpenGLFunctions_3_0::glDrawBuffer(GLenum mode)
969{
970 d_1_0_Core->f.DrawBuffer(mode);
971}
972
973inline void QOpenGLFunctions_3_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
974{
975 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
976}
977
978inline void QOpenGLFunctions_3_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
979{
980 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
981}
982
983inline void QOpenGLFunctions_3_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
984{
985 d_1_0_Core->f.TexParameteriv(target, pname, params);
986}
987
988inline void QOpenGLFunctions_3_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
989{
990 d_1_0_Core->f.TexParameteri(target, pname, param);
991}
992
993inline void QOpenGLFunctions_3_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
994{
995 d_1_0_Core->f.TexParameterfv(target, pname, params);
996}
997
998inline void QOpenGLFunctions_3_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
999{
1000 d_1_0_Core->f.TexParameterf(target, pname, param);
1001}
1002
1003inline void QOpenGLFunctions_3_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1004{
1005 d_1_0_Core->f.Scissor(x, y, width, height);
1006}
1007
1008inline void QOpenGLFunctions_3_0::glPolygonMode(GLenum face, GLenum mode)
1009{
1010 d_1_0_Core->f.PolygonMode(face, mode);
1011}
1012
1013inline void QOpenGLFunctions_3_0::glPointSize(GLfloat size)
1014{
1015 d_1_0_Core->f.PointSize(size);
1016}
1017
1018inline void QOpenGLFunctions_3_0::glLineWidth(GLfloat width)
1019{
1020 d_1_0_Core->f.LineWidth(width);
1021}
1022
1023inline void QOpenGLFunctions_3_0::glHint(GLenum target, GLenum mode)
1024{
1025 d_1_0_Core->f.Hint(target, mode);
1026}
1027
1028inline void QOpenGLFunctions_3_0::glFrontFace(GLenum mode)
1029{
1030 d_1_0_Core->f.FrontFace(mode);
1031}
1032
1033inline void QOpenGLFunctions_3_0::glCullFace(GLenum mode)
1034{
1035 d_1_0_Core->f.CullFace(mode);
1036}
1037
1038
1039// OpenGL 1.1 core functions
1040inline void QOpenGLFunctions_3_0::glIndexubv(const GLubyte *c)
1041{
1042 d_1_1_Deprecated->f.Indexubv(c);
1043}
1044
1045inline void QOpenGLFunctions_3_0::glIndexub(GLubyte c)
1046{
1047 d_1_1_Deprecated->f.Indexub(c);
1048}
1049
1050inline GLboolean QOpenGLFunctions_3_0::glIsTexture(GLuint texture)
1051{
1052 return d_1_1_Core->f.IsTexture(texture);
1053}
1054
1055inline void QOpenGLFunctions_3_0::glGenTextures(GLsizei n, GLuint *textures)
1056{
1057 d_1_1_Core->f.GenTextures(n, textures);
1058}
1059
1060inline void QOpenGLFunctions_3_0::glDeleteTextures(GLsizei n, const GLuint *textures)
1061{
1062 d_1_1_Core->f.DeleteTextures(n, textures);
1063}
1064
1065inline void QOpenGLFunctions_3_0::glBindTexture(GLenum target, GLuint texture)
1066{
1067 d_1_1_Core->f.BindTexture(target, texture);
1068}
1069
1070inline void QOpenGLFunctions_3_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1071{
1072 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1073}
1074
1075inline void QOpenGLFunctions_3_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1076{
1077 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1078}
1079
1080inline void QOpenGLFunctions_3_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1081{
1082 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1083}
1084
1085inline void QOpenGLFunctions_3_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1086{
1087 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1088}
1089
1090inline void QOpenGLFunctions_3_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1091{
1092 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1093}
1094
1095inline void QOpenGLFunctions_3_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1096{
1097 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1098}
1099
1100inline void QOpenGLFunctions_3_0::glPolygonOffset(GLfloat factor, GLfloat units)
1101{
1102 d_1_1_Core->f.PolygonOffset(factor, units);
1103}
1104
1105inline void QOpenGLFunctions_3_0::glGetPointerv(GLenum pname, GLvoid* *params)
1106{
1107 d_1_1_Deprecated->f.GetPointerv(pname, params);
1108}
1109
1110inline void QOpenGLFunctions_3_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1111{
1112 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1113}
1114
1115inline void QOpenGLFunctions_3_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1116{
1117 d_1_1_Core->f.DrawArrays(mode, first, count);
1118}
1119
1120
1121// OpenGL 1.2 core functions
1122inline void QOpenGLFunctions_3_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1123{
1124 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1125}
1126
1127inline void QOpenGLFunctions_3_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1128{
1129 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1130}
1131
1132inline void QOpenGLFunctions_3_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1133{
1134 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1135}
1136
1137inline void QOpenGLFunctions_3_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1138{
1139 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1140}
1141
1142inline void QOpenGLFunctions_3_0::glBlendEquation(GLenum mode)
1143{
1144 d_1_2_Core->f.BlendEquation(mode);
1145}
1146
1147inline void QOpenGLFunctions_3_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1148{
1149 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1150}
1151
1152
1153// OpenGL 1.3 core functions
1154inline void QOpenGLFunctions_3_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1155{
1156 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1157}
1158
1159inline void QOpenGLFunctions_3_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1160{
1161 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1162}
1163
1164inline void QOpenGLFunctions_3_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1165{
1166 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1167}
1168
1169inline void QOpenGLFunctions_3_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1170{
1171 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1172}
1173
1174inline void QOpenGLFunctions_3_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1175{
1176 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1177}
1178
1179inline void QOpenGLFunctions_3_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1180{
1181 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1182}
1183
1184inline void QOpenGLFunctions_3_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1185{
1186 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1187}
1188
1189inline void QOpenGLFunctions_3_0::glSampleCoverage(GLfloat value, GLboolean invert)
1190{
1191 d_1_3_Core->f.SampleCoverage(value, invert);
1192}
1193
1194inline void QOpenGLFunctions_3_0::glActiveTexture(GLenum texture)
1195{
1196 d_1_3_Core->f.ActiveTexture(texture);
1197}
1198
1199
1200// OpenGL 1.4 core functions
1201inline void QOpenGLFunctions_3_0::glPointParameteriv(GLenum pname, const GLint *params)
1202{
1203 d_1_4_Core->f.PointParameteriv(pname, params);
1204}
1205
1206inline void QOpenGLFunctions_3_0::glPointParameteri(GLenum pname, GLint param)
1207{
1208 d_1_4_Core->f.PointParameteri(pname, param);
1209}
1210
1211inline void QOpenGLFunctions_3_0::glPointParameterfv(GLenum pname, const GLfloat *params)
1212{
1213 d_1_4_Core->f.PointParameterfv(pname, params);
1214}
1215
1216inline void QOpenGLFunctions_3_0::glPointParameterf(GLenum pname, GLfloat param)
1217{
1218 d_1_4_Core->f.PointParameterf(pname, param);
1219}
1220
1221inline void QOpenGLFunctions_3_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1222{
1223 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1224}
1225
1226inline void QOpenGLFunctions_3_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1227{
1228 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1229}
1230
1231inline void QOpenGLFunctions_3_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1232{
1233 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1234}
1235
1236
1237// OpenGL 1.5 core functions
1238inline void QOpenGLFunctions_3_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1239{
1240 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1241}
1242
1243inline void QOpenGLFunctions_3_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1244{
1245 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1246}
1247
1248inline GLboolean QOpenGLFunctions_3_0::glUnmapBuffer(GLenum target)
1249{
1250 return d_1_5_Core->f.UnmapBuffer(target);
1251}
1252
1253inline GLvoid* QOpenGLFunctions_3_0::glMapBuffer(GLenum target, GLenum access)
1254{
1255 return d_1_5_Core->f.MapBuffer(target, access);
1256}
1257
1258inline void QOpenGLFunctions_3_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1259{
1260 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1261}
1262
1263inline void QOpenGLFunctions_3_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1264{
1265 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1266}
1267
1268inline void QOpenGLFunctions_3_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1269{
1270 d_1_5_Core->f.BufferData(target, size, data, usage);
1271}
1272
1273inline GLboolean QOpenGLFunctions_3_0::glIsBuffer(GLuint buffer)
1274{
1275 return d_1_5_Core->f.IsBuffer(buffer);
1276}
1277
1278inline void QOpenGLFunctions_3_0::glGenBuffers(GLsizei n, GLuint *buffers)
1279{
1280 d_1_5_Core->f.GenBuffers(n, buffers);
1281}
1282
1283inline void QOpenGLFunctions_3_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1284{
1285 d_1_5_Core->f.DeleteBuffers(n, buffers);
1286}
1287
1288inline void QOpenGLFunctions_3_0::glBindBuffer(GLenum target, GLuint buffer)
1289{
1290 d_1_5_Core->f.BindBuffer(target, buffer);
1291}
1292
1293inline void QOpenGLFunctions_3_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1294{
1295 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1296}
1297
1298inline void QOpenGLFunctions_3_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1299{
1300 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1301}
1302
1303inline void QOpenGLFunctions_3_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1304{
1305 d_1_5_Core->f.GetQueryiv(target, pname, params);
1306}
1307
1308inline void QOpenGLFunctions_3_0::glEndQuery(GLenum target)
1309{
1310 d_1_5_Core->f.EndQuery(target);
1311}
1312
1313inline void QOpenGLFunctions_3_0::glBeginQuery(GLenum target, GLuint id)
1314{
1315 d_1_5_Core->f.BeginQuery(target, id);
1316}
1317
1318inline GLboolean QOpenGLFunctions_3_0::glIsQuery(GLuint id)
1319{
1320 return d_1_5_Core->f.IsQuery(id);
1321}
1322
1323inline void QOpenGLFunctions_3_0::glDeleteQueries(GLsizei n, const GLuint *ids)
1324{
1325 d_1_5_Core->f.DeleteQueries(n, ids);
1326}
1327
1328inline void QOpenGLFunctions_3_0::glGenQueries(GLsizei n, GLuint *ids)
1329{
1330 d_1_5_Core->f.GenQueries(n, ids);
1331}
1332
1333
1334// OpenGL 2.0 core functions
1335inline void QOpenGLFunctions_3_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1336{
1337 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1338}
1339
1340inline void QOpenGLFunctions_3_0::glValidateProgram(GLuint program)
1341{
1342 d_2_0_Core->f.ValidateProgram(program);
1343}
1344
1345inline void QOpenGLFunctions_3_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1346{
1347 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1348}
1349
1350inline void QOpenGLFunctions_3_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1351{
1352 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1353}
1354
1355inline void QOpenGLFunctions_3_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1356{
1357 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1358}
1359
1360inline void QOpenGLFunctions_3_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1361{
1362 d_2_0_Core->f.Uniform4iv(location, count, value);
1363}
1364
1365inline void QOpenGLFunctions_3_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1366{
1367 d_2_0_Core->f.Uniform3iv(location, count, value);
1368}
1369
1370inline void QOpenGLFunctions_3_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1371{
1372 d_2_0_Core->f.Uniform2iv(location, count, value);
1373}
1374
1375inline void QOpenGLFunctions_3_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1376{
1377 d_2_0_Core->f.Uniform1iv(location, count, value);
1378}
1379
1380inline void QOpenGLFunctions_3_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1381{
1382 d_2_0_Core->f.Uniform4fv(location, count, value);
1383}
1384
1385inline void QOpenGLFunctions_3_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1386{
1387 d_2_0_Core->f.Uniform3fv(location, count, value);
1388}
1389
1390inline void QOpenGLFunctions_3_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1391{
1392 d_2_0_Core->f.Uniform2fv(location, count, value);
1393}
1394
1395inline void QOpenGLFunctions_3_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1396{
1397 d_2_0_Core->f.Uniform1fv(location, count, value);
1398}
1399
1400inline void QOpenGLFunctions_3_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1401{
1402 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1403}
1404
1405inline void QOpenGLFunctions_3_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1406{
1407 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1408}
1409
1410inline void QOpenGLFunctions_3_0::glUniform2i(GLint location, GLint v0, GLint v1)
1411{
1412 d_2_0_Core->f.Uniform2i(location, v0, v1);
1413}
1414
1415inline void QOpenGLFunctions_3_0::glUniform1i(GLint location, GLint v0)
1416{
1417 d_2_0_Core->f.Uniform1i(location, v0);
1418}
1419
1420inline void QOpenGLFunctions_3_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1421{
1422 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1423}
1424
1425inline void QOpenGLFunctions_3_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1426{
1427 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1428}
1429
1430inline void QOpenGLFunctions_3_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1431{
1432 d_2_0_Core->f.Uniform2f(location, v0, v1);
1433}
1434
1435inline void QOpenGLFunctions_3_0::glUniform1f(GLint location, GLfloat v0)
1436{
1437 d_2_0_Core->f.Uniform1f(location, v0);
1438}
1439
1440inline void QOpenGLFunctions_3_0::glUseProgram(GLuint program)
1441{
1442 d_2_0_Core->f.UseProgram(program);
1443}
1444
1445inline void QOpenGLFunctions_3_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1446{
1447 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1448}
1449
1450inline void QOpenGLFunctions_3_0::glLinkProgram(GLuint program)
1451{
1452 d_2_0_Core->f.LinkProgram(program);
1453}
1454
1455inline GLboolean QOpenGLFunctions_3_0::glIsShader(GLuint shader)
1456{
1457 return d_2_0_Core->f.IsShader(shader);
1458}
1459
1460inline GLboolean QOpenGLFunctions_3_0::glIsProgram(GLuint program)
1461{
1462 return d_2_0_Core->f.IsProgram(program);
1463}
1464
1465inline void QOpenGLFunctions_3_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1466{
1467 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1468}
1469
1470inline void QOpenGLFunctions_3_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1471{
1472 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1473}
1474
1475inline void QOpenGLFunctions_3_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1476{
1477 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1478}
1479
1480inline void QOpenGLFunctions_3_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1481{
1482 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1483}
1484
1485inline void QOpenGLFunctions_3_0::glGetUniformiv(GLuint program, GLint location, GLint *params)
1486{
1487 d_2_0_Core->f.GetUniformiv(program, location, params);
1488}
1489
1490inline void QOpenGLFunctions_3_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1491{
1492 d_2_0_Core->f.GetUniformfv(program, location, params);
1493}
1494
1495inline GLint QOpenGLFunctions_3_0::glGetUniformLocation(GLuint program, const GLchar *name)
1496{
1497 return d_2_0_Core->f.GetUniformLocation(program, name);
1498}
1499
1500inline void QOpenGLFunctions_3_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1501{
1502 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1503}
1504
1505inline void QOpenGLFunctions_3_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1506{
1507 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1508}
1509
1510inline void QOpenGLFunctions_3_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1511{
1512 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1513}
1514
1515inline void QOpenGLFunctions_3_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1516{
1517 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1518}
1519
1520inline void QOpenGLFunctions_3_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1521{
1522 d_2_0_Core->f.GetProgramiv(program, pname, params);
1523}
1524
1525inline GLint QOpenGLFunctions_3_0::glGetAttribLocation(GLuint program, const GLchar *name)
1526{
1527 return d_2_0_Core->f.GetAttribLocation(program, name);
1528}
1529
1530inline void QOpenGLFunctions_3_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1531{
1532 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1533}
1534
1535inline void QOpenGLFunctions_3_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1536{
1537 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1538}
1539
1540inline void QOpenGLFunctions_3_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1541{
1542 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1543}
1544
1545inline void QOpenGLFunctions_3_0::glEnableVertexAttribArray(GLuint index)
1546{
1547 d_2_0_Core->f.EnableVertexAttribArray(index);
1548}
1549
1550inline void QOpenGLFunctions_3_0::glDisableVertexAttribArray(GLuint index)
1551{
1552 d_2_0_Core->f.DisableVertexAttribArray(index);
1553}
1554
1555inline void QOpenGLFunctions_3_0::glDetachShader(GLuint program, GLuint shader)
1556{
1557 d_2_0_Core->f.DetachShader(program, shader);
1558}
1559
1560inline void QOpenGLFunctions_3_0::glDeleteShader(GLuint shader)
1561{
1562 d_2_0_Core->f.DeleteShader(shader);
1563}
1564
1565inline void QOpenGLFunctions_3_0::glDeleteProgram(GLuint program)
1566{
1567 d_2_0_Core->f.DeleteProgram(program);
1568}
1569
1570inline GLuint QOpenGLFunctions_3_0::glCreateShader(GLenum type)
1571{
1572 return d_2_0_Core->f.CreateShader(type);
1573}
1574
1575inline GLuint QOpenGLFunctions_3_0::glCreateProgram()
1576{
1577 return d_2_0_Core->f.CreateProgram();
1578}
1579
1580inline void QOpenGLFunctions_3_0::glCompileShader(GLuint shader)
1581{
1582 d_2_0_Core->f.CompileShader(shader);
1583}
1584
1585inline void QOpenGLFunctions_3_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1586{
1587 d_2_0_Core->f.BindAttribLocation(program, index, name);
1588}
1589
1590inline void QOpenGLFunctions_3_0::glAttachShader(GLuint program, GLuint shader)
1591{
1592 d_2_0_Core->f.AttachShader(program, shader);
1593}
1594
1595inline void QOpenGLFunctions_3_0::glStencilMaskSeparate(GLenum face, GLuint mask)
1596{
1597 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1598}
1599
1600inline void QOpenGLFunctions_3_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1601{
1602 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1603}
1604
1605inline void QOpenGLFunctions_3_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1606{
1607 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1608}
1609
1610inline void QOpenGLFunctions_3_0::glDrawBuffers(GLsizei n, const GLenum *bufs)
1611{
1612 d_2_0_Core->f.DrawBuffers(n, bufs);
1613}
1614
1615inline void QOpenGLFunctions_3_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1616{
1617 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1618}
1619
1620
1621// OpenGL 2.1 core functions
1622inline void QOpenGLFunctions_3_0::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1623{
1624 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1625}
1626
1627inline void QOpenGLFunctions_3_0::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1628{
1629 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1630}
1631
1632inline void QOpenGLFunctions_3_0::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1633{
1634 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1635}
1636
1637inline void QOpenGLFunctions_3_0::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1638{
1639 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1640}
1641
1642inline void QOpenGLFunctions_3_0::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1643{
1644 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1645}
1646
1647inline void QOpenGLFunctions_3_0::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1648{
1649 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1650}
1651
1652
1653// OpenGL 3.0 core functions
1654inline GLboolean QOpenGLFunctions_3_0::glIsVertexArray(GLuint array)
1655{
1656 return d_3_0_Core->f.IsVertexArray(array);
1657}
1658
1659inline void QOpenGLFunctions_3_0::glGenVertexArrays(GLsizei n, GLuint *arrays)
1660{
1661 d_3_0_Core->f.GenVertexArrays(n, arrays);
1662}
1663
1664inline void QOpenGLFunctions_3_0::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1665{
1666 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1667}
1668
1669inline void QOpenGLFunctions_3_0::glBindVertexArray(GLuint array)
1670{
1671 d_3_0_Core->f.BindVertexArray(array);
1672}
1673
1674inline void QOpenGLFunctions_3_0::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1675{
1676 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1677}
1678
1679inline GLvoid* QOpenGLFunctions_3_0::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1680{
1681 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1682}
1683
1684inline void QOpenGLFunctions_3_0::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1685{
1686 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1687}
1688
1689inline void QOpenGLFunctions_3_0::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1690{
1691 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1692}
1693
1694inline void QOpenGLFunctions_3_0::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1695{
1696 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1697}
1698
1699inline void QOpenGLFunctions_3_0::glGenerateMipmap(GLenum target)
1700{
1701 d_3_0_Core->f.GenerateMipmap(target);
1702}
1703
1704inline void QOpenGLFunctions_3_0::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1705{
1706 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1707}
1708
1709inline void QOpenGLFunctions_3_0::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1710{
1711 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1712}
1713
1714inline void QOpenGLFunctions_3_0::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1715{
1716 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1717}
1718
1719inline void QOpenGLFunctions_3_0::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1720{
1721 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1722}
1723
1724inline void QOpenGLFunctions_3_0::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1725{
1726 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1727}
1728
1729inline GLenum QOpenGLFunctions_3_0::glCheckFramebufferStatus(GLenum target)
1730{
1731 return d_3_0_Core->f.CheckFramebufferStatus(target);
1732}
1733
1734inline void QOpenGLFunctions_3_0::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1735{
1736 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1737}
1738
1739inline void QOpenGLFunctions_3_0::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1740{
1741 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1742}
1743
1744inline void QOpenGLFunctions_3_0::glBindFramebuffer(GLenum target, GLuint framebuffer)
1745{
1746 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1747}
1748
1749inline GLboolean QOpenGLFunctions_3_0::glIsFramebuffer(GLuint framebuffer)
1750{
1751 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1752}
1753
1754inline void QOpenGLFunctions_3_0::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1755{
1756 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1757}
1758
1759inline void QOpenGLFunctions_3_0::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1760{
1761 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1762}
1763
1764inline void QOpenGLFunctions_3_0::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1765{
1766 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1767}
1768
1769inline void QOpenGLFunctions_3_0::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1770{
1771 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1772}
1773
1774inline void QOpenGLFunctions_3_0::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1775{
1776 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1777}
1778
1779inline GLboolean QOpenGLFunctions_3_0::glIsRenderbuffer(GLuint renderbuffer)
1780{
1781 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1782}
1783
1784inline const GLubyte * QOpenGLFunctions_3_0::glGetStringi(GLenum name, GLuint index)
1785{
1786 return d_3_0_Core->f.GetStringi(name, index);
1787}
1788
1789inline void QOpenGLFunctions_3_0::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1790{
1791 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1792}
1793
1794inline void QOpenGLFunctions_3_0::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1795{
1796 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1797}
1798
1799inline void QOpenGLFunctions_3_0::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1800{
1801 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1802}
1803
1804inline void QOpenGLFunctions_3_0::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1805{
1806 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1807}
1808
1809inline void QOpenGLFunctions_3_0::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1810{
1811 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1812}
1813
1814inline void QOpenGLFunctions_3_0::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1815{
1816 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1817}
1818
1819inline void QOpenGLFunctions_3_0::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1820{
1821 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1822}
1823
1824inline void QOpenGLFunctions_3_0::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1825{
1826 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1827}
1828
1829inline void QOpenGLFunctions_3_0::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1830{
1831 d_3_0_Core->f.Uniform4uiv(location, count, value);
1832}
1833
1834inline void QOpenGLFunctions_3_0::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1835{
1836 d_3_0_Core->f.Uniform3uiv(location, count, value);
1837}
1838
1839inline void QOpenGLFunctions_3_0::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1840{
1841 d_3_0_Core->f.Uniform2uiv(location, count, value);
1842}
1843
1844inline void QOpenGLFunctions_3_0::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1845{
1846 d_3_0_Core->f.Uniform1uiv(location, count, value);
1847}
1848
1849inline void QOpenGLFunctions_3_0::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1850{
1851 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1852}
1853
1854inline void QOpenGLFunctions_3_0::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1855{
1856 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1857}
1858
1859inline void QOpenGLFunctions_3_0::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1860{
1861 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1862}
1863
1864inline void QOpenGLFunctions_3_0::glUniform1ui(GLint location, GLuint v0)
1865{
1866 d_3_0_Core->f.Uniform1ui(location, v0);
1867}
1868
1869inline GLint QOpenGLFunctions_3_0::glGetFragDataLocation(GLuint program, const GLchar *name)
1870{
1871 return d_3_0_Core->f.GetFragDataLocation(program, name);
1872}
1873
1874inline void QOpenGLFunctions_3_0::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1875{
1876 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1877}
1878
1879inline void QOpenGLFunctions_3_0::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1880{
1881 d_3_0_Core->f.GetUniformuiv(program, location, params);
1882}
1883
1884inline void QOpenGLFunctions_3_0::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1885{
1886 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1887}
1888
1889inline void QOpenGLFunctions_3_0::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1890{
1891 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1892}
1893
1894inline void QOpenGLFunctions_3_0::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1895{
1896 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1897}
1898
1899inline void QOpenGLFunctions_3_0::glEndConditionalRender()
1900{
1901 d_3_0_Core->f.EndConditionalRender();
1902}
1903
1904inline void QOpenGLFunctions_3_0::glBeginConditionalRender(GLuint id, GLenum mode)
1905{
1906 d_3_0_Core->f.BeginConditionalRender(id, mode);
1907}
1908
1909inline void QOpenGLFunctions_3_0::glClampColor(GLenum target, GLenum clamp)
1910{
1911 d_3_0_Core->f.ClampColor(target, clamp);
1912}
1913
1914inline void QOpenGLFunctions_3_0::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1915{
1916 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1917}
1918
1919inline void QOpenGLFunctions_3_0::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1920{
1921 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1922}
1923
1924inline void QOpenGLFunctions_3_0::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1925{
1926 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1927}
1928
1929inline void QOpenGLFunctions_3_0::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1930{
1931 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1932}
1933
1934inline void QOpenGLFunctions_3_0::glEndTransformFeedback()
1935{
1936 d_3_0_Core->f.EndTransformFeedback();
1937}
1938
1939inline void QOpenGLFunctions_3_0::glBeginTransformFeedback(GLenum primitiveMode)
1940{
1941 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1942}
1943
1944inline GLboolean QOpenGLFunctions_3_0::glIsEnabledi(GLenum target, GLuint index)
1945{
1946 return d_3_0_Core->f.IsEnabledi(target, index);
1947}
1948
1949inline void QOpenGLFunctions_3_0::glDisablei(GLenum target, GLuint index)
1950{
1951 d_3_0_Core->f.Disablei(target, index);
1952}
1953
1954inline void QOpenGLFunctions_3_0::glEnablei(GLenum target, GLuint index)
1955{
1956 d_3_0_Core->f.Enablei(target, index);
1957}
1958
1959inline void QOpenGLFunctions_3_0::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1960{
1961 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1962}
1963
1964inline void QOpenGLFunctions_3_0::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1965{
1966 d_3_0_Core->f.GetBooleani_v(target, index, data);
1967}
1968
1969inline void QOpenGLFunctions_3_0::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1970{
1971 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1972}
1973
1974
1975// OpenGL 1.0 deprecated functions
1976inline void QOpenGLFunctions_3_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1977{
1978 d_1_0_Deprecated->f.Translatef(x, y, z);
1979}
1980
1981inline void QOpenGLFunctions_3_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1982{
1983 d_1_0_Deprecated->f.Translated(x, y, z);
1984}
1985
1986inline void QOpenGLFunctions_3_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
1987{
1988 d_1_0_Deprecated->f.Scalef(x, y, z);
1989}
1990
1991inline void QOpenGLFunctions_3_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
1992{
1993 d_1_0_Deprecated->f.Scaled(x, y, z);
1994}
1995
1996inline void QOpenGLFunctions_3_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1997{
1998 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1999}
2000
2001inline void QOpenGLFunctions_3_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2002{
2003 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2004}
2005
2006inline void QOpenGLFunctions_3_0::glPushMatrix()
2007{
2008 d_1_0_Deprecated->f.PushMatrix();
2009}
2010
2011inline void QOpenGLFunctions_3_0::glPopMatrix()
2012{
2013 d_1_0_Deprecated->f.PopMatrix();
2014}
2015
2016inline void QOpenGLFunctions_3_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2017{
2018 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2019}
2020
2021inline void QOpenGLFunctions_3_0::glMultMatrixd(const GLdouble *m)
2022{
2023 d_1_0_Deprecated->f.MultMatrixd(m);
2024}
2025
2026inline void QOpenGLFunctions_3_0::glMultMatrixf(const GLfloat *m)
2027{
2028 d_1_0_Deprecated->f.MultMatrixf(m);
2029}
2030
2031inline void QOpenGLFunctions_3_0::glMatrixMode(GLenum mode)
2032{
2033 d_1_0_Deprecated->f.MatrixMode(mode);
2034}
2035
2036inline void QOpenGLFunctions_3_0::glLoadMatrixd(const GLdouble *m)
2037{
2038 d_1_0_Deprecated->f.LoadMatrixd(m);
2039}
2040
2041inline void QOpenGLFunctions_3_0::glLoadMatrixf(const GLfloat *m)
2042{
2043 d_1_0_Deprecated->f.LoadMatrixf(m);
2044}
2045
2046inline void QOpenGLFunctions_3_0::glLoadIdentity()
2047{
2048 d_1_0_Deprecated->f.LoadIdentity();
2049}
2050
2051inline void QOpenGLFunctions_3_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2052{
2053 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2054}
2055
2056inline GLboolean QOpenGLFunctions_3_0::glIsList(GLuint list)
2057{
2058 return d_1_0_Deprecated->f.IsList(list);
2059}
2060
2061inline void QOpenGLFunctions_3_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2062{
2063 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2064}
2065
2066inline void QOpenGLFunctions_3_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2067{
2068 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2069}
2070
2071inline void QOpenGLFunctions_3_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2072{
2073 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2074}
2075
2076inline void QOpenGLFunctions_3_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2077{
2078 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2079}
2080
2081inline void QOpenGLFunctions_3_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2082{
2083 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2084}
2085
2086inline void QOpenGLFunctions_3_0::glGetPolygonStipple(GLubyte *mask)
2087{
2088 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2089}
2090
2091inline void QOpenGLFunctions_3_0::glGetPixelMapusv(GLenum map, GLushort *values)
2092{
2093 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2094}
2095
2096inline void QOpenGLFunctions_3_0::glGetPixelMapuiv(GLenum map, GLuint *values)
2097{
2098 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2099}
2100
2101inline void QOpenGLFunctions_3_0::glGetPixelMapfv(GLenum map, GLfloat *values)
2102{
2103 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2104}
2105
2106inline void QOpenGLFunctions_3_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2107{
2108 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2109}
2110
2111inline void QOpenGLFunctions_3_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2112{
2113 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2114}
2115
2116inline void QOpenGLFunctions_3_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
2117{
2118 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2119}
2120
2121inline void QOpenGLFunctions_3_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2122{
2123 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2124}
2125
2126inline void QOpenGLFunctions_3_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2127{
2128 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2129}
2130
2131inline void QOpenGLFunctions_3_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2132{
2133 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2134}
2135
2136inline void QOpenGLFunctions_3_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2137{
2138 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2139}
2140
2141inline void QOpenGLFunctions_3_0::glGetClipPlane(GLenum plane, GLdouble *equation)
2142{
2143 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2144}
2145
2146inline void QOpenGLFunctions_3_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2147{
2148 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2149}
2150
2151inline void QOpenGLFunctions_3_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2152{
2153 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2154}
2155
2156inline void QOpenGLFunctions_3_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2157{
2158 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2159}
2160
2161inline void QOpenGLFunctions_3_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2162{
2163 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2164}
2165
2166inline void QOpenGLFunctions_3_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2167{
2168 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2169}
2170
2171inline void QOpenGLFunctions_3_0::glPixelTransferi(GLenum pname, GLint param)
2172{
2173 d_1_0_Deprecated->f.PixelTransferi(pname, param);
2174}
2175
2176inline void QOpenGLFunctions_3_0::glPixelTransferf(GLenum pname, GLfloat param)
2177{
2178 d_1_0_Deprecated->f.PixelTransferf(pname, param);
2179}
2180
2181inline void QOpenGLFunctions_3_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2182{
2183 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2184}
2185
2186inline void QOpenGLFunctions_3_0::glAlphaFunc(GLenum func, GLfloat ref)
2187{
2188 d_1_0_Deprecated->f.AlphaFunc(func, ref);
2189}
2190
2191inline void QOpenGLFunctions_3_0::glEvalPoint2(GLint i, GLint j)
2192{
2193 d_1_0_Deprecated->f.EvalPoint2(i, j);
2194}
2195
2196inline void QOpenGLFunctions_3_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2197{
2198 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2199}
2200
2201inline void QOpenGLFunctions_3_0::glEvalPoint1(GLint i)
2202{
2203 d_1_0_Deprecated->f.EvalPoint1(i);
2204}
2205
2206inline void QOpenGLFunctions_3_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2207{
2208 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2209}
2210
2211inline void QOpenGLFunctions_3_0::glEvalCoord2fv(const GLfloat *u)
2212{
2213 d_1_0_Deprecated->f.EvalCoord2fv(u);
2214}
2215
2216inline void QOpenGLFunctions_3_0::glEvalCoord2f(GLfloat u, GLfloat v)
2217{
2218 d_1_0_Deprecated->f.EvalCoord2f(u, v);
2219}
2220
2221inline void QOpenGLFunctions_3_0::glEvalCoord2dv(const GLdouble *u)
2222{
2223 d_1_0_Deprecated->f.EvalCoord2dv(u);
2224}
2225
2226inline void QOpenGLFunctions_3_0::glEvalCoord2d(GLdouble u, GLdouble v)
2227{
2228 d_1_0_Deprecated->f.EvalCoord2d(u, v);
2229}
2230
2231inline void QOpenGLFunctions_3_0::glEvalCoord1fv(const GLfloat *u)
2232{
2233 d_1_0_Deprecated->f.EvalCoord1fv(u);
2234}
2235
2236inline void QOpenGLFunctions_3_0::glEvalCoord1f(GLfloat u)
2237{
2238 d_1_0_Deprecated->f.EvalCoord1f(u);
2239}
2240
2241inline void QOpenGLFunctions_3_0::glEvalCoord1dv(const GLdouble *u)
2242{
2243 d_1_0_Deprecated->f.EvalCoord1dv(u);
2244}
2245
2246inline void QOpenGLFunctions_3_0::glEvalCoord1d(GLdouble u)
2247{
2248 d_1_0_Deprecated->f.EvalCoord1d(u);
2249}
2250
2251inline void QOpenGLFunctions_3_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2252{
2253 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2254}
2255
2256inline void QOpenGLFunctions_3_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2257{
2258 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2259}
2260
2261inline void QOpenGLFunctions_3_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2262{
2263 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2264}
2265
2266inline void QOpenGLFunctions_3_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2267{
2268 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2269}
2270
2271inline void QOpenGLFunctions_3_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2272{
2273 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2274}
2275
2276inline void QOpenGLFunctions_3_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2277{
2278 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2279}
2280
2281inline void QOpenGLFunctions_3_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2282{
2283 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2284}
2285
2286inline void QOpenGLFunctions_3_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2287{
2288 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2289}
2290
2291inline void QOpenGLFunctions_3_0::glPushAttrib(GLbitfield mask)
2292{
2293 d_1_0_Deprecated->f.PushAttrib(mask);
2294}
2295
2296inline void QOpenGLFunctions_3_0::glPopAttrib()
2297{
2298 d_1_0_Deprecated->f.PopAttrib();
2299}
2300
2301inline void QOpenGLFunctions_3_0::glAccum(GLenum op, GLfloat value)
2302{
2303 d_1_0_Deprecated->f.Accum(op, value);
2304}
2305
2306inline void QOpenGLFunctions_3_0::glIndexMask(GLuint mask)
2307{
2308 d_1_0_Deprecated->f.IndexMask(mask);
2309}
2310
2311inline void QOpenGLFunctions_3_0::glClearIndex(GLfloat c)
2312{
2313 d_1_0_Deprecated->f.ClearIndex(c);
2314}
2315
2316inline void QOpenGLFunctions_3_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2317{
2318 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2319}
2320
2321inline void QOpenGLFunctions_3_0::glPushName(GLuint name)
2322{
2323 d_1_0_Deprecated->f.PushName(name);
2324}
2325
2326inline void QOpenGLFunctions_3_0::glPopName()
2327{
2328 d_1_0_Deprecated->f.PopName();
2329}
2330
2331inline void QOpenGLFunctions_3_0::glPassThrough(GLfloat token)
2332{
2333 d_1_0_Deprecated->f.PassThrough(token);
2334}
2335
2336inline void QOpenGLFunctions_3_0::glLoadName(GLuint name)
2337{
2338 d_1_0_Deprecated->f.LoadName(name);
2339}
2340
2341inline void QOpenGLFunctions_3_0::glInitNames()
2342{
2343 d_1_0_Deprecated->f.InitNames();
2344}
2345
2346inline GLint QOpenGLFunctions_3_0::glRenderMode(GLenum mode)
2347{
2348 return d_1_0_Deprecated->f.RenderMode(mode);
2349}
2350
2351inline void QOpenGLFunctions_3_0::glSelectBuffer(GLsizei size, GLuint *buffer)
2352{
2353 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2354}
2355
2356inline void QOpenGLFunctions_3_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2357{
2358 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2359}
2360
2361inline void QOpenGLFunctions_3_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2362{
2363 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2364}
2365
2366inline void QOpenGLFunctions_3_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
2367{
2368 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2369}
2370
2371inline void QOpenGLFunctions_3_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2372{
2373 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2374}
2375
2376inline void QOpenGLFunctions_3_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2377{
2378 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2379}
2380
2381inline void QOpenGLFunctions_3_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2382{
2383 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2384}
2385
2386inline void QOpenGLFunctions_3_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2387{
2388 d_1_0_Deprecated->f.TexGend(coord, pname, param);
2389}
2390
2391inline void QOpenGLFunctions_3_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2392{
2393 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2394}
2395
2396inline void QOpenGLFunctions_3_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
2397{
2398 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2399}
2400
2401inline void QOpenGLFunctions_3_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2402{
2403 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2404}
2405
2406inline void QOpenGLFunctions_3_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2407{
2408 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2409}
2410
2411inline void QOpenGLFunctions_3_0::glShadeModel(GLenum mode)
2412{
2413 d_1_0_Deprecated->f.ShadeModel(mode);
2414}
2415
2416inline void QOpenGLFunctions_3_0::glPolygonStipple(const GLubyte *mask)
2417{
2418 d_1_0_Deprecated->f.PolygonStipple(mask);
2419}
2420
2421inline void QOpenGLFunctions_3_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2422{
2423 d_1_0_Deprecated->f.Materialiv(face, pname, params);
2424}
2425
2426inline void QOpenGLFunctions_3_0::glMateriali(GLenum face, GLenum pname, GLint param)
2427{
2428 d_1_0_Deprecated->f.Materiali(face, pname, param);
2429}
2430
2431inline void QOpenGLFunctions_3_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2432{
2433 d_1_0_Deprecated->f.Materialfv(face, pname, params);
2434}
2435
2436inline void QOpenGLFunctions_3_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2437{
2438 d_1_0_Deprecated->f.Materialf(face, pname, param);
2439}
2440
2441inline void QOpenGLFunctions_3_0::glLineStipple(GLint factor, GLushort pattern)
2442{
2443 d_1_0_Deprecated->f.LineStipple(factor, pattern);
2444}
2445
2446inline void QOpenGLFunctions_3_0::glLightModeliv(GLenum pname, const GLint *params)
2447{
2448 d_1_0_Deprecated->f.LightModeliv(pname, params);
2449}
2450
2451inline void QOpenGLFunctions_3_0::glLightModeli(GLenum pname, GLint param)
2452{
2453 d_1_0_Deprecated->f.LightModeli(pname, param);
2454}
2455
2456inline void QOpenGLFunctions_3_0::glLightModelfv(GLenum pname, const GLfloat *params)
2457{
2458 d_1_0_Deprecated->f.LightModelfv(pname, params);
2459}
2460
2461inline void QOpenGLFunctions_3_0::glLightModelf(GLenum pname, GLfloat param)
2462{
2463 d_1_0_Deprecated->f.LightModelf(pname, param);
2464}
2465
2466inline void QOpenGLFunctions_3_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
2467{
2468 d_1_0_Deprecated->f.Lightiv(light, pname, params);
2469}
2470
2471inline void QOpenGLFunctions_3_0::glLighti(GLenum light, GLenum pname, GLint param)
2472{
2473 d_1_0_Deprecated->f.Lighti(light, pname, param);
2474}
2475
2476inline void QOpenGLFunctions_3_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2477{
2478 d_1_0_Deprecated->f.Lightfv(light, pname, params);
2479}
2480
2481inline void QOpenGLFunctions_3_0::glLightf(GLenum light, GLenum pname, GLfloat param)
2482{
2483 d_1_0_Deprecated->f.Lightf(light, pname, param);
2484}
2485
2486inline void QOpenGLFunctions_3_0::glFogiv(GLenum pname, const GLint *params)
2487{
2488 d_1_0_Deprecated->f.Fogiv(pname, params);
2489}
2490
2491inline void QOpenGLFunctions_3_0::glFogi(GLenum pname, GLint param)
2492{
2493 d_1_0_Deprecated->f.Fogi(pname, param);
2494}
2495
2496inline void QOpenGLFunctions_3_0::glFogfv(GLenum pname, const GLfloat *params)
2497{
2498 d_1_0_Deprecated->f.Fogfv(pname, params);
2499}
2500
2501inline void QOpenGLFunctions_3_0::glFogf(GLenum pname, GLfloat param)
2502{
2503 d_1_0_Deprecated->f.Fogf(pname, param);
2504}
2505
2506inline void QOpenGLFunctions_3_0::glColorMaterial(GLenum face, GLenum mode)
2507{
2508 d_1_0_Deprecated->f.ColorMaterial(face, mode);
2509}
2510
2511inline void QOpenGLFunctions_3_0::glClipPlane(GLenum plane, const GLdouble *equation)
2512{
2513 d_1_0_Deprecated->f.ClipPlane(plane, equation);
2514}
2515
2516inline void QOpenGLFunctions_3_0::glVertex4sv(const GLshort *v)
2517{
2518 d_1_0_Deprecated->f.Vertex4sv(v);
2519}
2520
2521inline void QOpenGLFunctions_3_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2522{
2523 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2524}
2525
2526inline void QOpenGLFunctions_3_0::glVertex4iv(const GLint *v)
2527{
2528 d_1_0_Deprecated->f.Vertex4iv(v);
2529}
2530
2531inline void QOpenGLFunctions_3_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2532{
2533 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2534}
2535
2536inline void QOpenGLFunctions_3_0::glVertex4fv(const GLfloat *v)
2537{
2538 d_1_0_Deprecated->f.Vertex4fv(v);
2539}
2540
2541inline void QOpenGLFunctions_3_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2542{
2543 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2544}
2545
2546inline void QOpenGLFunctions_3_0::glVertex4dv(const GLdouble *v)
2547{
2548 d_1_0_Deprecated->f.Vertex4dv(v);
2549}
2550
2551inline void QOpenGLFunctions_3_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2552{
2553 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2554}
2555
2556inline void QOpenGLFunctions_3_0::glVertex3sv(const GLshort *v)
2557{
2558 d_1_0_Deprecated->f.Vertex3sv(v);
2559}
2560
2561inline void QOpenGLFunctions_3_0::glVertex3s(GLshort x, GLshort y, GLshort z)
2562{
2563 d_1_0_Deprecated->f.Vertex3s(x, y, z);
2564}
2565
2566inline void QOpenGLFunctions_3_0::glVertex3iv(const GLint *v)
2567{
2568 d_1_0_Deprecated->f.Vertex3iv(v);
2569}
2570
2571inline void QOpenGLFunctions_3_0::glVertex3i(GLint x, GLint y, GLint z)
2572{
2573 d_1_0_Deprecated->f.Vertex3i(x, y, z);
2574}
2575
2576inline void QOpenGLFunctions_3_0::glVertex3fv(const GLfloat *v)
2577{
2578 d_1_0_Deprecated->f.Vertex3fv(v);
2579}
2580
2581inline void QOpenGLFunctions_3_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2582{
2583 d_1_0_Deprecated->f.Vertex3f(x, y, z);
2584}
2585
2586inline void QOpenGLFunctions_3_0::glVertex3dv(const GLdouble *v)
2587{
2588 d_1_0_Deprecated->f.Vertex3dv(v);
2589}
2590
2591inline void QOpenGLFunctions_3_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2592{
2593 d_1_0_Deprecated->f.Vertex3d(x, y, z);
2594}
2595
2596inline void QOpenGLFunctions_3_0::glVertex2sv(const GLshort *v)
2597{
2598 d_1_0_Deprecated->f.Vertex2sv(v);
2599}
2600
2601inline void QOpenGLFunctions_3_0::glVertex2s(GLshort x, GLshort y)
2602{
2603 d_1_0_Deprecated->f.Vertex2s(x, y);
2604}
2605
2606inline void QOpenGLFunctions_3_0::glVertex2iv(const GLint *v)
2607{
2608 d_1_0_Deprecated->f.Vertex2iv(v);
2609}
2610
2611inline void QOpenGLFunctions_3_0::glVertex2i(GLint x, GLint y)
2612{
2613 d_1_0_Deprecated->f.Vertex2i(x, y);
2614}
2615
2616inline void QOpenGLFunctions_3_0::glVertex2fv(const GLfloat *v)
2617{
2618 d_1_0_Deprecated->f.Vertex2fv(v);
2619}
2620
2621inline void QOpenGLFunctions_3_0::glVertex2f(GLfloat x, GLfloat y)
2622{
2623 d_1_0_Deprecated->f.Vertex2f(x, y);
2624}
2625
2626inline void QOpenGLFunctions_3_0::glVertex2dv(const GLdouble *v)
2627{
2628 d_1_0_Deprecated->f.Vertex2dv(v);
2629}
2630
2631inline void QOpenGLFunctions_3_0::glVertex2d(GLdouble x, GLdouble y)
2632{
2633 d_1_0_Deprecated->f.Vertex2d(x, y);
2634}
2635
2636inline void QOpenGLFunctions_3_0::glTexCoord4sv(const GLshort *v)
2637{
2638 d_1_0_Deprecated->f.TexCoord4sv(v);
2639}
2640
2641inline void QOpenGLFunctions_3_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2642{
2643 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2644}
2645
2646inline void QOpenGLFunctions_3_0::glTexCoord4iv(const GLint *v)
2647{
2648 d_1_0_Deprecated->f.TexCoord4iv(v);
2649}
2650
2651inline void QOpenGLFunctions_3_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2652{
2653 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2654}
2655
2656inline void QOpenGLFunctions_3_0::glTexCoord4fv(const GLfloat *v)
2657{
2658 d_1_0_Deprecated->f.TexCoord4fv(v);
2659}
2660
2661inline void QOpenGLFunctions_3_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2662{
2663 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2664}
2665
2666inline void QOpenGLFunctions_3_0::glTexCoord4dv(const GLdouble *v)
2667{
2668 d_1_0_Deprecated->f.TexCoord4dv(v);
2669}
2670
2671inline void QOpenGLFunctions_3_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2672{
2673 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2674}
2675
2676inline void QOpenGLFunctions_3_0::glTexCoord3sv(const GLshort *v)
2677{
2678 d_1_0_Deprecated->f.TexCoord3sv(v);
2679}
2680
2681inline void QOpenGLFunctions_3_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2682{
2683 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2684}
2685
2686inline void QOpenGLFunctions_3_0::glTexCoord3iv(const GLint *v)
2687{
2688 d_1_0_Deprecated->f.TexCoord3iv(v);
2689}
2690
2691inline void QOpenGLFunctions_3_0::glTexCoord3i(GLint s, GLint t, GLint r)
2692{
2693 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2694}
2695
2696inline void QOpenGLFunctions_3_0::glTexCoord3fv(const GLfloat *v)
2697{
2698 d_1_0_Deprecated->f.TexCoord3fv(v);
2699}
2700
2701inline void QOpenGLFunctions_3_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2702{
2703 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2704}
2705
2706inline void QOpenGLFunctions_3_0::glTexCoord3dv(const GLdouble *v)
2707{
2708 d_1_0_Deprecated->f.TexCoord3dv(v);
2709}
2710
2711inline void QOpenGLFunctions_3_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2712{
2713 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2714}
2715
2716inline void QOpenGLFunctions_3_0::glTexCoord2sv(const GLshort *v)
2717{
2718 d_1_0_Deprecated->f.TexCoord2sv(v);
2719}
2720
2721inline void QOpenGLFunctions_3_0::glTexCoord2s(GLshort s, GLshort t)
2722{
2723 d_1_0_Deprecated->f.TexCoord2s(s, t);
2724}
2725
2726inline void QOpenGLFunctions_3_0::glTexCoord2iv(const GLint *v)
2727{
2728 d_1_0_Deprecated->f.TexCoord2iv(v);
2729}
2730
2731inline void QOpenGLFunctions_3_0::glTexCoord2i(GLint s, GLint t)
2732{
2733 d_1_0_Deprecated->f.TexCoord2i(s, t);
2734}
2735
2736inline void QOpenGLFunctions_3_0::glTexCoord2fv(const GLfloat *v)
2737{
2738 d_1_0_Deprecated->f.TexCoord2fv(v);
2739}
2740
2741inline void QOpenGLFunctions_3_0::glTexCoord2f(GLfloat s, GLfloat t)
2742{
2743 d_1_0_Deprecated->f.TexCoord2f(s, t);
2744}
2745
2746inline void QOpenGLFunctions_3_0::glTexCoord2dv(const GLdouble *v)
2747{
2748 d_1_0_Deprecated->f.TexCoord2dv(v);
2749}
2750
2751inline void QOpenGLFunctions_3_0::glTexCoord2d(GLdouble s, GLdouble t)
2752{
2753 d_1_0_Deprecated->f.TexCoord2d(s, t);
2754}
2755
2756inline void QOpenGLFunctions_3_0::glTexCoord1sv(const GLshort *v)
2757{
2758 d_1_0_Deprecated->f.TexCoord1sv(v);
2759}
2760
2761inline void QOpenGLFunctions_3_0::glTexCoord1s(GLshort s)
2762{
2763 d_1_0_Deprecated->f.TexCoord1s(s);
2764}
2765
2766inline void QOpenGLFunctions_3_0::glTexCoord1iv(const GLint *v)
2767{
2768 d_1_0_Deprecated->f.TexCoord1iv(v);
2769}
2770
2771inline void QOpenGLFunctions_3_0::glTexCoord1i(GLint s)
2772{
2773 d_1_0_Deprecated->f.TexCoord1i(s);
2774}
2775
2776inline void QOpenGLFunctions_3_0::glTexCoord1fv(const GLfloat *v)
2777{
2778 d_1_0_Deprecated->f.TexCoord1fv(v);
2779}
2780
2781inline void QOpenGLFunctions_3_0::glTexCoord1f(GLfloat s)
2782{
2783 d_1_0_Deprecated->f.TexCoord1f(s);
2784}
2785
2786inline void QOpenGLFunctions_3_0::glTexCoord1dv(const GLdouble *v)
2787{
2788 d_1_0_Deprecated->f.TexCoord1dv(v);
2789}
2790
2791inline void QOpenGLFunctions_3_0::glTexCoord1d(GLdouble s)
2792{
2793 d_1_0_Deprecated->f.TexCoord1d(s);
2794}
2795
2796inline void QOpenGLFunctions_3_0::glRectsv(const GLshort *v1, const GLshort *v2)
2797{
2798 d_1_0_Deprecated->f.Rectsv(v1, v2);
2799}
2800
2801inline void QOpenGLFunctions_3_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
2802{
2803 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
2804}
2805
2806inline void QOpenGLFunctions_3_0::glRectiv(const GLint *v1, const GLint *v2)
2807{
2808 d_1_0_Deprecated->f.Rectiv(v1, v2);
2809}
2810
2811inline void QOpenGLFunctions_3_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
2812{
2813 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
2814}
2815
2816inline void QOpenGLFunctions_3_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
2817{
2818 d_1_0_Deprecated->f.Rectfv(v1, v2);
2819}
2820
2821inline void QOpenGLFunctions_3_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
2822{
2823 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
2824}
2825
2826inline void QOpenGLFunctions_3_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
2827{
2828 d_1_0_Deprecated->f.Rectdv(v1, v2);
2829}
2830
2831inline void QOpenGLFunctions_3_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
2832{
2833 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
2834}
2835
2836inline void QOpenGLFunctions_3_0::glRasterPos4sv(const GLshort *v)
2837{
2838 d_1_0_Deprecated->f.RasterPos4sv(v);
2839}
2840
2841inline void QOpenGLFunctions_3_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
2842{
2843 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
2844}
2845
2846inline void QOpenGLFunctions_3_0::glRasterPos4iv(const GLint *v)
2847{
2848 d_1_0_Deprecated->f.RasterPos4iv(v);
2849}
2850
2851inline void QOpenGLFunctions_3_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
2852{
2853 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
2854}
2855
2856inline void QOpenGLFunctions_3_0::glRasterPos4fv(const GLfloat *v)
2857{
2858 d_1_0_Deprecated->f.RasterPos4fv(v);
2859}
2860
2861inline void QOpenGLFunctions_3_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2862{
2863 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
2864}
2865
2866inline void QOpenGLFunctions_3_0::glRasterPos4dv(const GLdouble *v)
2867{
2868 d_1_0_Deprecated->f.RasterPos4dv(v);
2869}
2870
2871inline void QOpenGLFunctions_3_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2872{
2873 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
2874}
2875
2876inline void QOpenGLFunctions_3_0::glRasterPos3sv(const GLshort *v)
2877{
2878 d_1_0_Deprecated->f.RasterPos3sv(v);
2879}
2880
2881inline void QOpenGLFunctions_3_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2882{
2883 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2884}
2885
2886inline void QOpenGLFunctions_3_0::glRasterPos3iv(const GLint *v)
2887{
2888 d_1_0_Deprecated->f.RasterPos3iv(v);
2889}
2890
2891inline void QOpenGLFunctions_3_0::glRasterPos3i(GLint x, GLint y, GLint z)
2892{
2893 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2894}
2895
2896inline void QOpenGLFunctions_3_0::glRasterPos3fv(const GLfloat *v)
2897{
2898 d_1_0_Deprecated->f.RasterPos3fv(v);
2899}
2900
2901inline void QOpenGLFunctions_3_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2902{
2903 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2904}
2905
2906inline void QOpenGLFunctions_3_0::glRasterPos3dv(const GLdouble *v)
2907{
2908 d_1_0_Deprecated->f.RasterPos3dv(v);
2909}
2910
2911inline void QOpenGLFunctions_3_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2912{
2913 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2914}
2915
2916inline void QOpenGLFunctions_3_0::glRasterPos2sv(const GLshort *v)
2917{
2918 d_1_0_Deprecated->f.RasterPos2sv(v);
2919}
2920
2921inline void QOpenGLFunctions_3_0::glRasterPos2s(GLshort x, GLshort y)
2922{
2923 d_1_0_Deprecated->f.RasterPos2s(x, y);
2924}
2925
2926inline void QOpenGLFunctions_3_0::glRasterPos2iv(const GLint *v)
2927{
2928 d_1_0_Deprecated->f.RasterPos2iv(v);
2929}
2930
2931inline void QOpenGLFunctions_3_0::glRasterPos2i(GLint x, GLint y)
2932{
2933 d_1_0_Deprecated->f.RasterPos2i(x, y);
2934}
2935
2936inline void QOpenGLFunctions_3_0::glRasterPos2fv(const GLfloat *v)
2937{
2938 d_1_0_Deprecated->f.RasterPos2fv(v);
2939}
2940
2941inline void QOpenGLFunctions_3_0::glRasterPos2f(GLfloat x, GLfloat y)
2942{
2943 d_1_0_Deprecated->f.RasterPos2f(x, y);
2944}
2945
2946inline void QOpenGLFunctions_3_0::glRasterPos2dv(const GLdouble *v)
2947{
2948 d_1_0_Deprecated->f.RasterPos2dv(v);
2949}
2950
2951inline void QOpenGLFunctions_3_0::glRasterPos2d(GLdouble x, GLdouble y)
2952{
2953 d_1_0_Deprecated->f.RasterPos2d(x, y);
2954}
2955
2956inline void QOpenGLFunctions_3_0::glNormal3sv(const GLshort *v)
2957{
2958 d_1_0_Deprecated->f.Normal3sv(v);
2959}
2960
2961inline void QOpenGLFunctions_3_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2962{
2963 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2964}
2965
2966inline void QOpenGLFunctions_3_0::glNormal3iv(const GLint *v)
2967{
2968 d_1_0_Deprecated->f.Normal3iv(v);
2969}
2970
2971inline void QOpenGLFunctions_3_0::glNormal3i(GLint nx, GLint ny, GLint nz)
2972{
2973 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2974}
2975
2976inline void QOpenGLFunctions_3_0::glNormal3fv(const GLfloat *v)
2977{
2978 d_1_0_Deprecated->f.Normal3fv(v);
2979}
2980
2981inline void QOpenGLFunctions_3_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2982{
2983 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2984}
2985
2986inline void QOpenGLFunctions_3_0::glNormal3dv(const GLdouble *v)
2987{
2988 d_1_0_Deprecated->f.Normal3dv(v);
2989}
2990
2991inline void QOpenGLFunctions_3_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2992{
2993 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2994}
2995
2996inline void QOpenGLFunctions_3_0::glNormal3bv(const GLbyte *v)
2997{
2998 d_1_0_Deprecated->f.Normal3bv(v);
2999}
3000
3001inline void QOpenGLFunctions_3_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3002{
3003 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3004}
3005
3006inline void QOpenGLFunctions_3_0::glIndexsv(const GLshort *c)
3007{
3008 d_1_0_Deprecated->f.Indexsv(c);
3009}
3010
3011inline void QOpenGLFunctions_3_0::glIndexs(GLshort c)
3012{
3013 d_1_0_Deprecated->f.Indexs(c);
3014}
3015
3016inline void QOpenGLFunctions_3_0::glIndexiv(const GLint *c)
3017{
3018 d_1_0_Deprecated->f.Indexiv(c);
3019}
3020
3021inline void QOpenGLFunctions_3_0::glIndexi(GLint c)
3022{
3023 d_1_0_Deprecated->f.Indexi(c);
3024}
3025
3026inline void QOpenGLFunctions_3_0::glIndexfv(const GLfloat *c)
3027{
3028 d_1_0_Deprecated->f.Indexfv(c);
3029}
3030
3031inline void QOpenGLFunctions_3_0::glIndexf(GLfloat c)
3032{
3033 d_1_0_Deprecated->f.Indexf(c);
3034}
3035
3036inline void QOpenGLFunctions_3_0::glIndexdv(const GLdouble *c)
3037{
3038 d_1_0_Deprecated->f.Indexdv(c);
3039}
3040
3041inline void QOpenGLFunctions_3_0::glIndexd(GLdouble c)
3042{
3043 d_1_0_Deprecated->f.Indexd(c);
3044}
3045
3046inline void QOpenGLFunctions_3_0::glEnd()
3047{
3048 d_1_0_Deprecated->f.End();
3049}
3050
3051inline void QOpenGLFunctions_3_0::glEdgeFlagv(const GLboolean *flag)
3052{
3053 d_1_0_Deprecated->f.EdgeFlagv(flag);
3054}
3055
3056inline void QOpenGLFunctions_3_0::glEdgeFlag(GLboolean flag)
3057{
3058 d_1_0_Deprecated->f.EdgeFlag(flag);
3059}
3060
3061inline void QOpenGLFunctions_3_0::glColor4usv(const GLushort *v)
3062{
3063 d_1_0_Deprecated->f.Color4usv(v);
3064}
3065
3066inline void QOpenGLFunctions_3_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3067{
3068 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3069}
3070
3071inline void QOpenGLFunctions_3_0::glColor4uiv(const GLuint *v)
3072{
3073 d_1_0_Deprecated->f.Color4uiv(v);
3074}
3075
3076inline void QOpenGLFunctions_3_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3077{
3078 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3079}
3080
3081inline void QOpenGLFunctions_3_0::glColor4ubv(const GLubyte *v)
3082{
3083 d_1_0_Deprecated->f.Color4ubv(v);
3084}
3085
3086inline void QOpenGLFunctions_3_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3087{
3088 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3089}
3090
3091inline void QOpenGLFunctions_3_0::glColor4sv(const GLshort *v)
3092{
3093 d_1_0_Deprecated->f.Color4sv(v);
3094}
3095
3096inline void QOpenGLFunctions_3_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3097{
3098 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3099}
3100
3101inline void QOpenGLFunctions_3_0::glColor4iv(const GLint *v)
3102{
3103 d_1_0_Deprecated->f.Color4iv(v);
3104}
3105
3106inline void QOpenGLFunctions_3_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3107{
3108 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3109}
3110
3111inline void QOpenGLFunctions_3_0::glColor4fv(const GLfloat *v)
3112{
3113 d_1_0_Deprecated->f.Color4fv(v);
3114}
3115
3116inline void QOpenGLFunctions_3_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3117{
3118 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3119}
3120
3121inline void QOpenGLFunctions_3_0::glColor4dv(const GLdouble *v)
3122{
3123 d_1_0_Deprecated->f.Color4dv(v);
3124}
3125
3126inline void QOpenGLFunctions_3_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3127{
3128 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3129}
3130
3131inline void QOpenGLFunctions_3_0::glColor4bv(const GLbyte *v)
3132{
3133 d_1_0_Deprecated->f.Color4bv(v);
3134}
3135
3136inline void QOpenGLFunctions_3_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3137{
3138 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3139}
3140
3141inline void QOpenGLFunctions_3_0::glColor3usv(const GLushort *v)
3142{
3143 d_1_0_Deprecated->f.Color3usv(v);
3144}
3145
3146inline void QOpenGLFunctions_3_0::glColor3us(GLushort red, GLushort green, GLushort blue)
3147{
3148 d_1_0_Deprecated->f.Color3us(red, green, blue);
3149}
3150
3151inline void QOpenGLFunctions_3_0::glColor3uiv(const GLuint *v)
3152{
3153 d_1_0_Deprecated->f.Color3uiv(v);
3154}
3155
3156inline void QOpenGLFunctions_3_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
3157{
3158 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3159}
3160
3161inline void QOpenGLFunctions_3_0::glColor3ubv(const GLubyte *v)
3162{
3163 d_1_0_Deprecated->f.Color3ubv(v);
3164}
3165
3166inline void QOpenGLFunctions_3_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3167{
3168 d_1_0_Deprecated->f.Color3ub(red, green, blue);
3169}
3170
3171inline void QOpenGLFunctions_3_0::glColor3sv(const GLshort *v)
3172{
3173 d_1_0_Deprecated->f.Color3sv(v);
3174}
3175
3176inline void QOpenGLFunctions_3_0::glColor3s(GLshort red, GLshort green, GLshort blue)
3177{
3178 d_1_0_Deprecated->f.Color3s(red, green, blue);
3179}
3180
3181inline void QOpenGLFunctions_3_0::glColor3iv(const GLint *v)
3182{
3183 d_1_0_Deprecated->f.Color3iv(v);
3184}
3185
3186inline void QOpenGLFunctions_3_0::glColor3i(GLint red, GLint green, GLint blue)
3187{
3188 d_1_0_Deprecated->f.Color3i(red, green, blue);
3189}
3190
3191inline void QOpenGLFunctions_3_0::glColor3fv(const GLfloat *v)
3192{
3193 d_1_0_Deprecated->f.Color3fv(v);
3194}
3195
3196inline void QOpenGLFunctions_3_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3197{
3198 d_1_0_Deprecated->f.Color3f(red, green, blue);
3199}
3200
3201inline void QOpenGLFunctions_3_0::glColor3dv(const GLdouble *v)
3202{
3203 d_1_0_Deprecated->f.Color3dv(v);
3204}
3205
3206inline void QOpenGLFunctions_3_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3207{
3208 d_1_0_Deprecated->f.Color3d(red, green, blue);
3209}
3210
3211inline void QOpenGLFunctions_3_0::glColor3bv(const GLbyte *v)
3212{
3213 d_1_0_Deprecated->f.Color3bv(v);
3214}
3215
3216inline void QOpenGLFunctions_3_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3217{
3218 d_1_0_Deprecated->f.Color3b(red, green, blue);
3219}
3220
3221inline void QOpenGLFunctions_3_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3222{
3223 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3224}
3225
3226inline void QOpenGLFunctions_3_0::glBegin(GLenum mode)
3227{
3228 d_1_0_Deprecated->f.Begin(mode);
3229}
3230
3231inline void QOpenGLFunctions_3_0::glListBase(GLuint base)
3232{
3233 d_1_0_Deprecated->f.ListBase(base);
3234}
3235
3236inline GLuint QOpenGLFunctions_3_0::glGenLists(GLsizei range)
3237{
3238 return d_1_0_Deprecated->f.GenLists(range);
3239}
3240
3241inline void QOpenGLFunctions_3_0::glDeleteLists(GLuint list, GLsizei range)
3242{
3243 d_1_0_Deprecated->f.DeleteLists(list, range);
3244}
3245
3246inline void QOpenGLFunctions_3_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3247{
3248 d_1_0_Deprecated->f.CallLists(n, type, lists);
3249}
3250
3251inline void QOpenGLFunctions_3_0::glCallList(GLuint list)
3252{
3253 d_1_0_Deprecated->f.CallList(list);
3254}
3255
3256inline void QOpenGLFunctions_3_0::glEndList()
3257{
3258 d_1_0_Deprecated->f.EndList();
3259}
3260
3261inline void QOpenGLFunctions_3_0::glNewList(GLuint list, GLenum mode)
3262{
3263 d_1_0_Deprecated->f.NewList(list, mode);
3264}
3265
3266
3267// OpenGL 1.1 deprecated functions
3268inline void QOpenGLFunctions_3_0::glPushClientAttrib(GLbitfield mask)
3269{
3270 d_1_1_Deprecated->f.PushClientAttrib(mask);
3271}
3272
3273inline void QOpenGLFunctions_3_0::glPopClientAttrib()
3274{
3275 d_1_1_Deprecated->f.PopClientAttrib();
3276}
3277
3278inline void QOpenGLFunctions_3_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3279{
3280 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3281}
3282
3283inline GLboolean QOpenGLFunctions_3_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3284{
3285 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3286}
3287
3288inline void QOpenGLFunctions_3_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3289{
3290 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3291}
3292
3293inline void QOpenGLFunctions_3_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3294{
3295 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3296}
3297
3298inline void QOpenGLFunctions_3_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3299{
3300 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3301}
3302
3303inline void QOpenGLFunctions_3_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3304{
3305 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3306}
3307
3308inline void QOpenGLFunctions_3_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3309{
3310 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3311}
3312
3313inline void QOpenGLFunctions_3_0::glEnableClientState(GLenum array)
3314{
3315 d_1_1_Deprecated->f.EnableClientState(array);
3316}
3317
3318inline void QOpenGLFunctions_3_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3319{
3320 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3321}
3322
3323inline void QOpenGLFunctions_3_0::glDisableClientState(GLenum array)
3324{
3325 d_1_1_Deprecated->f.DisableClientState(array);
3326}
3327
3328inline void QOpenGLFunctions_3_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3329{
3330 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3331}
3332
3333inline void QOpenGLFunctions_3_0::glArrayElement(GLint i)
3334{
3335 d_1_1_Deprecated->f.ArrayElement(i);
3336}
3337
3338
3339// OpenGL 1.2 deprecated functions
3340inline void QOpenGLFunctions_3_0::glResetMinmax(GLenum target)
3341{
3342 d_1_2_Deprecated->f.ResetMinmax(target);
3343}
3344
3345inline void QOpenGLFunctions_3_0::glResetHistogram(GLenum target)
3346{
3347 d_1_2_Deprecated->f.ResetHistogram(target);
3348}
3349
3350inline void QOpenGLFunctions_3_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3351{
3352 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3353}
3354
3355inline void QOpenGLFunctions_3_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3356{
3357 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3358}
3359
3360inline void QOpenGLFunctions_3_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3361{
3362 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3363}
3364
3365inline void QOpenGLFunctions_3_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3366{
3367 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3368}
3369
3370inline void QOpenGLFunctions_3_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3371{
3372 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3373}
3374
3375inline void QOpenGLFunctions_3_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3376{
3377 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3378}
3379
3380inline void QOpenGLFunctions_3_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3381{
3382 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3383}
3384
3385inline void QOpenGLFunctions_3_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3386{
3387 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3388}
3389
3390inline void QOpenGLFunctions_3_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3391{
3392 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3393}
3394
3395inline void QOpenGLFunctions_3_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3396{
3397 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3398}
3399
3400inline void QOpenGLFunctions_3_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3401{
3402 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3403}
3404
3405inline void QOpenGLFunctions_3_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3406{
3407 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3408}
3409
3410inline void QOpenGLFunctions_3_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3411{
3412 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3413}
3414
3415inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3416{
3417 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3418}
3419
3420inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3421{
3422 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3423}
3424
3425inline void QOpenGLFunctions_3_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3426{
3427 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3428}
3429
3430inline void QOpenGLFunctions_3_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3431{
3432 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3433}
3434
3435inline void QOpenGLFunctions_3_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3436{
3437 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3438}
3439
3440inline void QOpenGLFunctions_3_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3441{
3442 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3443}
3444
3445inline void QOpenGLFunctions_3_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
3446{
3447 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
3448}
3449
3450inline void QOpenGLFunctions_3_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
3451{
3452 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
3453}
3454
3455inline void QOpenGLFunctions_3_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3456{
3457 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3458}
3459
3460inline void QOpenGLFunctions_3_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3461{
3462 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3463}
3464
3465inline void QOpenGLFunctions_3_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3466{
3467 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3468}
3469
3470inline void QOpenGLFunctions_3_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3471{
3472 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3473}
3474
3475inline void QOpenGLFunctions_3_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3476{
3477 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
3478}
3479
3480inline void QOpenGLFunctions_3_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3481{
3482 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
3483}
3484
3485inline void QOpenGLFunctions_3_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
3486{
3487 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
3488}
3489
3490inline void QOpenGLFunctions_3_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3491{
3492 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3493}
3494
3495inline void QOpenGLFunctions_3_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3496{
3497 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3498}
3499
3500
3501// OpenGL 1.3 deprecated functions
3502inline void QOpenGLFunctions_3_0::glMultTransposeMatrixd(const GLdouble *m)
3503{
3504 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3505}
3506
3507inline void QOpenGLFunctions_3_0::glMultTransposeMatrixf(const GLfloat *m)
3508{
3509 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3510}
3511
3512inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixd(const GLdouble *m)
3513{
3514 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3515}
3516
3517inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixf(const GLfloat *m)
3518{
3519 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3520}
3521
3522inline void QOpenGLFunctions_3_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3523{
3524 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3525}
3526
3527inline void QOpenGLFunctions_3_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3528{
3529 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3530}
3531
3532inline void QOpenGLFunctions_3_0::glMultiTexCoord4iv(GLenum target, const GLint *v)
3533{
3534 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3535}
3536
3537inline void QOpenGLFunctions_3_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3538{
3539 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3540}
3541
3542inline void QOpenGLFunctions_3_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3543{
3544 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3545}
3546
3547inline void QOpenGLFunctions_3_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3548{
3549 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3550}
3551
3552inline void QOpenGLFunctions_3_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3553{
3554 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3555}
3556
3557inline void QOpenGLFunctions_3_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3558{
3559 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3560}
3561
3562inline void QOpenGLFunctions_3_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3563{
3564 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3565}
3566
3567inline void QOpenGLFunctions_3_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3568{
3569 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3570}
3571
3572inline void QOpenGLFunctions_3_0::glMultiTexCoord3iv(GLenum target, const GLint *v)
3573{
3574 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3575}
3576
3577inline void QOpenGLFunctions_3_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3578{
3579 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3580}
3581
3582inline void QOpenGLFunctions_3_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3583{
3584 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3585}
3586
3587inline void QOpenGLFunctions_3_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3588{
3589 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3590}
3591
3592inline void QOpenGLFunctions_3_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3593{
3594 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3595}
3596
3597inline void QOpenGLFunctions_3_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3598{
3599 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3600}
3601
3602inline void QOpenGLFunctions_3_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3603{
3604 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3605}
3606
3607inline void QOpenGLFunctions_3_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3608{
3609 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3610}
3611
3612inline void QOpenGLFunctions_3_0::glMultiTexCoord2iv(GLenum target, const GLint *v)
3613{
3614 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3615}
3616
3617inline void QOpenGLFunctions_3_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3618{
3619 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3620}
3621
3622inline void QOpenGLFunctions_3_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3623{
3624 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3625}
3626
3627inline void QOpenGLFunctions_3_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3628{
3629 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3630}
3631
3632inline void QOpenGLFunctions_3_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3633{
3634 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3635}
3636
3637inline void QOpenGLFunctions_3_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3638{
3639 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3640}
3641
3642inline void QOpenGLFunctions_3_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3643{
3644 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3645}
3646
3647inline void QOpenGLFunctions_3_0::glMultiTexCoord1s(GLenum target, GLshort s)
3648{
3649 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3650}
3651
3652inline void QOpenGLFunctions_3_0::glMultiTexCoord1iv(GLenum target, const GLint *v)
3653{
3654 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3655}
3656
3657inline void QOpenGLFunctions_3_0::glMultiTexCoord1i(GLenum target, GLint s)
3658{
3659 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3660}
3661
3662inline void QOpenGLFunctions_3_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3663{
3664 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3665}
3666
3667inline void QOpenGLFunctions_3_0::glMultiTexCoord1f(GLenum target, GLfloat s)
3668{
3669 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3670}
3671
3672inline void QOpenGLFunctions_3_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3673{
3674 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3675}
3676
3677inline void QOpenGLFunctions_3_0::glMultiTexCoord1d(GLenum target, GLdouble s)
3678{
3679 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3680}
3681
3682inline void QOpenGLFunctions_3_0::glClientActiveTexture(GLenum texture)
3683{
3684 d_1_3_Deprecated->f.ClientActiveTexture(texture);
3685}
3686
3687
3688// OpenGL 1.4 deprecated functions
3689inline void QOpenGLFunctions_3_0::glWindowPos3sv(const GLshort *v)
3690{
3691 d_1_4_Deprecated->f.WindowPos3sv(v);
3692}
3693
3694inline void QOpenGLFunctions_3_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3695{
3696 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3697}
3698
3699inline void QOpenGLFunctions_3_0::glWindowPos3iv(const GLint *v)
3700{
3701 d_1_4_Deprecated->f.WindowPos3iv(v);
3702}
3703
3704inline void QOpenGLFunctions_3_0::glWindowPos3i(GLint x, GLint y, GLint z)
3705{
3706 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3707}
3708
3709inline void QOpenGLFunctions_3_0::glWindowPos3fv(const GLfloat *v)
3710{
3711 d_1_4_Deprecated->f.WindowPos3fv(v);
3712}
3713
3714inline void QOpenGLFunctions_3_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3715{
3716 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3717}
3718
3719inline void QOpenGLFunctions_3_0::glWindowPos3dv(const GLdouble *v)
3720{
3721 d_1_4_Deprecated->f.WindowPos3dv(v);
3722}
3723
3724inline void QOpenGLFunctions_3_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3725{
3726 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3727}
3728
3729inline void QOpenGLFunctions_3_0::glWindowPos2sv(const GLshort *v)
3730{
3731 d_1_4_Deprecated->f.WindowPos2sv(v);
3732}
3733
3734inline void QOpenGLFunctions_3_0::glWindowPos2s(GLshort x, GLshort y)
3735{
3736 d_1_4_Deprecated->f.WindowPos2s(x, y);
3737}
3738
3739inline void QOpenGLFunctions_3_0::glWindowPos2iv(const GLint *v)
3740{
3741 d_1_4_Deprecated->f.WindowPos2iv(v);
3742}
3743
3744inline void QOpenGLFunctions_3_0::glWindowPos2i(GLint x, GLint y)
3745{
3746 d_1_4_Deprecated->f.WindowPos2i(x, y);
3747}
3748
3749inline void QOpenGLFunctions_3_0::glWindowPos2fv(const GLfloat *v)
3750{
3751 d_1_4_Deprecated->f.WindowPos2fv(v);
3752}
3753
3754inline void QOpenGLFunctions_3_0::glWindowPos2f(GLfloat x, GLfloat y)
3755{
3756 d_1_4_Deprecated->f.WindowPos2f(x, y);
3757}
3758
3759inline void QOpenGLFunctions_3_0::glWindowPos2dv(const GLdouble *v)
3760{
3761 d_1_4_Deprecated->f.WindowPos2dv(v);
3762}
3763
3764inline void QOpenGLFunctions_3_0::glWindowPos2d(GLdouble x, GLdouble y)
3765{
3766 d_1_4_Deprecated->f.WindowPos2d(x, y);
3767}
3768
3769inline void QOpenGLFunctions_3_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3770{
3771 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3772}
3773
3774inline void QOpenGLFunctions_3_0::glSecondaryColor3usv(const GLushort *v)
3775{
3776 d_1_4_Deprecated->f.SecondaryColor3usv(v);
3777}
3778
3779inline void QOpenGLFunctions_3_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3780{
3781 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3782}
3783
3784inline void QOpenGLFunctions_3_0::glSecondaryColor3uiv(const GLuint *v)
3785{
3786 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3787}
3788
3789inline void QOpenGLFunctions_3_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3790{
3791 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3792}
3793
3794inline void QOpenGLFunctions_3_0::glSecondaryColor3ubv(const GLubyte *v)
3795{
3796 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3797}
3798
3799inline void QOpenGLFunctions_3_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3800{
3801 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
3802}
3803
3804inline void QOpenGLFunctions_3_0::glSecondaryColor3sv(const GLshort *v)
3805{
3806 d_1_4_Deprecated->f.SecondaryColor3sv(v);
3807}
3808
3809inline void QOpenGLFunctions_3_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
3810{
3811 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
3812}
3813
3814inline void QOpenGLFunctions_3_0::glSecondaryColor3iv(const GLint *v)
3815{
3816 d_1_4_Deprecated->f.SecondaryColor3iv(v);
3817}
3818
3819inline void QOpenGLFunctions_3_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)
3820{
3821 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
3822}
3823
3824inline void QOpenGLFunctions_3_0::glSecondaryColor3fv(const GLfloat *v)
3825{
3826 d_1_4_Deprecated->f.SecondaryColor3fv(v);
3827}
3828
3829inline void QOpenGLFunctions_3_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
3830{
3831 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
3832}
3833
3834inline void QOpenGLFunctions_3_0::glSecondaryColor3dv(const GLdouble *v)
3835{
3836 d_1_4_Deprecated->f.SecondaryColor3dv(v);
3837}
3838
3839inline void QOpenGLFunctions_3_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
3840{
3841 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
3842}
3843
3844inline void QOpenGLFunctions_3_0::glSecondaryColor3bv(const GLbyte *v)
3845{
3846 d_1_4_Deprecated->f.SecondaryColor3bv(v);
3847}
3848
3849inline void QOpenGLFunctions_3_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
3850{
3851 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
3852}
3853
3854inline void QOpenGLFunctions_3_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3855{
3856 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
3857}
3858
3859inline void QOpenGLFunctions_3_0::glFogCoorddv(const GLdouble *coord)
3860{
3861 d_1_4_Deprecated->f.FogCoorddv(coord);
3862}
3863
3864inline void QOpenGLFunctions_3_0::glFogCoordd(GLdouble coord)
3865{
3866 d_1_4_Deprecated->f.FogCoordd(coord);
3867}
3868
3869inline void QOpenGLFunctions_3_0::glFogCoordfv(const GLfloat *coord)
3870{
3871 d_1_4_Deprecated->f.FogCoordfv(coord);
3872}
3873
3874inline void QOpenGLFunctions_3_0::glFogCoordf(GLfloat coord)
3875{
3876 d_1_4_Deprecated->f.FogCoordf(coord);
3877}
3878
3879
3880// OpenGL 1.5 deprecated functions
3881
3882// OpenGL 2.0 deprecated functions
3883inline void QOpenGLFunctions_3_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
3884{
3885 d_2_0_Core->f.VertexAttrib4usv(index, v);
3886}
3887
3888inline void QOpenGLFunctions_3_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
3889{
3890 d_2_0_Core->f.VertexAttrib4uiv(index, v);
3891}
3892
3893inline void QOpenGLFunctions_3_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
3894{
3895 d_2_0_Core->f.VertexAttrib4ubv(index, v);
3896}
3897
3898inline void QOpenGLFunctions_3_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
3899{
3900 d_2_0_Core->f.VertexAttrib4sv(index, v);
3901}
3902
3903inline void QOpenGLFunctions_3_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3904{
3905 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
3906}
3907
3908inline void QOpenGLFunctions_3_0::glVertexAttrib4iv(GLuint index, const GLint *v)
3909{
3910 d_2_0_Core->f.VertexAttrib4iv(index, v);
3911}
3912
3913inline void QOpenGLFunctions_3_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
3914{
3915 d_2_0_Core->f.VertexAttrib4fv(index, v);
3916}
3917
3918inline void QOpenGLFunctions_3_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3919{
3920 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
3921}
3922
3923inline void QOpenGLFunctions_3_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
3924{
3925 d_2_0_Core->f.VertexAttrib4dv(index, v);
3926}
3927
3928inline void QOpenGLFunctions_3_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3929{
3930 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
3931}
3932
3933inline void QOpenGLFunctions_3_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
3934{
3935 d_2_0_Core->f.VertexAttrib4bv(index, v);
3936}
3937
3938inline void QOpenGLFunctions_3_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
3939{
3940 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
3941}
3942
3943inline void QOpenGLFunctions_3_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
3944{
3945 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
3946}
3947
3948inline void QOpenGLFunctions_3_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
3949{
3950 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
3951}
3952
3953inline void QOpenGLFunctions_3_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3954{
3955 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
3956}
3957
3958inline void QOpenGLFunctions_3_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
3959{
3960 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
3961}
3962
3963inline void QOpenGLFunctions_3_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
3964{
3965 d_2_0_Core->f.VertexAttrib4Niv(index, v);
3966}
3967
3968inline void QOpenGLFunctions_3_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
3969{
3970 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
3971}
3972
3973inline void QOpenGLFunctions_3_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
3974{
3975 d_2_0_Core->f.VertexAttrib3sv(index, v);
3976}
3977
3978inline void QOpenGLFunctions_3_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
3979{
3980 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
3981}
3982
3983inline void QOpenGLFunctions_3_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
3984{
3985 d_2_0_Core->f.VertexAttrib3fv(index, v);
3986}
3987
3988inline void QOpenGLFunctions_3_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
3989{
3990 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
3991}
3992
3993inline void QOpenGLFunctions_3_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
3994{
3995 d_2_0_Core->f.VertexAttrib3dv(index, v);
3996}
3997
3998inline void QOpenGLFunctions_3_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
3999{
4000 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4001}
4002
4003inline void QOpenGLFunctions_3_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
4004{
4005 d_2_0_Core->f.VertexAttrib2sv(index, v);
4006}
4007
4008inline void QOpenGLFunctions_3_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4009{
4010 d_2_0_Core->f.VertexAttrib2s(index, x, y);
4011}
4012
4013inline void QOpenGLFunctions_3_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4014{
4015 d_2_0_Core->f.VertexAttrib2fv(index, v);
4016}
4017
4018inline void QOpenGLFunctions_3_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4019{
4020 d_2_0_Core->f.VertexAttrib2f(index, x, y);
4021}
4022
4023inline void QOpenGLFunctions_3_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4024{
4025 d_2_0_Core->f.VertexAttrib2dv(index, v);
4026}
4027
4028inline void QOpenGLFunctions_3_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4029{
4030 d_2_0_Core->f.VertexAttrib2d(index, x, y);
4031}
4032
4033inline void QOpenGLFunctions_3_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
4034{
4035 d_2_0_Core->f.VertexAttrib1sv(index, v);
4036}
4037
4038inline void QOpenGLFunctions_3_0::glVertexAttrib1s(GLuint index, GLshort x)
4039{
4040 d_2_0_Core->f.VertexAttrib1s(index, x);
4041}
4042
4043inline void QOpenGLFunctions_3_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4044{
4045 d_2_0_Core->f.VertexAttrib1fv(index, v);
4046}
4047
4048inline void QOpenGLFunctions_3_0::glVertexAttrib1f(GLuint index, GLfloat x)
4049{
4050 d_2_0_Core->f.VertexAttrib1f(index, x);
4051}
4052
4053inline void QOpenGLFunctions_3_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4054{
4055 d_2_0_Core->f.VertexAttrib1dv(index, v);
4056}
4057
4058inline void QOpenGLFunctions_3_0::glVertexAttrib1d(GLuint index, GLdouble x)
4059{
4060 d_2_0_Core->f.VertexAttrib1d(index, x);
4061}
4062
4063
4064// OpenGL 2.1 deprecated functions
4065
4066// OpenGL 3.0 deprecated functions
4067inline void QOpenGLFunctions_3_0::glVertexAttribI4usv(GLuint index, const GLushort *v)
4068{
4069 d_3_0_Core->f.VertexAttribI4usv(index, v);
4070}
4071
4072inline void QOpenGLFunctions_3_0::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4073{
4074 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4075}
4076
4077inline void QOpenGLFunctions_3_0::glVertexAttribI4sv(GLuint index, const GLshort *v)
4078{
4079 d_3_0_Core->f.VertexAttribI4sv(index, v);
4080}
4081
4082inline void QOpenGLFunctions_3_0::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4083{
4084 d_3_0_Core->f.VertexAttribI4bv(index, v);
4085}
4086
4087inline void QOpenGLFunctions_3_0::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4088{
4089 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4090}
4091
4092inline void QOpenGLFunctions_3_0::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4093{
4094 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4095}
4096
4097inline void QOpenGLFunctions_3_0::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4098{
4099 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4100}
4101
4102inline void QOpenGLFunctions_3_0::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4103{
4104 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4105}
4106
4107inline void QOpenGLFunctions_3_0::glVertexAttribI4iv(GLuint index, const GLint *v)
4108{
4109 d_3_0_Core->f.VertexAttribI4iv(index, v);
4110}
4111
4112inline void QOpenGLFunctions_3_0::glVertexAttribI3iv(GLuint index, const GLint *v)
4113{
4114 d_3_0_Core->f.VertexAttribI3iv(index, v);
4115}
4116
4117inline void QOpenGLFunctions_3_0::glVertexAttribI2iv(GLuint index, const GLint *v)
4118{
4119 d_3_0_Core->f.VertexAttribI2iv(index, v);
4120}
4121
4122inline void QOpenGLFunctions_3_0::glVertexAttribI1iv(GLuint index, const GLint *v)
4123{
4124 d_3_0_Core->f.VertexAttribI1iv(index, v);
4125}
4126
4127inline void QOpenGLFunctions_3_0::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4128{
4129 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4130}
4131
4132inline void QOpenGLFunctions_3_0::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4133{
4134 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4135}
4136
4137inline void QOpenGLFunctions_3_0::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4138{
4139 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4140}
4141
4142inline void QOpenGLFunctions_3_0::glVertexAttribI1ui(GLuint index, GLuint x)
4143{
4144 d_3_0_Core->f.VertexAttribI1ui(index, x);
4145}
4146
4147inline void QOpenGLFunctions_3_0::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4148{
4149 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4150}
4151
4152inline void QOpenGLFunctions_3_0::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4153{
4154 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4155}
4156
4157inline void QOpenGLFunctions_3_0::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4158{
4159 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4160}
4161
4162inline void QOpenGLFunctions_3_0::glVertexAttribI1i(GLuint index, GLint x)
4163{
4164 d_3_0_Core->f.VertexAttribI1i(index, x);
4165}
4166
4167
4168
4169QT_END_NAMESPACE
4170
4171#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
4172
4173#endif
4174

source code of qtbase/src/gui/opengl/qopenglfunctions_3_0.h