1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
6**
7** This file is part of the QtGui module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial License Usage
11** Licensees holding valid commercial Qt licenses may use this file in
12** accordance with the commercial license agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and The Qt Company. For licensing terms
15** and conditions see https://www.qt.io/terms-conditions. For further
16** information use the contact form at https://www.qt.io/contact-us.
17**
18** GNU Lesser General Public License Usage
19** Alternatively, this file may be used under the terms of the GNU Lesser
20** General Public License version 3 as published by the Free Software
21** Foundation and appearing in the file LICENSE.LGPL3 included in the
22** packaging of this file. Please review the following information to
23** ensure the GNU Lesser General Public License version 3 requirements
24** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
25**
26** GNU General Public License Usage
27** Alternatively, this file may be used under the terms of the GNU
28** General Public License version 2.0 or (at your option) the GNU General
29** Public license version 3 or any later version approved by the KDE Free
30** Qt Foundation. The licenses are as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
32** included in the packaging of this file. Please review the following
33** information to ensure the GNU General Public License requirements will
34** be met: https://www.gnu.org/licenses/gpl-2.0.html and
35** https://www.gnu.org/licenses/gpl-3.0.html.
36**
37** $QT_END_LICENSE$
38**
39**
40** This file was generated by glgen version 0.1
41** Command line was: glgen
42**
43** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44**
45** This is an auto-generated file.
46** Do not edit! All changes made to it will be lost.
47**
48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
51#define QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_3_2_Compatibility : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_3_2_Compatibility();
66 ~QOpenGLFunctions_3_2_Compatibility();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 1.0 deprecated functions
356 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
357 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
358 void glScalef(GLfloat x, GLfloat y, GLfloat z);
359 void glScaled(GLdouble x, GLdouble y, GLdouble z);
360 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
361 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
362 void glPushMatrix();
363 void glPopMatrix();
364 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
365 void glMultMatrixd(const GLdouble *m);
366 void glMultMatrixf(const GLfloat *m);
367 void glMatrixMode(GLenum mode);
368 void glLoadMatrixd(const GLdouble *m);
369 void glLoadMatrixf(const GLfloat *m);
370 void glLoadIdentity();
371 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
372 GLboolean glIsList(GLuint list);
373 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
374 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
375 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
376 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
377 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
378 void glGetPolygonStipple(GLubyte *mask);
379 void glGetPixelMapusv(GLenum map, GLushort *values);
380 void glGetPixelMapuiv(GLenum map, GLuint *values);
381 void glGetPixelMapfv(GLenum map, GLfloat *values);
382 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
383 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
384 void glGetMapiv(GLenum target, GLenum query, GLint *v);
385 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
386 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
387 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
388 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
389 void glGetClipPlane(GLenum plane, GLdouble *equation);
390 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
391 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
392 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
393 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
394 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
395 void glPixelTransferi(GLenum pname, GLint param);
396 void glPixelTransferf(GLenum pname, GLfloat param);
397 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
398 void glAlphaFunc(GLenum func, GLfloat ref);
399 void glEvalPoint2(GLint i, GLint j);
400 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
401 void glEvalPoint1(GLint i);
402 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
403 void glEvalCoord2fv(const GLfloat *u);
404 void glEvalCoord2f(GLfloat u, GLfloat v);
405 void glEvalCoord2dv(const GLdouble *u);
406 void glEvalCoord2d(GLdouble u, GLdouble v);
407 void glEvalCoord1fv(const GLfloat *u);
408 void glEvalCoord1f(GLfloat u);
409 void glEvalCoord1dv(const GLdouble *u);
410 void glEvalCoord1d(GLdouble u);
411 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
412 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
413 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
414 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
415 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
416 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
417 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
418 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
419 void glPushAttrib(GLbitfield mask);
420 void glPopAttrib();
421 void glAccum(GLenum op, GLfloat value);
422 void glIndexMask(GLuint mask);
423 void glClearIndex(GLfloat c);
424 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
425 void glPushName(GLuint name);
426 void glPopName();
427 void glPassThrough(GLfloat token);
428 void glLoadName(GLuint name);
429 void glInitNames();
430 GLint glRenderMode(GLenum mode);
431 void glSelectBuffer(GLsizei size, GLuint *buffer);
432 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
433 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
434 void glTexGeni(GLenum coord, GLenum pname, GLint param);
435 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
436 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
437 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
438 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
439 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
440 void glTexEnvi(GLenum target, GLenum pname, GLint param);
441 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
442 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
443 void glShadeModel(GLenum mode);
444 void glPolygonStipple(const GLubyte *mask);
445 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
446 void glMateriali(GLenum face, GLenum pname, GLint param);
447 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
448 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
449 void glLineStipple(GLint factor, GLushort pattern);
450 void glLightModeliv(GLenum pname, const GLint *params);
451 void glLightModeli(GLenum pname, GLint param);
452 void glLightModelfv(GLenum pname, const GLfloat *params);
453 void glLightModelf(GLenum pname, GLfloat param);
454 void glLightiv(GLenum light, GLenum pname, const GLint *params);
455 void glLighti(GLenum light, GLenum pname, GLint param);
456 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
457 void glLightf(GLenum light, GLenum pname, GLfloat param);
458 void glFogiv(GLenum pname, const GLint *params);
459 void glFogi(GLenum pname, GLint param);
460 void glFogfv(GLenum pname, const GLfloat *params);
461 void glFogf(GLenum pname, GLfloat param);
462 void glColorMaterial(GLenum face, GLenum mode);
463 void glClipPlane(GLenum plane, const GLdouble *equation);
464 void glVertex4sv(const GLshort *v);
465 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
466 void glVertex4iv(const GLint *v);
467 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
468 void glVertex4fv(const GLfloat *v);
469 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
470 void glVertex4dv(const GLdouble *v);
471 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
472 void glVertex3sv(const GLshort *v);
473 void glVertex3s(GLshort x, GLshort y, GLshort z);
474 void glVertex3iv(const GLint *v);
475 void glVertex3i(GLint x, GLint y, GLint z);
476 void glVertex3fv(const GLfloat *v);
477 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
478 void glVertex3dv(const GLdouble *v);
479 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
480 void glVertex2sv(const GLshort *v);
481 void glVertex2s(GLshort x, GLshort y);
482 void glVertex2iv(const GLint *v);
483 void glVertex2i(GLint x, GLint y);
484 void glVertex2fv(const GLfloat *v);
485 void glVertex2f(GLfloat x, GLfloat y);
486 void glVertex2dv(const GLdouble *v);
487 void glVertex2d(GLdouble x, GLdouble y);
488 void glTexCoord4sv(const GLshort *v);
489 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
490 void glTexCoord4iv(const GLint *v);
491 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
492 void glTexCoord4fv(const GLfloat *v);
493 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
494 void glTexCoord4dv(const GLdouble *v);
495 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
496 void glTexCoord3sv(const GLshort *v);
497 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
498 void glTexCoord3iv(const GLint *v);
499 void glTexCoord3i(GLint s, GLint t, GLint r);
500 void glTexCoord3fv(const GLfloat *v);
501 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
502 void glTexCoord3dv(const GLdouble *v);
503 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
504 void glTexCoord2sv(const GLshort *v);
505 void glTexCoord2s(GLshort s, GLshort t);
506 void glTexCoord2iv(const GLint *v);
507 void glTexCoord2i(GLint s, GLint t);
508 void glTexCoord2fv(const GLfloat *v);
509 void glTexCoord2f(GLfloat s, GLfloat t);
510 void glTexCoord2dv(const GLdouble *v);
511 void glTexCoord2d(GLdouble s, GLdouble t);
512 void glTexCoord1sv(const GLshort *v);
513 void glTexCoord1s(GLshort s);
514 void glTexCoord1iv(const GLint *v);
515 void glTexCoord1i(GLint s);
516 void glTexCoord1fv(const GLfloat *v);
517 void glTexCoord1f(GLfloat s);
518 void glTexCoord1dv(const GLdouble *v);
519 void glTexCoord1d(GLdouble s);
520 void glRectsv(const GLshort *v1, const GLshort *v2);
521 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
522 void glRectiv(const GLint *v1, const GLint *v2);
523 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
524 void glRectfv(const GLfloat *v1, const GLfloat *v2);
525 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
526 void glRectdv(const GLdouble *v1, const GLdouble *v2);
527 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
528 void glRasterPos4sv(const GLshort *v);
529 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
530 void glRasterPos4iv(const GLint *v);
531 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
532 void glRasterPos4fv(const GLfloat *v);
533 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
534 void glRasterPos4dv(const GLdouble *v);
535 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
536 void glRasterPos3sv(const GLshort *v);
537 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
538 void glRasterPos3iv(const GLint *v);
539 void glRasterPos3i(GLint x, GLint y, GLint z);
540 void glRasterPos3fv(const GLfloat *v);
541 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
542 void glRasterPos3dv(const GLdouble *v);
543 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
544 void glRasterPos2sv(const GLshort *v);
545 void glRasterPos2s(GLshort x, GLshort y);
546 void glRasterPos2iv(const GLint *v);
547 void glRasterPos2i(GLint x, GLint y);
548 void glRasterPos2fv(const GLfloat *v);
549 void glRasterPos2f(GLfloat x, GLfloat y);
550 void glRasterPos2dv(const GLdouble *v);
551 void glRasterPos2d(GLdouble x, GLdouble y);
552 void glNormal3sv(const GLshort *v);
553 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
554 void glNormal3iv(const GLint *v);
555 void glNormal3i(GLint nx, GLint ny, GLint nz);
556 void glNormal3fv(const GLfloat *v);
557 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
558 void glNormal3dv(const GLdouble *v);
559 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
560 void glNormal3bv(const GLbyte *v);
561 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
562 void glIndexsv(const GLshort *c);
563 void glIndexs(GLshort c);
564 void glIndexiv(const GLint *c);
565 void glIndexi(GLint c);
566 void glIndexfv(const GLfloat *c);
567 void glIndexf(GLfloat c);
568 void glIndexdv(const GLdouble *c);
569 void glIndexd(GLdouble c);
570 void glEnd();
571 void glEdgeFlagv(const GLboolean *flag);
572 void glEdgeFlag(GLboolean flag);
573 void glColor4usv(const GLushort *v);
574 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
575 void glColor4uiv(const GLuint *v);
576 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
577 void glColor4ubv(const GLubyte *v);
578 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
579 void glColor4sv(const GLshort *v);
580 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
581 void glColor4iv(const GLint *v);
582 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
583 void glColor4fv(const GLfloat *v);
584 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
585 void glColor4dv(const GLdouble *v);
586 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
587 void glColor4bv(const GLbyte *v);
588 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
589 void glColor3usv(const GLushort *v);
590 void glColor3us(GLushort red, GLushort green, GLushort blue);
591 void glColor3uiv(const GLuint *v);
592 void glColor3ui(GLuint red, GLuint green, GLuint blue);
593 void glColor3ubv(const GLubyte *v);
594 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
595 void glColor3sv(const GLshort *v);
596 void glColor3s(GLshort red, GLshort green, GLshort blue);
597 void glColor3iv(const GLint *v);
598 void glColor3i(GLint red, GLint green, GLint blue);
599 void glColor3fv(const GLfloat *v);
600 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
601 void glColor3dv(const GLdouble *v);
602 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
603 void glColor3bv(const GLbyte *v);
604 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
605 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
606 void glBegin(GLenum mode);
607 void glListBase(GLuint base);
608 GLuint glGenLists(GLsizei range);
609 void glDeleteLists(GLuint list, GLsizei range);
610 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
611 void glCallList(GLuint list);
612 void glEndList();
613 void glNewList(GLuint list, GLenum mode);
614
615 // OpenGL 1.1 deprecated functions
616 void glPushClientAttrib(GLbitfield mask);
617 void glPopClientAttrib();
618 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
619 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
620 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
621 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
622 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
623 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
624 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
625 void glEnableClientState(GLenum array);
626 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
627 void glDisableClientState(GLenum array);
628 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
629 void glArrayElement(GLint i);
630
631 // OpenGL 1.2 deprecated functions
632 void glResetMinmax(GLenum target);
633 void glResetHistogram(GLenum target);
634 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
635 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
636 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
637 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
638 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
639 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
640 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
641 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
642 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
643 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
644 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
645 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
646 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
647 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
648 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
649 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
650 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
651 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
652 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
653 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
654 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
655 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
656 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
657 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
658 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
659 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
660 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
661 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
662 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
663 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
664
665 // OpenGL 1.3 deprecated functions
666 void glMultTransposeMatrixd(const GLdouble *m);
667 void glMultTransposeMatrixf(const GLfloat *m);
668 void glLoadTransposeMatrixd(const GLdouble *m);
669 void glLoadTransposeMatrixf(const GLfloat *m);
670 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
671 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
672 void glMultiTexCoord4iv(GLenum target, const GLint *v);
673 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
674 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
675 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
676 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
677 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
678 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
679 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
680 void glMultiTexCoord3iv(GLenum target, const GLint *v);
681 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
682 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
683 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
684 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
685 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
686 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
687 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
688 void glMultiTexCoord2iv(GLenum target, const GLint *v);
689 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
690 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
691 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
692 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
693 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
694 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
695 void glMultiTexCoord1s(GLenum target, GLshort s);
696 void glMultiTexCoord1iv(GLenum target, const GLint *v);
697 void glMultiTexCoord1i(GLenum target, GLint s);
698 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
699 void glMultiTexCoord1f(GLenum target, GLfloat s);
700 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
701 void glMultiTexCoord1d(GLenum target, GLdouble s);
702 void glClientActiveTexture(GLenum texture);
703
704 // OpenGL 1.4 deprecated functions
705 void glWindowPos3sv(const GLshort *v);
706 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
707 void glWindowPos3iv(const GLint *v);
708 void glWindowPos3i(GLint x, GLint y, GLint z);
709 void glWindowPos3fv(const GLfloat *v);
710 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
711 void glWindowPos3dv(const GLdouble *v);
712 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
713 void glWindowPos2sv(const GLshort *v);
714 void glWindowPos2s(GLshort x, GLshort y);
715 void glWindowPos2iv(const GLint *v);
716 void glWindowPos2i(GLint x, GLint y);
717 void glWindowPos2fv(const GLfloat *v);
718 void glWindowPos2f(GLfloat x, GLfloat y);
719 void glWindowPos2dv(const GLdouble *v);
720 void glWindowPos2d(GLdouble x, GLdouble y);
721 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
722 void glSecondaryColor3usv(const GLushort *v);
723 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
724 void glSecondaryColor3uiv(const GLuint *v);
725 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
726 void glSecondaryColor3ubv(const GLubyte *v);
727 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
728 void glSecondaryColor3sv(const GLshort *v);
729 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
730 void glSecondaryColor3iv(const GLint *v);
731 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
732 void glSecondaryColor3fv(const GLfloat *v);
733 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
734 void glSecondaryColor3dv(const GLdouble *v);
735 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
736 void glSecondaryColor3bv(const GLbyte *v);
737 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
738 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
739 void glFogCoorddv(const GLdouble *coord);
740 void glFogCoordd(GLdouble coord);
741 void glFogCoordfv(const GLfloat *coord);
742 void glFogCoordf(GLfloat coord);
743
744 // OpenGL 1.5 deprecated functions
745
746 // OpenGL 2.0 deprecated functions
747 void glVertexAttrib4usv(GLuint index, const GLushort *v);
748 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
749 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
750 void glVertexAttrib4sv(GLuint index, const GLshort *v);
751 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
752 void glVertexAttrib4iv(GLuint index, const GLint *v);
753 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
754 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
755 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
756 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
757 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
758 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
759 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
760 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
761 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
762 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
763 void glVertexAttrib4Niv(GLuint index, const GLint *v);
764 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
765 void glVertexAttrib3sv(GLuint index, const GLshort *v);
766 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
767 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
768 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
769 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
770 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
771 void glVertexAttrib2sv(GLuint index, const GLshort *v);
772 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
773 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
774 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
775 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
776 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
777 void glVertexAttrib1sv(GLuint index, const GLshort *v);
778 void glVertexAttrib1s(GLuint index, GLshort x);
779 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
780 void glVertexAttrib1f(GLuint index, GLfloat x);
781 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
782 void glVertexAttrib1d(GLuint index, GLdouble x);
783
784 // OpenGL 2.1 deprecated functions
785
786 // OpenGL 3.0 deprecated functions
787 void glVertexAttribI4usv(GLuint index, const GLushort *v);
788 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
789 void glVertexAttribI4sv(GLuint index, const GLshort *v);
790 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
791 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
792 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
793 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
794 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
795 void glVertexAttribI4iv(GLuint index, const GLint *v);
796 void glVertexAttribI3iv(GLuint index, const GLint *v);
797 void glVertexAttribI2iv(GLuint index, const GLint *v);
798 void glVertexAttribI1iv(GLuint index, const GLint *v);
799 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
800 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
801 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
802 void glVertexAttribI1ui(GLuint index, GLuint x);
803 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
804 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
805 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
806 void glVertexAttribI1i(GLuint index, GLint x);
807
808 // OpenGL 3.1 deprecated functions
809
810 // OpenGL 3.2 deprecated functions
811
812private:
813 friend class QOpenGLContext;
814
815 static bool isContextCompatible(QOpenGLContext *context);
816 static QOpenGLVersionProfile versionProfile();
817
818 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
819 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
820 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
821 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
822 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
823 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
824 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
825 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
826 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
827 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
828 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
829 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
830 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
831 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
832 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
833 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
834 void *m_reserved_2_0_Deprecated; // To maintain BC
835 void *m_reserved_3_0_Deprecated; // To maintain BC
836};
837
838// OpenGL 1.0 core functions
839inline void QOpenGLFunctions_3_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
840{
841 d_1_0_Core->f.Viewport(x, y, width, height);
842}
843
844inline void QOpenGLFunctions_3_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
845{
846 d_1_0_Core->f.DepthRange(nearVal, farVal);
847}
848
849inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabled(GLenum cap)
850{
851 return d_1_0_Core->f.IsEnabled(cap);
852}
853
854inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
855{
856 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
857}
858
859inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
860{
861 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
862}
863
864inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
865{
866 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
867}
868
869inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
870{
871 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
872}
873
874inline void QOpenGLFunctions_3_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
875{
876 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
877}
878
879inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetString(GLenum name)
880{
881 return d_1_0_Core->f.GetString(name);
882}
883
884inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
885{
886 d_1_0_Core->f.GetIntegerv(pname, params);
887}
888
889inline void QOpenGLFunctions_3_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
890{
891 d_1_0_Core->f.GetFloatv(pname, params);
892}
893
894inline GLenum QOpenGLFunctions_3_2_Compatibility::glGetError()
895{
896 return d_1_0_Core->f.GetError();
897}
898
899inline void QOpenGLFunctions_3_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
900{
901 d_1_0_Core->f.GetDoublev(pname, params);
902}
903
904inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
905{
906 d_1_0_Core->f.GetBooleanv(pname, params);
907}
908
909inline void QOpenGLFunctions_3_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
910{
911 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
912}
913
914inline void QOpenGLFunctions_3_2_Compatibility::glReadBuffer(GLenum mode)
915{
916 d_1_0_Core->f.ReadBuffer(mode);
917}
918
919inline void QOpenGLFunctions_3_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
920{
921 d_1_0_Core->f.PixelStorei(pname, param);
922}
923
924inline void QOpenGLFunctions_3_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
925{
926 d_1_0_Core->f.PixelStoref(pname, param);
927}
928
929inline void QOpenGLFunctions_3_2_Compatibility::glDepthFunc(GLenum func)
930{
931 d_1_0_Core->f.DepthFunc(func);
932}
933
934inline void QOpenGLFunctions_3_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
935{
936 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
937}
938
939inline void QOpenGLFunctions_3_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
940{
941 d_1_0_Core->f.StencilFunc(func, ref, mask);
942}
943
944inline void QOpenGLFunctions_3_2_Compatibility::glLogicOp(GLenum opcode)
945{
946 d_1_0_Core->f.LogicOp(opcode);
947}
948
949inline void QOpenGLFunctions_3_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
950{
951 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
952}
953
954inline void QOpenGLFunctions_3_2_Compatibility::glFlush()
955{
956 d_1_0_Core->f.Flush();
957}
958
959inline void QOpenGLFunctions_3_2_Compatibility::glFinish()
960{
961 d_1_0_Core->f.Finish();
962}
963
964inline void QOpenGLFunctions_3_2_Compatibility::glEnable(GLenum cap)
965{
966 d_1_0_Core->f.Enable(cap);
967}
968
969inline void QOpenGLFunctions_3_2_Compatibility::glDisable(GLenum cap)
970{
971 d_1_0_Core->f.Disable(cap);
972}
973
974inline void QOpenGLFunctions_3_2_Compatibility::glDepthMask(GLboolean flag)
975{
976 d_1_0_Core->f.DepthMask(flag);
977}
978
979inline void QOpenGLFunctions_3_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
980{
981 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
982}
983
984inline void QOpenGLFunctions_3_2_Compatibility::glStencilMask(GLuint mask)
985{
986 d_1_0_Core->f.StencilMask(mask);
987}
988
989inline void QOpenGLFunctions_3_2_Compatibility::glClearDepth(GLdouble depth)
990{
991 d_1_0_Core->f.ClearDepth(depth);
992}
993
994inline void QOpenGLFunctions_3_2_Compatibility::glClearStencil(GLint s)
995{
996 d_1_0_Core->f.ClearStencil(s);
997}
998
999inline void QOpenGLFunctions_3_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1000{
1001 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1002}
1003
1004inline void QOpenGLFunctions_3_2_Compatibility::glClear(GLbitfield mask)
1005{
1006 d_1_0_Core->f.Clear(mask);
1007}
1008
1009inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffer(GLenum mode)
1010{
1011 d_1_0_Core->f.DrawBuffer(mode);
1012}
1013
1014inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1015{
1016 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1017}
1018
1019inline void QOpenGLFunctions_3_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1020{
1021 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1022}
1023
1024inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1025{
1026 d_1_0_Core->f.TexParameteriv(target, pname, params);
1027}
1028
1029inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1030{
1031 d_1_0_Core->f.TexParameteri(target, pname, param);
1032}
1033
1034inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1035{
1036 d_1_0_Core->f.TexParameterfv(target, pname, params);
1037}
1038
1039inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1040{
1041 d_1_0_Core->f.TexParameterf(target, pname, param);
1042}
1043
1044inline void QOpenGLFunctions_3_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1045{
1046 d_1_0_Core->f.Scissor(x, y, width, height);
1047}
1048
1049inline void QOpenGLFunctions_3_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1050{
1051 d_1_0_Core->f.PolygonMode(face, mode);
1052}
1053
1054inline void QOpenGLFunctions_3_2_Compatibility::glPointSize(GLfloat size)
1055{
1056 d_1_0_Core->f.PointSize(size);
1057}
1058
1059inline void QOpenGLFunctions_3_2_Compatibility::glLineWidth(GLfloat width)
1060{
1061 d_1_0_Core->f.LineWidth(width);
1062}
1063
1064inline void QOpenGLFunctions_3_2_Compatibility::glHint(GLenum target, GLenum mode)
1065{
1066 d_1_0_Core->f.Hint(target, mode);
1067}
1068
1069inline void QOpenGLFunctions_3_2_Compatibility::glFrontFace(GLenum mode)
1070{
1071 d_1_0_Core->f.FrontFace(mode);
1072}
1073
1074inline void QOpenGLFunctions_3_2_Compatibility::glCullFace(GLenum mode)
1075{
1076 d_1_0_Core->f.CullFace(mode);
1077}
1078
1079
1080// OpenGL 1.1 core functions
1081inline void QOpenGLFunctions_3_2_Compatibility::glIndexubv(const GLubyte *c)
1082{
1083 d_1_1_Deprecated->f.Indexubv(c);
1084}
1085
1086inline void QOpenGLFunctions_3_2_Compatibility::glIndexub(GLubyte c)
1087{
1088 d_1_1_Deprecated->f.Indexub(c);
1089}
1090
1091inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsTexture(GLuint texture)
1092{
1093 return d_1_1_Core->f.IsTexture(texture);
1094}
1095
1096inline void QOpenGLFunctions_3_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1097{
1098 d_1_1_Core->f.GenTextures(n, textures);
1099}
1100
1101inline void QOpenGLFunctions_3_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1102{
1103 d_1_1_Core->f.DeleteTextures(n, textures);
1104}
1105
1106inline void QOpenGLFunctions_3_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
1107{
1108 d_1_1_Core->f.BindTexture(target, texture);
1109}
1110
1111inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1112{
1113 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1114}
1115
1116inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1117{
1118 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1119}
1120
1121inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1122{
1123 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1124}
1125
1126inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1127{
1128 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1129}
1130
1131inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1132{
1133 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1134}
1135
1136inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1137{
1138 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1139}
1140
1141inline void QOpenGLFunctions_3_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1142{
1143 d_1_1_Core->f.PolygonOffset(factor, units);
1144}
1145
1146inline void QOpenGLFunctions_3_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1147{
1148 d_1_1_Deprecated->f.GetPointerv(pname, params);
1149}
1150
1151inline void QOpenGLFunctions_3_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1152{
1153 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1154}
1155
1156inline void QOpenGLFunctions_3_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1157{
1158 d_1_1_Core->f.DrawArrays(mode, first, count);
1159}
1160
1161
1162// OpenGL 1.2 core functions
1163inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1164{
1165 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1166}
1167
1168inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,