1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
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37** $QT_END_LICENSE$
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40** This file was generated by glgen version 0.1
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49
50#ifndef QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
51#define QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_3_2_Compatibility : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_3_2_Compatibility();
66 ~QOpenGLFunctions_3_2_Compatibility();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 1.0 deprecated functions
356 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
357 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
358 void glScalef(GLfloat x, GLfloat y, GLfloat z);
359 void glScaled(GLdouble x, GLdouble y, GLdouble z);
360 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
361 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
362 void glPushMatrix();
363 void glPopMatrix();
364 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
365 void glMultMatrixd(const GLdouble *m);
366 void glMultMatrixf(const GLfloat *m);
367 void glMatrixMode(GLenum mode);
368 void glLoadMatrixd(const GLdouble *m);
369 void glLoadMatrixf(const GLfloat *m);
370 void glLoadIdentity();
371 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
372 GLboolean glIsList(GLuint list);
373 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
374 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
375 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
376 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
377 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
378 void glGetPolygonStipple(GLubyte *mask);
379 void glGetPixelMapusv(GLenum map, GLushort *values);
380 void glGetPixelMapuiv(GLenum map, GLuint *values);
381 void glGetPixelMapfv(GLenum map, GLfloat *values);
382 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
383 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
384 void glGetMapiv(GLenum target, GLenum query, GLint *v);
385 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
386 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
387 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
388 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
389 void glGetClipPlane(GLenum plane, GLdouble *equation);
390 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
391 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
392 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
393 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
394 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
395 void glPixelTransferi(GLenum pname, GLint param);
396 void glPixelTransferf(GLenum pname, GLfloat param);
397 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
398 void glAlphaFunc(GLenum func, GLfloat ref);
399 void glEvalPoint2(GLint i, GLint j);
400 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
401 void glEvalPoint1(GLint i);
402 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
403 void glEvalCoord2fv(const GLfloat *u);
404 void glEvalCoord2f(GLfloat u, GLfloat v);
405 void glEvalCoord2dv(const GLdouble *u);
406 void glEvalCoord2d(GLdouble u, GLdouble v);
407 void glEvalCoord1fv(const GLfloat *u);
408 void glEvalCoord1f(GLfloat u);
409 void glEvalCoord1dv(const GLdouble *u);
410 void glEvalCoord1d(GLdouble u);
411 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
412 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
413 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
414 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
415 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
416 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
417 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
418 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
419 void glPushAttrib(GLbitfield mask);
420 void glPopAttrib();
421 void glAccum(GLenum op, GLfloat value);
422 void glIndexMask(GLuint mask);
423 void glClearIndex(GLfloat c);
424 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
425 void glPushName(GLuint name);
426 void glPopName();
427 void glPassThrough(GLfloat token);
428 void glLoadName(GLuint name);
429 void glInitNames();
430 GLint glRenderMode(GLenum mode);
431 void glSelectBuffer(GLsizei size, GLuint *buffer);
432 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
433 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
434 void glTexGeni(GLenum coord, GLenum pname, GLint param);
435 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
436 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
437 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
438 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
439 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
440 void glTexEnvi(GLenum target, GLenum pname, GLint param);
441 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
442 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
443 void glShadeModel(GLenum mode);
444 void glPolygonStipple(const GLubyte *mask);
445 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
446 void glMateriali(GLenum face, GLenum pname, GLint param);
447 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
448 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
449 void glLineStipple(GLint factor, GLushort pattern);
450 void glLightModeliv(GLenum pname, const GLint *params);
451 void glLightModeli(GLenum pname, GLint param);
452 void glLightModelfv(GLenum pname, const GLfloat *params);
453 void glLightModelf(GLenum pname, GLfloat param);
454 void glLightiv(GLenum light, GLenum pname, const GLint *params);
455 void glLighti(GLenum light, GLenum pname, GLint param);
456 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
457 void glLightf(GLenum light, GLenum pname, GLfloat param);
458 void glFogiv(GLenum pname, const GLint *params);
459 void glFogi(GLenum pname, GLint param);
460 void glFogfv(GLenum pname, const GLfloat *params);
461 void glFogf(GLenum pname, GLfloat param);
462 void glColorMaterial(GLenum face, GLenum mode);
463 void glClipPlane(GLenum plane, const GLdouble *equation);
464 void glVertex4sv(const GLshort *v);
465 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
466 void glVertex4iv(const GLint *v);
467 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
468 void glVertex4fv(const GLfloat *v);
469 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
470 void glVertex4dv(const GLdouble *v);
471 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
472 void glVertex3sv(const GLshort *v);
473 void glVertex3s(GLshort x, GLshort y, GLshort z);
474 void glVertex3iv(const GLint *v);
475 void glVertex3i(GLint x, GLint y, GLint z);
476 void glVertex3fv(const GLfloat *v);
477 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
478 void glVertex3dv(const GLdouble *v);
479 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
480 void glVertex2sv(const GLshort *v);
481 void glVertex2s(GLshort x, GLshort y);
482 void glVertex2iv(const GLint *v);
483 void glVertex2i(GLint x, GLint y);
484 void glVertex2fv(const GLfloat *v);
485 void glVertex2f(GLfloat x, GLfloat y);
486 void glVertex2dv(const GLdouble *v);
487 void glVertex2d(GLdouble x, GLdouble y);
488 void glTexCoord4sv(const GLshort *v);
489 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
490 void glTexCoord4iv(const GLint *v);
491 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
492 void glTexCoord4fv(const GLfloat *v);
493 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
494 void glTexCoord4dv(const GLdouble *v);
495 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
496 void glTexCoord3sv(const GLshort *v);
497 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
498 void glTexCoord3iv(const GLint *v);
499 void glTexCoord3i(GLint s, GLint t, GLint r);
500 void glTexCoord3fv(const GLfloat *v);
501 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
502 void glTexCoord3dv(const GLdouble *v);
503 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
504 void glTexCoord2sv(const GLshort *v);
505 void glTexCoord2s(GLshort s, GLshort t);
506 void glTexCoord2iv(const GLint *v);
507 void glTexCoord2i(GLint s, GLint t);
508 void glTexCoord2fv(const GLfloat *v);
509 void glTexCoord2f(GLfloat s, GLfloat t);
510 void glTexCoord2dv(const GLdouble *v);
511 void glTexCoord2d(GLdouble s, GLdouble t);
512 void glTexCoord1sv(const GLshort *v);
513 void glTexCoord1s(GLshort s);
514 void glTexCoord1iv(const GLint *v);
515 void glTexCoord1i(GLint s);
516 void glTexCoord1fv(const GLfloat *v);
517 void glTexCoord1f(GLfloat s);
518 void glTexCoord1dv(const GLdouble *v);
519 void glTexCoord1d(GLdouble s);
520 void glRectsv(const GLshort *v1, const GLshort *v2);
521 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
522 void glRectiv(const GLint *v1, const GLint *v2);
523 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
524 void glRectfv(const GLfloat *v1, const GLfloat *v2);
525 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
526 void glRectdv(const GLdouble *v1, const GLdouble *v2);
527 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
528 void glRasterPos4sv(const GLshort *v);
529 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
530 void glRasterPos4iv(const GLint *v);
531 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
532 void glRasterPos4fv(const GLfloat *v);
533 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
534 void glRasterPos4dv(const GLdouble *v);
535 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
536 void glRasterPos3sv(const GLshort *v);
537 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
538 void glRasterPos3iv(const GLint *v);
539 void glRasterPos3i(GLint x, GLint y, GLint z);
540 void glRasterPos3fv(const GLfloat *v);
541 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
542 void glRasterPos3dv(const GLdouble *v);
543 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
544 void glRasterPos2sv(const GLshort *v);
545 void glRasterPos2s(GLshort x, GLshort y);
546 void glRasterPos2iv(const GLint *v);
547 void glRasterPos2i(GLint x, GLint y);
548 void glRasterPos2fv(const GLfloat *v);
549 void glRasterPos2f(GLfloat x, GLfloat y);
550 void glRasterPos2dv(const GLdouble *v);
551 void glRasterPos2d(GLdouble x, GLdouble y);
552 void glNormal3sv(const GLshort *v);
553 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
554 void glNormal3iv(const GLint *v);
555 void glNormal3i(GLint nx, GLint ny, GLint nz);
556 void glNormal3fv(const GLfloat *v);
557 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
558 void glNormal3dv(const GLdouble *v);
559 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
560 void glNormal3bv(const GLbyte *v);
561 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
562 void glIndexsv(const GLshort *c);
563 void glIndexs(GLshort c);
564 void glIndexiv(const GLint *c);
565 void glIndexi(GLint c);
566 void glIndexfv(const GLfloat *c);
567 void glIndexf(GLfloat c);
568 void glIndexdv(const GLdouble *c);
569 void glIndexd(GLdouble c);
570 void glEnd();
571 void glEdgeFlagv(const GLboolean *flag);
572 void glEdgeFlag(GLboolean flag);
573 void glColor4usv(const GLushort *v);
574 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
575 void glColor4uiv(const GLuint *v);
576 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
577 void glColor4ubv(const GLubyte *v);
578 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
579 void glColor4sv(const GLshort *v);
580 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
581 void glColor4iv(const GLint *v);
582 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
583 void glColor4fv(const GLfloat *v);
584 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
585 void glColor4dv(const GLdouble *v);
586 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
587 void glColor4bv(const GLbyte *v);
588 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
589 void glColor3usv(const GLushort *v);
590 void glColor3us(GLushort red, GLushort green, GLushort blue);
591 void glColor3uiv(const GLuint *v);
592 void glColor3ui(GLuint red, GLuint green, GLuint blue);
593 void glColor3ubv(const GLubyte *v);
594 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
595 void glColor3sv(const GLshort *v);
596 void glColor3s(GLshort red, GLshort green, GLshort blue);
597 void glColor3iv(const GLint *v);
598 void glColor3i(GLint red, GLint green, GLint blue);
599 void glColor3fv(const GLfloat *v);
600 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
601 void glColor3dv(const GLdouble *v);
602 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
603 void glColor3bv(const GLbyte *v);
604 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
605 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
606 void glBegin(GLenum mode);
607 void glListBase(GLuint base);
608 GLuint glGenLists(GLsizei range);
609 void glDeleteLists(GLuint list, GLsizei range);
610 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
611 void glCallList(GLuint list);
612 void glEndList();
613 void glNewList(GLuint list, GLenum mode);
614
615 // OpenGL 1.1 deprecated functions
616 void glPushClientAttrib(GLbitfield mask);
617 void glPopClientAttrib();
618 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
619 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
620 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
621 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
622 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
623 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
624 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
625 void glEnableClientState(GLenum array);
626 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
627 void glDisableClientState(GLenum array);
628 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
629 void glArrayElement(GLint i);
630
631 // OpenGL 1.2 deprecated functions
632 void glResetMinmax(GLenum target);
633 void glResetHistogram(GLenum target);
634 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
635 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
636 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
637 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
638 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
639 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
640 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
641 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
642 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
643 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
644 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
645 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
646 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
647 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
648 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
649 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
650 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
651 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
652 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
653 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
654 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
655 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
656 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
657 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
658 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
659 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
660 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
661 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
662 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
663 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
664
665 // OpenGL 1.3 deprecated functions
666 void glMultTransposeMatrixd(const GLdouble *m);
667 void glMultTransposeMatrixf(const GLfloat *m);
668 void glLoadTransposeMatrixd(const GLdouble *m);
669 void glLoadTransposeMatrixf(const GLfloat *m);
670 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
671 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
672 void glMultiTexCoord4iv(GLenum target, const GLint *v);
673 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
674 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
675 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
676 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
677 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
678 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
679 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
680 void glMultiTexCoord3iv(GLenum target, const GLint *v);
681 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
682 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
683 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
684 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
685 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
686 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
687 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
688 void glMultiTexCoord2iv(GLenum target, const GLint *v);
689 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
690 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
691 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
692 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
693 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
694 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
695 void glMultiTexCoord1s(GLenum target, GLshort s);
696 void glMultiTexCoord1iv(GLenum target, const GLint *v);
697 void glMultiTexCoord1i(GLenum target, GLint s);
698 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
699 void glMultiTexCoord1f(GLenum target, GLfloat s);
700 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
701 void glMultiTexCoord1d(GLenum target, GLdouble s);
702 void glClientActiveTexture(GLenum texture);
703
704 // OpenGL 1.4 deprecated functions
705 void glWindowPos3sv(const GLshort *v);
706 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
707 void glWindowPos3iv(const GLint *v);
708 void glWindowPos3i(GLint x, GLint y, GLint z);
709 void glWindowPos3fv(const GLfloat *v);
710 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
711 void glWindowPos3dv(const GLdouble *v);
712 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
713 void glWindowPos2sv(const GLshort *v);
714 void glWindowPos2s(GLshort x, GLshort y);
715 void glWindowPos2iv(const GLint *v);
716 void glWindowPos2i(GLint x, GLint y);
717 void glWindowPos2fv(const GLfloat *v);
718 void glWindowPos2f(GLfloat x, GLfloat y);
719 void glWindowPos2dv(const GLdouble *v);
720 void glWindowPos2d(GLdouble x, GLdouble y);
721 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
722 void glSecondaryColor3usv(const GLushort *v);
723 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
724 void glSecondaryColor3uiv(const GLuint *v);
725 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
726 void glSecondaryColor3ubv(const GLubyte *v);
727 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
728 void glSecondaryColor3sv(const GLshort *v);
729 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
730 void glSecondaryColor3iv(const GLint *v);
731 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
732 void glSecondaryColor3fv(const GLfloat *v);
733 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
734 void glSecondaryColor3dv(const GLdouble *v);
735 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
736 void glSecondaryColor3bv(const GLbyte *v);
737 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
738 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
739 void glFogCoorddv(const GLdouble *coord);
740 void glFogCoordd(GLdouble coord);
741 void glFogCoordfv(const GLfloat *coord);
742 void glFogCoordf(GLfloat coord);
743
744 // OpenGL 1.5 deprecated functions
745
746 // OpenGL 2.0 deprecated functions
747 void glVertexAttrib4usv(GLuint index, const GLushort *v);
748 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
749 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
750 void glVertexAttrib4sv(GLuint index, const GLshort *v);
751 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
752 void glVertexAttrib4iv(GLuint index, const GLint *v);
753 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
754 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
755 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
756 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
757 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
758 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
759 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
760 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
761 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
762 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
763 void glVertexAttrib4Niv(GLuint index, const GLint *v);
764 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
765 void glVertexAttrib3sv(GLuint index, const GLshort *v);
766 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
767 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
768 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
769 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
770 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
771 void glVertexAttrib2sv(GLuint index, const GLshort *v);
772 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
773 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
774 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
775 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
776 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
777 void glVertexAttrib1sv(GLuint index, const GLshort *v);
778 void glVertexAttrib1s(GLuint index, GLshort x);
779 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
780 void glVertexAttrib1f(GLuint index, GLfloat x);
781 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
782 void glVertexAttrib1d(GLuint index, GLdouble x);
783
784 // OpenGL 2.1 deprecated functions
785
786 // OpenGL 3.0 deprecated functions
787 void glVertexAttribI4usv(GLuint index, const GLushort *v);
788 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
789 void glVertexAttribI4sv(GLuint index, const GLshort *v);
790 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
791 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
792 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
793 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
794 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
795 void glVertexAttribI4iv(GLuint index, const GLint *v);
796 void glVertexAttribI3iv(GLuint index, const GLint *v);
797 void glVertexAttribI2iv(GLuint index, const GLint *v);
798 void glVertexAttribI1iv(GLuint index, const GLint *v);
799 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
800 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
801 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
802 void glVertexAttribI1ui(GLuint index, GLuint x);
803 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
804 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
805 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
806 void glVertexAttribI1i(GLuint index, GLint x);
807
808 // OpenGL 3.1 deprecated functions
809
810 // OpenGL 3.2 deprecated functions
811
812private:
813 friend class QOpenGLContext;
814
815 static bool isContextCompatible(QOpenGLContext *context);
816 static QOpenGLVersionProfile versionProfile();
817
818 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
819 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
820 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
821 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
822 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
823 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
824 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
825 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
826 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
827 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
828 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
829 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
830 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
831 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
832 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
833 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
834 void *m_reserved_2_0_Deprecated; // To maintain BC
835 void *m_reserved_3_0_Deprecated; // To maintain BC
836};
837
838// OpenGL 1.0 core functions
839inline void QOpenGLFunctions_3_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
840{
841 d_1_0_Core->f.Viewport(x, y, width, height);
842}
843
844inline void QOpenGLFunctions_3_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
845{
846 d_1_0_Core->f.DepthRange(nearVal, farVal);
847}
848
849inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabled(GLenum cap)
850{
851 return d_1_0_Core->f.IsEnabled(cap);
852}
853
854inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
855{
856 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
857}
858
859inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
860{
861 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
862}
863
864inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
865{
866 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
867}
868
869inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
870{
871 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
872}
873
874inline void QOpenGLFunctions_3_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
875{
876 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
877}
878
879inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetString(GLenum name)
880{
881 return d_1_0_Core->f.GetString(name);
882}
883
884inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
885{
886 d_1_0_Core->f.GetIntegerv(pname, params);
887}
888
889inline void QOpenGLFunctions_3_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
890{
891 d_1_0_Core->f.GetFloatv(pname, params);
892}
893
894inline GLenum QOpenGLFunctions_3_2_Compatibility::glGetError()
895{
896 return d_1_0_Core->f.GetError();
897}
898
899inline void QOpenGLFunctions_3_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
900{
901 d_1_0_Core->f.GetDoublev(pname, params);
902}
903
904inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
905{
906 d_1_0_Core->f.GetBooleanv(pname, params);
907}
908
909inline void QOpenGLFunctions_3_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
910{
911 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
912}
913
914inline void QOpenGLFunctions_3_2_Compatibility::glReadBuffer(GLenum mode)
915{
916 d_1_0_Core->f.ReadBuffer(mode);
917}
918
919inline void QOpenGLFunctions_3_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
920{
921 d_1_0_Core->f.PixelStorei(pname, param);
922}
923
924inline void QOpenGLFunctions_3_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
925{
926 d_1_0_Core->f.PixelStoref(pname, param);
927}
928
929inline void QOpenGLFunctions_3_2_Compatibility::glDepthFunc(GLenum func)
930{
931 d_1_0_Core->f.DepthFunc(func);
932}
933
934inline void QOpenGLFunctions_3_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
935{
936 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
937}
938
939inline void QOpenGLFunctions_3_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
940{
941 d_1_0_Core->f.StencilFunc(func, ref, mask);
942}
943
944inline void QOpenGLFunctions_3_2_Compatibility::glLogicOp(GLenum opcode)
945{
946 d_1_0_Core->f.LogicOp(opcode);
947}
948
949inline void QOpenGLFunctions_3_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
950{
951 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
952}
953
954inline void QOpenGLFunctions_3_2_Compatibility::glFlush()
955{
956 d_1_0_Core->f.Flush();
957}
958
959inline void QOpenGLFunctions_3_2_Compatibility::glFinish()
960{
961 d_1_0_Core->f.Finish();
962}
963
964inline void QOpenGLFunctions_3_2_Compatibility::glEnable(GLenum cap)
965{
966 d_1_0_Core->f.Enable(cap);
967}
968
969inline void QOpenGLFunctions_3_2_Compatibility::glDisable(GLenum cap)
970{
971 d_1_0_Core->f.Disable(cap);
972}
973
974inline void QOpenGLFunctions_3_2_Compatibility::glDepthMask(GLboolean flag)
975{
976 d_1_0_Core->f.DepthMask(flag);
977}
978
979inline void QOpenGLFunctions_3_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
980{
981 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
982}
983
984inline void QOpenGLFunctions_3_2_Compatibility::glStencilMask(GLuint mask)
985{
986 d_1_0_Core->f.StencilMask(mask);
987}
988
989inline void QOpenGLFunctions_3_2_Compatibility::glClearDepth(GLdouble depth)
990{
991 d_1_0_Core->f.ClearDepth(depth);
992}
993
994inline void QOpenGLFunctions_3_2_Compatibility::glClearStencil(GLint s)
995{
996 d_1_0_Core->f.ClearStencil(s);
997}
998
999inline void QOpenGLFunctions_3_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1000{
1001 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1002}
1003
1004inline void QOpenGLFunctions_3_2_Compatibility::glClear(GLbitfield mask)
1005{
1006 d_1_0_Core->f.Clear(mask);
1007}
1008
1009inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffer(GLenum mode)
1010{
1011 d_1_0_Core->f.DrawBuffer(mode);
1012}
1013
1014inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1015{
1016 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1017}
1018
1019inline void QOpenGLFunctions_3_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1020{
1021 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1022}
1023
1024inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1025{
1026 d_1_0_Core->f.TexParameteriv(target, pname, params);
1027}
1028
1029inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1030{
1031 d_1_0_Core->f.TexParameteri(target, pname, param);
1032}
1033
1034inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1035{
1036 d_1_0_Core->f.TexParameterfv(target, pname, params);
1037}
1038
1039inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1040{
1041 d_1_0_Core->f.TexParameterf(target, pname, param);
1042}
1043
1044inline void QOpenGLFunctions_3_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1045{
1046 d_1_0_Core->f.Scissor(x, y, width, height);
1047}
1048
1049inline void QOpenGLFunctions_3_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1050{
1051 d_1_0_Core->f.PolygonMode(face, mode);
1052}
1053
1054inline void QOpenGLFunctions_3_2_Compatibility::glPointSize(GLfloat size)
1055{
1056 d_1_0_Core->f.PointSize(size);
1057}
1058
1059inline void QOpenGLFunctions_3_2_Compatibility::glLineWidth(GLfloat width)
1060{
1061 d_1_0_Core->f.LineWidth(width);
1062}
1063
1064inline void QOpenGLFunctions_3_2_Compatibility::glHint(GLenum target, GLenum mode)
1065{
1066 d_1_0_Core->f.Hint(target, mode);
1067}
1068
1069inline void QOpenGLFunctions_3_2_Compatibility::glFrontFace(GLenum mode)
1070{
1071 d_1_0_Core->f.FrontFace(mode);
1072}
1073
1074inline void QOpenGLFunctions_3_2_Compatibility::glCullFace(GLenum mode)
1075{
1076 d_1_0_Core->f.CullFace(mode);
1077}
1078
1079
1080// OpenGL 1.1 core functions
1081inline void QOpenGLFunctions_3_2_Compatibility::glIndexubv(const GLubyte *c)
1082{
1083 d_1_1_Deprecated->f.Indexubv(c);
1084}
1085
1086inline void QOpenGLFunctions_3_2_Compatibility::glIndexub(GLubyte c)
1087{
1088 d_1_1_Deprecated->f.Indexub(c);
1089}
1090
1091inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsTexture(GLuint texture)
1092{
1093 return d_1_1_Core->f.IsTexture(texture);
1094}
1095
1096inline void QOpenGLFunctions_3_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1097{
1098 d_1_1_Core->f.GenTextures(n, textures);
1099}
1100
1101inline void QOpenGLFunctions_3_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1102{
1103 d_1_1_Core->f.DeleteTextures(n, textures);
1104}
1105
1106inline void QOpenGLFunctions_3_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
1107{
1108 d_1_1_Core->f.BindTexture(target, texture);
1109}
1110
1111inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1112{
1113 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1114}
1115
1116inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1117{
1118 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1119}
1120
1121inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1122{
1123 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1124}
1125
1126inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1127{
1128 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1129}
1130
1131inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1132{
1133 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1134}
1135
1136inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1137{
1138 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1139}
1140
1141inline void QOpenGLFunctions_3_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1142{
1143 d_1_1_Core->f.PolygonOffset(factor, units);
1144}
1145
1146inline void QOpenGLFunctions_3_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1147{
1148 d_1_1_Deprecated->f.GetPointerv(pname, params);
1149}
1150
1151inline void QOpenGLFunctions_3_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1152{
1153 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1154}
1155
1156inline void QOpenGLFunctions_3_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1157{
1158 d_1_1_Core->f.DrawArrays(mode, first, count);
1159}
1160
1161
1162// OpenGL 1.2 core functions
1163inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1164{
1165 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1166}
1167
1168inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1169{
1170 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1171}
1172
1173inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1174{
1175 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1176}
1177
1178inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1179{
1180 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1181}
1182
1183inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquation(GLenum mode)
1184{
1185 d_1_2_Core->f.BlendEquation(mode);
1186}
1187
1188inline void QOpenGLFunctions_3_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1189{
1190 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1191}
1192
1193
1194// OpenGL 1.3 core functions
1195inline void QOpenGLFunctions_3_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1196{
1197 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1198}
1199
1200inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1201{
1202 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1203}
1204
1205inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1206{
1207 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1208}
1209
1210inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1211{
1212 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1213}
1214
1215inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1216{
1217 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1218}
1219
1220inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1221{
1222 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1223}
1224
1225inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1226{
1227 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1228}
1229
1230inline void QOpenGLFunctions_3_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1231{
1232 d_1_3_Core->f.SampleCoverage(value, invert);
1233}
1234
1235inline void QOpenGLFunctions_3_2_Compatibility::glActiveTexture(GLenum texture)
1236{
1237 d_1_3_Core->f.ActiveTexture(texture);
1238}
1239
1240
1241// OpenGL 1.4 core functions
1242inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1243{
1244 d_1_4_Core->f.PointParameteriv(pname, params);
1245}
1246
1247inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteri(GLenum pname, GLint param)
1248{
1249 d_1_4_Core->f.PointParameteri(pname, param);
1250}
1251
1252inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1253{
1254 d_1_4_Core->f.PointParameterfv(pname, params);
1255}
1256
1257inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1258{
1259 d_1_4_Core->f.PointParameterf(pname, param);
1260}
1261
1262inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1263{
1264 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1265}
1266
1267inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1268{
1269 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1270}
1271
1272inline void QOpenGLFunctions_3_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1273{
1274 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1275}
1276
1277
1278// OpenGL 1.5 core functions
1279inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1280{
1281 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1282}
1283
1284inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1285{
1286 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1287}
1288
1289inline GLboolean QOpenGLFunctions_3_2_Compatibility::glUnmapBuffer(GLenum target)
1290{
1291 return d_1_5_Core->f.UnmapBuffer(target);
1292}
1293
1294inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBuffer(GLenum target, GLenum access)
1295{
1296 return d_1_5_Core->f.MapBuffer(target, access);
1297}
1298
1299inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1300{
1301 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1302}
1303
1304inline void QOpenGLFunctions_3_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1305{
1306 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1307}
1308
1309inline void QOpenGLFunctions_3_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1310{
1311 d_1_5_Core->f.BufferData(target, size, data, usage);
1312}
1313
1314inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsBuffer(GLuint buffer)
1315{
1316 return d_1_5_Core->f.IsBuffer(buffer);
1317}
1318
1319inline void QOpenGLFunctions_3_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1320{
1321 d_1_5_Core->f.GenBuffers(n, buffers);
1322}
1323
1324inline void QOpenGLFunctions_3_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1325{
1326 d_1_5_Core->f.DeleteBuffers(n, buffers);
1327}
1328
1329inline void QOpenGLFunctions_3_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1330{
1331 d_1_5_Core->f.BindBuffer(target, buffer);
1332}
1333
1334inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1335{
1336 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1337}
1338
1339inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1340{
1341 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1342}
1343
1344inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1345{
1346 d_1_5_Core->f.GetQueryiv(target, pname, params);
1347}
1348
1349inline void QOpenGLFunctions_3_2_Compatibility::glEndQuery(GLenum target)
1350{
1351 d_1_5_Core->f.EndQuery(target);
1352}
1353
1354inline void QOpenGLFunctions_3_2_Compatibility::glBeginQuery(GLenum target, GLuint id)
1355{
1356 d_1_5_Core->f.BeginQuery(target, id);
1357}
1358
1359inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsQuery(GLuint id)
1360{
1361 return d_1_5_Core->f.IsQuery(id);
1362}
1363
1364inline void QOpenGLFunctions_3_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1365{
1366 d_1_5_Core->f.DeleteQueries(n, ids);
1367}
1368
1369inline void QOpenGLFunctions_3_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1370{
1371 d_1_5_Core->f.GenQueries(n, ids);
1372}
1373
1374
1375// OpenGL 2.0 core functions
1376inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1377{
1378 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1379}
1380
1381inline void QOpenGLFunctions_3_2_Compatibility::glValidateProgram(GLuint program)
1382{
1383 d_2_0_Core->f.ValidateProgram(program);
1384}
1385
1386inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1387{
1388 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1389}
1390
1391inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1392{
1393 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1394}
1395
1396inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1397{
1398 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1399}
1400
1401inline void QOpenGLFunctions_3_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1402{
1403 d_2_0_Core->f.Uniform4iv(location, count, value);
1404}
1405
1406inline void QOpenGLFunctions_3_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1407{
1408 d_2_0_Core->f.Uniform3iv(location, count, value);
1409}
1410
1411inline void QOpenGLFunctions_3_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1412{
1413 d_2_0_Core->f.Uniform2iv(location, count, value);
1414}
1415
1416inline void QOpenGLFunctions_3_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1417{
1418 d_2_0_Core->f.Uniform1iv(location, count, value);
1419}
1420
1421inline void QOpenGLFunctions_3_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1422{
1423 d_2_0_Core->f.Uniform4fv(location, count, value);
1424}
1425
1426inline void QOpenGLFunctions_3_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1427{
1428 d_2_0_Core->f.Uniform3fv(location, count, value);
1429}
1430
1431inline void QOpenGLFunctions_3_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1432{
1433 d_2_0_Core->f.Uniform2fv(location, count, value);
1434}
1435
1436inline void QOpenGLFunctions_3_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1437{
1438 d_2_0_Core->f.Uniform1fv(location, count, value);
1439}
1440
1441inline void QOpenGLFunctions_3_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1442{
1443 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1444}
1445
1446inline void QOpenGLFunctions_3_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1447{
1448 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1449}
1450
1451inline void QOpenGLFunctions_3_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1452{
1453 d_2_0_Core->f.Uniform2i(location, v0, v1);
1454}
1455
1456inline void QOpenGLFunctions_3_2_Compatibility::glUniform1i(GLint location, GLint v0)
1457{
1458 d_2_0_Core->f.Uniform1i(location, v0);
1459}
1460
1461inline void QOpenGLFunctions_3_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1462{
1463 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1464}
1465
1466inline void QOpenGLFunctions_3_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1467{
1468 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1469}
1470
1471inline void QOpenGLFunctions_3_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1472{
1473 d_2_0_Core->f.Uniform2f(location, v0, v1);
1474}
1475
1476inline void QOpenGLFunctions_3_2_Compatibility::glUniform1f(GLint location, GLfloat v0)
1477{
1478 d_2_0_Core->f.Uniform1f(location, v0);
1479}
1480
1481inline void QOpenGLFunctions_3_2_Compatibility::glUseProgram(GLuint program)
1482{
1483 d_2_0_Core->f.UseProgram(program);
1484}
1485
1486inline void QOpenGLFunctions_3_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1487{
1488 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1489}
1490
1491inline void QOpenGLFunctions_3_2_Compatibility::glLinkProgram(GLuint program)
1492{
1493 d_2_0_Core->f.LinkProgram(program);
1494}
1495
1496inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsShader(GLuint shader)
1497{
1498 return d_2_0_Core->f.IsShader(shader);
1499}
1500
1501inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsProgram(GLuint program)
1502{
1503 return d_2_0_Core->f.IsProgram(program);
1504}
1505
1506inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1507{
1508 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1509}
1510
1511inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1512{
1513 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1514}
1515
1516inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1517{
1518 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1519}
1520
1521inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1522{
1523 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1524}
1525
1526inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1527{
1528 d_2_0_Core->f.GetUniformiv(program, location, params);
1529}
1530
1531inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1532{
1533 d_2_0_Core->f.GetUniformfv(program, location, params);
1534}
1535
1536inline GLint QOpenGLFunctions_3_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1537{
1538 return d_2_0_Core->f.GetUniformLocation(program, name);
1539}
1540
1541inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1542{
1543 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1544}
1545
1546inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1547{
1548 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1549}
1550
1551inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1552{
1553 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1554}
1555
1556inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1557{
1558 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1559}
1560
1561inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1562{
1563 d_2_0_Core->f.GetProgramiv(program, pname, params);
1564}
1565
1566inline GLint QOpenGLFunctions_3_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1567{
1568 return d_2_0_Core->f.GetAttribLocation(program, name);
1569}
1570
1571inline void QOpenGLFunctions_3_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1572{
1573 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1574}
1575
1576inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1577{
1578 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1579}
1580
1581inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1582{
1583 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1584}
1585
1586inline void QOpenGLFunctions_3_2_Compatibility::glEnableVertexAttribArray(GLuint index)
1587{
1588 d_2_0_Core->f.EnableVertexAttribArray(index);
1589}
1590
1591inline void QOpenGLFunctions_3_2_Compatibility::glDisableVertexAttribArray(GLuint index)
1592{
1593 d_2_0_Core->f.DisableVertexAttribArray(index);
1594}
1595
1596inline void QOpenGLFunctions_3_2_Compatibility::glDetachShader(GLuint program, GLuint shader)
1597{
1598 d_2_0_Core->f.DetachShader(program, shader);
1599}
1600
1601inline void QOpenGLFunctions_3_2_Compatibility::glDeleteShader(GLuint shader)
1602{
1603 d_2_0_Core->f.DeleteShader(shader);
1604}
1605
1606inline void QOpenGLFunctions_3_2_Compatibility::glDeleteProgram(GLuint program)
1607{
1608 d_2_0_Core->f.DeleteProgram(program);
1609}
1610
1611inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateShader(GLenum type)
1612{
1613 return d_2_0_Core->f.CreateShader(type);
1614}
1615
1616inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateProgram()
1617{
1618 return d_2_0_Core->f.CreateProgram();
1619}
1620
1621inline void QOpenGLFunctions_3_2_Compatibility::glCompileShader(GLuint shader)
1622{
1623 d_2_0_Core->f.CompileShader(shader);
1624}
1625
1626inline void QOpenGLFunctions_3_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1627{
1628 d_2_0_Core->f.BindAttribLocation(program, index, name);
1629}
1630
1631inline void QOpenGLFunctions_3_2_Compatibility::glAttachShader(GLuint program, GLuint shader)
1632{
1633 d_2_0_Core->f.AttachShader(program, shader);
1634}
1635
1636inline void QOpenGLFunctions_3_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1637{
1638 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1639}
1640
1641inline void QOpenGLFunctions_3_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1642{
1643 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1644}
1645
1646inline void QOpenGLFunctions_3_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1647{
1648 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1649}
1650
1651inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1652{
1653 d_2_0_Core->f.DrawBuffers(n, bufs);
1654}
1655
1656inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1657{
1658 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1659}
1660
1661
1662// OpenGL 2.1 core functions
1663inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1664{
1665 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1666}
1667
1668inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1669{
1670 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1671}
1672
1673inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1674{
1675 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1676}
1677
1678inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1679{
1680 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1681}
1682
1683inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1684{
1685 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1686}
1687
1688inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1689{
1690 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1691}
1692
1693
1694// OpenGL 3.0 core functions
1695inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsVertexArray(GLuint array)
1696{
1697 return d_3_0_Core->f.IsVertexArray(array);
1698}
1699
1700inline void QOpenGLFunctions_3_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1701{
1702 d_3_0_Core->f.GenVertexArrays(n, arrays);
1703}
1704
1705inline void QOpenGLFunctions_3_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1706{
1707 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1708}
1709
1710inline void QOpenGLFunctions_3_2_Compatibility::glBindVertexArray(GLuint array)
1711{
1712 d_3_0_Core->f.BindVertexArray(array);
1713}
1714
1715inline void QOpenGLFunctions_3_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1716{
1717 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1718}
1719
1720inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1721{
1722 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1723}
1724
1725inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1726{
1727 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1728}
1729
1730inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1731{
1732 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1733}
1734
1735inline void QOpenGLFunctions_3_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1736{
1737 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1738}
1739
1740inline void QOpenGLFunctions_3_2_Compatibility::glGenerateMipmap(GLenum target)
1741{
1742 d_3_0_Core->f.GenerateMipmap(target);
1743}
1744
1745inline void QOpenGLFunctions_3_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1746{
1747 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1748}
1749
1750inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1751{
1752 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1753}
1754
1755inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1756{
1757 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1758}
1759
1760inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1761{
1762 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1763}
1764
1765inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1766{
1767 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1768}
1769
1770inline GLenum QOpenGLFunctions_3_2_Compatibility::glCheckFramebufferStatus(GLenum target)
1771{
1772 return d_3_0_Core->f.CheckFramebufferStatus(target);
1773}
1774
1775inline void QOpenGLFunctions_3_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1776{
1777 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1778}
1779
1780inline void QOpenGLFunctions_3_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1781{
1782 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1783}
1784
1785inline void QOpenGLFunctions_3_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1786{
1787 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1788}
1789
1790inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsFramebuffer(GLuint framebuffer)
1791{
1792 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1793}
1794
1795inline void QOpenGLFunctions_3_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1796{
1797 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1798}
1799
1800inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1801{
1802 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1803}
1804
1805inline void QOpenGLFunctions_3_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1806{
1807 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1808}
1809
1810inline void QOpenGLFunctions_3_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1811{
1812 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1813}
1814
1815inline void QOpenGLFunctions_3_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1816{
1817 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1818}
1819
1820inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1821{
1822 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1823}
1824
1825inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetStringi(GLenum name, GLuint index)
1826{
1827 return d_3_0_Core->f.GetStringi(name, index);
1828}
1829
1830inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1831{
1832 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1833}
1834
1835inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1836{
1837 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1838}
1839
1840inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1841{
1842 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1843}
1844
1845inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1846{
1847 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1848}
1849
1850inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1851{
1852 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1853}
1854
1855inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1856{
1857 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1858}
1859
1860inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1861{
1862 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1863}
1864
1865inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1866{
1867 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1868}
1869
1870inline void QOpenGLFunctions_3_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1871{
1872 d_3_0_Core->f.Uniform4uiv(location, count, value);
1873}
1874
1875inline void QOpenGLFunctions_3_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1876{
1877 d_3_0_Core->f.Uniform3uiv(location, count, value);
1878}
1879
1880inline void QOpenGLFunctions_3_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1881{
1882 d_3_0_Core->f.Uniform2uiv(location, count, value);
1883}
1884
1885inline void QOpenGLFunctions_3_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1886{
1887 d_3_0_Core->f.Uniform1uiv(location, count, value);
1888}
1889
1890inline void QOpenGLFunctions_3_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1891{
1892 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1893}
1894
1895inline void QOpenGLFunctions_3_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1896{
1897 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1898}
1899
1900inline void QOpenGLFunctions_3_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1901{
1902 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1903}
1904
1905inline void QOpenGLFunctions_3_2_Compatibility::glUniform1ui(GLint location, GLuint v0)
1906{
1907 d_3_0_Core->f.Uniform1ui(location, v0);
1908}
1909
1910inline GLint QOpenGLFunctions_3_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
1911{
1912 return d_3_0_Core->f.GetFragDataLocation(program, name);
1913}
1914
1915inline void QOpenGLFunctions_3_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1916{
1917 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1918}
1919
1920inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1921{
1922 d_3_0_Core->f.GetUniformuiv(program, location, params);
1923}
1924
1925inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1926{
1927 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1928}
1929
1930inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1931{
1932 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1933}
1934
1935inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1936{
1937 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1938}
1939
1940inline void QOpenGLFunctions_3_2_Compatibility::glEndConditionalRender()
1941{
1942 d_3_0_Core->f.EndConditionalRender();
1943}
1944
1945inline void QOpenGLFunctions_3_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
1946{
1947 d_3_0_Core->f.BeginConditionalRender(id, mode);
1948}
1949
1950inline void QOpenGLFunctions_3_2_Compatibility::glClampColor(GLenum target, GLenum clamp)
1951{
1952 d_3_0_Core->f.ClampColor(target, clamp);
1953}
1954
1955inline void QOpenGLFunctions_3_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1956{
1957 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1958}
1959
1960inline void QOpenGLFunctions_3_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1961{
1962 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1963}
1964
1965inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1966{
1967 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1968}
1969
1970inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1971{
1972 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1973}
1974
1975inline void QOpenGLFunctions_3_2_Compatibility::glEndTransformFeedback()
1976{
1977 d_3_0_Core->f.EndTransformFeedback();
1978}
1979
1980inline void QOpenGLFunctions_3_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
1981{
1982 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1983}
1984
1985inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabledi(GLenum target, GLuint index)
1986{
1987 return d_3_0_Core->f.IsEnabledi(target, index);
1988}
1989
1990inline void QOpenGLFunctions_3_2_Compatibility::glDisablei(GLenum target, GLuint index)
1991{
1992 d_3_0_Core->f.Disablei(target, index);
1993}
1994
1995inline void QOpenGLFunctions_3_2_Compatibility::glEnablei(GLenum target, GLuint index)
1996{
1997 d_3_0_Core->f.Enablei(target, index);
1998}
1999
2000inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2001{
2002 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2003}
2004
2005inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2006{
2007 d_3_0_Core->f.GetBooleani_v(target, index, data);
2008}
2009
2010inline void QOpenGLFunctions_3_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2011{
2012 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2013}
2014
2015
2016// OpenGL 3.1 core functions
2017inline void QOpenGLFunctions_3_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2018{
2019 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2020}
2021
2022inline void QOpenGLFunctions_3_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2023{
2024 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2025}
2026
2027inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2028{
2029 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2030}
2031
2032inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2033{
2034 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2035}
2036
2037inline GLuint QOpenGLFunctions_3_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2038{
2039 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2040}
2041
2042inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2043{
2044 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2045}
2046
2047inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2048{
2049 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2050}
2051
2052inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2053{
2054 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2055}
2056
2057inline void QOpenGLFunctions_3_2_Compatibility::glPrimitiveRestartIndex(GLuint index)
2058{
2059 d_3_1_Core->f.PrimitiveRestartIndex(index);
2060}
2061
2062inline void QOpenGLFunctions_3_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2063{
2064 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2065}
2066
2067inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2068{
2069 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2070}
2071
2072inline void QOpenGLFunctions_3_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2073{
2074 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2075}
2076
2077
2078// OpenGL 3.2 core functions
2079inline void QOpenGLFunctions_3_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2080{
2081 d_3_2_Core->f.SampleMaski(index, mask);
2082}
2083
2084inline void QOpenGLFunctions_3_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2085{
2086 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2087}
2088
2089inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2090{
2091 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2092}
2093
2094inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2095{
2096 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2097}
2098
2099inline void QOpenGLFunctions_3_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2100{
2101 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2102}
2103
2104inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2105{
2106 d_3_2_Core->f.GetInteger64v(pname, params);
2107}
2108
2109inline void QOpenGLFunctions_3_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2110{
2111 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2112}
2113
2114inline GLenum QOpenGLFunctions_3_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2115{
2116 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2117}
2118
2119inline void QOpenGLFunctions_3_2_Compatibility::glDeleteSync(GLsync sync)
2120{
2121 d_3_2_Core->f.DeleteSync(sync);
2122}
2123
2124inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsSync(GLsync sync)
2125{
2126 return d_3_2_Core->f.IsSync(sync);
2127}
2128
2129inline GLsync QOpenGLFunctions_3_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2130{
2131 return d_3_2_Core->f.FenceSync(condition, flags);
2132}
2133
2134inline void QOpenGLFunctions_3_2_Compatibility::glProvokingVertex(GLenum mode)
2135{
2136 d_3_2_Core->f.ProvokingVertex(mode);
2137}
2138
2139inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2140{
2141 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2142}
2143
2144inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2145{
2146 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2147}
2148
2149inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2150{
2151 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2152}
2153
2154inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2155{
2156 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2157}
2158
2159inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2160{
2161 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2162}
2163
2164inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2165{
2166 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2167}
2168
2169inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2170{
2171 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2172}
2173
2174
2175// OpenGL 1.0 deprecated functions
2176inline void QOpenGLFunctions_3_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2177{
2178 d_1_0_Deprecated->f.Translatef(x, y, z);
2179}
2180
2181inline void QOpenGLFunctions_3_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
2182{
2183 d_1_0_Deprecated->f.Translated(x, y, z);
2184}
2185
2186inline void QOpenGLFunctions_3_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
2187{
2188 d_1_0_Deprecated->f.Scalef(x, y, z);
2189}
2190
2191inline void QOpenGLFunctions_3_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
2192{
2193 d_1_0_Deprecated->f.Scaled(x, y, z);
2194}
2195
2196inline void QOpenGLFunctions_3_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2197{
2198 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
2199}
2200
2201inline void QOpenGLFunctions_3_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2202{
2203 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2204}
2205
2206inline void QOpenGLFunctions_3_2_Compatibility::glPushMatrix()
2207{
2208 d_1_0_Deprecated->f.PushMatrix();
2209}
2210
2211inline void QOpenGLFunctions_3_2_Compatibility::glPopMatrix()
2212{
2213 d_1_0_Deprecated->f.PopMatrix();
2214}
2215
2216inline void QOpenGLFunctions_3_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2217{
2218 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2219}
2220
2221inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixd(const GLdouble *m)
2222{
2223 d_1_0_Deprecated->f.MultMatrixd(m);
2224}
2225
2226inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixf(const GLfloat *m)
2227{
2228 d_1_0_Deprecated->f.MultMatrixf(m);
2229}
2230
2231inline void QOpenGLFunctions_3_2_Compatibility::glMatrixMode(GLenum mode)
2232{
2233 d_1_0_Deprecated->f.MatrixMode(mode);
2234}
2235
2236inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixd(const GLdouble *m)
2237{
2238 d_1_0_Deprecated->f.LoadMatrixd(m);
2239}
2240
2241inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixf(const GLfloat *m)
2242{
2243 d_1_0_Deprecated->f.LoadMatrixf(m);
2244}
2245
2246inline void QOpenGLFunctions_3_2_Compatibility::glLoadIdentity()
2247{
2248 d_1_0_Deprecated->f.LoadIdentity();
2249}
2250
2251inline void QOpenGLFunctions_3_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2252{
2253 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2254}
2255
2256inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsList(GLuint list)
2257{
2258 return d_1_0_Deprecated->f.IsList(list);
2259}
2260
2261inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2262{
2263 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2264}
2265
2266inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2267{
2268 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2269}
2270
2271inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2272{
2273 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2274}
2275
2276inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2277{
2278 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2279}
2280
2281inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2282{
2283 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2284}
2285
2286inline void QOpenGLFunctions_3_2_Compatibility::glGetPolygonStipple(GLubyte *mask)
2287{
2288 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2289}
2290
2291inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
2292{
2293 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2294}
2295
2296inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
2297{
2298 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2299}
2300
2301inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
2302{
2303 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2304}
2305
2306inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2307{
2308 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2309}
2310
2311inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2312{
2313 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2314}
2315
2316inline void QOpenGLFunctions_3_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
2317{
2318 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2319}
2320
2321inline void QOpenGLFunctions_3_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2322{
2323 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2324}
2325
2326inline void QOpenGLFunctions_3_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2327{
2328 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2329}
2330
2331inline void QOpenGLFunctions_3_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2332{
2333 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2334}
2335
2336inline void QOpenGLFunctions_3_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2337{
2338 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2339}
2340
2341inline void QOpenGLFunctions_3_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
2342{
2343 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2344}
2345
2346inline void QOpenGLFunctions_3_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2347{
2348 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2349}
2350
2351inline void QOpenGLFunctions_3_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2352{
2353 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2354}
2355
2356inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2357{
2358 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2359}
2360
2361inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2362{
2363 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2364}
2365
2366inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2367{
2368 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2369}
2370
2371inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferi(GLenum pname, GLint param)
2372{
2373 d_1_0_Deprecated->f.PixelTransferi(pname, param);
2374}
2375
2376inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
2377{
2378 d_1_0_Deprecated->f.PixelTransferf(pname, param);
2379}
2380
2381inline void QOpenGLFunctions_3_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2382{
2383 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2384}
2385
2386inline void QOpenGLFunctions_3_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
2387{
2388 d_1_0_Deprecated->f.AlphaFunc(func, ref);
2389}
2390
2391inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint2(GLint i, GLint j)
2392{
2393 d_1_0_Deprecated->f.EvalPoint2(i, j);
2394}
2395
2396inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2397{
2398 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2399}
2400
2401inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint1(GLint i)
2402{
2403 d_1_0_Deprecated->f.EvalPoint1(i);
2404}
2405
2406inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2407{
2408 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2409}
2410
2411inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2fv(const GLfloat *u)
2412{
2413 d_1_0_Deprecated->f.EvalCoord2fv(u);
2414}
2415
2416inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
2417{
2418 d_1_0_Deprecated->f.EvalCoord2f(u, v);
2419}
2420
2421inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2dv(const GLdouble *u)
2422{
2423 d_1_0_Deprecated->f.EvalCoord2dv(u);
2424}
2425
2426inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
2427{
2428 d_1_0_Deprecated->f.EvalCoord2d(u, v);
2429}
2430
2431inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1fv(const GLfloat *u)
2432{
2433 d_1_0_Deprecated->f.EvalCoord1fv(u);
2434}
2435
2436inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1f(GLfloat u)
2437{
2438 d_1_0_Deprecated->f.EvalCoord1f(u);
2439}
2440
2441inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1dv(const GLdouble *u)
2442{
2443 d_1_0_Deprecated->f.EvalCoord1dv(u);
2444}
2445
2446inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1d(GLdouble u)
2447{
2448 d_1_0_Deprecated->f.EvalCoord1d(u);
2449}
2450
2451inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2452{
2453 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2454}
2455
2456inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2457{
2458 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2459}
2460
2461inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2462{
2463 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2464}
2465
2466inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2467{
2468 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2469}
2470
2471inline void QOpenGLFunctions_3_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2472{
2473 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2474}
2475
2476inline void QOpenGLFunctions_3_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2477{
2478 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2479}
2480
2481inline void QOpenGLFunctions_3_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2482{
2483 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2484}
2485
2486inline void QOpenGLFunctions_3_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2487{
2488 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2489}
2490
2491inline void QOpenGLFunctions_3_2_Compatibility::glPushAttrib(GLbitfield mask)
2492{
2493 d_1_0_Deprecated->f.PushAttrib(mask);
2494}
2495
2496inline void QOpenGLFunctions_3_2_Compatibility::glPopAttrib()
2497{
2498 d_1_0_Deprecated->f.PopAttrib();
2499}
2500
2501inline void QOpenGLFunctions_3_2_Compatibility::glAccum(GLenum op, GLfloat value)
2502{
2503 d_1_0_Deprecated->f.Accum(op, value);
2504}
2505
2506inline void QOpenGLFunctions_3_2_Compatibility::glIndexMask(GLuint mask)
2507{
2508 d_1_0_Deprecated->f.IndexMask(mask);
2509}
2510
2511inline void QOpenGLFunctions_3_2_Compatibility::glClearIndex(GLfloat c)
2512{
2513 d_1_0_Deprecated->f.ClearIndex(c);
2514}
2515
2516inline void QOpenGLFunctions_3_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2517{
2518 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2519}
2520
2521inline void QOpenGLFunctions_3_2_Compatibility::glPushName(GLuint name)
2522{
2523 d_1_0_Deprecated->f.PushName(name);
2524}
2525
2526inline void QOpenGLFunctions_3_2_Compatibility::glPopName()
2527{
2528 d_1_0_Deprecated->f.PopName();
2529}
2530
2531inline void QOpenGLFunctions_3_2_Compatibility::glPassThrough(GLfloat token)
2532{
2533 d_1_0_Deprecated->f.PassThrough(token);
2534}
2535
2536inline void QOpenGLFunctions_3_2_Compatibility::glLoadName(GLuint name)
2537{
2538 d_1_0_Deprecated->f.LoadName(name);
2539}
2540
2541inline void QOpenGLFunctions_3_2_Compatibility::glInitNames()
2542{
2543 d_1_0_Deprecated->f.InitNames();
2544}
2545
2546inline GLint QOpenGLFunctions_3_2_Compatibility::glRenderMode(GLenum mode)
2547{
2548 return d_1_0_Deprecated->f.RenderMode(mode);
2549}
2550
2551inline void QOpenGLFunctions_3_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
2552{
2553 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2554}
2555
2556inline void QOpenGLFunctions_3_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2557{
2558 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2559}
2560
2561inline void QOpenGLFunctions_3_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2562{
2563 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2564}
2565
2566inline void QOpenGLFunctions_3_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
2567{
2568 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2569}
2570
2571inline void QOpenGLFunctions_3_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2572{
2573 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2574}
2575
2576inline void QOpenGLFunctions_3_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2577{
2578 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2579}
2580
2581inline void QOpenGLFunctions_3_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2582{
2583 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2584}
2585
2586inline void QOpenGLFunctions_3_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2587{
2588 d_1_0_Deprecated->f.TexGend(coord, pname, param);
2589}
2590
2591inline void QOpenGLFunctions_3_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2592{
2593 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2594}
2595
2596inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
2597{
2598 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2599}
2600
2601inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2602{
2603 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2604}
2605
2606inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2607{
2608 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2609}
2610
2611inline void QOpenGLFunctions_3_2_Compatibility::glShadeModel(GLenum mode)
2612{
2613 d_1_0_Deprecated->f.ShadeModel(mode);
2614}
2615
2616inline void QOpenGLFunctions_3_2_Compatibility::glPolygonStipple(const GLubyte *mask)
2617{
2618 d_1_0_Deprecated->f.PolygonStipple(mask);
2619}
2620
2621inline void QOpenGLFunctions_3_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2622{
2623 d_1_0_Deprecated->f.Materialiv(face, pname, params);
2624}
2625
2626inline void QOpenGLFunctions_3_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
2627{
2628 d_1_0_Deprecated->f.Materiali(face, pname, param);
2629}
2630
2631inline void QOpenGLFunctions_3_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2632{
2633 d_1_0_Deprecated->f.Materialfv(face, pname, params);
2634}
2635
2636inline void QOpenGLFunctions_3_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2637{
2638 d_1_0_Deprecated->f.Materialf(face, pname, param);
2639}
2640
2641inline void QOpenGLFunctions_3_2_Compatibility::glLineStipple(GLint factor, GLushort pattern)
2642{
2643 d_1_0_Deprecated->f.LineStipple(factor, pattern);
2644}
2645
2646inline void QOpenGLFunctions_3_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
2647{
2648 d_1_0_Deprecated->f.LightModeliv(pname, params);
2649}
2650
2651inline void QOpenGLFunctions_3_2_Compatibility::glLightModeli(GLenum pname, GLint param)
2652{
2653 d_1_0_Deprecated->f.LightModeli(pname, param);
2654}
2655
2656inline void QOpenGLFunctions_3_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
2657{
2658 d_1_0_Deprecated->f.LightModelfv(pname, params);
2659}
2660
2661inline void QOpenGLFunctions_3_2_Compatibility::glLightModelf(GLenum pname, GLfloat param)
2662{
2663 d_1_0_Deprecated->f.LightModelf(pname, param);
2664}
2665
2666inline void QOpenGLFunctions_3_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
2667{
2668 d_1_0_Deprecated->f.Lightiv(light, pname, params);
2669}
2670
2671inline void QOpenGLFunctions_3_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
2672{
2673 d_1_0_Deprecated->f.Lighti(light, pname, param);
2674}
2675
2676inline void QOpenGLFunctions_3_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2677{
2678 d_1_0_Deprecated->f.Lightfv(light, pname, params);
2679}
2680
2681inline void QOpenGLFunctions_3_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
2682{
2683 d_1_0_Deprecated->f.Lightf(light, pname, param);
2684}
2685
2686inline void QOpenGLFunctions_3_2_Compatibility::glFogiv(GLenum pname, const GLint *params)
2687{
2688 d_1_0_Deprecated->f.Fogiv(pname, params);
2689}
2690
2691inline void QOpenGLFunctions_3_2_Compatibility::glFogi(GLenum pname, GLint param)
2692{
2693 d_1_0_Deprecated->f.Fogi(pname, param);
2694}
2695
2696inline void QOpenGLFunctions_3_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
2697{
2698 d_1_0_Deprecated->f.Fogfv(pname, params);
2699}
2700
2701inline void QOpenGLFunctions_3_2_Compatibility::glFogf(GLenum pname, GLfloat param)
2702{
2703 d_1_0_Deprecated->f.Fogf(pname, param);
2704}
2705
2706inline void QOpenGLFunctions_3_2_Compatibility::glColorMaterial(GLenum face, GLenum mode)
2707{
2708 d_1_0_Deprecated->f.ColorMaterial(face, mode);
2709}
2710
2711inline void QOpenGLFunctions_3_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
2712{
2713 d_1_0_Deprecated->f.ClipPlane(plane, equation);
2714}
2715
2716inline void QOpenGLFunctions_3_2_Compatibility::glVertex4sv(const GLshort *v)
2717{
2718 d_1_0_Deprecated->f.Vertex4sv(v);
2719}
2720
2721inline void QOpenGLFunctions_3_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2722{
2723 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2724}
2725
2726inline void QOpenGLFunctions_3_2_Compatibility::glVertex4iv(const GLint *v)
2727{
2728 d_1_0_Deprecated->f.Vertex4iv(v);
2729}
2730
2731inline void QOpenGLFunctions_3_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2732{
2733 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2734}
2735
2736inline void QOpenGLFunctions_3_2_Compatibility::glVertex4fv(const GLfloat *v)
2737{
2738 d_1_0_Deprecated->f.Vertex4fv(v);
2739}
2740
2741inline void QOpenGLFunctions_3_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2742{
2743 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2744}
2745
2746inline void QOpenGLFunctions_3_2_Compatibility::glVertex4dv(const GLdouble *v)
2747{
2748 d_1_0_Deprecated->f.Vertex4dv(v);
2749}
2750
2751inline void QOpenGLFunctions_3_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2752{
2753 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2754}
2755
2756inline void QOpenGLFunctions_3_2_Compatibility::glVertex3sv(const GLshort *v)
2757{
2758 d_1_0_Deprecated->f.Vertex3sv(v);
2759}
2760
2761inline void QOpenGLFunctions_3_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
2762{
2763 d_1_0_Deprecated->f.Vertex3s(x, y, z);
2764}
2765
2766inline void QOpenGLFunctions_3_2_Compatibility::glVertex3iv(const GLint *v)
2767{
2768 d_1_0_Deprecated->f.Vertex3iv(v);
2769}
2770
2771inline void QOpenGLFunctions_3_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
2772{
2773 d_1_0_Deprecated->f.Vertex3i(x, y, z);
2774}
2775
2776inline void QOpenGLFunctions_3_2_Compatibility::glVertex3fv(const GLfloat *v)
2777{
2778 d_1_0_Deprecated->f.Vertex3fv(v);
2779}
2780
2781inline void QOpenGLFunctions_3_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2782{
2783 d_1_0_Deprecated->f.Vertex3f(x, y, z);
2784}
2785
2786inline void QOpenGLFunctions_3_2_Compatibility::glVertex3dv(const GLdouble *v)
2787{
2788 d_1_0_Deprecated->f.Vertex3dv(v);
2789}
2790
2791inline void QOpenGLFunctions_3_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2792{
2793 d_1_0_Deprecated->f.Vertex3d(x, y, z);
2794}
2795
2796inline void QOpenGLFunctions_3_2_Compatibility::glVertex2sv(const GLshort *v)
2797{
2798 d_1_0_Deprecated->f.Vertex2sv(v);
2799}
2800
2801inline void QOpenGLFunctions_3_2_Compatibility::glVertex2s(GLshort x, GLshort y)
2802{
2803 d_1_0_Deprecated->f.Vertex2s(x, y);
2804}
2805
2806inline void QOpenGLFunctions_3_2_Compatibility::glVertex2iv(const GLint *v)
2807{
2808 d_1_0_Deprecated->f.Vertex2iv(v);
2809}
2810
2811inline void QOpenGLFunctions_3_2_Compatibility::glVertex2i(GLint x, GLint y)
2812{
2813 d_1_0_Deprecated->f.Vertex2i(x, y);
2814}
2815
2816inline void QOpenGLFunctions_3_2_Compatibility::glVertex2fv(const GLfloat *v)
2817{
2818 d_1_0_Deprecated->f.Vertex2fv(v);
2819}
2820
2821inline void QOpenGLFunctions_3_2_Compatibility::glVertex2f(GLfloat x, GLfloat y)
2822{
2823 d_1_0_Deprecated->f.Vertex2f(x, y);
2824}
2825
2826inline void QOpenGLFunctions_3_2_Compatibility::glVertex2dv(const GLdouble *v)
2827{
2828 d_1_0_Deprecated->f.Vertex2dv(v);
2829}
2830
2831inline void QOpenGLFunctions_3_2_Compatibility::glVertex2d(GLdouble x, GLdouble y)
2832{
2833 d_1_0_Deprecated->f.Vertex2d(x, y);
2834}
2835
2836inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4sv(const GLshort *v)
2837{
2838 d_1_0_Deprecated->f.TexCoord4sv(v);
2839}
2840
2841inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2842{
2843 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2844}
2845
2846inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4iv(const GLint *v)
2847{
2848 d_1_0_Deprecated->f.TexCoord4iv(v);
2849}
2850
2851inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2852{
2853 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2854}
2855
2856inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4fv(const GLfloat *v)
2857{
2858 d_1_0_Deprecated->f.TexCoord4fv(v);
2859}
2860
2861inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2862{
2863 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2864}
2865
2866inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4dv(const GLdouble *v)
2867{
2868 d_1_0_Deprecated->f.TexCoord4dv(v);
2869}
2870
2871inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2872{
2873 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2874}
2875
2876inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3sv(const GLshort *v)
2877{
2878 d_1_0_Deprecated->f.TexCoord3sv(v);
2879}
2880
2881inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2882{
2883 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2884}
2885
2886inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3iv(const GLint *v)
2887{
2888 d_1_0_Deprecated->f.TexCoord3iv(v);
2889}
2890
2891inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
2892{
2893 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2894}
2895
2896inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3fv(const GLfloat *v)
2897{
2898 d_1_0_Deprecated->f.TexCoord3fv(v);
2899}
2900
2901inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2902{
2903 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2904}
2905
2906inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3dv(const GLdouble *v)
2907{
2908 d_1_0_Deprecated->f.TexCoord3dv(v);
2909}
2910
2911inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2912{
2913 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2914}
2915
2916inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2sv(const GLshort *v)
2917{
2918 d_1_0_Deprecated->f.TexCoord2sv(v);
2919}
2920
2921inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2s(GLshort s, GLshort t)
2922{
2923 d_1_0_Deprecated->f.TexCoord2s(s, t);
2924}
2925
2926inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2iv(const GLint *v)
2927{
2928 d_1_0_Deprecated->f.TexCoord2iv(v);
2929}
2930
2931inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2i(GLint s, GLint t)
2932{
2933 d_1_0_Deprecated->f.TexCoord2i(s, t);
2934}
2935
2936inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2fv(const GLfloat *v)
2937{
2938 d_1_0_Deprecated->f.TexCoord2fv(v);
2939}
2940
2941inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
2942{
2943 d_1_0_Deprecated->f.TexCoord2f(s, t);
2944}
2945
2946inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2dv(const GLdouble *v)
2947{
2948 d_1_0_Deprecated->f.TexCoord2dv(v);
2949}
2950
2951inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
2952{
2953 d_1_0_Deprecated->f.TexCoord2d(s, t);
2954}
2955
2956inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1sv(const GLshort *v)
2957{
2958 d_1_0_Deprecated->f.TexCoord1sv(v);
2959}
2960
2961inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1s(GLshort s)
2962{
2963 d_1_0_Deprecated->f.TexCoord1s(s);
2964}
2965
2966inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1iv(const GLint *v)
2967{
2968 d_1_0_Deprecated->f.TexCoord1iv(v);
2969}
2970
2971inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1i(GLint s)
2972{
2973 d_1_0_Deprecated->f.TexCoord1i(s);
2974}
2975
2976inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1fv(const GLfloat *v)
2977{
2978 d_1_0_Deprecated->f.TexCoord1fv(v);
2979}
2980
2981inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1f(GLfloat s)
2982{
2983 d_1_0_Deprecated->f.TexCoord1f(s);
2984}
2985
2986inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1dv(const GLdouble *v)
2987{
2988 d_1_0_Deprecated->f.TexCoord1dv(v);
2989}
2990
2991inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1d(GLdouble s)
2992{
2993 d_1_0_Deprecated->f.TexCoord1d(s);
2994}
2995
2996inline void QOpenGLFunctions_3_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
2997{
2998 d_1_0_Deprecated->f.Rectsv(v1, v2);
2999}
3000
3001inline void QOpenGLFunctions_3_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
3002{
3003 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
3004}
3005
3006inline void QOpenGLFunctions_3_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
3007{
3008 d_1_0_Deprecated->f.Rectiv(v1, v2);
3009}
3010
3011inline void QOpenGLFunctions_3_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
3012{
3013 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
3014}
3015
3016inline void QOpenGLFunctions_3_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
3017{
3018 d_1_0_Deprecated->f.Rectfv(v1, v2);
3019}
3020
3021inline void QOpenGLFunctions_3_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
3022{
3023 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
3024}
3025
3026inline void QOpenGLFunctions_3_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
3027{
3028 d_1_0_Deprecated->f.Rectdv(v1, v2);
3029}
3030
3031inline void QOpenGLFunctions_3_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
3032{
3033 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
3034}
3035
3036inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4sv(const GLshort *v)
3037{
3038 d_1_0_Deprecated->f.RasterPos4sv(v);
3039}
3040
3041inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3042{
3043 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
3044}
3045
3046inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4iv(const GLint *v)
3047{
3048 d_1_0_Deprecated->f.RasterPos4iv(v);
3049}
3050
3051inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
3052{
3053 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
3054}
3055
3056inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4fv(const GLfloat *v)
3057{
3058 d_1_0_Deprecated->f.RasterPos4fv(v);
3059}
3060
3061inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3062{
3063 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
3064}
3065
3066inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4dv(const GLdouble *v)
3067{
3068 d_1_0_Deprecated->f.RasterPos4dv(v);
3069}
3070
3071inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3072{
3073 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
3074}
3075
3076inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3sv(const GLshort *v)
3077{
3078 d_1_0_Deprecated->f.RasterPos3sv(v);
3079}
3080
3081inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
3082{
3083 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
3084}
3085
3086inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3iv(const GLint *v)
3087{
3088 d_1_0_Deprecated->f.RasterPos3iv(v);
3089}
3090
3091inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
3092{
3093 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
3094}
3095
3096inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3fv(const GLfloat *v)
3097{
3098 d_1_0_Deprecated->f.RasterPos3fv(v);
3099}
3100
3101inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3102{
3103 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
3104}
3105
3106inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3dv(const GLdouble *v)
3107{
3108 d_1_0_Deprecated->f.RasterPos3dv(v);
3109}
3110
3111inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3112{
3113 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
3114}
3115
3116inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2sv(const GLshort *v)
3117{
3118 d_1_0_Deprecated->f.RasterPos2sv(v);
3119}
3120
3121inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2s(GLshort x, GLshort y)
3122{
3123 d_1_0_Deprecated->f.RasterPos2s(x, y);
3124}
3125
3126inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2iv(const GLint *v)
3127{
3128 d_1_0_Deprecated->f.RasterPos2iv(v);
3129}
3130
3131inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2i(GLint x, GLint y)
3132{
3133 d_1_0_Deprecated->f.RasterPos2i(x, y);
3134}
3135
3136inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2fv(const GLfloat *v)
3137{
3138 d_1_0_Deprecated->f.RasterPos2fv(v);
3139}
3140
3141inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
3142{
3143 d_1_0_Deprecated->f.RasterPos2f(x, y);
3144}
3145
3146inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2dv(const GLdouble *v)
3147{
3148 d_1_0_Deprecated->f.RasterPos2dv(v);
3149}
3150
3151inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
3152{
3153 d_1_0_Deprecated->f.RasterPos2d(x, y);
3154}
3155
3156inline void QOpenGLFunctions_3_2_Compatibility::glNormal3sv(const GLshort *v)
3157{
3158 d_1_0_Deprecated->f.Normal3sv(v);
3159}
3160
3161inline void QOpenGLFunctions_3_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
3162{
3163 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
3164}
3165
3166inline void QOpenGLFunctions_3_2_Compatibility::glNormal3iv(const GLint *v)
3167{
3168 d_1_0_Deprecated->f.Normal3iv(v);
3169}
3170
3171inline void QOpenGLFunctions_3_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
3172{
3173 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
3174}
3175
3176inline void QOpenGLFunctions_3_2_Compatibility::glNormal3fv(const GLfloat *v)
3177{
3178 d_1_0_Deprecated->f.Normal3fv(v);
3179}
3180
3181inline void QOpenGLFunctions_3_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
3182{
3183 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
3184}
3185
3186inline void QOpenGLFunctions_3_2_Compatibility::glNormal3dv(const GLdouble *v)
3187{
3188 d_1_0_Deprecated->f.Normal3dv(v);
3189}
3190
3191inline void QOpenGLFunctions_3_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
3192{
3193 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
3194}
3195
3196inline void QOpenGLFunctions_3_2_Compatibility::glNormal3bv(const GLbyte *v)
3197{
3198 d_1_0_Deprecated->f.Normal3bv(v);
3199}
3200
3201inline void QOpenGLFunctions_3_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3202{
3203 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3204}
3205
3206inline void QOpenGLFunctions_3_2_Compatibility::glIndexsv(const GLshort *c)
3207{
3208 d_1_0_Deprecated->f.Indexsv(c);
3209}
3210
3211inline void QOpenGLFunctions_3_2_Compatibility::glIndexs(GLshort c)
3212{
3213 d_1_0_Deprecated->f.Indexs(c);
3214}
3215
3216inline void QOpenGLFunctions_3_2_Compatibility::glIndexiv(const GLint *c)
3217{
3218 d_1_0_Deprecated->f.Indexiv(c);
3219}
3220
3221inline void QOpenGLFunctions_3_2_Compatibility::glIndexi(GLint c)
3222{
3223 d_1_0_Deprecated->f.Indexi(c);
3224}
3225
3226inline void QOpenGLFunctions_3_2_Compatibility::glIndexfv(const GLfloat *c)
3227{
3228 d_1_0_Deprecated->f.Indexfv(c);
3229}
3230
3231inline void QOpenGLFunctions_3_2_Compatibility::glIndexf(GLfloat c)
3232{
3233 d_1_0_Deprecated->f.Indexf(c);
3234}
3235
3236inline void QOpenGLFunctions_3_2_Compatibility::glIndexdv(const GLdouble *c)
3237{
3238 d_1_0_Deprecated->f.Indexdv(c);
3239}
3240
3241inline void QOpenGLFunctions_3_2_Compatibility::glIndexd(GLdouble c)
3242{
3243 d_1_0_Deprecated->f.Indexd(c);
3244}
3245
3246inline void QOpenGLFunctions_3_2_Compatibility::glEnd()
3247{
3248 d_1_0_Deprecated->f.End();
3249}
3250
3251inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagv(const GLboolean *flag)
3252{
3253 d_1_0_Deprecated->f.EdgeFlagv(flag);
3254}
3255
3256inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlag(GLboolean flag)
3257{
3258 d_1_0_Deprecated->f.EdgeFlag(flag);
3259}
3260
3261inline void QOpenGLFunctions_3_2_Compatibility::glColor4usv(const GLushort *v)
3262{
3263 d_1_0_Deprecated->f.Color4usv(v);
3264}
3265
3266inline void QOpenGLFunctions_3_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3267{
3268 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3269}
3270
3271inline void QOpenGLFunctions_3_2_Compatibility::glColor4uiv(const GLuint *v)
3272{
3273 d_1_0_Deprecated->f.Color4uiv(v);
3274}
3275
3276inline void QOpenGLFunctions_3_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3277{
3278 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3279}
3280
3281inline void QOpenGLFunctions_3_2_Compatibility::glColor4ubv(const GLubyte *v)
3282{
3283 d_1_0_Deprecated->f.Color4ubv(v);
3284}
3285
3286inline void QOpenGLFunctions_3_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3287{
3288 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3289}
3290
3291inline void QOpenGLFunctions_3_2_Compatibility::glColor4sv(const GLshort *v)
3292{
3293 d_1_0_Deprecated->f.Color4sv(v);
3294}
3295
3296inline void QOpenGLFunctions_3_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3297{
3298 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3299}
3300
3301inline void QOpenGLFunctions_3_2_Compatibility::glColor4iv(const GLint *v)
3302{
3303 d_1_0_Deprecated->f.Color4iv(v);
3304}
3305
3306inline void QOpenGLFunctions_3_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3307{
3308 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3309}
3310
3311inline void QOpenGLFunctions_3_2_Compatibility::glColor4fv(const GLfloat *v)
3312{
3313 d_1_0_Deprecated->f.Color4fv(v);
3314}
3315
3316inline void QOpenGLFunctions_3_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3317{
3318 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3319}
3320
3321inline void QOpenGLFunctions_3_2_Compatibility::glColor4dv(const GLdouble *v)
3322{
3323 d_1_0_Deprecated->f.Color4dv(v);
3324}
3325
3326inline void QOpenGLFunctions_3_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3327{
3328 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3329}
3330
3331inline void QOpenGLFunctions_3_2_Compatibility::glColor4bv(const GLbyte *v)
3332{
3333 d_1_0_Deprecated->f.Color4bv(v);
3334}
3335
3336inline void QOpenGLFunctions_3_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3337{
3338 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3339}
3340
3341inline void QOpenGLFunctions_3_2_Compatibility::glColor3usv(const GLushort *v)
3342{
3343 d_1_0_Deprecated->f.Color3usv(v);
3344}
3345
3346inline void QOpenGLFunctions_3_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
3347{
3348 d_1_0_Deprecated->f.Color3us(red, green, blue);
3349}
3350
3351inline void QOpenGLFunctions_3_2_Compatibility::glColor3uiv(const GLuint *v)
3352{
3353 d_1_0_Deprecated->f.Color3uiv(v);
3354}
3355
3356inline void QOpenGLFunctions_3_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
3357{
3358 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3359}
3360
3361inline void QOpenGLFunctions_3_2_Compatibility::glColor3ubv(const GLubyte *v)
3362{
3363 d_1_0_Deprecated->f.Color3ubv(v);
3364}
3365
3366inline void QOpenGLFunctions_3_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3367{
3368 d_1_0_Deprecated->f.Color3ub(red, green, blue);
3369}
3370
3371inline void QOpenGLFunctions_3_2_Compatibility::glColor3sv(const GLshort *v)
3372{
3373 d_1_0_Deprecated->f.Color3sv(v);
3374}
3375
3376inline void QOpenGLFunctions_3_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
3377{
3378 d_1_0_Deprecated->f.Color3s(red, green, blue);
3379}
3380
3381inline void QOpenGLFunctions_3_2_Compatibility::glColor3iv(const GLint *v)
3382{
3383 d_1_0_Deprecated->f.Color3iv(v);
3384}
3385
3386inline void QOpenGLFunctions_3_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
3387{
3388 d_1_0_Deprecated->f.Color3i(red, green, blue);
3389}
3390
3391inline void QOpenGLFunctions_3_2_Compatibility::glColor3fv(const GLfloat *v)
3392{
3393 d_1_0_Deprecated->f.Color3fv(v);
3394}
3395
3396inline void QOpenGLFunctions_3_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3397{
3398 d_1_0_Deprecated->f.Color3f(red, green, blue);
3399}
3400
3401inline void QOpenGLFunctions_3_2_Compatibility::glColor3dv(const GLdouble *v)
3402{
3403 d_1_0_Deprecated->f.Color3dv(v);
3404}
3405
3406inline void QOpenGLFunctions_3_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3407{
3408 d_1_0_Deprecated->f.Color3d(red, green, blue);
3409}
3410
3411inline void QOpenGLFunctions_3_2_Compatibility::glColor3bv(const GLbyte *v)
3412{
3413 d_1_0_Deprecated->f.Color3bv(v);
3414}
3415
3416inline void QOpenGLFunctions_3_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3417{
3418 d_1_0_Deprecated->f.Color3b(red, green, blue);
3419}
3420
3421inline void QOpenGLFunctions_3_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3422{
3423 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3424}
3425
3426inline void QOpenGLFunctions_3_2_Compatibility::glBegin(GLenum mode)
3427{
3428 d_1_0_Deprecated->f.Begin(mode);
3429}
3430
3431inline void QOpenGLFunctions_3_2_Compatibility::glListBase(GLuint base)
3432{
3433 d_1_0_Deprecated->f.ListBase(base);
3434}
3435
3436inline GLuint QOpenGLFunctions_3_2_Compatibility::glGenLists(GLsizei range)
3437{
3438 return d_1_0_Deprecated->f.GenLists(range);
3439}
3440
3441inline void QOpenGLFunctions_3_2_Compatibility::glDeleteLists(GLuint list, GLsizei range)
3442{
3443 d_1_0_Deprecated->f.DeleteLists(list, range);
3444}
3445
3446inline void QOpenGLFunctions_3_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3447{
3448 d_1_0_Deprecated->f.CallLists(n, type, lists);
3449}
3450
3451inline void QOpenGLFunctions_3_2_Compatibility::glCallList(GLuint list)
3452{
3453 d_1_0_Deprecated->f.CallList(list);
3454}
3455
3456inline void QOpenGLFunctions_3_2_Compatibility::glEndList()
3457{
3458 d_1_0_Deprecated->f.EndList();
3459}
3460
3461inline void QOpenGLFunctions_3_2_Compatibility::glNewList(GLuint list, GLenum mode)
3462{
3463 d_1_0_Deprecated->f.NewList(list, mode);
3464}
3465
3466
3467// OpenGL 1.1 deprecated functions
3468inline void QOpenGLFunctions_3_2_Compatibility::glPushClientAttrib(GLbitfield mask)
3469{
3470 d_1_1_Deprecated->f.PushClientAttrib(mask);
3471}
3472
3473inline void QOpenGLFunctions_3_2_Compatibility::glPopClientAttrib()
3474{
3475 d_1_1_Deprecated->f.PopClientAttrib();
3476}
3477
3478inline void QOpenGLFunctions_3_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3479{
3480 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3481}
3482
3483inline GLboolean QOpenGLFunctions_3_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3484{
3485 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3486}
3487
3488inline void QOpenGLFunctions_3_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3489{
3490 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3491}
3492
3493inline void QOpenGLFunctions_3_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3494{
3495 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3496}
3497
3498inline void QOpenGLFunctions_3_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3499{
3500 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3501}
3502
3503inline void QOpenGLFunctions_3_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3504{
3505 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3506}
3507
3508inline void QOpenGLFunctions_3_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3509{
3510 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3511}
3512
3513inline void QOpenGLFunctions_3_2_Compatibility::glEnableClientState(GLenum array)
3514{
3515 d_1_1_Deprecated->f.EnableClientState(array);
3516}
3517
3518inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3519{
3520 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3521}
3522
3523inline void QOpenGLFunctions_3_2_Compatibility::glDisableClientState(GLenum array)
3524{
3525 d_1_1_Deprecated->f.DisableClientState(array);
3526}
3527
3528inline void QOpenGLFunctions_3_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3529{
3530 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3531}
3532
3533inline void QOpenGLFunctions_3_2_Compatibility::glArrayElement(GLint i)
3534{
3535 d_1_1_Deprecated->f.ArrayElement(i);
3536}
3537
3538
3539// OpenGL 1.2 deprecated functions
3540inline void QOpenGLFunctions_3_2_Compatibility::glResetMinmax(GLenum target)
3541{
3542 d_1_2_Deprecated->f.ResetMinmax(target);
3543}
3544
3545inline void QOpenGLFunctions_3_2_Compatibility::glResetHistogram(GLenum target)
3546{
3547 d_1_2_Deprecated->f.ResetHistogram(target);
3548}
3549
3550inline void QOpenGLFunctions_3_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3551{
3552 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3553}
3554
3555inline void QOpenGLFunctions_3_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3556{
3557 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3558}
3559
3560inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3561{
3562 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3563}
3564
3565inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3566{
3567 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3568}
3569
3570inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3571{
3572 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3573}
3574
3575inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3576{
3577 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3578}
3579
3580inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3581{
3582 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3583}
3584
3585inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3586{
3587 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3588}
3589
3590inline void QOpenGLFunctions_3_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3591{
3592 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3593}
3594
3595inline void QOpenGLFunctions_3_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3596{
3597 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3598}
3599
3600inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3601{
3602 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3603}
3604
3605inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3606{
3607 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3608}
3609
3610inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3611{
3612 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3613}
3614
3615inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3616{
3617 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3618}
3619
3620inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3621{
3622 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3623}
3624
3625inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3626{
3627 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3628}
3629
3630inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3631{
3632 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3633}
3634
3635inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3636{
3637 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3638}
3639
3640inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3641{
3642 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3643}
3644
3645inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
3646{
3647 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
3648}
3649
3650inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
3651{
3652 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
3653}
3654
3655inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3656{
3657 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3658}
3659
3660inline void QOpenGLFunctions_3_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3661{
3662 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3663}
3664
3665inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3666{
3667 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3668}
3669
3670inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3671{
3672 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3673}
3674
3675inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3676{
3677 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
3678}
3679
3680inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3681{
3682 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
3683}
3684
3685inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
3686{
3687 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
3688}
3689
3690inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3691{
3692 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3693}
3694
3695inline void QOpenGLFunctions_3_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3696{
3697 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3698}
3699
3700
3701// OpenGL 1.3 deprecated functions
3702inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
3703{
3704 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3705}
3706
3707inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
3708{
3709 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3710}
3711
3712inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
3713{
3714 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3715}
3716
3717inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
3718{
3719 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3720}
3721
3722inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3723{
3724 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3725}
3726
3727inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3728{
3729 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3730}
3731
3732inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
3733{
3734 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3735}
3736
3737inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3738{
3739 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3740}
3741
3742inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3743{
3744 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3745}
3746
3747inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3748{
3749 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3750}
3751
3752inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3753{
3754 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3755}
3756
3757inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3758{
3759 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3760}
3761
3762inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3763{
3764 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3765}
3766
3767inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3768{
3769 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3770}
3771
3772inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
3773{
3774 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3775}
3776
3777inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3778{
3779 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3780}
3781
3782inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3783{
3784 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3785}
3786
3787inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3788{
3789 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3790}
3791
3792inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3793{
3794 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3795}
3796
3797inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3798{
3799 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3800}
3801
3802inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3803{
3804 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3805}
3806
3807inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3808{
3809 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3810}
3811
3812inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
3813{
3814 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3815}
3816
3817inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3818{
3819 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3820}
3821
3822inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3823{
3824 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3825}
3826
3827inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3828{
3829 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3830}
3831
3832inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3833{
3834 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3835}
3836
3837inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3838{
3839 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3840}
3841
3842inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3843{
3844 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3845}
3846
3847inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
3848{
3849 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3850}
3851
3852inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
3853{
3854 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3855}
3856
3857inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
3858{
3859 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3860}
3861
3862inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3863{
3864 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3865}
3866
3867inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
3868{
3869 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3870}
3871
3872inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3873{
3874 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3875}
3876
3877inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
3878{
3879 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3880}
3881
3882inline void QOpenGLFunctions_3_2_Compatibility::glClientActiveTexture(GLenum texture)
3883{
3884 d_1_3_Deprecated->f.ClientActiveTexture(texture);
3885}
3886
3887
3888// OpenGL 1.4 deprecated functions
3889inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3sv(const GLshort *v)
3890{
3891 d_1_4_Deprecated->f.WindowPos3sv(v);
3892}
3893
3894inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3895{
3896 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3897}
3898
3899inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3iv(const GLint *v)
3900{
3901 d_1_4_Deprecated->f.WindowPos3iv(v);
3902}
3903
3904inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
3905{
3906 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3907}
3908
3909inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3fv(const GLfloat *v)
3910{
3911 d_1_4_Deprecated->f.WindowPos3fv(v);
3912}
3913
3914inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3915{
3916 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3917}
3918
3919inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3dv(const GLdouble *v)
3920{
3921 d_1_4_Deprecated->f.WindowPos3dv(v);
3922}
3923
3924inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3925{
3926 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3927}
3928
3929inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2sv(const GLshort *v)
3930{
3931 d_1_4_Deprecated->f.WindowPos2sv(v);
3932}
3933
3934inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2s(GLshort x, GLshort y)
3935{
3936 d_1_4_Deprecated->f.WindowPos2s(x, y);
3937}
3938
3939inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2iv(const GLint *v)
3940{
3941 d_1_4_Deprecated->f.WindowPos2iv(v);
3942}
3943
3944inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2i(GLint x, GLint y)
3945{
3946 d_1_4_Deprecated->f.WindowPos2i(x, y);
3947}
3948
3949inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2fv(const GLfloat *v)
3950{
3951 d_1_4_Deprecated->f.WindowPos2fv(v);
3952}
3953
3954inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
3955{
3956 d_1_4_Deprecated->f.WindowPos2f(x, y);
3957}
3958
3959inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2dv(const GLdouble *v)
3960{
3961 d_1_4_Deprecated->f.WindowPos2dv(v);
3962}
3963
3964inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
3965{
3966 d_1_4_Deprecated->f.WindowPos2d(x, y);
3967}
3968
3969inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3970{
3971 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3972}
3973
3974inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3usv(const GLushort *v)
3975{
3976 d_1_4_Deprecated->f.SecondaryColor3usv(v);
3977}
3978
3979inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3980{
3981 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3982}
3983
3984inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3uiv(const GLuint *v)
3985{
3986 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3987}
3988
3989inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3990{
3991 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3992}
3993
3994inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
3995{
3996 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3997}
3998
3999inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4000{
4001 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
4002}
4003
4004inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3sv(const GLshort *v)
4005{
4006 d_1_4_Deprecated->f.SecondaryColor3sv(v);
4007}
4008
4009inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
4010{
4011 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
4012}
4013
4014inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3iv(const GLint *v)
4015{
4016 d_1_4_Deprecated->f.SecondaryColor3iv(v);
4017}
4018
4019inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
4020{
4021 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
4022}
4023
4024inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3fv(const GLfloat *v)
4025{
4026 d_1_4_Deprecated->f.SecondaryColor3fv(v);
4027}
4028
4029inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
4030{
4031 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
4032}
4033
4034inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3dv(const GLdouble *v)
4035{
4036 d_1_4_Deprecated->f.SecondaryColor3dv(v);
4037}
4038
4039inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
4040{
4041 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
4042}
4043
4044inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3bv(const GLbyte *v)
4045{
4046 d_1_4_Deprecated->f.SecondaryColor3bv(v);
4047}
4048
4049inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
4050{
4051 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
4052}
4053
4054inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4055{
4056 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
4057}
4058
4059inline void QOpenGLFunctions_3_2_Compatibility::glFogCoorddv(const GLdouble *coord)
4060{
4061 d_1_4_Deprecated->f.FogCoorddv(coord);
4062}
4063
4064inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordd(GLdouble coord)
4065{
4066 d_1_4_Deprecated->f.FogCoordd(coord);
4067}
4068
4069inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordfv(const GLfloat *coord)
4070{
4071 d_1_4_Deprecated->f.FogCoordfv(coord);
4072}
4073
4074inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordf(GLfloat coord)
4075{
4076 d_1_4_Deprecated->f.FogCoordf(coord);
4077}
4078
4079
4080// OpenGL 1.5 deprecated functions
4081
4082// OpenGL 2.0 deprecated functions
4083inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
4084{
4085 d_2_0_Core->f.VertexAttrib4usv(index, v);
4086}
4087
4088inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
4089{
4090 d_2_0_Core->f.VertexAttrib4uiv(index, v);
4091}
4092
4093inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
4094{
4095 d_2_0_Core->f.VertexAttrib4ubv(index, v);
4096}
4097
4098inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
4099{
4100 d_2_0_Core->f.VertexAttrib4sv(index, v);
4101}
4102
4103inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
4104{
4105 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
4106}
4107
4108inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
4109{
4110 d_2_0_Core->f.VertexAttrib4iv(index, v);
4111}
4112
4113inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
4114{
4115 d_2_0_Core->f.VertexAttrib4fv(index, v);
4116}
4117
4118inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4119{
4120 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
4121}
4122
4123inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
4124{
4125 d_2_0_Core->f.VertexAttrib4dv(index, v);
4126}
4127
4128inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4129{
4130 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
4131}
4132
4133inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
4134{
4135 d_2_0_Core->f.VertexAttrib4bv(index, v);
4136}
4137
4138inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
4139{
4140 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
4141}
4142
4143inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
4144{
4145 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
4146}
4147
4148inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
4149{
4150 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
4151}
4152
4153inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
4154{
4155 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
4156}
4157
4158inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
4159{
4160 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
4161}
4162
4163inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
4164{
4165 d_2_0_Core->f.VertexAttrib4Niv(index, v);
4166}
4167
4168inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
4169{
4170 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
4171}
4172
4173inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
4174{
4175 d_2_0_Core->f.VertexAttrib3sv(index, v);
4176}
4177
4178inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
4179{
4180 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
4181}
4182
4183inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
4184{
4185 d_2_0_Core->f.VertexAttrib3fv(index, v);
4186}
4187
4188inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
4189{
4190 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
4191}
4192
4193inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
4194{
4195 d_2_0_Core->f.VertexAttrib3dv(index, v);
4196}
4197
4198inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
4199{
4200 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4201}
4202
4203inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
4204{
4205 d_2_0_Core->f.VertexAttrib2sv(index, v);
4206}
4207
4208inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4209{
4210 d_2_0_Core->f.VertexAttrib2s(index, x, y);
4211}
4212
4213inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4214{
4215 d_2_0_Core->f.VertexAttrib2fv(index, v);
4216}
4217
4218inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4219{
4220 d_2_0_Core->f.VertexAttrib2f(index, x, y);
4221}
4222
4223inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4224{
4225 d_2_0_Core->f.VertexAttrib2dv(index, v);
4226}
4227
4228inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4229{
4230 d_2_0_Core->f.VertexAttrib2d(index, x, y);
4231}
4232
4233inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
4234{
4235 d_2_0_Core->f.VertexAttrib1sv(index, v);
4236}
4237
4238inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
4239{
4240 d_2_0_Core->f.VertexAttrib1s(index, x);
4241}
4242
4243inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4244{
4245 d_2_0_Core->f.VertexAttrib1fv(index, v);
4246}
4247
4248inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
4249{
4250 d_2_0_Core->f.VertexAttrib1f(index, x);
4251}
4252
4253inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4254{
4255 d_2_0_Core->f.VertexAttrib1dv(index, v);
4256}
4257
4258inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
4259{
4260 d_2_0_Core->f.VertexAttrib1d(index, x);
4261}
4262
4263
4264// OpenGL 2.1 deprecated functions
4265
4266// OpenGL 3.0 deprecated functions
4267inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
4268{
4269 d_3_0_Core->f.VertexAttribI4usv(index, v);
4270}
4271
4272inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4273{
4274 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4275}
4276
4277inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
4278{
4279 d_3_0_Core->f.VertexAttribI4sv(index, v);
4280}
4281
4282inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4283{
4284 d_3_0_Core->f.VertexAttribI4bv(index, v);
4285}
4286
4287inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4288{
4289 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4290}
4291
4292inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4293{
4294 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4295}
4296
4297inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4298{
4299 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4300}
4301
4302inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4303{
4304 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4305}
4306
4307inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
4308{
4309 d_3_0_Core->f.VertexAttribI4iv(index, v);
4310}
4311
4312inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
4313{
4314 d_3_0_Core->f.VertexAttribI3iv(index, v);
4315}
4316
4317inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
4318{
4319 d_3_0_Core->f.VertexAttribI2iv(index, v);
4320}
4321
4322inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
4323{
4324 d_3_0_Core->f.VertexAttribI1iv(index, v);
4325}
4326
4327inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4328{
4329 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4330}
4331
4332inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4333{
4334 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4335}
4336
4337inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4338{
4339 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4340}
4341
4342inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
4343{
4344 d_3_0_Core->f.VertexAttribI1ui(index, x);
4345}
4346
4347inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4348{
4349 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4350}
4351
4352inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4353{
4354 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4355}
4356
4357inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4358{
4359 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4360}
4361
4362inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
4363{
4364 d_3_0_Core->f.VertexAttribI1i(index, x);
4365}
4366
4367
4368// OpenGL 3.1 deprecated functions
4369
4370// OpenGL 3.2 deprecated functions
4371
4372
4373QT_END_NAMESPACE
4374
4375#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
4376
4377#endif
4378

source code of qtbase/src/gui/opengl/qopenglfunctions_3_2_compatibility.h