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3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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40** This file was generated by glgen version 0.1
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49
50#ifndef QOPENGLVERSIONFUNCTIONS_4_0_COMPATIBILITY_H
51#define QOPENGLVERSIONFUNCTIONS_4_0_COMPATIBILITY_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_4_0_Compatibility : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_4_0_Compatibility();
66 ~QOpenGLFunctions_4_0_Compatibility();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 3.3 core functions
356 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365 void glSecondaryColorP3ui(GLenum type, GLuint color);
366 void glColorP4uiv(GLenum type, const GLuint *color);
367 void glColorP4ui(GLenum type, GLuint color);
368 void glColorP3uiv(GLenum type, const GLuint *color);
369 void glColorP3ui(GLenum type, GLuint color);
370 void glNormalP3uiv(GLenum type, const GLuint *coords);
371 void glNormalP3ui(GLenum type, GLuint coords);
372 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381 void glTexCoordP4ui(GLenum type, GLuint coords);
382 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383 void glTexCoordP3ui(GLenum type, GLuint coords);
384 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385 void glTexCoordP2ui(GLenum type, GLuint coords);
386 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387 void glTexCoordP1ui(GLenum type, GLuint coords);
388 void glVertexP4uiv(GLenum type, const GLuint *value);
389 void glVertexP4ui(GLenum type, GLuint value);
390 void glVertexP3uiv(GLenum type, const GLuint *value);
391 void glVertexP3ui(GLenum type, GLuint value);
392 void glVertexP2uiv(GLenum type, const GLuint *value);
393 void glVertexP2ui(GLenum type, GLuint value);
394 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396 void glQueryCounter(GLuint id, GLenum target);
397 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407 void glBindSampler(GLuint unit, GLuint sampler);
408 GLboolean glIsSampler(GLuint sampler);
409 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410 void glGenSamplers(GLsizei count, GLuint *samplers);
411 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413 void glVertexAttribDivisor(GLuint index, GLuint divisor);
414
415 // OpenGL 4.0 core functions
416 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
417 void glEndQueryIndexed(GLenum target, GLuint index);
418 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
419 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
420 void glDrawTransformFeedback(GLenum mode, GLuint id);
421 void glResumeTransformFeedback();
422 void glPauseTransformFeedback();
423 GLboolean glIsTransformFeedback(GLuint id);
424 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
425 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
426 void glBindTransformFeedback(GLenum target, GLuint id);
427 void glPatchParameterfv(GLenum pname, const GLfloat *values);
428 void glPatchParameteri(GLenum pname, GLint value);
429 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
430 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
431 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
432 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
433 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
434 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
435 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
436 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
437 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
438 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
439 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
440 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
441 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
442 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
443 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
444 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
445 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
446 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
447 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
448 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
449 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
450 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
451 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
452 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
453 void glUniform2d(GLint location, GLdouble x, GLdouble y);
454 void glUniform1d(GLint location, GLdouble x);
455 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
456 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
457 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
458 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
459 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
460 void glBlendEquationi(GLuint buf, GLenum mode);
461 void glMinSampleShading(GLfloat value);
462
463 // OpenGL 1.0 deprecated functions
464 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
465 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
466 void glScalef(GLfloat x, GLfloat y, GLfloat z);
467 void glScaled(GLdouble x, GLdouble y, GLdouble z);
468 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
469 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
470 void glPushMatrix();
471 void glPopMatrix();
472 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
473 void glMultMatrixd(const GLdouble *m);
474 void glMultMatrixf(const GLfloat *m);
475 void glMatrixMode(GLenum mode);
476 void glLoadMatrixd(const GLdouble *m);
477 void glLoadMatrixf(const GLfloat *m);
478 void glLoadIdentity();
479 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
480 GLboolean glIsList(GLuint list);
481 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
482 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
483 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
484 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
485 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
486 void glGetPolygonStipple(GLubyte *mask);
487 void glGetPixelMapusv(GLenum map, GLushort *values);
488 void glGetPixelMapuiv(GLenum map, GLuint *values);
489 void glGetPixelMapfv(GLenum map, GLfloat *values);
490 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
491 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
492 void glGetMapiv(GLenum target, GLenum query, GLint *v);
493 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
494 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
495 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
496 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
497 void glGetClipPlane(GLenum plane, GLdouble *equation);
498 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
499 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
500 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
501 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
502 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
503 void glPixelTransferi(GLenum pname, GLint param);
504 void glPixelTransferf(GLenum pname, GLfloat param);
505 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
506 void glAlphaFunc(GLenum func, GLfloat ref);
507 void glEvalPoint2(GLint i, GLint j);
508 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
509 void glEvalPoint1(GLint i);
510 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
511 void glEvalCoord2fv(const GLfloat *u);
512 void glEvalCoord2f(GLfloat u, GLfloat v);
513 void glEvalCoord2dv(const GLdouble *u);
514 void glEvalCoord2d(GLdouble u, GLdouble v);
515 void glEvalCoord1fv(const GLfloat *u);
516 void glEvalCoord1f(GLfloat u);
517 void glEvalCoord1dv(const GLdouble *u);
518 void glEvalCoord1d(GLdouble u);
519 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
520 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
521 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
522 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
523 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
524 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
525 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
526 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
527 void glPushAttrib(GLbitfield mask);
528 void glPopAttrib();
529 void glAccum(GLenum op, GLfloat value);
530 void glIndexMask(GLuint mask);
531 void glClearIndex(GLfloat c);
532 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
533 void glPushName(GLuint name);
534 void glPopName();
535 void glPassThrough(GLfloat token);
536 void glLoadName(GLuint name);
537 void glInitNames();
538 GLint glRenderMode(GLenum mode);
539 void glSelectBuffer(GLsizei size, GLuint *buffer);
540 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
541 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
542 void glTexGeni(GLenum coord, GLenum pname, GLint param);
543 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
544 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
545 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
546 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
547 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
548 void glTexEnvi(GLenum target, GLenum pname, GLint param);
549 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
550 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
551 void glShadeModel(GLenum mode);
552 void glPolygonStipple(const GLubyte *mask);
553 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
554 void glMateriali(GLenum face, GLenum pname, GLint param);
555 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
556 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
557 void glLineStipple(GLint factor, GLushort pattern);
558 void glLightModeliv(GLenum pname, const GLint *params);
559 void glLightModeli(GLenum pname, GLint param);
560 void glLightModelfv(GLenum pname, const GLfloat *params);
561 void glLightModelf(GLenum pname, GLfloat param);
562 void glLightiv(GLenum light, GLenum pname, const GLint *params);
563 void glLighti(GLenum light, GLenum pname, GLint param);
564 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
565 void glLightf(GLenum light, GLenum pname, GLfloat param);
566 void glFogiv(GLenum pname, const GLint *params);
567 void glFogi(GLenum pname, GLint param);
568 void glFogfv(GLenum pname, const GLfloat *params);
569 void glFogf(GLenum pname, GLfloat param);
570 void glColorMaterial(GLenum face, GLenum mode);
571 void glClipPlane(GLenum plane, const GLdouble *equation);
572 void glVertex4sv(const GLshort *v);
573 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
574 void glVertex4iv(const GLint *v);
575 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
576 void glVertex4fv(const GLfloat *v);
577 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
578 void glVertex4dv(const GLdouble *v);
579 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
580 void glVertex3sv(const GLshort *v);
581 void glVertex3s(GLshort x, GLshort y, GLshort z);
582 void glVertex3iv(const GLint *v);
583 void glVertex3i(GLint x, GLint y, GLint z);
584 void glVertex3fv(const GLfloat *v);
585 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
586 void glVertex3dv(const GLdouble *v);
587 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
588 void glVertex2sv(const GLshort *v);
589 void glVertex2s(GLshort x, GLshort y);
590 void glVertex2iv(const GLint *v);
591 void glVertex2i(GLint x, GLint y);
592 void glVertex2fv(const GLfloat *v);
593 void glVertex2f(GLfloat x, GLfloat y);
594 void glVertex2dv(const GLdouble *v);
595 void glVertex2d(GLdouble x, GLdouble y);
596 void glTexCoord4sv(const GLshort *v);
597 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
598 void glTexCoord4iv(const GLint *v);
599 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
600 void glTexCoord4fv(const GLfloat *v);
601 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
602 void glTexCoord4dv(const GLdouble *v);
603 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
604 void glTexCoord3sv(const GLshort *v);
605 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
606 void glTexCoord3iv(const GLint *v);
607 void glTexCoord3i(GLint s, GLint t, GLint r);
608 void glTexCoord3fv(const GLfloat *v);
609 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
610 void glTexCoord3dv(const GLdouble *v);
611 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
612 void glTexCoord2sv(const GLshort *v);
613 void glTexCoord2s(GLshort s, GLshort t);
614 void glTexCoord2iv(const GLint *v);
615 void glTexCoord2i(GLint s, GLint t);
616 void glTexCoord2fv(const GLfloat *v);
617 void glTexCoord2f(GLfloat s, GLfloat t);
618 void glTexCoord2dv(const GLdouble *v);
619 void glTexCoord2d(GLdouble s, GLdouble t);
620 void glTexCoord1sv(const GLshort *v);
621 void glTexCoord1s(GLshort s);
622 void glTexCoord1iv(const GLint *v);
623 void glTexCoord1i(GLint s);
624 void glTexCoord1fv(const GLfloat *v);
625 void glTexCoord1f(GLfloat s);
626 void glTexCoord1dv(const GLdouble *v);
627 void glTexCoord1d(GLdouble s);
628 void glRectsv(const GLshort *v1, const GLshort *v2);
629 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
630 void glRectiv(const GLint *v1, const GLint *v2);
631 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
632 void glRectfv(const GLfloat *v1, const GLfloat *v2);
633 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
634 void glRectdv(const GLdouble *v1, const GLdouble *v2);
635 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
636 void glRasterPos4sv(const GLshort *v);
637 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
638 void glRasterPos4iv(const GLint *v);
639 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
640 void glRasterPos4fv(const GLfloat *v);
641 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
642 void glRasterPos4dv(const GLdouble *v);
643 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
644 void glRasterPos3sv(const GLshort *v);
645 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
646 void glRasterPos3iv(const GLint *v);
647 void glRasterPos3i(GLint x, GLint y, GLint z);
648 void glRasterPos3fv(const GLfloat *v);
649 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
650 void glRasterPos3dv(const GLdouble *v);
651 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
652 void glRasterPos2sv(const GLshort *v);
653 void glRasterPos2s(GLshort x, GLshort y);
654 void glRasterPos2iv(const GLint *v);
655 void glRasterPos2i(GLint x, GLint y);
656 void glRasterPos2fv(const GLfloat *v);
657 void glRasterPos2f(GLfloat x, GLfloat y);
658 void glRasterPos2dv(const GLdouble *v);
659 void glRasterPos2d(GLdouble x, GLdouble y);
660 void glNormal3sv(const GLshort *v);
661 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
662 void glNormal3iv(const GLint *v);
663 void glNormal3i(GLint nx, GLint ny, GLint nz);
664 void glNormal3fv(const GLfloat *v);
665 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
666 void glNormal3dv(const GLdouble *v);
667 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
668 void glNormal3bv(const GLbyte *v);
669 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
670 void glIndexsv(const GLshort *c);
671 void glIndexs(GLshort c);
672 void glIndexiv(const GLint *c);
673 void glIndexi(GLint c);
674 void glIndexfv(const GLfloat *c);
675 void glIndexf(GLfloat c);
676 void glIndexdv(const GLdouble *c);
677 void glIndexd(GLdouble c);
678 void glEnd();
679 void glEdgeFlagv(const GLboolean *flag);
680 void glEdgeFlag(GLboolean flag);
681 void glColor4usv(const GLushort *v);
682 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
683 void glColor4uiv(const GLuint *v);
684 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
685 void glColor4ubv(const GLubyte *v);
686 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
687 void glColor4sv(const GLshort *v);
688 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
689 void glColor4iv(const GLint *v);
690 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
691 void glColor4fv(const GLfloat *v);
692 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
693 void glColor4dv(const GLdouble *v);
694 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
695 void glColor4bv(const GLbyte *v);
696 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
697 void glColor3usv(const GLushort *v);
698 void glColor3us(GLushort red, GLushort green, GLushort blue);
699 void glColor3uiv(const GLuint *v);
700 void glColor3ui(GLuint red, GLuint green, GLuint blue);
701 void glColor3ubv(const GLubyte *v);
702 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
703 void glColor3sv(const GLshort *v);
704 void glColor3s(GLshort red, GLshort green, GLshort blue);
705 void glColor3iv(const GLint *v);
706 void glColor3i(GLint red, GLint green, GLint blue);
707 void glColor3fv(const GLfloat *v);
708 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
709 void glColor3dv(const GLdouble *v);
710 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
711 void glColor3bv(const GLbyte *v);
712 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
713 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
714 void glBegin(GLenum mode);
715 void glListBase(GLuint base);
716 GLuint glGenLists(GLsizei range);
717 void glDeleteLists(GLuint list, GLsizei range);
718 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
719 void glCallList(GLuint list);
720 void glEndList();
721 void glNewList(GLuint list, GLenum mode);
722
723 // OpenGL 1.1 deprecated functions
724 void glPushClientAttrib(GLbitfield mask);
725 void glPopClientAttrib();
726 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
727 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
728 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
729 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
730 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
731 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
732 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
733 void glEnableClientState(GLenum array);
734 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
735 void glDisableClientState(GLenum array);
736 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
737 void glArrayElement(GLint i);
738
739 // OpenGL 1.2 deprecated functions
740 void glResetMinmax(GLenum target);
741 void glResetHistogram(GLenum target);
742 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
743 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
744 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
745 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
746 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
747 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
748 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
749 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
750 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
751 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
752 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
753 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
754 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
755 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
756 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
757 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
758 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
759 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
760 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
761 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
762 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
763 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
764 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
765 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
766 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
767 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
768 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
769 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
770 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
771 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
772
773 // OpenGL 1.3 deprecated functions
774 void glMultTransposeMatrixd(const GLdouble *m);
775 void glMultTransposeMatrixf(const GLfloat *m);
776 void glLoadTransposeMatrixd(const GLdouble *m);
777 void glLoadTransposeMatrixf(const GLfloat *m);
778 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
779 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
780 void glMultiTexCoord4iv(GLenum target, const GLint *v);
781 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
782 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
783 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
784 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
785 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
786 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
787 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
788 void glMultiTexCoord3iv(GLenum target, const GLint *v);
789 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
790 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
791 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
792 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
793 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
794 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
795 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
796 void glMultiTexCoord2iv(GLenum target, const GLint *v);
797 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
798 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
799 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
800 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
801 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
802 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
803 void glMultiTexCoord1s(GLenum target, GLshort s);
804 void glMultiTexCoord1iv(GLenum target, const GLint *v);
805 void glMultiTexCoord1i(GLenum target, GLint s);
806 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
807 void glMultiTexCoord1f(GLenum target, GLfloat s);
808 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
809 void glMultiTexCoord1d(GLenum target, GLdouble s);
810 void glClientActiveTexture(GLenum texture);
811
812 // OpenGL 1.4 deprecated functions
813 void glWindowPos3sv(const GLshort *v);
814 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
815 void glWindowPos3iv(const GLint *v);
816 void glWindowPos3i(GLint x, GLint y, GLint z);
817 void glWindowPos3fv(const GLfloat *v);
818 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
819 void glWindowPos3dv(const GLdouble *v);
820 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
821 void glWindowPos2sv(const GLshort *v);
822 void glWindowPos2s(GLshort x, GLshort y);
823 void glWindowPos2iv(const GLint *v);
824 void glWindowPos2i(GLint x, GLint y);
825 void glWindowPos2fv(const GLfloat *v);
826 void glWindowPos2f(GLfloat x, GLfloat y);
827 void glWindowPos2dv(const GLdouble *v);
828 void glWindowPos2d(GLdouble x, GLdouble y);
829 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
830 void glSecondaryColor3usv(const GLushort *v);
831 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
832 void glSecondaryColor3uiv(const GLuint *v);
833 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
834 void glSecondaryColor3ubv(const GLubyte *v);
835 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
836 void glSecondaryColor3sv(const GLshort *v);
837 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
838 void glSecondaryColor3iv(const GLint *v);
839 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
840 void glSecondaryColor3fv(const GLfloat *v);
841 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
842 void glSecondaryColor3dv(const GLdouble *v);
843 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
844 void glSecondaryColor3bv(const GLbyte *v);
845 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
846 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
847 void glFogCoorddv(const GLdouble *coord);
848 void glFogCoordd(GLdouble coord);
849 void glFogCoordfv(const GLfloat *coord);
850 void glFogCoordf(GLfloat coord);
851
852 // OpenGL 1.5 deprecated functions
853
854 // OpenGL 2.0 deprecated functions
855 void glVertexAttrib4usv(GLuint index, const GLushort *v);
856 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
857 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
858 void glVertexAttrib4sv(GLuint index, const GLshort *v);
859 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
860 void glVertexAttrib4iv(GLuint index, const GLint *v);
861 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
862 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
863 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
864 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
865 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
866 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
867 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
868 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
869 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
870 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
871 void glVertexAttrib4Niv(GLuint index, const GLint *v);
872 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
873 void glVertexAttrib3sv(GLuint index, const GLshort *v);
874 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
875 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
876 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
877 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
878 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
879 void glVertexAttrib2sv(GLuint index, const GLshort *v);
880 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
881 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
882 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
883 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
884 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
885 void glVertexAttrib1sv(GLuint index, const GLshort *v);
886 void glVertexAttrib1s(GLuint index, GLshort x);
887 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
888 void glVertexAttrib1f(GLuint index, GLfloat x);
889 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
890 void glVertexAttrib1d(GLuint index, GLdouble x);
891
892 // OpenGL 2.1 deprecated functions
893
894 // OpenGL 3.0 deprecated functions
895 void glVertexAttribI4usv(GLuint index, const GLushort *v);
896 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
897 void glVertexAttribI4sv(GLuint index, const GLshort *v);
898 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
899 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
900 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
901 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
902 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
903 void glVertexAttribI4iv(GLuint index, const GLint *v);
904 void glVertexAttribI3iv(GLuint index, const GLint *v);
905 void glVertexAttribI2iv(GLuint index, const GLint *v);
906 void glVertexAttribI1iv(GLuint index, const GLint *v);
907 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
908 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
909 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
910 void glVertexAttribI1ui(GLuint index, GLuint x);
911 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
912 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
913 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
914 void glVertexAttribI1i(GLuint index, GLint x);
915
916 // OpenGL 3.1 deprecated functions
917
918 // OpenGL 3.2 deprecated functions
919
920 // OpenGL 3.3 deprecated functions
921
922 // OpenGL 4.0 deprecated functions
923
924private:
925 friend class QOpenGLContext;
926
927 static bool isContextCompatible(QOpenGLContext *context);
928 static QOpenGLVersionProfile versionProfile();
929
930 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
931 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
932 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
933 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
934 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
935 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
936 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
937 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
938 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
939 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
940 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
941 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
942 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
943 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
944 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
945 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
946 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
947 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
948 void *m_reserved_2_0_Deprecated; // To maintain BC
949 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
950};
951
952// OpenGL 1.0 core functions
953inline void QOpenGLFunctions_4_0_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
954{
955 d_1_0_Core->f.Viewport(x, y, width, height);
956}
957
958inline void QOpenGLFunctions_4_0_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
959{
960 d_1_0_Core->f.DepthRange(nearVal, farVal);
961}
962
963inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsEnabled(GLenum cap)
964{
965 return d_1_0_Core->f.IsEnabled(cap);
966}
967
968inline void QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
969{
970 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
971}
972
973inline void QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
974{
975 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
976}
977
978inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
979{
980 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
981}
982
983inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
984{
985 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
986}
987
988inline void QOpenGLFunctions_4_0_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
989{
990 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
991}
992
993inline const GLubyte * QOpenGLFunctions_4_0_Compatibility::glGetString(GLenum name)
994{
995 return d_1_0_Core->f.GetString(name);
996}
997
998inline void QOpenGLFunctions_4_0_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
999{
1000 d_1_0_Core->f.GetIntegerv(pname, params);
1001}
1002
1003inline void QOpenGLFunctions_4_0_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
1004{
1005 d_1_0_Core->f.GetFloatv(pname, params);
1006}
1007
1008inline GLenum QOpenGLFunctions_4_0_Compatibility::glGetError()
1009{
1010 return d_1_0_Core->f.GetError();
1011}
1012
1013inline void QOpenGLFunctions_4_0_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
1014{
1015 d_1_0_Core->f.GetDoublev(pname, params);
1016}
1017
1018inline void QOpenGLFunctions_4_0_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
1019{
1020 d_1_0_Core->f.GetBooleanv(pname, params);
1021}
1022
1023inline void QOpenGLFunctions_4_0_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
1024{
1025 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
1026}
1027
1028inline void QOpenGLFunctions_4_0_Compatibility::glReadBuffer(GLenum mode)
1029{
1030 d_1_0_Core->f.ReadBuffer(mode);
1031}
1032
1033inline void QOpenGLFunctions_4_0_Compatibility::glPixelStorei(GLenum pname, GLint param)
1034{
1035 d_1_0_Core->f.PixelStorei(pname, param);
1036}
1037
1038inline void QOpenGLFunctions_4_0_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
1039{
1040 d_1_0_Core->f.PixelStoref(pname, param);
1041}
1042
1043inline void QOpenGLFunctions_4_0_Compatibility::glDepthFunc(GLenum func)
1044{
1045 d_1_0_Core->f.DepthFunc(func);
1046}
1047
1048inline void QOpenGLFunctions_4_0_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
1049{
1050 d_1_0_Core->f.