1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
6**
7** This file is part of the QtGui module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial License Usage
11** Licensees holding valid commercial Qt licenses may use this file in
12** accordance with the commercial license agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and The Qt Company. For licensing terms
15** and conditions see https://www.qt.io/terms-conditions. For further
16** information use the contact form at https://www.qt.io/contact-us.
17**
18** GNU Lesser General Public License Usage
19** Alternatively, this file may be used under the terms of the GNU Lesser
20** General Public License version 3 as published by the Free Software
21** Foundation and appearing in the file LICENSE.LGPL3 included in the
22** packaging of this file. Please review the following information to
23** ensure the GNU Lesser General Public License version 3 requirements
24** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
25**
26** GNU General Public License Usage
27** Alternatively, this file may be used under the terms of the GNU
28** General Public License version 2.0 or (at your option) the GNU General
29** Public license version 3 or any later version approved by the KDE Free
30** Qt Foundation. The licenses are as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
32** included in the packaging of this file. Please review the following
33** information to ensure the GNU General Public License requirements will
34** be met: https://www.gnu.org/licenses/gpl-2.0.html and
35** https://www.gnu.org/licenses/gpl-3.0.html.
36**
37** $QT_END_LICENSE$
38**
39**
40** This file was generated by glgen version 0.1
41** Command line was: glgen
42**
43** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44**
45** This is an auto-generated file.
46** Do not edit! All changes made to it will be lost.
47**
48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_4_0_COMPATIBILITY_H
51#define QOPENGLVERSIONFUNCTIONS_4_0_COMPATIBILITY_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_4_0_Compatibility : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_4_0_Compatibility();
66 ~QOpenGLFunctions_4_0_Compatibility();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 3.3 core functions
356 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365 void glSecondaryColorP3ui(GLenum type, GLuint color);
366 void glColorP4uiv(GLenum type, const GLuint *color);
367 void glColorP4ui(GLenum type, GLuint color);
368 void glColorP3uiv(GLenum type, const GLuint *color);
369 void glColorP3ui(GLenum type, GLuint color);
370 void glNormalP3uiv(GLenum type, const GLuint *coords);
371 void glNormalP3ui(GLenum type, GLuint coords);
372 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381 void glTexCoordP4ui(GLenum type, GLuint coords);
382 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383 void glTexCoordP3ui(GLenum type, GLuint coords);
384 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385 void glTexCoordP2ui(GLenum type, GLuint coords);
386 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387 void glTexCoordP1ui(GLenum type, GLuint coords);
388 void glVertexP4uiv(GLenum type, const GLuint *value);
389 void glVertexP4ui(GLenum type, GLuint value);
390 void glVertexP3uiv(GLenum type, const GLuint *value);
391 void glVertexP3ui(GLenum type, GLuint value);
392 void glVertexP2uiv(GLenum type, const GLuint *value);
393 void glVertexP2ui(GLenum type, GLuint value);
394 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396 void glQueryCounter(GLuint id, GLenum target);
397 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407 void glBindSampler(GLuint unit, GLuint sampler);
408 GLboolean glIsSampler(GLuint sampler);
409 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410 void glGenSamplers(GLsizei count, GLuint *samplers);
411 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413 void glVertexAttribDivisor(GLuint index, GLuint divisor);
414
415 // OpenGL 4.0 core functions
416 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
417 void glEndQueryIndexed(GLenum target, GLuint index);
418 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
419 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
420 void glDrawTransformFeedback(GLenum mode, GLuint id);
421 void glResumeTransformFeedback();
422 void glPauseTransformFeedback();
423 GLboolean glIsTransformFeedback(GLuint id);
424 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
425 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
426 void glBindTransformFeedback(GLenum target, GLuint id);
427 void glPatchParameterfv(GLenum pname, const GLfloat *values);
428 void glPatchParameteri(GLenum pname, GLint value);
429 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
430 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
431 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
432 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
433 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
434 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
435 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
436 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
437 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
438 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
439 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
440 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
441 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
442 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
443 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
444 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
445 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
446 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
447 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
448 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
449 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
450 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
451 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
452 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
453 void glUniform2d(GLint location, GLdouble x, GLdouble y);
454 void glUniform1d(GLint location, GLdouble x);
455 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
456 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
457 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
458 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
459 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
460 void glBlendEquationi(GLuint buf, GLenum mode);
461 void glMinSampleShading(GLfloat value);
462
463 // OpenGL 1.0 deprecated functions
464 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
465 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
466 void glScalef(GLfloat x, GLfloat y, GLfloat z);
467 void glScaled(GLdouble x, GLdouble y, GLdouble z);
468 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
469 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
470 void glPushMatrix();
471 void glPopMatrix();
472 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
473 void glMultMatrixd(const GLdouble *m);
474 void glMultMatrixf(const GLfloat *m);
475 void glMatrixMode(GLenum mode);
476 void glLoadMatrixd(const GLdouble *m);
477 void glLoadMatrixf(const GLfloat *m);
478 void glLoadIdentity();
479 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
480 GLboolean glIsList(GLuint list);
481 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
482 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
483 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
484 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
485 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
486 void glGetPolygonStipple(GLubyte *mask);
487 void glGetPixelMapusv(GLenum map, GLushort *values);
488 void glGetPixelMapuiv(GLenum map, GLuint *values);
489 void glGetPixelMapfv(GLenum map, GLfloat *values);
490 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
491 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
492 void glGetMapiv(GLenum target, GLenum query, GLint *v);
493 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
494 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
495 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
496 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
497 void glGetClipPlane(GLenum plane, GLdouble *equation);
498 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
499 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
500 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
501 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
502 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
503 void glPixelTransferi(GLenum pname, GLint param);
504 void glPixelTransferf(GLenum pname, GLfloat param);
505 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
506 void glAlphaFunc(GLenum func, GLfloat ref);
507 void glEvalPoint2(GLint i, GLint j);
508 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
509 void glEvalPoint1(GLint i);
510 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
511 void glEvalCoord2fv(const GLfloat *u);
512 void glEvalCoord2f(GLfloat u, GLfloat v);
513 void glEvalCoord2dv(const GLdouble *u);
514 void glEvalCoord2d(GLdouble u, GLdouble v);
515 void glEvalCoord1fv(const GLfloat *u);
516 void glEvalCoord1f(GLfloat u);
517 void glEvalCoord1dv(const GLdouble *u);
518 void glEvalCoord1d(GLdouble u);
519 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
520 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
521 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
522 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
523 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
524 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
525 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
526 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
527 void glPushAttrib(GLbitfield mask);
528 void glPopAttrib();
529 void glAccum(GLenum op, GLfloat value);
530 void glIndexMask(GLuint mask);
531 void glClearIndex(GLfloat c);
532 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
533 void glPushName(GLuint name);
534 void glPopName();
535 void glPassThrough(GLfloat token);
536 void glLoadName(GLuint name);
537 void glInitNames();
538 GLint glRenderMode(GLenum mode);
539 void glSelectBuffer(GLsizei size, GLuint *buffer);
540 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
541 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
542 void glTexGeni(GLenum coord, GLenum pname, GLint param);
543 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
544 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
545 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
546 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
547 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
548 void glTexEnvi(GLenum target, GLenum pname, GLint param);
549 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
550 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
551 void glShadeModel(GLenum mode);
552 void glPolygonStipple(const GLubyte *mask);
553 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
554 void glMateriali(GLenum face, GLenum pname, GLint param);
555 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
556 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
557 void glLineStipple(GLint factor, GLushort pattern);
558 void glLightModeliv(GLenum pname, const GLint *params);
559 void glLightModeli(GLenum pname, GLint param);
560 void glLightModelfv(GLenum pname, const GLfloat *params);
561 void glLightModelf(GLenum pname, GLfloat param);
562 void glLightiv(GLenum light, GLenum pname, const GLint *params);
563 void glLighti(GLenum light, GLenum pname, GLint param);
564 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
565 void glLightf(GLenum light, GLenum pname, GLfloat param);
566 void glFogiv(GLenum pname, const GLint *params);
567 void glFogi(GLenum pname, GLint param);
568 void glFogfv(GLenum pname, const GLfloat *params);
569 void glFogf(GLenum pname, GLfloat param);
570 void glColorMaterial(GLenum face, GLenum mode);
571 void glClipPlane(GLenum plane, const GLdouble *equation);
572 void glVertex4sv(const GLshort *v);
573 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
574 void glVertex4iv(const GLint *v);
575 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
576 void glVertex4fv(const GLfloat *v);
577 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
578 void glVertex4dv(const GLdouble *v);
579 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
580 void glVertex3sv(const GLshort *v);
581 void glVertex3s(GLshort x, GLshort y, GLshort z);
582 void glVertex3iv(const GLint *v);
583 void glVertex3i(GLint x, GLint y, GLint z);
584 void glVertex3fv(const GLfloat *v);
585 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
586 void glVertex3dv(const GLdouble *v);
587 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
588 void glVertex2sv(const GLshort *v);
589 void glVertex2s(GLshort x, GLshort y);
590 void glVertex2iv(const GLint *v);
591 void glVertex2i(GLint x, GLint y);
592 void glVertex2fv(const GLfloat *v);
593 void glVertex2f(GLfloat x, GLfloat y);
594 void glVertex2dv(const GLdouble *v);
595 void glVertex2d(GLdouble x, GLdouble y);
596 void glTexCoord4sv(const GLshort *v);
597 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
598 void glTexCoord4iv(const GLint *v);
599 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
600 void glTexCoord4fv(const GLfloat *v);
601 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
602 void glTexCoord4dv(const GLdouble *v);
603 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
604 void glTexCoord3sv(const GLshort *v);
605 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
606 void glTexCoord3iv(const GLint *v);
607 void glTexCoord3i(GLint s, GLint t, GLint r);
608 void glTexCoord3fv(const GLfloat *v);
609 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
610 void glTexCoord3dv(const GLdouble *v);
611 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
612 void glTexCoord2sv(const GLshort *v);
613 void glTexCoord2s(GLshort s, GLshort t);
614 void glTexCoord2iv(const GLint *v);
615 void glTexCoord2i(GLint s, GLint t);
616 void glTexCoord2fv(const GLfloat *v);
617 void glTexCoord2f(GLfloat s, GLfloat t);
618 void glTexCoord2dv(const GLdouble *v);
619 void glTexCoord2d(GLdouble s, GLdouble t);
620 void glTexCoord1sv(const GLshort *v);
621 void glTexCoord1s(GLshort s);
622 void glTexCoord1iv(const GLint *v);
623 void glTexCoord1i(GLint s);
624 void glTexCoord1fv(const GLfloat *v);
625 void glTexCoord1f(GLfloat s);
626 void glTexCoord1dv(const GLdouble *v);
627 void glTexCoord1d(GLdouble s);
628 void glRectsv(const GLshort *v1, const GLshort *v2);
629 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
630 void glRectiv(const GLint *v1, const GLint *v2);
631 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
632 void glRectfv(const GLfloat *v1, const GLfloat *v2);
633 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
634 void glRectdv(const GLdouble *v1, const GLdouble *v2);
635 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
636 void glRasterPos4sv(const GLshort *v);
637 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
638 void glRasterPos4iv(const GLint *v);
639 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
640 void glRasterPos4fv(const GLfloat *v);
641 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
642 void glRasterPos4dv(const GLdouble *v);
643 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
644 void glRasterPos3sv(const GLshort *v);
645 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
646 void glRasterPos3iv(const GLint *v);
647 void glRasterPos3i(GLint x, GLint y, GLint z);
648 void glRasterPos3fv(const GLfloat *v);
649 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
650 void glRasterPos3dv(const GLdouble *v);
651 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
652 void glRasterPos2sv(const GLshort *v);
653 void glRasterPos2s(GLshort x, GLshort y);
654 void glRasterPos2iv(const GLint *v);
655 void glRasterPos2i(GLint x, GLint y);
656 void glRasterPos2fv(const GLfloat *v);
657 void glRasterPos2f(GLfloat x, GLfloat y);
658 void glRasterPos2dv(const GLdouble *v);
659 void glRasterPos2d(GLdouble x, GLdouble y);
660 void glNormal3sv(const GLshort *v);
661 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
662 void glNormal3iv(const GLint *v);
663 void glNormal3i(GLint nx, GLint ny, GLint nz);
664 void glNormal3fv(const GLfloat *v);
665 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
666 void glNormal3dv(const GLdouble *v);
667 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
668 void glNormal3bv(const GLbyte *v);
669 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
670 void glIndexsv(const GLshort *c);
671 void glIndexs(GLshort c);
672 void glIndexiv(const GLint *c);
673 void glIndexi(GLint c);
674 void glIndexfv(const GLfloat *c);
675 void glIndexf(GLfloat c);
676 void glIndexdv(const GLdouble *c);
677 void glIndexd(GLdouble c);
678 void glEnd();
679 void glEdgeFlagv(const GLboolean *flag);
680 void glEdgeFlag(GLboolean flag);
681 void glColor4usv(const GLushort *v);
682 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
683 void glColor4uiv(const GLuint *v);
684 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
685 void glColor4ubv(const GLubyte *v);
686 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
687 void glColor4sv(const GLshort *v);
688 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
689 void glColor4iv(const GLint *v);
690 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
691 void glColor4fv(const GLfloat *v);
692 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
693 void glColor4dv(const GLdouble *v);
694 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
695 void glColor4bv(const GLbyte *v);
696 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
697 void glColor3usv(const GLushort *v);
698 void glColor3us(GLushort red, GLushort green, GLushort blue);
699 void glColor3uiv(const GLuint *v);
700 void glColor3ui(GLuint red, GLuint green, GLuint blue);
701 void glColor3ubv(const GLubyte *v);
702 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
703 void glColor3sv(const GLshort *v);
704 void glColor3s(GLshort red, GLshort green, GLshort blue);
705 void glColor3iv(const GLint *v);
706 void glColor3i(GLint red, GLint green, GLint blue);
707 void glColor3fv(const GLfloat *v);
708 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
709 void glColor3dv(const GLdouble *v);
710 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
711 void glColor3bv(const GLbyte *v);
712 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
713 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
714 void glBegin(GLenum mode);
715 void glListBase(GLuint base);
716 GLuint glGenLists(GLsizei range);
717 void glDeleteLists(GLuint list, GLsizei range);
718 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
719 void glCallList(GLuint list);
720 void glEndList();
721 void glNewList(GLuint list, GLenum mode);
722
723 // OpenGL 1.1 deprecated functions
724 void glPushClientAttrib(GLbitfield mask);
725 void glPopClientAttrib();
726 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
727 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
728 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
729 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
730 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
731 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
732 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
733 void glEnableClientState(GLenum array);
734 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
735 void glDisableClientState(GLenum array);
736 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
737 void glArrayElement(GLint i);
738
739 // OpenGL 1.2 deprecated functions
740 void glResetMinmax(GLenum target);
741 void glResetHistogram(GLenum target);
742 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
743 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
744 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
745 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
746 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
747 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
748 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
749 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
750 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
751 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
752 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
753 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
754 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
755 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
756 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
757 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
758 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
759 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
760 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
761 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
762 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
763 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
764 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
765 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
766 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
767 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
768 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
769 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
770 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
771 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
772
773 // OpenGL 1.3 deprecated functions
774 void glMultTransposeMatrixd(const GLdouble *m);
775 void glMultTransposeMatrixf(const GLfloat *m);
776 void glLoadTransposeMatrixd(const GLdouble *m);
777 void glLoadTransposeMatrixf(const GLfloat *m);
778 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
779 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
780 void glMultiTexCoord4iv(GLenum target, const GLint *v);
781 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
782 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
783 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
784 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
785 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
786 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
787 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
788 void glMultiTexCoord3iv(GLenum target, const GLint *v);
789 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
790 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
791 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
792 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
793 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
794 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
795 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
796 void glMultiTexCoord2iv(GLenum target, const GLint *v);
797 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
798 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
799 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
800 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
801 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
802 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
803 void glMultiTexCoord1s(GLenum target, GLshort s);
804 void glMultiTexCoord1iv(GLenum target, const GLint *v);
805 void glMultiTexCoord1i(GLenum target, GLint s);
806 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
807 void glMultiTexCoord1f(GLenum target, GLfloat s);
808 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
809 void glMultiTexCoord1d(GLenum target, GLdouble s);
810 void glClientActiveTexture(GLenum texture);
811
812 // OpenGL 1.4 deprecated functions
813 void glWindowPos3sv(const GLshort *v);
814 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
815 void glWindowPos3iv(const GLint *v);
816 void glWindowPos3i(GLint x, GLint y, GLint z);
817 void glWindowPos3fv(const GLfloat *v);
818 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
819 void glWindowPos3dv(const GLdouble *v);
820 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
821 void glWindowPos2sv(const GLshort *v);
822 void glWindowPos2s(GLshort x, GLshort y);
823 void glWindowPos2iv(const GLint *v);
824 void glWindowPos2i(GLint x, GLint y);
825 void glWindowPos2fv(const GLfloat *v);
826 void glWindowPos2f(GLfloat x, GLfloat y);
827 void glWindowPos2dv(const GLdouble *v);
828 void glWindowPos2d(GLdouble x, GLdouble y);
829 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
830 void glSecondaryColor3usv(const GLushort *v);
831 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
832 void glSecondaryColor3uiv(const GLuint *v);
833 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
834 void glSecondaryColor3ubv(const GLubyte *v);
835 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
836 void glSecondaryColor3sv(const GLshort *v);
837 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
838 void glSecondaryColor3iv(const GLint *v);
839 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
840 void glSecondaryColor3fv(const GLfloat *v);
841 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
842 void glSecondaryColor3dv(const GLdouble *v);
843 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
844 void glSecondaryColor3bv(const GLbyte *v);
845 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
846 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
847 void glFogCoorddv(const GLdouble *coord);
848 void glFogCoordd(GLdouble coord);
849 void glFogCoordfv(const GLfloat *coord);
850 void glFogCoordf(GLfloat coord);
851
852 // OpenGL 1.5 deprecated functions
853
854 // OpenGL 2.0 deprecated functions
855 void glVertexAttrib4usv(GLuint index, const GLushort *v);
856 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
857 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
858 void glVertexAttrib4sv(GLuint index, const GLshort *v);
859 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
860 void glVertexAttrib4iv(GLuint index, const GLint *v);
861 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
862 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
863 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
864 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
865 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
866 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
867 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
868 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
869 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
870 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
871 void glVertexAttrib4Niv(GLuint index, const GLint *v);
872 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
873 void glVertexAttrib3sv(GLuint index, const GLshort *v);
874 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
875 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
876 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
877 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
878 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
879 void glVertexAttrib2sv(GLuint index, const GLshort *v);
880 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
881 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
882 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
883 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
884 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
885 void glVertexAttrib1sv(GLuint index, const GLshort *v);
886 void glVertexAttrib1s(GLuint index, GLshort x);
887 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
888 void glVertexAttrib1f(GLuint index, GLfloat x);
889 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
890 void glVertexAttrib1d(GLuint index, GLdouble x);
891
892 // OpenGL 2.1 deprecated functions
893
894 // OpenGL 3.0 deprecated functions
895 void glVertexAttribI4usv(GLuint index, const GLushort *v);
896 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
897 void glVertexAttribI4sv(GLuint index, const GLshort *v);
898 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
899 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
900 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
901 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
902 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
903 void glVertexAttribI4iv(GLuint index, const GLint *v);
904 void glVertexAttribI3iv(GLuint index, const GLint *v);
905 void glVertexAttribI2iv(GLuint index, const GLint *v);
906 void glVertexAttribI1iv(GLuint index, const GLint *v);
907 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
908 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
909 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
910 void glVertexAttribI1ui(GLuint index, GLuint x);
911 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
912 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
913 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
914 void glVertexAttribI1i(GLuint index, GLint x);
915
916 // OpenGL 3.1 deprecated functions
917
918 // OpenGL 3.2 deprecated functions
919
920 // OpenGL 3.3 deprecated functions
921
922 // OpenGL 4.0 deprecated functions
923
924private:
925 friend class QOpenGLContext;
926
927 static bool isContextCompatible(QOpenGLContext *context);
928 static QOpenGLVersionProfile versionProfile();
929
930 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
931 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
932 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
933 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
934 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
935 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
936 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
937 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
938 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
939 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
940 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
941 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
942 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
943 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
944 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
945 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
946 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
947 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
948 void *m_reserved_2_0_Deprecated; // To maintain BC
949 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
950};
951
952// OpenGL 1.0 core functions
953inline void QOpenGLFunctions_4_0_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
954{
955 d_1_0_Core->f.Viewport(x, y, width, height);
956}
957
958inline void QOpenGLFunctions_4_0_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
959{
960 d_1_0_Core->f.DepthRange(nearVal, farVal);
961}
962
963inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsEnabled(GLenum cap)
964{
965 return d_1_0_Core->f.IsEnabled(cap);
966}
967
968inline void QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
969{
970 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
971}
972
973inline void QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
974{
975 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
976}
977
978inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
979{
980 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
981}
982
983inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
984{
985 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
986}
987
988inline void QOpenGLFunctions_4_0_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
989{
990 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
991}
992
993inline const GLubyte * QOpenGLFunctions_4_0_Compatibility::glGetString(GLenum name)
994{
995 return d_1_0_Core->f.GetString(name);
996}
997
998inline void QOpenGLFunctions_4_0_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
999{
1000 d_1_0_Core->f.GetIntegerv(pname, params);
1001}
1002
1003inline void QOpenGLFunctions_4_0_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
1004{
1005 d_1_0_Core->f.GetFloatv(pname, params);
1006}
1007
1008inline GLenum QOpenGLFunctions_4_0_Compatibility::glGetError()
1009{
1010 return d_1_0_Core->f.GetError();
1011}
1012
1013inline void QOpenGLFunctions_4_0_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
1014{
1015 d_1_0_Core->f.GetDoublev(pname, params);
1016}
1017
1018inline void QOpenGLFunctions_4_0_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
1019{
1020 d_1_0_Core->f.GetBooleanv(pname, params);
1021}
1022
1023inline void QOpenGLFunctions_4_0_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
1024{
1025 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
1026}
1027
1028inline void QOpenGLFunctions_4_0_Compatibility::glReadBuffer(GLenum mode)
1029{
1030 d_1_0_Core->f.ReadBuffer(mode);
1031}
1032
1033inline void QOpenGLFunctions_4_0_Compatibility::glPixelStorei(GLenum pname, GLint param)
1034{
1035 d_1_0_Core->f.PixelStorei(pname, param);
1036}
1037
1038inline void QOpenGLFunctions_4_0_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
1039{
1040 d_1_0_Core->f.PixelStoref(pname, param);
1041}
1042
1043inline void QOpenGLFunctions_4_0_Compatibility::glDepthFunc(GLenum func)
1044{
1045 d_1_0_Core->f.DepthFunc(func);
1046}
1047
1048inline void QOpenGLFunctions_4_0_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
1049{
1050 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
1051}
1052
1053inline void QOpenGLFunctions_4_0_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
1054{
1055 d_1_0_Core->f.StencilFunc(func, ref, mask);
1056}
1057
1058inline void QOpenGLFunctions_4_0_Compatibility::glLogicOp(GLenum opcode)
1059{
1060 d_1_0_Core->f.LogicOp(opcode);
1061}
1062
1063inline void QOpenGLFunctions_4_0_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
1064{
1065 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
1066}
1067
1068inline void QOpenGLFunctions_4_0_Compatibility::glFlush()
1069{
1070 d_1_0_Core->f.Flush();
1071}
1072
1073inline void QOpenGLFunctions_4_0_Compatibility::glFinish()
1074{
1075 d_1_0_Core->f.Finish();
1076}
1077
1078inline void QOpenGLFunctions_4_0_Compatibility::glEnable(GLenum cap)
1079{
1080 d_1_0_Core->f.Enable(cap);
1081}
1082
1083inline void QOpenGLFunctions_4_0_Compatibility::glDisable(GLenum cap)
1084{
1085 d_1_0_Core->f.Disable(cap);
1086}
1087
1088inline void QOpenGLFunctions_4_0_Compatibility::glDepthMask(GLboolean flag)
1089{
1090 d_1_0_Core->f.DepthMask(flag);
1091}
1092
1093inline void QOpenGLFunctions_4_0_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1094{
1095 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
1096}
1097
1098inline void QOpenGLFunctions_4_0_Compatibility::glStencilMask(GLuint mask)
1099{
1100 d_1_0_Core->f.StencilMask(mask);
1101}
1102
1103inline void QOpenGLFunctions_4_0_Compatibility::glClearDepth(GLdouble depth)
1104{
1105 d_1_0_Core->f.ClearDepth(depth);
1106}
1107
1108inline void QOpenGLFunctions_4_0_Compatibility::glClearStencil(GLint s)
1109{
1110 d_1_0_Core->f.ClearStencil(s);
1111}
1112
1113inline void QOpenGLFunctions_4_0_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1114{
1115 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1116}
1117
1118inline void QOpenGLFunctions_4_0_Compatibility::glClear(GLbitfield mask)
1119{
1120 d_1_0_Core->f.Clear(mask);
1121}
1122
1123inline void QOpenGLFunctions_4_0_Compatibility::glDrawBuffer(GLenum mode)
1124{
1125 d_1_0_Core->f.DrawBuffer(mode);
1126}
1127
1128inline void QOpenGLFunctions_4_0_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1129{
1130 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1131}
1132
1133inline void QOpenGLFunctions_4_0_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1134{
1135 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1136}
1137
1138inline void QOpenGLFunctions_4_0_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1139{
1140 d_1_0_Core->f.TexParameteriv(target, pname, params);
1141}
1142
1143inline void QOpenGLFunctions_4_0_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1144{
1145 d_1_0_Core->f.TexParameteri(target, pname, param);
1146}
1147
1148inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1149{
1150 d_1_0_Core->f.TexParameterfv(target, pname, params);
1151}
1152
1153inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1154{
1155 d_1_0_Core->f.TexParameterf(target, pname, param);
1156}
1157
1158inline void QOpenGLFunctions_4_0_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1159{
1160 d_1_0_Core->f.Scissor(x, y, width, height);
1161}
1162
1163inline void QOpenGLFunctions_4_0_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1164{
1165 d_1_0_Core->f.PolygonMode(face, mode);
1166}
1167
1168inline void QOpenGLFunctions_4_0_Compatibility::glPointSize(GLfloat size)
1169{
1170 d_1_0_Core->f.PointSize(size);
1171}
1172
1173inline void QOpenGLFunctions_4_0_Compatibility::glLineWidth(GLfloat width)
1174{
1175 d_1_0_Core->f.LineWidth(width);
1176}
1177
1178inline void QOpenGLFunctions_4_0_Compatibility::glHint(GLenum target, GLenum mode)
1179{
1180 d_1_0_Core->f.Hint(target, mode);
1181}
1182
1183inline void QOpenGLFunctions_4_0_Compatibility::glFrontFace(GLenum mode)
1184{
1185 d_1_0_Core->f.FrontFace(mode);
1186}
1187
1188inline void QOpenGLFunctions_4_0_Compatibility::glCullFace(GLenum mode)
1189{
1190 d_1_0_Core->f.CullFace(mode);
1191}
1192
1193
1194// OpenGL 1.1 core functions
1195inline void QOpenGLFunctions_4_0_Compatibility::glIndexubv(const GLubyte *c)
1196{
1197 d_1_1_Deprecated->f.Indexubv(c);
1198}
1199
1200inline void QOpenGLFunctions_4_0_Compatibility::glIndexub(GLubyte c)
1201{
1202 d_1_1_Deprecated->f.Indexub(c);
1203}
1204
1205inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsTexture(GLuint texture)
1206{
1207 return d_1_1_Core->f.IsTexture(texture);
1208}
1209
1210inline void QOpenGLFunctions_4_0_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1211{
1212 d_1_1_Core->f.GenTextures(n, textures);
1213}
1214
1215inline void QOpenGLFunctions_4_0_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1216{
1217 d_1_1_Core->f.DeleteTextures(n, textures);
1218}
1219
1220inline void QOpenGLFunctions_4_0_Compatibility::glBindTexture(GLenum target, GLuint texture)
1221{
1222 d_1_1_Core->f.BindTexture(target, texture);
1223}
1224
1225inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1226{
1227 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1228}
1229
1230inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1231{
1232 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1233}
1234
1235inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1236{
1237 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1238}
1239
1240inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1241{
1242 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1243}
1244
1245inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1246{
1247 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1248}
1249
1250inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1251{
1252 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1253}
1254
1255inline void QOpenGLFunctions_4_0_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1256{
1257 d_1_1_Core->f.PolygonOffset(factor, units);
1258}
1259
1260inline void QOpenGLFunctions_4_0_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1261{
1262 d_1_1_Deprecated->f.GetPointerv(pname, params);
1263}
1264
1265inline void QOpenGLFunctions_4_0_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1266{
1267 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1268}
1269
1270inline void QOpenGLFunctions_4_0_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1271{
1272 d_1_1_Core->f.DrawArrays(mode, first, count);
1273}
1274
1275
1276// OpenGL 1.2 core functions
1277inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1278{
1279 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1280}
1281
1282inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1283{
1284 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1285}
1286
1287inline void QOpenGLFunctions_4_0_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1288{
1289 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1290}
1291
1292inline void QOpenGLFunctions_4_0_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1293{
1294 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1295}
1296
1297inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquation(GLenum mode)
1298{
1299 d_1_2_Core->f.BlendEquation(mode);
1300}
1301
1302inline void QOpenGLFunctions_4_0_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1303{
1304 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1305}
1306
1307
1308// OpenGL 1.3 core functions
1309inline void QOpenGLFunctions_4_0_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1310{
1311 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1312}
1313
1314inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1315{
1316 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1317}
1318
1319inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1320{
1321 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1322}
1323
1324inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1325{
1326 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1327}
1328
1329inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1330{
1331 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1332}
1333
1334inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1335{
1336 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1337}
1338
1339inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1340{
1341 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1342}
1343
1344inline void QOpenGLFunctions_4_0_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1345{
1346 d_1_3_Core->f.SampleCoverage(value, invert);
1347}
1348
1349inline void QOpenGLFunctions_4_0_Compatibility::glActiveTexture(GLenum texture)
1350{
1351 d_1_3_Core->f.ActiveTexture(texture);
1352}
1353
1354
1355// OpenGL 1.4 core functions
1356inline void QOpenGLFunctions_4_0_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1357{
1358 d_1_4_Core->f.PointParameteriv(pname, params);
1359}
1360
1361inline void QOpenGLFunctions_4_0_Compatibility::glPointParameteri(GLenum pname, GLint param)
1362{
1363 d_1_4_Core->f.PointParameteri(pname, param);
1364}
1365
1366inline void QOpenGLFunctions_4_0_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1367{
1368 d_1_4_Core->f.PointParameterfv(pname, params);
1369}
1370
1371inline void QOpenGLFunctions_4_0_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1372{
1373 d_1_4_Core->f.PointParameterf(pname, param);
1374}
1375
1376inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1377{
1378 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1379}
1380
1381inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1382{
1383 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1384}
1385
1386inline void QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1387{
1388 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1389}
1390
1391
1392// OpenGL 1.5 core functions
1393inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1394{
1395 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1396}
1397
1398inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1399{
1400 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1401}
1402
1403inline GLboolean QOpenGLFunctions_4_0_Compatibility::glUnmapBuffer(GLenum target)
1404{
1405 return d_1_5_Core->f.UnmapBuffer(target);
1406}
1407
1408inline GLvoid* QOpenGLFunctions_4_0_Compatibility::glMapBuffer(GLenum target, GLenum access)
1409{
1410 return d_1_5_Core->f.MapBuffer(target, access);
1411}
1412
1413inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1414{
1415 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1416}
1417
1418inline void QOpenGLFunctions_4_0_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1419{
1420 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1421}
1422
1423inline void QOpenGLFunctions_4_0_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1424{
1425 d_1_5_Core->f.BufferData(target, size, data, usage);
1426}
1427
1428inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsBuffer(GLuint buffer)
1429{
1430 return d_1_5_Core->f.IsBuffer(buffer);
1431}
1432
1433inline void QOpenGLFunctions_4_0_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1434{
1435 d_1_5_Core->f.GenBuffers(n, buffers);
1436}
1437
1438inline void QOpenGLFunctions_4_0_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1439{
1440 d_1_5_Core->f.DeleteBuffers(n, buffers);
1441}
1442
1443inline void QOpenGLFunctions_4_0_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1444{
1445 d_1_5_Core->f.BindBuffer(target, buffer);
1446}
1447
1448inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1449{
1450 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1451}
1452
1453inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1454{
1455 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1456}
1457
1458inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1459{
1460 d_1_5_Core->f.GetQueryiv(target, pname, params);
1461}
1462
1463inline void QOpenGLFunctions_4_0_Compatibility::glEndQuery(GLenum target)
1464{
1465 d_1_5_Core->f.EndQuery(target);
1466}
1467
1468inline void QOpenGLFunctions_4_0_Compatibility::glBeginQuery(GLenum target, GLuint id)
1469{
1470 d_1_5_Core->f.BeginQuery(target, id);
1471}
1472
1473inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsQuery(GLuint id)
1474{
1475 return d_1_5_Core->f.IsQuery(id);
1476}
1477
1478inline void QOpenGLFunctions_4_0_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1479{
1480 d_1_5_Core->f.DeleteQueries(n, ids);
1481}
1482
1483inline void QOpenGLFunctions_4_0_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1484{
1485 d_1_5_Core->f.GenQueries(n, ids);
1486}
1487
1488
1489// OpenGL 2.0 core functions
1490inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1491{
1492 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1493}
1494
1495inline void QOpenGLFunctions_4_0_Compatibility::glValidateProgram(GLuint program)
1496{
1497 d_2_0_Core->f.ValidateProgram(program);
1498}
1499
1500inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1501{
1502 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1503}
1504
1505inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1506{
1507 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1508}
1509
1510inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1511{
1512 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1513}
1514
1515inline void QOpenGLFunctions_4_0_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1516{
1517 d_2_0_Core->f.Uniform4iv(location, count, value);
1518}
1519
1520inline void QOpenGLFunctions_4_0_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1521{
1522 d_2_0_Core->f.Uniform3iv(location, count, value);
1523}
1524
1525inline void QOpenGLFunctions_4_0_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1526{
1527 d_2_0_Core->f.Uniform2iv(location, count, value);
1528}
1529
1530inline void QOpenGLFunctions_4_0_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1531{
1532 d_2_0_Core->f.Uniform1iv(location, count, value);
1533}
1534
1535inline void QOpenGLFunctions_4_0_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1536{
1537 d_2_0_Core->f.Uniform4fv(location, count, value);
1538}
1539
1540inline void QOpenGLFunctions_4_0_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1541{
1542 d_2_0_Core->f.Uniform3fv(location, count, value);
1543}
1544
1545inline void QOpenGLFunctions_4_0_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1546{
1547 d_2_0_Core->f.Uniform2fv(location, count, value);
1548}
1549
1550inline void QOpenGLFunctions_4_0_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1551{
1552 d_2_0_Core->f.Uniform1fv(location, count, value);
1553}
1554
1555inline void QOpenGLFunctions_4_0_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1556{
1557 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1558}
1559
1560inline void QOpenGLFunctions_4_0_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1561{
1562 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1563}
1564
1565inline void QOpenGLFunctions_4_0_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1566{
1567 d_2_0_Core->f.Uniform2i(location, v0, v1);
1568}
1569
1570inline void QOpenGLFunctions_4_0_Compatibility::glUniform1i(GLint location, GLint v0)
1571{
1572 d_2_0_Core->f.Uniform1i(location, v0);
1573}
1574
1575inline void QOpenGLFunctions_4_0_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1576{
1577 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1578}
1579
1580inline void QOpenGLFunctions_4_0_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1581{
1582 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1583}
1584
1585inline void QOpenGLFunctions_4_0_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1586{
1587 d_2_0_Core->f.Uniform2f(location, v0, v1);
1588}
1589
1590inline void QOpenGLFunctions_4_0_Compatibility::glUniform1f(GLint location, GLfloat v0)
1591{
1592 d_2_0_Core->f.Uniform1f(location, v0);
1593}
1594
1595inline void QOpenGLFunctions_4_0_Compatibility::glUseProgram(GLuint program)
1596{
1597 d_2_0_Core->f.UseProgram(program);
1598}
1599
1600inline void QOpenGLFunctions_4_0_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1601{
1602 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1603}
1604
1605inline void QOpenGLFunctions_4_0_Compatibility::glLinkProgram(GLuint program)
1606{
1607 d_2_0_Core->f.LinkProgram(program);
1608}
1609
1610inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsShader(GLuint shader)
1611{
1612 return d_2_0_Core->f.IsShader(shader);
1613}
1614
1615inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsProgram(GLuint program)
1616{
1617 return d_2_0_Core->f.IsProgram(program);
1618}
1619
1620inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1621{
1622 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1623}
1624
1625inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1626{
1627 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1628}
1629
1630inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1631{
1632 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1633}
1634
1635inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1636{
1637 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1638}
1639
1640inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1641{
1642 d_2_0_Core->f.GetUniformiv(program, location, params);
1643}
1644
1645inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1646{
1647 d_2_0_Core->f.GetUniformfv(program, location, params);
1648}
1649
1650inline GLint QOpenGLFunctions_4_0_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1651{
1652 return d_2_0_Core->f.GetUniformLocation(program, name);
1653}
1654
1655inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1656{
1657 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1658}
1659
1660inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1661{
1662 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1663}
1664
1665inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1666{
1667 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1668}
1669
1670inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1671{
1672 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1673}
1674
1675inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1676{
1677 d_2_0_Core->f.GetProgramiv(program, pname, params);
1678}
1679
1680inline GLint QOpenGLFunctions_4_0_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1681{
1682 return d_2_0_Core->f.GetAttribLocation(program, name);
1683}
1684
1685inline void QOpenGLFunctions_4_0_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1686{
1687 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1688}
1689
1690inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1691{
1692 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1693}
1694
1695inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1696{
1697 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1698}
1699
1700inline void QOpenGLFunctions_4_0_Compatibility::glEnableVertexAttribArray(GLuint index)
1701{
1702 d_2_0_Core->f.EnableVertexAttribArray(index);
1703}
1704
1705inline void QOpenGLFunctions_4_0_Compatibility::glDisableVertexAttribArray(GLuint index)
1706{
1707 d_2_0_Core->f.DisableVertexAttribArray(index);
1708}
1709
1710inline void QOpenGLFunctions_4_0_Compatibility::glDetachShader(GLuint program, GLuint shader)
1711{
1712 d_2_0_Core->f.DetachShader(program, shader);
1713}
1714
1715inline void QOpenGLFunctions_4_0_Compatibility::glDeleteShader(GLuint shader)
1716{
1717 d_2_0_Core->f.DeleteShader(shader);
1718}
1719
1720inline void QOpenGLFunctions_4_0_Compatibility::glDeleteProgram(GLuint program)
1721{
1722 d_2_0_Core->f.DeleteProgram(program);
1723}
1724
1725inline GLuint QOpenGLFunctions_4_0_Compatibility::glCreateShader(GLenum type)
1726{
1727 return d_2_0_Core->f.CreateShader(type);
1728}
1729
1730inline GLuint QOpenGLFunctions_4_0_Compatibility::glCreateProgram()
1731{
1732 return d_2_0_Core->f.CreateProgram();
1733}
1734
1735inline void QOpenGLFunctions_4_0_Compatibility::glCompileShader(GLuint shader)
1736{
1737 d_2_0_Core->f.CompileShader(shader);
1738}
1739
1740inline void QOpenGLFunctions_4_0_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1741{
1742 d_2_0_Core->f.BindAttribLocation(program, index, name);
1743}
1744
1745inline void QOpenGLFunctions_4_0_Compatibility::glAttachShader(GLuint program, GLuint shader)
1746{
1747 d_2_0_Core->f.AttachShader(program, shader);
1748}
1749
1750inline void QOpenGLFunctions_4_0_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1751{
1752 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1753}
1754
1755inline void QOpenGLFunctions_4_0_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1756{
1757 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1758}
1759
1760inline void QOpenGLFunctions_4_0_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1761{
1762 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1763}
1764
1765inline void QOpenGLFunctions_4_0_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1766{
1767 d_2_0_Core->f.DrawBuffers(n, bufs);
1768}
1769
1770inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1771{
1772 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1773}
1774
1775
1776// OpenGL 2.1 core functions
1777inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1778{
1779 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1780}
1781
1782inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1783{
1784 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1785}
1786
1787inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1788{
1789 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1790}
1791
1792inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1793{
1794 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1795}
1796
1797inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1798{
1799 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1800}
1801
1802inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1803{
1804 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1805}
1806
1807
1808// OpenGL 3.0 core functions
1809inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsVertexArray(GLuint array)
1810{
1811 return d_3_0_Core->f.IsVertexArray(array);
1812}
1813
1814inline void QOpenGLFunctions_4_0_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1815{
1816 d_3_0_Core->f.GenVertexArrays(n, arrays);
1817}
1818
1819inline void QOpenGLFunctions_4_0_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1820{
1821 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1822}
1823
1824inline void QOpenGLFunctions_4_0_Compatibility::glBindVertexArray(GLuint array)
1825{
1826 d_3_0_Core->f.BindVertexArray(array);
1827}
1828
1829inline void QOpenGLFunctions_4_0_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1830{
1831 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1832}
1833
1834inline GLvoid* QOpenGLFunctions_4_0_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1835{
1836 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1837}
1838
1839inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1840{
1841 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1842}
1843
1844inline void QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1845{
1846 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1847}
1848
1849inline void QOpenGLFunctions_4_0_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1850{
1851 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1852}
1853
1854inline void QOpenGLFunctions_4_0_Compatibility::glGenerateMipmap(GLenum target)
1855{
1856 d_3_0_Core->f.GenerateMipmap(target);
1857}
1858
1859inline void QOpenGLFunctions_4_0_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1860{
1861 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1862}
1863
1864inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1865{
1866 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1867}
1868
1869inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1870{
1871 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1872}
1873
1874inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1875{
1876 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1877}
1878
1879inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1880{
1881 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1882}
1883
1884inline GLenum QOpenGLFunctions_4_0_Compatibility::glCheckFramebufferStatus(GLenum target)
1885{
1886 return d_3_0_Core->f.CheckFramebufferStatus(target);
1887}
1888
1889inline void QOpenGLFunctions_4_0_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1890{
1891 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1892}
1893
1894inline void QOpenGLFunctions_4_0_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1895{
1896 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1897}
1898
1899inline void QOpenGLFunctions_4_0_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1900{
1901 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1902}
1903
1904inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsFramebuffer(GLuint framebuffer)
1905{
1906 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1907}
1908
1909inline void QOpenGLFunctions_4_0_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1910{
1911 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1912}
1913
1914inline void QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1915{
1916 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1917}
1918
1919inline void QOpenGLFunctions_4_0_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1920{
1921 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1922}
1923
1924inline void QOpenGLFunctions_4_0_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1925{
1926 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1927}
1928
1929inline void QOpenGLFunctions_4_0_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1930{
1931 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1932}
1933
1934inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1935{
1936 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1937}
1938
1939inline const GLubyte * QOpenGLFunctions_4_0_Compatibility::glGetStringi(GLenum name, GLuint index)
1940{
1941 return d_3_0_Core->f.GetStringi(name, index);
1942}
1943
1944inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1945{
1946 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1947}
1948
1949inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1950{
1951 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1952}
1953
1954inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1955{
1956 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1957}
1958
1959inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1960{
1961 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1962}
1963
1964inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1965{
1966 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1967}
1968
1969inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1970{
1971 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1972}
1973
1974inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1975{
1976 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1977}
1978
1979inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1980{
1981 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1982}
1983
1984inline void QOpenGLFunctions_4_0_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1985{
1986 d_3_0_Core->f.Uniform4uiv(location, count, value);
1987}
1988
1989inline void QOpenGLFunctions_4_0_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1990{
1991 d_3_0_Core->f.Uniform3uiv(location, count, value);
1992}
1993
1994inline void QOpenGLFunctions_4_0_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1995{
1996 d_3_0_Core->f.Uniform2uiv(location, count, value);
1997}
1998
1999inline void QOpenGLFunctions_4_0_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
2000{
2001 d_3_0_Core->f.Uniform1uiv(location, count, value);
2002}
2003
2004inline void QOpenGLFunctions_4_0_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2005{
2006 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
2007}
2008
2009inline void QOpenGLFunctions_4_0_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
2010{
2011 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
2012}
2013
2014inline void QOpenGLFunctions_4_0_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
2015{
2016 d_3_0_Core->f.Uniform2ui(location, v0, v1);
2017}
2018
2019inline void QOpenGLFunctions_4_0_Compatibility::glUniform1ui(GLint location, GLuint v0)
2020{
2021 d_3_0_Core->f.Uniform1ui(location, v0);
2022}
2023
2024inline GLint QOpenGLFunctions_4_0_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
2025{
2026 return d_3_0_Core->f.GetFragDataLocation(program, name);
2027}
2028
2029inline void QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
2030{
2031 d_3_0_Core->f.BindFragDataLocation(program, color, name);
2032}
2033
2034inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
2035{
2036 d_3_0_Core->f.GetUniformuiv(program, location, params);
2037}
2038
2039inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
2040{
2041 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
2042}
2043
2044inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
2045{
2046 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
2047}
2048
2049inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2050{
2051 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2052}
2053
2054inline void QOpenGLFunctions_4_0_Compatibility::glEndConditionalRender()
2055{
2056 d_3_0_Core->f.EndConditionalRender();
2057}
2058
2059inline void QOpenGLFunctions_4_0_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
2060{
2061 d_3_0_Core->f.BeginConditionalRender(id, mode);
2062}
2063
2064inline void QOpenGLFunctions_4_0_Compatibility::glClampColor(GLenum target, GLenum clamp)
2065{
2066 d_3_0_Core->f.ClampColor(target, clamp);
2067}
2068
2069inline void QOpenGLFunctions_4_0_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2070{
2071 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2072}
2073
2074inline void QOpenGLFunctions_4_0_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
2075{
2076 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2077}
2078
2079inline void QOpenGLFunctions_4_0_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2080{
2081 d_3_0_Core->f.BindBufferBase(target, index, buffer);
2082}
2083
2084inline void QOpenGLFunctions_4_0_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2085{
2086 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2087}
2088
2089inline void QOpenGLFunctions_4_0_Compatibility::glEndTransformFeedback()
2090{
2091 d_3_0_Core->f.EndTransformFeedback();
2092}
2093
2094inline void QOpenGLFunctions_4_0_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
2095{
2096 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2097}
2098
2099inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsEnabledi(GLenum target, GLuint index)
2100{
2101 return d_3_0_Core->f.IsEnabledi(target, index);
2102}
2103
2104inline void QOpenGLFunctions_4_0_Compatibility::glDisablei(GLenum target, GLuint index)
2105{
2106 d_3_0_Core->f.Disablei(target, index);
2107}
2108
2109inline void QOpenGLFunctions_4_0_Compatibility::glEnablei(GLenum target, GLuint index)
2110{
2111 d_3_0_Core->f.Enablei(target, index);
2112}
2113
2114inline void QOpenGLFunctions_4_0_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2115{
2116 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2117}
2118
2119inline void QOpenGLFunctions_4_0_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2120{
2121 d_3_0_Core->f.GetBooleani_v(target, index, data);
2122}
2123
2124inline void QOpenGLFunctions_4_0_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2125{
2126 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2127}
2128
2129
2130// OpenGL 3.1 core functions
2131inline void QOpenGLFunctions_4_0_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2132{
2133 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2134}
2135
2136inline void QOpenGLFunctions_4_0_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2137{
2138 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2139}
2140
2141inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2142{
2143 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2144}
2145
2146inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2147{
2148 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2149}
2150
2151inline GLuint QOpenGLFunctions_4_0_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2152{
2153 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2154}
2155
2156inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2157{
2158 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2159}
2160
2161inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2162{
2163 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2164}
2165
2166inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2167{
2168 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2169}
2170
2171inline void QOpenGLFunctions_4_0_Compatibility::glPrimitiveRestartIndex(GLuint index)
2172{
2173 d_3_1_Core->f.PrimitiveRestartIndex(index);
2174}
2175
2176inline void QOpenGLFunctions_4_0_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2177{
2178 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2179}
2180
2181inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2182{
2183 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2184}
2185
2186inline void QOpenGLFunctions_4_0_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2187{
2188 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2189}
2190
2191
2192// OpenGL 3.2 core functions
2193inline void QOpenGLFunctions_4_0_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2194{
2195 d_3_2_Core->f.SampleMaski(index, mask);
2196}
2197
2198inline void QOpenGLFunctions_4_0_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2199{
2200 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2201}
2202
2203inline void QOpenGLFunctions_4_0_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2204{
2205 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2206}
2207
2208inline void QOpenGLFunctions_4_0_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2209{
2210 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2211}
2212
2213inline void QOpenGLFunctions_4_0_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2214{
2215 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2216}
2217
2218inline void QOpenGLFunctions_4_0_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2219{
2220 d_3_2_Core->f.GetInteger64v(pname, params);
2221}
2222
2223inline void QOpenGLFunctions_4_0_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2224{
2225 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2226}
2227
2228inline GLenum QOpenGLFunctions_4_0_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2229{
2230 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2231}
2232
2233inline void QOpenGLFunctions_4_0_Compatibility::glDeleteSync(GLsync sync)
2234{
2235 d_3_2_Core->f.DeleteSync(sync);
2236}
2237
2238inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsSync(GLsync sync)
2239{
2240 return d_3_2_Core->f.IsSync(sync);
2241}
2242
2243inline GLsync QOpenGLFunctions_4_0_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2244{
2245 return d_3_2_Core->f.FenceSync(condition, flags);
2246}
2247
2248inline void QOpenGLFunctions_4_0_Compatibility::glProvokingVertex(GLenum mode)
2249{
2250 d_3_2_Core->f.ProvokingVertex(mode);
2251}
2252
2253inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2254{
2255 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2256}
2257
2258inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2259{
2260 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2261}
2262
2263inline void QOpenGLFunctions_4_0_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2264{
2265 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2266}
2267
2268inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2269{
2270 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2271}
2272
2273inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2274{
2275 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2276}
2277
2278inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2279{
2280 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2281}
2282
2283inline void QOpenGLFunctions_4_0_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2284{
2285 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2286}
2287
2288
2289// OpenGL 3.3 core functions
2290inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2291{
2292 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2293}
2294
2295inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2296{
2297 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2298}
2299
2300inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2301{
2302 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2303}
2304
2305inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2306{
2307 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2308}
2309
2310inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2311{
2312 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2313}
2314
2315inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2316{
2317 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2318}
2319
2320inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2321{
2322 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2323}
2324
2325inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2326{
2327 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2328}
2329
2330inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
2331{
2332 d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
2333}
2334
2335inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
2336{
2337 d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
2338}
2339
2340inline void QOpenGLFunctions_4_0_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
2341{
2342 d_3_3_Deprecated->f.ColorP4uiv(type, color);
2343}
2344
2345inline void QOpenGLFunctions_4_0_Compatibility::glColorP4ui(GLenum type, GLuint color)
2346{
2347 d_3_3_Deprecated->f.ColorP4ui(type, color);
2348}
2349
2350inline void QOpenGLFunctions_4_0_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
2351{
2352 d_3_3_Deprecated->f.ColorP3uiv(type, color);
2353}
2354
2355inline void QOpenGLFunctions_4_0_Compatibility::glColorP3ui(GLenum type, GLuint color)
2356{
2357 d_3_3_Deprecated->f.ColorP3ui(type, color);
2358}
2359
2360inline void QOpenGLFunctions_4_0_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
2361{
2362 d_3_3_Deprecated->f.NormalP3uiv(type, coords);
2363}
2364
2365inline void QOpenGLFunctions_4_0_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
2366{
2367 d_3_3_Deprecated->f.NormalP3ui(type, coords);
2368}
2369
2370inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2371{
2372 d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
2373}
2374
2375inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2376{
2377 d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
2378}
2379
2380inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2381{
2382 d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
2383}
2384
2385inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2386{
2387 d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
2388}
2389
2390inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2391{
2392 d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
2393}
2394
2395inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2396{
2397 d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
2398}
2399
2400inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2401{
2402 d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
2403}
2404
2405inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2406{
2407 d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
2408}
2409
2410inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2411{
2412 d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
2413}
2414
2415inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
2416{
2417 d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
2418}
2419
2420inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2421{
2422 d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
2423}
2424
2425inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
2426{
2427 d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
2428}
2429
2430inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2431{
2432 d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
2433}
2434
2435inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
2436{
2437 d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
2438}
2439
2440inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2441{
2442 d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
2443}
2444
2445inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
2446{
2447 d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
2448}
2449
2450inline void QOpenGLFunctions_4_0_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
2451{
2452 d_3_3_Deprecated->f.VertexP4uiv(type, value);
2453}
2454
2455inline void QOpenGLFunctions_4_0_Compatibility::glVertexP4ui(GLenum type, GLuint value)
2456{
2457 d_3_3_Deprecated->f.VertexP4ui(type, value);
2458}
2459
2460inline void QOpenGLFunctions_4_0_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
2461{
2462 d_3_3_Deprecated->f.VertexP3uiv(type, value);
2463}
2464
2465inline void QOpenGLFunctions_4_0_Compatibility::glVertexP3ui(GLenum type, GLuint value)
2466{
2467 d_3_3_Deprecated->f.VertexP3ui(type, value);
2468}
2469
2470inline void QOpenGLFunctions_4_0_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
2471{
2472 d_3_3_Deprecated->f.VertexP2uiv(type, value);
2473}
2474
2475inline void QOpenGLFunctions_4_0_Compatibility::glVertexP2ui(GLenum type, GLuint value)
2476{
2477 d_3_3_Deprecated->f.VertexP2ui(type, value);
2478}
2479
2480inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2481{
2482 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2483}
2484
2485inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2486{
2487 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2488}
2489
2490inline void QOpenGLFunctions_4_0_Compatibility::glQueryCounter(GLuint id, GLenum target)
2491{
2492 d_3_3_Core->f.QueryCounter(id, target);
2493}
2494
2495inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2496{
2497 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2498}
2499
2500inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2501{
2502 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2503}
2504
2505inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2506{
2507 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2508}
2509
2510inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2511{
2512 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2513}
2514
2515inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2516{
2517 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2518}
2519
2520inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2521{
2522 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2523}
2524
2525inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2526{
2527 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2528}
2529
2530inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2531{
2532 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2533}
2534
2535inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2536{
2537 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2538}
2539
2540inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2541{
2542 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2543}
2544
2545inline void QOpenGLFunctions_4_0_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
2546{
2547 d_3_3_Core->f.BindSampler(unit, sampler);
2548}
2549
2550inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsSampler(GLuint sampler)
2551{
2552 return d_3_3_Core->f.IsSampler(sampler);
2553}
2554
2555inline void QOpenGLFunctions_4_0_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2556{
2557 d_3_3_Core->f.DeleteSamplers(count, samplers);
2558}
2559
2560inline void QOpenGLFunctions_4_0_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
2561{
2562 d_3_3_Core->f.GenSamplers(count, samplers);
2563}
2564
2565inline GLint QOpenGLFunctions_4_0_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
2566{
2567 return d_3_3_Core->f.GetFragDataIndex(program, name);
2568}
2569
2570inline void QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2571{
2572 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2573}
2574
2575inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
2576{
2577 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2578}
2579
2580
2581// OpenGL 4.0 core functions
2582inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2583{
2584 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2585}
2586
2587inline void QOpenGLFunctions_4_0_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
2588{
2589 d_4_0_Core->f.EndQueryIndexed(target, index);
2590}
2591
2592inline void QOpenGLFunctions_4_0_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2593{
2594 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2595}
2596
2597inline void QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2598{
2599 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2600}
2601
2602inline void QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
2603{
2604 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2605}
2606
2607inline void QOpenGLFunctions_4_0_Compatibility::glResumeTransformFeedback()
2608{
2609 d_4_0_Core->f.ResumeTransformFeedback();
2610}
2611
2612inline void QOpenGLFunctions_4_0_Compatibility::glPauseTransformFeedback()
2613{
2614 d_4_0_Core->f.PauseTransformFeedback();
2615}
2616
2617inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsTransformFeedback(GLuint id)
2618{
2619 return d_4_0_Core->f.IsTransformFeedback(id);
2620}
2621
2622inline void QOpenGLFunctions_4_0_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2623{
2624 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2625}
2626
2627inline void QOpenGLFunctions_4_0_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2628{
2629 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2630}
2631
2632inline void QOpenGLFunctions_4_0_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
2633{
2634 d_4_0_Core->f.BindTransformFeedback(target, id);
2635}
2636
2637inline void QOpenGLFunctions_4_0_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
2638{
2639 d_4_0_Core->f.PatchParameterfv(pname, values);
2640}
2641
2642inline void QOpenGLFunctions_4_0_Compatibility::glPatchParameteri(GLenum pname, GLint value)
2643{
2644 d_4_0_Core->f.PatchParameteri(pname, value);
2645}
2646
2647inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2648{
2649 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2650}
2651
2652inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2653{
2654 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2655}
2656
2657inline void QOpenGLFunctions_4_0_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2658{
2659 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2660}
2661
2662inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2663{
2664 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2665}
2666
2667inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2668{
2669 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2670}
2671
2672inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2673{
2674 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2675}
2676
2677inline GLuint QOpenGLFunctions_4_0_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2678{
2679 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2680}
2681
2682inline GLint QOpenGLFunctions_4_0_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2683{
2684 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2685}
2686
2687inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2688{
2689 d_4_0_Core->f.GetUniformdv(program, location, params);
2690}
2691
2692inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2693{
2694 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2695}
2696
2697inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2698{
2699 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2700}
2701
2702inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2703{
2704 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2705}
2706
2707inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2708{
2709 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2710}
2711
2712inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2713{
2714 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2715}
2716
2717inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2718{
2719 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2720}
2721
2722inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2723{
2724 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2725}
2726
2727inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2728{
2729 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2730}
2731
2732inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2733{
2734 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2735}
2736
2737inline void QOpenGLFunctions_4_0_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2738{
2739 d_4_0_Core->f.Uniform4dv(location, count, value);
2740}
2741
2742inline void QOpenGLFunctions_4_0_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2743{
2744 d_4_0_Core->f.Uniform3dv(location, count, value);
2745}
2746
2747inline void QOpenGLFunctions_4_0_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2748{
2749 d_4_0_Core->f.Uniform2dv(location, count, value);
2750}
2751
2752inline void QOpenGLFunctions_4_0_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2753{
2754 d_4_0_Core->f.Uniform1dv(location, count, value);
2755}
2756
2757inline void QOpenGLFunctions_4_0_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2758{
2759 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2760}
2761
2762inline void QOpenGLFunctions_4_0_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2763{
2764 d_4_0_Core->f.Uniform3d(location, x, y, z);
2765}
2766
2767inline void QOpenGLFunctions_4_0_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
2768{
2769 d_4_0_Core->f.Uniform2d(location, x, y);
2770}
2771
2772inline void QOpenGLFunctions_4_0_Compatibility::glUniform1d(GLint location, GLdouble x)
2773{
2774 d_4_0_Core->f.Uniform1d(location, x);
2775}
2776
2777inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2778{
2779 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2780}
2781
2782inline void QOpenGLFunctions_4_0_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2783{
2784 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2785}
2786
2787inline void QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2788{
2789 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2790}
2791
2792inline void QOpenGLFunctions_4_0_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2793{
2794 d_4_0_Core->f.BlendFunci(buf, src, dst);
2795}
2796
2797inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2798{
2799 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2800}
2801
2802inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
2803{
2804 d_4_0_Core->f.BlendEquationi(buf, mode);
2805}
2806
2807inline void QOpenGLFunctions_4_0_Compatibility::glMinSampleShading(GLfloat value)
2808{
2809 d_4_0_Core->f.MinSampleShading(value);
2810}
2811
2812
2813// OpenGL 1.0 deprecated functions
2814inline void QOpenGLFunctions_4_0_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2815{
2816 d_1_0_Deprecated->f.Translatef(x, y, z);
2817}
2818
2819inline void QOpenGLFunctions_4_0_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
2820{
2821 d_1_0_Deprecated->f.Translated(x, y, z);
2822}
2823
2824inline void QOpenGLFunctions_4_0_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
2825{
2826 d_1_0_Deprecated->f.Scalef(x, y, z);
2827}
2828
2829inline void QOpenGLFunctions_4_0_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
2830{
2831 d_1_0_Deprecated->f.Scaled(x, y, z);
2832}
2833
2834inline void QOpenGLFunctions_4_0_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2835{
2836 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
2837}
2838
2839inline void QOpenGLFunctions_4_0_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2840{
2841 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2842}
2843
2844inline void QOpenGLFunctions_4_0_Compatibility::glPushMatrix()
2845{
2846 d_1_0_Deprecated->f.PushMatrix();
2847}
2848
2849inline void QOpenGLFunctions_4_0_Compatibility::glPopMatrix()
2850{
2851 d_1_0_Deprecated->f.PopMatrix();
2852}
2853
2854inline void QOpenGLFunctions_4_0_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2855{
2856 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2857}
2858
2859inline void QOpenGLFunctions_4_0_Compatibility::glMultMatrixd(const GLdouble *m)
2860{
2861 d_1_0_Deprecated->f.MultMatrixd(m);
2862}
2863
2864inline void QOpenGLFunctions_4_0_Compatibility::glMultMatrixf(const GLfloat *m)
2865{
2866 d_1_0_Deprecated->f.MultMatrixf(m);
2867}
2868
2869inline void QOpenGLFunctions_4_0_Compatibility::glMatrixMode(GLenum mode)
2870{
2871 d_1_0_Deprecated->f.MatrixMode(mode);
2872}
2873
2874inline void QOpenGLFunctions_4_0_Compatibility::glLoadMatrixd(const GLdouble *m)
2875{
2876 d_1_0_Deprecated->f.LoadMatrixd(m);
2877}
2878
2879inline void QOpenGLFunctions_4_0_Compatibility::glLoadMatrixf(const GLfloat *m)
2880{
2881 d_1_0_Deprecated->f.LoadMatrixf(m);
2882}
2883
2884inline void QOpenGLFunctions_4_0_Compatibility::glLoadIdentity()
2885{
2886 d_1_0_Deprecated->f.LoadIdentity();
2887}
2888
2889inline void QOpenGLFunctions_4_0_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2890{
2891 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2892}
2893
2894inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsList(GLuint list)
2895{
2896 return d_1_0_Deprecated->f.IsList(list);
2897}
2898
2899inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2900{
2901 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2902}
2903
2904inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2905{
2906 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2907}
2908
2909inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2910{
2911 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2912}
2913
2914inline void QOpenGLFunctions_4_0_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2915{
2916 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2917}
2918
2919inline void QOpenGLFunctions_4_0_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2920{
2921 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2922}
2923
2924inline void QOpenGLFunctions_4_0_Compatibility::glGetPolygonStipple(GLubyte *mask)
2925{
2926 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2927}
2928
2929inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
2930{
2931 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2932}
2933
2934inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
2935{
2936 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2937}
2938
2939inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
2940{
2941 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2942}
2943
2944inline void QOpenGLFunctions_4_0_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2945{
2946 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2947}
2948
2949inline void QOpenGLFunctions_4_0_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2950{
2951 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2952}
2953
2954inline void QOpenGLFunctions_4_0_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
2955{
2956 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2957}
2958
2959inline void QOpenGLFunctions_4_0_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2960{
2961 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2962}
2963
2964inline void QOpenGLFunctions_4_0_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2965{
2966 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2967}
2968
2969inline void QOpenGLFunctions_4_0_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2970{
2971 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2972}
2973
2974inline void QOpenGLFunctions_4_0_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2975{
2976 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2977}
2978
2979inline void QOpenGLFunctions_4_0_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
2980{
2981 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2982}
2983
2984inline void QOpenGLFunctions_4_0_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2985{
2986 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2987}
2988
2989inline void QOpenGLFunctions_4_0_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2990{
2991 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2992}
2993
2994inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2995{
2996 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2997}
2998
2999inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
3000{
3001 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
3002}
3003
3004inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
3005{
3006 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
3007}
3008
3009inline void QOpenGLFunctions_4_0_Compatibility::glPixelTransferi(GLenum pname, GLint param)
3010{
3011 d_1_0_Deprecated->f.PixelTransferi(pname, param);
3012}
3013
3014inline void QOpenGLFunctions_4_0_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
3015{
3016 d_1_0_Deprecated->f.PixelTransferf(pname, param);
3017}
3018
3019inline void QOpenGLFunctions_4_0_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
3020{
3021 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
3022}
3023
3024inline void QOpenGLFunctions_4_0_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
3025{
3026 d_1_0_Deprecated->f.AlphaFunc(func, ref);
3027}
3028
3029inline void QOpenGLFunctions_4_0_Compatibility::glEvalPoint2(GLint i, GLint j)
3030{
3031 d_1_0_Deprecated->f.EvalPoint2(i, j);
3032}
3033
3034inline void QOpenGLFunctions_4_0_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
3035{
3036 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
3037}
3038
3039inline void QOpenGLFunctions_4_0_Compatibility::glEvalPoint1(GLint i)
3040{
3041 d_1_0_Deprecated->f.EvalPoint1(i);
3042}
3043
3044inline void QOpenGLFunctions_4_0_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
3045{
3046 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
3047}
3048
3049inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2fv(const GLfloat *u)
3050{
3051 d_1_0_Deprecated->f.EvalCoord2fv(u);
3052}
3053
3054inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
3055{
3056 d_1_0_Deprecated->f.EvalCoord2f(u, v);
3057}
3058
3059inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2dv(const GLdouble *u)
3060{
3061 d_1_0_Deprecated->f.EvalCoord2dv(u);
3062}
3063
3064inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
3065{
3066 d_1_0_Deprecated->f.EvalCoord2d(u, v);
3067}
3068
3069inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1fv(const GLfloat *u)
3070{
3071 d_1_0_Deprecated->f.EvalCoord1fv(u);
3072}
3073
3074inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1f(GLfloat u)
3075{
3076 d_1_0_Deprecated->f.EvalCoord1f(u);
3077}
3078
3079inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1dv(const GLdouble *u)
3080{
3081 d_1_0_Deprecated->f.EvalCoord1dv(u);
3082}
3083
3084inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1d(GLdouble u)
3085{
3086 d_1_0_Deprecated->f.EvalCoord1d(u);
3087}
3088
3089inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
3090{
3091 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
3092}
3093
3094inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
3095{
3096 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
3097}
3098
3099inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
3100{
3101 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
3102}
3103
3104inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
3105{
3106 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
3107}
3108
3109inline void QOpenGLFunctions_4_0_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
3110{
3111 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3112}
3113
3114inline void QOpenGLFunctions_4_0_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
3115{
3116 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3117}
3118
3119inline void QOpenGLFunctions_4_0_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
3120{
3121 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
3122}
3123
3124inline void QOpenGLFunctions_4_0_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
3125{
3126 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
3127}
3128
3129inline void QOpenGLFunctions_4_0_Compatibility::glPushAttrib(GLbitfield mask)
3130{
3131 d_1_0_Deprecated->f.PushAttrib(mask);
3132}
3133
3134inline void QOpenGLFunctions_4_0_Compatibility::glPopAttrib()
3135{
3136 d_1_0_Deprecated->f.PopAttrib();
3137}
3138
3139inline void QOpenGLFunctions_4_0_Compatibility::glAccum(GLenum op, GLfloat value)
3140{
3141 d_1_0_Deprecated->f.Accum(op, value);
3142}
3143
3144inline void QOpenGLFunctions_4_0_Compatibility::glIndexMask(GLuint mask)
3145{
3146 d_1_0_Deprecated->f.IndexMask(mask);
3147}
3148
3149inline void QOpenGLFunctions_4_0_Compatibility::glClearIndex(GLfloat c)
3150{
3151 d_1_0_Deprecated->f.ClearIndex(c);
3152}
3153
3154inline void QOpenGLFunctions_4_0_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3155{
3156 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
3157}
3158
3159inline void QOpenGLFunctions_4_0_Compatibility::glPushName(GLuint name)
3160{
3161 d_1_0_Deprecated->f.PushName(name);
3162}
3163
3164inline void QOpenGLFunctions_4_0_Compatibility::glPopName()
3165{
3166 d_1_0_Deprecated->f.PopName();
3167}
3168
3169inline void QOpenGLFunctions_4_0_Compatibility::glPassThrough(GLfloat token)
3170{
3171 d_1_0_Deprecated->f.PassThrough(token);
3172}
3173
3174inline void QOpenGLFunctions_4_0_Compatibility::glLoadName(GLuint name)
3175{
3176 d_1_0_Deprecated->f.LoadName(name);
3177}
3178
3179inline void QOpenGLFunctions_4_0_Compatibility::glInitNames()
3180{
3181 d_1_0_Deprecated->f.InitNames();
3182}
3183
3184inline GLint QOpenGLFunctions_4_0_Compatibility::glRenderMode(GLenum mode)
3185{
3186 return d_1_0_Deprecated->f.RenderMode(mode);
3187}
3188
3189inline void QOpenGLFunctions_4_0_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
3190{
3191 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
3192}
3193
3194inline void QOpenGLFunctions_4_0_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
3195{
3196 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
3197}
3198
3199inline void QOpenGLFunctions_4_0_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
3200{
3201 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
3202}
3203
3204inline void QOpenGLFunctions_4_0_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
3205{
3206 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
3207}
3208
3209inline void QOpenGLFunctions_4_0_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
3210{
3211 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
3212}
3213
3214inline void QOpenGLFunctions_4_0_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
3215{
3216 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
3217}
3218
3219inline void QOpenGLFunctions_4_0_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
3220{
3221 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
3222}
3223
3224inline void QOpenGLFunctions_4_0_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
3225{
3226 d_1_0_Deprecated->f.TexGend(coord, pname, param);
3227}
3228
3229inline void QOpenGLFunctions_4_0_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
3230{
3231 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
3232}
3233
3234inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
3235{
3236 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
3237}
3238
3239inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
3240{
3241 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
3242}
3243
3244inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
3245{
3246 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
3247}
3248
3249inline void QOpenGLFunctions_4_0_Compatibility::glShadeModel(GLenum mode)
3250{
3251 d_1_0_Deprecated->f.ShadeModel(mode);
3252}
3253
3254inline void QOpenGLFunctions_4_0_Compatibility::glPolygonStipple(const GLubyte *mask)
3255{
3256 d_1_0_Deprecated->f.PolygonStipple(mask);
3257}
3258
3259inline void QOpenGLFunctions_4_0_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
3260{
3261 d_1_0_Deprecated->f.Materialiv(face, pname, params);
3262}
3263
3264inline void QOpenGLFunctions_4_0_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
3265{
3266 d_1_0_Deprecated->f.Materiali(face, pname, param);
3267}
3268
3269inline void QOpenGLFunctions_4_0_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
3270{
3271 d_1_0_Deprecated->f.Materialfv(face, pname, params);
3272}
3273
3274inline void QOpenGLFunctions_4_0_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
3275{
3276 d_1_0_Deprecated->f.Materialf(face, pname, param);
3277}
3278
3279inline void QOpenGLFunctions_4_0_Compatibility::glLineStipple(GLint factor, GLushort pattern)
3280{
3281 d_1_0_Deprecated->f.LineStipple(factor, pattern);
3282}
3283
3284inline void QOpenGLFunctions_4_0_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
3285{
3286 d_1_0_Deprecated->f.LightModeliv(pname, params);
3287}
3288
3289inline void QOpenGLFunctions_4_0_Compatibility::glLightModeli(GLenum pname, GLint param)
3290{
3291 d_1_0_Deprecated->f.LightModeli(pname, param);
3292}
3293
3294inline void QOpenGLFunctions_4_0_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
3295{
3296 d_1_0_Deprecated->f.LightModelfv(pname, params);
3297}
3298
3299inline void QOpenGLFunctions_4_0_Compatibility::glLightModelf(GLenum pname, GLfloat param)
3300{
3301 d_1_0_Deprecated->f.LightModelf(pname, param);
3302}
3303
3304inline void QOpenGLFunctions_4_0_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
3305{
3306 d_1_0_Deprecated->f.Lightiv(light, pname, params);
3307}
3308
3309inline void QOpenGLFunctions_4_0_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
3310{
3311 d_1_0_Deprecated->f.Lighti(light, pname, param);
3312}
3313
3314inline void QOpenGLFunctions_4_0_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
3315{
3316 d_1_0_Deprecated->f.Lightfv(light, pname, params);
3317}
3318
3319inline void QOpenGLFunctions_4_0_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
3320{
3321 d_1_0_Deprecated->f.Lightf(light, pname, param);
3322}
3323
3324inline void QOpenGLFunctions_4_0_Compatibility::glFogiv(GLenum pname, const GLint *params)
3325{
3326 d_1_0_Deprecated->f.Fogiv(pname, params);
3327}
3328
3329inline void QOpenGLFunctions_4_0_Compatibility::glFogi(GLenum pname, GLint param)
3330{
3331 d_1_0_Deprecated->f.Fogi(pname, param);
3332}
3333
3334inline void QOpenGLFunctions_4_0_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
3335{
3336 d_1_0_Deprecated->f.Fogfv(pname, params);
3337}
3338
3339inline void QOpenGLFunctions_4_0_Compatibility::glFogf(GLenum pname, GLfloat param)
3340{
3341 d_1_0_Deprecated->f.Fogf(pname, param);
3342}
3343
3344inline void QOpenGLFunctions_4_0_Compatibility::glColorMaterial(GLenum face, GLenum mode)
3345{
3346 d_1_0_Deprecated->f.ColorMaterial(face, mode);
3347}
3348
3349inline void QOpenGLFunctions_4_0_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
3350{
3351 d_1_0_Deprecated->f.ClipPlane(plane, equation);
3352}
3353
3354inline void QOpenGLFunctions_4_0_Compatibility::glVertex4sv(const GLshort *v)
3355{
3356 d_1_0_Deprecated->f.Vertex4sv(v);
3357}
3358
3359inline void QOpenGLFunctions_4_0_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
3360{
3361 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
3362}
3363
3364inline void QOpenGLFunctions_4_0_Compatibility::glVertex4iv(const GLint *v)
3365{
3366 d_1_0_Deprecated->f.Vertex4iv(v);
3367}
3368
3369inline void QOpenGLFunctions_4_0_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
3370{
3371 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
3372}
3373
3374inline void QOpenGLFunctions_4_0_Compatibility::glVertex4fv(const GLfloat *v)
3375{
3376 d_1_0_Deprecated->f.Vertex4fv(v);
3377}
3378
3379inline void QOpenGLFunctions_4_0_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3380{
3381 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
3382}
3383
3384inline void QOpenGLFunctions_4_0_Compatibility::glVertex4dv(const GLdouble *v)
3385{
3386 d_1_0_Deprecated->f.Vertex4dv(v);
3387}
3388
3389inline void QOpenGLFunctions_4_0_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3390{
3391 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
3392}
3393
3394inline void QOpenGLFunctions_4_0_Compatibility::glVertex3sv(const GLshort *v)
3395{
3396 d_1_0_Deprecated->f.Vertex3sv(v);
3397}
3398
3399inline void QOpenGLFunctions_4_0_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
3400{
3401 d_1_0_Deprecated->f.Vertex3s(x, y, z);
3402}
3403
3404inline void QOpenGLFunctions_4_0_Compatibility::glVertex3iv(const GLint *v)
3405{
3406 d_1_0_Deprecated->f.Vertex3iv(v);
3407}
3408
3409inline void QOpenGLFunctions_4_0_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
3410{
3411 d_1_0_Deprecated->f.Vertex3i(x, y, z);
3412}
3413
3414inline void QOpenGLFunctions_4_0_Compatibility::glVertex3fv(const GLfloat *v)
3415{
3416 d_1_0_Deprecated->f.Vertex3fv(v);
3417}
3418
3419inline void QOpenGLFunctions_4_0_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
3420{
3421 d_1_0_Deprecated->f.Vertex3f(x, y, z);
3422}
3423
3424inline void QOpenGLFunctions_4_0_Compatibility::glVertex3dv(const GLdouble *v)
3425{
3426 d_1_0_Deprecated->f.Vertex3dv(v);
3427}
3428
3429inline void QOpenGLFunctions_4_0_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
3430{
3431 d_1_0_Deprecated->f.Vertex3d(x, y, z);
3432}
3433
3434inline void QOpenGLFunctions_4_0_Compatibility::glVertex2sv(const GLshort *v)
3435{
3436 d_1_0_Deprecated->f.Vertex2sv(v);
3437}
3438
3439inline void QOpenGLFunctions_4_0_Compatibility::glVertex2s(GLshort x, GLshort y)
3440{
3441 d_1_0_Deprecated->f.Vertex2s(x, y);
3442}
3443
3444inline void QOpenGLFunctions_4_0_Compatibility::glVertex2iv(const GLint *v)
3445{
3446 d_1_0_Deprecated->f.Vertex2iv(v);
3447}
3448
3449inline void QOpenGLFunctions_4_0_Compatibility::glVertex2i(GLint x, GLint y)
3450{
3451 d_1_0_Deprecated->f.Vertex2i(x, y);
3452}
3453
3454inline void QOpenGLFunctions_4_0_Compatibility::glVertex2fv(const GLfloat *v)
3455{
3456 d_1_0_Deprecated->f.Vertex2fv(v);
3457}
3458
3459inline void QOpenGLFunctions_4_0_Compatibility::glVertex2f(GLfloat x, GLfloat y)
3460{
3461 d_1_0_Deprecated->f.Vertex2f(x, y);
3462}
3463
3464inline void QOpenGLFunctions_4_0_Compatibility::glVertex2dv(const GLdouble *v)
3465{
3466 d_1_0_Deprecated->f.Vertex2dv(v);
3467}
3468
3469inline void QOpenGLFunctions_4_0_Compatibility::glVertex2d(GLdouble x, GLdouble y)
3470{
3471 d_1_0_Deprecated->f.Vertex2d(x, y);
3472}
3473
3474inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4sv(const GLshort *v)
3475{
3476 d_1_0_Deprecated->f.TexCoord4sv(v);
3477}
3478
3479inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
3480{
3481 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
3482}
3483
3484inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4iv(const GLint *v)
3485{
3486 d_1_0_Deprecated->f.TexCoord4iv(v);
3487}
3488
3489inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
3490{
3491 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
3492}
3493
3494inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4fv(const GLfloat *v)
3495{
3496 d_1_0_Deprecated->f.TexCoord4fv(v);
3497}
3498
3499inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3500{
3501 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
3502}
3503
3504inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4dv(const GLdouble *v)
3505{
3506 d_1_0_Deprecated->f.TexCoord4dv(v);
3507}
3508
3509inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3510{
3511 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
3512}
3513
3514inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3sv(const GLshort *v)
3515{
3516 d_1_0_Deprecated->f.TexCoord3sv(v);
3517}
3518
3519inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
3520{
3521 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
3522}
3523
3524inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3iv(const GLint *v)
3525{
3526 d_1_0_Deprecated->f.TexCoord3iv(v);
3527}
3528
3529inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
3530{
3531 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
3532}
3533
3534inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3fv(const GLfloat *v)
3535{
3536 d_1_0_Deprecated->f.TexCoord3fv(v);
3537}
3538
3539inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
3540{
3541 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
3542}
3543
3544inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3dv(const GLdouble *v)
3545{
3546 d_1_0_Deprecated->f.TexCoord3dv(v);
3547}
3548
3549inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
3550{
3551 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
3552}
3553
3554inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2sv(const GLshort *v)
3555{
3556 d_1_0_Deprecated->f.TexCoord2sv(v);
3557}
3558
3559inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2s(GLshort s, GLshort t)
3560{
3561 d_1_0_Deprecated->f.TexCoord2s(s, t);
3562}
3563
3564inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2iv(const GLint *v)
3565{
3566 d_1_0_Deprecated->f.TexCoord2iv(v);
3567}
3568
3569inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2i(GLint s, GLint t)
3570{
3571 d_1_0_Deprecated->f.TexCoord2i(s, t);
3572}
3573
3574inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2fv(const GLfloat *v)
3575{
3576 d_1_0_Deprecated->f.TexCoord2fv(v);
3577}
3578
3579inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
3580{
3581 d_1_0_Deprecated->f.TexCoord2f(s, t);
3582}
3583
3584inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2dv(const GLdouble *v)
3585{
3586 d_1_0_Deprecated->f.TexCoord2dv(v);
3587}
3588
3589inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
3590{
3591 d_1_0_Deprecated->f.TexCoord2d(s, t);
3592}
3593
3594inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1sv(const GLshort *v)
3595{
3596 d_1_0_Deprecated->f.TexCoord1sv(v);
3597}
3598
3599inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1s(GLshort s)
3600{
3601 d_1_0_Deprecated->f.TexCoord1s(s);
3602}
3603
3604inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1iv(const GLint *v)
3605{
3606 d_1_0_Deprecated->f.TexCoord1iv(v);
3607}
3608
3609inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1i(GLint s)
3610{
3611 d_1_0_Deprecated->f.TexCoord1i(s);
3612}
3613
3614inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1fv(const GLfloat *v)
3615{
3616 d_1_0_Deprecated->f.TexCoord1fv(v);
3617}
3618
3619inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1f(GLfloat s)
3620{
3621 d_1_0_Deprecated->f.TexCoord1f(s);
3622}
3623
3624inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1dv(const GLdouble *v)
3625{
3626 d_1_0_Deprecated->f.TexCoord1dv(v);
3627}
3628
3629inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1d(GLdouble s)
3630{
3631 d_1_0_Deprecated->f.TexCoord1d(s);
3632}
3633
3634inline void QOpenGLFunctions_4_0_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
3635{
3636 d_1_0_Deprecated->f.Rectsv(v1, v2);
3637}
3638
3639inline void QOpenGLFunctions_4_0_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
3640{
3641 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
3642}
3643
3644inline void QOpenGLFunctions_4_0_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
3645{
3646 d_1_0_Deprecated->f.Rectiv(v1, v2);
3647}
3648
3649inline void QOpenGLFunctions_4_0_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
3650{
3651 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
3652}
3653
3654inline void QOpenGLFunctions_4_0_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
3655{
3656 d_1_0_Deprecated->f.Rectfv(v1, v2);
3657}
3658
3659inline void QOpenGLFunctions_4_0_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
3660{
3661 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
3662}
3663
3664inline void QOpenGLFunctions_4_0_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
3665{
3666 d_1_0_Deprecated->f.Rectdv(v1, v2);
3667}
3668
3669inline void QOpenGLFunctions_4_0_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
3670{
3671 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
3672}
3673
3674inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4sv(const GLshort *v)
3675{
3676 d_1_0_Deprecated->f.RasterPos4sv(v);
3677}
3678
3679inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3680{
3681 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
3682}
3683
3684inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4iv(const GLint *v)
3685{
3686 d_1_0_Deprecated->f.RasterPos4iv(v);
3687}
3688
3689inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
3690{
3691 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
3692}
3693
3694inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4fv(const GLfloat *v)
3695{
3696 d_1_0_Deprecated->f.RasterPos4fv(v);
3697}
3698
3699inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3700{
3701 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
3702}
3703
3704inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4dv(const GLdouble *v)
3705{
3706 d_1_0_Deprecated->f.RasterPos4dv(v);
3707}
3708
3709inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3710{
3711 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
3712}
3713
3714inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3sv(const GLshort *v)
3715{
3716 d_1_0_Deprecated->f.RasterPos3sv(v);
3717}
3718
3719inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
3720{
3721 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
3722}
3723
3724inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3iv(const GLint *v)
3725{
3726 d_1_0_Deprecated->f.RasterPos3iv(v);
3727}
3728
3729inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
3730{
3731 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
3732}
3733
3734inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3fv(const GLfloat *v)
3735{
3736 d_1_0_Deprecated->f.RasterPos3fv(v);
3737}
3738
3739inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3740{
3741 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
3742}
3743
3744inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3dv(const GLdouble *v)
3745{
3746 d_1_0_Deprecated->f.RasterPos3dv(v);
3747}
3748
3749inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3750{
3751 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
3752}
3753
3754inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2sv(const GLshort *v)
3755{
3756 d_1_0_Deprecated->f.RasterPos2sv(v);
3757}
3758
3759inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2s(GLshort x, GLshort y)
3760{
3761 d_1_0_Deprecated->f.RasterPos2s(x, y);
3762}
3763
3764inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2iv(const GLint *v)
3765{
3766 d_1_0_Deprecated->f.RasterPos2iv(v);
3767}
3768
3769inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2i(GLint x, GLint y)
3770{
3771 d_1_0_Deprecated->f.RasterPos2i(x, y);
3772}
3773
3774inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2fv(const GLfloat *v)
3775{
3776 d_1_0_Deprecated->f.RasterPos2fv(v);
3777}
3778
3779inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
3780{
3781 d_1_0_Deprecated->f.RasterPos2f(x, y);
3782}
3783
3784inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2dv(const GLdouble *v)
3785{
3786 d_1_0_Deprecated->f.RasterPos2dv(v);
3787}
3788
3789inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
3790{
3791 d_1_0_Deprecated->f.RasterPos2d(x, y);
3792}
3793
3794inline void QOpenGLFunctions_4_0_Compatibility::glNormal3sv(const GLshort *v)
3795{
3796 d_1_0_Deprecated->f.Normal3sv(v);
3797}
3798
3799inline void QOpenGLFunctions_4_0_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
3800{
3801 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
3802}
3803
3804inline void QOpenGLFunctions_4_0_Compatibility::glNormal3iv(const GLint *v)
3805{
3806 d_1_0_Deprecated->f.Normal3iv(v);
3807}
3808
3809inline void QOpenGLFunctions_4_0_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
3810{
3811 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
3812}
3813
3814inline void QOpenGLFunctions_4_0_Compatibility::glNormal3fv(const GLfloat *v)
3815{
3816 d_1_0_Deprecated->f.Normal3fv(v);
3817}
3818
3819inline void QOpenGLFunctions_4_0_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
3820{
3821 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
3822}
3823
3824inline void QOpenGLFunctions_4_0_Compatibility::glNormal3dv(const GLdouble *v)
3825{
3826 d_1_0_Deprecated->f.Normal3dv(v);
3827}
3828
3829inline void QOpenGLFunctions_4_0_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
3830{
3831 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
3832}
3833
3834inline void QOpenGLFunctions_4_0_Compatibility::glNormal3bv(const GLbyte *v)
3835{
3836 d_1_0_Deprecated->f.Normal3bv(v);
3837}
3838
3839inline void QOpenGLFunctions_4_0_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3840{
3841 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3842}
3843
3844inline void QOpenGLFunctions_4_0_Compatibility::glIndexsv(const GLshort *c)
3845{
3846 d_1_0_Deprecated->f.Indexsv(c);
3847}
3848
3849inline void QOpenGLFunctions_4_0_Compatibility::glIndexs(GLshort c)
3850{
3851 d_1_0_Deprecated->f.Indexs(c);
3852}
3853
3854inline void QOpenGLFunctions_4_0_Compatibility::glIndexiv(const GLint *c)
3855{
3856 d_1_0_Deprecated->f.Indexiv(c);
3857}
3858
3859inline void QOpenGLFunctions_4_0_Compatibility::glIndexi(GLint c)
3860{
3861 d_1_0_Deprecated->f.Indexi(c);
3862}
3863
3864inline void QOpenGLFunctions_4_0_Compatibility::glIndexfv(const GLfloat *c)
3865{
3866 d_1_0_Deprecated->f.Indexfv(c);
3867}
3868
3869inline void QOpenGLFunctions_4_0_Compatibility::glIndexf(GLfloat c)
3870{
3871 d_1_0_Deprecated->f.Indexf(c);
3872}
3873
3874inline void QOpenGLFunctions_4_0_Compatibility::glIndexdv(const GLdouble *c)
3875{
3876 d_1_0_Deprecated->f.Indexdv(c);
3877}
3878
3879inline void QOpenGLFunctions_4_0_Compatibility::glIndexd(GLdouble c)
3880{
3881 d_1_0_Deprecated->f.Indexd(c);
3882}
3883
3884inline void QOpenGLFunctions_4_0_Compatibility::glEnd()
3885{
3886 d_1_0_Deprecated->f.End();
3887}
3888
3889inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlagv(const GLboolean *flag)
3890{
3891 d_1_0_Deprecated->f.EdgeFlagv(flag);
3892}
3893
3894inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlag(GLboolean flag)
3895{
3896 d_1_0_Deprecated->f.EdgeFlag(flag);
3897}
3898
3899inline void QOpenGLFunctions_4_0_Compatibility::glColor4usv(const GLushort *v)
3900{
3901 d_1_0_Deprecated->f.Color4usv(v);
3902}
3903
3904inline void QOpenGLFunctions_4_0_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3905{
3906 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3907}
3908
3909inline void QOpenGLFunctions_4_0_Compatibility::glColor4uiv(const GLuint *v)
3910{
3911 d_1_0_Deprecated->f.Color4uiv(v);
3912}
3913
3914inline void QOpenGLFunctions_4_0_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3915{
3916 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3917}
3918
3919inline void QOpenGLFunctions_4_0_Compatibility::glColor4ubv(const GLubyte *v)
3920{
3921 d_1_0_Deprecated->f.Color4ubv(v);
3922}
3923
3924inline void QOpenGLFunctions_4_0_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3925{
3926 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3927}
3928
3929inline void QOpenGLFunctions_4_0_Compatibility::glColor4sv(const GLshort *v)
3930{
3931 d_1_0_Deprecated->f.Color4sv(v);
3932}
3933
3934inline void QOpenGLFunctions_4_0_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3935{
3936 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3937}
3938
3939inline void QOpenGLFunctions_4_0_Compatibility::glColor4iv(const GLint *v)
3940{
3941 d_1_0_Deprecated->f.Color4iv(v);
3942}
3943
3944inline void QOpenGLFunctions_4_0_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3945{
3946 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3947}
3948
3949inline void QOpenGLFunctions_4_0_Compatibility::glColor4fv(const GLfloat *v)
3950{
3951 d_1_0_Deprecated->f.Color4fv(v);
3952}
3953
3954inline void QOpenGLFunctions_4_0_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3955{
3956 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3957}
3958
3959inline void QOpenGLFunctions_4_0_Compatibility::glColor4dv(const GLdouble *v)
3960{
3961 d_1_0_Deprecated->f.Color4dv(v);
3962}
3963
3964inline void QOpenGLFunctions_4_0_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3965{
3966 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3967}
3968
3969inline void QOpenGLFunctions_4_0_Compatibility::glColor4bv(const GLbyte *v)
3970{
3971 d_1_0_Deprecated->f.Color4bv(v);
3972}
3973
3974inline void QOpenGLFunctions_4_0_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3975{
3976 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3977}
3978
3979inline void QOpenGLFunctions_4_0_Compatibility::glColor3usv(const GLushort *v)
3980{
3981 d_1_0_Deprecated->f.Color3usv(v);
3982}
3983
3984inline void QOpenGLFunctions_4_0_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
3985{
3986 d_1_0_Deprecated->f.Color3us(red, green, blue);
3987}
3988
3989inline void QOpenGLFunctions_4_0_Compatibility::glColor3uiv(const GLuint *v)
3990{
3991 d_1_0_Deprecated->f.Color3uiv(v);
3992}
3993
3994inline void QOpenGLFunctions_4_0_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
3995{
3996 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3997}
3998
3999inline void QOpenGLFunctions_4_0_Compatibility::glColor3ubv(const GLubyte *v)
4000{
4001 d_1_0_Deprecated->f.Color3ubv(v);
4002}
4003
4004inline void QOpenGLFunctions_4_0_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4005{
4006 d_1_0_Deprecated->f.Color3ub(red, green, blue);
4007}
4008
4009inline void QOpenGLFunctions_4_0_Compatibility::glColor3sv(const GLshort *v)
4010{
4011 d_1_0_Deprecated->f.Color3sv(v);
4012}
4013
4014inline void QOpenGLFunctions_4_0_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
4015{
4016 d_1_0_Deprecated->f.Color3s(red, green, blue);
4017}
4018
4019inline void QOpenGLFunctions_4_0_Compatibility::glColor3iv(const GLint *v)
4020{
4021 d_1_0_Deprecated->f.Color3iv(v);
4022}
4023
4024inline void QOpenGLFunctions_4_0_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
4025{
4026 d_1_0_Deprecated->f.Color3i(red, green, blue);
4027}
4028
4029inline void QOpenGLFunctions_4_0_Compatibility::glColor3fv(const GLfloat *v)
4030{
4031 d_1_0_Deprecated->f.Color3fv(v);
4032}
4033
4034inline void QOpenGLFunctions_4_0_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
4035{
4036 d_1_0_Deprecated->f.Color3f(red, green, blue);
4037}
4038
4039inline void QOpenGLFunctions_4_0_Compatibility::glColor3dv(const GLdouble *v)
4040{
4041 d_1_0_Deprecated->f.Color3dv(v);
4042}
4043
4044inline void QOpenGLFunctions_4_0_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
4045{
4046 d_1_0_Deprecated->f.Color3d(red, green, blue);
4047}
4048
4049inline void QOpenGLFunctions_4_0_Compatibility::glColor3bv(const GLbyte *v)
4050{
4051 d_1_0_Deprecated->f.Color3bv(v);
4052}
4053
4054inline void QOpenGLFunctions_4_0_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
4055{
4056 d_1_0_Deprecated->f.Color3b(red, green, blue);
4057}
4058
4059inline void QOpenGLFunctions_4_0_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
4060{
4061 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
4062}
4063
4064inline void QOpenGLFunctions_4_0_Compatibility::glBegin(GLenum mode)
4065{
4066 d_1_0_Deprecated->f.Begin(mode);
4067}
4068
4069inline void QOpenGLFunctions_4_0_Compatibility::glListBase(GLuint base)
4070{
4071 d_1_0_Deprecated->f.ListBase(base);
4072}
4073
4074inline GLuint QOpenGLFunctions_4_0_Compatibility::glGenLists(GLsizei range)
4075{
4076 return d_1_0_Deprecated->f.GenLists(range);
4077}
4078
4079inline void QOpenGLFunctions_4_0_Compatibility::glDeleteLists(GLuint list, GLsizei range)
4080{
4081 d_1_0_Deprecated->f.DeleteLists(list, range);
4082}
4083
4084inline void QOpenGLFunctions_4_0_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
4085{
4086 d_1_0_Deprecated->f.CallLists(n, type, lists);
4087}
4088
4089inline void QOpenGLFunctions_4_0_Compatibility::glCallList(GLuint list)
4090{
4091 d_1_0_Deprecated->f.CallList(list);
4092}
4093
4094inline void QOpenGLFunctions_4_0_Compatibility::glEndList()
4095{
4096 d_1_0_Deprecated->f.EndList();
4097}
4098
4099inline void QOpenGLFunctions_4_0_Compatibility::glNewList(GLuint list, GLenum mode)
4100{
4101 d_1_0_Deprecated->f.NewList(list, mode);
4102}
4103
4104
4105// OpenGL 1.1 deprecated functions
4106inline void QOpenGLFunctions_4_0_Compatibility::glPushClientAttrib(GLbitfield mask)
4107{
4108 d_1_1_Deprecated->f.PushClientAttrib(mask);
4109}
4110
4111inline void QOpenGLFunctions_4_0_Compatibility::glPopClientAttrib()
4112{
4113 d_1_1_Deprecated->f.PopClientAttrib();
4114}
4115
4116inline void QOpenGLFunctions_4_0_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
4117{
4118 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
4119}
4120
4121inline GLboolean QOpenGLFunctions_4_0_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
4122{
4123 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
4124}
4125
4126inline void QOpenGLFunctions_4_0_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4127{
4128 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
4129}
4130
4131inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4132{
4133 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
4134}
4135
4136inline void QOpenGLFunctions_4_0_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4137{
4138 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
4139}
4140
4141inline void QOpenGLFunctions_4_0_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
4142{
4143 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
4144}
4145
4146inline void QOpenGLFunctions_4_0_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4147{
4148 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
4149}
4150
4151inline void QOpenGLFunctions_4_0_Compatibility::glEnableClientState(GLenum array)
4152{
4153 d_1_1_Deprecated->f.EnableClientState(array);
4154}
4155
4156inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
4157{
4158 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
4159}
4160
4161inline void QOpenGLFunctions_4_0_Compatibility::glDisableClientState(GLenum array)
4162{
4163 d_1_1_Deprecated->f.DisableClientState(array);
4164}
4165
4166inline void QOpenGLFunctions_4_0_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4167{
4168 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
4169}
4170
4171inline void QOpenGLFunctions_4_0_Compatibility::glArrayElement(GLint i)
4172{
4173 d_1_1_Deprecated->f.ArrayElement(i);
4174}
4175
4176
4177// OpenGL 1.2 deprecated functions
4178inline void QOpenGLFunctions_4_0_Compatibility::glResetMinmax(GLenum target)
4179{
4180 d_1_2_Deprecated->f.ResetMinmax(target);
4181}
4182
4183inline void QOpenGLFunctions_4_0_Compatibility::glResetHistogram(GLenum target)
4184{
4185 d_1_2_Deprecated->f.ResetHistogram(target);
4186}
4187
4188inline void QOpenGLFunctions_4_0_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
4189{
4190 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
4191}
4192
4193inline void QOpenGLFunctions_4_0_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
4194{
4195 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
4196}
4197
4198inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
4199{
4200 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
4201}
4202
4203inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
4204{
4205 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
4206}
4207
4208inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4209{
4210 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
4211}
4212
4213inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
4214{
4215 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
4216}
4217
4218inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
4219{
4220 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
4221}
4222
4223inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4224{
4225 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
4226}
4227
4228inline void QOpenGLFunctions_4_0_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
4229{
4230 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
4231}
4232
4233inline void QOpenGLFunctions_4_0_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
4234{
4235 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
4236}
4237
4238inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
4239{
4240 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
4241}
4242
4243inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
4244{
4245 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
4246}
4247
4248inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
4249{
4250 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
4251}
4252
4253inline void QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
4254{
4255 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
4256}
4257
4258inline void QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4259{
4260 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
4261}
4262
4263inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
4264{
4265 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
4266}
4267
4268inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
4269{
4270 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
4271}
4272
4273inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4274{
4275 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
4276}
4277
4278inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
4279{
4280 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
4281}
4282
4283inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
4284{
4285 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
4286}
4287
4288inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
4289{
4290 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
4291}
4292
4293inline void QOpenGLFunctions_4_0_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
4294{
4295 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
4296}
4297
4298inline void QOpenGLFunctions_4_0_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
4299{
4300 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
4301}
4302
4303inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
4304{
4305 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
4306}
4307
4308inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
4309{
4310 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
4311}
4312
4313inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
4314{
4315 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
4316}
4317
4318inline void QOpenGLFunctions_4_0_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4319{
4320 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
4321}
4322
4323inline void QOpenGLFunctions_4_0_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
4324{
4325 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
4326}
4327
4328inline void QOpenGLFunctions_4_0_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4329{
4330 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
4331}
4332
4333inline void QOpenGLFunctions_4_0_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
4334{
4335 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
4336}
4337
4338
4339// OpenGL 1.3 deprecated functions
4340inline void QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
4341{
4342 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
4343}
4344
4345inline void QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
4346{
4347 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
4348}
4349
4350inline void QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
4351{
4352 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
4353}
4354
4355inline void QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
4356{
4357 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
4358}
4359
4360inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
4361{
4362 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
4363}
4364
4365inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
4366{
4367 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
4368}
4369
4370inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
4371{
4372 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
4373}
4374
4375inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
4376{
4377 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
4378}
4379
4380inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
4381{
4382 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
4383}
4384
4385inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4386{
4387 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
4388}
4389
4390inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
4391{
4392 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
4393}
4394
4395inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4396{
4397 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
4398}
4399
4400inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
4401{
4402 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
4403}
4404
4405inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
4406{
4407 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
4408}
4409
4410inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
4411{
4412 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
4413}
4414
4415inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
4416{
4417 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
4418}
4419
4420inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
4421{
4422 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
4423}
4424
4425inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
4426{
4427 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
4428}
4429
4430inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
4431{
4432 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
4433}
4434
4435inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
4436{
4437 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
4438}
4439
4440inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
4441{
4442 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
4443}
4444
4445inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
4446{
4447 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
4448}
4449
4450inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
4451{
4452 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
4453}
4454
4455inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
4456{
4457 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
4458}
4459
4460inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
4461{
4462 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
4463}
4464
4465inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
4466{
4467 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
4468}
4469
4470inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
4471{
4472 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
4473}
4474
4475inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
4476{
4477 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
4478}
4479
4480inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
4481{
4482 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
4483}
4484
4485inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
4486{
4487 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
4488}
4489
4490inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
4491{
4492 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
4493}
4494
4495inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
4496{
4497 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
4498}
4499
4500inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
4501{
4502 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
4503}
4504
4505inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
4506{
4507 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
4508}
4509
4510inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
4511{
4512 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
4513}
4514
4515inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
4516{
4517 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
4518}
4519
4520inline void QOpenGLFunctions_4_0_Compatibility::glClientActiveTexture(GLenum texture)
4521{
4522 d_1_3_Deprecated->f.ClientActiveTexture(texture);
4523}
4524
4525
4526// OpenGL 1.4 deprecated functions
4527inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3sv(const GLshort *v)
4528{
4529 d_1_4_Deprecated->f.WindowPos3sv(v);
4530}
4531
4532inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
4533{
4534 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
4535}
4536
4537inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3iv(const GLint *v)
4538{
4539 d_1_4_Deprecated->f.WindowPos3iv(v);
4540}
4541
4542inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
4543{
4544 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
4545}
4546
4547inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3fv(const GLfloat *v)
4548{
4549 d_1_4_Deprecated->f.WindowPos3fv(v);
4550}
4551
4552inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
4553{
4554 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
4555}
4556
4557inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3dv(const GLdouble *v)
4558{
4559 d_1_4_Deprecated->f.WindowPos3dv(v);
4560}
4561
4562inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
4563{
4564 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
4565}
4566
4567inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2sv(const GLshort *v)
4568{
4569 d_1_4_Deprecated->f.WindowPos2sv(v);
4570}
4571
4572inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2s(GLshort x, GLshort y)
4573{
4574 d_1_4_Deprecated->f.WindowPos2s(x, y);
4575}
4576
4577inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2iv(const GLint *v)
4578{
4579 d_1_4_Deprecated->f.WindowPos2iv(v);
4580}
4581
4582inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2i(GLint x, GLint y)
4583{
4584 d_1_4_Deprecated->f.WindowPos2i(x, y);
4585}
4586
4587inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2fv(const GLfloat *v)
4588{
4589 d_1_4_Deprecated->f.WindowPos2fv(v);
4590}
4591
4592inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
4593{
4594 d_1_4_Deprecated->f.WindowPos2f(x, y);
4595}
4596
4597inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2dv(const GLdouble *v)
4598{
4599 d_1_4_Deprecated->f.WindowPos2dv(v);
4600}
4601
4602inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
4603{
4604 d_1_4_Deprecated->f.WindowPos2d(x, y);
4605}
4606
4607inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4608{
4609 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
4610}
4611
4612inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3usv(const GLushort *v)
4613{
4614 d_1_4_Deprecated->f.SecondaryColor3usv(v);
4615}
4616
4617inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
4618{
4619 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
4620}
4621
4622inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3uiv(const GLuint *v)
4623{
4624 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
4625}
4626
4627inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
4628{
4629 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
4630}
4631
4632inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
4633{
4634 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
4635}
4636
4637inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4638{
4639 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
4640}
4641
4642inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3sv(const GLshort *v)
4643{
4644 d_1_4_Deprecated->f.SecondaryColor3sv(v);
4645}
4646
4647inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
4648{
4649 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
4650}
4651
4652inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3iv(const GLint *v)
4653{
4654 d_1_4_Deprecated->f.SecondaryColor3iv(v);
4655}
4656
4657inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
4658{
4659 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
4660}
4661
4662inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3fv(const GLfloat *v)
4663{
4664 d_1_4_Deprecated->f.SecondaryColor3fv(v);
4665}
4666
4667inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
4668{
4669 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
4670}
4671
4672inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3dv(const GLdouble *v)
4673{
4674 d_1_4_Deprecated->f.SecondaryColor3dv(v);
4675}
4676
4677inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
4678{
4679 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
4680}
4681
4682inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3bv(const GLbyte *v)
4683{
4684 d_1_4_Deprecated->f.SecondaryColor3bv(v);
4685}
4686
4687inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
4688{
4689 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
4690}
4691
4692inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4693{
4694 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
4695}
4696
4697inline void QOpenGLFunctions_4_0_Compatibility::glFogCoorddv(const GLdouble *coord)
4698{
4699 d_1_4_Deprecated->f.FogCoorddv(coord);
4700}
4701
4702inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordd(GLdouble coord)
4703{
4704 d_1_4_Deprecated->f.FogCoordd(coord);
4705}
4706
4707inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordfv(const GLfloat *coord)
4708{
4709 d_1_4_Deprecated->f.FogCoordfv(coord);
4710}
4711
4712inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordf(GLfloat coord)
4713{
4714 d_1_4_Deprecated->f.FogCoordf(coord);
4715}
4716
4717
4718// OpenGL 1.5 deprecated functions
4719
4720// OpenGL 2.0 deprecated functions
4721inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
4722{
4723 d_2_0_Core->f.VertexAttrib4usv(index, v);
4724}
4725
4726inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
4727{
4728 d_2_0_Core->f.VertexAttrib4uiv(index, v);
4729}
4730
4731inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
4732{
4733 d_2_0_Core->f.VertexAttrib4ubv(index, v);
4734}
4735
4736inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
4737{
4738 d_2_0_Core->f.VertexAttrib4sv(index, v);
4739}
4740
4741inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
4742{
4743 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
4744}
4745
4746inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
4747{
4748 d_2_0_Core->f.VertexAttrib4iv(index, v);
4749}
4750
4751inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
4752{
4753 d_2_0_Core->f.VertexAttrib4fv(index, v);
4754}
4755
4756inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4757{
4758 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
4759}
4760
4761inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
4762{
4763 d_2_0_Core->f.VertexAttrib4dv(index, v);
4764}
4765
4766inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4767{
4768 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
4769}
4770
4771inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
4772{
4773 d_2_0_Core->f.VertexAttrib4bv(index, v);
4774}
4775
4776inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
4777{
4778 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
4779}
4780
4781inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
4782{
4783 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
4784}
4785
4786inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
4787{
4788 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
4789}
4790
4791inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
4792{
4793 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
4794}
4795
4796inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
4797{
4798 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
4799}
4800
4801inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
4802{
4803 d_2_0_Core->f.VertexAttrib4Niv(index, v);
4804}
4805
4806inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
4807{
4808 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
4809}
4810
4811inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
4812{
4813 d_2_0_Core->f.VertexAttrib3sv(index, v);
4814}
4815
4816inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
4817{
4818 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
4819}
4820
4821inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
4822{
4823 d_2_0_Core->f.VertexAttrib3fv(index, v);
4824}
4825
4826inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
4827{
4828 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
4829}
4830
4831inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
4832{
4833 d_2_0_Core->f.VertexAttrib3dv(index, v);
4834}
4835
4836inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
4837{
4838 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4839}
4840
4841inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
4842{
4843 d_2_0_Core->f.VertexAttrib2sv(index, v);
4844}
4845
4846inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4847{
4848 d_2_0_Core->f.VertexAttrib2s(index, x, y);
4849}
4850
4851inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4852{
4853 d_2_0_Core->f.VertexAttrib2fv(index, v);
4854}
4855
4856inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4857{
4858 d_2_0_Core->f.VertexAttrib2f(index, x, y);
4859}
4860
4861inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4862{
4863 d_2_0_Core->f.VertexAttrib2dv(index, v);
4864}
4865
4866inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4867{
4868 d_2_0_Core->f.VertexAttrib2d(index, x, y);
4869}
4870
4871inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
4872{
4873 d_2_0_Core->f.VertexAttrib1sv(index, v);
4874}
4875
4876inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
4877{
4878 d_2_0_Core->f.VertexAttrib1s(index, x);
4879}
4880
4881inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4882{
4883 d_2_0_Core->f.VertexAttrib1fv(index, v);
4884}
4885
4886inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
4887{
4888 d_2_0_Core->f.VertexAttrib1f(index, x);
4889}
4890
4891inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4892{
4893 d_2_0_Core->f.VertexAttrib1dv(index, v);
4894}
4895
4896inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
4897{
4898 d_2_0_Core->f.VertexAttrib1d(index, x);
4899}
4900
4901
4902// OpenGL 2.1 deprecated functions
4903
4904// OpenGL 3.0 deprecated functions
4905inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
4906{
4907 d_3_0_Core->f.VertexAttribI4usv(index, v);
4908}
4909
4910inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4911{
4912 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4913}
4914
4915inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
4916{
4917 d_3_0_Core->f.VertexAttribI4sv(index, v);
4918}
4919
4920inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4921{
4922 d_3_0_Core->f.VertexAttribI4bv(index, v);
4923}
4924
4925inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4926{
4927 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4928}
4929
4930inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4931{
4932 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4933}
4934
4935inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4936{
4937 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4938}
4939
4940inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4941{
4942 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4943}
4944
4945inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
4946{
4947 d_3_0_Core->f.VertexAttribI4iv(index, v);
4948}
4949
4950inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
4951{
4952 d_3_0_Core->f.VertexAttribI3iv(index, v);
4953}
4954
4955inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
4956{
4957 d_3_0_Core->f.VertexAttribI2iv(index, v);
4958}
4959
4960inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
4961{
4962 d_3_0_Core->f.VertexAttribI1iv(index, v);
4963}
4964
4965inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4966{
4967 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4968}
4969
4970inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4971{
4972 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4973}
4974
4975inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4976{
4977 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4978}
4979
4980inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
4981{
4982 d_3_0_Core->f.VertexAttribI1ui(index, x);
4983}
4984
4985inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4986{
4987 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4988}
4989
4990inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4991{
4992 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4993}
4994
4995inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4996{
4997 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4998}
4999
5000inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
5001{
5002 d_3_0_Core->f.VertexAttribI1i(index, x);
5003}
5004
5005
5006// OpenGL 3.1 deprecated functions
5007
5008// OpenGL 3.2 deprecated functions
5009
5010// OpenGL 3.3 deprecated functions
5011
5012// OpenGL 4.0 deprecated functions
5013
5014
5015QT_END_NAMESPACE
5016
5017#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
5018
5019#endif
5020

source code of qtbase/src/gui/opengl/qopenglfunctions_4_0_compatibility.h