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3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
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37** $QT_END_LICENSE$
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40** This file was generated by glgen version 0.1
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49
50#ifndef QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H
51#define QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_4_1_Compatibility : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_4_1_Compatibility();
66 ~QOpenGLFunctions_4_1_Compatibility();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 3.3 core functions
356 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365 void glSecondaryColorP3ui(GLenum type, GLuint color);
366 void glColorP4uiv(GLenum type, const GLuint *color);
367 void glColorP4ui(GLenum type, GLuint color);
368 void glColorP3uiv(GLenum type, const GLuint *color);
369 void glColorP3ui(GLenum type, GLuint color);
370 void glNormalP3uiv(GLenum type, const GLuint *coords);
371 void glNormalP3ui(GLenum type, GLuint coords);
372 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381 void glTexCoordP4ui(GLenum type, GLuint coords);
382 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383 void glTexCoordP3ui(GLenum type, GLuint coords);
384 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385 void glTexCoordP2ui(GLenum type, GLuint coords);
386 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387 void glTexCoordP1ui(GLenum type, GLuint coords);
388 void glVertexP4uiv(GLenum type, const GLuint *value);
389 void glVertexP4ui(GLenum type, GLuint value);
390 void glVertexP3uiv(GLenum type, const GLuint *value);
391 void glVertexP3ui(GLenum type, GLuint value);
392 void glVertexP2uiv(GLenum type, const GLuint *value);
393 void glVertexP2ui(GLenum type, GLuint value);
394 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396 void glQueryCounter(GLuint id, GLenum target);
397 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407 void glBindSampler(GLuint unit, GLuint sampler);
408 GLboolean glIsSampler(GLuint sampler);
409 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410 void glGenSamplers(GLsizei count, GLuint *samplers);
411 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413 void glVertexAttribDivisor(GLuint index, GLuint divisor);
414
415 // OpenGL 4.0 core functions
416 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
417 void glEndQueryIndexed(GLenum target, GLuint index);
418 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
419 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
420 void glDrawTransformFeedback(GLenum mode, GLuint id);
421 void glResumeTransformFeedback();
422 void glPauseTransformFeedback();
423 GLboolean glIsTransformFeedback(GLuint id);
424 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
425 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
426 void glBindTransformFeedback(GLenum target, GLuint id);
427 void glPatchParameterfv(GLenum pname, const GLfloat *values);
428 void glPatchParameteri(GLenum pname, GLint value);
429 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
430 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
431 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
432 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
433 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
434 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
435 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
436 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
437 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
438 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
439 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
440 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
441 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
442 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
443 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
444 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
445 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
446 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
447 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
448 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
449 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
450 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
451 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
452 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
453 void glUniform2d(GLint location, GLdouble x, GLdouble y);
454 void glUniform1d(GLint location, GLdouble x);
455 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
456 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
457 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
458 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
459 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
460 void glBlendEquationi(GLuint buf, GLenum mode);
461 void glMinSampleShading(GLfloat value);
462
463 // OpenGL 4.1 core functions
464 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
465 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
466 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
467 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
468 void glScissorIndexedv(GLuint index, const GLint *v);
469 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
470 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
471 void glViewportIndexedfv(GLuint index, const GLfloat *v);
472 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
473 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
474 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
475 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
476 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
477 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
478 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
479 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
480 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
481 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
482 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
483 void glVertexAttribL1d(GLuint index, GLdouble x);
484 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
485 void glValidateProgramPipeline(GLuint pipeline);
486 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
487 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
488 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
489 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
490 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
491 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
492 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
495 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
496 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
497 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
498 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
499 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
500 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
501 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
502 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
503 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
504 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
505 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
506 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
507 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
508 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
509 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
510 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
511 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
512 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
513 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
514 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
515 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
516 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
517 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
518 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
519 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
520 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
521 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
522 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
523 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
524 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
525 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
526 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
527 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
528 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
529 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
530 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
531 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
532 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
533 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
534 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
535 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
536 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
537 GLboolean glIsProgramPipeline(GLuint pipeline);
538 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
539 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
540 void glBindProgramPipeline(GLuint pipeline);
541 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
542 void glActiveShaderProgram(GLuint pipeline, GLuint program);
543 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
544 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
545 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
546 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
547 void glClearDepthf(GLfloat dd);
548 void glDepthRangef(GLfloat n, GLfloat f);
549 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
550 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
551 void glReleaseShaderCompiler();
552
553 // OpenGL 1.0 deprecated functions
554 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
555 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
556 void glScalef(GLfloat x, GLfloat y, GLfloat z);
557 void glScaled(GLdouble x, GLdouble y, GLdouble z);
558 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
559 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
560 void glPushMatrix();
561 void glPopMatrix();
562 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
563 void glMultMatrixd(const GLdouble *m);
564 void glMultMatrixf(const GLfloat *m);
565 void glMatrixMode(GLenum mode);
566 void glLoadMatrixd(const GLdouble *m);
567 void glLoadMatrixf(const GLfloat *m);
568 void glLoadIdentity();
569 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
570 GLboolean glIsList(GLuint list);
571 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
572 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
573 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
574 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
575 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
576 void glGetPolygonStipple(GLubyte *mask);
577 void glGetPixelMapusv(GLenum map, GLushort *values);
578 void glGetPixelMapuiv(GLenum map, GLuint *values);
579 void glGetPixelMapfv(GLenum map, GLfloat *values);
580 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
581 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
582 void glGetMapiv(GLenum target, GLenum query, GLint *v);
583 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
584 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
585 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
586 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
587 void glGetClipPlane(GLenum plane, GLdouble *equation);
588 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
589 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
590 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
591 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
592 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
593 void glPixelTransferi(GLenum pname, GLint param);
594 void glPixelTransferf(GLenum pname, GLfloat param);
595 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
596 void glAlphaFunc(GLenum func, GLfloat ref);
597 void glEvalPoint2(GLint i, GLint j);
598 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
599 void glEvalPoint1(GLint i);
600 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
601 void glEvalCoord2fv(const GLfloat *u);
602 void glEvalCoord2f(GLfloat u, GLfloat v);
603 void glEvalCoord2dv(const GLdouble *u);
604 void glEvalCoord2d(GLdouble u, GLdouble v);
605 void glEvalCoord1fv(const GLfloat *u);
606 void glEvalCoord1f(GLfloat u);
607 void glEvalCoord1dv(const GLdouble *u);
608 void glEvalCoord1d(GLdouble u);
609 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
610 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
611 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
612 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
613 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
614 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
615 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
616 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
617 void glPushAttrib(GLbitfield mask);
618 void glPopAttrib();
619 void glAccum(GLenum op, GLfloat value);
620 void glIndexMask(GLuint mask);
621 void glClearIndex(GLfloat c);
622 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
623 void glPushName(GLuint name);
624 void glPopName();
625 void glPassThrough(GLfloat token);
626 void glLoadName(GLuint name);
627 void glInitNames();
628 GLint glRenderMode(GLenum mode);
629 void glSelectBuffer(GLsizei size, GLuint *buffer);
630 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
631 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
632 void glTexGeni(GLenum coord, GLenum pname, GLint param);
633 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
634 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
635 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
636 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
637 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
638 void glTexEnvi(GLenum target, GLenum pname, GLint param);
639 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
640 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
641 void glShadeModel(GLenum mode);
642 void glPolygonStipple(const GLubyte *mask);
643 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
644 void glMateriali(GLenum face, GLenum pname, GLint param);
645 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
646 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
647 void glLineStipple(GLint factor, GLushort pattern);
648 void glLightModeliv(GLenum pname, const GLint *params);
649 void glLightModeli(GLenum pname, GLint param);
650 void glLightModelfv(GLenum pname, const GLfloat *params);
651 void glLightModelf(GLenum pname, GLfloat param);
652 void glLightiv(GLenum light, GLenum pname, const GLint *params);
653 void glLighti(GLenum light, GLenum pname, GLint param);
654 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
655 void glLightf(GLenum light, GLenum pname, GLfloat param);
656 void glFogiv(GLenum pname, const GLint *params);
657 void glFogi(GLenum pname, GLint param);
658 void glFogfv(GLenum pname, const GLfloat *params);
659 void glFogf(GLenum pname, GLfloat param);
660 void glColorMaterial(GLenum face, GLenum mode);
661 void glClipPlane(GLenum plane, const GLdouble *equation);
662 void glVertex4sv(const GLshort *v);
663 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
664 void glVertex4iv(const GLint *v);
665 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
666 void glVertex4fv(const GLfloat *v);
667 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
668 void glVertex4dv(const GLdouble *v);
669 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
670 void glVertex3sv(const GLshort *v);
671 void glVertex3s(GLshort x, GLshort y, GLshort z);
672 void glVertex3iv(const GLint *v);
673 void glVertex3i(GLint x, GLint y, GLint z);
674 void glVertex3fv(const GLfloat *v);
675 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
676 void glVertex3dv(const GLdouble *v);
677 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
678 void glVertex2sv(const GLshort *v);
679 void glVertex2s(GLshort x, GLshort y);
680 void glVertex2iv(const GLint *v);
681 void glVertex2i(GLint x, GLint y);
682 void glVertex2fv(const GLfloat *v);
683 void glVertex2f(GLfloat x, GLfloat y);
684 void glVertex2dv(const GLdouble *v);
685 void glVertex2d(GLdouble x, GLdouble y);
686 void glTexCoord4sv(const GLshort *v);
687 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
688 void glTexCoord4iv(const GLint *v);
689 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
690 void glTexCoord4fv(const GLfloat *v);
691 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
692 void glTexCoord4dv(const GLdouble *v);
693 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
694 void glTexCoord3sv(const GLshort *v);
695 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
696 void glTexCoord3iv(const GLint *v);
697 void glTexCoord3i(GLint s, GLint t, GLint r);
698 void glTexCoord3fv(const GLfloat *v);
699 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
700 void glTexCoord3dv(const GLdouble *v);
701 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
702 void glTexCoord2sv(const GLshort *v);
703 void glTexCoord2s(GLshort s, GLshort t);
704 void glTexCoord2iv(const GLint *v);
705 void glTexCoord2i(GLint s, GLint t);
706 void glTexCoord2fv(const GLfloat *v);
707 void glTexCoord2f(GLfloat s, GLfloat t);
708 void glTexCoord2dv(const GLdouble *v);
709 void glTexCoord2d(GLdouble s, GLdouble t);
710 void glTexCoord1sv(const GLshort *v);
711 void glTexCoord1s(GLshort s);
712 void glTexCoord1iv(const GLint *v);
713 void glTexCoord1i(GLint s);
714 void glTexCoord1fv(const GLfloat *v);
715 void glTexCoord1f(GLfloat s);
716 void glTexCoord1dv(const GLdouble *v);
717 void glTexCoord1d(GLdouble s);
718 void glRectsv(const GLshort *v1, const GLshort *v2);
719 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
720 void glRectiv(const GLint *v1, const GLint *v2);
721 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
722 void glRectfv(const GLfloat *v1, const GLfloat *v2);
723 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
724 void glRectdv(const GLdouble *v1, const GLdouble *v2);
725 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
726 void glRasterPos4sv(const GLshort *v);
727 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
728 void glRasterPos4iv(const GLint *v);
729 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
730 void glRasterPos4fv(const GLfloat *v);
731 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
732 void glRasterPos4dv(const GLdouble *v);
733 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
734 void glRasterPos3sv(const GLshort *v);
735 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
736 void glRasterPos3iv(const GLint *v);
737 void glRasterPos3i(GLint x, GLint y, GLint z);
738 void glRasterPos3fv(const GLfloat *v);
739 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
740 void glRasterPos3dv(const GLdouble *v);
741 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
742 void glRasterPos2sv(const GLshort *v);
743 void glRasterPos2s(GLshort x, GLshort y);
744 void glRasterPos2iv(const GLint *v);
745 void glRasterPos2i(GLint x, GLint y);
746 void glRasterPos2fv(const GLfloat *v);
747 void glRasterPos2f(GLfloat x, GLfloat y);
748 void glRasterPos2dv(const GLdouble *v);
749 void glRasterPos2d(GLdouble x, GLdouble y);
750 void glNormal3sv(const GLshort *v);
751 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
752 void glNormal3iv(const GLint *v);
753 void glNormal3i(GLint nx, GLint ny, GLint nz);
754 void glNormal3fv(const GLfloat *v);
755 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
756 void glNormal3dv(const GLdouble *v);
757 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
758 void glNormal3bv(const GLbyte *v);
759 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
760 void glIndexsv(const GLshort *c);
761 void glIndexs(GLshort c);
762 void glIndexiv(const GLint *c);
763 void glIndexi(GLint c);
764 void glIndexfv(const GLfloat *c);
765 void glIndexf(GLfloat c);
766 void glIndexdv(const GLdouble *c);
767 void glIndexd(GLdouble c);
768 void glEnd();
769 void glEdgeFlagv(const GLboolean *flag);
770 void glEdgeFlag(GLboolean flag);
771 void glColor4usv(const GLushort *v);
772 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
773 void glColor4uiv(const GLuint *v);
774 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
775 void glColor4ubv(const GLubyte *v);
776 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
777 void glColor4sv(const GLshort *v);
778 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
779 void glColor4iv(const GLint *v);
780 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
781 void glColor4fv(const GLfloat *v);
782 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
783 void glColor4dv(const GLdouble *v);
784 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
785 void glColor4bv(const GLbyte *v);
786 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
787 void glColor3usv(const GLushort *v);
788 void glColor3us(GLushort red, GLushort green, GLushort blue);
789 void glColor3uiv(const GLuint *v);
790 void glColor3ui(GLuint red, GLuint green, GLuint blue);
791 void glColor3ubv(const GLubyte *v);
792 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
793 void glColor3sv(const GLshort *v);
794 void glColor3s(GLshort red, GLshort green, GLshort blue);
795 void glColor3iv(const GLint *v);
796 void glColor3i(GLint red, GLint green, GLint blue);
797 void glColor3fv(const GLfloat *v);
798 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
799 void glColor3dv(const GLdouble *v);
800 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
801 void glColor3bv(const GLbyte *v);
802 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
803 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
804 void glBegin(GLenum mode);
805 void glListBase(GLuint base);
806 GLuint glGenLists(GLsizei range);
807 void glDeleteLists(GLuint list, GLsizei range);
808 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
809 void glCallList(GLuint list);
810 void glEndList();
811 void glNewList(GLuint list, GLenum mode);
812
813 // OpenGL 1.1 deprecated functions
814 void glPushClientAttrib(GLbitfield mask);
815 void glPopClientAttrib();
816 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
817 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
818 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
819 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
820 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
821 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
822 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
823 void glEnableClientState(GLenum array);
824 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
825 void glDisableClientState(GLenum array);
826 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
827 void glArrayElement(GLint i);
828
829 // OpenGL 1.2 deprecated functions
830 void glResetMinmax(GLenum target);
831 void glResetHistogram(GLenum target);
832 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
833 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
834 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
835 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
836 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
837 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
838 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
839 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
840 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
841 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
842 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
843 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
844 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
845 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
846 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
847 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
848 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
849 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
850 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
851 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
852 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
853 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
854 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
855 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
856 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
857 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
858 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
859 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
860 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
861 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
862
863 // OpenGL 1.3 deprecated functions
864 void glMultTransposeMatrixd(const GLdouble *m);
865 void glMultTransposeMatrixf(const GLfloat *m);
866 void glLoadTransposeMatrixd(const GLdouble *m);
867 void glLoadTransposeMatrixf(const GLfloat *m);
868 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
869 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
870 void glMultiTexCoord4iv(GLenum target, const GLint *v);
871 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
872 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
873 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
874 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
875 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
876 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
877 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
878 void glMultiTexCoord3iv(GLenum target, const GLint *v);
879 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
880 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
881 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
882 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
883 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
884 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
885 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
886 void glMultiTexCoord2iv(GLenum target, const GLint *v);
887 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
888 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
889 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
890 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
891 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
892 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
893 void glMultiTexCoord1s(GLenum target, GLshort s);
894 void glMultiTexCoord1iv(GLenum target, const GLint *v);
895 void glMultiTexCoord1i(GLenum target, GLint s);
896 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
897 void glMultiTexCoord1f(GLenum target, GLfloat s);
898 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
899 void glMultiTexCoord1d(GLenum target, GLdouble s);
900 void glClientActiveTexture(GLenum texture);
901
902 // OpenGL 1.4 deprecated functions
903 void glWindowPos3sv(const GLshort *v);
904 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
905 void glWindowPos3iv(const GLint *v);
906 void glWindowPos3i(GLint x, GLint y, GLint z);
907 void glWindowPos3fv(const GLfloat *v);
908 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
909 void glWindowPos3dv(const GLdouble *v);
910 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
911 void glWindowPos2sv(const GLshort *v);
912 void glWindowPos2s(GLshort x, GLshort y);
913 void glWindowPos2iv(const GLint *v);
914 void glWindowPos2i(GLint x, GLint y);
915 void glWindowPos2fv(const GLfloat *v);
916 void glWindowPos2f(GLfloat x, GLfloat y);
917 void glWindowPos2dv(const GLdouble *v);
918 void glWindowPos2d(GLdouble x, GLdouble y);
919 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
920 void glSecondaryColor3usv(const GLushort *v);
921 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
922 void glSecondaryColor3uiv(const GLuint *v);
923 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
924 void glSecondaryColor3ubv(const GLubyte *v);
925 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
926 void glSecondaryColor3sv(const GLshort *v);
927 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
928 void glSecondaryColor3iv(const GLint *v);
929 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
930 void glSecondaryColor3fv(const GLfloat *v);
931 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
932 void glSecondaryColor3dv(const GLdouble *v);
933 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
934 void glSecondaryColor3bv(const GLbyte *v);
935 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
936 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
937 void glFogCoorddv(const GLdouble *coord);
938 void glFogCoordd(GLdouble coord);
939 void glFogCoordfv(const GLfloat *coord);
940 void glFogCoordf(GLfloat coord);
941
942 // OpenGL 1.5 deprecated functions
943
944 // OpenGL 2.0 deprecated functions
945 void glVertexAttrib4usv(GLuint index, const GLushort *v);
946 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
947 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
948 void glVertexAttrib4sv(GLuint index, const GLshort *v);
949 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
950 void glVertexAttrib4iv(GLuint index, const GLint *v);
951 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
952 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
953 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
954 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
955 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
956 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
957 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
958 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
959 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
960 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
961 void glVertexAttrib4Niv(GLuint index, const GLint *v);
962 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
963 void glVertexAttrib3sv(GLuint index, const GLshort *v);
964 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
965 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
966 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
967 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
968 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
969 void glVertexAttrib2sv(GLuint index, const GLshort *v);
970 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
971 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
972 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
973 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
974 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
975 void glVertexAttrib1sv(GLuint index, const GLshort *v);
976 void glVertexAttrib1s(GLuint index, GLshort x);
977 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
978 void glVertexAttrib1f(GLuint index, GLfloat x);
979 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
980 void glVertexAttrib1d(GLuint index, GLdouble x);
981
982 // OpenGL 2.1 deprecated functions
983
984 // OpenGL 3.0 deprecated functions
985 void glVertexAttribI4usv(GLuint index, const GLushort *v);
986 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
987 void glVertexAttribI4sv(GLuint index, const GLshort *v);
988 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
989 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
990 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
991 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
992 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
993 void glVertexAttribI4iv(GLuint index, const GLint *v);
994 void glVertexAttribI3iv(GLuint index, const GLint *v);
995 void glVertexAttribI2iv(GLuint index, const GLint *v);
996 void glVertexAttribI1iv(GLuint index, const GLint *v);
997 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
998 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
999 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
1000 void glVertexAttribI1ui(GLuint index, GLuint x);
1001 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
1002 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
1003 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
1004 void glVertexAttribI1i(GLuint index, GLint x);
1005
1006 // OpenGL 3.1 deprecated functions
1007
1008 // OpenGL 3.2 deprecated functions
1009
1010 // OpenGL 3.3 deprecated functions
1011
1012 // OpenGL 4.0 deprecated functions
1013
1014 // OpenGL 4.1 deprecated functions
1015
1016private:
1017 friend class QOpenGLContext;
1018
1019 static bool isContextCompatible(QOpenGLContext *context);
1020 static QOpenGLVersionProfile versionProfile();
1021
1022 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
1023 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
1024 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
1025 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
1026 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
1027 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
1028 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
1029 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
1030 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
1031 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
1032 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
1033 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
1034 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
1035 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
1036 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
1037 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
1038 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
1039 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
1040 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
1041 void *m_reserved_2_0_Deprecated; // To maintain BC
1042 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
1043};
1044
1045// OpenGL 1.0 core functions
1046inline void QOpenGLFunctions_4_1_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
1047{
1048 d_1_0_Core->f.Viewport(x, y, width, height);
1049}
1050
1051inline void QOpenGLFunctions_4_1_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
1052{
1053 d_1_0_Core->f.DepthRange(nearVal, farVal);
1054}
1055
1056inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabled(GLenum cap)
1057{
1058 return d_1_0_Core->f.IsEnabled(cap);
1059}
1060
1061inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
1062{
1063 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
1064}
1065
1066inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
1067{
1068 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
1069}
1070
1071inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
1072{
1073 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
1074}
1075
1076inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
1077{
1078 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
1079}
1080
1081inline void QOpenGLFunctions_4_1_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
1082{
1083 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
1084}
1085
1086inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetString(GLenum name)
1087{
1088 return d_1_0_Core->f.GetString(name);
1089}
1090
1091inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
1092{
1093 d_1_0_Core->f.GetIntegerv(pname, params);
1094}
1095
1096inline void QOpenGLFunctions_4_1_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
1097{
1098 d_1_0_Core->f.GetFloatv(pname, params);
1099}
1100
1101inline GLenum QOpenGLFunctions_4_1_Compatibility::glGetError()
1102{
1103 return d_1_0_Core->f.GetError();
1104}
1105
1106inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
1107{
1108 d_1_0_Core->f.GetDoublev(pname, params);
1109}
1110
1111inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
1112{
1113 d_1_0_Core->f.GetBooleanv(pname, params);
1114}
1115
1116inline void QOpenGLFunctions_4_1_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
1117{
1118 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
1119}
1120
1121inline void QOpenGLFunctions_4_1_Compatibility::glReadBuffer(GLenum mode)
1122{
1123 d_1_0_Core->f.ReadBuffer(mode);
1124}
1125
1126inline void QOpenGLFunctions_4_1_Compatibility::glPixelStorei(GLenum pname, GLint param)
1127{
1128 d_1_0_Core->f.PixelStorei(pname, param);
1129}
1130
1131inline void QOpenGLFunctions_4_1_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
1132{
1133 d_1_0_Core->f.PixelStoref(pname, param);
1134}
1135
1136inline void QOpenGLFunctions_4_1_Compatibility::glDepthFunc(GLenum func)
1137{
1138 d_1_0_Core->f.DepthFunc(func);
1139}
1140
1141inline void QOpenGLFunctions_4_1_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
1142{
1143 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
1144}
1145
1146inline void QOpenGLFunctions_4_1_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
1147{
1148 d_1_0_Core->f.StencilFunc(func, ref, mask);
1149}
1150
1151inline void QOpenGLFunctions_4_1_Compatibility::glLogicOp(GLenum opcode)
1152{
1153 d_1_0_Core->f.LogicOp(opcode);
1154}
1155
1156inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
1157{
1158 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
1159}
1160
1161inline void QOpenGLFunctions_4_1_Compatibility::glFlush()
1162{
1163 d_1_0_Core->f.Flush();
1164}
1165
1166inline void QOpenGLFunctions_4_1_Compatibility::glFinish()
1167{
1168 d_1_0_Core->f.Finish();
1169}
1170
1171inline void QOpenGLFunctions_4_1_Compatibility::glEnable(GLenum cap)
1172{
1173 d_1_0_Core->f.Enable(cap);
1174}
1175
1176inline void QOpenGLFunctions_4_1_Compatibility::glDisable(GLenum cap)
1177{
1178 d_1_0_Core->f.Disable(cap);
1179}
1180
1181inline void QOpenGLFunctions_4_1_Compatibility::glDepthMask(GLboolean flag)
1182{
1183 d_1_0_Core->f.DepthMask(flag);
1184}
1185
1186inline void QOpenGLFunctions_4_1_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1187{
1188 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
1189}
1190
1191inline void QOpenGLFunctions_4_1_Compatibility::glStencilMask(GLuint mask)
1192{
1193 d_1_0_Core->f.StencilMask(mask);
1194}
1195
1196inline void QOpenGLFunctions_4_1_Compatibility::glClearDepth(GLdouble depth)
1197{
1198 d_1_0_Core->f.ClearDepth(depth);
1199}
1200
1201inline void QOpenGLFunctions_4_1_Compatibility::glClearStencil(GLint s)
1202{
1203 d_1_0_Core->f.ClearStencil(s);
1204}
1205
1206inline void QOpenGLFunctions_4_1_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1207{
1208 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1209}
1210
1211inline void QOpenGLFunctions_4_1_Compatibility::glClear(GLbitfield mask)
1212{
1213 d_1_0_Core->f.Clear(mask);
1214}
1215
1216inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffer(GLenum mode)
1217{
1218 d_1_0_Core->f.DrawBuffer(mode);
1219}
1220
1221inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1222{
1223 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1224}
1225
1226inline void QOpenGLFunctions_4_1_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1227{
1228 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1229}
1230
1231inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1232{
1233 d_1_0_Core->f.TexParameteriv(target, pname, params);
1234}
1235
1236inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1237{
1238 d_1_0_Core->f.TexParameteri(target, pname, param);
1239}
1240
1241inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1242{
1243 d_1_0_Core->f.TexParameterfv(target, pname, params);
1244}
1245
1246inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1247{
1248 d_1_0_Core->f.TexParameterf(target, pname, param);
1249}
1250
1251inline void QOpenGLFunctions_4_1_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1252{
1253 d_1_0_Core->f.Scissor(x, y, width, height);
1254}
1255
1256inline void QOpenGLFunctions_4_1_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1257{
1258 d_1_0_Core->f.PolygonMode(face, mode);
1259}
1260
1261inline void QOpenGLFunctions_4_1_Compatibility::glPointSize(GLfloat size)
1262{
1263 d_1_0_Core->f.PointSize(size);
1264}
1265
1266inline void QOpenGLFunctions_4_1_Compatibility::glLineWidth(GLfloat width)
1267{
1268 d_1_0_Core->f.LineWidth(width);
1269}
1270
1271inline void QOpenGLFunctions_4_1_Compatibility::glHint(GLenum target, GLenum mode)
1272{
1273 d_1_0_Core->f.Hint(target, mode);
1274}
1275
1276inline void QOpenGLFunctions_4_1_Compatibility::glFrontFace(GLenum mode)
1277{
1278 d_1_0_Core->f.FrontFace(mode);
1279}
1280
1281inline void QOpenGLFunctions_4_1_Compatibility::glCullFace(GLenum mode)
1282{
1283 d_1_0_Core->f.CullFace(mode);
1284}
1285
1286
1287// OpenGL 1.1 core functions
1288inline void QOpenGLFunctions_4_1_Compatibility::glIndexubv(const GLubyte *c)
1289{
1290 d_1_1_Deprecated->f.Indexubv(c);
1291}
1292
1293inline void QOpenGLFunctions_4_1_Compatibility::glIndexub(GLubyte c)
1294{
1295 d_1_1_Deprecated->f.Indexub(c);
1296}
1297
1298inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTexture(GLuint texture)
1299{
1300 return d_1_1_Core->f.IsTexture(texture);
1301}
1302
1303inline void QOpenGLFunctions_4_1_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1304{
1305 d_1_1_Core->f.GenTextures(n, textures);
1306}
1307
1308inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1309{
1310 d_1_1_Core->f.DeleteTextures(n, textures);
1311}
1312
1313inline void QOpenGLFunctions_4_1_Compatibility::glBindTexture(GLenum target, GLuint texture)
1314{
1315 d_1_1_Core->f.BindTexture(target, texture);
1316}
1317
1318inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1319{
1320 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1321}
1322
1323inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1324{
1325 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1326}
1327
1328inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1329{
1330 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1331}
1332
1333inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1334{
1335 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1336}
1337
1338inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1339{
1340 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1341}
1342
1343inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1344{
1345 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1346}
1347
1348inline void QOpenGLFunctions_4_1_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1349{
1350 d_1_1_Core->f.PolygonOffset(factor, units);
1351}
1352
1353inline void QOpenGLFunctions_4_1_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1354{
1355 d_1_1_Deprecated->f.GetPointerv(pname, params);
1356}
1357
1358inline void QOpenGLFunctions_4_1_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1359{
1360 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1361}
1362
1363inline void QOpenGLFunctions_4_1_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1364{
1365 d_1_1_Core->f.DrawArrays(mode, first, count);
1366}
1367
1368
1369// OpenGL 1.2 core functions
1370inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1371{
1372 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1373}
1374
1375inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1376{
1377 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1378}
1379
1380inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1381{
1382 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1383}
1384
1385inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1386{
1387 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1388}
1389
1390inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquation(GLenum mode)
1391{
1392 d_1_2_Core->f.BlendEquation(mode);
1393}
1394
1395inline void QOpenGLFunctions_4_1_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1396{
1397 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1398}
1399
1400
1401// OpenGL 1.3 core functions
1402inline void QOpenGLFunctions_4_1_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1403{
1404 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1405}
1406
1407inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1408{
1409 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1410}
1411
1412inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1413{
1414 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1415}
1416
1417inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1418{
1419 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1420}
1421
1422inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1423{
1424 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1425}
1426
1427inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1428{
1429 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1430}
1431
1432inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1433{
1434 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1435}
1436
1437inline void QOpenGLFunctions_4_1_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1438{
1439 d_1_3_Core->f.SampleCoverage(value, invert);
1440}
1441
1442inline void QOpenGLFunctions_4_1_Compatibility::glActiveTexture(GLenum texture)
1443{
1444 d_1_3_Core->f.ActiveTexture(texture);
1445}
1446
1447
1448// OpenGL 1.4 core functions
1449inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1450{
1451 d_1_4_Core->f.PointParameteriv(pname, params);
1452}
1453
1454inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteri(GLenum pname, GLint param)
1455{
1456 d_1_4_Core->f.PointParameteri(pname, param);
1457}
1458
1459inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1460{
1461 d_1_4_Core->f.PointParameterfv(pname, params);
1462}
1463
1464inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1465{
1466 d_1_4_Core->f.PointParameterf(pname, param);
1467}
1468
1469inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1470{
1471 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1472}
1473
1474inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1475{
1476 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1477}
1478
1479inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1480{
1481 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1482}
1483
1484
1485// OpenGL 1.5 core functions
1486inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1487{
1488 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1489}
1490
1491inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1492{
1493 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1494}
1495
1496inline GLboolean QOpenGLFunctions_4_1_Compatibility::glUnmapBuffer(GLenum target)
1497{
1498 return d_1_5_Core->f.UnmapBuffer(target);
1499}
1500
1501inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBuffer(GLenum target, GLenum access)
1502{
1503 return d_1_5_Core->f.MapBuffer(target, access);
1504}
1505
1506inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1507{
1508 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1509}
1510
1511inline void QOpenGLFunctions_4_1_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1512{
1513 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1514}
1515
1516inline void QOpenGLFunctions_4_1_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1517{
1518 d_1_5_Core->f.BufferData(target, size, data, usage);
1519}
1520
1521inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsBuffer(GLuint buffer)
1522{
1523 return d_1_5_Core->f.IsBuffer(buffer);
1524}
1525
1526inline void QOpenGLFunctions_4_1_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1527{
1528 d_1_5_Core->f.GenBuffers(n, buffers);
1529}
1530
1531inline void QOpenGLFunctions_4_1_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1532{
1533 d_1_5_Core->f.DeleteBuffers(n, buffers);
1534}
1535
1536inline void QOpenGLFunctions_4_1_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1537{
1538 d_1_5_Core->f.BindBuffer(target, buffer);
1539}
1540
1541inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1542{
1543 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1544}
1545
1546inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1547{
1548 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1549}
1550
1551inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1552{
1553 d_1_5_Core->f.GetQueryiv(target, pname, params);
1554}
1555
1556inline void QOpenGLFunctions_4_1_Compatibility::glEndQuery(GLenum target)
1557{
1558 d_1_5_Core->f.EndQuery(target);
1559}
1560
1561inline void QOpenGLFunctions_4_1_Compatibility::glBeginQuery(GLenum target, GLuint id)
1562{
1563 d_1_5_Core->f.BeginQuery(target, id);
1564}
1565
1566inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsQuery(GLuint id)
1567{
1568 return d_1_5_Core->f.IsQuery(id);
1569}
1570
1571inline void QOpenGLFunctions_4_1_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1572{
1573 d_1_5_Core->f.DeleteQueries(n, ids);
1574}
1575
1576inline void QOpenGLFunctions_4_1_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1577{
1578 d_1_5_Core->f.GenQueries(n, ids);
1579}
1580
1581
1582// OpenGL 2.0 core functions
1583inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1584{
1585 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1586}
1587
1588inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgram(GLuint program)
1589{
1590 d_2_0_Core->f.ValidateProgram(program);
1591}
1592
1593inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1594{
1595 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1596}
1597
1598inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1599{
1600 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1601}
1602
1603inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1604{
1605 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1606}
1607
1608inline void QOpenGLFunctions_4_1_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1609{
1610 d_2_0_Core->f.Uniform4iv(location, count, value);
1611}
1612
1613inline void QOpenGLFunctions_4_1_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1614{
1615 d_2_0_Core->f.Uniform3iv(location, count, value);
1616}
1617
1618inline void QOpenGLFunctions_4_1_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1619{
1620 d_2_0_Core->f.Uniform2iv(location, count, value);
1621}
1622
1623inline void QOpenGLFunctions_4_1_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1624{
1625 d_2_0_Core->f.Uniform1iv(location, count, value);
1626}
1627
1628inline void QOpenGLFunctions_4_1_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1629{
1630 d_2_0_Core->f.Uniform4fv(location, count, value);
1631}
1632
1633inline void QOpenGLFunctions_4_1_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1634{
1635 d_2_0_Core->f.Uniform3fv(location, count, value);
1636}
1637
1638inline void QOpenGLFunctions_4_1_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1639{
1640 d_2_0_Core->f.Uniform2fv(location, count, value);
1641}
1642
1643inline void QOpenGLFunctions_4_1_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1644{
1645 d_2_0_Core->f.Uniform1fv(location, count, value);
1646}
1647
1648inline void QOpenGLFunctions_4_1_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1649{
1650 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1651}
1652
1653inline void QOpenGLFunctions_4_1_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1654{
1655 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1656}
1657
1658inline void QOpenGLFunctions_4_1_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1659{
1660 d_2_0_Core->f.Uniform2i(location, v0, v1);
1661}
1662
1663inline void QOpenGLFunctions_4_1_Compatibility::glUniform1i(GLint location, GLint v0)
1664{
1665 d_2_0_Core->f.Uniform1i(location, v0);
1666}
1667
1668inline void QOpenGLFunctions_4_1_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1669{
1670 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1671}
1672
1673inline void QOpenGLFunctions_4_1_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1674{
1675 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1676}
1677
1678inline void QOpenGLFunctions_4_1_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1679{
1680 d_2_0_Core->f.Uniform2f(location, v0, v1);
1681}
1682
1683inline void QOpenGLFunctions_4_1_Compatibility::glUniform1f(GLint location, GLfloat v0)
1684{
1685 d_2_0_Core->f.Uniform1f(location, v0);
1686}
1687
1688inline void QOpenGLFunctions_4_1_Compatibility::glUseProgram(GLuint program)
1689{
1690 d_2_0_Core->f.UseProgram(program);
1691}
1692
1693inline void QOpenGLFunctions_4_1_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1694{
1695 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1696}
1697
1698inline void QOpenGLFunctions_4_1_Compatibility::glLinkProgram(GLuint program)
1699{
1700 d_2_0_Core->f.LinkProgram(program);
1701}
1702
1703inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsShader(GLuint shader)
1704{
1705 return d_2_0_Core->f.IsShader(shader);
1706}
1707
1708inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgram(GLuint program)
1709{
1710 return d_2_0_Core->f.IsProgram(program);
1711}
1712
1713inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1714{
1715 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1716}
1717
1718inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1719{
1720 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1721}
1722
1723inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1724{
1725 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1726}
1727
1728inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1729{
1730 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1731}
1732
1733inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1734{
1735 d_2_0_Core->f.GetUniformiv(program, location, params);
1736}
1737
1738inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1739{
1740 d_2_0_Core->f.GetUniformfv(program, location, params);
1741}
1742
1743inline GLint QOpenGLFunctions_4_1_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1744{
1745 return d_2_0_Core->f.GetUniformLocation(program, name);
1746}
1747
1748inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1749{
1750 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1751}
1752
1753inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1754{
1755 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1756}
1757
1758inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1759{
1760 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1761}
1762
1763inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1764{
1765 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1766}
1767
1768inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1769{
1770 d_2_0_Core->f.GetProgramiv(program, pname, params);
1771}
1772
1773inline GLint QOpenGLFunctions_4_1_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1774{
1775 return d_2_0_Core->f.GetAttribLocation(program, name);
1776}
1777
1778inline void QOpenGLFunctions_4_1_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1779{
1780 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1781}
1782
1783inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1784{
1785 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1786}
1787
1788inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1789{
1790 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1791}
1792
1793inline void QOpenGLFunctions_4_1_Compatibility::glEnableVertexAttribArray(GLuint index)
1794{
1795 d_2_0_Core->f.EnableVertexAttribArray(index);
1796}
1797
1798inline void QOpenGLFunctions_4_1_Compatibility::glDisableVertexAttribArray(GLuint index)
1799{
1800 d_2_0_Core->f.DisableVertexAttribArray(index);
1801}
1802
1803inline void QOpenGLFunctions_4_1_Compatibility::glDetachShader(GLuint program, GLuint shader)
1804{
1805 d_2_0_Core->f.DetachShader(program, shader);
1806}
1807
1808inline void QOpenGLFunctions_4_1_Compatibility::glDeleteShader(GLuint shader)
1809{
1810 d_2_0_Core->f.DeleteShader(shader);
1811}
1812
1813inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgram(GLuint program)
1814{
1815 d_2_0_Core->f.DeleteProgram(program);
1816}
1817
1818inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShader(GLenum type)
1819{
1820 return d_2_0_Core->f.CreateShader(type);
1821}
1822
1823inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateProgram()
1824{
1825 return d_2_0_Core->f.CreateProgram();
1826}
1827
1828inline void QOpenGLFunctions_4_1_Compatibility::glCompileShader(GLuint shader)
1829{
1830 d_2_0_Core->f.CompileShader(shader);
1831}
1832
1833inline void QOpenGLFunctions_4_1_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1834{
1835 d_2_0_Core->f.BindAttribLocation(program, index, name);
1836}
1837
1838inline void QOpenGLFunctions_4_1_Compatibility::glAttachShader(GLuint program, GLuint shader)
1839{
1840 d_2_0_Core->f.AttachShader(program, shader);
1841}
1842
1843inline void QOpenGLFunctions_4_1_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1844{
1845 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1846}
1847
1848inline void QOpenGLFunctions_4_1_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1849{
1850 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1851}
1852
1853inline void QOpenGLFunctions_4_1_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1854{
1855 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1856}
1857
1858inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1859{
1860 d_2_0_Core->f.DrawBuffers(n, bufs);
1861}
1862
1863inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1864{
1865 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1866}
1867
1868
1869// OpenGL 2.1 core functions
1870inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1871{
1872 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1873}
1874
1875inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1876{
1877 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1878}
1879
1880inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1881{
1882 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1883}
1884
1885inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1886{
1887 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1888}
1889
1890inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1891{
1892 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1893}
1894
1895inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1896{
1897 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1898}
1899
1900
1901// OpenGL 3.0 core functions
1902inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsVertexArray(GLuint array)
1903{
1904 return d_3_0_Core->f.IsVertexArray(array);
1905}
1906
1907inline void QOpenGLFunctions_4_1_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1908{
1909 d_3_0_Core->f.GenVertexArrays(n, arrays);
1910}
1911
1912inline void QOpenGLFunctions_4_1_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1913{
1914 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1915}
1916
1917inline void QOpenGLFunctions_4_1_Compatibility::glBindVertexArray(GLuint array)
1918{
1919 d_3_0_Core->f.BindVertexArray(array);
1920}
1921
1922inline void QOpenGLFunctions_4_1_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1923{
1924 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1925}
1926
1927inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1928{
1929 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1930}
1931
1932inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1933{
1934 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1935}
1936
1937inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1938{
1939 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1940}
1941
1942inline void QOpenGLFunctions_4_1_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1943{
1944 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1945}
1946
1947inline void QOpenGLFunctions_4_1_Compatibility::glGenerateMipmap(GLenum target)
1948{
1949 d_3_0_Core->f.GenerateMipmap(target);
1950}
1951
1952inline void QOpenGLFunctions_4_1_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1953{
1954 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1955}
1956
1957inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1958{
1959 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1960}
1961
1962inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1963{
1964 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1965}
1966
1967inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1968{
1969 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1970}
1971
1972inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1973{
1974 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1975}
1976
1977inline GLenum QOpenGLFunctions_4_1_Compatibility::glCheckFramebufferStatus(GLenum target)
1978{
1979 return d_3_0_Core->f.CheckFramebufferStatus(target);
1980}
1981
1982inline void QOpenGLFunctions_4_1_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1983{
1984 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1985}
1986
1987inline void QOpenGLFunctions_4_1_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1988{
1989 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1990}
1991
1992inline void QOpenGLFunctions_4_1_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1993{
1994 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1995}
1996
1997inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsFramebuffer(GLuint framebuffer)
1998{
1999 return d_3_0_Core->f.IsFramebuffer(framebuffer);
2000}
2001
2002inline void QOpenGLFunctions_4_1_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2003{
2004 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
2005}
2006
2007inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
2008{
2009 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
2010}
2011
2012inline void QOpenGLFunctions_4_1_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
2013{
2014 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
2015}
2016
2017inline void QOpenGLFunctions_4_1_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
2018{
2019 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
2020}
2021
2022inline void QOpenGLFunctions_4_1_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
2023{
2024 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
2025}
2026
2027inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
2028{
2029 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
2030}
2031
2032inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetStringi(GLenum name, GLuint index)
2033{
2034 return d_3_0_Core->f.GetStringi(name, index);
2035}
2036
2037inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
2038{
2039 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
2040}
2041
2042inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
2043{
2044 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
2045}
2046
2047inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
2048{
2049 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
2050}
2051
2052inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
2053{
2054 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
2055}
2056
2057inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
2058{
2059 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
2060}
2061
2062inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
2063{
2064 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
2065}
2066
2067inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
2068{
2069 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
2070}
2071
2072inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
2073{
2074 d_3_0_Core->f.TexParameterIiv(target, pname, params);
2075}
2076
2077inline void QOpenGLFunctions_4_1_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
2078{
2079 d_3_0_Core->f.Uniform4uiv(location, count, value);
2080}
2081
2082inline void QOpenGLFunctions_4_1_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
2083{
2084 d_3_0_Core->f.Uniform3uiv(location, count, value);
2085}
2086
2087inline void QOpenGLFunctions_4_1_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
2088{
2089 d_3_0_Core->f.Uniform2uiv(location, count, value);
2090}
2091
2092inline void QOpenGLFunctions_4_1_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
2093{
2094 d_3_0_Core->f.Uniform1uiv(location, count, value);
2095}
2096
2097inline void QOpenGLFunctions_4_1_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2098{
2099 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
2100}
2101
2102inline void QOpenGLFunctions_4_1_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
2103{
2104 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
2105}
2106
2107inline void QOpenGLFunctions_4_1_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
2108{
2109 d_3_0_Core->f.Uniform2ui(location, v0, v1);
2110}
2111
2112inline void QOpenGLFunctions_4_1_Compatibility::glUniform1ui(GLint location, GLuint v0)
2113{
2114 d_3_0_Core->f.Uniform1ui(location, v0);
2115}
2116
2117inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
2118{
2119 return d_3_0_Core->f.GetFragDataLocation(program, name);
2120}
2121
2122inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
2123{
2124 d_3_0_Core->f.BindFragDataLocation(program, color, name);
2125}
2126
2127inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
2128{
2129 d_3_0_Core->f.GetUniformuiv(program, location, params);
2130}
2131
2132inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
2133{
2134 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
2135}
2136
2137inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
2138{
2139 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
2140}
2141
2142inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2143{
2144 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2145}
2146
2147inline void QOpenGLFunctions_4_1_Compatibility::glEndConditionalRender()
2148{
2149 d_3_0_Core->f.EndConditionalRender();
2150}
2151
2152inline void QOpenGLFunctions_4_1_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
2153{
2154 d_3_0_Core->f.BeginConditionalRender(id, mode);
2155}
2156
2157inline void QOpenGLFunctions_4_1_Compatibility::glClampColor(GLenum target, GLenum clamp)
2158{
2159 d_3_0_Core->f.ClampColor(target, clamp);
2160}
2161
2162inline void QOpenGLFunctions_4_1_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2163{
2164 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2165}
2166
2167inline void QOpenGLFunctions_4_1_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
2168{
2169 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2170}
2171
2172inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2173{
2174 d_3_0_Core->f.BindBufferBase(target, index, buffer);
2175}
2176
2177inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2178{
2179 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2180}
2181
2182inline void QOpenGLFunctions_4_1_Compatibility::glEndTransformFeedback()
2183{
2184 d_3_0_Core->f.EndTransformFeedback();
2185}
2186
2187inline void QOpenGLFunctions_4_1_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
2188{
2189 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2190}
2191
2192inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabledi(GLenum target, GLuint index)
2193{
2194 return d_3_0_Core->f.IsEnabledi(target, index);
2195}
2196
2197inline void QOpenGLFunctions_4_1_Compatibility::glDisablei(GLenum target, GLuint index)
2198{
2199 d_3_0_Core->f.Disablei(target, index);
2200}
2201
2202inline void QOpenGLFunctions_4_1_Compatibility::glEnablei(GLenum target, GLuint index)
2203{
2204 d_3_0_Core->f.Enablei(target, index);
2205}
2206
2207inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2208{
2209 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2210}
2211
2212inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2213{
2214 d_3_0_Core->f.GetBooleani_v(target, index, data);
2215}
2216
2217inline void QOpenGLFunctions_4_1_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2218{
2219 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2220}
2221
2222
2223// OpenGL 3.1 core functions
2224inline void QOpenGLFunctions_4_1_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2225{
2226 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2227}
2228
2229inline void QOpenGLFunctions_4_1_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2230{
2231 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2232}
2233
2234inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2235{
2236 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2237}
2238
2239inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2240{
2241 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2242}
2243
2244inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2245{
2246 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2247}
2248
2249inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2250{
2251 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2252}
2253
2254inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2255{
2256 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2257}
2258
2259inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2260{
2261 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2262}
2263
2264inline void QOpenGLFunctions_4_1_Compatibility::glPrimitiveRestartIndex(GLuint index)
2265{
2266 d_3_1_Core->f.PrimitiveRestartIndex(index);
2267}
2268
2269inline void QOpenGLFunctions_4_1_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2270{
2271 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2272}
2273
2274inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2275{
2276 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2277}
2278
2279inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2280{
2281 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2282}
2283
2284
2285// OpenGL 3.2 core functions
2286inline void QOpenGLFunctions_4_1_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2287{
2288 d_3_2_Core->f.SampleMaski(index, mask);
2289}
2290
2291inline void QOpenGLFunctions_4_1_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2292{
2293 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2294}
2295
2296inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2297{
2298 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2299}
2300
2301inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2302{
2303 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2304}
2305
2306inline void QOpenGLFunctions_4_1_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2307{
2308 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2309}
2310
2311inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2312{
2313 d_3_2_Core->f.GetInteger64v(pname, params);
2314}
2315
2316inline void QOpenGLFunctions_4_1_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2317{
2318 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2319}
2320
2321inline GLenum QOpenGLFunctions_4_1_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2322{
2323 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2324}
2325
2326inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSync(GLsync sync)
2327{
2328 d_3_2_Core->f.DeleteSync(sync);
2329}
2330
2331inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSync(GLsync sync)
2332{
2333 return d_3_2_Core->f.IsSync(sync);
2334}
2335
2336inline GLsync QOpenGLFunctions_4_1_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2337{
2338 return d_3_2_Core->f.FenceSync(condition, flags);
2339}
2340
2341inline void QOpenGLFunctions_4_1_Compatibility::glProvokingVertex(GLenum mode)
2342{
2343 d_3_2_Core->f.ProvokingVertex(mode);
2344}
2345
2346inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2347{
2348 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2349}
2350
2351inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2352{
2353 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2354}
2355
2356inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2357{
2358 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2359}
2360
2361inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2362{
2363 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2364}
2365
2366inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2367{
2368 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2369}
2370
2371inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2372{
2373 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2374}
2375
2376inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2377{
2378 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2379}
2380
2381
2382// OpenGL 3.3 core functions
2383inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2384{
2385 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2386}
2387
2388inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2389{
2390 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2391}
2392
2393inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2394{
2395 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2396}
2397
2398inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2399{
2400 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2401}
2402
2403inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2404{
2405 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2406}
2407
2408inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2409{
2410 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2411}
2412
2413inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2414{
2415 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2416}
2417
2418inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2419{
2420 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2421}
2422
2423inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
2424{
2425 d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
2426}
2427
2428inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
2429{
2430 d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
2431}
2432
2433inline void QOpenGLFunctions_4_1_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
2434{
2435 d_3_3_Deprecated->f.ColorP4uiv(type, color);
2436}
2437
2438inline void QOpenGLFunctions_4_1_Compatibility::glColorP4ui(GLenum type, GLuint color)
2439{
2440 d_3_3_Deprecated->f.ColorP4ui(type, color);
2441}
2442
2443inline void QOpenGLFunctions_4_1_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
2444{
2445 d_3_3_Deprecated->f.ColorP3uiv(type, color);
2446}
2447
2448inline void QOpenGLFunctions_4_1_Compatibility::glColorP3ui(GLenum type, GLuint color)
2449{
2450 d_3_3_Deprecated->f.ColorP3ui(type, color);
2451}
2452
2453inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
2454{
2455 d_3_3_Deprecated->f.NormalP3uiv(type, coords);
2456}
2457
2458inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
2459{
2460 d_3_3_Deprecated->f.NormalP3ui(type, coords);
2461}
2462
2463inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2464{
2465 d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
2466}
2467
2468inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2469{
2470 d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
2471}
2472
2473inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2474{
2475 d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
2476}
2477
2478inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2479{
2480 d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
2481}
2482
2483inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2484{
2485 d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
2486}
2487
2488inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2489{
2490 d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
2491}
2492
2493inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2494{
2495 d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
2496}
2497
2498inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2499{
2500 d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
2501}
2502
2503inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2504{
2505 d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
2506}
2507
2508inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
2509{
2510 d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
2511}
2512
2513inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2514{
2515 d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
2516}
2517
2518inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
2519{
2520 d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
2521}
2522
2523inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2524{
2525 d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
2526}
2527
2528inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
2529{
2530 d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
2531}
2532
2533inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2534{
2535 d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
2536}
2537
2538inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
2539{
2540 d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
2541}
2542
2543inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
2544{
2545 d_3_3_Deprecated->f.VertexP4uiv(type, value);
2546}
2547
2548inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4ui(GLenum type, GLuint value)
2549{
2550 d_3_3_Deprecated->f.VertexP4ui(type, value);
2551}
2552
2553inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
2554{
2555 d_3_3_Deprecated->f.VertexP3uiv(type, value);
2556}
2557
2558inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3ui(GLenum type, GLuint value)
2559{
2560 d_3_3_Deprecated->f.VertexP3ui(type, value);
2561}
2562
2563inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
2564{
2565 d_3_3_Deprecated->f.VertexP2uiv(type, value);
2566}
2567
2568inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2ui(GLenum type, GLuint value)
2569{
2570 d_3_3_Deprecated->f.VertexP2ui(type, value);
2571}
2572
2573inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2574{
2575 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2576}
2577
2578inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2579{
2580 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2581}
2582
2583inline void QOpenGLFunctions_4_1_Compatibility::glQueryCounter(GLuint id, GLenum target)
2584{
2585 d_3_3_Core->f.QueryCounter(id, target);
2586}
2587
2588inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2589{
2590 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2591}
2592
2593inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2594{
2595 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2596}
2597
2598inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2599{
2600 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2601}
2602
2603inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2604{
2605 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2606}
2607
2608inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2609{
2610 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2611}
2612
2613inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2614{
2615 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2616}
2617
2618inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2619{
2620 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2621}
2622
2623inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2624{
2625 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2626}
2627
2628inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2629{
2630 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2631}
2632
2633inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2634{
2635 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2636}
2637
2638inline void QOpenGLFunctions_4_1_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
2639{
2640 d_3_3_Core->f.BindSampler(unit, sampler);
2641}
2642
2643inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSampler(GLuint sampler)
2644{
2645 return d_3_3_Core->f.IsSampler(sampler);
2646}
2647
2648inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2649{
2650 d_3_3_Core->f.DeleteSamplers(count, samplers);
2651}
2652
2653inline void QOpenGLFunctions_4_1_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
2654{
2655 d_3_3_Core->f.GenSamplers(count, samplers);
2656}
2657
2658inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
2659{
2660 return d_3_3_Core->f.GetFragDataIndex(program, name);
2661}
2662
2663inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2664{
2665 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2666}
2667
2668inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
2669{
2670 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2671}
2672
2673
2674// OpenGL 4.0 core functions
2675inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2676{
2677 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2678}
2679
2680inline void QOpenGLFunctions_4_1_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
2681{
2682 d_4_0_Core->f.EndQueryIndexed(target, index);
2683}
2684
2685inline void QOpenGLFunctions_4_1_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2686{
2687 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2688}
2689
2690inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2691{
2692 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2693}
2694
2695inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
2696{
2697 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2698}
2699
2700inline void QOpenGLFunctions_4_1_Compatibility::glResumeTransformFeedback()
2701{
2702 d_4_0_Core->f.ResumeTransformFeedback();
2703}
2704
2705inline void QOpenGLFunctions_4_1_Compatibility::glPauseTransformFeedback()
2706{
2707 d_4_0_Core->f.PauseTransformFeedback();
2708}
2709
2710inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTransformFeedback(GLuint id)
2711{
2712 return d_4_0_Core->f.IsTransformFeedback(id);
2713}
2714
2715inline void QOpenGLFunctions_4_1_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2716{
2717 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2718}
2719
2720inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2721{
2722 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2723}
2724
2725inline void QOpenGLFunctions_4_1_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
2726{
2727 d_4_0_Core->f.BindTransformFeedback(target, id);
2728}
2729
2730inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
2731{
2732 d_4_0_Core->f.PatchParameterfv(pname, values);
2733}
2734
2735inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameteri(GLenum pname, GLint value)
2736{
2737 d_4_0_Core->f.PatchParameteri(pname, value);
2738}
2739
2740inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2741{
2742 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2743}
2744
2745inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2746{
2747 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2748}
2749
2750inline void QOpenGLFunctions_4_1_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2751{
2752 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2753}
2754
2755inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2756{
2757 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2758}
2759
2760inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2761{
2762 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2763}
2764
2765inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2766{
2767 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2768}
2769
2770inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2771{
2772 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2773}
2774
2775inline GLint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2776{
2777 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2778}
2779
2780inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2781{
2782 d_4_0_Core->f.GetUniformdv(program, location, params);
2783}
2784
2785inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2786{
2787 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2788}
2789
2790inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2791{
2792 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2793}
2794
2795inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2796{
2797 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2798}
2799
2800inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2801{
2802 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2803}
2804
2805inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2806{
2807 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2808}
2809
2810inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2811{
2812 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2813}
2814
2815inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2816{
2817 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2818}
2819
2820inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2821{
2822 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2823}
2824
2825inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2826{
2827 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2828}
2829
2830inline void QOpenGLFunctions_4_1_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2831{
2832 d_4_0_Core->f.Uniform4dv(location, count, value);
2833}
2834
2835inline void QOpenGLFunctions_4_1_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2836{
2837 d_4_0_Core->f.Uniform3dv(location, count, value);
2838}
2839
2840inline void QOpenGLFunctions_4_1_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2841{
2842 d_4_0_Core->f.Uniform2dv(location, count, value);
2843}
2844
2845inline void QOpenGLFunctions_4_1_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2846{
2847 d_4_0_Core->f.Uniform1dv(location, count, value);
2848}
2849
2850inline void QOpenGLFunctions_4_1_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2851{
2852 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2853}
2854
2855inline void QOpenGLFunctions_4_1_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2856{
2857 d_4_0_Core->f.Uniform3d(location, x, y, z);
2858}
2859
2860inline void QOpenGLFunctions_4_1_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
2861{
2862 d_4_0_Core->f.Uniform2d(location, x, y);
2863}
2864
2865inline void QOpenGLFunctions_4_1_Compatibility::glUniform1d(GLint location, GLdouble x)
2866{
2867 d_4_0_Core->f.Uniform1d(location, x);
2868}
2869
2870inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2871{
2872 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2873}
2874
2875inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2876{
2877 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2878}
2879
2880inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2881{
2882 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2883}
2884
2885inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2886{
2887 d_4_0_Core->f.BlendFunci(buf, src, dst);
2888}
2889
2890inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2891{
2892 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2893}
2894
2895inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
2896{
2897 d_4_0_Core->f.BlendEquationi(buf, mode);
2898}
2899
2900inline void QOpenGLFunctions_4_1_Compatibility::glMinSampleShading(GLfloat value)
2901{
2902 d_4_0_Core->f.MinSampleShading(value);
2903}
2904
2905
2906// OpenGL 4.1 core functions
2907inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2908{
2909 d_4_1_Core->f.GetDoublei_v(target, index, data);
2910}
2911
2912inline void QOpenGLFunctions_4_1_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2913{
2914 d_4_1_Core->f.GetFloati_v(target, index, data);
2915}
2916
2917inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2918{
2919 d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2920}
2921
2922inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2923{
2924 d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2925}
2926
2927inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
2928{
2929 d_4_1_Core->f.ScissorIndexedv(index, v);
2930}
2931
2932inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2933{
2934 d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2935}
2936
2937inline void QOpenGLFunctions_4_1_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2938{
2939 d_4_1_Core->f.ScissorArrayv(first, count, v);
2940}
2941
2942inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
2943{
2944 d_4_1_Core->f.ViewportIndexedfv(index, v);
2945}
2946
2947inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2948{
2949 d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2950}
2951
2952inline void QOpenGLFunctions_4_1_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2953{
2954 d_4_1_Core->f.ViewportArrayv(first, count, v);
2955}
2956
2957inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2958{
2959 d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2960}
2961
2962inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2963{
2964 d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2965}
2966
2967inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2968{
2969 d_4_1_Core->f.VertexAttribL4dv(index, v);
2970}
2971
2972inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2973{
2974 d_4_1_Core->f.VertexAttribL3dv(index, v);
2975}
2976
2977inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2978{
2979 d_4_1_Core->f.VertexAttribL2dv(index, v);
2980}
2981
2982inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2983{
2984 d_4_1_Core->f.VertexAttribL1dv(index, v);
2985}
2986
2987inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2988{
2989 d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2990}
2991
2992inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2993{
2994 d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2995}
2996
2997inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2998{
2999 d_4_1_Core->f.VertexAttribL2d(index, x, y);
3000}
3001
3002inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
3003{
3004 d_4_1_Core->f.VertexAttribL1d(index, x);
3005}
3006
3007inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
3008{
3009 d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
3010}
3011
3012inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgramPipeline(GLuint pipeline)
3013{
3014 d_4_1_Core->f.ValidateProgramPipeline(pipeline);
3015}
3016
3017inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3018{
3019 d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
3020}
3021
3022inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3023{
3024 d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
3025}
3026
3027inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3028{
3029 d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
3030}
3031
3032inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3033{
3034 d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
3035}
3036
3037inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3038{
3039 d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
3040}
3041
3042inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3043{
3044 d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
3045}
3046
3047inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3048{
3049 d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
3050}
3051
3052inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3053{
3054 d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
3055}
3056
3057inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3058{
3059 d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
3060}
3061
3062inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3063{
3064 d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
3065}
3066
3067inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3068{
3069 d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
3070}
3071
3072inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3073{
3074 d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
3075}
3076
3077inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3078{
3079 d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
3080}
3081
3082inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3083{
3084 d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
3085}
3086
3087inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3088{
3089 d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
3090}
3091
3092inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3093{
3094 d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
3095}
3096
3097inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3098{
3099 d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
3100}
3101
3102inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3103{
3104 d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
3105}
3106
3107inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3108{
3109 d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
3110}
3111
3112inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
3113{
3114 d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
3115}
3116
3117inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3118{
3119 d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
3120}
3121
3122inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
3123{
3124 d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
3125}
3126
3127inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3128{
3129 d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
3130}
3131
3132inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
3133{
3134 d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
3135}
3136
3137inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3138{
3139 d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
3140}
3141
3142inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
3143{
3144 d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
3145}
3146
3147inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3148{
3149 d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
3150}
3151
3152inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
3153{
3154 d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
3155}
3156
3157inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3158{
3159 d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
3160}
3161
3162inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
3163{
3164 d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
3165}
3166
3167inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3168{
3169 d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
3170}
3171
3172inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
3173{
3174 d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
3175}
3176
3177inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3178{
3179 d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
3180}
3181
3182inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
3183{
3184 d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
3185}
3186
3187inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3188{
3189 d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
3190}
3191
3192inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
3193{
3194 d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
3195}
3196
3197inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3198{
3199 d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
3200}
3201
3202inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
3203{
3204 d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
3205}
3206
3207inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3208{
3209 d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
3210}
3211
3212inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
3213{
3214 d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
3215}
3216
3217inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3218{
3219 d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
3220}
3221
3222inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
3223{
3224 d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
3225}
3226
3227inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3228{
3229 d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
3230}
3231
3232inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
3233{
3234 d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
3235}
3236
3237inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3238{
3239 d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
3240}
3241
3242inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
3243{
3244 d_4_1_Core->f.ProgramUniform1d(program, location, v0);
3245}
3246
3247inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3248{
3249 d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
3250}
3251
3252inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
3253{
3254 d_4_1_Core->f.ProgramUniform1f(program, location, v0);
3255}
3256
3257inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3258{
3259 d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
3260}
3261
3262inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
3263{
3264 d_4_1_Core->f.ProgramUniform1i(program, location, v0);
3265}
3266
3267inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
3268{
3269 d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
3270}
3271
3272inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgramPipeline(GLuint pipeline)
3273{
3274 return d_4_1_Core->f.IsProgramPipeline(pipeline);
3275}
3276
3277inline void QOpenGLFunctions_4_1_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
3278{
3279 d_4_1_Core->f.GenProgramPipelines(n, pipelines);
3280}
3281
3282inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
3283{
3284 d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
3285}
3286
3287inline void QOpenGLFunctions_4_1_Compatibility::glBindProgramPipeline(GLuint pipeline)
3288{
3289 d_4_1_Core->f.BindProgramPipeline(pipeline);
3290}
3291
3292inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
3293{
3294 return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
3295}
3296
3297inline void QOpenGLFunctions_4_1_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
3298{
3299 d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
3300}
3301
3302inline void QOpenGLFunctions_4_1_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
3303{
3304 d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
3305}
3306
3307inline void QOpenGLFunctions_4_1_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
3308{
3309 d_4_1_Core->f.ProgramParameteri(program, pname, value);
3310}
3311
3312inline void QOpenGLFunctions_4_1_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
3313{
3314 d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
3315}
3316
3317inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
3318{
3319 d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
3320}
3321
3322inline void QOpenGLFunctions_4_1_Compatibility::glClearDepthf(GLfloat dd)
3323{
3324 d_4_1_Core->f.ClearDepthf(dd);
3325}
3326
3327inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
3328{
3329 d_4_1_Core->f.DepthRangef(n, f);
3330}
3331
3332inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
3333{
3334 d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
3335}
3336
3337inline void QOpenGLFunctions_4_1_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
3338{
3339 d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
3340}
3341
3342inline void QOpenGLFunctions_4_1_Compatibility::glReleaseShaderCompiler()
3343{
3344 d_4_1_Core->f.ReleaseShaderCompiler();
3345}
3346
3347
3348// OpenGL 1.0 deprecated functions
3349inline void QOpenGLFunctions_4_1_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
3350{
3351 d_1_0_Deprecated->f.Translatef(x, y, z);
3352}
3353
3354inline void QOpenGLFunctions_4_1_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
3355{
3356 d_1_0_Deprecated->f.Translated(x, y, z);
3357}
3358
3359inline void QOpenGLFunctions_4_1_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
3360{
3361 d_1_0_Deprecated->f.Scalef(x, y, z);
3362}
3363
3364inline void QOpenGLFunctions_4_1_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
3365{
3366 d_1_0_Deprecated->f.Scaled(x, y, z);
3367}
3368
3369inline void QOpenGLFunctions_4_1_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
3370{
3371 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
3372}
3373
3374inline void QOpenGLFunctions_4_1_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
3375{
3376 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
3377}
3378
3379inline void QOpenGLFunctions_4_1_Compatibility::glPushMatrix()
3380{
3381 d_1_0_Deprecated->f.PushMatrix();
3382}
3383
3384inline void QOpenGLFunctions_4_1_Compatibility::glPopMatrix()
3385{
3386 d_1_0_Deprecated->f.PopMatrix();
3387}
3388
3389inline void QOpenGLFunctions_4_1_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
3390{
3391 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
3392}
3393
3394inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixd(const GLdouble *m)
3395{
3396 d_1_0_Deprecated->f.MultMatrixd(m);
3397}
3398
3399inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixf(const GLfloat *m)
3400{
3401 d_1_0_Deprecated->f.MultMatrixf(m);
3402}
3403
3404inline void QOpenGLFunctions_4_1_Compatibility::glMatrixMode(GLenum mode)
3405{
3406 d_1_0_Deprecated->f.MatrixMode(mode);
3407}
3408
3409inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixd(const GLdouble *m)
3410{
3411 d_1_0_Deprecated->f.LoadMatrixd(m);
3412}
3413
3414inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixf(const GLfloat *m)
3415{
3416 d_1_0_Deprecated->f.LoadMatrixf(m);
3417}
3418
3419inline void QOpenGLFunctions_4_1_Compatibility::glLoadIdentity()
3420{
3421 d_1_0_Deprecated->f.LoadIdentity();
3422}
3423
3424inline void QOpenGLFunctions_4_1_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
3425{
3426 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
3427}
3428
3429inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsList(GLuint list)
3430{
3431 return d_1_0_Deprecated->f.IsList(list);
3432}
3433
3434inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
3435{
3436 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
3437}
3438
3439inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
3440{
3441 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
3442}
3443
3444inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
3445{
3446 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
3447}
3448
3449inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
3450{
3451 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
3452}
3453
3454inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
3455{
3456 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
3457}
3458
3459inline void QOpenGLFunctions_4_1_Compatibility::glGetPolygonStipple(GLubyte *mask)
3460{
3461 d_1_0_Deprecated->f.GetPolygonStipple(mask);
3462}
3463
3464inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
3465{
3466 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
3467}
3468
3469inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
3470{
3471 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
3472}
3473
3474inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
3475{
3476 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
3477}
3478
3479inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
3480{
3481 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
3482}
3483
3484inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
3485{
3486 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
3487}
3488
3489inline void QOpenGLFunctions_4_1_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
3490{
3491 d_1_0_Deprecated->f.GetMapiv(target, query, v);
3492}
3493
3494inline void QOpenGLFunctions_4_1_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
3495{
3496 d_1_0_Deprecated->f.GetMapfv(target, query, v);
3497}
3498
3499inline void QOpenGLFunctions_4_1_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
3500{
3501 d_1_0_Deprecated->f.GetMapdv(target, query, v);
3502}
3503
3504inline void QOpenGLFunctions_4_1_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
3505{
3506 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
3507}
3508
3509inline void QOpenGLFunctions_4_1_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
3510{
3511 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
3512}
3513
3514inline void QOpenGLFunctions_4_1_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
3515{
3516 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
3517}
3518
3519inline void QOpenGLFunctions_4_1_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
3520{
3521 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
3522}
3523
3524inline void QOpenGLFunctions_4_1_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
3525{
3526 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
3527}
3528
3529inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
3530{
3531 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
3532}
3533
3534inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
3535{
3536 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
3537}
3538
3539inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
3540{
3541 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
3542}
3543
3544inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferi(GLenum pname, GLint param)
3545{
3546 d_1_0_Deprecated->f.PixelTransferi(pname, param);
3547}
3548
3549inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
3550{
3551 d_1_0_Deprecated->f.PixelTransferf(pname, param);
3552}
3553
3554inline void QOpenGLFunctions_4_1_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
3555{
3556 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
3557}
3558
3559inline void QOpenGLFunctions_4_1_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
3560{
3561 d_1_0_Deprecated->f.AlphaFunc(func, ref);
3562}
3563
3564inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint2(GLint i, GLint j)
3565{
3566 d_1_0_Deprecated->f.EvalPoint2(i, j);
3567}
3568
3569inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
3570{
3571 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
3572}
3573
3574inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint1(GLint i)
3575{
3576 d_1_0_Deprecated->f.EvalPoint1(i);
3577}
3578
3579inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
3580{
3581 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
3582}
3583
3584inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2fv(const GLfloat *u)
3585{
3586 d_1_0_Deprecated->f.EvalCoord2fv(u);
3587}
3588
3589inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
3590{
3591 d_1_0_Deprecated->f.EvalCoord2f(u, v);
3592}
3593
3594inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2dv(const GLdouble *u)
3595{
3596 d_1_0_Deprecated->f.EvalCoord2dv(u);
3597}
3598
3599inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
3600{
3601 d_1_0_Deprecated->f.EvalCoord2d(u, v);
3602}
3603
3604inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1fv(const GLfloat *u)
3605{
3606 d_1_0_Deprecated->f.EvalCoord1fv(u);
3607}
3608
3609inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1f(GLfloat u)
3610{
3611 d_1_0_Deprecated->f.EvalCoord1f(u);
3612}
3613
3614inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1dv(const GLdouble *u)
3615{
3616 d_1_0_Deprecated->f.EvalCoord1dv(u);
3617}
3618
3619inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1d(GLdouble u)
3620{
3621 d_1_0_Deprecated->f.EvalCoord1d(u);
3622}
3623
3624inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
3625{
3626 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
3627}
3628
3629inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
3630{
3631 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
3632}
3633
3634inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
3635{
3636 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
3637}
3638
3639inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
3640{
3641 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
3642}
3643
3644inline void QOpenGLFunctions_4_1_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
3645{
3646 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3647}
3648
3649inline void QOpenGLFunctions_4_1_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
3650{
3651 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3652}
3653
3654inline void QOpenGLFunctions_4_1_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
3655{
3656 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
3657}
3658
3659inline void QOpenGLFunctions_4_1_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
3660{
3661 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
3662}
3663
3664inline void QOpenGLFunctions_4_1_Compatibility::glPushAttrib(GLbitfield mask)
3665{
3666 d_1_0_Deprecated->f.PushAttrib(mask);
3667}
3668
3669inline void QOpenGLFunctions_4_1_Compatibility::glPopAttrib()
3670{
3671 d_1_0_Deprecated->f.PopAttrib();
3672}
3673
3674inline void QOpenGLFunctions_4_1_Compatibility::glAccum(GLenum op, GLfloat value)
3675{
3676 d_1_0_Deprecated->f.Accum(op, value);
3677}
3678
3679inline void QOpenGLFunctions_4_1_Compatibility::glIndexMask(GLuint mask)
3680{
3681 d_1_0_Deprecated->f.IndexMask(mask);
3682}
3683
3684inline void QOpenGLFunctions_4_1_Compatibility::glClearIndex(GLfloat c)
3685{
3686 d_1_0_Deprecated->f.ClearIndex(c);
3687}
3688
3689inline void QOpenGLFunctions_4_1_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3690{
3691 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
3692}
3693
3694inline void QOpenGLFunctions_4_1_Compatibility::glPushName(GLuint name)
3695{
3696 d_1_0_Deprecated->f.PushName(name);
3697}
3698
3699inline void QOpenGLFunctions_4_1_Compatibility::glPopName()
3700{
3701 d_1_0_Deprecated->f.PopName();
3702}
3703
3704inline void QOpenGLFunctions_4_1_Compatibility::glPassThrough(GLfloat token)
3705{
3706 d_1_0_Deprecated->f.PassThrough(token);
3707}
3708
3709inline void QOpenGLFunctions_4_1_Compatibility::glLoadName(GLuint name)
3710{
3711 d_1_0_Deprecated->f.LoadName(name);
3712}
3713
3714inline void QOpenGLFunctions_4_1_Compatibility::glInitNames()
3715{
3716 d_1_0_Deprecated->f.InitNames();
3717}
3718
3719inline GLint QOpenGLFunctions_4_1_Compatibility::glRenderMode(GLenum mode)
3720{
3721 return d_1_0_Deprecated->f.RenderMode(mode);
3722}
3723
3724inline void QOpenGLFunctions_4_1_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
3725{
3726 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
3727}
3728
3729inline void QOpenGLFunctions_4_1_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
3730{
3731 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
3732}
3733
3734inline void QOpenGLFunctions_4_1_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
3735{
3736 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
3737}
3738
3739inline void QOpenGLFunctions_4_1_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
3740{
3741 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
3742}
3743
3744inline void QOpenGLFunctions_4_1_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
3745{
3746 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
3747}
3748
3749inline void QOpenGLFunctions_4_1_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
3750{
3751 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
3752}
3753
3754inline void QOpenGLFunctions_4_1_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
3755{
3756 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
3757}
3758
3759inline void QOpenGLFunctions_4_1_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
3760{
3761 d_1_0_Deprecated->f.TexGend(coord, pname, param);
3762}
3763
3764inline void QOpenGLFunctions_4_1_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
3765{
3766 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
3767}
3768
3769inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
3770{
3771 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
3772}
3773
3774inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
3775{
3776 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
3777}
3778
3779inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
3780{
3781 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
3782}
3783
3784inline void QOpenGLFunctions_4_1_Compatibility::glShadeModel(GLenum mode)
3785{
3786 d_1_0_Deprecated->f.ShadeModel(mode);
3787}
3788
3789inline void QOpenGLFunctions_4_1_Compatibility::glPolygonStipple(const GLubyte *mask)
3790{
3791 d_1_0_Deprecated->f.PolygonStipple(mask);
3792}
3793
3794inline void QOpenGLFunctions_4_1_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
3795{
3796 d_1_0_Deprecated->f.Materialiv(face, pname, params);
3797}
3798
3799inline void QOpenGLFunctions_4_1_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
3800{
3801 d_1_0_Deprecated->f.Materiali(face, pname, param);
3802}
3803
3804inline void QOpenGLFunctions_4_1_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
3805{
3806 d_1_0_Deprecated->f.Materialfv(face, pname, params);
3807}
3808
3809inline void QOpenGLFunctions_4_1_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
3810{
3811 d_1_0_Deprecated->f.Materialf(face, pname, param);
3812}
3813
3814inline void QOpenGLFunctions_4_1_Compatibility::glLineStipple(GLint factor, GLushort pattern)
3815{
3816 d_1_0_Deprecated->f.LineStipple(factor, pattern);
3817}
3818
3819inline void QOpenGLFunctions_4_1_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
3820{
3821 d_1_0_Deprecated->f.LightModeliv(pname, params);
3822}
3823
3824inline void QOpenGLFunctions_4_1_Compatibility::glLightModeli(GLenum pname, GLint param)
3825{
3826 d_1_0_Deprecated->f.LightModeli(pname, param);
3827}
3828
3829inline void QOpenGLFunctions_4_1_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
3830{
3831 d_1_0_Deprecated->f.LightModelfv(pname, params);
3832}
3833
3834inline void QOpenGLFunctions_4_1_Compatibility::glLightModelf(GLenum pname, GLfloat param)
3835{
3836 d_1_0_Deprecated->f.LightModelf(pname, param);
3837}
3838
3839inline void QOpenGLFunctions_4_1_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
3840{
3841 d_1_0_Deprecated->f.Lightiv(light, pname, params);
3842}
3843
3844inline void QOpenGLFunctions_4_1_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
3845{
3846 d_1_0_Deprecated->f.Lighti(light, pname, param);
3847}
3848
3849inline void QOpenGLFunctions_4_1_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
3850{
3851 d_1_0_Deprecated->f.Lightfv(light, pname, params);
3852}
3853
3854inline void QOpenGLFunctions_4_1_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
3855{
3856 d_1_0_Deprecated->f.Lightf(light, pname, param);
3857}
3858
3859inline void QOpenGLFunctions_4_1_Compatibility::glFogiv(GLenum pname, const GLint *params)
3860{
3861 d_1_0_Deprecated->f.Fogiv(pname, params);
3862}
3863
3864inline void QOpenGLFunctions_4_1_Compatibility::glFogi(GLenum pname, GLint param)
3865{
3866 d_1_0_Deprecated->f.Fogi(pname, param);
3867}
3868
3869inline void QOpenGLFunctions_4_1_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
3870{
3871 d_1_0_Deprecated->f.Fogfv(pname, params);
3872}
3873
3874inline void QOpenGLFunctions_4_1_Compatibility::glFogf(GLenum pname, GLfloat param)
3875{
3876 d_1_0_Deprecated->f.Fogf(pname, param);
3877}
3878
3879inline void QOpenGLFunctions_4_1_Compatibility::glColorMaterial(GLenum face, GLenum mode)
3880{
3881 d_1_0_Deprecated->f.ColorMaterial(face, mode);
3882}
3883
3884inline void QOpenGLFunctions_4_1_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
3885{
3886 d_1_0_Deprecated->f.ClipPlane(plane, equation);
3887}
3888
3889inline void QOpenGLFunctions_4_1_Compatibility::glVertex4sv(const GLshort *v)
3890{
3891 d_1_0_Deprecated->f.Vertex4sv(v);
3892}
3893
3894inline void QOpenGLFunctions_4_1_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
3895{
3896 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
3897}
3898
3899inline void QOpenGLFunctions_4_1_Compatibility::glVertex4iv(const GLint *v)
3900{
3901 d_1_0_Deprecated->f.Vertex4iv(v);
3902}
3903
3904inline void QOpenGLFunctions_4_1_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
3905{
3906 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
3907}
3908
3909inline void QOpenGLFunctions_4_1_Compatibility::glVertex4fv(const GLfloat *v)
3910{
3911 d_1_0_Deprecated->f.Vertex4fv(v);
3912}
3913
3914inline void QOpenGLFunctions_4_1_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3915{
3916 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
3917}
3918
3919inline void QOpenGLFunctions_4_1_Compatibility::glVertex4dv(const GLdouble *v)
3920{
3921 d_1_0_Deprecated->f.Vertex4dv(v);
3922}
3923
3924inline void QOpenGLFunctions_4_1_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3925{
3926 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
3927}
3928
3929inline void QOpenGLFunctions_4_1_Compatibility::glVertex3sv(const GLshort *v)
3930{
3931 d_1_0_Deprecated->f.Vertex3sv(v);
3932}
3933
3934inline void QOpenGLFunctions_4_1_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
3935{
3936 d_1_0_Deprecated->f.Vertex3s(x, y, z);
3937}
3938
3939inline void QOpenGLFunctions_4_1_Compatibility::glVertex3iv(const GLint *v)
3940{
3941 d_1_0_Deprecated->f.Vertex3iv(v);
3942}
3943
3944inline void QOpenGLFunctions_4_1_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
3945{
3946 d_1_0_Deprecated->f.Vertex3i(x, y, z);
3947}
3948
3949inline void QOpenGLFunctions_4_1_Compatibility::glVertex3fv(const GLfloat *v)
3950{
3951 d_1_0_Deprecated->f.Vertex3fv(v);
3952}
3953
3954inline void QOpenGLFunctions_4_1_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
3955{
3956 d_1_0_Deprecated->f.Vertex3f(x, y, z);
3957}
3958
3959inline void QOpenGLFunctions_4_1_Compatibility::glVertex3dv(const GLdouble *v)
3960{
3961 d_1_0_Deprecated->f.Vertex3dv(v);
3962}
3963
3964inline void QOpenGLFunctions_4_1_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
3965{
3966 d_1_0_Deprecated->f.Vertex3d(x, y, z);
3967}
3968
3969inline void QOpenGLFunctions_4_1_Compatibility::glVertex2sv(const GLshort *v)
3970{
3971 d_1_0_Deprecated->f.Vertex2sv(v);
3972}
3973
3974inline void QOpenGLFunctions_4_1_Compatibility::glVertex2s(GLshort x, GLshort y)
3975{
3976 d_1_0_Deprecated->f.Vertex2s(x, y);
3977}
3978
3979inline void QOpenGLFunctions_4_1_Compatibility::glVertex2iv(const GLint *v)
3980{
3981 d_1_0_Deprecated->f.Vertex2iv(v);
3982}
3983
3984inline void QOpenGLFunctions_4_1_Compatibility::glVertex2i(GLint x, GLint y)
3985{
3986 d_1_0_Deprecated->f.Vertex2i(x, y);
3987}
3988
3989inline void QOpenGLFunctions_4_1_Compatibility::glVertex2fv(const GLfloat *v)
3990{
3991 d_1_0_Deprecated->f.Vertex2fv(v);
3992}
3993
3994inline void QOpenGLFunctions_4_1_Compatibility::glVertex2f(GLfloat x, GLfloat y)
3995{
3996 d_1_0_Deprecated->f.Vertex2f(x, y);
3997}
3998
3999inline void QOpenGLFunctions_4_1_Compatibility::glVertex2dv(const GLdouble *v)
4000{
4001 d_1_0_Deprecated->f.Vertex2dv(v);
4002}
4003
4004inline void QOpenGLFunctions_4_1_Compatibility::glVertex2d(GLdouble x, GLdouble y)
4005{
4006 d_1_0_Deprecated->f.Vertex2d(x, y);
4007}
4008
4009inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4sv(const GLshort *v)
4010{
4011 d_1_0_Deprecated->f.TexCoord4sv(v);
4012}
4013
4014inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
4015{
4016 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
4017}
4018
4019inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4iv(const GLint *v)
4020{
4021 d_1_0_Deprecated->f.TexCoord4iv(v);
4022}
4023
4024inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
4025{
4026 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
4027}
4028
4029inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4fv(const GLfloat *v)
4030{
4031 d_1_0_Deprecated->f.TexCoord4fv(v);
4032}
4033
4034inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4035{
4036 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
4037}
4038
4039inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4dv(const GLdouble *v)
4040{
4041 d_1_0_Deprecated->f.TexCoord4dv(v);
4042}
4043
4044inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4045{
4046 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
4047}
4048
4049inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3sv(const GLshort *v)
4050{
4051 d_1_0_Deprecated->f.TexCoord3sv(v);
4052}
4053
4054inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
4055{
4056 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
4057}
4058
4059inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3iv(const GLint *v)
4060{
4061 d_1_0_Deprecated->f.TexCoord3iv(v);
4062}
4063
4064inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
4065{
4066 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
4067}
4068
4069inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3fv(const GLfloat *v)
4070{
4071 d_1_0_Deprecated->f.TexCoord3fv(v);
4072}
4073
4074inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
4075{
4076 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
4077}
4078
4079inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3dv(const GLdouble *v)
4080{
4081 d_1_0_Deprecated->f.TexCoord3dv(v);
4082}
4083
4084inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
4085{
4086 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
4087}
4088
4089inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2sv(const GLshort *v)
4090{
4091 d_1_0_Deprecated->f.TexCoord2sv(v);
4092}
4093
4094inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2s(GLshort s, GLshort t)
4095{
4096 d_1_0_Deprecated->f.TexCoord2s(s, t);
4097}
4098
4099inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2iv(const GLint *v)
4100{
4101 d_1_0_Deprecated->f.TexCoord2iv(v);
4102}
4103
4104inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2i(GLint s, GLint t)
4105{
4106 d_1_0_Deprecated->f.TexCoord2i(s, t);
4107}
4108
4109inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2fv(const GLfloat *v)
4110{
4111 d_1_0_Deprecated->f.TexCoord2fv(v);
4112}
4113
4114inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
4115{
4116 d_1_0_Deprecated->f.TexCoord2f(s, t);
4117}
4118
4119inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2dv(const GLdouble *v)
4120{
4121 d_1_0_Deprecated->f.TexCoord2dv(v);
4122}
4123
4124inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
4125{
4126 d_1_0_Deprecated->f.TexCoord2d(s, t);
4127}
4128
4129inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1sv(const GLshort *v)
4130{
4131 d_1_0_Deprecated->f.TexCoord1sv(v);
4132}
4133
4134inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1s(GLshort s)
4135{
4136 d_1_0_Deprecated->f.TexCoord1s(s);
4137}
4138
4139inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1iv(const GLint *v)
4140{
4141 d_1_0_Deprecated->f.TexCoord1iv(v);
4142}
4143
4144inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1i(GLint s)
4145{
4146 d_1_0_Deprecated->f.TexCoord1i(s);
4147}
4148
4149inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1fv(const GLfloat *v)
4150{
4151 d_1_0_Deprecated->f.TexCoord1fv(v);
4152}
4153
4154inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1f(GLfloat s)
4155{
4156 d_1_0_Deprecated->f.TexCoord1f(s);
4157}
4158
4159inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1dv(const GLdouble *v)
4160{
4161 d_1_0_Deprecated->f.TexCoord1dv(v);
4162}
4163
4164inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1d(GLdouble s)
4165{
4166 d_1_0_Deprecated->f.TexCoord1d(s);
4167}
4168
4169inline void QOpenGLFunctions_4_1_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
4170{
4171 d_1_0_Deprecated->f.Rectsv(v1, v2);
4172}
4173
4174inline void QOpenGLFunctions_4_1_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
4175{
4176 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
4177}
4178
4179inline void QOpenGLFunctions_4_1_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
4180{
4181 d_1_0_Deprecated->f.Rectiv(v1, v2);
4182}
4183
4184inline void QOpenGLFunctions_4_1_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
4185{
4186 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
4187}
4188
4189inline void QOpenGLFunctions_4_1_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
4190{
4191 d_1_0_Deprecated->f.Rectfv(v1, v2);
4192}
4193
4194inline void QOpenGLFunctions_4_1_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
4195{
4196 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
4197}
4198
4199inline void QOpenGLFunctions_4_1_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
4200{
4201 d_1_0_Deprecated->f.Rectdv(v1, v2);
4202}
4203
4204inline void QOpenGLFunctions_4_1_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
4205{
4206 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
4207}
4208
4209inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4sv(const GLshort *v)
4210{
4211 d_1_0_Deprecated->f.RasterPos4sv(v);
4212}
4213
4214inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
4215{
4216 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
4217}
4218
4219inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4iv(const GLint *v)
4220{
4221 d_1_0_Deprecated->f.RasterPos4iv(v);
4222}
4223
4224inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
4225{
4226 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
4227}
4228
4229inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4fv(const GLfloat *v)
4230{
4231 d_1_0_Deprecated->f.RasterPos4fv(v);
4232}
4233
4234inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4235{
4236 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
4237}
4238
4239inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4dv(const GLdouble *v)
4240{
4241 d_1_0_Deprecated->f.RasterPos4dv(v);
4242}
4243
4244inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4245{
4246 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
4247}
4248
4249inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3sv(const GLshort *v)
4250{
4251 d_1_0_Deprecated->f.RasterPos3sv(v);
4252}
4253
4254inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
4255{
4256 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
4257}
4258
4259inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3iv(const GLint *v)
4260{
4261 d_1_0_Deprecated->f.RasterPos3iv(v);
4262}
4263
4264inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
4265{
4266 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
4267}
4268
4269inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3fv(const GLfloat *v)
4270{
4271 d_1_0_Deprecated->f.RasterPos3fv(v);
4272}
4273
4274inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
4275{
4276 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
4277}
4278
4279inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3dv(const GLdouble *v)
4280{
4281 d_1_0_Deprecated->f.RasterPos3dv(v);
4282}
4283
4284inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
4285{
4286 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
4287}
4288
4289inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2sv(const GLshort *v)
4290{
4291 d_1_0_Deprecated->f.RasterPos2sv(v);
4292}
4293
4294inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2s(GLshort x, GLshort y)
4295{
4296 d_1_0_Deprecated->f.RasterPos2s(x, y);
4297}
4298
4299inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2iv(const GLint *v)
4300{
4301 d_1_0_Deprecated->f.RasterPos2iv(v);
4302}
4303
4304inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2i(GLint x, GLint y)
4305{
4306 d_1_0_Deprecated->f.RasterPos2i(x, y);
4307}
4308
4309inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2fv(const GLfloat *v)
4310{
4311 d_1_0_Deprecated->f.RasterPos2fv(v);
4312}
4313
4314inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
4315{
4316 d_1_0_Deprecated->f.RasterPos2f(x, y);
4317}
4318
4319inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2dv(const GLdouble *v)
4320{
4321 d_1_0_Deprecated->f.RasterPos2dv(v);
4322}
4323
4324inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
4325{
4326 d_1_0_Deprecated->f.RasterPos2d(x, y);
4327}
4328
4329inline void QOpenGLFunctions_4_1_Compatibility::glNormal3sv(const GLshort *v)
4330{
4331 d_1_0_Deprecated->f.Normal3sv(v);
4332}
4333
4334inline void QOpenGLFunctions_4_1_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
4335{
4336 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
4337}
4338
4339inline void QOpenGLFunctions_4_1_Compatibility::glNormal3iv(const GLint *v)
4340{
4341 d_1_0_Deprecated->f.Normal3iv(v);
4342}
4343
4344inline void QOpenGLFunctions_4_1_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
4345{
4346 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
4347}
4348
4349inline void QOpenGLFunctions_4_1_Compatibility::glNormal3fv(const GLfloat *v)
4350{
4351 d_1_0_Deprecated->f.Normal3fv(v);
4352}
4353
4354inline void QOpenGLFunctions_4_1_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
4355{
4356 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
4357}
4358
4359inline void QOpenGLFunctions_4_1_Compatibility::glNormal3dv(const GLdouble *v)
4360{
4361 d_1_0_Deprecated->f.Normal3dv(v);
4362}
4363
4364inline void QOpenGLFunctions_4_1_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
4365{
4366 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
4367}
4368
4369inline void QOpenGLFunctions_4_1_Compatibility::glNormal3bv(const GLbyte *v)
4370{
4371 d_1_0_Deprecated->f.Normal3bv(v);
4372}
4373
4374inline void QOpenGLFunctions_4_1_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
4375{
4376 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
4377}
4378
4379inline void QOpenGLFunctions_4_1_Compatibility::glIndexsv(const GLshort *c)
4380{
4381 d_1_0_Deprecated->f.Indexsv(c);
4382}
4383
4384inline void QOpenGLFunctions_4_1_Compatibility::glIndexs(GLshort c)
4385{
4386 d_1_0_Deprecated->f.Indexs(c);
4387}
4388
4389inline void QOpenGLFunctions_4_1_Compatibility::glIndexiv(const GLint *c)
4390{
4391 d_1_0_Deprecated->f.Indexiv(c);
4392}
4393
4394inline void QOpenGLFunctions_4_1_Compatibility::glIndexi(GLint c)
4395{
4396 d_1_0_Deprecated->f.Indexi(c);
4397}
4398
4399inline void QOpenGLFunctions_4_1_Compatibility::glIndexfv(const GLfloat *c)
4400{
4401 d_1_0_Deprecated->f.Indexfv(c);
4402}
4403
4404inline void QOpenGLFunctions_4_1_Compatibility::glIndexf(GLfloat c)
4405{
4406 d_1_0_Deprecated->f.Indexf(c);
4407}
4408
4409inline void QOpenGLFunctions_4_1_Compatibility::glIndexdv(const GLdouble *c)
4410{
4411 d_1_0_Deprecated->f.Indexdv(c);
4412}
4413
4414inline void QOpenGLFunctions_4_1_Compatibility::glIndexd(GLdouble c)
4415{
4416 d_1_0_Deprecated->f.Indexd(c);
4417}
4418
4419inline void QOpenGLFunctions_4_1_Compatibility::glEnd()
4420{
4421 d_1_0_Deprecated->f.End();
4422}
4423
4424inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagv(const GLboolean *flag)
4425{
4426 d_1_0_Deprecated->f.EdgeFlagv(flag);
4427}
4428
4429inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlag(GLboolean flag)
4430{
4431 d_1_0_Deprecated->f.EdgeFlag(flag);
4432}
4433
4434inline void QOpenGLFunctions_4_1_Compatibility::glColor4usv(const GLushort *v)
4435{
4436 d_1_0_Deprecated->f.Color4usv(v);
4437}
4438
4439inline void QOpenGLFunctions_4_1_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
4440{
4441 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
4442}
4443
4444inline void QOpenGLFunctions_4_1_Compatibility::glColor4uiv(const GLuint *v)
4445{
4446 d_1_0_Deprecated->f.Color4uiv(v);
4447}
4448
4449inline void QOpenGLFunctions_4_1_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
4450{
4451 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
4452}
4453
4454inline void QOpenGLFunctions_4_1_Compatibility::glColor4ubv(const GLubyte *v)
4455{
4456 d_1_0_Deprecated->f.Color4ubv(v);
4457}
4458
4459inline void QOpenGLFunctions_4_1_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
4460{
4461 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
4462}
4463
4464inline void QOpenGLFunctions_4_1_Compatibility::glColor4sv(const GLshort *v)
4465{
4466 d_1_0_Deprecated->f.Color4sv(v);
4467}
4468
4469inline void QOpenGLFunctions_4_1_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
4470{
4471 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
4472}
4473
4474inline void QOpenGLFunctions_4_1_Compatibility::glColor4iv(const GLint *v)
4475{
4476 d_1_0_Deprecated->f.Color4iv(v);
4477}
4478
4479inline void QOpenGLFunctions_4_1_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
4480{
4481 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
4482}
4483
4484inline void QOpenGLFunctions_4_1_Compatibility::glColor4fv(const GLfloat *v)
4485{
4486 d_1_0_Deprecated->f.Color4fv(v);
4487}
4488
4489inline void QOpenGLFunctions_4_1_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
4490{
4491 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
4492}
4493
4494inline void QOpenGLFunctions_4_1_Compatibility::glColor4dv(const GLdouble *v)
4495{
4496 d_1_0_Deprecated->f.Color4dv(v);
4497}
4498
4499inline void QOpenGLFunctions_4_1_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
4500{
4501 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
4502}
4503
4504inline void QOpenGLFunctions_4_1_Compatibility::glColor4bv(const GLbyte *v)
4505{
4506 d_1_0_Deprecated->f.Color4bv(v);
4507}
4508
4509inline void QOpenGLFunctions_4_1_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
4510{
4511 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
4512}
4513
4514inline void QOpenGLFunctions_4_1_Compatibility::glColor3usv(const GLushort *v)
4515{
4516 d_1_0_Deprecated->f.Color3usv(v);
4517}
4518
4519inline void QOpenGLFunctions_4_1_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
4520{
4521 d_1_0_Deprecated->f.Color3us(red, green, blue);
4522}
4523
4524inline void QOpenGLFunctions_4_1_Compatibility::glColor3uiv(const GLuint *v)
4525{
4526 d_1_0_Deprecated->f.Color3uiv(v);
4527}
4528
4529inline void QOpenGLFunctions_4_1_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
4530{
4531 d_1_0_Deprecated->f.Color3ui(red, green, blue);
4532}
4533
4534inline void QOpenGLFunctions_4_1_Compatibility::glColor3ubv(const GLubyte *v)
4535{
4536 d_1_0_Deprecated->f.Color3ubv(v);
4537}
4538
4539inline void QOpenGLFunctions_4_1_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4540{
4541 d_1_0_Deprecated->f.Color3ub(red, green, blue);
4542}
4543
4544inline void QOpenGLFunctions_4_1_Compatibility::glColor3sv(const GLshort *v)
4545{
4546 d_1_0_Deprecated->f.Color3sv(v);
4547}
4548
4549inline void QOpenGLFunctions_4_1_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
4550{
4551 d_1_0_Deprecated->f.Color3s(red, green, blue);
4552}
4553
4554inline void QOpenGLFunctions_4_1_Compatibility::glColor3iv(const GLint *v)
4555{
4556 d_1_0_Deprecated->f.Color3iv(v);
4557}
4558
4559inline void QOpenGLFunctions_4_1_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
4560{
4561 d_1_0_Deprecated->f.Color3i(red, green, blue);
4562}
4563
4564inline void QOpenGLFunctions_4_1_Compatibility::glColor3fv(const GLfloat *v)
4565{
4566 d_1_0_Deprecated->f.Color3fv(v);
4567}
4568
4569inline void QOpenGLFunctions_4_1_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
4570{
4571 d_1_0_Deprecated->f.Color3f(red, green, blue);
4572}
4573
4574inline void QOpenGLFunctions_4_1_Compatibility::glColor3dv(const GLdouble *v)
4575{
4576 d_1_0_Deprecated->f.Color3dv(v);
4577}
4578
4579inline void QOpenGLFunctions_4_1_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
4580{
4581 d_1_0_Deprecated->f.Color3d(red, green, blue);
4582}
4583
4584inline void QOpenGLFunctions_4_1_Compatibility::glColor3bv(const GLbyte *v)
4585{
4586 d_1_0_Deprecated->f.Color3bv(v);
4587}
4588
4589inline void QOpenGLFunctions_4_1_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
4590{
4591 d_1_0_Deprecated->f.Color3b(red, green, blue);
4592}
4593
4594inline void QOpenGLFunctions_4_1_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
4595{
4596 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
4597}
4598
4599inline void QOpenGLFunctions_4_1_Compatibility::glBegin(GLenum mode)
4600{
4601 d_1_0_Deprecated->f.Begin(mode);
4602}
4603
4604inline void QOpenGLFunctions_4_1_Compatibility::glListBase(GLuint base)
4605{
4606 d_1_0_Deprecated->f.ListBase(base);
4607}
4608
4609inline GLuint QOpenGLFunctions_4_1_Compatibility::glGenLists(GLsizei range)
4610{
4611 return d_1_0_Deprecated->f.GenLists(range);
4612}
4613
4614inline void QOpenGLFunctions_4_1_Compatibility::glDeleteLists(GLuint list, GLsizei range)
4615{
4616 d_1_0_Deprecated->f.DeleteLists(list, range);
4617}
4618
4619inline void QOpenGLFunctions_4_1_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
4620{
4621 d_1_0_Deprecated->f.CallLists(n, type, lists);
4622}
4623
4624inline void QOpenGLFunctions_4_1_Compatibility::glCallList(GLuint list)
4625{
4626 d_1_0_Deprecated->f.CallList(list);
4627}
4628
4629inline void QOpenGLFunctions_4_1_Compatibility::glEndList()
4630{
4631 d_1_0_Deprecated->f.EndList();
4632}
4633
4634inline void QOpenGLFunctions_4_1_Compatibility::glNewList(GLuint list, GLenum mode)
4635{
4636 d_1_0_Deprecated->f.NewList(list, mode);
4637}
4638
4639
4640// OpenGL 1.1 deprecated functions
4641inline void QOpenGLFunctions_4_1_Compatibility::glPushClientAttrib(GLbitfield mask)
4642{
4643 d_1_1_Deprecated->f.PushClientAttrib(mask);
4644}
4645
4646inline void QOpenGLFunctions_4_1_Compatibility::glPopClientAttrib()
4647{
4648 d_1_1_Deprecated->f.PopClientAttrib();
4649}
4650
4651inline void QOpenGLFunctions_4_1_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
4652{
4653 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
4654}
4655
4656inline GLboolean QOpenGLFunctions_4_1_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
4657{
4658 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
4659}
4660
4661inline void QOpenGLFunctions_4_1_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4662{
4663 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
4664}
4665
4666inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4667{
4668 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
4669}
4670
4671inline void QOpenGLFunctions_4_1_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4672{
4673 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
4674}
4675
4676inline void QOpenGLFunctions_4_1_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
4677{
4678 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
4679}
4680
4681inline void QOpenGLFunctions_4_1_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4682{
4683 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
4684}
4685
4686inline void QOpenGLFunctions_4_1_Compatibility::glEnableClientState(GLenum array)
4687{
4688 d_1_1_Deprecated->f.EnableClientState(array);
4689}
4690
4691inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
4692{
4693 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
4694}
4695
4696inline void QOpenGLFunctions_4_1_Compatibility::glDisableClientState(GLenum array)
4697{
4698 d_1_1_Deprecated->f.DisableClientState(array);
4699}
4700
4701inline void QOpenGLFunctions_4_1_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4702{
4703 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
4704}
4705
4706inline void QOpenGLFunctions_4_1_Compatibility::glArrayElement(GLint i)
4707{
4708 d_1_1_Deprecated->f.ArrayElement(i);
4709}
4710
4711
4712// OpenGL 1.2 deprecated functions
4713inline void QOpenGLFunctions_4_1_Compatibility::glResetMinmax(GLenum target)
4714{
4715 d_1_2_Deprecated->f.ResetMinmax(target);
4716}
4717
4718inline void QOpenGLFunctions_4_1_Compatibility::glResetHistogram(GLenum target)
4719{
4720 d_1_2_Deprecated->f.ResetHistogram(target);
4721}
4722
4723inline void QOpenGLFunctions_4_1_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
4724{
4725 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
4726}
4727
4728inline void QOpenGLFunctions_4_1_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
4729{
4730 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
4731}
4732
4733inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
4734{
4735 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
4736}
4737
4738inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
4739{
4740 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
4741}
4742
4743inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4744{
4745 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
4746}
4747
4748inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
4749{
4750 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
4751}
4752
4753inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
4754{
4755 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
4756}
4757
4758inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4759{
4760 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
4761}
4762
4763inline void QOpenGLFunctions_4_1_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
4764{
4765 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
4766}
4767
4768inline void QOpenGLFunctions_4_1_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
4769{
4770 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
4771}
4772
4773inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
4774{
4775 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
4776}
4777
4778inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
4779{
4780 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
4781}
4782
4783inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
4784{
4785 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
4786}
4787
4788inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
4789{
4790 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
4791}
4792
4793inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4794{
4795 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
4796}
4797
4798inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
4799{
4800 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
4801}
4802
4803inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
4804{
4805 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
4806}
4807
4808inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4809{
4810 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
4811}
4812
4813inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
4814{
4815 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
4816}
4817
4818inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
4819{
4820 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
4821}
4822
4823inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
4824{
4825 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
4826}
4827
4828inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
4829{
4830 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
4831}
4832
4833inline void QOpenGLFunctions_4_1_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
4834{
4835 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
4836}
4837
4838inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
4839{
4840 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
4841}
4842
4843inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
4844{
4845 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
4846}
4847
4848inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
4849{
4850 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
4851}
4852
4853inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4854{
4855 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
4856}
4857
4858inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
4859{
4860 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
4861}
4862
4863inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4864{
4865 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
4866}
4867
4868inline void QOpenGLFunctions_4_1_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
4869{
4870 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
4871}
4872
4873
4874// OpenGL 1.3 deprecated functions
4875inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
4876{
4877 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
4878}
4879
4880inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
4881{
4882 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
4883}
4884
4885inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
4886{
4887 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
4888}
4889
4890inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
4891{
4892 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
4893}
4894
4895inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
4896{
4897 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
4898}
4899
4900inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
4901{
4902 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
4903}
4904
4905inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
4906{
4907 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
4908}
4909
4910inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
4911{
4912 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
4913}
4914
4915inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
4916{
4917 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
4918}
4919
4920inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4921{
4922 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
4923}
4924
4925inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
4926{
4927 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
4928}
4929
4930inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4931{
4932 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
4933}
4934
4935inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
4936{
4937 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
4938}
4939
4940inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
4941{
4942 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
4943}
4944
4945inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
4946{
4947 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
4948}
4949
4950inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
4951{
4952 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
4953}
4954
4955inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
4956{
4957 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
4958}
4959
4960inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
4961{
4962 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
4963}
4964
4965inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
4966{
4967 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
4968}
4969
4970inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
4971{
4972 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
4973}
4974
4975inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
4976{
4977 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
4978}
4979
4980inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
4981{
4982 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
4983}
4984
4985inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
4986{
4987 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
4988}
4989
4990inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
4991{
4992 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
4993}
4994
4995inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
4996{
4997 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
4998}
4999
5000inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
5001{
5002 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
5003}
5004
5005inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
5006{
5007 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
5008}
5009
5010inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
5011{
5012 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
5013}
5014
5015inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
5016{
5017 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
5018}
5019
5020inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
5021{
5022 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
5023}
5024
5025inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
5026{
5027 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
5028}
5029
5030inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
5031{
5032 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
5033}
5034
5035inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
5036{
5037 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
5038}
5039
5040inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
5041{
5042 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
5043}
5044
5045inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
5046{
5047 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
5048}
5049
5050inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
5051{
5052 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
5053}
5054
5055inline void QOpenGLFunctions_4_1_Compatibility::glClientActiveTexture(GLenum texture)
5056{
5057 d_1_3_Deprecated->f.ClientActiveTexture(texture);
5058}
5059
5060
5061// OpenGL 1.4 deprecated functions
5062inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3sv(const GLshort *v)
5063{
5064 d_1_4_Deprecated->f.WindowPos3sv(v);
5065}
5066
5067inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
5068{
5069 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
5070}
5071
5072inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3iv(const GLint *v)
5073{
5074 d_1_4_Deprecated->f.WindowPos3iv(v);
5075}
5076
5077inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
5078{
5079 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
5080}
5081
5082inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3fv(const GLfloat *v)
5083{
5084 d_1_4_Deprecated->f.WindowPos3fv(v);
5085}
5086
5087inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
5088{
5089 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
5090}
5091
5092inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3dv(const GLdouble *v)
5093{
5094 d_1_4_Deprecated->f.WindowPos3dv(v);
5095}
5096
5097inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
5098{
5099 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
5100}
5101
5102inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2sv(const GLshort *v)
5103{
5104 d_1_4_Deprecated->f.WindowPos2sv(v);
5105}
5106
5107inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2s(GLshort x, GLshort y)
5108{
5109 d_1_4_Deprecated->f.WindowPos2s(x, y);
5110}
5111
5112inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2iv(const GLint *v)
5113{
5114 d_1_4_Deprecated->f.WindowPos2iv(v);
5115}
5116
5117inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2i(GLint x, GLint y)
5118{
5119 d_1_4_Deprecated->f.WindowPos2i(x, y);
5120}
5121
5122inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2fv(const GLfloat *v)
5123{
5124 d_1_4_Deprecated->f.WindowPos2fv(v);
5125}
5126
5127inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
5128{
5129 d_1_4_Deprecated->f.WindowPos2f(x, y);
5130}
5131
5132inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2dv(const GLdouble *v)
5133{
5134 d_1_4_Deprecated->f.WindowPos2dv(v);
5135}
5136
5137inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
5138{
5139 d_1_4_Deprecated->f.WindowPos2d(x, y);
5140}
5141
5142inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
5143{
5144 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
5145}
5146
5147inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3usv(const GLushort *v)
5148{
5149 d_1_4_Deprecated->f.SecondaryColor3usv(v);
5150}
5151
5152inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
5153{
5154 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
5155}
5156
5157inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3uiv(const GLuint *v)
5158{
5159 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
5160}
5161
5162inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
5163{
5164 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
5165}
5166
5167inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
5168{
5169 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
5170}
5171
5172inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
5173{
5174 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
5175}
5176
5177inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3sv(const GLshort *v)
5178{
5179 d_1_4_Deprecated->f.SecondaryColor3sv(v);
5180}
5181
5182inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
5183{
5184 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
5185}
5186
5187inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3iv(const GLint *v)
5188{
5189 d_1_4_Deprecated->f.SecondaryColor3iv(v);
5190}
5191
5192inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
5193{
5194 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
5195}
5196
5197inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3fv(const GLfloat *v)
5198{
5199 d_1_4_Deprecated->f.SecondaryColor3fv(v);
5200}
5201
5202inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
5203{
5204 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
5205}
5206
5207inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3dv(const GLdouble *v)
5208{
5209 d_1_4_Deprecated->f.SecondaryColor3dv(v);
5210}
5211
5212inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
5213{
5214 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
5215}
5216
5217inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3bv(const GLbyte *v)
5218{
5219 d_1_4_Deprecated->f.SecondaryColor3bv(v);
5220}
5221
5222inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
5223{
5224 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
5225}
5226
5227inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
5228{
5229 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
5230}
5231
5232inline void QOpenGLFunctions_4_1_Compatibility::glFogCoorddv(const GLdouble *coord)
5233{
5234 d_1_4_Deprecated->f.FogCoorddv(coord);
5235}
5236
5237inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordd(GLdouble coord)
5238{
5239 d_1_4_Deprecated->f.FogCoordd(coord);
5240}
5241
5242inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordfv(const GLfloat *coord)
5243{
5244 d_1_4_Deprecated->f.FogCoordfv(coord);
5245}
5246
5247inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordf(GLfloat coord)
5248{
5249 d_1_4_Deprecated->f.FogCoordf(coord);
5250}
5251
5252
5253// OpenGL 1.5 deprecated functions
5254
5255// OpenGL 2.0 deprecated functions
5256inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
5257{
5258 d_2_0_Core->f.VertexAttrib4usv(index, v);
5259}
5260
5261inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
5262{
5263 d_2_0_Core->f.VertexAttrib4uiv(index, v);
5264}
5265
5266inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
5267{
5268 d_2_0_Core->f.VertexAttrib4ubv(index, v);
5269}
5270
5271inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
5272{
5273 d_2_0_Core->f.VertexAttrib4sv(index, v);
5274}
5275
5276inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
5277{
5278 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
5279}
5280
5281inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
5282{
5283 d_2_0_Core->f.VertexAttrib4iv(index, v);
5284}
5285
5286inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
5287{
5288 d_2_0_Core->f.VertexAttrib4fv(index, v);
5289}
5290
5291inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5292{
5293 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
5294}
5295
5296inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
5297{
5298 d_2_0_Core->f.VertexAttrib4dv(index, v);
5299}
5300
5301inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
5302{
5303 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
5304}
5305
5306inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
5307{
5308 d_2_0_Core->f.VertexAttrib4bv(index, v);
5309}
5310
5311inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
5312{
5313 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
5314}
5315
5316inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
5317{
5318 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
5319}
5320
5321inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
5322{
5323 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
5324}
5325
5326inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
5327{
5328 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
5329}
5330
5331inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
5332{
5333 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
5334}
5335
5336inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
5337{
5338 d_2_0_Core->f.VertexAttrib4Niv(index, v);
5339}
5340
5341inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
5342{
5343 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
5344}
5345
5346inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
5347{
5348 d_2_0_Core->f.VertexAttrib3sv(index, v);
5349}
5350
5351inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
5352{
5353 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
5354}
5355
5356inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
5357{
5358 d_2_0_Core->f.VertexAttrib3fv(index, v);
5359}
5360
5361inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5362{
5363 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
5364}
5365
5366inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
5367{
5368 d_2_0_Core->f.VertexAttrib3dv(index, v);
5369}
5370
5371inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
5372{
5373 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
5374}
5375
5376inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
5377{
5378 d_2_0_Core->f.VertexAttrib2sv(index, v);
5379}
5380
5381inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
5382{
5383 d_2_0_Core->f.VertexAttrib2s(index, x, y);
5384}
5385
5386inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
5387{
5388 d_2_0_Core->f.VertexAttrib2fv(index, v);
5389}
5390
5391inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5392{
5393 d_2_0_Core->f.VertexAttrib2f(index, x, y);
5394}
5395
5396inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
5397{
5398 d_2_0_Core->f.VertexAttrib2dv(index, v);
5399}
5400
5401inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
5402{
5403 d_2_0_Core->f.VertexAttrib2d(index, x, y);
5404}
5405
5406inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
5407{
5408 d_2_0_Core->f.VertexAttrib1sv(index, v);
5409}
5410
5411inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
5412{
5413 d_2_0_Core->f.VertexAttrib1s(index, x);
5414}
5415
5416inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
5417{
5418 d_2_0_Core->f.VertexAttrib1fv(index, v);
5419}
5420
5421inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
5422{
5423 d_2_0_Core->f.VertexAttrib1f(index, x);
5424}
5425
5426inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
5427{
5428 d_2_0_Core->f.VertexAttrib1dv(index, v);
5429}
5430
5431inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
5432{
5433 d_2_0_Core->f.VertexAttrib1d(index, x);
5434}
5435
5436
5437// OpenGL 2.1 deprecated functions
5438
5439// OpenGL 3.0 deprecated functions
5440inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
5441{
5442 d_3_0_Core->f.VertexAttribI4usv(index, v);
5443}
5444
5445inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
5446{
5447 d_3_0_Core->f.VertexAttribI4ubv(index, v);
5448}
5449
5450inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
5451{
5452 d_3_0_Core->f.VertexAttribI4sv(index, v);
5453}
5454
5455inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
5456{
5457 d_3_0_Core->f.VertexAttribI4bv(index, v);
5458}
5459
5460inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
5461{
5462 d_3_0_Core->f.VertexAttribI4uiv(index, v);
5463}
5464
5465inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
5466{
5467 d_3_0_Core->f.VertexAttribI3uiv(index, v);
5468}
5469
5470inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
5471{
5472 d_3_0_Core->f.VertexAttribI2uiv(index, v);
5473}
5474
5475inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
5476{
5477 d_3_0_Core->f.VertexAttribI1uiv(index, v);
5478}
5479
5480inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
5481{
5482 d_3_0_Core->f.VertexAttribI4iv(index, v);
5483}
5484
5485inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
5486{
5487 d_3_0_Core->f.VertexAttribI3iv(index, v);
5488}
5489
5490inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
5491{
5492 d_3_0_Core->f.VertexAttribI2iv(index, v);
5493}
5494
5495inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
5496{
5497 d_3_0_Core->f.VertexAttribI1iv(index, v);
5498}
5499
5500inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
5501{
5502 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
5503}
5504
5505inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
5506{
5507 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
5508}
5509
5510inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
5511{
5512 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
5513}
5514
5515inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
5516{
5517 d_3_0_Core->f.VertexAttribI1ui(index, x);
5518}
5519
5520inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
5521{
5522 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
5523}
5524
5525inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
5526{
5527 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
5528}
5529
5530inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
5531{
5532 d_3_0_Core->f.VertexAttribI2i(index, x, y);
5533}
5534
5535inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
5536{
5537 d_3_0_Core->f.VertexAttribI1i(index, x);
5538}
5539
5540
5541// OpenGL 3.1 deprecated functions
5542
5543// OpenGL 3.2 deprecated functions
5544
5545// OpenGL 3.3 deprecated functions
5546
5547// OpenGL 4.0 deprecated functions
5548
5549// OpenGL 4.1 deprecated functions
5550
5551
5552QT_END_NAMESPACE
5553
5554#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
5555
5556#endif
5557

source code of qtbase/src/gui/opengl/qopenglfunctions_4_1_compatibility.h