1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
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9** $QT_BEGIN_LICENSE:LGPL$
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37** $QT_END_LICENSE$
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40** This file was generated by glgen version 0.1
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48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_4_1_CORE_H
51#define QOPENGLVERSIONFUNCTIONS_4_1_CORE_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_4_1_Core : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_4_1_Core();
66 ~QOpenGLFunctions_4_1_Core();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 3.3 core functions
356 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365 void glSecondaryColorP3ui(GLenum type, GLuint color);
366 void glColorP4uiv(GLenum type, const GLuint *color);
367 void glColorP4ui(GLenum type, GLuint color);
368 void glColorP3uiv(GLenum type, const GLuint *color);
369 void glColorP3ui(GLenum type, GLuint color);
370 void glNormalP3uiv(GLenum type, const GLuint *coords);
371 void glNormalP3ui(GLenum type, GLuint coords);
372 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381 void glTexCoordP4ui(GLenum type, GLuint coords);
382 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383 void glTexCoordP3ui(GLenum type, GLuint coords);
384 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385 void glTexCoordP2ui(GLenum type, GLuint coords);
386 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387 void glTexCoordP1ui(GLenum type, GLuint coords);
388 void glVertexP4uiv(GLenum type, const GLuint *value);
389 void glVertexP4ui(GLenum type, GLuint value);
390 void glVertexP3uiv(GLenum type, const GLuint *value);
391 void glVertexP3ui(GLenum type, GLuint value);
392 void glVertexP2uiv(GLenum type, const GLuint *value);
393 void glVertexP2ui(GLenum type, GLuint value);
394 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396 void glQueryCounter(GLuint id, GLenum target);
397 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407 void glBindSampler(GLuint unit, GLuint sampler);
408 GLboolean glIsSampler(GLuint sampler);
409 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410 void glGenSamplers(GLsizei count, GLuint *samplers);
411 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413 void glVertexAttribDivisor(GLuint index, GLuint divisor);
414
415 // OpenGL 4.0 core functions
416 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
417 void glEndQueryIndexed(GLenum target, GLuint index);
418 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
419 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
420 void glDrawTransformFeedback(GLenum mode, GLuint id);
421 void glResumeTransformFeedback();
422 void glPauseTransformFeedback();
423 GLboolean glIsTransformFeedback(GLuint id);
424 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
425 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
426 void glBindTransformFeedback(GLenum target, GLuint id);
427 void glPatchParameterfv(GLenum pname, const GLfloat *values);
428 void glPatchParameteri(GLenum pname, GLint value);
429 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
430 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
431 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
432 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
433 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
434 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
435 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
436 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
437 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
438 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
439 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
440 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
441 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
442 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
443 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
444 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
445 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
446 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
447 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
448 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
449 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
450 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
451 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
452 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
453 void glUniform2d(GLint location, GLdouble x, GLdouble y);
454 void glUniform1d(GLint location, GLdouble x);
455 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
456 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
457 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
458 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
459 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
460 void glBlendEquationi(GLuint buf, GLenum mode);
461 void glMinSampleShading(GLfloat value);
462
463 // OpenGL 4.1 core functions
464 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
465 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
466 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
467 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
468 void glScissorIndexedv(GLuint index, const GLint *v);
469 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
470 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
471 void glViewportIndexedfv(GLuint index, const GLfloat *v);
472 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
473 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
474 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
475 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
476 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
477 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
478 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
479 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
480 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
481 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
482 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
483 void glVertexAttribL1d(GLuint index, GLdouble x);
484 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
485 void glValidateProgramPipeline(GLuint pipeline);
486 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
487 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
488 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
489 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
490 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
491 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
492 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
495 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
496 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
497 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
498 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
499 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
500 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
501 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
502 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
503 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
504 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
505 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
506 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
507 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
508 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
509 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
510 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
511 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
512 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
513 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
514 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
515 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
516 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
517 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
518 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
519 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
520 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
521 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
522 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
523 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
524 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
525 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
526 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
527 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
528 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
529 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
530 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
531 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
532 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
533 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
534 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
535 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
536 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
537 GLboolean glIsProgramPipeline(GLuint pipeline);
538 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
539 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
540 void glBindProgramPipeline(GLuint pipeline);
541 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
542 void glActiveShaderProgram(GLuint pipeline, GLuint program);
543 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
544 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
545 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
546 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
547 void glClearDepthf(GLfloat dd);
548 void glDepthRangef(GLfloat n, GLfloat f);
549 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
550 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
551 void glReleaseShaderCompiler();
552
553private:
554 friend class QOpenGLContext;
555
556 static bool isContextCompatible(QOpenGLContext *context);
557 static QOpenGLVersionProfile versionProfile();
558
559 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
560 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
561 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
562 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
563 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
564 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
565 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
566 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
567 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
568 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
569 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
570 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
571 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
572 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
573};
574
575// OpenGL 1.0 core functions
576inline void QOpenGLFunctions_4_1_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
577{
578 d_1_0_Core->f.Viewport(x, y, width, height);
579}
580
581inline void QOpenGLFunctions_4_1_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
582{
583 d_1_0_Core->f.DepthRange(nearVal, farVal);
584}
585
586inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabled(GLenum cap)
587{
588 return d_1_0_Core->f.IsEnabled(cap);
589}
590
591inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
592{
593 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
594}
595
596inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
597{
598 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
599}
600
601inline void QOpenGLFunctions_4_1_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
602{
603 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
604}
605
606inline void QOpenGLFunctions_4_1_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
607{
608 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
609}
610
611inline void QOpenGLFunctions_4_1_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
612{
613 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
614}
615
616inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetString(GLenum name)
617{
618 return d_1_0_Core->f.GetString(name);
619}
620
621inline void QOpenGLFunctions_4_1_Core::glGetIntegerv(GLenum pname, GLint *params)
622{
623 d_1_0_Core->f.GetIntegerv(pname, params);
624}
625
626inline void QOpenGLFunctions_4_1_Core::glGetFloatv(GLenum pname, GLfloat *params)
627{
628 d_1_0_Core->f.GetFloatv(pname, params);
629}
630
631inline GLenum QOpenGLFunctions_4_1_Core::glGetError()
632{
633 return d_1_0_Core->f.GetError();
634}
635
636inline void QOpenGLFunctions_4_1_Core::glGetDoublev(GLenum pname, GLdouble *params)
637{
638 d_1_0_Core->f.GetDoublev(pname, params);
639}
640
641inline void QOpenGLFunctions_4_1_Core::glGetBooleanv(GLenum pname, GLboolean *params)
642{
643 d_1_0_Core->f.GetBooleanv(pname, params);
644}
645
646inline void QOpenGLFunctions_4_1_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
647{
648 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
649}
650
651inline void QOpenGLFunctions_4_1_Core::glReadBuffer(GLenum mode)
652{
653 d_1_0_Core->f.ReadBuffer(mode);
654}
655
656inline void QOpenGLFunctions_4_1_Core::glPixelStorei(GLenum pname, GLint param)
657{
658 d_1_0_Core->f.PixelStorei(pname, param);
659}
660
661inline void QOpenGLFunctions_4_1_Core::glPixelStoref(GLenum pname, GLfloat param)
662{
663 d_1_0_Core->f.PixelStoref(pname, param);
664}
665
666inline void QOpenGLFunctions_4_1_Core::glDepthFunc(GLenum func)
667{
668 d_1_0_Core->f.DepthFunc(func);
669}
670
671inline void QOpenGLFunctions_4_1_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
672{
673 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
674}
675
676inline void QOpenGLFunctions_4_1_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
677{
678 d_1_0_Core->f.StencilFunc(func, ref, mask);
679}
680
681inline void QOpenGLFunctions_4_1_Core::glLogicOp(GLenum opcode)
682{
683 d_1_0_Core->f.LogicOp(opcode);
684}
685
686inline void QOpenGLFunctions_4_1_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
687{
688 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
689}
690
691inline void QOpenGLFunctions_4_1_Core::glFlush()
692{
693 d_1_0_Core->f.Flush();
694}
695
696inline void QOpenGLFunctions_4_1_Core::glFinish()
697{
698 d_1_0_Core->f.Finish();
699}
700
701inline void QOpenGLFunctions_4_1_Core::glEnable(GLenum cap)
702{
703 d_1_0_Core->f.Enable(cap);
704}
705
706inline void QOpenGLFunctions_4_1_Core::glDisable(GLenum cap)
707{
708 d_1_0_Core->f.Disable(cap);
709}
710
711inline void QOpenGLFunctions_4_1_Core::glDepthMask(GLboolean flag)
712{
713 d_1_0_Core->f.DepthMask(flag);
714}
715
716inline void QOpenGLFunctions_4_1_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
717{
718 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
719}
720
721inline void QOpenGLFunctions_4_1_Core::glStencilMask(GLuint mask)
722{
723 d_1_0_Core->f.StencilMask(mask);
724}
725
726inline void QOpenGLFunctions_4_1_Core::glClearDepth(GLdouble depth)
727{
728 d_1_0_Core->f.ClearDepth(depth);
729}
730
731inline void QOpenGLFunctions_4_1_Core::glClearStencil(GLint s)
732{
733 d_1_0_Core->f.ClearStencil(s);
734}
735
736inline void QOpenGLFunctions_4_1_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
737{
738 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
739}
740
741inline void QOpenGLFunctions_4_1_Core::glClear(GLbitfield mask)
742{
743 d_1_0_Core->f.Clear(mask);
744}
745
746inline void QOpenGLFunctions_4_1_Core::glDrawBuffer(GLenum mode)
747{
748 d_1_0_Core->f.DrawBuffer(mode);
749}
750
751inline void QOpenGLFunctions_4_1_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
752{
753 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
754}
755
756inline void QOpenGLFunctions_4_1_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
757{
758 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
759}
760
761inline void QOpenGLFunctions_4_1_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
762{
763 d_1_0_Core->f.TexParameteriv(target, pname, params);
764}
765
766inline void QOpenGLFunctions_4_1_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
767{
768 d_1_0_Core->f.TexParameteri(target, pname, param);
769}
770
771inline void QOpenGLFunctions_4_1_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
772{
773 d_1_0_Core->f.TexParameterfv(target, pname, params);
774}
775
776inline void QOpenGLFunctions_4_1_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
777{
778 d_1_0_Core->f.TexParameterf(target, pname, param);
779}
780
781inline void QOpenGLFunctions_4_1_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
782{
783 d_1_0_Core->f.Scissor(x, y, width, height);
784}
785
786inline void QOpenGLFunctions_4_1_Core::glPolygonMode(GLenum face, GLenum mode)
787{
788 d_1_0_Core->f.PolygonMode(face, mode);
789}
790
791inline void QOpenGLFunctions_4_1_Core::glPointSize(GLfloat size)
792{
793 d_1_0_Core->f.PointSize(size);
794}
795
796inline void QOpenGLFunctions_4_1_Core::glLineWidth(GLfloat width)
797{
798 d_1_0_Core->f.LineWidth(width);
799}
800
801inline void QOpenGLFunctions_4_1_Core::glHint(GLenum target, GLenum mode)
802{
803 d_1_0_Core->f.Hint(target, mode);
804}
805
806inline void QOpenGLFunctions_4_1_Core::glFrontFace(GLenum mode)
807{
808 d_1_0_Core->f.FrontFace(mode);
809}
810
811inline void QOpenGLFunctions_4_1_Core::glCullFace(GLenum mode)
812{
813 d_1_0_Core->f.CullFace(mode);
814}
815
816
817// OpenGL 1.1 core functions
818inline void QOpenGLFunctions_4_1_Core::glIndexubv(const GLubyte *c)
819{
820 Q_UNUSED(c);
821 QOPENGL_DEPRECATEDFUNCTION;
822}
823
824inline void QOpenGLFunctions_4_1_Core::glIndexub(GLubyte c)
825{
826 Q_UNUSED(c);
827 QOPENGL_DEPRECATEDFUNCTION;
828}
829
830inline GLboolean QOpenGLFunctions_4_1_Core::glIsTexture(GLuint texture)
831{
832 return d_1_1_Core->f.IsTexture(texture);
833}
834
835inline void QOpenGLFunctions_4_1_Core::glGenTextures(GLsizei n, GLuint *textures)
836{
837 d_1_1_Core->f.GenTextures(n, textures);
838}
839
840inline void QOpenGLFunctions_4_1_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
841{
842 d_1_1_Core->f.DeleteTextures(n, textures);
843}
844
845inline void QOpenGLFunctions_4_1_Core::glBindTexture(GLenum target, GLuint texture)
846{
847 d_1_1_Core->f.BindTexture(target, texture);
848}
849
850inline void QOpenGLFunctions_4_1_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
851{
852 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
853}
854
855inline void QOpenGLFunctions_4_1_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
856{
857 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
858}
859
860inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
861{
862 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
863}
864
865inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
866{
867 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
868}
869
870inline void QOpenGLFunctions_4_1_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
871{
872 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
873}
874
875inline void QOpenGLFunctions_4_1_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
876{
877 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
878}
879
880inline void QOpenGLFunctions_4_1_Core::glPolygonOffset(GLfloat factor, GLfloat units)
881{
882 d_1_1_Core->f.PolygonOffset(factor, units);
883}
884
885inline void QOpenGLFunctions_4_1_Core::glGetPointerv(GLenum pname, GLvoid* *params)
886{
887 Q_UNUSED(pname);
888 Q_UNUSED(params);
889 QOPENGL_DEPRECATEDFUNCTION;
890}
891
892inline void QOpenGLFunctions_4_1_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
893{
894 d_1_1_Core->f.DrawElements(mode, count, type, indices);
895}
896
897inline void QOpenGLFunctions_4_1_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
898{
899 d_1_1_Core->f.DrawArrays(mode, first, count);
900}
901
902
903// OpenGL 1.2 core functions
904inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
905{
906 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
907}
908
909inline void QOpenGLFunctions_4_1_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
910{
911 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
912}
913
914inline void QOpenGLFunctions_4_1_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
915{
916 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
917}
918
919inline void QOpenGLFunctions_4_1_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
920{
921 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
922}
923
924inline void QOpenGLFunctions_4_1_Core::glBlendEquation(GLenum mode)
925{
926 d_1_2_Core->f.BlendEquation(mode);
927}
928
929inline void QOpenGLFunctions_4_1_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
930{
931 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
932}
933
934
935// OpenGL 1.3 core functions
936inline void QOpenGLFunctions_4_1_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
937{
938 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
939}
940
941inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
942{
943 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
944}
945
946inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
947{
948 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
949}
950
951inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
952{
953 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
954}
955
956inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
957{
958 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
959}
960
961inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
962{
963 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
964}
965
966inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
967{
968 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
969}
970
971inline void QOpenGLFunctions_4_1_Core::glSampleCoverage(GLfloat value, GLboolean invert)
972{
973 d_1_3_Core->f.SampleCoverage(value, invert);
974}
975
976inline void QOpenGLFunctions_4_1_Core::glActiveTexture(GLenum texture)
977{
978 d_1_3_Core->f.ActiveTexture(texture);
979}
980
981
982// OpenGL 1.4 core functions
983inline void QOpenGLFunctions_4_1_Core::glPointParameteriv(GLenum pname, const GLint *params)
984{
985 d_1_4_Core->f.PointParameteriv(pname, params);
986}
987
988inline void QOpenGLFunctions_4_1_Core::glPointParameteri(GLenum pname, GLint param)
989{
990 d_1_4_Core->f.PointParameteri(pname, param);
991}
992
993inline void QOpenGLFunctions_4_1_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
994{
995 d_1_4_Core->f.PointParameterfv(pname, params);
996}
997
998inline void QOpenGLFunctions_4_1_Core::glPointParameterf(GLenum pname, GLfloat param)
999{
1000 d_1_4_Core->f.PointParameterf(pname, param);
1001}
1002
1003inline void QOpenGLFunctions_4_1_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1004{
1005 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1006}
1007
1008inline void QOpenGLFunctions_4_1_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1009{
1010 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1011}
1012
1013inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1014{
1015 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1016}
1017
1018
1019// OpenGL 1.5 core functions
1020inline void QOpenGLFunctions_4_1_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1021{
1022 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1023}
1024
1025inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1026{
1027 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1028}
1029
1030inline GLboolean QOpenGLFunctions_4_1_Core::glUnmapBuffer(GLenum target)
1031{
1032 return d_1_5_Core->f.UnmapBuffer(target);
1033}
1034
1035inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBuffer(GLenum target, GLenum access)
1036{
1037 return d_1_5_Core->f.MapBuffer(target, access);
1038}
1039
1040inline void QOpenGLFunctions_4_1_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1041{
1042 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1043}
1044
1045inline void QOpenGLFunctions_4_1_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1046{
1047 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1048}
1049
1050inline void QOpenGLFunctions_4_1_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1051{
1052 d_1_5_Core->f.BufferData(target, size, data, usage);
1053}
1054
1055inline GLboolean QOpenGLFunctions_4_1_Core::glIsBuffer(GLuint buffer)
1056{
1057 return d_1_5_Core->f.IsBuffer(buffer);
1058}
1059
1060inline void QOpenGLFunctions_4_1_Core::glGenBuffers(GLsizei n, GLuint *buffers)
1061{
1062 d_1_5_Core->f.GenBuffers(n, buffers);
1063}
1064
1065inline void QOpenGLFunctions_4_1_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1066{
1067 d_1_5_Core->f.DeleteBuffers(n, buffers);
1068}
1069
1070inline void QOpenGLFunctions_4_1_Core::glBindBuffer(GLenum target, GLuint buffer)
1071{
1072 d_1_5_Core->f.BindBuffer(target, buffer);
1073}
1074
1075inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1076{
1077 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1078}
1079
1080inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1081{
1082 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1083}
1084
1085inline void QOpenGLFunctions_4_1_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1086{
1087 d_1_5_Core->f.GetQueryiv(target, pname, params);
1088}
1089
1090inline void QOpenGLFunctions_4_1_Core::glEndQuery(GLenum target)
1091{
1092 d_1_5_Core->f.EndQuery(target);
1093}
1094
1095inline void QOpenGLFunctions_4_1_Core::glBeginQuery(GLenum target, GLuint id)
1096{
1097 d_1_5_Core->f.BeginQuery(target, id);
1098}
1099
1100inline GLboolean QOpenGLFunctions_4_1_Core::glIsQuery(GLuint id)
1101{
1102 return d_1_5_Core->f.IsQuery(id);
1103}
1104
1105inline void QOpenGLFunctions_4_1_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1106{
1107 d_1_5_Core->f.DeleteQueries(n, ids);
1108}
1109
1110inline void QOpenGLFunctions_4_1_Core::glGenQueries(GLsizei n, GLuint *ids)
1111{
1112 d_1_5_Core->f.GenQueries(n, ids);
1113}
1114
1115
1116// OpenGL 2.0 core functions
1117inline void QOpenGLFunctions_4_1_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1118{
1119 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1120}
1121
1122inline void QOpenGLFunctions_4_1_Core::glValidateProgram(GLuint program)
1123{
1124 d_2_0_Core->f.ValidateProgram(program);
1125}
1126
1127inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1128{
1129 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1130}
1131
1132inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1133{
1134 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1135}
1136
1137inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1138{
1139 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1140}
1141
1142inline void QOpenGLFunctions_4_1_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1143{
1144 d_2_0_Core->f.Uniform4iv(location, count, value);
1145}
1146
1147inline void QOpenGLFunctions_4_1_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1148{
1149 d_2_0_Core->f.Uniform3iv(location, count, value);
1150}
1151
1152inline void QOpenGLFunctions_4_1_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1153{
1154 d_2_0_Core->f.Uniform2iv(location, count, value);
1155}
1156
1157inline void QOpenGLFunctions_4_1_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1158{
1159 d_2_0_Core->f.Uniform1iv(location, count, value);
1160}
1161
1162inline void QOpenGLFunctions_4_1_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1163{
1164 d_2_0_Core->f.Uniform4fv(location, count, value);
1165}
1166
1167inline void QOpenGLFunctions_4_1_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1168{
1169 d_2_0_Core->f.Uniform3fv(location, count, value);
1170}
1171
1172inline void QOpenGLFunctions_4_1_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1173{
1174 d_2_0_Core->f.Uniform2fv(location, count, value);
1175}
1176
1177inline void QOpenGLFunctions_4_1_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1178{
1179 d_2_0_Core->f.Uniform1fv(location, count, value);
1180}
1181
1182inline void QOpenGLFunctions_4_1_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1183{
1184 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1185}
1186
1187inline void QOpenGLFunctions_4_1_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1188{
1189 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1190}
1191
1192inline void QOpenGLFunctions_4_1_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1193{
1194 d_2_0_Core->f.Uniform2i(location, v0, v1);
1195}
1196
1197inline void QOpenGLFunctions_4_1_Core::glUniform1i(GLint location, GLint v0)
1198{
1199 d_2_0_Core->f.Uniform1i(location, v0);
1200}
1201
1202inline void QOpenGLFunctions_4_1_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1203{
1204 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1205}
1206
1207inline void QOpenGLFunctions_4_1_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1208{
1209 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1210}
1211
1212inline void QOpenGLFunctions_4_1_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1213{
1214 d_2_0_Core->f.Uniform2f(location, v0, v1);
1215}
1216
1217inline void QOpenGLFunctions_4_1_Core::glUniform1f(GLint location, GLfloat v0)
1218{
1219 d_2_0_Core->f.Uniform1f(location, v0);
1220}
1221
1222inline void QOpenGLFunctions_4_1_Core::glUseProgram(GLuint program)
1223{
1224 d_2_0_Core->f.UseProgram(program);
1225}
1226
1227inline void QOpenGLFunctions_4_1_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1228{
1229 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1230}
1231
1232inline void QOpenGLFunctions_4_1_Core::glLinkProgram(GLuint program)
1233{
1234 d_2_0_Core->f.LinkProgram(program);
1235}
1236
1237inline GLboolean QOpenGLFunctions_4_1_Core::glIsShader(GLuint shader)
1238{
1239 return d_2_0_Core->f.IsShader(shader);
1240}
1241
1242inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgram(GLuint program)
1243{
1244 return d_2_0_Core->f.IsProgram(program);
1245}
1246
1247inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1248{
1249 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1250}
1251
1252inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1253{
1254 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1255}
1256
1257inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1258{
1259 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1260}
1261
1262inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1263{
1264 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1265}
1266
1267inline void QOpenGLFunctions_4_1_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1268{
1269 d_2_0_Core->f.GetUniformiv(program, location, params);
1270}
1271
1272inline void QOpenGLFunctions_4_1_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1273{
1274 d_2_0_Core->f.GetUniformfv(program, location, params);
1275}
1276
1277inline GLint QOpenGLFunctions_4_1_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1278{
1279 return d_2_0_Core->f.GetUniformLocation(program, name);
1280}
1281
1282inline void QOpenGLFunctions_4_1_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1283{
1284 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1285}
1286
1287inline void QOpenGLFunctions_4_1_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1288{
1289 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1290}
1291
1292inline void QOpenGLFunctions_4_1_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1293{
1294 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1295}
1296
1297inline void QOpenGLFunctions_4_1_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1298{
1299