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39
40#include "qquickdesignerwindowmanager_p.h"
41#include "private/qquickwindow_p.h"
42#include <QtQuick/QQuickWindow>
43#if QT_CONFIG(opengl)
44#include <private/qsgdefaultrendercontext_p.h>
45#endif
46
47QT_BEGIN_NAMESPACE
48
49QQuickDesignerWindowManager::QQuickDesignerWindowManager()
50 : m_sgContext(QSGContext::createDefaultContext())
51{
52 m_renderContext.reset(other: m_sgContext.data()->createRenderContext());
53}
54
55void QQuickDesignerWindowManager::show(QQuickWindow *window)
56{
57 makeOpenGLContext(window);
58}
59
60void QQuickDesignerWindowManager::hide(QQuickWindow *)
61{
62}
63
64void QQuickDesignerWindowManager::windowDestroyed(QQuickWindow *)
65{
66}
67
68void QQuickDesignerWindowManager::makeOpenGLContext(QQuickWindow *window)
69{
70#if QT_CONFIG(opengl)
71 if (!m_openGlContext) {
72 m_openGlContext.reset(other: new QOpenGLContext());
73 m_openGlContext->setFormat(window->requestedFormat());
74 m_openGlContext->create();
75 if (!m_openGlContext->makeCurrent(surface: window))
76 qWarning(msg: "QQuickWindow: makeCurrent() failed...");
77 QSGDefaultRenderContext::InitParams params;
78 params.sampleCount = qMax(a: 1, b: m_openGlContext->format().samples());
79 params.openGLContext = m_openGlContext.data();
80 params.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio();
81 params.maybeSurface = window;
82 m_renderContext->initialize(params: &params);
83 } else {
84 m_openGlContext->makeCurrent(surface: window);
85 }
86#else
87 Q_UNUSED(window)
88#endif
89}
90
91void QQuickDesignerWindowManager::exposureChanged(QQuickWindow *)
92{
93}
94
95QImage QQuickDesignerWindowManager::grab(QQuickWindow *)
96{
97 return QImage();
98}
99
100void QQuickDesignerWindowManager::maybeUpdate(QQuickWindow *)
101{
102}
103
104QSGContext *QQuickDesignerWindowManager::sceneGraphContext() const
105{
106 return m_sgContext.data();
107}
108
109void QQuickDesignerWindowManager::createOpenGLContext(QQuickWindow *window)
110{
111 window->create();
112 window->update();
113}
114
115void QQuickDesignerWindowManager::update(QQuickWindow *window)
116{
117 makeOpenGLContext(window);
118}
119
120QT_END_NAMESPACE
121
122
123#include "moc_qquickdesignerwindowmanager_p.cpp"
124

source code of qtdeclarative/src/quick/designer/qquickdesignerwindowmanager.cpp