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39
40#ifndef QSGRENDERNODE_H
41#define QSGRENDERNODE_H
42
43#include <QtQuick/qsgnode.h>
44
45QT_BEGIN_NAMESPACE
46
47class QSGRenderNodePrivate;
48
49class Q_QUICK_EXPORT QSGRenderNode : public QSGNode
50{
51public:
52 enum StateFlag {
53 DepthState = 0x01,
54 StencilState = 0x02,
55 ScissorState = 0x04,
56 ColorState = 0x08,
57 BlendState = 0x10,
58 CullState = 0x20,
59 ViewportState = 0x40,
60 RenderTargetState = 0x80
61 };
62 Q_DECLARE_FLAGS(StateFlags, StateFlag)
63
64 enum RenderingFlag {
65 BoundedRectRendering = 0x01,
66 DepthAwareRendering = 0x02,
67 OpaqueRendering = 0x04
68 };
69 Q_DECLARE_FLAGS(RenderingFlags, RenderingFlag)
70
71 struct Q_QUICK_EXPORT RenderState {
72 virtual ~RenderState();
73 virtual const QMatrix4x4 *projectionMatrix() const = 0;
74 virtual QRect scissorRect() const = 0;
75 virtual bool scissorEnabled() const = 0;
76 virtual int stencilValue() const = 0;
77 virtual bool stencilEnabled() const = 0;
78 virtual const QRegion *clipRegion() const = 0;
79 virtual void *get(const char *state) const;
80 };
81
82 QSGRenderNode();
83 ~QSGRenderNode() override;
84
85 virtual StateFlags changedStates() const;
86 virtual void render(const RenderState *state) = 0;
87 virtual void releaseResources();
88 virtual RenderingFlags flags() const;
89 virtual QRectF rect() const;
90
91 const QMatrix4x4 *matrix() const;
92 const QSGClipNode *clipList() const;
93 qreal inheritedOpacity() const;
94
95private:
96 QSGRenderNodePrivate *d;
97 friend class QSGRenderNodePrivate;
98};
99
100Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderNode::StateFlags)
101Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderNode::RenderingFlags)
102
103QT_END_NAMESPACE
104
105#endif
106

source code of qtdeclarative/src/quick/scenegraph/coreapi/qsgrendernode.h