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39
40
41#ifndef QSGDEFAULTINTERNALRECTANGLENODE_P_H
42#define QSGDEFAULTINTERNALRECTANGLENODE_P_H
43
44//
45// W A R N I N G
46// -------------
47//
48// This file is not part of the Qt API. It exists purely as an
49// implementation detail. This header file may change from version to
50// version without notice, or even be removed.
51//
52// We mean it.
53//
54
55#include <private/qsgadaptationlayer_p.h>
56#include <private/qsgbasicinternalrectanglenode_p.h>
57#include <QtQuick/qsgvertexcolormaterial.h>
58
59QT_BEGIN_NAMESPACE
60
61class QSGContext;
62
63class Q_QUICK_PRIVATE_EXPORT QSGSmoothColorMaterial : public QSGMaterial
64{
65public:
66 QSGSmoothColorMaterial();
67
68 int compare(const QSGMaterial *other) const override;
69
70protected:
71 QSGMaterialType *type() const override;
72 QSGMaterialShader *createShader() const override;
73};
74
75class Q_QUICK_PRIVATE_EXPORT QSGDefaultInternalRectangleNode : public QSGBasicInternalRectangleNode
76{
77public:
78 QSGDefaultInternalRectangleNode();
79
80private:
81 void updateMaterialAntialiasing() override;
82 void updateMaterialBlending(QSGNode::DirtyState *state) override;
83
84 QSGVertexColorMaterial m_material;
85 QSGSmoothColorMaterial m_smoothMaterial;
86};
87
88QT_END_NAMESPACE
89
90#endif
91