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39
40#ifndef TEXTUREMATERIAL_P_H
41#define TEXTUREMATERIAL_P_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists purely as an
48// implementation detail. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include "qsgtexturematerial.h"
55#include <private/qtquickglobal_p.h>
56
57QT_BEGIN_NAMESPACE
58
59class Q_QUICK_PRIVATE_EXPORT QSGOpaqueTextureMaterialShader : public QSGMaterialShader
60{
61public:
62 QSGOpaqueTextureMaterialShader();
63
64 void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
65 char const *const *attributeNames() const override;
66
67protected:
68 void initialize() override;
69
70 int m_matrix_id;
71};
72
73class Q_QUICK_PRIVATE_EXPORT QSGOpaqueTextureMaterialRhiShader : public QSGMaterialRhiShader
74{
75public:
76 QSGOpaqueTextureMaterialRhiShader();
77
78 bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
79 void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
80};
81
82class QSGTextureMaterialShader : public QSGOpaqueTextureMaterialShader
83{
84public:
85 QSGTextureMaterialShader();
86
87 void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
88 void initialize() override;
89
90protected:
91 int m_opacity_id;
92};
93
94class QSGTextureMaterialRhiShader : public QSGOpaqueTextureMaterialRhiShader
95{
96public:
97 QSGTextureMaterialRhiShader();
98
99 bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
100};
101
102QT_END_NAMESPACE
103
104#endif // QSGTEXTUREMATERIAL_P_H
105

source code of qtdeclarative/src/quick/scenegraph/util/qsgtexturematerial_p.h