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39 | |
40 | #include <QtCore/qhash.h> |
41 | #include "gltexture_p.h" |
42 | |
43 | #include <private/qdebug_p.h> |
44 | #include <private/qopengltexture_p.h> |
45 | #include <private/qopengltexturehelper_p.h> |
46 | #include <QDebug> |
47 | #include <QOpenGLFunctions> |
48 | #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) |
49 | #include <QtOpenGL/QOpenGLVersionFunctionsFactory> |
50 | #endif |
51 | #include <QOpenGLTexture> |
52 | #include <QOpenGLPixelTransferOptions> |
53 | #include <Qt3DRender/qtexture.h> |
54 | #include <Qt3DRender/qtexturedata.h> |
55 | #include <Qt3DRender/qtextureimagedata.h> |
56 | #include <Qt3DRender/private/managers_p.h> |
57 | #include <Qt3DRender/private/qabstracttexture_p.h> |
58 | #include <Qt3DRender/private/qtextureimagedata_p.h> |
59 | #include <renderbuffer_p.h> |
60 | #include <Qt3DCore/private/vector_helper_p.h> |
61 | |
62 | #if !QT_CONFIG(opengles2) |
63 | #include <QOpenGLFunctions_3_1> |
64 | #include <QOpenGLFunctions_4_5_Core> |
65 | #endif |
66 | |
67 | QT_BEGIN_NAMESPACE |
68 | |
69 | using namespace Qt3DCore; |
70 | |
71 | namespace Qt3DRender { |
72 | namespace Render { |
73 | namespace OpenGL { |
74 | |
75 | namespace { |
76 | |
77 | // This uploadGLData where the data is a fullsize subimage |
78 | // as QOpenGLTexture doesn't allow partial subimage uploads |
79 | void uploadGLData(QOpenGLTexture *glTex, |
80 | int level, int layer, QOpenGLTexture::CubeMapFace face, |
81 | const QByteArray &bytes, const QTextureImageDataPtr &data) |
82 | { |
83 | const auto alignment = data->alignment(); |
84 | QOpenGLPixelTransferOptions uploadOptions; |
85 | uploadOptions.setAlignment(alignment); |
86 | if (data->isCompressed()) |
87 | glTex->setCompressedData(level, layer, face, bytes.size(), bytes.constData()); |
88 | else |
89 | glTex->setData(level, layer, face, data->pixelFormat(), data->pixelType(), bytes.constData(), &uploadOptions); |
90 | } |
91 | |
92 | // For partial sub image uploads |
93 | void uploadGLData(QOpenGLTexture *glTex, |
94 | int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, |
95 | int xOffset, int yOffset, int zOffset, |
96 | const QByteArray &bytes, const QTextureImageDataPtr &data) |
97 | { |
98 | if (data->isCompressed()) { |
99 | Q_UNREACHABLE(); |
100 | } else { |
101 | const auto alignment = data->alignment(); |
102 | QOpenGLPixelTransferOptions uploadOptions; |
103 | uploadOptions.setAlignment(alignment); |
104 | glTex->setData(xOffset, yOffset, zOffset, |
105 | data->width(), data->height(), data->depth(), |
106 | mipLevel, layer, cubeFace, data->layers(), |
107 | data->pixelFormat(), data->pixelType(), |
108 | bytes.constData(), &uploadOptions); |
109 | } |
110 | } |
111 | |
112 | } // anonymous |
113 | |
114 | |
115 | GLTexture::GLTexture() |
116 | : m_dirtyFlags(None) |
117 | , m_gl(nullptr) |
118 | , m_renderBuffer(nullptr) |
119 | , m_dataFunctor() |
120 | , m_pendingDataFunctor(nullptr) |
121 | , m_sharedTextureId(-1) |
122 | , m_externalRendering(false) |
123 | , m_wasTextureRecreated(false) |
124 | { |
125 | } |
126 | |
127 | GLTexture::~GLTexture() |
128 | { |
129 | } |
130 | |
131 | // Must be called from RenderThread with active GL context |
132 | void GLTexture::destroy() |
133 | { |
134 | delete m_gl; |
135 | m_gl = nullptr; |
136 | delete m_renderBuffer; |
137 | m_renderBuffer = nullptr; |
138 | |
139 | m_dirtyFlags = None; |
140 | m_sharedTextureId = -1; |
141 | m_externalRendering = false; |
142 | m_wasTextureRecreated = false; |
143 | m_dataFunctor.reset(); |
144 | m_pendingDataFunctor = nullptr; |
145 | |
146 | m_properties = {}; |
147 | m_parameters = {}; |
148 | m_textureData.reset(); |
149 | m_images.clear(); |
150 | m_imageData.clear(); |
151 | m_pendingTextureDataUpdates.clear(); |
152 | } |
153 | |
154 | bool GLTexture::loadTextureDataFromGenerator() |
155 | { |
156 | m_textureData = m_dataFunctor->operator()(); |
157 | // if there is a texture generator, most properties will be defined by it |
158 | if (m_textureData) { |
159 | const QAbstractTexture::Target target = m_textureData->target(); |
160 | |
161 | // If both target and functor return Automatic we are still |
162 | // probably loading the texture, return false |
163 | if (m_properties.target == QAbstractTexture::TargetAutomatic && |
164 | target == QAbstractTexture::TargetAutomatic) { |
165 | m_textureData.reset(); |
166 | return false; |
167 | } |
168 | |
169 | if (m_properties.target != QAbstractTexture::TargetAutomatic && |
170 | target != QAbstractTexture::TargetAutomatic && |
171 | m_properties.target != target) { |
172 | qWarning() << Q_FUNC_INFO << "Generator and Properties not requesting the same texture target" ; |
173 | m_textureData.reset(); |
174 | return false; |
175 | } |
176 | |
177 | // We take target type from generator if it wasn't explicitly set by the user |
178 | if (m_properties.target == QAbstractTexture::TargetAutomatic) |
179 | m_properties.target = target; |
180 | m_properties.width = m_textureData->width(); |
181 | m_properties.height = m_textureData->height(); |
182 | m_properties.depth = m_textureData->depth(); |
183 | m_properties.layers = m_textureData->layers(); |
184 | m_properties.format = m_textureData->format(); |
185 | |
186 | const QList<QTextureImageDataPtr> imageData = m_textureData->imageData(); |
187 | |
188 | if (imageData.size() > 0) { |
189 | // Set the mips level based on the first image if autoMipMapGeneration is disabled |
190 | if (!m_properties.generateMipMaps) |
191 | m_properties.mipLevels = imageData.first()->mipLevels(); |
192 | } |
193 | } |
194 | return !m_textureData.isNull(); |
195 | } |
196 | |
197 | void GLTexture::loadTextureDataFromImages() |
198 | { |
199 | int maxMipLevel = 0; |
200 | for (const Image &img : qAsConst(m_images)) { |
201 | const QTextureImageDataPtr imgData = img.generator->operator()(); |
202 | // imgData may be null in the following cases: |
203 | // - Texture is created with TextureImages which have yet to be |
204 | // loaded (skybox where you don't yet know the path, source set by |
205 | // a property binding, queued connection ...) |
206 | // - TextureImage whose generator failed to return a valid data |
207 | // (invalid url, error opening file...) |
208 | if (imgData.isNull()) |
209 | continue; |
210 | |
211 | m_imageData.push_back(imgData); |
212 | maxMipLevel = qMax(maxMipLevel, img.mipLevel); |
213 | |
214 | // If the texture doesn't have a texture generator, we will |
215 | // derive some properties from the first TextureImage (layer=0, miplvl=0, face=0) |
216 | if (!m_textureData && img.layer == 0 && img.mipLevel == 0 && img.face == QAbstractTexture::CubeMapPositiveX) { |
217 | if (imgData->width() != -1 && imgData->height() != -1 && imgData->depth() != -1) { |
218 | m_properties.width = imgData->width(); |
219 | m_properties.height = imgData->height(); |
220 | m_properties.depth = imgData->depth(); |
221 | } |
222 | // Set the format of the texture if the texture format is set to Automatic |
223 | if (m_properties.format == QAbstractTexture::Automatic) { |
224 | m_properties.format = static_cast<QAbstractTexture::TextureFormat>(imgData->format()); |
225 | } |
226 | setDirtyFlag(Properties, true); |
227 | } |
228 | } |
229 | |
230 | // make sure the number of mip levels is set when there is no texture data generator |
231 | if (!m_dataFunctor) { |
232 | m_properties.mipLevels = maxMipLevel + 1; |
233 | setDirtyFlag(Properties, true); |
234 | } |
235 | } |
236 | |
237 | // Called from RenderThread |
238 | GLTexture::TextureUpdateInfo GLTexture::createOrUpdateGLTexture() |
239 | { |
240 | TextureUpdateInfo textureInfo; |
241 | m_wasTextureRecreated = false; |
242 | |
243 | const bool hasSharedTextureId = m_sharedTextureId > 0; |
244 | // Only load texture data if we are not using a sharedTextureId |
245 | // Check if dataFunctor or images have changed |
246 | if (!hasSharedTextureId) { |
247 | // If dataFunctor exists and we have no data and it hasn´t run yet |
248 | if (m_dataFunctor && !m_textureData && m_dataFunctor.get() != m_pendingDataFunctor ) { |
249 | const bool successfullyLoadedTextureData = loadTextureDataFromGenerator(); |
250 | // If successful, m_textureData has content |
251 | if (successfullyLoadedTextureData) { |
252 | setDirtyFlag(Properties, true); |
253 | setDirtyFlag(TextureData, true); |
254 | } else { |
255 | if (m_pendingDataFunctor != m_dataFunctor.get()) { |
256 | qWarning() << "[Qt3DRender::GLTexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame" ; |
257 | m_pendingDataFunctor = m_dataFunctor.get(); |
258 | } |
259 | textureInfo.properties.status = QAbstractTexture::Loading; |
260 | return textureInfo; |
261 | } |
262 | } |
263 | |
264 | // If images have changed, clear previous images data |
265 | // and regenerate m_imageData for the images |
266 | if (testDirtyFlag(TextureImageData)) { |
267 | m_imageData.clear(); |
268 | loadTextureDataFromImages(); |
269 | // Mark for upload if we actually have something to upload |
270 | if (!m_imageData.empty()) { |
271 | setDirtyFlag(TextureData, true); |
272 | } |
273 | // Reset image flag |
274 | setDirtyFlag(TextureImageData, false); |
275 | } |
276 | |
277 | // Don't try to create the texture if the target or format was still not set |
278 | // Format should either be set by user or if Automatic |
279 | // by either the dataGenerator of the texture or the first Image |
280 | // Target should explicitly be set by the user or the dataGenerator |
281 | if (m_properties.target == QAbstractTexture::TargetAutomatic || |
282 | m_properties.format == QAbstractTexture::Automatic || |
283 | m_properties.format == QAbstractTexture::NoFormat) { |
284 | textureInfo.properties.status = QAbstractTexture::Error; |
285 | return textureInfo; |
286 | } |
287 | } |
288 | |
289 | // If the properties changed or texture has become a shared texture from a |
290 | // 3rd party engine, we need to destroy and maybe re-allocate the texture |
291 | if (testDirtyFlag(Properties) || testDirtyFlag(SharedTextureId)) { |
292 | delete m_gl; |
293 | m_gl = nullptr; |
294 | textureInfo.wasUpdated = true; |
295 | // If we are destroyed because of some property change but still have (some) of |
296 | // our content data make sure we are marked for upload |
297 | // TO DO: We should actually check if the textureData is still correct |
298 | // in regard to the size, target and format of the texture though. |
299 | if (!testDirtyFlag(SharedTextureId) && |
300 | (m_textureData || !m_imageData.empty() || !m_pendingTextureDataUpdates.empty())) |
301 | setDirtyFlag(TextureData, true); |
302 | } |
303 | |
304 | m_properties.status = QAbstractTexture::Ready; |
305 | |
306 | if (testDirtyFlag(SharedTextureId) || hasSharedTextureId) { |
307 | // Update m_properties by doing introspection on the texture |
308 | if (hasSharedTextureId) |
309 | introspectPropertiesFromSharedTextureId(); |
310 | setDirtyFlag(SharedTextureId, false); |
311 | } else { |
312 | // We only build a QOpenGLTexture if we have no shared textureId set |
313 | if (!m_gl) { |
314 | m_gl = buildGLTexture(); |
315 | if (!m_gl) { |
316 | qWarning() << "[Qt3DRender::GLTexture] failed to create texture" ; |
317 | textureInfo.properties.status = QAbstractTexture::Error; |
318 | return textureInfo; |
319 | } |
320 | |
321 | m_gl->allocateStorage(); |
322 | if (!m_gl->isStorageAllocated()) { |
323 | qWarning() << "[Qt3DRender::GLTexture] failed to allocate texture" ; |
324 | textureInfo.properties.status = QAbstractTexture::Error; |
325 | return textureInfo; |
326 | } |
327 | m_wasTextureRecreated = true; |
328 | } |
329 | |
330 | textureInfo.texture = m_gl; |
331 | |
332 | // need to (re-)upload texture data? |
333 | const bool needsUpload = testDirtyFlag(TextureData); |
334 | if (needsUpload) { |
335 | uploadGLTextureData(); |
336 | setDirtyFlag(TextureData, false); |
337 | } |
338 | |
339 | // need to set texture parameters? |
340 | if (testDirtyFlag(Properties) || testDirtyFlag(Parameters)) { |
341 | updateGLTextureParameters(); |
342 | setDirtyFlag(Properties, false); |
343 | setDirtyFlag(Parameters, false); |
344 | } |
345 | } |
346 | |
347 | textureInfo.properties = m_properties; |
348 | |
349 | return textureInfo; |
350 | } |
351 | |
352 | RenderBuffer *GLTexture::getOrCreateRenderBuffer() |
353 | { |
354 | if (m_dataFunctor && !m_textureData) { |
355 | m_textureData = m_dataFunctor->operator()(); |
356 | if (m_textureData) { |
357 | if (m_properties.target != QAbstractTexture::TargetAutomatic) |
358 | qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] When a texture provides a generator, it's target is expected to be TargetAutomatic" ; |
359 | |
360 | m_properties.width = m_textureData->width(); |
361 | m_properties.height = m_textureData->height(); |
362 | m_properties.format = m_textureData->format(); |
363 | |
364 | setDirtyFlag(Properties); |
365 | } else { |
366 | if (m_pendingDataFunctor != m_dataFunctor.get()) { |
367 | qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame" ; |
368 | m_pendingDataFunctor = m_dataFunctor.get(); |
369 | } |
370 | return nullptr; |
371 | } |
372 | } |
373 | |
374 | if (testDirtyFlag(Properties)) { |
375 | delete m_renderBuffer; |
376 | m_renderBuffer = nullptr; |
377 | } |
378 | |
379 | if (!m_renderBuffer) |
380 | m_renderBuffer = new RenderBuffer(m_properties.width, m_properties.height, m_properties.format); |
381 | |
382 | setDirtyFlag(Properties, false); |
383 | setDirtyFlag(Parameters, false); |
384 | |
385 | return m_renderBuffer; |
386 | } |
387 | |
388 | // This must be called from the RenderThread |
389 | // So GLTexture release from the manager can only be done from that thread |
390 | void GLTexture::cleanup() |
391 | { |
392 | destroy(); |
393 | } |
394 | |
395 | void GLTexture::setParameters(const TextureParameters ¶ms) |
396 | { |
397 | if (m_parameters != params) { |
398 | m_parameters = params; |
399 | setDirtyFlag(Parameters); |
400 | } |
401 | } |
402 | |
403 | void GLTexture::setProperties(const TextureProperties &props) |
404 | { |
405 | if (m_properties != props) { |
406 | m_properties = props; |
407 | setDirtyFlag(Properties); |
408 | } |
409 | } |
410 | |
411 | void GLTexture::setImages(const std::vector<Image> &images) |
412 | { |
413 | // check if something has changed at all |
414 | const bool same = (images == m_images); |
415 | |
416 | if (!same) { |
417 | m_images = images; |
418 | requestImageUpload(); |
419 | } |
420 | } |
421 | |
422 | void GLTexture::setGenerator(const QTextureGeneratorPtr &generator) |
423 | { |
424 | m_textureData.reset(); |
425 | m_dataFunctor = generator; |
426 | m_pendingDataFunctor = nullptr; |
427 | requestUpload(); |
428 | } |
429 | |
430 | void GLTexture::setSharedTextureId(int textureId) |
431 | { |
432 | if (m_sharedTextureId != textureId) { |
433 | m_sharedTextureId = textureId; |
434 | setDirtyFlag(SharedTextureId); |
435 | } |
436 | } |
437 | |
438 | void GLTexture::addTextureDataUpdates(const std::vector<QTextureDataUpdate> &updates) |
439 | { |
440 | Qt3DCore::append(m_pendingTextureDataUpdates, updates); |
441 | requestUpload(); |
442 | } |
443 | |
444 | // Return nullptr if |
445 | // - context cannot be obtained |
446 | // - texture hasn't yet been loaded |
447 | QOpenGLTexture *GLTexture::buildGLTexture() |
448 | { |
449 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
450 | if (!ctx) { |
451 | qWarning() << Q_FUNC_INFO << "requires an OpenGL context" ; |
452 | return nullptr; |
453 | } |
454 | |
455 | const QAbstractTexture::Target actualTarget = m_properties.target; |
456 | if (actualTarget == QAbstractTexture::TargetAutomatic) { |
457 | // If the target is automatic at this point, it means that the texture |
458 | // hasn't been loaded yet (case of remote urls) and that loading failed |
459 | // and that target format couldn't be deduced |
460 | return nullptr; |
461 | } |
462 | |
463 | QOpenGLTexture* glTex = new QOpenGLTexture(static_cast<QOpenGLTexture::Target>(actualTarget)); |
464 | |
465 | // m_format may not be ES2 compatible. Now it's time to convert it, if necessary. |
466 | QAbstractTexture::TextureFormat format = m_properties.format; |
467 | if (ctx->isOpenGLES() && ctx->format().majorVersion() < 3) { |
468 | switch (m_properties.format) { |
469 | case QAbstractTexture::RGBA8_UNorm: |
470 | case QAbstractTexture::RGBAFormat: |
471 | format = QAbstractTexture::RGBAFormat; |
472 | break; |
473 | case QAbstractTexture::RGB8_UNorm: |
474 | case QAbstractTexture::RGBFormat: |
475 | format = QAbstractTexture::RGBFormat; |
476 | break; |
477 | case QAbstractTexture::DepthFormat: |
478 | format = QAbstractTexture::DepthFormat; |
479 | break; |
480 | default: |
481 | auto warning = qWarning(); |
482 | warning << "Could not find a matching OpenGL ES 2.0 texture format:" ; |
483 | QtDebugUtils::formatQEnum(warning, m_properties.format); |
484 | break; |
485 | } |
486 | } |
487 | |
488 | // Map ETC1 to ETC2 when supported. This allows using features like |
489 | // immutable storage as ETC2 is standard in GLES 3.0, while the ETC1 extension |
490 | // is written against GLES 1.0. |
491 | if (m_properties.format == QAbstractTexture::RGB8_ETC1) { |
492 | if ((ctx->isOpenGLES() && ctx->format().majorVersion() >= 3) |
493 | || ctx->hasExtension(QByteArrayLiteral("GL_OES_compressed_ETC2_RGB8_texture" )) |
494 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_ES3_compatibility" ))) |
495 | format = m_properties.format = QAbstractTexture::RGB8_ETC2; |
496 | } |
497 | |
498 | glTex->setFormat(m_properties.format == QAbstractTexture::Automatic ? |
499 | QOpenGLTexture::NoFormat : |
500 | static_cast<QOpenGLTexture::TextureFormat>(format)); |
501 | glTex->setSize(m_properties.width, m_properties.height, m_properties.depth); |
502 | // Set layers count if texture array |
503 | if (actualTarget == QAbstractTexture::Target1DArray || |
504 | actualTarget == QAbstractTexture::Target2DArray || |
505 | actualTarget == QAbstractTexture::Target2DMultisampleArray || |
506 | actualTarget == QAbstractTexture::TargetCubeMapArray) { |
507 | glTex->setLayers(m_properties.layers); |
508 | } |
509 | |
510 | if (actualTarget == QAbstractTexture::Target2DMultisample || |
511 | actualTarget == QAbstractTexture::Target2DMultisampleArray) { |
512 | // Set samples count if multisampled texture |
513 | // (multisampled textures don't have mipmaps) |
514 | glTex->setSamples(m_properties.samples); |
515 | } else if (m_properties.generateMipMaps) { |
516 | glTex->setMipLevels(glTex->maximumMipLevels()); |
517 | } else { |
518 | glTex->setAutoMipMapGenerationEnabled(false); |
519 | if (glTex->hasFeature(QOpenGLTexture::TextureMipMapLevel)) { |
520 | glTex->setMipBaseLevel(0); |
521 | glTex->setMipMaxLevel(m_properties.mipLevels - 1); |
522 | } |
523 | glTex->setMipLevels(m_properties.mipLevels); |
524 | } |
525 | |
526 | if (!glTex->create()) { |
527 | qWarning() << Q_FUNC_INFO << "creating QOpenGLTexture failed" ; |
528 | return nullptr; |
529 | } |
530 | |
531 | return glTex; |
532 | } |
533 | |
534 | void GLTexture::uploadGLTextureData() |
535 | { |
536 | // Upload all QTexImageData set by the QTextureGenerator |
537 | if (m_textureData) { |
538 | const QList<QTextureImageDataPtr> imgData = m_textureData->imageData(); |
539 | |
540 | for (const QTextureImageDataPtr &data : imgData) { |
541 | const int mipLevels = m_properties.generateMipMaps ? 1 : data->mipLevels(); |
542 | |
543 | for (int layer = 0; layer < data->layers(); layer++) { |
544 | for (int face = 0; face < data->faces(); face++) { |
545 | for (int level = 0; level < mipLevels; level++) { |
546 | // ensure we don't accidentally cause a detach / copy of the raw bytes |
547 | const QByteArray bytes(data->data(layer, face, level)); |
548 | uploadGLData(m_gl, level, layer, |
549 | static_cast<QOpenGLTexture::CubeMapFace>(QOpenGLTexture::CubeMapPositiveX + face), |
550 | bytes, data); |
551 | } |
552 | } |
553 | } |
554 | } |
555 | } |
556 | |
557 | // Upload all QTexImageData references by the TextureImages |
558 | for (size_t i = 0; i < std::min(m_images.size(), m_imageData.size()); i++) { |
559 | const QTextureImageDataPtr &imgData = m_imageData.at(i); |
560 | // Here the bytes in the QTextureImageData contain data for a single |
561 | // layer, face or mip level, unlike the QTextureGenerator case where |
562 | // they are in a single blob. Hence QTextureImageData::data() is not suitable. |
563 | const QByteArray bytes(QTextureImageDataPrivate::get(imgData.get())->m_data); |
564 | uploadGLData(m_gl, m_images[i].mipLevel, m_images[i].layer, |
565 | static_cast<QOpenGLTexture::CubeMapFace>(m_images[i].face), |
566 | bytes, imgData); |
567 | } |
568 | // Free up image data once content has been uploaded |
569 | // Note: if data functor stores the data, this won't really free anything though |
570 | m_imageData.clear(); |
571 | |
572 | // Update data from TextureUpdates |
573 | const std::vector<QTextureDataUpdate> textureDataUpdates = Qt3DCore::moveAndClear(m_pendingTextureDataUpdates); |
574 | for (const QTextureDataUpdate &update : textureDataUpdates) { |
575 | const QTextureImageDataPtr imgData = update.data(); |
576 | |
577 | if (!imgData) { |
578 | qWarning() << Q_FUNC_INFO << "QTextureDataUpdate no QTextureImageData set" ; |
579 | continue; |
580 | } |
581 | |
582 | const int xOffset = update.x(); |
583 | const int yOffset = update.y(); |
584 | const int zOffset = update.z(); |
585 | const int xExtent = xOffset + imgData->width(); |
586 | const int yExtent = yOffset + imgData->height(); |
587 | const int zExtent = zOffset + imgData->depth(); |
588 | |
589 | // Check update is compatible with our texture |
590 | if (xOffset >= m_gl->width() || |
591 | yOffset >= m_gl->height() || |
592 | zOffset >= m_gl->depth() || |
593 | xExtent > m_gl->width() || |
594 | yExtent > m_gl->height() || |
595 | zExtent > m_gl->depth() || |
596 | update.mipLevel() >= m_gl->mipLevels() || |
597 | update.layer() >= m_gl->layers()) { |
598 | qWarning() << Q_FUNC_INFO << "QTextureDataUpdate incompatible with texture" ; |
599 | continue; |
600 | } |
601 | |
602 | const QByteArray bytes = (QTextureImageDataPrivate::get(imgData.get())->m_data); |
603 | // Here the bytes in the QTextureImageData contain data for a single |
604 | // layer, face or mip level, unlike the QTextureGenerator case where |
605 | // they are in a single blob. Hence QTextureImageData::data() is not suitable. |
606 | |
607 | // Check if this is a full sized update |
608 | if (xOffset == 0 && |
609 | yOffset == 0 && |
610 | zOffset == 0 && |
611 | xExtent == m_gl->width() && |
612 | yExtent == m_gl->height() && |
613 | zExtent == m_gl->depth()) { |
614 | uploadGLData(m_gl, update.mipLevel(), update.layer(), |
615 | static_cast<QOpenGLTexture::CubeMapFace>(update.face()), |
616 | bytes, imgData); |
617 | } else { |
618 | if (imgData->isCompressed()) { |
619 | qWarning() << Q_FUNC_INFO << "Uploading non full sized Compressed Data not supported yet" ; |
620 | } else { |
621 | |
622 | uploadGLData(m_gl, |
623 | update.mipLevel(), update.layer(), |
624 | static_cast<QOpenGLTexture::CubeMapFace>(update.face()), |
625 | xOffset, yOffset, zOffset, |
626 | bytes, imgData); |
627 | } |
628 | } |
629 | } |
630 | } |
631 | |
632 | void GLTexture::updateGLTextureParameters() |
633 | { |
634 | const QAbstractTexture::Target actualTarget = m_properties.target; |
635 | const bool isMultisampledTexture = (actualTarget == QAbstractTexture::Target2DMultisample || |
636 | actualTarget == QAbstractTexture::Target2DMultisampleArray); |
637 | // Multisampled textures can only be accessed by texelFetch in shaders |
638 | // and don't support wrap modes and mig/mag filtes |
639 | if (isMultisampledTexture) |
640 | return; |
641 | |
642 | m_gl->setWrapMode(QOpenGLTexture::DirectionS, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeX)); |
643 | if (actualTarget != QAbstractTexture::Target1D && |
644 | actualTarget != QAbstractTexture::Target1DArray && |
645 | actualTarget != QAbstractTexture::TargetBuffer) |
646 | m_gl->setWrapMode(QOpenGLTexture::DirectionT, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeY)); |
647 | if (actualTarget == QAbstractTexture::Target3D) |
648 | m_gl->setWrapMode(QOpenGLTexture::DirectionR, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeZ)); |
649 | m_gl->setMinMagFilters(static_cast<QOpenGLTexture::Filter>(m_parameters.minificationFilter), |
650 | static_cast<QOpenGLTexture::Filter>(m_parameters.magnificationFilter)); |
651 | if (m_gl->hasFeature(QOpenGLTexture::AnisotropicFiltering)) |
652 | m_gl->setMaximumAnisotropy(m_parameters.maximumAnisotropy); |
653 | if (m_gl->hasFeature(QOpenGLTexture::TextureComparisonOperators)) { |
654 | m_gl->setComparisonFunction(static_cast<QOpenGLTexture::ComparisonFunction>(m_parameters.comparisonFunction)); |
655 | m_gl->setComparisonMode(static_cast<QOpenGLTexture::ComparisonMode>(m_parameters.comparisonMode)); |
656 | } |
657 | } |
658 | |
659 | void GLTexture::introspectPropertiesFromSharedTextureId() |
660 | { |
661 | // We know that the context is active when this function is called |
662 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
663 | if (!ctx) { |
664 | qWarning() << Q_FUNC_INFO << "requires an OpenGL context" ; |
665 | return; |
666 | } |
667 | QOpenGLFunctions *gl = ctx->functions(); |
668 | |
669 | // If the user has set the target format himself, we won't try to deduce it |
670 | if (m_properties.target != QAbstractTexture::TargetAutomatic) |
671 | return; |
672 | |
673 | const QAbstractTexture::Target targets[] = { |
674 | QAbstractTexture::Target2D, |
675 | QAbstractTexture::TargetCubeMap, |
676 | #if !QT_CONFIG(opengles2) |
677 | QAbstractTexture::Target1D, |
678 | QAbstractTexture::Target1DArray, |
679 | QAbstractTexture::Target3D, |
680 | QAbstractTexture::Target2DArray, |
681 | QAbstractTexture::TargetCubeMapArray, |
682 | QAbstractTexture::Target2DMultisample, |
683 | QAbstractTexture::Target2DMultisampleArray, |
684 | QAbstractTexture::TargetRectangle, |
685 | QAbstractTexture::TargetBuffer, |
686 | #endif |
687 | }; |
688 | |
689 | #if !QT_CONFIG(opengles2) |
690 | // Try to find texture target with GL 4.5 functions |
691 | const QPair<int, int> ctxGLVersion = ctx->format().version(); |
692 | if (ctxGLVersion.first > 4 || (ctxGLVersion.first == 4 && ctxGLVersion.second >= 5)) { |
693 | // Only for GL 4.5+ |
694 | #ifdef GL_TEXTURE_TARGET |
695 | #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) |
696 | QOpenGLFunctions_4_5_Core *gl5 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_4_5_Core>(); |
697 | #else |
698 | QOpenGLFunctions_4_5_Core *gl5 = ctx->versionFunctions<QOpenGLFunctions_4_5_Core>(); |
699 | #endif |
700 | if (gl5 != nullptr) |
701 | gl5->glGetTextureParameteriv(m_sharedTextureId, GL_TEXTURE_TARGET, reinterpret_cast<int *>(&m_properties.target)); |
702 | #endif |
703 | } |
704 | #endif |
705 | |
706 | // If GL 4.5 function unavailable or not working, try a slower way |
707 | if (m_properties.target == QAbstractTexture::TargetAutomatic) { |
708 | // // OpenGL offers no proper way of querying for the target of a texture given its id |
709 | gl->glActiveTexture(GL_TEXTURE0); |
710 | |
711 | const GLenum targetBindings[] = { |
712 | GL_TEXTURE_BINDING_2D, |
713 | GL_TEXTURE_BINDING_CUBE_MAP, |
714 | #if !QT_CONFIG(opengles2) |
715 | GL_TEXTURE_BINDING_1D, |
716 | GL_TEXTURE_BINDING_1D_ARRAY, |
717 | GL_TEXTURE_BINDING_3D, |
718 | GL_TEXTURE_BINDING_2D_ARRAY, |
719 | GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, |
720 | GL_TEXTURE_BINDING_2D_MULTISAMPLE, |
721 | GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, |
722 | GL_TEXTURE_BINDING_RECTANGLE, |
723 | GL_TEXTURE_BINDING_BUFFER |
724 | #endif |
725 | }; |
726 | |
727 | Q_STATIC_ASSERT(sizeof(targetBindings) / sizeof(targetBindings[0]) == sizeof(targets) / sizeof(targets[0])); |
728 | |
729 | for (uint i = 0; i < sizeof(targetBindings) / sizeof(targetBindings[0]); ++i) { |
730 | const int target = targets[i]; |
731 | gl->glBindTexture(target, m_sharedTextureId); |
732 | int boundId = 0; |
733 | gl->glGetIntegerv(targetBindings[i], &boundId); |
734 | gl->glBindTexture(target, 0); |
735 | if (boundId == m_sharedTextureId) { |
736 | m_properties.target = static_cast<QAbstractTexture::Target>(target); |
737 | break; |
738 | } |
739 | } |
740 | } |
741 | |
742 | // Return early if we weren't able to find texture target |
743 | if (std::find(std::begin(targets), std::end(targets), m_properties.target) == std::end(targets)) { |
744 | qWarning() << "Unable to determine texture target for shared GL texture" ; |
745 | return; |
746 | } |
747 | |
748 | // Bind texture once we know its target |
749 | gl->glBindTexture(m_properties.target, m_sharedTextureId); |
750 | |
751 | // TO DO: Improve by using glGetTextureParameters when available which |
752 | // support direct state access |
753 | #ifndef GL_TEXTURE_MAX_LEVEL |
754 | #define GL_TEXTURE_MAX_LEVEL 0x813D |
755 | #endif |
756 | |
757 | #ifndef GL_TEXTURE_WRAP_R |
758 | #define GL_TEXTURE_WRAP_R 0x8072 |
759 | #endif |
760 | |
761 | gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAX_LEVEL, reinterpret_cast<int *>(&m_properties.mipLevels)); |
762 | gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MIN_FILTER, reinterpret_cast<int *>(&m_parameters.minificationFilter)); |
763 | gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAG_FILTER, reinterpret_cast<int *>(&m_parameters.magnificationFilter)); |
764 | gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_R, reinterpret_cast<int *>(&m_parameters.wrapModeX)); |
765 | gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_S, reinterpret_cast<int *>(&m_parameters.wrapModeY)); |
766 | gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_T, reinterpret_cast<int *>(&m_parameters.wrapModeZ)); |
767 | |
768 | #if !QT_CONFIG(opengles2) |
769 | // Try to retrieve dimensions (not available on ES 2.0) |
770 | if (!ctx->isOpenGLES()) { |
771 | #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) |
772 | QOpenGLFunctions_3_1 *gl3 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_1>(); |
773 | #else |
774 | QOpenGLFunctions_3_1 *gl3 = ctx->versionFunctions<QOpenGLFunctions_3_1>(); |
775 | #endif |
776 | if (!gl3) { |
777 | qWarning() << "Failed to retrieve shared texture dimensions" ; |
778 | return; |
779 | } |
780 | |
781 | gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_WIDTH, reinterpret_cast<int *>(&m_properties.width)); |
782 | gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_HEIGHT, reinterpret_cast<int *>(&m_properties.height)); |
783 | gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_DEPTH, reinterpret_cast<int *>(&m_properties.depth)); |
784 | gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_INTERNAL_FORMAT, reinterpret_cast<int *>(&m_properties.format)); |
785 | } |
786 | #endif |
787 | |
788 | gl->glBindTexture(m_properties.target, 0); |
789 | } |
790 | |
791 | } // namespace OpenGL |
792 | } // namespace Render |
793 | } // namespace Qt3DRender |
794 | |
795 | QT_END_NAMESPACE |
796 | |