1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_1_3_H |
51 | #define QOPENGLVERSIONFUNCTIONS_1_3_H |
52 | |
53 | #include <QtOpenGL/qtopenglglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
56 | |
57 | #include <QtOpenGL/QOpenGLVersionProfile> |
58 | #include <QtOpenGL/QOpenGLVersionFunctions> |
59 | #include <QtGui/qopenglcontext.h> |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | class Q_OPENGL_EXPORT QOpenGLFunctions_1_3 : public QAbstractOpenGLFunctions |
64 | { |
65 | public: |
66 | QOpenGLFunctions_1_3(); |
67 | ~QOpenGLFunctions_1_3(); |
68 | |
69 | bool initializeOpenGLFunctions() override; |
70 | |
71 | // OpenGL 1.0 core functions |
72 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
73 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
74 | GLboolean glIsEnabled(GLenum cap); |
75 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
76 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
77 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
78 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
79 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
80 | const GLubyte * glGetString(GLenum name); |
81 | void glGetIntegerv(GLenum pname, GLint *params); |
82 | void glGetFloatv(GLenum pname, GLfloat *params); |
83 | GLenum glGetError(); |
84 | void glGetDoublev(GLenum pname, GLdouble *params); |
85 | void glGetBooleanv(GLenum pname, GLboolean *params); |
86 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
87 | void glReadBuffer(GLenum mode); |
88 | void glPixelStorei(GLenum pname, GLint param); |
89 | void glPixelStoref(GLenum pname, GLfloat param); |
90 | void glDepthFunc(GLenum func); |
91 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
92 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
93 | void glLogicOp(GLenum opcode); |
94 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
95 | void glFlush(); |
96 | void glFinish(); |
97 | void glEnable(GLenum cap); |
98 | void glDisable(GLenum cap); |
99 | void glDepthMask(GLboolean flag); |
100 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
101 | void glStencilMask(GLuint mask); |
102 | void glClearDepth(GLdouble depth); |
103 | void glClearStencil(GLint s); |
104 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
105 | void glClear(GLbitfield mask); |
106 | void glDrawBuffer(GLenum mode); |
107 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
109 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
110 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
111 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
112 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
113 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
114 | void glPolygonMode(GLenum face, GLenum mode); |
115 | void glPointSize(GLfloat size); |
116 | void glLineWidth(GLfloat width); |
117 | void glHint(GLenum target, GLenum mode); |
118 | void glFrontFace(GLenum mode); |
119 | void glCullFace(GLenum mode); |
120 | |
121 | // OpenGL 1.1 core functions |
122 | void glIndexubv(const GLubyte *c); |
123 | void glIndexub(GLubyte c); |
124 | GLboolean glIsTexture(GLuint texture); |
125 | void glGenTextures(GLsizei n, GLuint *textures); |
126 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
127 | void glBindTexture(GLenum target, GLuint texture); |
128 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
130 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
131 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
132 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
133 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
134 | void glPolygonOffset(GLfloat factor, GLfloat units); |
135 | void glGetPointerv(GLenum pname, GLvoid* *params); |
136 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
137 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
138 | |
139 | // OpenGL 1.2 core functions |
140 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
141 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
143 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
144 | void glBlendEquation(GLenum mode); |
145 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
146 | |
147 | // OpenGL 1.3 core functions |
148 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
149 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
155 | void glSampleCoverage(GLfloat value, GLboolean invert); |
156 | void glActiveTexture(GLenum texture); |
157 | |
158 | // OpenGL 1.0 deprecated functions |
159 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
160 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
161 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
162 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
163 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
164 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
165 | void glPushMatrix(); |
166 | void glPopMatrix(); |
167 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
168 | void glMultMatrixd(const GLdouble *m); |
169 | void glMultMatrixf(const GLfloat *m); |
170 | void glMatrixMode(GLenum mode); |
171 | void glLoadMatrixd(const GLdouble *m); |
172 | void glLoadMatrixf(const GLfloat *m); |
173 | void glLoadIdentity(); |
174 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
175 | GLboolean glIsList(GLuint list); |
176 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
177 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
178 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
179 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
180 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
181 | void glGetPolygonStipple(GLubyte *mask); |
182 | void glGetPixelMapusv(GLenum map, GLushort *values); |
183 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
184 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
185 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
186 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
187 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
188 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
189 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
190 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
191 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
192 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
193 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
194 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
195 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
196 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
197 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
198 | void glPixelTransferi(GLenum pname, GLint param); |
199 | void glPixelTransferf(GLenum pname, GLfloat param); |
200 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
201 | void glAlphaFunc(GLenum func, GLfloat ref); |
202 | void glEvalPoint2(GLint i, GLint j); |
203 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
204 | void glEvalPoint1(GLint i); |
205 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
206 | void glEvalCoord2fv(const GLfloat *u); |
207 | void glEvalCoord2f(GLfloat u, GLfloat v); |
208 | void glEvalCoord2dv(const GLdouble *u); |
209 | void glEvalCoord2d(GLdouble u, GLdouble v); |
210 | void glEvalCoord1fv(const GLfloat *u); |
211 | void glEvalCoord1f(GLfloat u); |
212 | void glEvalCoord1dv(const GLdouble *u); |
213 | void glEvalCoord1d(GLdouble u); |
214 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
215 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
216 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
217 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
218 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
219 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
220 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
221 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
222 | void glPushAttrib(GLbitfield mask); |
223 | void glPopAttrib(); |
224 | void glAccum(GLenum op, GLfloat value); |
225 | void glIndexMask(GLuint mask); |
226 | void glClearIndex(GLfloat c); |
227 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
228 | void glPushName(GLuint name); |
229 | void glPopName(); |
230 | void glPassThrough(GLfloat token); |
231 | void glLoadName(GLuint name); |
232 | void glInitNames(); |
233 | GLint glRenderMode(GLenum mode); |
234 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
235 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
236 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
237 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
238 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
239 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
240 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
241 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
242 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
243 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
244 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
245 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
246 | void glShadeModel(GLenum mode); |
247 | void glPolygonStipple(const GLubyte *mask); |
248 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
249 | void glMateriali(GLenum face, GLenum pname, GLint param); |
250 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
251 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
252 | void glLineStipple(GLint factor, GLushort pattern); |
253 | void glLightModeliv(GLenum pname, const GLint *params); |
254 | void glLightModeli(GLenum pname, GLint param); |
255 | void glLightModelfv(GLenum pname, const GLfloat *params); |
256 | void glLightModelf(GLenum pname, GLfloat param); |
257 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
258 | void glLighti(GLenum light, GLenum pname, GLint param); |
259 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
260 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
261 | void glFogiv(GLenum pname, const GLint *params); |
262 | void glFogi(GLenum pname, GLint param); |
263 | void glFogfv(GLenum pname, const GLfloat *params); |
264 | void glFogf(GLenum pname, GLfloat param); |
265 | void glColorMaterial(GLenum face, GLenum mode); |
266 | void glClipPlane(GLenum plane, const GLdouble *equation); |
267 | void glVertex4sv(const GLshort *v); |
268 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
269 | void glVertex4iv(const GLint *v); |
270 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
271 | void glVertex4fv(const GLfloat *v); |
272 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
273 | void glVertex4dv(const GLdouble *v); |
274 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
275 | void glVertex3sv(const GLshort *v); |
276 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
277 | void glVertex3iv(const GLint *v); |
278 | void glVertex3i(GLint x, GLint y, GLint z); |
279 | void glVertex3fv(const GLfloat *v); |
280 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
281 | void glVertex3dv(const GLdouble *v); |
282 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
283 | void glVertex2sv(const GLshort *v); |
284 | void glVertex2s(GLshort x, GLshort y); |
285 | void glVertex2iv(const GLint *v); |
286 | void glVertex2i(GLint x, GLint y); |
287 | void glVertex2fv(const GLfloat *v); |
288 | void glVertex2f(GLfloat x, GLfloat y); |
289 | void glVertex2dv(const GLdouble *v); |
290 | void glVertex2d(GLdouble x, GLdouble y); |
291 | void glTexCoord4sv(const GLshort *v); |
292 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
293 | void glTexCoord4iv(const GLint *v); |
294 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
295 | void glTexCoord4fv(const GLfloat *v); |
296 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
297 | void glTexCoord4dv(const GLdouble *v); |
298 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
299 | void glTexCoord3sv(const GLshort *v); |
300 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
301 | void glTexCoord3iv(const GLint *v); |
302 | void glTexCoord3i(GLint s, GLint t, GLint r); |
303 | void glTexCoord3fv(const GLfloat *v); |
304 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
305 | void glTexCoord3dv(const GLdouble *v); |
306 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
307 | void glTexCoord2sv(const GLshort *v); |
308 | void glTexCoord2s(GLshort s, GLshort t); |
309 | void glTexCoord2iv(const GLint *v); |
310 | void glTexCoord2i(GLint s, GLint t); |
311 | void glTexCoord2fv(const GLfloat *v); |
312 | void glTexCoord2f(GLfloat s, GLfloat t); |
313 | void glTexCoord2dv(const GLdouble *v); |
314 | void glTexCoord2d(GLdouble s, GLdouble t); |
315 | void glTexCoord1sv(const GLshort *v); |
316 | void glTexCoord1s(GLshort s); |
317 | void glTexCoord1iv(const GLint *v); |
318 | void glTexCoord1i(GLint s); |
319 | void glTexCoord1fv(const GLfloat *v); |
320 | void glTexCoord1f(GLfloat s); |
321 | void glTexCoord1dv(const GLdouble *v); |
322 | void glTexCoord1d(GLdouble s); |
323 | void glRectsv(const GLshort *v1, const GLshort *v2); |
324 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
325 | void glRectiv(const GLint *v1, const GLint *v2); |
326 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
327 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
328 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
329 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
330 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
331 | void glRasterPos4sv(const GLshort *v); |
332 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
333 | void glRasterPos4iv(const GLint *v); |
334 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
335 | void glRasterPos4fv(const GLfloat *v); |
336 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
337 | void glRasterPos4dv(const GLdouble *v); |
338 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
339 | void glRasterPos3sv(const GLshort *v); |
340 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
341 | void glRasterPos3iv(const GLint *v); |
342 | void glRasterPos3i(GLint x, GLint y, GLint z); |
343 | void glRasterPos3fv(const GLfloat *v); |
344 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
345 | void glRasterPos3dv(const GLdouble *v); |
346 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
347 | void glRasterPos2sv(const GLshort *v); |
348 | void glRasterPos2s(GLshort x, GLshort y); |
349 | void glRasterPos2iv(const GLint *v); |
350 | void glRasterPos2i(GLint x, GLint y); |
351 | void glRasterPos2fv(const GLfloat *v); |
352 | void glRasterPos2f(GLfloat x, GLfloat y); |
353 | void glRasterPos2dv(const GLdouble *v); |
354 | void glRasterPos2d(GLdouble x, GLdouble y); |
355 | void glNormal3sv(const GLshort *v); |
356 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
357 | void glNormal3iv(const GLint *v); |
358 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
359 | void glNormal3fv(const GLfloat *v); |
360 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
361 | void glNormal3dv(const GLdouble *v); |
362 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
363 | void glNormal3bv(const GLbyte *v); |
364 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
365 | void glIndexsv(const GLshort *c); |
366 | void glIndexs(GLshort c); |
367 | void glIndexiv(const GLint *c); |
368 | void glIndexi(GLint c); |
369 | void glIndexfv(const GLfloat *c); |
370 | void glIndexf(GLfloat c); |
371 | void glIndexdv(const GLdouble *c); |
372 | void glIndexd(GLdouble c); |
373 | void glEnd(); |
374 | void glEdgeFlagv(const GLboolean *flag); |
375 | void glEdgeFlag(GLboolean flag); |
376 | void glColor4usv(const GLushort *v); |
377 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
378 | void glColor4uiv(const GLuint *v); |
379 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
380 | void glColor4ubv(const GLubyte *v); |
381 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
382 | void glColor4sv(const GLshort *v); |
383 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
384 | void glColor4iv(const GLint *v); |
385 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
386 | void glColor4fv(const GLfloat *v); |
387 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
388 | void glColor4dv(const GLdouble *v); |
389 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
390 | void glColor4bv(const GLbyte *v); |
391 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
392 | void glColor3usv(const GLushort *v); |
393 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
394 | void glColor3uiv(const GLuint *v); |
395 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
396 | void glColor3ubv(const GLubyte *v); |
397 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
398 | void glColor3sv(const GLshort *v); |
399 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
400 | void glColor3iv(const GLint *v); |
401 | void glColor3i(GLint red, GLint green, GLint blue); |
402 | void glColor3fv(const GLfloat *v); |
403 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
404 | void glColor3dv(const GLdouble *v); |
405 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
406 | void glColor3bv(const GLbyte *v); |
407 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
408 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
409 | void glBegin(GLenum mode); |
410 | void glListBase(GLuint base); |
411 | GLuint glGenLists(GLsizei range); |
412 | void glDeleteLists(GLuint list, GLsizei range); |
413 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
414 | void glCallList(GLuint list); |
415 | void glEndList(); |
416 | void glNewList(GLuint list, GLenum mode); |
417 | |
418 | // OpenGL 1.1 deprecated functions |
419 | void glPushClientAttrib(GLbitfield mask); |
420 | void glPopClientAttrib(); |
421 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
422 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
423 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
424 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
425 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
426 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
427 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
428 | void glEnableClientState(GLenum array); |
429 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
430 | void glDisableClientState(GLenum array); |
431 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
432 | void glArrayElement(GLint i); |
433 | |
434 | // OpenGL 1.2 deprecated functions |
435 | void glResetMinmax(GLenum target); |
436 | void glResetHistogram(GLenum target); |
437 | void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
438 | void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
439 | void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
440 | void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
441 | void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
442 | void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
443 | void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
444 | void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
445 | void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
446 | void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
447 | void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
448 | void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
449 | void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
450 | void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
451 | void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
452 | void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
453 | void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
454 | void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
455 | void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
456 | void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
457 | void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
458 | void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
459 | void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
460 | void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
461 | void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
462 | void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
463 | void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
464 | void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
465 | void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
466 | void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
467 | |
468 | // OpenGL 1.3 deprecated functions |
469 | void glMultTransposeMatrixd(const GLdouble *m); |
470 | void glMultTransposeMatrixf(const GLfloat *m); |
471 | void glLoadTransposeMatrixd(const GLdouble *m); |
472 | void glLoadTransposeMatrixf(const GLfloat *m); |
473 | void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
474 | void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
475 | void glMultiTexCoord4iv(GLenum target, const GLint *v); |
476 | void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
477 | void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
478 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
479 | void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
480 | void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
481 | void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
482 | void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
483 | void glMultiTexCoord3iv(GLenum target, const GLint *v); |
484 | void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
485 | void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
486 | void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
487 | void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
488 | void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
489 | void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
490 | void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
491 | void glMultiTexCoord2iv(GLenum target, const GLint *v); |
492 | void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
493 | void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
494 | void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
495 | void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
496 | void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
497 | void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
498 | void glMultiTexCoord1s(GLenum target, GLshort s); |
499 | void glMultiTexCoord1iv(GLenum target, const GLint *v); |
500 | void glMultiTexCoord1i(GLenum target, GLint s); |
501 | void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
502 | void glMultiTexCoord1f(GLenum target, GLfloat s); |
503 | void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
504 | void glMultiTexCoord1d(GLenum target, GLdouble s); |
505 | void glClientActiveTexture(GLenum texture); |
506 | |
507 | private: |
508 | friend class QOpenGLVersionFunctionsFactory; |
509 | |
510 | static bool isContextCompatible(QOpenGLContext *context); |
511 | static QOpenGLVersionProfile versionProfile(); |
512 | |
513 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
514 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
515 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
516 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
517 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
518 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
519 | QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
520 | QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
521 | }; |
522 | |
523 | // OpenGL 1.0 core functions |
524 | inline void QOpenGLFunctions_1_3::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
525 | { |
526 | d_1_0_Core->f.Viewport(x, y, width, height); |
527 | } |
528 | |
529 | inline void QOpenGLFunctions_1_3::glDepthRange(GLdouble nearVal, GLdouble farVal) |
530 | { |
531 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
532 | } |
533 | |
534 | inline GLboolean QOpenGLFunctions_1_3::glIsEnabled(GLenum cap) |
535 | { |
536 | return d_1_0_Core->f.IsEnabled(cap); |
537 | } |
538 | |
539 | inline void QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
540 | { |
541 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
542 | } |
543 | |
544 | inline void QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
545 | { |
546 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
547 | } |
548 | |
549 | inline void QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
550 | { |
551 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
552 | } |
553 | |
554 | inline void QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
555 | { |
556 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
557 | } |
558 | |
559 | inline void QOpenGLFunctions_1_3::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
560 | { |
561 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
562 | } |
563 | |
564 | inline const GLubyte * QOpenGLFunctions_1_3::glGetString(GLenum name) |
565 | { |
566 | return d_1_0_Core->f.GetString(name); |
567 | } |
568 | |
569 | inline void QOpenGLFunctions_1_3::glGetIntegerv(GLenum pname, GLint *params) |
570 | { |
571 | d_1_0_Core->f.GetIntegerv(pname, params); |
572 | } |
573 | |
574 | inline void QOpenGLFunctions_1_3::glGetFloatv(GLenum pname, GLfloat *params) |
575 | { |
576 | d_1_0_Core->f.GetFloatv(pname, params); |
577 | } |
578 | |
579 | inline GLenum QOpenGLFunctions_1_3::glGetError() |
580 | { |
581 | return d_1_0_Core->f.GetError(); |
582 | } |
583 | |
584 | inline void QOpenGLFunctions_1_3::glGetDoublev(GLenum pname, GLdouble *params) |
585 | { |
586 | d_1_0_Core->f.GetDoublev(pname, params); |
587 | } |
588 | |
589 | inline void QOpenGLFunctions_1_3::glGetBooleanv(GLenum pname, GLboolean *params) |
590 | { |
591 | d_1_0_Core->f.GetBooleanv(pname, params); |
592 | } |
593 | |
594 | inline void QOpenGLFunctions_1_3::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
595 | { |
596 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
597 | } |
598 | |
599 | inline void QOpenGLFunctions_1_3::glReadBuffer(GLenum mode) |
600 | { |
601 | d_1_0_Core->f.ReadBuffer(mode); |
602 | } |
603 | |
604 | inline void QOpenGLFunctions_1_3::glPixelStorei(GLenum pname, GLint param) |
605 | { |
606 | d_1_0_Core->f.PixelStorei(pname, param); |
607 | } |
608 | |
609 | inline void QOpenGLFunctions_1_3::glPixelStoref(GLenum pname, GLfloat param) |
610 | { |
611 | d_1_0_Core->f.PixelStoref(pname, param); |
612 | } |
613 | |
614 | inline void QOpenGLFunctions_1_3::glDepthFunc(GLenum func) |
615 | { |
616 | d_1_0_Core->f.DepthFunc(func); |
617 | } |
618 | |
619 | inline void QOpenGLFunctions_1_3::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
620 | { |
621 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
622 | } |
623 | |
624 | inline void QOpenGLFunctions_1_3::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
625 | { |
626 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
627 | } |
628 | |
629 | inline void QOpenGLFunctions_1_3::glLogicOp(GLenum opcode) |
630 | { |
631 | d_1_0_Core->f.LogicOp(opcode); |
632 | } |
633 | |
634 | inline void QOpenGLFunctions_1_3::glBlendFunc(GLenum sfactor, GLenum dfactor) |
635 | { |
636 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
637 | } |
638 | |
639 | inline void QOpenGLFunctions_1_3::glFlush() |
640 | { |
641 | d_1_0_Core->f.Flush(); |
642 | } |
643 | |
644 | inline void QOpenGLFunctions_1_3::glFinish() |
645 | { |
646 | d_1_0_Core->f.Finish(); |
647 | } |
648 | |
649 | inline void QOpenGLFunctions_1_3::glEnable(GLenum cap) |
650 | { |
651 | d_1_0_Core->f.Enable(cap); |
652 | } |
653 | |
654 | inline void QOpenGLFunctions_1_3::glDisable(GLenum cap) |
655 | { |
656 | d_1_0_Core->f.Disable(cap); |
657 | } |
658 | |
659 | inline void QOpenGLFunctions_1_3::glDepthMask(GLboolean flag) |
660 | { |
661 | d_1_0_Core->f.DepthMask(flag); |
662 | } |
663 | |
664 | inline void QOpenGLFunctions_1_3::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
665 | { |
666 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
667 | } |
668 | |
669 | inline void QOpenGLFunctions_1_3::glStencilMask(GLuint mask) |
670 | { |
671 | d_1_0_Core->f.StencilMask(mask); |
672 | } |
673 | |
674 | inline void QOpenGLFunctions_1_3::glClearDepth(GLdouble depth) |
675 | { |
676 | d_1_0_Core->f.ClearDepth(depth); |
677 | } |
678 | |
679 | inline void QOpenGLFunctions_1_3::glClearStencil(GLint s) |
680 | { |
681 | d_1_0_Core->f.ClearStencil(s); |
682 | } |
683 | |
684 | inline void QOpenGLFunctions_1_3::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
685 | { |
686 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
687 | } |
688 | |
689 | inline void QOpenGLFunctions_1_3::glClear(GLbitfield mask) |
690 | { |
691 | d_1_0_Core->f.Clear(mask); |
692 | } |
693 | |
694 | inline void QOpenGLFunctions_1_3::glDrawBuffer(GLenum mode) |
695 | { |
696 | d_1_0_Core->f.DrawBuffer(mode); |
697 | } |
698 | |
699 | inline void QOpenGLFunctions_1_3::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
700 | { |
701 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
702 | } |
703 | |
704 | inline void QOpenGLFunctions_1_3::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
705 | { |
706 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
707 | } |
708 | |
709 | inline void QOpenGLFunctions_1_3::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
710 | { |
711 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
712 | } |
713 | |
714 | inline void QOpenGLFunctions_1_3::glTexParameteri(GLenum target, GLenum pname, GLint param) |
715 | { |
716 | d_1_0_Core->f.TexParameteri(target, pname, param); |
717 | } |
718 | |
719 | inline void QOpenGLFunctions_1_3::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
720 | { |
721 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
722 | } |
723 | |
724 | inline void QOpenGLFunctions_1_3::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
725 | { |
726 | d_1_0_Core->f.TexParameterf(target, pname, param); |
727 | } |
728 | |
729 | inline void QOpenGLFunctions_1_3::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
730 | { |
731 | d_1_0_Core->f.Scissor(x, y, width, height); |
732 | } |
733 | |
734 | inline void QOpenGLFunctions_1_3::glPolygonMode(GLenum face, GLenum mode) |
735 | { |
736 | d_1_0_Core->f.PolygonMode(face, mode); |
737 | } |
738 | |
739 | inline void QOpenGLFunctions_1_3::glPointSize(GLfloat size) |
740 | { |
741 | d_1_0_Core->f.PointSize(size); |
742 | } |
743 | |
744 | inline void QOpenGLFunctions_1_3::glLineWidth(GLfloat width) |
745 | { |
746 | d_1_0_Core->f.LineWidth(width); |
747 | } |
748 | |
749 | inline void QOpenGLFunctions_1_3::glHint(GLenum target, GLenum mode) |
750 | { |
751 | d_1_0_Core->f.Hint(target, mode); |
752 | } |
753 | |
754 | inline void QOpenGLFunctions_1_3::glFrontFace(GLenum mode) |
755 | { |
756 | d_1_0_Core->f.FrontFace(mode); |
757 | } |
758 | |
759 | inline void QOpenGLFunctions_1_3::glCullFace(GLenum mode) |
760 | { |
761 | d_1_0_Core->f.CullFace(mode); |
762 | } |
763 | |
764 | |
765 | // OpenGL 1.1 core functions |
766 | inline void QOpenGLFunctions_1_3::glIndexubv(const GLubyte *c) |
767 | { |
768 | d_1_1_Deprecated->f.Indexubv(c); |
769 | } |
770 | |
771 | inline void QOpenGLFunctions_1_3::glIndexub(GLubyte c) |
772 | { |
773 | d_1_1_Deprecated->f.Indexub(c); |
774 | } |
775 | |
776 | inline GLboolean QOpenGLFunctions_1_3::glIsTexture(GLuint texture) |
777 | { |
778 | return d_1_1_Core->f.IsTexture(texture); |
779 | } |
780 | |
781 | inline void QOpenGLFunctions_1_3::glGenTextures(GLsizei n, GLuint *textures) |
782 | { |
783 | d_1_1_Core->f.GenTextures(n, textures); |
784 | } |
785 | |
786 | inline void QOpenGLFunctions_1_3::glDeleteTextures(GLsizei n, const GLuint *textures) |
787 | { |
788 | d_1_1_Core->f.DeleteTextures(n, textures); |
789 | } |
790 | |
791 | inline void QOpenGLFunctions_1_3::glBindTexture(GLenum target, GLuint texture) |
792 | { |
793 | d_1_1_Core->f.BindTexture(target, texture); |
794 | } |
795 | |
796 | inline void QOpenGLFunctions_1_3::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
797 | { |
798 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
799 | } |
800 | |
801 | inline void QOpenGLFunctions_1_3::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
802 | { |
803 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
804 | } |
805 | |
806 | inline void QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
807 | { |
808 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
809 | } |
810 | |
811 | inline void QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
812 | { |
813 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
814 | } |
815 | |
816 | inline void QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
817 | { |
818 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
819 | } |
820 | |
821 | inline void QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
822 | { |
823 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
824 | } |
825 | |
826 | inline void QOpenGLFunctions_1_3::glPolygonOffset(GLfloat factor, GLfloat units) |
827 | { |
828 | d_1_1_Core->f.PolygonOffset(factor, units); |
829 | } |
830 | |
831 | inline void QOpenGLFunctions_1_3::glGetPointerv(GLenum pname, GLvoid* *params) |
832 | { |
833 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
834 | } |
835 | |
836 | inline void QOpenGLFunctions_1_3::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
837 | { |
838 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
839 | } |
840 | |
841 | inline void QOpenGLFunctions_1_3::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
842 | { |
843 | d_1_1_Core->f.DrawArrays(mode, first, count); |
844 | } |
845 | |
846 | |
847 | // OpenGL 1.2 core functions |
848 | inline void QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
849 | { |
850 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
851 | } |
852 | |
853 | inline void QOpenGLFunctions_1_3::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
854 | { |
855 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
856 | } |
857 | |
858 | inline void QOpenGLFunctions_1_3::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
859 | { |
860 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
861 | } |
862 | |
863 | inline void QOpenGLFunctions_1_3::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
864 | { |
865 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
866 | } |
867 | |
868 | inline void QOpenGLFunctions_1_3::glBlendEquation(GLenum mode) |
869 | { |
870 | d_1_2_Core->f.BlendEquation(mode); |
871 | } |
872 | |
873 | inline void QOpenGLFunctions_1_3::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
874 | { |
875 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
876 | } |
877 | |
878 | |
879 | // OpenGL 1.3 core functions |
880 | inline void QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
881 | { |
882 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
883 | } |
884 | |
885 | inline void QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
886 | { |
887 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
888 | } |
889 | |
890 | inline void QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
891 | { |
892 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
893 | } |
894 | |
895 | inline void QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
896 | { |
897 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
898 | } |
899 | |
900 | inline void QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
901 | { |
902 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
903 | } |
904 | |
905 | inline void QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
906 | { |
907 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
908 | } |
909 | |
910 | inline void QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
911 | { |
912 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
913 | } |
914 | |
915 | inline void QOpenGLFunctions_1_3::glSampleCoverage(GLfloat value, GLboolean invert) |
916 | { |
917 | d_1_3_Core->f.SampleCoverage(value, invert); |
918 | } |
919 | |
920 | inline void QOpenGLFunctions_1_3::glActiveTexture(GLenum texture) |
921 | { |
922 | d_1_3_Core->f.ActiveTexture(texture); |
923 | } |
924 | |
925 | |
926 | // OpenGL 1.0 deprecated functions |
927 | inline void QOpenGLFunctions_1_3::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
928 | { |
929 | d_1_0_Deprecated->f.Translatef(x, y, z); |
930 | } |
931 | |
932 | inline void QOpenGLFunctions_1_3::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
933 | { |
934 | d_1_0_Deprecated->f.Translated(x, y, z); |
935 | } |
936 | |
937 | inline void QOpenGLFunctions_1_3::glScalef(GLfloat x, GLfloat y, GLfloat z) |
938 | { |
939 | d_1_0_Deprecated->f.Scalef(x, y, z); |
940 | } |
941 | |
942 | inline void QOpenGLFunctions_1_3::glScaled(GLdouble x, GLdouble y, GLdouble z) |
943 | { |
944 | d_1_0_Deprecated->f.Scaled(x, y, z); |
945 | } |
946 | |
947 | inline void QOpenGLFunctions_1_3::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
948 | { |
949 | d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
950 | } |
951 | |
952 | inline void QOpenGLFunctions_1_3::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
953 | { |
954 | d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
955 | } |
956 | |
957 | inline void QOpenGLFunctions_1_3::glPushMatrix() |
958 | { |
959 | d_1_0_Deprecated->f.PushMatrix(); |
960 | } |
961 | |
962 | inline void QOpenGLFunctions_1_3::glPopMatrix() |
963 | { |
964 | d_1_0_Deprecated->f.PopMatrix(); |
965 | } |
966 | |
967 | inline void QOpenGLFunctions_1_3::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
968 | { |
969 | d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
970 | } |
971 | |
972 | inline void QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble *m) |
973 | { |
974 | d_1_0_Deprecated->f.MultMatrixd(m); |
975 | } |
976 | |
977 | inline void QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat *m) |
978 | { |
979 | d_1_0_Deprecated->f.MultMatrixf(m); |
980 | } |
981 | |
982 | inline void QOpenGLFunctions_1_3::glMatrixMode(GLenum mode) |
983 | { |
984 | d_1_0_Deprecated->f.MatrixMode(mode); |
985 | } |
986 | |
987 | inline void QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble *m) |
988 | { |
989 | d_1_0_Deprecated->f.LoadMatrixd(m); |
990 | } |
991 | |
992 | inline void QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat *m) |
993 | { |
994 | d_1_0_Deprecated->f.LoadMatrixf(m); |
995 | } |
996 | |
997 | inline void QOpenGLFunctions_1_3::glLoadIdentity() |
998 | { |
999 | d_1_0_Deprecated->f.LoadIdentity(); |
1000 | } |
1001 | |
1002 | inline void QOpenGLFunctions_1_3::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
1003 | { |
1004 | d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
1005 | } |
1006 | |
1007 | inline GLboolean QOpenGLFunctions_1_3::glIsList(GLuint list) |
1008 | { |
1009 | return d_1_0_Deprecated->f.IsList(list); |
1010 | } |
1011 | |
1012 | inline void QOpenGLFunctions_1_3::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
1013 | { |
1014 | d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
1015 | } |
1016 | |
1017 | inline void QOpenGLFunctions_1_3::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
1018 | { |
1019 | d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
1020 | } |
1021 | |
1022 | inline void QOpenGLFunctions_1_3::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
1023 | { |
1024 | d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
1025 | } |
1026 | |
1027 | inline void QOpenGLFunctions_1_3::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
1028 | { |
1029 | d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
1030 | } |
1031 | |
1032 | inline void QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
1033 | { |
1034 | d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
1035 | } |
1036 | |
1037 | inline void QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte *mask) |
1038 | { |
1039 | d_1_0_Deprecated->f.GetPolygonStipple(mask); |
1040 | } |
1041 | |
1042 | inline void QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum map, GLushort *values) |
1043 | { |
1044 | d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
1045 | } |
1046 | |
1047 | inline void QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum map, GLuint *values) |
1048 | { |
1049 | d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
1050 | } |
1051 | |
1052 | inline void QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum map, GLfloat *values) |
1053 | { |
1054 | d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
1055 | } |
1056 | |
1057 | inline void QOpenGLFunctions_1_3::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
1058 | { |
1059 | d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
1060 | } |
1061 | |
1062 | inline void QOpenGLFunctions_1_3::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
1063 | { |
1064 | d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
1065 | } |
1066 | |
1067 | inline void QOpenGLFunctions_1_3::glGetMapiv(GLenum target, GLenum query, GLint *v) |
1068 | { |
1069 | d_1_0_Deprecated->f.GetMapiv(target, query, v); |
1070 | } |
1071 | |
1072 | inline void QOpenGLFunctions_1_3::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
1073 | { |
1074 | d_1_0_Deprecated->f.GetMapfv(target, query, v); |
1075 | } |
1076 | |
1077 | inline void QOpenGLFunctions_1_3::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
1078 | { |
1079 | d_1_0_Deprecated->f.GetMapdv(target, query, v); |
1080 | } |
1081 | |
1082 | inline void QOpenGLFunctions_1_3::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
1083 | { |
1084 | d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
1085 | } |
1086 | |
1087 | inline void QOpenGLFunctions_1_3::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
1088 | { |
1089 | d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
1090 | } |
1091 | |
1092 | inline void QOpenGLFunctions_1_3::glGetClipPlane(GLenum plane, GLdouble *equation) |
1093 | { |
1094 | d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
1095 | } |
1096 | |
1097 | inline void QOpenGLFunctions_1_3::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
1098 | { |
1099 | d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
1100 | } |
1101 | |
1102 | inline void QOpenGLFunctions_1_3::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
1103 | { |
1104 | d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
1105 | } |
1106 | |
1107 | inline void QOpenGLFunctions_1_3::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
1108 | { |
1109 | d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
1110 | } |
1111 | |
1112 | inline void QOpenGLFunctions_1_3::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
1113 | { |
1114 | d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
1115 | } |
1116 | |
1117 | inline void QOpenGLFunctions_1_3::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
1118 | { |
1119 | d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
1120 | } |
1121 | |
1122 | inline void QOpenGLFunctions_1_3::glPixelTransferi(GLenum pname, GLint param) |
1123 | { |
1124 | d_1_0_Deprecated->f.PixelTransferi(pname, param); |
1125 | } |
1126 | |
1127 | inline void QOpenGLFunctions_1_3::glPixelTransferf(GLenum pname, GLfloat param) |
1128 | { |
1129 | d_1_0_Deprecated->f.PixelTransferf(pname, param); |
1130 | } |
1131 | |
1132 | inline void QOpenGLFunctions_1_3::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
1133 | { |
1134 | d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
1135 | } |
1136 | |
1137 | inline void QOpenGLFunctions_1_3::glAlphaFunc(GLenum func, GLfloat ref) |
1138 | { |
1139 | d_1_0_Deprecated->f.AlphaFunc(func, ref); |
1140 | } |
1141 | |
1142 | inline void QOpenGLFunctions_1_3::glEvalPoint2(GLint i, GLint j) |
1143 | { |
1144 | d_1_0_Deprecated->f.EvalPoint2(i, j); |
1145 | } |
1146 | |
1147 | inline void QOpenGLFunctions_1_3::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
1148 | { |
1149 | d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
1150 | } |
1151 | |
1152 | inline void QOpenGLFunctions_1_3::glEvalPoint1(GLint i) |
1153 | { |
1154 | d_1_0_Deprecated->f.EvalPoint1(i); |
1155 | } |
1156 | |
1157 | inline void QOpenGLFunctions_1_3::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
1158 | { |
1159 | d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
1160 | } |
1161 | |
1162 | inline void QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat *u) |
1163 | { |
1164 | d_1_0_Deprecated->f.EvalCoord2fv(u); |
1165 | } |
1166 | |
1167 | inline void QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat u, GLfloat v) |
1168 | { |
1169 | d_1_0_Deprecated->f.EvalCoord2f(u, v); |
1170 | } |
1171 | |
1172 | inline void QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble *u) |
1173 | { |
1174 | d_1_0_Deprecated->f.EvalCoord2dv(u); |
1175 | } |
1176 | |
1177 | inline void QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble u, GLdouble v) |
1178 | { |
1179 | d_1_0_Deprecated->f.EvalCoord2d(u, v); |
1180 | } |
1181 | |
1182 | inline void QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat *u) |
1183 | { |
1184 | d_1_0_Deprecated->f.EvalCoord1fv(u); |
1185 | } |
1186 | |
1187 | inline void QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat u) |
1188 | { |
1189 | d_1_0_Deprecated->f.EvalCoord1f(u); |
1190 | } |
1191 | |
1192 | inline void QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble *u) |
1193 | { |
1194 | d_1_0_Deprecated->f.EvalCoord1dv(u); |
1195 | } |
1196 | |
1197 | inline void QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble u) |
1198 | { |
1199 | d_1_0_Deprecated->f.EvalCoord1d(u); |
1200 | } |
1201 | |
1202 | inline void QOpenGLFunctions_1_3::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
1203 | { |
1204 | d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
1205 | } |
1206 | |
1207 | inline void QOpenGLFunctions_1_3::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
1208 | { |
1209 | d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
1210 | } |
1211 | |
1212 | inline void QOpenGLFunctions_1_3::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
1213 | { |
1214 | d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
1215 | } |
1216 | |
1217 | inline void QOpenGLFunctions_1_3::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
1218 | { |
1219 | d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
1220 | } |
1221 | |
1222 | inline void QOpenGLFunctions_1_3::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
1223 | { |
1224 | d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1225 | } |
1226 | |
1227 | inline void QOpenGLFunctions_1_3::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
1228 | { |
1229 | d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1230 | } |
1231 | |
1232 | inline void QOpenGLFunctions_1_3::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
1233 | { |
1234 | d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
1235 | } |
1236 | |
1237 | inline void QOpenGLFunctions_1_3::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
1238 | { |
1239 | d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
1240 | } |
1241 | |
1242 | inline void QOpenGLFunctions_1_3::glPushAttrib(GLbitfield mask) |
1243 | { |
1244 | d_1_0_Deprecated->f.PushAttrib(mask); |
1245 | } |
1246 | |
1247 | inline void QOpenGLFunctions_1_3::glPopAttrib() |
1248 | { |
1249 | d_1_0_Deprecated->f.PopAttrib(); |
1250 | } |
1251 | |
1252 | inline void QOpenGLFunctions_1_3::glAccum(GLenum op, GLfloat value) |
1253 | { |
1254 | d_1_0_Deprecated->f.Accum(op, value); |
1255 | } |
1256 | |
1257 | inline void QOpenGLFunctions_1_3::glIndexMask(GLuint mask) |
1258 | { |
1259 | d_1_0_Deprecated->f.IndexMask(mask); |
1260 | } |
1261 | |
1262 | inline void QOpenGLFunctions_1_3::glClearIndex(GLfloat c) |
1263 | { |
1264 | d_1_0_Deprecated->f.ClearIndex(c); |
1265 | } |
1266 | |
1267 | inline void QOpenGLFunctions_1_3::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1268 | { |
1269 | d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
1270 | } |
1271 | |
1272 | inline void QOpenGLFunctions_1_3::glPushName(GLuint name) |
1273 | { |
1274 | d_1_0_Deprecated->f.PushName(name); |
1275 | } |
1276 | |
1277 | inline void QOpenGLFunctions_1_3::glPopName() |
1278 | { |
1279 | d_1_0_Deprecated->f.PopName(); |
1280 | } |
1281 | |
1282 | inline void QOpenGLFunctions_1_3::glPassThrough(GLfloat token) |
1283 | { |
1284 | d_1_0_Deprecated->f.PassThrough(token); |
1285 | } |
1286 | |
1287 | inline void QOpenGLFunctions_1_3::glLoadName(GLuint name) |
1288 | { |
1289 | d_1_0_Deprecated->f.LoadName(name); |
1290 | } |
1291 | |
1292 | inline void QOpenGLFunctions_1_3::glInitNames() |
1293 | { |
1294 | d_1_0_Deprecated->f.InitNames(); |
1295 | } |
1296 | |
1297 | inline GLint QOpenGLFunctions_1_3::glRenderMode(GLenum mode) |
1298 | { |
1299 | return d_1_0_Deprecated->f.RenderMode(mode); |
1300 | } |
1301 | |
1302 | inline void QOpenGLFunctions_1_3::glSelectBuffer(GLsizei size, GLuint *buffer) |
1303 | { |
1304 | d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
1305 | } |
1306 | |
1307 | inline void QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
1308 | { |
1309 | d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
1310 | } |
1311 | |
1312 | inline void QOpenGLFunctions_1_3::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
1313 | { |
1314 | d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
1315 | } |
1316 | |
1317 | inline void QOpenGLFunctions_1_3::glTexGeni(GLenum coord, GLenum pname, GLint param) |
1318 | { |
1319 | d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
1320 | } |
1321 | |
1322 | inline void QOpenGLFunctions_1_3::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
1323 | { |
1324 | d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
1325 | } |
1326 | |
1327 | inline void QOpenGLFunctions_1_3::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
1328 | { |
1329 | d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
1330 | } |
1331 | |
1332 | inline void QOpenGLFunctions_1_3::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
1333 | { |
1334 | d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
1335 | } |
1336 | |
1337 | inline void QOpenGLFunctions_1_3::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
1338 | { |
1339 | d_1_0_Deprecated->f.TexGend(coord, pname, param); |
1340 | } |
1341 | |
1342 | inline void QOpenGLFunctions_1_3::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
1343 | { |
1344 | d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
1345 | } |
1346 | |
1347 | inline void QOpenGLFunctions_1_3::glTexEnvi(GLenum target, GLenum pname, GLint param) |
1348 | { |
1349 | d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
1350 | } |
1351 | |
1352 | inline void QOpenGLFunctions_1_3::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
1353 | { |
1354 | d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
1355 | } |
1356 | |
1357 | inline void QOpenGLFunctions_1_3::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
1358 | { |
1359 | d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
1360 | } |
1361 | |
1362 | inline void QOpenGLFunctions_1_3::glShadeModel(GLenum mode) |
1363 | { |
1364 | d_1_0_Deprecated->f.ShadeModel(mode); |
1365 | } |
1366 | |
1367 | inline void QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte *mask) |
1368 | { |
1369 | d_1_0_Deprecated->f.PolygonStipple(mask); |
1370 | } |
1371 | |
1372 | inline void QOpenGLFunctions_1_3::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
1373 | { |
1374 | d_1_0_Deprecated->f.Materialiv(face, pname, params); |
1375 | } |
1376 | |
1377 | inline void QOpenGLFunctions_1_3::glMateriali(GLenum face, GLenum pname, GLint param) |
1378 | { |
1379 | d_1_0_Deprecated->f.Materiali(face, pname, param); |
1380 | } |
1381 | |
1382 | inline void QOpenGLFunctions_1_3::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
1383 | { |
1384 | d_1_0_Deprecated->f.Materialfv(face, pname, params); |
1385 | } |
1386 | |
1387 | inline void QOpenGLFunctions_1_3::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
1388 | { |
1389 | d_1_0_Deprecated->f.Materialf(face, pname, param); |
1390 | } |
1391 | |
1392 | inline void QOpenGLFunctions_1_3::glLineStipple(GLint factor, GLushort pattern) |
1393 | { |
1394 | d_1_0_Deprecated->f.LineStipple(factor, pattern); |
1395 | } |
1396 | |
1397 | inline void QOpenGLFunctions_1_3::glLightModeliv(GLenum pname, const GLint *params) |
1398 | { |
1399 | d_1_0_Deprecated->f.LightModeliv(pname, params); |
1400 | } |
1401 | |
1402 | inline void QOpenGLFunctions_1_3::glLightModeli(GLenum pname, GLint param) |
1403 | { |
1404 | d_1_0_Deprecated->f.LightModeli(pname, param); |
1405 | } |
1406 | |
1407 | inline void QOpenGLFunctions_1_3::glLightModelfv(GLenum pname, const GLfloat *params) |
1408 | { |
1409 | d_1_0_Deprecated->f.LightModelfv(pname, params); |
1410 | } |
1411 | |
1412 | inline void QOpenGLFunctions_1_3::glLightModelf(GLenum pname, GLfloat param) |
1413 | { |
1414 | d_1_0_Deprecated->f.LightModelf(pname, param); |
1415 | } |
1416 | |
1417 | inline void QOpenGLFunctions_1_3::glLightiv(GLenum light, GLenum pname, const GLint *params) |
1418 | { |
1419 | d_1_0_Deprecated->f.Lightiv(light, pname, params); |
1420 | } |
1421 | |
1422 | inline void QOpenGLFunctions_1_3::glLighti(GLenum light, GLenum pname, GLint param) |
1423 | { |
1424 | d_1_0_Deprecated->f.Lighti(light, pname, param); |
1425 | } |
1426 | |
1427 | inline void QOpenGLFunctions_1_3::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
1428 | { |
1429 | d_1_0_Deprecated->f.Lightfv(light, pname, params); |
1430 | } |
1431 | |
1432 | inline void QOpenGLFunctions_1_3::glLightf(GLenum light, GLenum pname, GLfloat param) |
1433 | { |
1434 | d_1_0_Deprecated->f.Lightf(light, pname, param); |
1435 | } |
1436 | |
1437 | inline void QOpenGLFunctions_1_3::glFogiv(GLenum pname, const GLint *params) |
1438 | { |
1439 | d_1_0_Deprecated->f.Fogiv(pname, params); |
1440 | } |
1441 | |
1442 | inline void QOpenGLFunctions_1_3::glFogi(GLenum pname, GLint param) |
1443 | { |
1444 | d_1_0_Deprecated->f.Fogi(pname, param); |
1445 | } |
1446 | |
1447 | inline void QOpenGLFunctions_1_3::glFogfv(GLenum pname, const GLfloat *params) |
1448 | { |
1449 | d_1_0_Deprecated->f.Fogfv(pname, params); |
1450 | } |
1451 | |
1452 | inline void QOpenGLFunctions_1_3::glFogf(GLenum pname, GLfloat param) |
1453 | { |
1454 | d_1_0_Deprecated->f.Fogf(pname, param); |
1455 | } |
1456 | |
1457 | inline void QOpenGLFunctions_1_3::glColorMaterial(GLenum face, GLenum mode) |
1458 | { |
1459 | d_1_0_Deprecated->f.ColorMaterial(face, mode); |
1460 | } |
1461 | |
1462 | inline void QOpenGLFunctions_1_3::glClipPlane(GLenum plane, const GLdouble *equation) |
1463 | { |
1464 | d_1_0_Deprecated->f.ClipPlane(plane, equation); |
1465 | } |
1466 | |
1467 | inline void QOpenGLFunctions_1_3::glVertex4sv(const GLshort *v) |
1468 | { |
1469 | d_1_0_Deprecated->f.Vertex4sv(v); |
1470 | } |
1471 | |
1472 | inline void QOpenGLFunctions_1_3::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1473 | { |
1474 | d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
1475 | } |
1476 | |
1477 | inline void QOpenGLFunctions_1_3::glVertex4iv(const GLint *v) |
1478 | { |
1479 | d_1_0_Deprecated->f.Vertex4iv(v); |
1480 | } |
1481 | |
1482 | inline void QOpenGLFunctions_1_3::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
1483 | { |
1484 | d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
1485 | } |
1486 | |
1487 | inline void QOpenGLFunctions_1_3::glVertex4fv(const GLfloat *v) |
1488 | { |
1489 | d_1_0_Deprecated->f.Vertex4fv(v); |
1490 | } |
1491 | |
1492 | inline void QOpenGLFunctions_1_3::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1493 | { |
1494 | d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
1495 | } |
1496 | |
1497 | inline void QOpenGLFunctions_1_3::glVertex4dv(const GLdouble *v) |
1498 | { |
1499 | d_1_0_Deprecated->f.Vertex4dv(v); |
1500 | } |
1501 | |
1502 | inline void QOpenGLFunctions_1_3::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1503 | { |
1504 | d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
1505 | } |
1506 | |
1507 | inline void QOpenGLFunctions_1_3::glVertex3sv(const GLshort *v) |
1508 | { |
1509 | d_1_0_Deprecated->f.Vertex3sv(v); |
1510 | } |
1511 | |
1512 | inline void QOpenGLFunctions_1_3::glVertex3s(GLshort x, GLshort y, GLshort z) |
1513 | { |
1514 | d_1_0_Deprecated->f.Vertex3s(x, y, z); |
1515 | } |
1516 | |
1517 | inline void QOpenGLFunctions_1_3::glVertex3iv(const GLint *v) |
1518 | { |
1519 | d_1_0_Deprecated->f.Vertex3iv(v); |
1520 | } |
1521 | |
1522 | inline void QOpenGLFunctions_1_3::glVertex3i(GLint x, GLint y, GLint z) |
1523 | { |
1524 | d_1_0_Deprecated->f.Vertex3i(x, y, z); |
1525 | } |
1526 | |
1527 | inline void QOpenGLFunctions_1_3::glVertex3fv(const GLfloat *v) |
1528 | { |
1529 | d_1_0_Deprecated->f.Vertex3fv(v); |
1530 | } |
1531 | |
1532 | inline void QOpenGLFunctions_1_3::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
1533 | { |
1534 | d_1_0_Deprecated->f.Vertex3f(x, y, z); |
1535 | } |
1536 | |
1537 | inline void QOpenGLFunctions_1_3::glVertex3dv(const GLdouble *v) |
1538 | { |
1539 | d_1_0_Deprecated->f.Vertex3dv(v); |
1540 | } |
1541 | |
1542 | inline void QOpenGLFunctions_1_3::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
1543 | { |
1544 | d_1_0_Deprecated->f.Vertex3d(x, y, z); |
1545 | } |
1546 | |
1547 | inline void QOpenGLFunctions_1_3::glVertex2sv(const GLshort *v) |
1548 | { |
1549 | d_1_0_Deprecated->f.Vertex2sv(v); |
1550 | } |
1551 | |
1552 | inline void QOpenGLFunctions_1_3::glVertex2s(GLshort x, GLshort y) |
1553 | { |
1554 | d_1_0_Deprecated->f.Vertex2s(x, y); |
1555 | } |
1556 | |
1557 | inline void QOpenGLFunctions_1_3::glVertex2iv(const GLint *v) |
1558 | { |
1559 | d_1_0_Deprecated->f.Vertex2iv(v); |
1560 | } |
1561 | |
1562 | inline void QOpenGLFunctions_1_3::glVertex2i(GLint x, GLint y) |
1563 | { |
1564 | d_1_0_Deprecated->f.Vertex2i(x, y); |
1565 | } |
1566 | |
1567 | inline void QOpenGLFunctions_1_3::glVertex2fv(const GLfloat *v) |
1568 | { |
1569 | d_1_0_Deprecated->f.Vertex2fv(v); |
1570 | } |
1571 | |
1572 | inline void QOpenGLFunctions_1_3::glVertex2f(GLfloat x, GLfloat y) |
1573 | { |
1574 | d_1_0_Deprecated->f.Vertex2f(x, y); |
1575 | } |
1576 | |
1577 | inline void QOpenGLFunctions_1_3::glVertex2dv(const GLdouble *v) |
1578 | { |
1579 | d_1_0_Deprecated->f.Vertex2dv(v); |
1580 | } |
1581 | |
1582 | inline void QOpenGLFunctions_1_3::glVertex2d(GLdouble x, GLdouble y) |
1583 | { |
1584 | d_1_0_Deprecated->f.Vertex2d(x, y); |
1585 | } |
1586 | |
1587 | inline void QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort *v) |
1588 | { |
1589 | d_1_0_Deprecated->f.TexCoord4sv(v); |
1590 | } |
1591 | |
1592 | inline void QOpenGLFunctions_1_3::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
1593 | { |
1594 | d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
1595 | } |
1596 | |
1597 | inline void QOpenGLFunctions_1_3::glTexCoord4iv(const GLint *v) |
1598 | { |
1599 | d_1_0_Deprecated->f.TexCoord4iv(v); |
1600 | } |
1601 | |
1602 | inline void QOpenGLFunctions_1_3::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
1603 | { |
1604 | d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
1605 | } |
1606 | |
1607 | inline void QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat *v) |
1608 | { |
1609 | d_1_0_Deprecated-> |
---|