1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/**************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14
15#ifndef QOPENGLVERSIONFUNCTIONS_1_3_H
16#define QOPENGLVERSIONFUNCTIONS_1_3_H
17
18#include <QtOpenGL/qtopenglglobal.h>
19
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
21
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
25
26QT_BEGIN_NAMESPACE
27
28class Q_OPENGL_EXPORT QOpenGLFunctions_1_3 : public QAbstractOpenGLFunctions
29{
30public:
31 QOpenGLFunctions_1_3();
32 ~QOpenGLFunctions_1_3();
33
34 bool initializeOpenGLFunctions() override;
35
36 // OpenGL 1.0 core functions
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
48 GLenum glGetError();
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
60 void glFlush();
61 void glFinish();
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
85
86 // OpenGL 1.1 core functions
87 void glIndexubv(const GLubyte *c);
88 void glIndexub(GLubyte c);
89 GLboolean glIsTexture(GLuint texture);
90 void glGenTextures(GLsizei n, GLuint *textures);
91 void glDeleteTextures(GLsizei n, const GLuint *textures);
92 void glBindTexture(GLenum target, GLuint texture);
93 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
94 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
95 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
96 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
97 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
98 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glGetPointerv(GLenum pname, GLvoid* *params);
101 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
103
104 // OpenGL 1.2 core functions
105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
109 void glBlendEquation(GLenum mode);
110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
111
112 // OpenGL 1.3 core functions
113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glSampleCoverage(GLfloat value, GLboolean invert);
121 void glActiveTexture(GLenum texture);
122
123 // OpenGL 1.0 deprecated functions
124 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
125 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
126 void glScalef(GLfloat x, GLfloat y, GLfloat z);
127 void glScaled(GLdouble x, GLdouble y, GLdouble z);
128 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
129 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
130 void glPushMatrix();
131 void glPopMatrix();
132 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
133 void glMultMatrixd(const GLdouble *m);
134 void glMultMatrixf(const GLfloat *m);
135 void glMatrixMode(GLenum mode);
136 void glLoadMatrixd(const GLdouble *m);
137 void glLoadMatrixf(const GLfloat *m);
138 void glLoadIdentity();
139 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
140 GLboolean glIsList(GLuint list);
141 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
142 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
143 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
144 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
145 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
146 void glGetPolygonStipple(GLubyte *mask);
147 void glGetPixelMapusv(GLenum map, GLushort *values);
148 void glGetPixelMapuiv(GLenum map, GLuint *values);
149 void glGetPixelMapfv(GLenum map, GLfloat *values);
150 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
151 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
152 void glGetMapiv(GLenum target, GLenum query, GLint *v);
153 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
154 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
155 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
156 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
157 void glGetClipPlane(GLenum plane, GLdouble *equation);
158 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
159 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
160 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
161 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
162 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
163 void glPixelTransferi(GLenum pname, GLint param);
164 void glPixelTransferf(GLenum pname, GLfloat param);
165 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
166 void glAlphaFunc(GLenum func, GLfloat ref);
167 void glEvalPoint2(GLint i, GLint j);
168 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
169 void glEvalPoint1(GLint i);
170 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
171 void glEvalCoord2fv(const GLfloat *u);
172 void glEvalCoord2f(GLfloat u, GLfloat v);
173 void glEvalCoord2dv(const GLdouble *u);
174 void glEvalCoord2d(GLdouble u, GLdouble v);
175 void glEvalCoord1fv(const GLfloat *u);
176 void glEvalCoord1f(GLfloat u);
177 void glEvalCoord1dv(const GLdouble *u);
178 void glEvalCoord1d(GLdouble u);
179 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
180 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
181 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
182 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
183 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
184 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
185 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
186 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
187 void glPushAttrib(GLbitfield mask);
188 void glPopAttrib();
189 void glAccum(GLenum op, GLfloat value);
190 void glIndexMask(GLuint mask);
191 void glClearIndex(GLfloat c);
192 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
193 void glPushName(GLuint name);
194 void glPopName();
195 void glPassThrough(GLfloat token);
196 void glLoadName(GLuint name);
197 void glInitNames();
198 GLint glRenderMode(GLenum mode);
199 void glSelectBuffer(GLsizei size, GLuint *buffer);
200 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
201 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
202 void glTexGeni(GLenum coord, GLenum pname, GLint param);
203 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
204 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
205 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
206 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
207 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
208 void glTexEnvi(GLenum target, GLenum pname, GLint param);
209 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
210 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
211 void glShadeModel(GLenum mode);
212 void glPolygonStipple(const GLubyte *mask);
213 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
214 void glMateriali(GLenum face, GLenum pname, GLint param);
215 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
216 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
217 void glLineStipple(GLint factor, GLushort pattern);
218 void glLightModeliv(GLenum pname, const GLint *params);
219 void glLightModeli(GLenum pname, GLint param);
220 void glLightModelfv(GLenum pname, const GLfloat *params);
221 void glLightModelf(GLenum pname, GLfloat param);
222 void glLightiv(GLenum light, GLenum pname, const GLint *params);
223 void glLighti(GLenum light, GLenum pname, GLint param);
224 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
225 void glLightf(GLenum light, GLenum pname, GLfloat param);
226 void glFogiv(GLenum pname, const GLint *params);
227 void glFogi(GLenum pname, GLint param);
228 void glFogfv(GLenum pname, const GLfloat *params);
229 void glFogf(GLenum pname, GLfloat param);
230 void glColorMaterial(GLenum face, GLenum mode);
231 void glClipPlane(GLenum plane, const GLdouble *equation);
232 void glVertex4sv(const GLshort *v);
233 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
234 void glVertex4iv(const GLint *v);
235 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
236 void glVertex4fv(const GLfloat *v);
237 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
238 void glVertex4dv(const GLdouble *v);
239 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
240 void glVertex3sv(const GLshort *v);
241 void glVertex3s(GLshort x, GLshort y, GLshort z);
242 void glVertex3iv(const GLint *v);
243 void glVertex3i(GLint x, GLint y, GLint z);
244 void glVertex3fv(const GLfloat *v);
245 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
246 void glVertex3dv(const GLdouble *v);
247 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
248 void glVertex2sv(const GLshort *v);
249 void glVertex2s(GLshort x, GLshort y);
250 void glVertex2iv(const GLint *v);
251 void glVertex2i(GLint x, GLint y);
252 void glVertex2fv(const GLfloat *v);
253 void glVertex2f(GLfloat x, GLfloat y);
254 void glVertex2dv(const GLdouble *v);
255 void glVertex2d(GLdouble x, GLdouble y);
256 void glTexCoord4sv(const GLshort *v);
257 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
258 void glTexCoord4iv(const GLint *v);
259 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
260 void glTexCoord4fv(const GLfloat *v);
261 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
262 void glTexCoord4dv(const GLdouble *v);
263 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
264 void glTexCoord3sv(const GLshort *v);
265 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
266 void glTexCoord3iv(const GLint *v);
267 void glTexCoord3i(GLint s, GLint t, GLint r);
268 void glTexCoord3fv(const GLfloat *v);
269 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
270 void glTexCoord3dv(const GLdouble *v);
271 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
272 void glTexCoord2sv(const GLshort *v);
273 void glTexCoord2s(GLshort s, GLshort t);
274 void glTexCoord2iv(const GLint *v);
275 void glTexCoord2i(GLint s, GLint t);
276 void glTexCoord2fv(const GLfloat *v);
277 void glTexCoord2f(GLfloat s, GLfloat t);
278 void glTexCoord2dv(const GLdouble *v);
279 void glTexCoord2d(GLdouble s, GLdouble t);
280 void glTexCoord1sv(const GLshort *v);
281 void glTexCoord1s(GLshort s);
282 void glTexCoord1iv(const GLint *v);
283 void glTexCoord1i(GLint s);
284 void glTexCoord1fv(const GLfloat *v);
285 void glTexCoord1f(GLfloat s);
286 void glTexCoord1dv(const GLdouble *v);
287 void glTexCoord1d(GLdouble s);
288 void glRectsv(const GLshort *v1, const GLshort *v2);
289 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
290 void glRectiv(const GLint *v1, const GLint *v2);
291 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
292 void glRectfv(const GLfloat *v1, const GLfloat *v2);
293 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
294 void glRectdv(const GLdouble *v1, const GLdouble *v2);
295 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
296 void glRasterPos4sv(const GLshort *v);
297 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
298 void glRasterPos4iv(const GLint *v);
299 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
300 void glRasterPos4fv(const GLfloat *v);
301 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
302 void glRasterPos4dv(const GLdouble *v);
303 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
304 void glRasterPos3sv(const GLshort *v);
305 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
306 void glRasterPos3iv(const GLint *v);
307 void glRasterPos3i(GLint x, GLint y, GLint z);
308 void glRasterPos3fv(const GLfloat *v);
309 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
310 void glRasterPos3dv(const GLdouble *v);
311 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
312 void glRasterPos2sv(const GLshort *v);
313 void glRasterPos2s(GLshort x, GLshort y);
314 void glRasterPos2iv(const GLint *v);
315 void glRasterPos2i(GLint x, GLint y);
316 void glRasterPos2fv(const GLfloat *v);
317 void glRasterPos2f(GLfloat x, GLfloat y);
318 void glRasterPos2dv(const GLdouble *v);
319 void glRasterPos2d(GLdouble x, GLdouble y);
320 void glNormal3sv(const GLshort *v);
321 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
322 void glNormal3iv(const GLint *v);
323 void glNormal3i(GLint nx, GLint ny, GLint nz);
324 void glNormal3fv(const GLfloat *v);
325 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
326 void glNormal3dv(const GLdouble *v);
327 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
328 void glNormal3bv(const GLbyte *v);
329 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
330 void glIndexsv(const GLshort *c);
331 void glIndexs(GLshort c);
332 void glIndexiv(const GLint *c);
333 void glIndexi(GLint c);
334 void glIndexfv(const GLfloat *c);
335 void glIndexf(GLfloat c);
336 void glIndexdv(const GLdouble *c);
337 void glIndexd(GLdouble c);
338 void glEnd();
339 void glEdgeFlagv(const GLboolean *flag);
340 void glEdgeFlag(GLboolean flag);
341 void glColor4usv(const GLushort *v);
342 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
343 void glColor4uiv(const GLuint *v);
344 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
345 void glColor4ubv(const GLubyte *v);
346 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
347 void glColor4sv(const GLshort *v);
348 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
349 void glColor4iv(const GLint *v);
350 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
351 void glColor4fv(const GLfloat *v);
352 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
353 void glColor4dv(const GLdouble *v);
354 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
355 void glColor4bv(const GLbyte *v);
356 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
357 void glColor3usv(const GLushort *v);
358 void glColor3us(GLushort red, GLushort green, GLushort blue);
359 void glColor3uiv(const GLuint *v);
360 void glColor3ui(GLuint red, GLuint green, GLuint blue);
361 void glColor3ubv(const GLubyte *v);
362 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
363 void glColor3sv(const GLshort *v);
364 void glColor3s(GLshort red, GLshort green, GLshort blue);
365 void glColor3iv(const GLint *v);
366 void glColor3i(GLint red, GLint green, GLint blue);
367 void glColor3fv(const GLfloat *v);
368 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
369 void glColor3dv(const GLdouble *v);
370 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
371 void glColor3bv(const GLbyte *v);
372 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
373 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
374 void glBegin(GLenum mode);
375 void glListBase(GLuint base);
376 GLuint glGenLists(GLsizei range);
377 void glDeleteLists(GLuint list, GLsizei range);
378 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
379 void glCallList(GLuint list);
380 void glEndList();
381 void glNewList(GLuint list, GLenum mode);
382
383 // OpenGL 1.1 deprecated functions
384 void glPushClientAttrib(GLbitfield mask);
385 void glPopClientAttrib();
386 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
387 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
388 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
389 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
390 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
391 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
392 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
393 void glEnableClientState(GLenum array);
394 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
395 void glDisableClientState(GLenum array);
396 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
397 void glArrayElement(GLint i);
398
399 // OpenGL 1.2 deprecated functions
400 void glResetMinmax(GLenum target);
401 void glResetHistogram(GLenum target);
402 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
403 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
404 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
405 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
406 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
407 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
408 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
409 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
410 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
411 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
412 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
413 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
414 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
415 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
416 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
417 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
418 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
419 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
420 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
421 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
422 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
423 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
424 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
425 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
426 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
427 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
428 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
429 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
430 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
431 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
432
433 // OpenGL 1.3 deprecated functions
434 void glMultTransposeMatrixd(const GLdouble *m);
435 void glMultTransposeMatrixf(const GLfloat *m);
436 void glLoadTransposeMatrixd(const GLdouble *m);
437 void glLoadTransposeMatrixf(const GLfloat *m);
438 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
439 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
440 void glMultiTexCoord4iv(GLenum target, const GLint *v);
441 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
442 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
443 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
444 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
445 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
446 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
447 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
448 void glMultiTexCoord3iv(GLenum target, const GLint *v);
449 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
450 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
451 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
452 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
453 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
454 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
455 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
456 void glMultiTexCoord2iv(GLenum target, const GLint *v);
457 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
458 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
459 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
460 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
461 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
462 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
463 void glMultiTexCoord1s(GLenum target, GLshort s);
464 void glMultiTexCoord1iv(GLenum target, const GLint *v);
465 void glMultiTexCoord1i(GLenum target, GLint s);
466 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
467 void glMultiTexCoord1f(GLenum target, GLfloat s);
468 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
469 void glMultiTexCoord1d(GLenum target, GLdouble s);
470 void glClientActiveTexture(GLenum texture);
471
472private:
473 friend class QOpenGLVersionFunctionsFactory;
474
475 static bool isContextCompatible(QOpenGLContext *context);
476 static QOpenGLVersionProfile versionProfile();
477
478 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
479 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
480 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
481 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
482 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
483 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
484 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
485 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
486};
487
488// OpenGL 1.0 core functions
489inline void QOpenGLFunctions_1_3::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
490{
491 d_1_0_Core->f.Viewport(x, y, width, height);
492}
493
494inline void QOpenGLFunctions_1_3::glDepthRange(GLdouble nearVal, GLdouble farVal)
495{
496 d_1_0_Core->f.DepthRange(nearVal, farVal);
497}
498
499inline GLboolean QOpenGLFunctions_1_3::glIsEnabled(GLenum cap)
500{
501 return d_1_0_Core->f.IsEnabled(cap);
502}
503
504inline void QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
505{
506 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
507}
508
509inline void QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
510{
511 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
512}
513
514inline void QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
515{
516 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
517}
518
519inline void QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
520{
521 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
522}
523
524inline void QOpenGLFunctions_1_3::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
525{
526 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
527}
528
529inline const GLubyte * QOpenGLFunctions_1_3::glGetString(GLenum name)
530{
531 return d_1_0_Core->f.GetString(name);
532}
533
534inline void QOpenGLFunctions_1_3::glGetIntegerv(GLenum pname, GLint *params)
535{
536 d_1_0_Core->f.GetIntegerv(pname, params);
537}
538
539inline void QOpenGLFunctions_1_3::glGetFloatv(GLenum pname, GLfloat *params)
540{
541 d_1_0_Core->f.GetFloatv(pname, params);
542}
543
544inline GLenum QOpenGLFunctions_1_3::glGetError()
545{
546 return d_1_0_Core->f.GetError();
547}
548
549inline void QOpenGLFunctions_1_3::glGetDoublev(GLenum pname, GLdouble *params)
550{
551 d_1_0_Core->f.GetDoublev(pname, params);
552}
553
554inline void QOpenGLFunctions_1_3::glGetBooleanv(GLenum pname, GLboolean *params)
555{
556 d_1_0_Core->f.GetBooleanv(pname, params);
557}
558
559inline void QOpenGLFunctions_1_3::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
560{
561 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
562}
563
564inline void QOpenGLFunctions_1_3::glReadBuffer(GLenum mode)
565{
566 d_1_0_Core->f.ReadBuffer(mode);
567}
568
569inline void QOpenGLFunctions_1_3::glPixelStorei(GLenum pname, GLint param)
570{
571 d_1_0_Core->f.PixelStorei(pname, param);
572}
573
574inline void QOpenGLFunctions_1_3::glPixelStoref(GLenum pname, GLfloat param)
575{
576 d_1_0_Core->f.PixelStoref(pname, param);
577}
578
579inline void QOpenGLFunctions_1_3::glDepthFunc(GLenum func)
580{
581 d_1_0_Core->f.DepthFunc(func);
582}
583
584inline void QOpenGLFunctions_1_3::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
585{
586 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
587}
588
589inline void QOpenGLFunctions_1_3::glStencilFunc(GLenum func, GLint ref, GLuint mask)
590{
591 d_1_0_Core->f.StencilFunc(func, ref, mask);
592}
593
594inline void QOpenGLFunctions_1_3::glLogicOp(GLenum opcode)
595{
596 d_1_0_Core->f.LogicOp(opcode);
597}
598
599inline void QOpenGLFunctions_1_3::glBlendFunc(GLenum sfactor, GLenum dfactor)
600{
601 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
602}
603
604inline void QOpenGLFunctions_1_3::glFlush()
605{
606 d_1_0_Core->f.Flush();
607}
608
609inline void QOpenGLFunctions_1_3::glFinish()
610{
611 d_1_0_Core->f.Finish();
612}
613
614inline void QOpenGLFunctions_1_3::glEnable(GLenum cap)
615{
616 d_1_0_Core->f.Enable(cap);
617}
618
619inline void QOpenGLFunctions_1_3::glDisable(GLenum cap)
620{
621 d_1_0_Core->f.Disable(cap);
622}
623
624inline void QOpenGLFunctions_1_3::glDepthMask(GLboolean flag)
625{
626 d_1_0_Core->f.DepthMask(flag);
627}
628
629inline void QOpenGLFunctions_1_3::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
630{
631 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
632}
633
634inline void QOpenGLFunctions_1_3::glStencilMask(GLuint mask)
635{
636 d_1_0_Core->f.StencilMask(mask);
637}
638
639inline void QOpenGLFunctions_1_3::glClearDepth(GLdouble depth)
640{
641 d_1_0_Core->f.ClearDepth(depth);
642}
643
644inline void QOpenGLFunctions_1_3::glClearStencil(GLint s)
645{
646 d_1_0_Core->f.ClearStencil(s);
647}
648
649inline void QOpenGLFunctions_1_3::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
650{
651 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
652}
653
654inline void QOpenGLFunctions_1_3::glClear(GLbitfield mask)
655{
656 d_1_0_Core->f.Clear(mask);
657}
658
659inline void QOpenGLFunctions_1_3::glDrawBuffer(GLenum mode)
660{
661 d_1_0_Core->f.DrawBuffer(mode);
662}
663
664inline void QOpenGLFunctions_1_3::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
665{
666 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
667}
668
669inline void QOpenGLFunctions_1_3::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
670{
671 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
672}
673
674inline void QOpenGLFunctions_1_3::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
675{
676 d_1_0_Core->f.TexParameteriv(target, pname, params);
677}
678
679inline void QOpenGLFunctions_1_3::glTexParameteri(GLenum target, GLenum pname, GLint param)
680{
681 d_1_0_Core->f.TexParameteri(target, pname, param);
682}
683
684inline void QOpenGLFunctions_1_3::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
685{
686 d_1_0_Core->f.TexParameterfv(target, pname, params);
687}
688
689inline void QOpenGLFunctions_1_3::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
690{
691 d_1_0_Core->f.TexParameterf(target, pname, param);
692}
693
694inline void QOpenGLFunctions_1_3::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
695{
696 d_1_0_Core->f.Scissor(x, y, width, height);
697}
698
699inline void QOpenGLFunctions_1_3::glPolygonMode(GLenum face, GLenum mode)
700{
701 d_1_0_Core->f.PolygonMode(face, mode);
702}
703
704inline void QOpenGLFunctions_1_3::glPointSize(GLfloat size)
705{
706 d_1_0_Core->f.PointSize(size);
707}
708
709inline void QOpenGLFunctions_1_3::glLineWidth(GLfloat width)
710{
711 d_1_0_Core->f.LineWidth(width);
712}
713
714inline void QOpenGLFunctions_1_3::glHint(GLenum target, GLenum mode)
715{
716 d_1_0_Core->f.Hint(target, mode);
717}
718
719inline void QOpenGLFunctions_1_3::glFrontFace(GLenum mode)
720{
721 d_1_0_Core->f.FrontFace(mode);
722}
723
724inline void QOpenGLFunctions_1_3::glCullFace(GLenum mode)
725{
726 d_1_0_Core->f.CullFace(mode);
727}
728
729
730// OpenGL 1.1 core functions
731inline void QOpenGLFunctions_1_3::glIndexubv(const GLubyte *c)
732{
733 d_1_1_Deprecated->f.Indexubv(c);
734}
735
736inline void QOpenGLFunctions_1_3::glIndexub(GLubyte c)
737{
738 d_1_1_Deprecated->f.Indexub(c);
739}
740
741inline GLboolean QOpenGLFunctions_1_3::glIsTexture(GLuint texture)
742{
743 return d_1_1_Core->f.IsTexture(texture);
744}
745
746inline void QOpenGLFunctions_1_3::glGenTextures(GLsizei n, GLuint *textures)
747{
748 d_1_1_Core->f.GenTextures(n, textures);
749}
750
751inline void QOpenGLFunctions_1_3::glDeleteTextures(GLsizei n, const GLuint *textures)
752{
753 d_1_1_Core->f.DeleteTextures(n, textures);
754}
755
756inline void QOpenGLFunctions_1_3::glBindTexture(GLenum target, GLuint texture)
757{
758 d_1_1_Core->f.BindTexture(target, texture);
759}
760
761inline void QOpenGLFunctions_1_3::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
762{
763 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
764}
765
766inline void QOpenGLFunctions_1_3::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
767{
768 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
769}
770
771inline void QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
772{
773 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
774}
775
776inline void QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
777{
778 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
779}
780
781inline void QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
782{
783 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
784}
785
786inline void QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
787{
788 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
789}
790
791inline void QOpenGLFunctions_1_3::glPolygonOffset(GLfloat factor, GLfloat units)
792{
793 d_1_1_Core->f.PolygonOffset(factor, units);
794}
795
796inline void QOpenGLFunctions_1_3::glGetPointerv(GLenum pname, GLvoid* *params)
797{
798 d_1_1_Deprecated->f.GetPointerv(pname, params);
799}
800
801inline void QOpenGLFunctions_1_3::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
802{
803 d_1_1_Core->f.DrawElements(mode, count, type, indices);
804}
805
806inline void QOpenGLFunctions_1_3::glDrawArrays(GLenum mode, GLint first, GLsizei count)
807{
808 d_1_1_Core->f.DrawArrays(mode, first, count);
809}
810
811
812// OpenGL 1.2 core functions
813inline void QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
814{
815 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
816}
817
818inline void QOpenGLFunctions_1_3::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
819{
820 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
821}
822
823inline void QOpenGLFunctions_1_3::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
824{
825 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
826}
827
828inline void QOpenGLFunctions_1_3::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
829{
830 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
831}
832
833inline void QOpenGLFunctions_1_3::glBlendEquation(GLenum mode)
834{
835 d_1_2_Core->f.BlendEquation(mode);
836}
837
838inline void QOpenGLFunctions_1_3::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
839{
840 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
841}
842
843
844// OpenGL 1.3 core functions
845inline void QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
846{
847 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
848}
849
850inline void QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
851{
852 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
853}
854
855inline void QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
856{
857 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
858}
859
860inline void QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
861{
862 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
863}
864
865inline void QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
866{
867 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
868}
869
870inline void QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
871{
872 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
873}
874
875inline void QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
876{
877 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
878}
879
880inline void QOpenGLFunctions_1_3::glSampleCoverage(GLfloat value, GLboolean invert)
881{
882 d_1_3_Core->f.SampleCoverage(value, invert);
883}
884
885inline void QOpenGLFunctions_1_3::glActiveTexture(GLenum texture)
886{
887 d_1_3_Core->f.ActiveTexture(texture);
888}
889
890
891// OpenGL 1.0 deprecated functions
892inline void QOpenGLFunctions_1_3::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
893{
894 d_1_0_Deprecated->f.Translatef(x, y, z);
895}
896
897inline void QOpenGLFunctions_1_3::glTranslated(GLdouble x, GLdouble y, GLdouble z)
898{
899 d_1_0_Deprecated->f.Translated(x, y, z);
900}
901
902inline void QOpenGLFunctions_1_3::glScalef(GLfloat x, GLfloat y, GLfloat z)
903{
904 d_1_0_Deprecated->f.Scalef(x, y, z);
905}
906
907inline void QOpenGLFunctions_1_3::glScaled(GLdouble x, GLdouble y, GLdouble z)
908{
909 d_1_0_Deprecated->f.Scaled(x, y, z);
910}
911
912inline void QOpenGLFunctions_1_3::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
913{
914 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
915}
916
917inline void QOpenGLFunctions_1_3::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
918{
919 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
920}
921
922inline void QOpenGLFunctions_1_3::glPushMatrix()
923{
924 d_1_0_Deprecated->f.PushMatrix();
925}
926
927inline void QOpenGLFunctions_1_3::glPopMatrix()
928{
929 d_1_0_Deprecated->f.PopMatrix();
930}
931
932inline void QOpenGLFunctions_1_3::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
933{
934 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
935}
936
937inline void QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble *m)
938{
939 d_1_0_Deprecated->f.MultMatrixd(m);
940}
941
942inline void QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat *m)
943{
944 d_1_0_Deprecated->f.MultMatrixf(m);
945}
946
947inline void QOpenGLFunctions_1_3::glMatrixMode(GLenum mode)
948{
949 d_1_0_Deprecated->f.MatrixMode(mode);
950}
951
952inline void QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble *m)
953{
954 d_1_0_Deprecated->f.LoadMatrixd(m);
955}
956
957inline void QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat *m)
958{
959 d_1_0_Deprecated->f.LoadMatrixf(m);
960}
961
962inline void QOpenGLFunctions_1_3::glLoadIdentity()
963{
964 d_1_0_Deprecated->f.LoadIdentity();
965}
966
967inline void QOpenGLFunctions_1_3::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
968{
969 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
970}
971
972inline GLboolean QOpenGLFunctions_1_3::glIsList(GLuint list)
973{
974 return d_1_0_Deprecated->f.IsList(list);
975}
976
977inline void QOpenGLFunctions_1_3::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
978{
979 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
980}
981
982inline void QOpenGLFunctions_1_3::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
983{
984 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
985}
986
987inline void QOpenGLFunctions_1_3::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
988{
989 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
990}
991
992inline void QOpenGLFunctions_1_3::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
993{
994 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
995}
996
997inline void QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
998{
999 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1000}
1001
1002inline void QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte *mask)
1003{
1004 d_1_0_Deprecated->f.GetPolygonStipple(mask);
1005}
1006
1007inline void QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum map, GLushort *values)
1008{
1009 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1010}
1011
1012inline void QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum map, GLuint *values)
1013{
1014 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1015}
1016
1017inline void QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum map, GLfloat *values)
1018{
1019 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1020}
1021
1022inline void QOpenGLFunctions_1_3::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1023{
1024 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1025}
1026
1027inline void QOpenGLFunctions_1_3::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1028{
1029 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1030}
1031
1032inline void QOpenGLFunctions_1_3::glGetMapiv(GLenum target, GLenum query, GLint *v)
1033{
1034 d_1_0_Deprecated->f.GetMapiv(target, query, v);
1035}
1036
1037inline void QOpenGLFunctions_1_3::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1038{
1039 d_1_0_Deprecated->f.GetMapfv(target, query, v);
1040}
1041
1042inline void QOpenGLFunctions_1_3::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1043{
1044 d_1_0_Deprecated->f.GetMapdv(target, query, v);
1045}
1046
1047inline void QOpenGLFunctions_1_3::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1048{
1049 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1050}
1051
1052inline void QOpenGLFunctions_1_3::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1053{
1054 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1055}
1056
1057inline void QOpenGLFunctions_1_3::glGetClipPlane(GLenum plane, GLdouble *equation)
1058{
1059 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1060}
1061
1062inline void QOpenGLFunctions_1_3::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1063{
1064 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1065}
1066
1067inline void QOpenGLFunctions_1_3::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1068{
1069 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1070}
1071
1072inline void QOpenGLFunctions_1_3::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1073{
1074 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1075}
1076
1077inline void QOpenGLFunctions_1_3::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1078{
1079 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1080}
1081
1082inline void QOpenGLFunctions_1_3::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1083{
1084 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1085}
1086
1087inline void QOpenGLFunctions_1_3::glPixelTransferi(GLenum pname, GLint param)
1088{
1089 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1090}
1091
1092inline void QOpenGLFunctions_1_3::glPixelTransferf(GLenum pname, GLfloat param)
1093{
1094 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1095}
1096
1097inline void QOpenGLFunctions_1_3::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1098{
1099 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1100}
1101
1102inline void QOpenGLFunctions_1_3::glAlphaFunc(GLenum func, GLfloat ref)
1103{
1104 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1105}
1106
1107inline void QOpenGLFunctions_1_3::glEvalPoint2(GLint i, GLint j)
1108{
1109 d_1_0_Deprecated->f.EvalPoint2(i, j);
1110}
1111
1112inline void QOpenGLFunctions_1_3::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1113{
1114 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1115}
1116
1117inline void QOpenGLFunctions_1_3::glEvalPoint1(GLint i)
1118{
1119 d_1_0_Deprecated->f.EvalPoint1(i);
1120}
1121
1122inline void QOpenGLFunctions_1_3::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1123{
1124 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1125}
1126
1127inline void QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat *u)
1128{
1129 d_1_0_Deprecated->f.EvalCoord2fv(u);
1130}
1131
1132inline void QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat u, GLfloat v)
1133{
1134 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1135}
1136
1137inline void QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble *u)
1138{
1139 d_1_0_Deprecated->f.EvalCoord2dv(u);
1140}
1141
1142inline void QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble u, GLdouble v)
1143{
1144 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1145}
1146
1147inline void QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat *u)
1148{
1149 d_1_0_Deprecated->f.EvalCoord1fv(u);
1150}
1151
1152inline void QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat u)
1153{
1154 d_1_0_Deprecated->f.EvalCoord1f(u);
1155}
1156
1157inline void QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble *u)
1158{
1159 d_1_0_Deprecated->f.EvalCoord1dv(u);
1160}
1161
1162inline void QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble u)
1163{
1164 d_1_0_Deprecated->f.EvalCoord1d(u);
1165}
1166
1167inline void QOpenGLFunctions_1_3::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1168{
1169 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1170}
1171
1172inline void QOpenGLFunctions_1_3::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1173{
1174 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1175}
1176
1177inline void QOpenGLFunctions_1_3::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1178{
1179 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1180}
1181
1182inline void QOpenGLFunctions_1_3::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1183{
1184 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1185}
1186
1187inline void QOpenGLFunctions_1_3::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1188{
1189 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1190}
1191
1192inline void QOpenGLFunctions_1_3::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1193{
1194 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1195}
1196
1197inline void QOpenGLFunctions_1_3::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1198{
1199 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1200}
1201
1202inline void QOpenGLFunctions_1_3::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1203{
1204 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1205}
1206
1207inline void QOpenGLFunctions_1_3::glPushAttrib(GLbitfield mask)
1208{
1209 d_1_0_Deprecated->f.PushAttrib(mask);
1210}
1211
1212inline void QOpenGLFunctions_1_3::glPopAttrib()
1213{
1214 d_1_0_Deprecated->f.PopAttrib();
1215}
1216
1217inline void QOpenGLFunctions_1_3::glAccum(GLenum op, GLfloat value)
1218{
1219 d_1_0_Deprecated->f.Accum(op, value);
1220}
1221
1222inline void QOpenGLFunctions_1_3::glIndexMask(GLuint mask)
1223{
1224 d_1_0_Deprecated->f.IndexMask(mask);
1225}
1226
1227inline void QOpenGLFunctions_1_3::glClearIndex(GLfloat c)
1228{
1229 d_1_0_Deprecated->f.ClearIndex(c);
1230}
1231
1232inline void QOpenGLFunctions_1_3::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1233{
1234 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1235}
1236
1237inline void QOpenGLFunctions_1_3::glPushName(GLuint name)
1238{
1239 d_1_0_Deprecated->f.PushName(name);
1240}
1241
1242inline void QOpenGLFunctions_1_3::glPopName()
1243{
1244 d_1_0_Deprecated->f.PopName();
1245}
1246
1247inline void QOpenGLFunctions_1_3::glPassThrough(GLfloat token)
1248{
1249 d_1_0_Deprecated->f.PassThrough(token);
1250}
1251
1252inline void QOpenGLFunctions_1_3::glLoadName(GLuint name)
1253{
1254 d_1_0_Deprecated->f.LoadName(name);
1255}
1256
1257inline void QOpenGLFunctions_1_3::glInitNames()
1258{
1259 d_1_0_Deprecated->f.InitNames();
1260}
1261
1262inline GLint QOpenGLFunctions_1_3::glRenderMode(GLenum mode)
1263{
1264 return d_1_0_Deprecated->f.RenderMode(mode);
1265}
1266
1267inline void QOpenGLFunctions_1_3::glSelectBuffer(GLsizei size, GLuint *buffer)
1268{
1269 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1270}
1271
1272inline void QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1273{
1274 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1275}
1276
1277inline void QOpenGLFunctions_1_3::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1278{
1279 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1280}
1281
1282inline void QOpenGLFunctions_1_3::glTexGeni(GLenum coord, GLenum pname, GLint param)
1283{
1284 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1285}
1286
1287inline void QOpenGLFunctions_1_3::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1288{
1289 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1290}
1291
1292inline void QOpenGLFunctions_1_3::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1293{
1294 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1295}
1296
1297inline void QOpenGLFunctions_1_3::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1298{
1299 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1300}
1301
1302inline void QOpenGLFunctions_1_3::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1303{
1304 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1305}
1306
1307inline void QOpenGLFunctions_1_3::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1308{
1309 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1310}
1311
1312inline void QOpenGLFunctions_1_3::glTexEnvi(GLenum target, GLenum pname, GLint param)
1313{
1314 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1315}
1316
1317inline void QOpenGLFunctions_1_3::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1318{
1319 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1320}
1321
1322inline void QOpenGLFunctions_1_3::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1323{
1324 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1325}
1326
1327inline void QOpenGLFunctions_1_3::glShadeModel(GLenum mode)
1328{
1329 d_1_0_Deprecated->f.ShadeModel(mode);
1330}
1331
1332inline void QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte *mask)
1333{
1334 d_1_0_Deprecated->f.PolygonStipple(mask);
1335}
1336
1337inline void QOpenGLFunctions_1_3::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1338{
1339 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1340}
1341
1342inline void QOpenGLFunctions_1_3::glMateriali(GLenum face, GLenum pname, GLint param)
1343{
1344 d_1_0_Deprecated->f.Materiali(face, pname, param);
1345}
1346
1347inline void QOpenGLFunctions_1_3::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1348{
1349 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1350}
1351
1352inline void QOpenGLFunctions_1_3::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1353{
1354 d_1_0_Deprecated->f.Materialf(face, pname, param);
1355}
1356
1357inline void QOpenGLFunctions_1_3::glLineStipple(GLint factor, GLushort pattern)
1358{
1359 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1360}
1361
1362inline void QOpenGLFunctions_1_3::glLightModeliv(GLenum pname, const GLint *params)
1363{
1364 d_1_0_Deprecated->f.LightModeliv(pname, params);
1365}
1366
1367inline void QOpenGLFunctions_1_3::glLightModeli(GLenum pname, GLint param)
1368{
1369 d_1_0_Deprecated->f.LightModeli(pname, param);
1370}
1371
1372inline void QOpenGLFunctions_1_3::glLightModelfv(GLenum pname, const GLfloat *params)
1373{
1374 d_1_0_Deprecated->f.LightModelfv(pname, params);
1375}
1376
1377inline void QOpenGLFunctions_1_3::glLightModelf(GLenum pname, GLfloat param)
1378{
1379 d_1_0_Deprecated->f.LightModelf(pname, param);
1380}
1381
1382inline void QOpenGLFunctions_1_3::glLightiv(GLenum light, GLenum pname, const GLint *params)
1383{
1384 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1385}
1386
1387inline void QOpenGLFunctions_1_3::glLighti(GLenum light, GLenum pname, GLint param)
1388{
1389 d_1_0_Deprecated->f.Lighti(light, pname, param);
1390}
1391
1392inline void QOpenGLFunctions_1_3::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1393{
1394 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1395}
1396
1397inline void QOpenGLFunctions_1_3::glLightf(GLenum light, GLenum pname, GLfloat param)
1398{
1399 d_1_0_Deprecated->f.Lightf(light, pname, param);
1400}
1401
1402inline void QOpenGLFunctions_1_3::glFogiv(GLenum pname, const GLint *params)
1403{
1404 d_1_0_Deprecated->f.Fogiv(pname, params);
1405}
1406
1407inline void QOpenGLFunctions_1_3::glFogi(GLenum pname, GLint param)
1408{
1409 d_1_0_Deprecated->f.Fogi(pname, param);
1410}
1411
1412inline void QOpenGLFunctions_1_3::glFogfv(GLenum pname, const GLfloat *params)
1413{
1414 d_1_0_Deprecated->f.Fogfv(pname, params);
1415}
1416
1417inline void QOpenGLFunctions_1_3::glFogf(GLenum pname, GLfloat param)
1418{
1419 d_1_0_Deprecated->f.Fogf(pname, param);
1420}
1421
1422inline void QOpenGLFunctions_1_3::glColorMaterial(GLenum face, GLenum mode)
1423{
1424 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1425}
1426
1427inline void QOpenGLFunctions_1_3::glClipPlane(GLenum plane, const GLdouble *equation)
1428{
1429 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1430}
1431
1432inline void QOpenGLFunctions_1_3::glVertex4sv(const GLshort *v)
1433{
1434 d_1_0_Deprecated->f.Vertex4sv(v);
1435}
1436
1437inline void QOpenGLFunctions_1_3::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1438{
1439 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1440}
1441
1442inline void QOpenGLFunctions_1_3::glVertex4iv(const GLint *v)
1443{
1444 d_1_0_Deprecated->f.Vertex4iv(v);
1445}
1446
1447inline void QOpenGLFunctions_1_3::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1448{
1449 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1450}
1451
1452inline void QOpenGLFunctions_1_3::glVertex4fv(const GLfloat *v)
1453{
1454 d_1_0_Deprecated->f.Vertex4fv(v);
1455}
1456
1457inline void QOpenGLFunctions_1_3::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1458{
1459 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1460}
1461
1462inline void QOpenGLFunctions_1_3::glVertex4dv(const GLdouble *v)
1463{
1464 d_1_0_Deprecated->f.Vertex4dv(v);
1465}
1466
1467inline void QOpenGLFunctions_1_3::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1468{
1469 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1470}
1471
1472inline void QOpenGLFunctions_1_3::glVertex3sv(const GLshort *v)
1473{
1474 d_1_0_Deprecated->f.Vertex3sv(v);
1475}
1476
1477inline void QOpenGLFunctions_1_3::glVertex3s(GLshort x, GLshort y, GLshort z)
1478{
1479 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1480}
1481
1482inline void QOpenGLFunctions_1_3::glVertex3iv(const GLint *v)
1483{
1484 d_1_0_Deprecated->f.Vertex3iv(v);
1485}
1486
1487inline void QOpenGLFunctions_1_3::glVertex3i(GLint x, GLint y, GLint z)
1488{
1489 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1490}
1491
1492inline void QOpenGLFunctions_1_3::glVertex3fv(const GLfloat *v)
1493{
1494 d_1_0_Deprecated->f.Vertex3fv(v);
1495}
1496
1497inline void QOpenGLFunctions_1_3::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1498{
1499 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1500}
1501
1502inline void QOpenGLFunctions_1_3::glVertex3dv(const GLdouble *v)
1503{
1504 d_1_0_Deprecated->f.Vertex3dv(v);
1505}
1506
1507inline void QOpenGLFunctions_1_3::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1508{
1509 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1510}
1511
1512inline void QOpenGLFunctions_1_3::glVertex2sv(const GLshort *v)
1513{
1514 d_1_0_Deprecated->f.Vertex2sv(v);
1515}
1516
1517inline void QOpenGLFunctions_1_3::glVertex2s(GLshort x, GLshort y)
1518{
1519 d_1_0_Deprecated->f.Vertex2s(x, y);
1520}
1521
1522inline void QOpenGLFunctions_1_3::glVertex2iv(const GLint *v)
1523{
1524 d_1_0_Deprecated->f.Vertex2iv(v);
1525}
1526
1527inline void QOpenGLFunctions_1_3::glVertex2i(GLint x, GLint y)
1528{
1529 d_1_0_Deprecated->f.Vertex2i(x, y);
1530}
1531
1532inline void QOpenGLFunctions_1_3::glVertex2fv(const GLfloat *v)
1533{
1534 d_1_0_Deprecated->f.Vertex2fv(v);
1535}
1536
1537inline void QOpenGLFunctions_1_3::glVertex2f(GLfloat x, GLfloat y)
1538{
1539 d_1_0_Deprecated->f.Vertex2f(x, y);
1540}
1541
1542inline void QOpenGLFunctions_1_3::glVertex2dv(const GLdouble *v)
1543{
1544 d_1_0_Deprecated->f.Vertex2dv(v);
1545}
1546
1547inline void QOpenGLFunctions_1_3::glVertex2d(GLdouble x, GLdouble y)
1548{
1549 d_1_0_Deprecated->f.Vertex2d(x, y);
1550}
1551
1552inline void QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort *v)
1553{
1554 d_1_0_Deprecated->f.TexCoord4sv(v);
1555}
1556
1557inline void QOpenGLFunctions_1_3::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1558{
1559 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1560}
1561
1562inline void QOpenGLFunctions_1_3::glTexCoord4iv(const GLint *v)
1563{
1564 d_1_0_Deprecated->f.TexCoord4iv(v);
1565}
1566
1567inline void QOpenGLFunctions_1_3::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1568{
1569 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1570}
1571
1572inline void QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat *v)
1573{
1574 d_1_0_Deprecated->f.TexCoord4fv(v);
1575}
1576
1577inline void QOpenGLFunctions_1_3::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1578{
1579 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1580}
1581
1582inline void QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble *v)
1583{
1584 d_1_0_Deprecated->f.TexCoord4dv(v);
1585}
1586
1587inline void QOpenGLFunctions_1_3::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1588{
1589 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1590}
1591
1592inline void QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort *v)
1593{
1594 d_1_0_Deprecated->f.TexCoord3sv(v);
1595}
1596
1597inline void QOpenGLFunctions_1_3::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1598{
1599 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1600}
1601
1602inline void QOpenGLFunctions_1_3::glTexCoord3iv(const GLint *v)
1603{
1604 d_1_0_Deprecated->f.TexCoord3iv(v);
1605}
1606
1607inline void QOpenGLFunctions_1_3::glTexCoord3i(GLint s, GLint t, GLint r)
1608{
1609 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1610}
1611
1612inline void QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat *v)
1613{
1614 d_1_0_Deprecated->f.TexCoord3fv(v);
1615}
1616
1617inline void QOpenGLFunctions_1_3::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1618{
1619 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1620}
1621
1622inline void QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble *v)
1623{
1624 d_1_0_Deprecated->f.TexCoord3dv(v);
1625}
1626
1627inline void QOpenGLFunctions_1_3::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1628{
1629 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1630}
1631
1632inline void QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort *v)
1633{
1634 d_1_0_Deprecated->f.TexCoord2sv(v);
1635}
1636
1637inline void QOpenGLFunctions_1_3::glTexCoord2s(GLshort s, GLshort t)
1638{
1639 d_1_0_Deprecated->f.TexCoord2s(s, t);
1640}
1641
1642inline void QOpenGLFunctions_1_3::glTexCoord2iv(const GLint *v)
1643{
1644 d_1_0_Deprecated->f.TexCoord2iv(v);
1645}
1646
1647inline void QOpenGLFunctions_1_3::glTexCoord2i(GLint s, GLint t)
1648{
1649 d_1_0_Deprecated->f.TexCoord2i(s, t);
1650}
1651
1652inline void QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat *v)
1653{
1654 d_1_0_Deprecated->f.TexCoord2fv(v);
1655}
1656
1657inline void QOpenGLFunctions_1_3::glTexCoord2f(GLfloat s, GLfloat t)
1658{
1659 d_1_0_Deprecated->f.TexCoord2f(s, t);
1660}
1661
1662inline void QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble *v)
1663{
1664 d_1_0_Deprecated->f.TexCoord2dv(v);
1665}
1666
1667inline void QOpenGLFunctions_1_3::glTexCoord2d(GLdouble s, GLdouble t)
1668{
1669 d_1_0_Deprecated->f.TexCoord2d(s, t);
1670}
1671
1672inline void QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort *v)
1673{
1674 d_1_0_Deprecated->f.TexCoord1sv(v);
1675}
1676
1677inline void QOpenGLFunctions_1_3::glTexCoord1s(GLshort s)
1678{
1679 d_1_0_Deprecated->f.TexCoord1s(s);
1680}
1681
1682inline void QOpenGLFunctions_1_3::glTexCoord1iv(const GLint *v)
1683{
1684 d_1_0_Deprecated->f.TexCoord1iv(v);
1685}
1686
1687inline void QOpenGLFunctions_1_3::glTexCoord1i(GLint s)
1688{
1689 d_1_0_Deprecated->f.TexCoord1i(s);
1690}
1691
1692inline void QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat *v)
1693{
1694 d_1_0_Deprecated->f.TexCoord1fv(v);
1695}
1696
1697inline void QOpenGLFunctions_1_3::glTexCoord1f(GLfloat s)
1698{
1699 d_1_0_Deprecated->f.TexCoord1f(s);
1700}
1701
1702inline void QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble *v)
1703{
1704 d_1_0_Deprecated->f.TexCoord1dv(v);
1705}
1706
1707inline void QOpenGLFunctions_1_3::glTexCoord1d(GLdouble s)
1708{
1709 d_1_0_Deprecated->f.TexCoord1d(s);
1710}
1711
1712inline void QOpenGLFunctions_1_3::glRectsv(const GLshort *v1, const GLshort *v2)
1713{
1714 d_1_0_Deprecated->f.Rectsv(v1, v2);
1715}
1716
1717inline void QOpenGLFunctions_1_3::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1718{
1719 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1720}
1721
1722inline void QOpenGLFunctions_1_3::glRectiv(const GLint *v1, const GLint *v2)
1723{
1724 d_1_0_Deprecated->f.Rectiv(v1, v2);
1725}
1726
1727inline void QOpenGLFunctions_1_3::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1728{
1729 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1730}
1731
1732inline void QOpenGLFunctions_1_3::glRectfv(const GLfloat *v1, const GLfloat *v2)
1733{
1734 d_1_0_Deprecated->f.Rectfv(v1, v2);
1735}
1736
1737inline void QOpenGLFunctions_1_3::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1738{
1739 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1740}
1741
1742inline void QOpenGLFunctions_1_3::glRectdv(const GLdouble *v1, const GLdouble *v2)
1743{
1744 d_1_0_Deprecated->f.Rectdv(v1, v2);
1745}
1746
1747inline void QOpenGLFunctions_1_3::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1748{
1749 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1750}
1751
1752inline void QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort *v)
1753{
1754 d_1_0_Deprecated->f.RasterPos4sv(v);
1755}
1756
1757inline void QOpenGLFunctions_1_3::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1758{
1759 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1760}
1761
1762inline void QOpenGLFunctions_1_3::glRasterPos4iv(const GLint *v)
1763{
1764 d_1_0_Deprecated->f.RasterPos4iv(v);
1765}
1766
1767inline void QOpenGLFunctions_1_3::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1768{
1769 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1770}
1771
1772inline void QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat *v)
1773{
1774 d_1_0_Deprecated->f.RasterPos4fv(v);
1775}
1776
1777inline void QOpenGLFunctions_1_3::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1778{
1779 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1780}
1781
1782inline void QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble *v)
1783{
1784 d_1_0_Deprecated->f.RasterPos4dv(v);
1785}
1786
1787inline void QOpenGLFunctions_1_3::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1788{
1789 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1790}
1791
1792inline void QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort *v)
1793{
1794 d_1_0_Deprecated->f.RasterPos3sv(v);
1795}
1796
1797inline void QOpenGLFunctions_1_3::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1798{
1799 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1800}
1801
1802inline void QOpenGLFunctions_1_3::glRasterPos3iv(const GLint *v)
1803{
1804 d_1_0_Deprecated->f.RasterPos3iv(v);
1805}
1806
1807inline void QOpenGLFunctions_1_3::glRasterPos3i(GLint x, GLint y, GLint z)
1808{
1809 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1810}
1811
1812inline void QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat *v)
1813{
1814 d_1_0_Deprecated->f.RasterPos3fv(v);
1815}
1816
1817inline void QOpenGLFunctions_1_3::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1818{
1819 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1820}
1821
1822inline void QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble *v)
1823{
1824 d_1_0_Deprecated->f.RasterPos3dv(v);
1825}
1826
1827inline void QOpenGLFunctions_1_3::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1828{
1829 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1830}
1831
1832inline void QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort *v)
1833{
1834 d_1_0_Deprecated->f.RasterPos2sv(v);
1835}
1836
1837inline void QOpenGLFunctions_1_3::glRasterPos2s(GLshort x, GLshort y)
1838{
1839 d_1_0_Deprecated->f.RasterPos2s(x, y);
1840}
1841
1842inline void QOpenGLFunctions_1_3::glRasterPos2iv(const GLint *v)
1843{
1844 d_1_0_Deprecated->f.RasterPos2iv(v);
1845}
1846
1847inline void QOpenGLFunctions_1_3::glRasterPos2i(GLint x, GLint y)
1848{
1849 d_1_0_Deprecated->f.RasterPos2i(x, y);
1850}
1851
1852inline void QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat *v)
1853{
1854 d_1_0_Deprecated->f.RasterPos2fv(v);
1855}
1856
1857inline void QOpenGLFunctions_1_3::glRasterPos2f(GLfloat x, GLfloat y)
1858{
1859 d_1_0_Deprecated->f.RasterPos2f(x, y);
1860}
1861
1862inline void QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble *v)
1863{
1864 d_1_0_Deprecated->f.RasterPos2dv(v);
1865}
1866
1867inline void QOpenGLFunctions_1_3::glRasterPos2d(GLdouble x, GLdouble y)
1868{
1869 d_1_0_Deprecated->f.RasterPos2d(x, y);
1870}
1871
1872inline void QOpenGLFunctions_1_3::glNormal3sv(const GLshort *v)
1873{
1874 d_1_0_Deprecated->f.Normal3sv(v);
1875}
1876
1877inline void QOpenGLFunctions_1_3::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1878{
1879 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1880}
1881
1882inline void QOpenGLFunctions_1_3::glNormal3iv(const GLint *v)
1883{
1884 d_1_0_Deprecated->f.Normal3iv(v);
1885}
1886
1887inline void QOpenGLFunctions_1_3::glNormal3i(GLint nx, GLint ny, GLint nz)
1888{
1889 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1890}
1891
1892inline void QOpenGLFunctions_1_3::glNormal3fv(const GLfloat *v)
1893{
1894 d_1_0_Deprecated->f.Normal3fv(v);
1895}
1896
1897inline void QOpenGLFunctions_1_3::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1898{
1899 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1900}
1901
1902inline void QOpenGLFunctions_1_3::glNormal3dv(const GLdouble *v)
1903{
1904 d_1_0_Deprecated->f.Normal3dv(v);
1905}
1906
1907inline void QOpenGLFunctions_1_3::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1908{
1909 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1910}
1911
1912inline void QOpenGLFunctions_1_3::glNormal3bv(const GLbyte *v)
1913{
1914 d_1_0_Deprecated->f.Normal3bv(v);
1915}
1916
1917inline void QOpenGLFunctions_1_3::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1918{
1919 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1920}
1921
1922inline void QOpenGLFunctions_1_3::glIndexsv(const GLshort *c)
1923{
1924 d_1_0_Deprecated->f.Indexsv(c);
1925}
1926
1927inline void QOpenGLFunctions_1_3::glIndexs(GLshort c)
1928{
1929 d_1_0_Deprecated->f.Indexs(c);
1930}
1931
1932inline void QOpenGLFunctions_1_3::glIndexiv(const GLint *c)
1933{
1934 d_1_0_Deprecated->f.Indexiv(c);
1935}
1936
1937inline void QOpenGLFunctions_1_3::glIndexi(GLint c)
1938{
1939 d_1_0_Deprecated->f.Indexi(c);
1940}
1941
1942inline void QOpenGLFunctions_1_3::glIndexfv(const GLfloat *c)
1943{
1944 d_1_0_Deprecated->f.Indexfv(c);
1945}
1946
1947inline void QOpenGLFunctions_1_3::glIndexf(GLfloat c)
1948{
1949 d_1_0_Deprecated->f.Indexf(c);
1950}
1951
1952inline void QOpenGLFunctions_1_3::glIndexdv(const GLdouble *c)
1953{
1954 d_1_0_Deprecated->f.Indexdv(c);
1955}
1956
1957inline void QOpenGLFunctions_1_3::glIndexd(GLdouble c)
1958{
1959 d_1_0_Deprecated->f.Indexd(c);
1960}
1961
1962inline void QOpenGLFunctions_1_3::glEnd()
1963{
1964 d_1_0_Deprecated->f.End();
1965}
1966
1967inline void QOpenGLFunctions_1_3::glEdgeFlagv(const GLboolean *flag)
1968{
1969 d_1_0_Deprecated->f.EdgeFlagv(flag);
1970}
1971
1972inline void QOpenGLFunctions_1_3::glEdgeFlag(GLboolean flag)
1973{
1974 d_1_0_Deprecated->f.EdgeFlag(flag);
1975}
1976
1977inline void QOpenGLFunctions_1_3::glColor4usv(const GLushort *v)
1978{
1979 d_1_0_Deprecated->f.Color4usv(v);
1980}
1981
1982inline void QOpenGLFunctions_1_3::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1983{
1984 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1985}
1986
1987inline void QOpenGLFunctions_1_3::glColor4uiv(const GLuint *v)
1988{
1989 d_1_0_Deprecated->f.Color4uiv(v);
1990}
1991
1992inline void QOpenGLFunctions_1_3::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1993{
1994 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1995}
1996
1997inline void QOpenGLFunctions_1_3::glColor4ubv(const GLubyte *v)
1998{
1999 d_1_0_Deprecated->f.Color4ubv(v);
2000}
2001
2002inline void QOpenGLFunctions_1_3::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2003{
2004 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2005}
2006
2007inline void QOpenGLFunctions_1_3::glColor4sv(const GLshort *v)
2008{
2009 d_1_0_Deprecated->f.Color4sv(v);
2010}
2011
2012inline void QOpenGLFunctions_1_3::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2013{
2014 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2015}
2016
2017inline void QOpenGLFunctions_1_3::glColor4iv(const GLint *v)
2018{
2019 d_1_0_Deprecated->f.Color4iv(v);
2020}
2021
2022inline void QOpenGLFunctions_1_3::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2023{
2024 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2025}
2026
2027inline void QOpenGLFunctions_1_3::glColor4fv(const GLfloat *v)
2028{
2029 d_1_0_Deprecated->f.Color4fv(v);
2030}
2031
2032inline void QOpenGLFunctions_1_3::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2033{
2034 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2035}
2036
2037inline void QOpenGLFunctions_1_3::glColor4dv(const GLdouble *v)
2038{
2039 d_1_0_Deprecated->f.Color4dv(v);
2040}
2041
2042inline void QOpenGLFunctions_1_3::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2043{
2044 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2045}
2046
2047inline void QOpenGLFunctions_1_3::glColor4bv(const GLbyte *v)
2048{
2049 d_1_0_Deprecated->f.Color4bv(v);
2050}
2051
2052inline void QOpenGLFunctions_1_3::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2053{
2054 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2055}
2056
2057inline void QOpenGLFunctions_1_3::glColor3usv(const GLushort *v)
2058{
2059 d_1_0_Deprecated->f.Color3usv(v);
2060}
2061
2062inline void QOpenGLFunctions_1_3::glColor3us(GLushort red, GLushort green, GLushort blue)
2063{
2064 d_1_0_Deprecated->f.Color3us(red, green, blue);
2065}
2066
2067inline void QOpenGLFunctions_1_3::glColor3uiv(const GLuint *v)
2068{
2069 d_1_0_Deprecated->f.Color3uiv(v);
2070}
2071
2072inline void QOpenGLFunctions_1_3::glColor3ui(GLuint red, GLuint green, GLuint blue)
2073{
2074 d_1_0_Deprecated->f.Color3ui(red, green, blue);
2075}
2076
2077inline void QOpenGLFunctions_1_3::glColor3ubv(const GLubyte *v)
2078{
2079 d_1_0_Deprecated->f.Color3ubv(v);
2080}
2081
2082inline void QOpenGLFunctions_1_3::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2083{
2084 d_1_0_Deprecated->f.Color3ub(red, green, blue);
2085}
2086
2087inline void QOpenGLFunctions_1_3::glColor3sv(const GLshort *v)
2088{
2089 d_1_0_Deprecated->f.Color3sv(v);
2090}
2091
2092inline void QOpenGLFunctions_1_3::glColor3s(GLshort red, GLshort green, GLshort blue)
2093{
2094 d_1_0_Deprecated->f.Color3s(red, green, blue);
2095}
2096
2097inline void QOpenGLFunctions_1_3::glColor3iv(const GLint *v)
2098{
2099 d_1_0_Deprecated->f.Color3iv(v);
2100}
2101
2102inline void QOpenGLFunctions_1_3::glColor3i(GLint red, GLint green, GLint blue)
2103{
2104 d_1_0_Deprecated->f.Color3i(red, green, blue);
2105}
2106
2107inline void QOpenGLFunctions_1_3::glColor3fv(const GLfloat *v)
2108{
2109 d_1_0_Deprecated->f.Color3fv(v);
2110}
2111
2112inline void QOpenGLFunctions_1_3::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2113{
2114 d_1_0_Deprecated->f.Color3f(red, green, blue);
2115}
2116
2117inline void QOpenGLFunctions_1_3::glColor3dv(const GLdouble *v)
2118{
2119 d_1_0_Deprecated->f.Color3dv(v);
2120}
2121
2122inline void QOpenGLFunctions_1_3::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2123{
2124 d_1_0_Deprecated->f.Color3d(red, green, blue);
2125}
2126
2127inline void QOpenGLFunctions_1_3::glColor3bv(const GLbyte *v)
2128{
2129 d_1_0_Deprecated->f.Color3bv(v);
2130}
2131
2132inline void QOpenGLFunctions_1_3::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2133{
2134 d_1_0_Deprecated->f.Color3b(red, green, blue);
2135}
2136
2137inline void QOpenGLFunctions_1_3::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2138{
2139 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2140}
2141
2142inline void QOpenGLFunctions_1_3::glBegin(GLenum mode)
2143{
2144 d_1_0_Deprecated->f.Begin(mode);
2145}
2146
2147inline void QOpenGLFunctions_1_3::glListBase(GLuint base)
2148{
2149 d_1_0_Deprecated->f.ListBase(base);
2150}
2151
2152inline GLuint QOpenGLFunctions_1_3::glGenLists(GLsizei range)
2153{
2154 return d_1_0_Deprecated->f.GenLists(range);
2155}
2156
2157inline void QOpenGLFunctions_1_3::glDeleteLists(GLuint list, GLsizei range)
2158{
2159 d_1_0_Deprecated->f.DeleteLists(list, range);
2160}
2161
2162inline void QOpenGLFunctions_1_3::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2163{
2164 d_1_0_Deprecated->f.CallLists(n, type, lists);
2165}
2166
2167inline void QOpenGLFunctions_1_3::glCallList(GLuint list)
2168{
2169 d_1_0_Deprecated->f.CallList(list);
2170}
2171
2172inline void QOpenGLFunctions_1_3::glEndList()
2173{
2174 d_1_0_Deprecated->f.EndList();
2175}
2176
2177inline void QOpenGLFunctions_1_3::glNewList(GLuint list, GLenum mode)
2178{
2179 d_1_0_Deprecated->f.NewList(list, mode);
2180}
2181
2182
2183// OpenGL 1.1 deprecated functions
2184inline void QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield mask)
2185{
2186 d_1_1_Deprecated->f.PushClientAttrib(mask);
2187}
2188
2189inline void QOpenGLFunctions_1_3::glPopClientAttrib()
2190{
2191 d_1_1_Deprecated->f.PopClientAttrib();
2192}
2193
2194inline void QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2195{
2196 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2197}
2198
2199inline GLboolean QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2200{
2201 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2202}
2203
2204inline void QOpenGLFunctions_1_3::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2205{
2206 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2207}
2208
2209inline void QOpenGLFunctions_1_3::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2210{
2211 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2212}
2213
2214inline void QOpenGLFunctions_1_3::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2215{
2216 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2217}
2218
2219inline void QOpenGLFunctions_1_3::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2220{
2221 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2222}
2223
2224inline void QOpenGLFunctions_1_3::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2225{
2226 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2227}
2228
2229inline void QOpenGLFunctions_1_3::glEnableClientState(GLenum array)
2230{
2231 d_1_1_Deprecated->f.EnableClientState(array);
2232}
2233
2234inline void QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2235{
2236 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2237}
2238
2239inline void QOpenGLFunctions_1_3::glDisableClientState(GLenum array)
2240{
2241 d_1_1_Deprecated->f.DisableClientState(array);
2242}
2243
2244inline void QOpenGLFunctions_1_3::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2245{
2246 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2247}
2248
2249inline void QOpenGLFunctions_1_3::glArrayElement(GLint i)
2250{
2251 d_1_1_Deprecated->f.ArrayElement(i);
2252}
2253
2254
2255// OpenGL 1.2 deprecated functions
2256inline void QOpenGLFunctions_1_3::glResetMinmax(GLenum target)
2257{
2258 d_1_2_Deprecated->f.ResetMinmax(target);
2259}
2260
2261inline void QOpenGLFunctions_1_3::glResetHistogram(GLenum target)
2262{
2263 d_1_2_Deprecated->f.ResetHistogram(target);
2264}
2265
2266inline void QOpenGLFunctions_1_3::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2267{
2268 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2269}
2270
2271inline void QOpenGLFunctions_1_3::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2272{
2273 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2274}
2275
2276inline void QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2277{
2278 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2279}
2280
2281inline void QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2282{
2283 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2284}
2285
2286inline void QOpenGLFunctions_1_3::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2287{
2288 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2289}
2290
2291inline void QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2292{
2293 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2294}
2295
2296inline void QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2297{
2298 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2299}
2300
2301inline void QOpenGLFunctions_1_3::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2302{
2303 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2304}
2305
2306inline void QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2307{
2308 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2309}
2310
2311inline void QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2312{
2313 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2314}
2315
2316inline void QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2317{
2318 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2319}
2320
2321inline void QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2322{
2323 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2324}
2325
2326inline void QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2327{
2328 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2329}
2330
2331inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2332{
2333 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2334}
2335
2336inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2337{
2338 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2339}
2340
2341inline void QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2342{
2343 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2344}
2345
2346inline void QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2347{
2348 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2349}
2350
2351inline void QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2352{
2353 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2354}
2355
2356inline void QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2357{
2358 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2359}
2360
2361inline void QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2362{
2363 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2364}
2365
2366inline void QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2367{
2368 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2369}
2370
2371inline void QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2372{
2373 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2374}
2375
2376inline void QOpenGLFunctions_1_3::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2377{
2378 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2379}
2380
2381inline void QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2382{
2383 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2384}
2385
2386inline void QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2387{
2388 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2389}
2390
2391inline void QOpenGLFunctions_1_3::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2392{
2393 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2394}
2395
2396inline void QOpenGLFunctions_1_3::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2397{
2398 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2399}
2400
2401inline void QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2402{
2403 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2404}
2405
2406inline void QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2407{
2408 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2409}
2410
2411inline void QOpenGLFunctions_1_3::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2412{
2413 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2414}
2415
2416
2417// OpenGL 1.3 deprecated functions
2418inline void QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble *m)
2419{
2420 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
2421}
2422
2423inline void QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat *m)
2424{
2425 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
2426}
2427
2428inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble *m)
2429{
2430 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
2431}
2432
2433inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat *m)
2434{
2435 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
2436}
2437
2438inline void QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum target, const GLshort *v)
2439{
2440 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
2441}
2442
2443inline void QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
2444{
2445 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
2446}
2447
2448inline void QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum target, const GLint *v)
2449{
2450 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
2451}
2452
2453inline void QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
2454{
2455 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
2456}
2457
2458inline void QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
2459{
2460 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
2461}
2462
2463inline void QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2464{
2465 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
2466}
2467
2468inline void QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
2469{
2470 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
2471}
2472
2473inline void QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2474{
2475 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
2476}
2477
2478inline void QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum target, const GLshort *v)
2479{
2480 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
2481}
2482
2483inline void QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
2484{
2485 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
2486}
2487
2488inline void QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum target, const GLint *v)
2489{
2490 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
2491}
2492
2493inline void QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
2494{
2495 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
2496}
2497
2498inline void QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
2499{
2500 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
2501}
2502
2503inline void QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
2504{
2505 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
2506}
2507
2508inline void QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
2509{
2510 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
2511}
2512
2513inline void QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
2514{
2515 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
2516}
2517
2518inline void QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum target, const GLshort *v)
2519{
2520 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
2521}
2522
2523inline void QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
2524{
2525 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
2526}
2527
2528inline void QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum target, const GLint *v)
2529{
2530 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
2531}
2532
2533inline void QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
2534{
2535 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
2536}
2537
2538inline void QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
2539{
2540 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
2541}
2542
2543inline void QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
2544{
2545 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
2546}
2547
2548inline void QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
2549{
2550 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
2551}
2552
2553inline void QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
2554{
2555 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
2556}
2557
2558inline void QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum target, const GLshort *v)
2559{
2560 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
2561}
2562
2563inline void QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum target, GLshort s)
2564{
2565 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
2566}
2567
2568inline void QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum target, const GLint *v)
2569{
2570 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
2571}
2572
2573inline void QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum target, GLint s)
2574{
2575 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
2576}
2577
2578inline void QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
2579{
2580 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
2581}
2582
2583inline void QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum target, GLfloat s)
2584{
2585 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
2586}
2587
2588inline void QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
2589{
2590 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
2591}
2592
2593inline void QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum target, GLdouble s)
2594{
2595 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
2596}
2597
2598inline void QOpenGLFunctions_1_3::glClientActiveTexture(GLenum texture)
2599{
2600 d_1_3_Deprecated->f.ClientActiveTexture(texture);
2601}
2602
2603
2604
2605QT_END_NAMESPACE
2606
2607#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
2608
2609#endif
2610

source code of qtbase/src/opengl/qopenglfunctions_1_3.h