1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
6**
7** This file is part of the QtOpenGL module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
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18** GNU Lesser General Public License Usage
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27** Alternatively, this file may be used under the terms of the GNU
28** General Public License version 2.0 or (at your option) the GNU General
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37** $QT_END_LICENSE$
38**
39**
40** This file was generated by glgen version 0.1
41** Command line was: glgen
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43** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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45** This is an auto-generated file.
46** Do not edit! All changes made to it will be lost.
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48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_1_4_H
51#define QOPENGLVERSIONFUNCTIONS_1_4_H
52
53#include <QtOpenGL/qtopenglglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
56
57#include <QtOpenGL/QOpenGLVersionProfile>
58#include <QtOpenGL/QOpenGLVersionFunctions>
59#include <QtGui/qopenglcontext.h>
60
61QT_BEGIN_NAMESPACE
62
63class Q_OPENGL_EXPORT QOpenGLFunctions_1_4 : public QAbstractOpenGLFunctions
64{
65public:
66 QOpenGLFunctions_1_4();
67 ~QOpenGLFunctions_1_4();
68
69 bool initializeOpenGLFunctions() override;
70
71 // OpenGL 1.0 core functions
72 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
73 void glDepthRange(GLdouble nearVal, GLdouble farVal);
74 GLboolean glIsEnabled(GLenum cap);
75 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
76 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
77 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
78 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
79 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
80 const GLubyte * glGetString(GLenum name);
81 void glGetIntegerv(GLenum pname, GLint *params);
82 void glGetFloatv(GLenum pname, GLfloat *params);
83 GLenum glGetError();
84 void glGetDoublev(GLenum pname, GLdouble *params);
85 void glGetBooleanv(GLenum pname, GLboolean *params);
86 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
87 void glReadBuffer(GLenum mode);
88 void glPixelStorei(GLenum pname, GLint param);
89 void glPixelStoref(GLenum pname, GLfloat param);
90 void glDepthFunc(GLenum func);
91 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
92 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
93 void glLogicOp(GLenum opcode);
94 void glBlendFunc(GLenum sfactor, GLenum dfactor);
95 void glFlush();
96 void glFinish();
97 void glEnable(GLenum cap);
98 void glDisable(GLenum cap);
99 void glDepthMask(GLboolean flag);
100 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
101 void glStencilMask(GLuint mask);
102 void glClearDepth(GLdouble depth);
103 void glClearStencil(GLint s);
104 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
105 void glClear(GLbitfield mask);
106 void glDrawBuffer(GLenum mode);
107 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
110 void glTexParameteri(GLenum target, GLenum pname, GLint param);
111 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
112 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
113 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
114 void glPolygonMode(GLenum face, GLenum mode);
115 void glPointSize(GLfloat size);
116 void glLineWidth(GLfloat width);
117 void glHint(GLenum target, GLenum mode);
118 void glFrontFace(GLenum mode);
119 void glCullFace(GLenum mode);
120
121 // OpenGL 1.1 core functions
122 void glIndexubv(const GLubyte *c);
123 void glIndexub(GLubyte c);
124 GLboolean glIsTexture(GLuint texture);
125 void glGenTextures(GLsizei n, GLuint *textures);
126 void glDeleteTextures(GLsizei n, const GLuint *textures);
127 void glBindTexture(GLenum target, GLuint texture);
128 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
129 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
130 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
131 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
132 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
133 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
134 void glPolygonOffset(GLfloat factor, GLfloat units);
135 void glGetPointerv(GLenum pname, GLvoid* *params);
136 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
137 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
138
139 // OpenGL 1.2 core functions
140 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
141 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
142 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
143 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
144 void glBlendEquation(GLenum mode);
145 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
146
147 // OpenGL 1.3 core functions
148 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
149 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
155 void glSampleCoverage(GLfloat value, GLboolean invert);
156 void glActiveTexture(GLenum texture);
157
158 // OpenGL 1.4 core functions
159 void glPointParameteriv(GLenum pname, const GLint *params);
160 void glPointParameteri(GLenum pname, GLint param);
161 void glPointParameterfv(GLenum pname, const GLfloat *params);
162 void glPointParameterf(GLenum pname, GLfloat param);
163 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
164 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
165 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
166
167 // OpenGL 1.0 deprecated functions
168 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
169 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
170 void glScalef(GLfloat x, GLfloat y, GLfloat z);
171 void glScaled(GLdouble x, GLdouble y, GLdouble z);
172 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
173 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
174 void glPushMatrix();
175 void glPopMatrix();
176 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
177 void glMultMatrixd(const GLdouble *m);
178 void glMultMatrixf(const GLfloat *m);
179 void glMatrixMode(GLenum mode);
180 void glLoadMatrixd(const GLdouble *m);
181 void glLoadMatrixf(const GLfloat *m);
182 void glLoadIdentity();
183 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
184 GLboolean glIsList(GLuint list);
185 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
186 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
187 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
188 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
189 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
190 void glGetPolygonStipple(GLubyte *mask);
191 void glGetPixelMapusv(GLenum map, GLushort *values);
192 void glGetPixelMapuiv(GLenum map, GLuint *values);
193 void glGetPixelMapfv(GLenum map, GLfloat *values);
194 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
195 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
196 void glGetMapiv(GLenum target, GLenum query, GLint *v);
197 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
198 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
199 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
200 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
201 void glGetClipPlane(GLenum plane, GLdouble *equation);
202 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
203 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
204 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
205 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
206 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
207 void glPixelTransferi(GLenum pname, GLint param);
208 void glPixelTransferf(GLenum pname, GLfloat param);
209 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
210 void glAlphaFunc(GLenum func, GLfloat ref);
211 void glEvalPoint2(GLint i, GLint j);
212 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
213 void glEvalPoint1(GLint i);
214 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
215 void glEvalCoord2fv(const GLfloat *u);
216 void glEvalCoord2f(GLfloat u, GLfloat v);
217 void glEvalCoord2dv(const GLdouble *u);
218 void glEvalCoord2d(GLdouble u, GLdouble v);
219 void glEvalCoord1fv(const GLfloat *u);
220 void glEvalCoord1f(GLfloat u);
221 void glEvalCoord1dv(const GLdouble *u);
222 void glEvalCoord1d(GLdouble u);
223 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
224 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
225 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
226 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
227 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
228 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
229 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
230 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
231 void glPushAttrib(GLbitfield mask);
232 void glPopAttrib();
233 void glAccum(GLenum op, GLfloat value);
234 void glIndexMask(GLuint mask);
235 void glClearIndex(GLfloat c);
236 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
237 void glPushName(GLuint name);
238 void glPopName();
239 void glPassThrough(GLfloat token);
240 void glLoadName(GLuint name);
241 void glInitNames();
242 GLint glRenderMode(GLenum mode);
243 void glSelectBuffer(GLsizei size, GLuint *buffer);
244 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
245 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
246 void glTexGeni(GLenum coord, GLenum pname, GLint param);
247 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
248 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
249 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
250 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
251 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
252 void glTexEnvi(GLenum target, GLenum pname, GLint param);
253 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
254 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
255 void glShadeModel(GLenum mode);
256 void glPolygonStipple(const GLubyte *mask);
257 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
258 void glMateriali(GLenum face, GLenum pname, GLint param);
259 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
260 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
261 void glLineStipple(GLint factor, GLushort pattern);
262 void glLightModeliv(GLenum pname, const GLint *params);
263 void glLightModeli(GLenum pname, GLint param);
264 void glLightModelfv(GLenum pname, const GLfloat *params);
265 void glLightModelf(GLenum pname, GLfloat param);
266 void glLightiv(GLenum light, GLenum pname, const GLint *params);
267 void glLighti(GLenum light, GLenum pname, GLint param);
268 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
269 void glLightf(GLenum light, GLenum pname, GLfloat param);
270 void glFogiv(GLenum pname, const GLint *params);
271 void glFogi(GLenum pname, GLint param);
272 void glFogfv(GLenum pname, const GLfloat *params);
273 void glFogf(GLenum pname, GLfloat param);
274 void glColorMaterial(GLenum face, GLenum mode);
275 void glClipPlane(GLenum plane, const GLdouble *equation);
276 void glVertex4sv(const GLshort *v);
277 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
278 void glVertex4iv(const GLint *v);
279 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
280 void glVertex4fv(const GLfloat *v);
281 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
282 void glVertex4dv(const GLdouble *v);
283 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
284 void glVertex3sv(const GLshort *v);
285 void glVertex3s(GLshort x, GLshort y, GLshort z);
286 void glVertex3iv(const GLint *v);
287 void glVertex3i(GLint x, GLint y, GLint z);
288 void glVertex3fv(const GLfloat *v);
289 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
290 void glVertex3dv(const GLdouble *v);
291 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
292 void glVertex2sv(const GLshort *v);
293 void glVertex2s(GLshort x, GLshort y);
294 void glVertex2iv(const GLint *v);
295 void glVertex2i(GLint x, GLint y);
296 void glVertex2fv(const GLfloat *v);
297 void glVertex2f(GLfloat x, GLfloat y);
298 void glVertex2dv(const GLdouble *v);
299 void glVertex2d(GLdouble x, GLdouble y);
300 void glTexCoord4sv(const GLshort *v);
301 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
302 void glTexCoord4iv(const GLint *v);
303 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
304 void glTexCoord4fv(const GLfloat *v);
305 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
306 void glTexCoord4dv(const GLdouble *v);
307 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
308 void glTexCoord3sv(const GLshort *v);
309 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
310 void glTexCoord3iv(const GLint *v);
311 void glTexCoord3i(GLint s, GLint t, GLint r);
312 void glTexCoord3fv(const GLfloat *v);
313 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
314 void glTexCoord3dv(const GLdouble *v);
315 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
316 void glTexCoord2sv(const GLshort *v);
317 void glTexCoord2s(GLshort s, GLshort t);
318 void glTexCoord2iv(const GLint *v);
319 void glTexCoord2i(GLint s, GLint t);
320 void glTexCoord2fv(const GLfloat *v);
321 void glTexCoord2f(GLfloat s, GLfloat t);
322 void glTexCoord2dv(const GLdouble *v);
323 void glTexCoord2d(GLdouble s, GLdouble t);
324 void glTexCoord1sv(const GLshort *v);
325 void glTexCoord1s(GLshort s);
326 void glTexCoord1iv(const GLint *v);
327 void glTexCoord1i(GLint s);
328 void glTexCoord1fv(const GLfloat *v);
329 void glTexCoord1f(GLfloat s);
330 void glTexCoord1dv(const GLdouble *v);
331 void glTexCoord1d(GLdouble s);
332 void glRectsv(const GLshort *v1, const GLshort *v2);
333 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
334 void glRectiv(const GLint *v1, const GLint *v2);
335 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
336 void glRectfv(const GLfloat *v1, const GLfloat *v2);
337 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
338 void glRectdv(const GLdouble *v1, const GLdouble *v2);
339 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
340 void glRasterPos4sv(const GLshort *v);
341 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
342 void glRasterPos4iv(const GLint *v);
343 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
344 void glRasterPos4fv(const GLfloat *v);
345 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
346 void glRasterPos4dv(const GLdouble *v);
347 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
348 void glRasterPos3sv(const GLshort *v);
349 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
350 void glRasterPos3iv(const GLint *v);
351 void glRasterPos3i(GLint x, GLint y, GLint z);
352 void glRasterPos3fv(const GLfloat *v);
353 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
354 void glRasterPos3dv(const GLdouble *v);
355 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
356 void glRasterPos2sv(const GLshort *v);
357 void glRasterPos2s(GLshort x, GLshort y);
358 void glRasterPos2iv(const GLint *v);
359 void glRasterPos2i(GLint x, GLint y);
360 void glRasterPos2fv(const GLfloat *v);
361 void glRasterPos2f(GLfloat x, GLfloat y);
362 void glRasterPos2dv(const GLdouble *v);
363 void glRasterPos2d(GLdouble x, GLdouble y);
364 void glNormal3sv(const GLshort *v);
365 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
366 void glNormal3iv(const GLint *v);
367 void glNormal3i(GLint nx, GLint ny, GLint nz);
368 void glNormal3fv(const GLfloat *v);
369 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
370 void glNormal3dv(const GLdouble *v);
371 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
372 void glNormal3bv(const GLbyte *v);
373 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
374 void glIndexsv(const GLshort *c);
375 void glIndexs(GLshort c);
376 void glIndexiv(const GLint *c);
377 void glIndexi(GLint c);
378 void glIndexfv(const GLfloat *c);
379 void glIndexf(GLfloat c);
380 void glIndexdv(const GLdouble *c);
381 void glIndexd(GLdouble c);
382 void glEnd();
383 void glEdgeFlagv(const GLboolean *flag);
384 void glEdgeFlag(GLboolean flag);
385 void glColor4usv(const GLushort *v);
386 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
387 void glColor4uiv(const GLuint *v);
388 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
389 void glColor4ubv(const GLubyte *v);
390 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
391 void glColor4sv(const GLshort *v);
392 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
393 void glColor4iv(const GLint *v);
394 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
395 void glColor4fv(const GLfloat *v);
396 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
397 void glColor4dv(const GLdouble *v);
398 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
399 void glColor4bv(const GLbyte *v);
400 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
401 void glColor3usv(const GLushort *v);
402 void glColor3us(GLushort red, GLushort green, GLushort blue);
403 void glColor3uiv(const GLuint *v);
404 void glColor3ui(GLuint red, GLuint green, GLuint blue);
405 void glColor3ubv(const GLubyte *v);
406 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
407 void glColor3sv(const GLshort *v);
408 void glColor3s(GLshort red, GLshort green, GLshort blue);
409 void glColor3iv(const GLint *v);
410 void glColor3i(GLint red, GLint green, GLint blue);
411 void glColor3fv(const GLfloat *v);
412 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
413 void glColor3dv(const GLdouble *v);
414 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
415 void glColor3bv(const GLbyte *v);
416 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
417 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
418 void glBegin(GLenum mode);
419 void glListBase(GLuint base);
420 GLuint glGenLists(GLsizei range);
421 void glDeleteLists(GLuint list, GLsizei range);
422 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
423 void glCallList(GLuint list);
424 void glEndList();
425 void glNewList(GLuint list, GLenum mode);
426
427 // OpenGL 1.1 deprecated functions
428 void glPushClientAttrib(GLbitfield mask);
429 void glPopClientAttrib();
430 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
431 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
432 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
433 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
434 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
435 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
436 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
437 void glEnableClientState(GLenum array);
438 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
439 void glDisableClientState(GLenum array);
440 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
441 void glArrayElement(GLint i);
442
443 // OpenGL 1.2 deprecated functions
444 void glResetMinmax(GLenum target);
445 void glResetHistogram(GLenum target);
446 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
447 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
448 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
449 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
450 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
451 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
452 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
453 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
454 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
455 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
456 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
457 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
458 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
459 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
460 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
461 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
462 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
463 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
464 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
465 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
466 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
467 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
468 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
469 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
470 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
471 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
472 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
473 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
474 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
475 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
476
477 // OpenGL 1.3 deprecated functions
478 void glMultTransposeMatrixd(const GLdouble *m);
479 void glMultTransposeMatrixf(const GLfloat *m);
480 void glLoadTransposeMatrixd(const GLdouble *m);
481 void glLoadTransposeMatrixf(const GLfloat *m);
482 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
483 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
484 void glMultiTexCoord4iv(GLenum target, const GLint *v);
485 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
486 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
487 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
488 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
489 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
490 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
491 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
492 void glMultiTexCoord3iv(GLenum target, const GLint *v);
493 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
494 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
495 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
496 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
497 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
498 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
499 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
500 void glMultiTexCoord2iv(GLenum target, const GLint *v);
501 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
502 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
503 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
504 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
505 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
506 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
507 void glMultiTexCoord1s(GLenum target, GLshort s);
508 void glMultiTexCoord1iv(GLenum target, const GLint *v);
509 void glMultiTexCoord1i(GLenum target, GLint s);
510 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
511 void glMultiTexCoord1f(GLenum target, GLfloat s);
512 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
513 void glMultiTexCoord1d(GLenum target, GLdouble s);
514 void glClientActiveTexture(GLenum texture);
515
516 // OpenGL 1.4 deprecated functions
517 void glWindowPos3sv(const GLshort *v);
518 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
519 void glWindowPos3iv(const GLint *v);
520 void glWindowPos3i(GLint x, GLint y, GLint z);
521 void glWindowPos3fv(const GLfloat *v);
522 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
523 void glWindowPos3dv(const GLdouble *v);
524 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
525 void glWindowPos2sv(const GLshort *v);
526 void glWindowPos2s(GLshort x, GLshort y);
527 void glWindowPos2iv(const GLint *v);
528 void glWindowPos2i(GLint x, GLint y);
529 void glWindowPos2fv(const GLfloat *v);
530 void glWindowPos2f(GLfloat x, GLfloat y);
531 void glWindowPos2dv(const GLdouble *v);
532 void glWindowPos2d(GLdouble x, GLdouble y);
533 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
534 void glSecondaryColor3usv(const GLushort *v);
535 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
536 void glSecondaryColor3uiv(const GLuint *v);
537 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
538 void glSecondaryColor3ubv(const GLubyte *v);
539 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
540 void glSecondaryColor3sv(const GLshort *v);
541 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
542 void glSecondaryColor3iv(const GLint *v);
543 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
544 void glSecondaryColor3fv(const GLfloat *v);
545 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
546 void glSecondaryColor3dv(const GLdouble *v);
547 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
548 void glSecondaryColor3bv(const GLbyte *v);
549 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
550 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
551 void glFogCoorddv(const GLdouble *coord);
552 void glFogCoordd(GLdouble coord);
553 void glFogCoordfv(const GLfloat *coord);
554 void glFogCoordf(GLfloat coord);
555
556private:
557 friend class QOpenGLVersionFunctionsFactory;
558
559 static bool isContextCompatible(QOpenGLContext *context);
560 static QOpenGLVersionProfile versionProfile();
561
562 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
563 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
564 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
565 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
566 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
567 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
568 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
569 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
570 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
571 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
572};
573
574// OpenGL 1.0 core functions
575inline void QOpenGLFunctions_1_4::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
576{
577 d_1_0_Core->f.Viewport(x, y, width, height);
578}
579
580inline void QOpenGLFunctions_1_4::glDepthRange(GLdouble nearVal, GLdouble farVal)
581{
582 d_1_0_Core->f.DepthRange(nearVal, farVal);
583}
584
585inline GLboolean QOpenGLFunctions_1_4::glIsEnabled(GLenum cap)
586{
587 return d_1_0_Core->f.IsEnabled(cap);
588}
589
590inline void QOpenGLFunctions_1_4::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
591{
592 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
593}
594
595inline void QOpenGLFunctions_1_4::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
596{
597 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
598}
599
600inline void QOpenGLFunctions_1_4::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
601{
602 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
603}
604
605inline void QOpenGLFunctions_1_4::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
606{
607 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
608}
609
610inline void QOpenGLFunctions_1_4::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
611{
612 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
613}
614
615inline const GLubyte * QOpenGLFunctions_1_4::glGetString(GLenum name)
616{
617 return d_1_0_Core->f.GetString(name);
618}
619
620inline void QOpenGLFunctions_1_4::glGetIntegerv(GLenum pname, GLint *params)
621{
622 d_1_0_Core->f.GetIntegerv(pname, params);
623}
624
625inline void QOpenGLFunctions_1_4::glGetFloatv(GLenum pname, GLfloat *params)
626{
627 d_1_0_Core->f.GetFloatv(pname, params);
628}
629
630inline GLenum QOpenGLFunctions_1_4::glGetError()
631{
632 return d_1_0_Core->f.GetError();
633}
634
635inline void QOpenGLFunctions_1_4::glGetDoublev(GLenum pname, GLdouble *params)
636{
637 d_1_0_Core->f.GetDoublev(pname, params);
638}
639
640inline void QOpenGLFunctions_1_4::glGetBooleanv(GLenum pname, GLboolean *params)
641{
642 d_1_0_Core->f.GetBooleanv(pname, params);
643}
644
645inline void QOpenGLFunctions_1_4::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
646{
647 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
648}
649
650inline void QOpenGLFunctions_1_4::glReadBuffer(GLenum mode)
651{
652 d_1_0_Core->f.ReadBuffer(mode);
653}
654
655inline void QOpenGLFunctions_1_4::glPixelStorei(GLenum pname, GLint param)
656{
657 d_1_0_Core->f.PixelStorei(pname, param);
658}
659
660inline void QOpenGLFunctions_1_4::glPixelStoref(GLenum pname, GLfloat param)
661{
662 d_1_0_Core->f.PixelStoref(pname, param);
663}
664
665inline void QOpenGLFunctions_1_4::glDepthFunc(GLenum func)
666{
667 d_1_0_Core->f.DepthFunc(func);
668}
669
670inline void QOpenGLFunctions_1_4::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
671{
672 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
673}
674
675inline void QOpenGLFunctions_1_4::glStencilFunc(GLenum func, GLint ref, GLuint mask)
676{
677 d_1_0_Core->f.StencilFunc(func, ref, mask);
678}
679
680inline void QOpenGLFunctions_1_4::glLogicOp(GLenum opcode)
681{
682 d_1_0_Core->f.LogicOp(opcode);
683}
684
685inline void QOpenGLFunctions_1_4::glBlendFunc(GLenum sfactor, GLenum dfactor)
686{
687 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
688}
689
690inline void QOpenGLFunctions_1_4::glFlush()
691{
692 d_1_0_Core->f.Flush();
693}
694
695inline void QOpenGLFunctions_1_4::glFinish()
696{
697 d_1_0_Core->f.Finish();
698}
699
700inline void QOpenGLFunctions_1_4::glEnable(GLenum cap)
701{
702 d_1_0_Core->f.Enable(cap);
703}
704
705inline void QOpenGLFunctions_1_4::glDisable(GLenum cap)
706{
707 d_1_0_Core->f.Disable(cap);
708}
709
710inline void QOpenGLFunctions_1_4::glDepthMask(GLboolean flag)
711{
712 d_1_0_Core->f.DepthMask(flag);
713}
714
715inline void QOpenGLFunctions_1_4::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
716{
717 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
718}
719
720inline void QOpenGLFunctions_1_4::glStencilMask(GLuint mask)
721{
722 d_1_0_Core->f.StencilMask(mask);
723}
724
725inline void QOpenGLFunctions_1_4::glClearDepth(GLdouble depth)
726{
727 d_1_0_Core->f.ClearDepth(depth);
728}
729
730inline void QOpenGLFunctions_1_4::glClearStencil(GLint s)
731{
732 d_1_0_Core->f.ClearStencil(s);
733}
734
735inline void QOpenGLFunctions_1_4::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
736{
737 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
738}
739
740inline void QOpenGLFunctions_1_4::glClear(GLbitfield mask)
741{
742 d_1_0_Core->f.Clear(mask);
743}
744
745inline void QOpenGLFunctions_1_4::glDrawBuffer(GLenum mode)
746{
747 d_1_0_Core->f.DrawBuffer(mode);
748}
749
750inline void QOpenGLFunctions_1_4::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
751{
752 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
753}
754
755inline void QOpenGLFunctions_1_4::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
756{
757 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
758}
759
760inline void QOpenGLFunctions_1_4::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
761{
762 d_1_0_Core->f.TexParameteriv(target, pname, params);
763}
764
765inline void QOpenGLFunctions_1_4::glTexParameteri(GLenum target, GLenum pname, GLint param)
766{
767 d_1_0_Core->f.TexParameteri(target, pname, param);
768}
769
770inline void QOpenGLFunctions_1_4::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
771{
772 d_1_0_Core->f.TexParameterfv(target, pname, params);
773}
774
775inline void QOpenGLFunctions_1_4::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
776{
777 d_1_0_Core->f.TexParameterf(target, pname, param);
778}
779
780inline void QOpenGLFunctions_1_4::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
781{
782 d_1_0_Core->f.Scissor(x, y, width, height);
783}
784
785inline void QOpenGLFunctions_1_4::glPolygonMode(GLenum face, GLenum mode)
786{
787 d_1_0_Core->f.PolygonMode(face, mode);
788}
789
790inline void QOpenGLFunctions_1_4::glPointSize(GLfloat size)
791{
792 d_1_0_Core->f.PointSize(size);
793}
794
795inline void QOpenGLFunctions_1_4::glLineWidth(GLfloat width)
796{
797 d_1_0_Core->f.LineWidth(width);
798}
799
800inline void QOpenGLFunctions_1_4::glHint(GLenum target, GLenum mode)
801{
802 d_1_0_Core->f.Hint(target, mode);
803}
804
805inline void QOpenGLFunctions_1_4::glFrontFace(GLenum mode)
806{
807 d_1_0_Core->f.FrontFace(mode);
808}
809
810inline void QOpenGLFunctions_1_4::glCullFace(GLenum mode)
811{
812 d_1_0_Core->f.CullFace(mode);
813}
814
815
816// OpenGL 1.1 core functions
817inline void QOpenGLFunctions_1_4::glIndexubv(const GLubyte *c)
818{
819 d_1_1_Deprecated->f.Indexubv(c);
820}
821
822inline void QOpenGLFunctions_1_4::glIndexub(GLubyte c)
823{
824 d_1_1_Deprecated->f.Indexub(c);
825}
826
827inline GLboolean QOpenGLFunctions_1_4::glIsTexture(GLuint texture)
828{
829 return d_1_1_Core->f.IsTexture(texture);
830}
831
832inline void QOpenGLFunctions_1_4::glGenTextures(GLsizei n, GLuint *textures)
833{
834 d_1_1_Core->f.GenTextures(n, textures);
835}
836
837inline void QOpenGLFunctions_1_4::glDeleteTextures(GLsizei n, const GLuint *textures)
838{
839 d_1_1_Core->f.DeleteTextures(n, textures);
840}
841
842inline void QOpenGLFunctions_1_4::glBindTexture(GLenum target, GLuint texture)
843{
844 d_1_1_Core->f.BindTexture(target, texture);
845}
846
847inline void QOpenGLFunctions_1_4::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
848{
849 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
850}
851
852inline void QOpenGLFunctions_1_4::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
853{
854 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
855}
856
857inline void QOpenGLFunctions_1_4::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
858{
859 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
860}
861
862inline void QOpenGLFunctions_1_4::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
863{
864 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
865}
866
867inline void QOpenGLFunctions_1_4::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
868{
869 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
870}
871
872inline void QOpenGLFunctions_1_4::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
873{
874 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
875}
876
877inline void QOpenGLFunctions_1_4::glPolygonOffset(GLfloat factor, GLfloat units)
878{
879 d_1_1_Core->f.PolygonOffset(factor, units);
880}
881
882inline void QOpenGLFunctions_1_4::glGetPointerv(GLenum pname, GLvoid* *params)
883{
884 d_1_1_Deprecated->f.GetPointerv(pname, params);
885}
886
887inline void QOpenGLFunctions_1_4::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
888{
889 d_1_1_Core->f.DrawElements(mode, count, type, indices);
890}
891
892inline void QOpenGLFunctions_1_4::glDrawArrays(GLenum mode, GLint first, GLsizei count)
893{
894 d_1_1_Core->f.DrawArrays(mode, first, count);
895}
896
897
898// OpenGL 1.2 core functions
899inline void QOpenGLFunctions_1_4::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
900{
901 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
902}
903
904inline void QOpenGLFunctions_1_4::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
905{
906 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
907}
908
909inline void QOpenGLFunctions_1_4::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
910{
911 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
912}
913
914inline void QOpenGLFunctions_1_4::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
915{
916 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
917}
918
919inline void QOpenGLFunctions_1_4::glBlendEquation(GLenum mode)
920{
921 d_1_2_Core->f.BlendEquation(mode);
922}
923
924inline void QOpenGLFunctions_1_4::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
925{
926 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
927}
928
929
930// OpenGL 1.3 core functions
931inline void QOpenGLFunctions_1_4::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
932{
933 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
934}
935
936inline void QOpenGLFunctions_1_4::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
937{
938 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
939}
940
941inline void QOpenGLFunctions_1_4::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
942{
943 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
944}
945
946inline void QOpenGLFunctions_1_4::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
947{
948 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
949}
950
951inline void QOpenGLFunctions_1_4::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
952{
953 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
954}
955
956inline void QOpenGLFunctions_1_4::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
957{
958 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
959}
960
961inline void QOpenGLFunctions_1_4::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
962{
963 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
964}
965
966inline void QOpenGLFunctions_1_4::glSampleCoverage(GLfloat value, GLboolean invert)
967{
968 d_1_3_Core->f.SampleCoverage(value, invert);
969}
970
971inline void QOpenGLFunctions_1_4::glActiveTexture(GLenum texture)
972{
973 d_1_3_Core->f.ActiveTexture(texture);
974}
975
976
977// OpenGL 1.4 core functions
978inline void QOpenGLFunctions_1_4::glPointParameteriv(GLenum pname, const GLint *params)
979{
980 d_1_4_Core->f.PointParameteriv(pname, params);
981}
982
983inline void QOpenGLFunctions_1_4::glPointParameteri(GLenum pname, GLint param)
984{
985 d_1_4_Core->f.PointParameteri(pname, param);
986}
987
988inline void QOpenGLFunctions_1_4::glPointParameterfv(GLenum pname, const GLfloat *params)
989{
990 d_1_4_Core->f.PointParameterfv(pname, params);
991}
992
993inline void QOpenGLFunctions_1_4::glPointParameterf(GLenum pname, GLfloat param)
994{
995 d_1_4_Core->f.PointParameterf(pname, param);
996}
997
998inline void QOpenGLFunctions_1_4::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
999{
1000 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1001}
1002
1003inline void QOpenGLFunctions_1_4::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1004{
1005 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1006}
1007
1008inline void QOpenGLFunctions_1_4::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1009{
1010 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1011}
1012
1013
1014// OpenGL 1.0 deprecated functions
1015inline void QOpenGLFunctions_1_4::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1016{
1017 d_1_0_Deprecated->f.Translatef(x, y, z);
1018}
1019
1020inline void QOpenGLFunctions_1_4::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1021{
1022 d_1_0_Deprecated->f.Translated(x, y, z);
1023}
1024
1025inline void QOpenGLFunctions_1_4::glScalef(GLfloat x, GLfloat y, GLfloat z)
1026{
1027 d_1_0_Deprecated->f.Scalef(x, y, z);
1028}
1029
1030inline void QOpenGLFunctions_1_4::glScaled(GLdouble x, GLdouble y, GLdouble z)
1031{
1032 d_1_0_Deprecated->f.Scaled(x, y, z);
1033}
1034
1035inline void QOpenGLFunctions_1_4::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1036{
1037 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1038}
1039
1040inline void QOpenGLFunctions_1_4::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1041{
1042 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1043}
1044
1045inline void QOpenGLFunctions_1_4::glPushMatrix()
1046{
1047 d_1_0_Deprecated->f.PushMatrix();
1048}
1049
1050inline void QOpenGLFunctions_1_4::glPopMatrix()
1051{
1052 d_1_0_Deprecated->f.PopMatrix();
1053}
1054
1055inline void QOpenGLFunctions_1_4::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1056{
1057 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1058}
1059
1060inline void QOpenGLFunctions_1_4::glMultMatrixd(const GLdouble *m)
1061{
1062 d_1_0_Deprecated->f.MultMatrixd(m);
1063}
1064
1065inline void QOpenGLFunctions_1_4::glMultMatrixf(const GLfloat *m)
1066{
1067 d_1_0_Deprecated->f.MultMatrixf(m);
1068}
1069
1070inline void QOpenGLFunctions_1_4::glMatrixMode(GLenum mode)
1071{
1072 d_1_0_Deprecated->f.MatrixMode(mode);
1073}
1074
1075inline void QOpenGLFunctions_1_4::glLoadMatrixd(const GLdouble *m)
1076{
1077 d_1_0_Deprecated->f.LoadMatrixd(m);
1078}
1079
1080inline void QOpenGLFunctions_1_4::glLoadMatrixf(const GLfloat *m)
1081{
1082 d_1_0_Deprecated->f.LoadMatrixf(m);
1083}
1084
1085inline void QOpenGLFunctions_1_4::glLoadIdentity()
1086{
1087 d_1_0_Deprecated->f.LoadIdentity();
1088}
1089
1090inline void QOpenGLFunctions_1_4::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1091{
1092 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1093}
1094
1095inline GLboolean QOpenGLFunctions_1_4::glIsList(GLuint list)
1096{
1097 return d_1_0_Deprecated->f.IsList(list);
1098}
1099
1100inline void QOpenGLFunctions_1_4::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1101{
1102 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1103}
1104
1105inline void QOpenGLFunctions_1_4::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1106{
1107 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1108}
1109
1110inline void QOpenGLFunctions_1_4::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1111{
1112 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1113}
1114
1115inline void QOpenGLFunctions_1_4::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1116{
1117 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1118}
1119
1120inline void QOpenGLFunctions_1_4::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1121{
1122 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1123}
1124
1125inline void QOpenGLFunctions_1_4::glGetPolygonStipple(GLubyte *mask)
1126{
1127 d_1_0_Deprecated->f.GetPolygonStipple(mask);
1128}
1129
1130inline void QOpenGLFunctions_1_4::glGetPixelMapusv(GLenum map, GLushort *values)
1131{
1132 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1133}
1134
1135inline void QOpenGLFunctions_1_4::glGetPixelMapuiv(GLenum map, GLuint *values)
1136{
1137 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1138}
1139
1140inline void QOpenGLFunctions_1_4::glGetPixelMapfv(GLenum map, GLfloat *values)
1141{
1142 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1143}
1144
1145inline void QOpenGLFunctions_1_4::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1146{
1147 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1148}
1149
1150inline void QOpenGLFunctions_1_4::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1151{
1152 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1153}
1154
1155inline void QOpenGLFunctions_1_4::glGetMapiv(GLenum target, GLenum query, GLint *v)
1156{
1157 d_1_0_Deprecated->f.GetMapiv(target, query, v);
1158}
1159
1160inline void QOpenGLFunctions_1_4::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1161{
1162 d_1_0_Deprecated->f.GetMapfv(target, query, v);
1163}
1164
1165inline void QOpenGLFunctions_1_4::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1166{
1167 d_1_0_Deprecated->f.GetMapdv(target, query, v);
1168}
1169
1170inline void QOpenGLFunctions_1_4::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1171{
1172 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1173}
1174
1175inline void QOpenGLFunctions_1_4::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1176{
1177 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1178}
1179
1180inline void QOpenGLFunctions_1_4::glGetClipPlane(GLenum plane, GLdouble *equation)
1181{
1182 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1183}
1184
1185inline void QOpenGLFunctions_1_4::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1186{
1187 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1188}
1189
1190inline void QOpenGLFunctions_1_4::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1191{
1192 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1193}
1194
1195inline void QOpenGLFunctions_1_4::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1196{
1197 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1198}
1199
1200inline void QOpenGLFunctions_1_4::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1201{
1202 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1203}
1204
1205inline void QOpenGLFunctions_1_4::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1206{
1207 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1208}
1209
1210inline void QOpenGLFunctions_1_4::glPixelTransferi(GLenum pname, GLint param)
1211{
1212 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1213}
1214
1215inline void QOpenGLFunctions_1_4::glPixelTransferf(GLenum pname, GLfloat param)
1216{
1217 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1218}
1219
1220inline void QOpenGLFunctions_1_4::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1221{
1222 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1223}
1224
1225inline void QOpenGLFunctions_1_4::glAlphaFunc(GLenum func, GLfloat ref)
1226{
1227 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1228}
1229
1230inline void QOpenGLFunctions_1_4::glEvalPoint2(GLint i, GLint j)
1231{
1232 d_1_0_Deprecated->f.EvalPoint2(i, j);
1233}
1234
1235inline void QOpenGLFunctions_1_4::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1236{
1237 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1238}
1239
1240inline void QOpenGLFunctions_1_4::glEvalPoint1(GLint i)
1241{
1242 d_1_0_Deprecated->f.EvalPoint1(i);
1243}
1244
1245inline void QOpenGLFunctions_1_4::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1246{
1247 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1248}
1249
1250inline void QOpenGLFunctions_1_4::glEvalCoord2fv(const GLfloat *u)
1251{
1252 d_1_0_Deprecated->f.EvalCoord2fv(u);
1253}
1254
1255inline void QOpenGLFunctions_1_4::glEvalCoord2f(GLfloat u, GLfloat v)
1256{
1257 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1258}
1259
1260inline void QOpenGLFunctions_1_4::glEvalCoord2dv(const GLdouble *u)
1261{
1262 d_1_0_Deprecated->f.EvalCoord2dv(u);
1263}
1264
1265inline void QOpenGLFunctions_1_4::glEvalCoord2d(GLdouble u, GLdouble v)
1266{
1267 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1268}
1269
1270inline void QOpenGLFunctions_1_4::glEvalCoord1fv(const GLfloat *u)
1271{
1272 d_1_0_Deprecated->f.EvalCoord1fv(u);
1273}
1274
1275inline void QOpenGLFunctions_1_4::glEvalCoord1f(GLfloat u)
1276{
1277 d_1_0_Deprecated->f.EvalCoord1f(u);
1278}
1279
1280inline void QOpenGLFunctions_1_4::glEvalCoord1dv(const GLdouble *u)
1281{
1282 d_1_0_Deprecated->f.EvalCoord1dv(u);
1283}
1284
1285inline void QOpenGLFunctions_1_4::glEvalCoord1d(GLdouble u)
1286{
1287 d_1_0_Deprecated->f.EvalCoord1d(u);
1288}
1289
1290inline void QOpenGLFunctions_1_4::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1291{
1292 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1293}
1294
1295inline void QOpenGLFunctions_1_4::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1296{
1297 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1298}
1299
1300inline void QOpenGLFunctions_1_4::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1301{
1302 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1303}
1304
1305inline void QOpenGLFunctions_1_4::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1306{
1307 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1308}
1309
1310inline void QOpenGLFunctions_1_4::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1311{
1312 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1313}
1314
1315inline void QOpenGLFunctions_1_4::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1316{
1317 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1318}
1319
1320inline void QOpenGLFunctions_1_4::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1321{
1322 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1323}
1324
1325inline void QOpenGLFunctions_1_4::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1326{
1327 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1328}
1329
1330inline void QOpenGLFunctions_1_4::glPushAttrib(GLbitfield mask)
1331{
1332 d_1_0_Deprecated->f.PushAttrib(mask);
1333}
1334
1335inline void QOpenGLFunctions_1_4::glPopAttrib()
1336{
1337 d_1_0_Deprecated->f.PopAttrib();
1338}
1339
1340inline void QOpenGLFunctions_1_4::glAccum(GLenum op, GLfloat value)
1341{
1342 d_1_0_Deprecated->f.Accum(op, value);
1343}
1344
1345inline void QOpenGLFunctions_1_4::glIndexMask(GLuint mask)
1346{
1347 d_1_0_Deprecated->f.IndexMask(mask);
1348}
1349
1350inline void QOpenGLFunctions_1_4::glClearIndex(GLfloat c)
1351{
1352 d_1_0_Deprecated->f.ClearIndex(c);
1353}
1354
1355inline void QOpenGLFunctions_1_4::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1356{
1357 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1358}
1359
1360inline void QOpenGLFunctions_1_4::glPushName(GLuint name)
1361{
1362 d_1_0_Deprecated->f.PushName(name);
1363}
1364
1365inline void QOpenGLFunctions_1_4::glPopName()
1366{
1367 d_1_0_Deprecated->f.PopName();
1368}
1369
1370inline void QOpenGLFunctions_1_4::glPassThrough(GLfloat token)
1371{
1372 d_1_0_Deprecated->f.PassThrough(token);
1373}
1374
1375inline void QOpenGLFunctions_1_4::glLoadName(GLuint name)
1376{
1377 d_1_0_Deprecated->f.LoadName(name);
1378}
1379
1380inline void QOpenGLFunctions_1_4::glInitNames()
1381{
1382 d_1_0_Deprecated->f.InitNames();
1383}
1384
1385inline GLint QOpenGLFunctions_1_4::glRenderMode(GLenum mode)
1386{
1387 return d_1_0_Deprecated->f.RenderMode(mode);
1388}
1389
1390inline void QOpenGLFunctions_1_4::glSelectBuffer(GLsizei size, GLuint *buffer)
1391{
1392 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1393}
1394
1395inline void QOpenGLFunctions_1_4::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1396{
1397 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1398}
1399
1400inline void QOpenGLFunctions_1_4::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1401{
1402 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1403}
1404
1405inline void QOpenGLFunctions_1_4::glTexGeni(GLenum coord, GLenum pname, GLint param)
1406{
1407 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1408}
1409
1410inline void QOpenGLFunctions_1_4::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1411{
1412 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1413}
1414
1415inline void QOpenGLFunctions_1_4::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1416{
1417 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1418}
1419
1420inline void QOpenGLFunctions_1_4::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1421{
1422 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1423}
1424
1425inline void QOpenGLFunctions_1_4::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1426{
1427 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1428}
1429
1430inline void QOpenGLFunctions_1_4::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1431{
1432 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1433}
1434
1435inline void QOpenGLFunctions_1_4::glTexEnvi(GLenum target, GLenum pname, GLint param)
1436{
1437 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1438}
1439
1440inline void QOpenGLFunctions_1_4::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1441{
1442 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1443}
1444
1445inline void QOpenGLFunctions_1_4::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1446{
1447 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1448}
1449
1450inline void QOpenGLFunctions_1_4::glShadeModel(GLenum mode)
1451{
1452 d_1_0_Deprecated->f.ShadeModel(mode);
1453}
1454
1455inline void QOpenGLFunctions_1_4::glPolygonStipple(const GLubyte *mask)
1456{
1457 d_1_0_Deprecated->f.PolygonStipple(mask);
1458}
1459
1460inline void QOpenGLFunctions_1_4::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1461{
1462 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1463}
1464
1465inline void QOpenGLFunctions_1_4::glMateriali(GLenum face, GLenum pname, GLint param)
1466{
1467 d_1_0_Deprecated->f.Materiali(face, pname, param);
1468}
1469
1470inline void QOpenGLFunctions_1_4::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1471{
1472 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1473}
1474
1475inline void QOpenGLFunctions_1_4::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1476{
1477 d_1_0_Deprecated->f.Materialf(face, pname, param);
1478}
1479
1480inline void QOpenGLFunctions_1_4::glLineStipple(GLint factor, GLushort pattern)
1481{
1482 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1483}
1484
1485inline void QOpenGLFunctions_1_4::glLightModeliv(GLenum pname, const GLint *params)
1486{
1487 d_1_0_Deprecated->f.LightModeliv(pname, params);
1488}
1489
1490inline void QOpenGLFunctions_1_4::glLightModeli(GLenum pname, GLint param)
1491{
1492 d_1_0_Deprecated->f.LightModeli(pname, param);
1493}
1494
1495inline void QOpenGLFunctions_1_4::glLightModelfv(GLenum pname, const GLfloat *params)
1496{
1497 d_1_0_Deprecated->f.LightModelfv(pname, params);
1498}
1499
1500inline void QOpenGLFunctions_1_4::glLightModelf(GLenum pname, GLfloat param)
1501{
1502 d_1_0_Deprecated->f.LightModelf(pname, param);
1503}
1504
1505inline void QOpenGLFunctions_1_4::glLightiv(GLenum light, GLenum pname, const GLint *params)
1506{
1507 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1508}
1509
1510inline void QOpenGLFunctions_1_4::glLighti(GLenum light, GLenum pname, GLint param)
1511{
1512 d_1_0_Deprecated->f.Lighti(light, pname, param);
1513}
1514
1515inline void QOpenGLFunctions_1_4::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1516{
1517 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1518}
1519
1520inline void QOpenGLFunctions_1_4::glLightf(GLenum light, GLenum pname, GLfloat param)
1521{
1522 d_1_0_Deprecated->f.Lightf(light, pname, param);
1523}
1524
1525inline void QOpenGLFunctions_1_4::glFogiv(GLenum pname, const GLint *params)
1526{
1527 d_1_0_Deprecated->f.Fogiv(pname, params);
1528}
1529
1530inline void QOpenGLFunctions_1_4::glFogi(GLenum pname, GLint param)
1531{
1532 d_1_0_Deprecated->f.Fogi(pname, param);
1533}
1534
1535inline void QOpenGLFunctions_1_4::glFogfv(GLenum pname, const GLfloat *params)
1536{
1537 d_1_0_Deprecated->f.Fogfv(pname, params);
1538}
1539
1540inline void QOpenGLFunctions_1_4::glFogf(GLenum pname, GLfloat param)
1541{
1542 d_1_0_Deprecated->f.Fogf(pname, param);
1543}
1544
1545inline void QOpenGLFunctions_1_4::glColorMaterial(GLenum face, GLenum mode)
1546{
1547 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1548}
1549
1550inline void QOpenGLFunctions_1_4::glClipPlane(GLenum plane, const GLdouble *equation)
1551{
1552 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1553}
1554
1555inline void QOpenGLFunctions_1_4::glVertex4sv(const GLshort *v)
1556{
1557 d_1_0_Deprecated->f.