1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_2_0_H |
51 | #define QOPENGLVERSIONFUNCTIONS_2_0_H |
52 | |
53 | #include <QtOpenGL/qtopenglglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
56 | |
57 | #include <QtOpenGL/QOpenGLVersionProfile> |
58 | #include <QtOpenGL/QOpenGLVersionFunctions> |
59 | #include <QtGui/qopenglcontext.h> |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | class Q_OPENGL_EXPORT QOpenGLFunctions_2_0 : public QAbstractOpenGLFunctions |
64 | { |
65 | public: |
66 | QOpenGLFunctions_2_0(); |
67 | ~QOpenGLFunctions_2_0(); |
68 | |
69 | bool initializeOpenGLFunctions() override; |
70 | |
71 | // OpenGL 1.0 core functions |
72 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
73 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
74 | GLboolean glIsEnabled(GLenum cap); |
75 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
76 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
77 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
78 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
79 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
80 | const GLubyte * glGetString(GLenum name); |
81 | void glGetIntegerv(GLenum pname, GLint *params); |
82 | void glGetFloatv(GLenum pname, GLfloat *params); |
83 | GLenum glGetError(); |
84 | void glGetDoublev(GLenum pname, GLdouble *params); |
85 | void glGetBooleanv(GLenum pname, GLboolean *params); |
86 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
87 | void glReadBuffer(GLenum mode); |
88 | void glPixelStorei(GLenum pname, GLint param); |
89 | void glPixelStoref(GLenum pname, GLfloat param); |
90 | void glDepthFunc(GLenum func); |
91 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
92 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
93 | void glLogicOp(GLenum opcode); |
94 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
95 | void glFlush(); |
96 | void glFinish(); |
97 | void glEnable(GLenum cap); |
98 | void glDisable(GLenum cap); |
99 | void glDepthMask(GLboolean flag); |
100 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
101 | void glStencilMask(GLuint mask); |
102 | void glClearDepth(GLdouble depth); |
103 | void glClearStencil(GLint s); |
104 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
105 | void glClear(GLbitfield mask); |
106 | void glDrawBuffer(GLenum mode); |
107 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
109 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
110 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
111 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
112 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
113 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
114 | void glPolygonMode(GLenum face, GLenum mode); |
115 | void glPointSize(GLfloat size); |
116 | void glLineWidth(GLfloat width); |
117 | void glHint(GLenum target, GLenum mode); |
118 | void glFrontFace(GLenum mode); |
119 | void glCullFace(GLenum mode); |
120 | |
121 | // OpenGL 1.1 core functions |
122 | void glIndexubv(const GLubyte *c); |
123 | void glIndexub(GLubyte c); |
124 | GLboolean glIsTexture(GLuint texture); |
125 | void glGenTextures(GLsizei n, GLuint *textures); |
126 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
127 | void glBindTexture(GLenum target, GLuint texture); |
128 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
130 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
131 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
132 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
133 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
134 | void glPolygonOffset(GLfloat factor, GLfloat units); |
135 | void glGetPointerv(GLenum pname, GLvoid* *params); |
136 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
137 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
138 | |
139 | // OpenGL 1.2 core functions |
140 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
141 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
143 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
144 | void glBlendEquation(GLenum mode); |
145 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
146 | |
147 | // OpenGL 1.3 core functions |
148 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
149 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
155 | void glSampleCoverage(GLfloat value, GLboolean invert); |
156 | void glActiveTexture(GLenum texture); |
157 | |
158 | // OpenGL 1.4 core functions |
159 | void glPointParameteriv(GLenum pname, const GLint *params); |
160 | void glPointParameteri(GLenum pname, GLint param); |
161 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
162 | void glPointParameterf(GLenum pname, GLfloat param); |
163 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
164 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
165 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
166 | |
167 | // OpenGL 1.5 core functions |
168 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
169 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
170 | GLboolean glUnmapBuffer(GLenum target); |
171 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
172 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
173 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
174 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
175 | GLboolean glIsBuffer(GLuint buffer); |
176 | void glGenBuffers(GLsizei n, GLuint *buffers); |
177 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
178 | void glBindBuffer(GLenum target, GLuint buffer); |
179 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
180 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
181 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
182 | void glEndQuery(GLenum target); |
183 | void glBeginQuery(GLenum target, GLuint id); |
184 | GLboolean glIsQuery(GLuint id); |
185 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
186 | void glGenQueries(GLsizei n, GLuint *ids); |
187 | |
188 | // OpenGL 2.0 core functions |
189 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
190 | void glValidateProgram(GLuint program); |
191 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
192 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
193 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
194 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
195 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
196 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
197 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
198 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
199 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
200 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
201 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
202 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
203 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
204 | void glUniform2i(GLint location, GLint v0, GLint v1); |
205 | void glUniform1i(GLint location, GLint v0); |
206 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
207 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
208 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
209 | void glUniform1f(GLint location, GLfloat v0); |
210 | void glUseProgram(GLuint program); |
211 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
212 | void glLinkProgram(GLuint program); |
213 | GLboolean glIsShader(GLuint shader); |
214 | GLboolean glIsProgram(GLuint program); |
215 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
216 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
217 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
218 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
219 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
220 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
221 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
222 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
223 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
224 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
225 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
226 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
227 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
228 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
229 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
230 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
231 | void glEnableVertexAttribArray(GLuint index); |
232 | void glDisableVertexAttribArray(GLuint index); |
233 | void glDetachShader(GLuint program, GLuint shader); |
234 | void glDeleteShader(GLuint shader); |
235 | void glDeleteProgram(GLuint program); |
236 | GLuint glCreateShader(GLenum type); |
237 | GLuint glCreateProgram(); |
238 | void glCompileShader(GLuint shader); |
239 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
240 | void glAttachShader(GLuint program, GLuint shader); |
241 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
242 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
243 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
244 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
245 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
246 | |
247 | // OpenGL 1.0 deprecated functions |
248 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
249 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
250 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
251 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
252 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
253 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
254 | void glPushMatrix(); |
255 | void glPopMatrix(); |
256 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
257 | void glMultMatrixd(const GLdouble *m); |
258 | void glMultMatrixf(const GLfloat *m); |
259 | void glMatrixMode(GLenum mode); |
260 | void glLoadMatrixd(const GLdouble *m); |
261 | void glLoadMatrixf(const GLfloat *m); |
262 | void glLoadIdentity(); |
263 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
264 | GLboolean glIsList(GLuint list); |
265 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
266 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
267 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
268 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
269 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
270 | void glGetPolygonStipple(GLubyte *mask); |
271 | void glGetPixelMapusv(GLenum map, GLushort *values); |
272 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
273 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
274 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
275 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
276 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
277 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
278 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
279 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
280 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
281 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
282 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
283 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
284 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
285 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
286 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
287 | void glPixelTransferi(GLenum pname, GLint param); |
288 | void glPixelTransferf(GLenum pname, GLfloat param); |
289 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
290 | void glAlphaFunc(GLenum func, GLfloat ref); |
291 | void glEvalPoint2(GLint i, GLint j); |
292 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
293 | void glEvalPoint1(GLint i); |
294 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
295 | void glEvalCoord2fv(const GLfloat *u); |
296 | void glEvalCoord2f(GLfloat u, GLfloat v); |
297 | void glEvalCoord2dv(const GLdouble *u); |
298 | void glEvalCoord2d(GLdouble u, GLdouble v); |
299 | void glEvalCoord1fv(const GLfloat *u); |
300 | void glEvalCoord1f(GLfloat u); |
301 | void glEvalCoord1dv(const GLdouble *u); |
302 | void glEvalCoord1d(GLdouble u); |
303 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
304 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
305 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
306 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
307 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
308 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
309 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
310 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
311 | void glPushAttrib(GLbitfield mask); |
312 | void glPopAttrib(); |
313 | void glAccum(GLenum op, GLfloat value); |
314 | void glIndexMask(GLuint mask); |
315 | void glClearIndex(GLfloat c); |
316 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
317 | void glPushName(GLuint name); |
318 | void glPopName(); |
319 | void glPassThrough(GLfloat token); |
320 | void glLoadName(GLuint name); |
321 | void glInitNames(); |
322 | GLint glRenderMode(GLenum mode); |
323 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
324 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
325 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
326 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
327 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
328 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
329 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
330 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
331 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
332 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
333 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
334 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
335 | void glShadeModel(GLenum mode); |
336 | void glPolygonStipple(const GLubyte *mask); |
337 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
338 | void glMateriali(GLenum face, GLenum pname, GLint param); |
339 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
340 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
341 | void glLineStipple(GLint factor, GLushort pattern); |
342 | void glLightModeliv(GLenum pname, const GLint *params); |
343 | void glLightModeli(GLenum pname, GLint param); |
344 | void glLightModelfv(GLenum pname, const GLfloat *params); |
345 | void glLightModelf(GLenum pname, GLfloat param); |
346 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
347 | void glLighti(GLenum light, GLenum pname, GLint param); |
348 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
349 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
350 | void glFogiv(GLenum pname, const GLint *params); |
351 | void glFogi(GLenum pname, GLint param); |
352 | void glFogfv(GLenum pname, const GLfloat *params); |
353 | void glFogf(GLenum pname, GLfloat param); |
354 | void glColorMaterial(GLenum face, GLenum mode); |
355 | void glClipPlane(GLenum plane, const GLdouble *equation); |
356 | void glVertex4sv(const GLshort *v); |
357 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
358 | void glVertex4iv(const GLint *v); |
359 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
360 | void glVertex4fv(const GLfloat *v); |
361 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
362 | void glVertex4dv(const GLdouble *v); |
363 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
364 | void glVertex3sv(const GLshort *v); |
365 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
366 | void glVertex3iv(const GLint *v); |
367 | void glVertex3i(GLint x, GLint y, GLint z); |
368 | void glVertex3fv(const GLfloat *v); |
369 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
370 | void glVertex3dv(const GLdouble *v); |
371 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
372 | void glVertex2sv(const GLshort *v); |
373 | void glVertex2s(GLshort x, GLshort y); |
374 | void glVertex2iv(const GLint *v); |
375 | void glVertex2i(GLint x, GLint y); |
376 | void glVertex2fv(const GLfloat *v); |
377 | void glVertex2f(GLfloat x, GLfloat y); |
378 | void glVertex2dv(const GLdouble *v); |
379 | void glVertex2d(GLdouble x, GLdouble y); |
380 | void glTexCoord4sv(const GLshort *v); |
381 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
382 | void glTexCoord4iv(const GLint *v); |
383 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
384 | void glTexCoord4fv(const GLfloat *v); |
385 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
386 | void glTexCoord4dv(const GLdouble *v); |
387 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
388 | void glTexCoord3sv(const GLshort *v); |
389 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
390 | void glTexCoord3iv(const GLint *v); |
391 | void glTexCoord3i(GLint s, GLint t, GLint r); |
392 | void glTexCoord3fv(const GLfloat *v); |
393 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
394 | void glTexCoord3dv(const GLdouble *v); |
395 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
396 | void glTexCoord2sv(const GLshort *v); |
397 | void glTexCoord2s(GLshort s, GLshort t); |
398 | void glTexCoord2iv(const GLint *v); |
399 | void glTexCoord2i(GLint s, GLint t); |
400 | void glTexCoord2fv(const GLfloat *v); |
401 | void glTexCoord2f(GLfloat s, GLfloat t); |
402 | void glTexCoord2dv(const GLdouble *v); |
403 | void glTexCoord2d(GLdouble s, GLdouble t); |
404 | void glTexCoord1sv(const GLshort *v); |
405 | void glTexCoord1s(GLshort s); |
406 | void glTexCoord1iv(const GLint *v); |
407 | void glTexCoord1i(GLint s); |
408 | void glTexCoord1fv(const GLfloat *v); |
409 | void glTexCoord1f(GLfloat s); |
410 | void glTexCoord1dv(const GLdouble *v); |
411 | void glTexCoord1d(GLdouble s); |
412 | void glRectsv(const GLshort *v1, const GLshort *v2); |
413 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
414 | void glRectiv(const GLint *v1, const GLint *v2); |
415 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
416 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
417 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
418 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
419 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
420 | void glRasterPos4sv(const GLshort *v); |
421 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
422 | void glRasterPos4iv(const GLint *v); |
423 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
424 | void glRasterPos4fv(const GLfloat *v); |
425 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
426 | void glRasterPos4dv(const GLdouble *v); |
427 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
428 | void glRasterPos3sv(const GLshort *v); |
429 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
430 | void glRasterPos3iv(const GLint *v); |
431 | void glRasterPos3i(GLint x, GLint y, GLint z); |
432 | void glRasterPos3fv(const GLfloat *v); |
433 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
434 | void glRasterPos3dv(const GLdouble *v); |
435 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
436 | void glRasterPos2sv(const GLshort *v); |
437 | void glRasterPos2s(GLshort x, GLshort y); |
438 | void glRasterPos2iv(const GLint *v); |
439 | void glRasterPos2i(GLint x, GLint y); |
440 | void glRasterPos2fv(const GLfloat *v); |
441 | void glRasterPos2f(GLfloat x, GLfloat y); |
442 | void glRasterPos2dv(const GLdouble *v); |
443 | void glRasterPos2d(GLdouble x, GLdouble y); |
444 | void glNormal3sv(const GLshort *v); |
445 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
446 | void glNormal3iv(const GLint *v); |
447 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
448 | void glNormal3fv(const GLfloat *v); |
449 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
450 | void glNormal3dv(const GLdouble *v); |
451 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
452 | void glNormal3bv(const GLbyte *v); |
453 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
454 | void glIndexsv(const GLshort *c); |
455 | void glIndexs(GLshort c); |
456 | void glIndexiv(const GLint *c); |
457 | void glIndexi(GLint c); |
458 | void glIndexfv(const GLfloat *c); |
459 | void glIndexf(GLfloat c); |
460 | void glIndexdv(const GLdouble *c); |
461 | void glIndexd(GLdouble c); |
462 | void glEnd(); |
463 | void glEdgeFlagv(const GLboolean *flag); |
464 | void glEdgeFlag(GLboolean flag); |
465 | void glColor4usv(const GLushort *v); |
466 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
467 | void glColor4uiv(const GLuint *v); |
468 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
469 | void glColor4ubv(const GLubyte *v); |
470 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
471 | void glColor4sv(const GLshort *v); |
472 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
473 | void glColor4iv(const GLint *v); |
474 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
475 | void glColor4fv(const GLfloat *v); |
476 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
477 | void glColor4dv(const GLdouble *v); |
478 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
479 | void glColor4bv(const GLbyte *v); |
480 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
481 | void glColor3usv(const GLushort *v); |
482 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
483 | void glColor3uiv(const GLuint *v); |
484 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
485 | void glColor3ubv(const GLubyte *v); |
486 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
487 | void glColor3sv(const GLshort *v); |
488 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
489 | void glColor3iv(const GLint *v); |
490 | void glColor3i(GLint red, GLint green, GLint blue); |
491 | void glColor3fv(const GLfloat *v); |
492 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
493 | void glColor3dv(const GLdouble *v); |
494 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
495 | void glColor3bv(const GLbyte *v); |
496 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
497 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
498 | void glBegin(GLenum mode); |
499 | void glListBase(GLuint base); |
500 | GLuint glGenLists(GLsizei range); |
501 | void glDeleteLists(GLuint list, GLsizei range); |
502 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
503 | void glCallList(GLuint list); |
504 | void glEndList(); |
505 | void glNewList(GLuint list, GLenum mode); |
506 | |
507 | // OpenGL 1.1 deprecated functions |
508 | void glPushClientAttrib(GLbitfield mask); |
509 | void glPopClientAttrib(); |
510 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
511 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
512 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
513 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
514 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
515 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
516 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
517 | void glEnableClientState(GLenum array); |
518 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
519 | void glDisableClientState(GLenum array); |
520 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
521 | void glArrayElement(GLint i); |
522 | |
523 | // OpenGL 1.2 deprecated functions |
524 | void glResetMinmax(GLenum target); |
525 | void glResetHistogram(GLenum target); |
526 | void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
527 | void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
528 | void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
529 | void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
530 | void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
531 | void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
532 | void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
533 | void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
534 | void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
535 | void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
536 | void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
537 | void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
538 | void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
539 | void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
540 | void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
541 | void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
542 | void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
543 | void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
544 | void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
545 | void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
546 | void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
547 | void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
548 | void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
549 | void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
550 | void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
551 | void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
552 | void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
553 | void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
554 | void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
555 | void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
556 | |
557 | // OpenGL 1.3 deprecated functions |
558 | void glMultTransposeMatrixd(const GLdouble *m); |
559 | void glMultTransposeMatrixf(const GLfloat *m); |
560 | void glLoadTransposeMatrixd(const GLdouble *m); |
561 | void glLoadTransposeMatrixf(const GLfloat *m); |
562 | void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
563 | void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
564 | void glMultiTexCoord4iv(GLenum target, const GLint *v); |
565 | void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
566 | void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
567 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
568 | void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
569 | void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
570 | void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
571 | void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
572 | void glMultiTexCoord3iv(GLenum target, const GLint *v); |
573 | void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
574 | void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
575 | void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
576 | void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
577 | void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
578 | void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
579 | void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
580 | void glMultiTexCoord2iv(GLenum target, const GLint *v); |
581 | void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
582 | void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
583 | void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
584 | void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
585 | void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
586 | void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
587 | void glMultiTexCoord1s(GLenum target, GLshort s); |
588 | void glMultiTexCoord1iv(GLenum target, const GLint *v); |
589 | void glMultiTexCoord1i(GLenum target, GLint s); |
590 | void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
591 | void glMultiTexCoord1f(GLenum target, GLfloat s); |
592 | void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
593 | void glMultiTexCoord1d(GLenum target, GLdouble s); |
594 | void glClientActiveTexture(GLenum texture); |
595 | |
596 | // OpenGL 1.4 deprecated functions |
597 | void glWindowPos3sv(const GLshort *v); |
598 | void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
599 | void glWindowPos3iv(const GLint *v); |
600 | void glWindowPos3i(GLint x, GLint y, GLint z); |
601 | void glWindowPos3fv(const GLfloat *v); |
602 | void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
603 | void glWindowPos3dv(const GLdouble *v); |
604 | void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
605 | void glWindowPos2sv(const GLshort *v); |
606 | void glWindowPos2s(GLshort x, GLshort y); |
607 | void glWindowPos2iv(const GLint *v); |
608 | void glWindowPos2i(GLint x, GLint y); |
609 | void glWindowPos2fv(const GLfloat *v); |
610 | void glWindowPos2f(GLfloat x, GLfloat y); |
611 | void glWindowPos2dv(const GLdouble *v); |
612 | void glWindowPos2d(GLdouble x, GLdouble y); |
613 | void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
614 | void glSecondaryColor3usv(const GLushort *v); |
615 | void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
616 | void glSecondaryColor3uiv(const GLuint *v); |
617 | void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
618 | void glSecondaryColor3ubv(const GLubyte *v); |
619 | void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
620 | void glSecondaryColor3sv(const GLshort *v); |
621 | void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
622 | void glSecondaryColor3iv(const GLint *v); |
623 | void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
624 | void glSecondaryColor3fv(const GLfloat *v); |
625 | void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
626 | void glSecondaryColor3dv(const GLdouble *v); |
627 | void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
628 | void glSecondaryColor3bv(const GLbyte *v); |
629 | void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
630 | void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
631 | void glFogCoorddv(const GLdouble *coord); |
632 | void glFogCoordd(GLdouble coord); |
633 | void glFogCoordfv(const GLfloat *coord); |
634 | void glFogCoordf(GLfloat coord); |
635 | |
636 | // OpenGL 1.5 deprecated functions |
637 | |
638 | // OpenGL 2.0 deprecated functions |
639 | void glVertexAttrib4usv(GLuint index, const GLushort *v); |
640 | void glVertexAttrib4uiv(GLuint index, const GLuint *v); |
641 | void glVertexAttrib4ubv(GLuint index, const GLubyte *v); |
642 | void glVertexAttrib4sv(GLuint index, const GLshort *v); |
643 | void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
644 | void glVertexAttrib4iv(GLuint index, const GLint *v); |
645 | void glVertexAttrib4fv(GLuint index, const GLfloat *v); |
646 | void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
647 | void glVertexAttrib4dv(GLuint index, const GLdouble *v); |
648 | void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
649 | void glVertexAttrib4bv(GLuint index, const GLbyte *v); |
650 | void glVertexAttrib4Nusv(GLuint index, const GLushort *v); |
651 | void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); |
652 | void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); |
653 | void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
654 | void glVertexAttrib4Nsv(GLuint index, const GLshort *v); |
655 | void glVertexAttrib4Niv(GLuint index, const GLint *v); |
656 | void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); |
657 | void glVertexAttrib3sv(GLuint index, const GLshort *v); |
658 | void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); |
659 | void glVertexAttrib3fv(GLuint index, const GLfloat *v); |
660 | void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
661 | void glVertexAttrib3dv(GLuint index, const GLdouble *v); |
662 | void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
663 | void glVertexAttrib2sv(GLuint index, const GLshort *v); |
664 | void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); |
665 | void glVertexAttrib2fv(GLuint index, const GLfloat *v); |
666 | void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); |
667 | void glVertexAttrib2dv(GLuint index, const GLdouble *v); |
668 | void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); |
669 | void glVertexAttrib1sv(GLuint index, const GLshort *v); |
670 | void glVertexAttrib1s(GLuint index, GLshort x); |
671 | void glVertexAttrib1fv(GLuint index, const GLfloat *v); |
672 | void glVertexAttrib1f(GLuint index, GLfloat x); |
673 | void glVertexAttrib1dv(GLuint index, const GLdouble *v); |
674 | void glVertexAttrib1d(GLuint index, GLdouble x); |
675 | |
676 | private: |
677 | friend class QOpenGLVersionFunctionsFactory; |
678 | |
679 | static bool isContextCompatible(QOpenGLContext *context); |
680 | static QOpenGLVersionProfile versionProfile(); |
681 | |
682 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
683 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
684 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
685 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
686 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
687 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
688 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
689 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
690 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
691 | QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
692 | QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
693 | QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; |
694 | void *m_reserved_2_0_Deprecated; // To maintain BC |
695 | }; |
696 | |
697 | // OpenGL 1.0 core functions |
698 | inline void QOpenGLFunctions_2_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
699 | { |
700 | d_1_0_Core->f.Viewport(x, y, width, height); |
701 | } |
702 | |
703 | inline void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal) |
704 | { |
705 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
706 | } |
707 | |
708 | inline GLboolean QOpenGLFunctions_2_0::glIsEnabled(GLenum cap) |
709 | { |
710 | return d_1_0_Core->f.IsEnabled(cap); |
711 | } |
712 | |
713 | inline void QOpenGLFunctions_2_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
714 | { |
715 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
716 | } |
717 | |
718 | inline void QOpenGLFunctions_2_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
719 | { |
720 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
721 | } |
722 | |
723 | inline void QOpenGLFunctions_2_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
724 | { |
725 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
726 | } |
727 | |
728 | inline void QOpenGLFunctions_2_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
729 | { |
730 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
731 | } |
732 | |
733 | inline void QOpenGLFunctions_2_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
734 | { |
735 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
736 | } |
737 | |
738 | inline const GLubyte * QOpenGLFunctions_2_0::glGetString(GLenum name) |
739 | { |
740 | return d_1_0_Core->f.GetString(name); |
741 | } |
742 | |
743 | inline void QOpenGLFunctions_2_0::glGetIntegerv(GLenum pname, GLint *params) |
744 | { |
745 | d_1_0_Core->f.GetIntegerv(pname, params); |
746 | } |
747 | |
748 | inline void QOpenGLFunctions_2_0::glGetFloatv(GLenum pname, GLfloat *params) |
749 | { |
750 | d_1_0_Core->f.GetFloatv(pname, params); |
751 | } |
752 | |
753 | inline GLenum QOpenGLFunctions_2_0::glGetError() |
754 | { |
755 | return d_1_0_Core->f.GetError(); |
756 | } |
757 | |
758 | inline void QOpenGLFunctions_2_0::glGetDoublev(GLenum pname, GLdouble *params) |
759 | { |
760 | d_1_0_Core->f.GetDoublev(pname, params); |
761 | } |
762 | |
763 | inline void QOpenGLFunctions_2_0::glGetBooleanv(GLenum pname, GLboolean *params) |
764 | { |
765 | d_1_0_Core->f.GetBooleanv(pname, params); |
766 | } |
767 | |
768 | inline void QOpenGLFunctions_2_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
769 | { |
770 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
771 | } |
772 | |
773 | inline void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode) |
774 | { |
775 | d_1_0_Core->f.ReadBuffer(mode); |
776 | } |
777 | |
778 | inline void QOpenGLFunctions_2_0::glPixelStorei(GLenum pname, GLint param) |
779 | { |
780 | d_1_0_Core->f.PixelStorei(pname, param); |
781 | } |
782 | |
783 | inline void QOpenGLFunctions_2_0::glPixelStoref(GLenum pname, GLfloat param) |
784 | { |
785 | d_1_0_Core->f.PixelStoref(pname, param); |
786 | } |
787 | |
788 | inline void QOpenGLFunctions_2_0::glDepthFunc(GLenum func) |
789 | { |
790 | d_1_0_Core->f.DepthFunc(func); |
791 | } |
792 | |
793 | inline void QOpenGLFunctions_2_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
794 | { |
795 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
796 | } |
797 | |
798 | inline void QOpenGLFunctions_2_0::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
799 | { |
800 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
801 | } |
802 | |
803 | inline void QOpenGLFunctions_2_0::glLogicOp(GLenum opcode) |
804 | { |
805 | d_1_0_Core->f.LogicOp(opcode); |
806 | } |
807 | |
808 | inline void QOpenGLFunctions_2_0::glBlendFunc(GLenum sfactor, GLenum dfactor) |
809 | { |
810 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
811 | } |
812 | |
813 | inline void QOpenGLFunctions_2_0::glFlush() |
814 | { |
815 | d_1_0_Core->f.Flush(); |
816 | } |
817 | |
818 | inline void QOpenGLFunctions_2_0::glFinish() |
819 | { |
820 | d_1_0_Core->f.Finish(); |
821 | } |
822 | |
823 | inline void QOpenGLFunctions_2_0::glEnable(GLenum cap) |
824 | { |
825 | d_1_0_Core->f.Enable(cap); |
826 | } |
827 | |
828 | inline void QOpenGLFunctions_2_0::glDisable(GLenum cap) |
829 | { |
830 | d_1_0_Core->f.Disable(cap); |
831 | } |
832 | |
833 | inline void QOpenGLFunctions_2_0::glDepthMask(GLboolean flag) |
834 | { |
835 | d_1_0_Core->f.DepthMask(flag); |
836 | } |
837 | |
838 | inline void QOpenGLFunctions_2_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
839 | { |
840 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
841 | } |
842 | |
843 | inline void QOpenGLFunctions_2_0::glStencilMask(GLuint mask) |
844 | { |
845 | d_1_0_Core->f.StencilMask(mask); |
846 | } |
847 | |
848 | inline void QOpenGLFunctions_2_0::glClearDepth(GLdouble depth) |
849 | { |
850 | d_1_0_Core->f.ClearDepth(depth); |
851 | } |
852 | |
853 | inline void QOpenGLFunctions_2_0::glClearStencil(GLint s) |
854 | { |
855 | d_1_0_Core->f.ClearStencil(s); |
856 | } |
857 | |
858 | inline void QOpenGLFunctions_2_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
859 | { |
860 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
861 | } |
862 | |
863 | inline void QOpenGLFunctions_2_0::glClear(GLbitfield mask) |
864 | { |
865 | d_1_0_Core->f.Clear(mask); |
866 | } |
867 | |
868 | inline void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode) |
869 | { |
870 | d_1_0_Core->f.DrawBuffer(mode); |
871 | } |
872 | |
873 | inline void QOpenGLFunctions_2_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
874 | { |
875 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
876 | } |
877 | |
878 | inline void QOpenGLFunctions_2_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
879 | { |
880 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
881 | } |
882 | |
883 | inline void QOpenGLFunctions_2_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
884 | { |
885 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
886 | } |
887 | |
888 | inline void QOpenGLFunctions_2_0::glTexParameteri(GLenum target, GLenum pname, GLint param) |
889 | { |
890 | d_1_0_Core->f.TexParameteri(target, pname, param); |
891 | } |
892 | |
893 | inline void QOpenGLFunctions_2_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
894 | { |
895 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
896 | } |
897 | |
898 | inline void QOpenGLFunctions_2_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
899 | { |
900 | d_1_0_Core->f.TexParameterf(target, pname, param); |
901 | } |
902 | |
903 | inline void QOpenGLFunctions_2_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
904 | { |
905 | d_1_0_Core->f.Scissor(x, y, width, height); |
906 | } |
907 | |
908 | inline void QOpenGLFunctions_2_0::glPolygonMode(GLenum face, GLenum mode) |
909 | { |
910 | d_1_0_Core->f.PolygonMode(face, mode); |
911 | } |
912 | |
913 | inline void QOpenGLFunctions_2_0::glPointSize(GLfloat size) |
914 | { |
915 | d_1_0_Core->f.PointSize(size); |
916 | } |
917 | |
918 | inline void QOpenGLFunctions_2_0::glLineWidth(GLfloat width) |
919 | { |
920 | d_1_0_Core->f.LineWidth(width); |
921 | } |
922 | |
923 | inline void QOpenGLFunctions_2_0::glHint(GLenum target, GLenum mode) |
924 | { |
925 | d_1_0_Core->f.Hint(target, mode); |
926 | } |
927 | |
928 | inline void QOpenGLFunctions_2_0::glFrontFace(GLenum mode) |
929 | { |
930 | d_1_0_Core->f.FrontFace(mode); |
931 | } |
932 | |
933 | inline void QOpenGLFunctions_2_0::glCullFace(GLenum mode) |
934 | { |
935 | d_1_0_Core->f.CullFace(mode); |
936 | } |
937 | |
938 | |
939 | // OpenGL 1.1 core functions |
940 | inline void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c) |
941 | { |
942 | d_1_1_Deprecated->f.Indexubv(c); |
943 | } |
944 | |
945 | inline void QOpenGLFunctions_2_0::glIndexub(GLubyte c) |
946 | { |
947 | d_1_1_Deprecated->f.Indexub(c); |
948 | } |
949 | |
950 | inline GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture) |
951 | { |
952 | return d_1_1_Core->f.IsTexture(texture); |
953 | } |
954 | |
955 | inline void QOpenGLFunctions_2_0::glGenTextures(GLsizei n, GLuint *textures) |
956 | { |
957 | d_1_1_Core->f.GenTextures(n, textures); |
958 | } |
959 | |
960 | inline void QOpenGLFunctions_2_0::glDeleteTextures(GLsizei n, const GLuint *textures) |
961 | { |
962 | d_1_1_Core->f.DeleteTextures(n, textures); |
963 | } |
964 | |
965 | inline void QOpenGLFunctions_2_0::glBindTexture(GLenum target, GLuint texture) |
966 | { |
967 | d_1_1_Core->f.BindTexture(target, texture); |
968 | } |
969 | |
970 | inline void QOpenGLFunctions_2_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
971 | { |
972 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
973 | } |
974 | |
975 | inline void QOpenGLFunctions_2_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
976 | { |
977 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
978 | } |
979 | |
980 | inline void QOpenGLFunctions_2_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
981 | { |
982 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
983 | } |
984 | |
985 | inline void QOpenGLFunctions_2_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
986 | { |
987 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
988 | } |
989 | |
990 | inline void QOpenGLFunctions_2_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
991 | { |
992 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
993 | } |
994 | |
995 | inline void QOpenGLFunctions_2_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
996 | { |
997 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
998 | } |
999 | |
1000 | inline void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units) |
1001 | { |
1002 | d_1_1_Core->f.PolygonOffset(factor, units); |
1003 | } |
1004 | |
1005 | inline void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid* *params) |
1006 | { |
1007 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
1008 | } |
1009 | |
1010 | inline void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
1011 | { |
1012 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
1013 | } |
1014 | |
1015 | inline void QOpenGLFunctions_2_0::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
1016 | { |
1017 | d_1_1_Core->f.DrawArrays(mode, first, count); |
1018 | } |
1019 | |
1020 | |
1021 | // OpenGL 1.2 core functions |
1022 | inline void QOpenGLFunctions_2_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
1023 | { |
1024 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
1025 | } |
1026 | |
1027 | inline void QOpenGLFunctions_2_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
1028 | { |
1029 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
1030 | } |
1031 | |
1032 | inline void QOpenGLFunctions_2_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
1033 | { |
1034 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
1035 | } |
1036 | |
1037 | inline void QOpenGLFunctions_2_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
1038 | { |
1039 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
1040 | } |
1041 | |
1042 | inline void QOpenGLFunctions_2_0::glBlendEquation(GLenum mode) |
1043 | { |
1044 | d_1_2_Core->f.BlendEquation(mode); |
1045 | } |
1046 | |
1047 | inline void QOpenGLFunctions_2_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1048 | { |
1049 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
1050 | } |
1051 | |
1052 | |
1053 | // OpenGL 1.3 core functions |
1054 | inline void QOpenGLFunctions_2_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
1055 | { |
1056 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
1057 | } |
1058 | |
1059 | inline void QOpenGLFunctions_2_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
1060 | { |
1061 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
1062 | } |
1063 | |
1064 | inline void QOpenGLFunctions_2_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
1065 | { |
1066 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
1067 | } |
1068 | |
1069 | inline void QOpenGLFunctions_2_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
1070 | { |
1071 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
1072 | } |
1073 | |
1074 | inline void QOpenGLFunctions_2_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
1075 | { |
1076 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
1077 | } |
1078 | |
1079 | inline void QOpenGLFunctions_2_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
1080 | { |
1081 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
1082 | } |
1083 | |
1084 | inline void QOpenGLFunctions_2_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
1085 | { |
1086 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
1087 | } |
1088 | |
1089 | inline void QOpenGLFunctions_2_0::glSampleCoverage(GLfloat value, GLboolean invert) |
1090 | { |
1091 | d_1_3_Core->f.SampleCoverage(value, invert); |
1092 | } |
1093 | |
1094 | inline void QOpenGLFunctions_2_0::glActiveTexture(GLenum texture) |
1095 | { |
1096 | d_1_3_Core->f.ActiveTexture(texture); |
1097 | } |
1098 | |
1099 | |
1100 | // OpenGL 1.4 core functions |
1101 | inline void QOpenGLFunctions_2_0::glPointParameteriv(GLenum pname, const GLint *params) |
1102 | { |
1103 | d_1_4_Core->f.PointParameteriv(pname, params); |
1104 | } |
1105 | |
1106 | inline void QOpenGLFunctions_2_0::glPointParameteri(GLenum pname, GLint param) |
1107 | { |
1108 | d_1_4_Core->f.PointParameteri(pname, param); |
1109 | } |
1110 | |
1111 | inline void QOpenGLFunctions_2_0::glPointParameterfv(GLenum pname, const GLfloat *params) |
1112 | { |
1113 | d_1_4_Core->f.PointParameterfv(pname, params); |
1114 | } |
1115 | |
1116 | inline void QOpenGLFunctions_2_0::glPointParameterf(GLenum pname, GLfloat param) |
1117 | { |
1118 | d_1_4_Core->f.PointParameterf(pname, param); |
1119 | } |
1120 | |
1121 | inline void QOpenGLFunctions_2_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
1122 | { |
1123 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
1124 | } |
1125 | |
1126 | inline void QOpenGLFunctions_2_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
1127 | { |
1128 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
1129 | } |
1130 | |
1131 | inline void QOpenGLFunctions_2_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
1132 | { |
1133 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1134 | } |
1135 | |
1136 | |
1137 | // OpenGL 1.5 core functions |
1138 | inline void QOpenGLFunctions_2_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
1139 | { |
1140 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
1141 | } |
1142 | |
1143 | inline void QOpenGLFunctions_2_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1144 | { |
1145 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
1146 | } |
1147 | |
1148 | inline GLboolean QOpenGLFunctions_2_0::glUnmapBuffer(GLenum target) |
1149 | { |
1150 | return d_1_5_Core->f.UnmapBuffer(target); |
1151 | } |
1152 | |
1153 | inline GLvoid* QOpenGLFunctions_2_0::glMapBuffer(GLenum target, GLenum access) |
1154 | { |
1155 | return d_1_5_Core->f.MapBuffer(target, access); |
1156 | } |
1157 | |
1158 | inline void QOpenGLFunctions_2_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
1159 | { |
1160 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
1161 | } |
1162 | |
1163 | inline void QOpenGLFunctions_2_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
1164 | { |
1165 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
1166 | } |
1167 | |
1168 | inline void QOpenGLFunctions_2_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
1169 | { |
1170 | d_1_5_Core->f.BufferData(target, size, data, usage); |
1171 | } |
1172 | |
1173 | inline GLboolean QOpenGLFunctions_2_0::glIsBuffer(GLuint buffer) |
1174 | { |
1175 | return d_1_5_Core->f.IsBuffer(buffer); |
1176 | } |
1177 | |
1178 | inline void QOpenGLFunctions_2_0::glGenBuffers(GLsizei n, GLuint *buffers) |
1179 | { |
1180 | d_1_5_Core->f.GenBuffers(n, buffers); |
1181 | } |
1182 | |
1183 | inline void QOpenGLFunctions_2_0::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
1184 | { |
1185 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
1186 | } |
1187 | |
1188 | inline void QOpenGLFunctions_2_0::glBindBuffer(GLenum target, GLuint buffer) |
1189 | { |
1190 | d_1_5_Core->f.BindBuffer(target, buffer); |
1191 | } |
1192 | |
1193 | inline void QOpenGLFunctions_2_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
1194 | { |
1195 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
1196 | } |
1197 | |
1198 | inline void QOpenGLFunctions_2_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
1199 | { |
1200 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
1201 | } |
1202 | |
1203 | inline void QOpenGLFunctions_2_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
1204 | { |
1205 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
1206 | } |
1207 | |
1208 | inline void QOpenGLFunctions_2_0::glEndQuery(GLenum target) |
1209 | { |
1210 | d_1_5_Core->f.EndQuery(target); |
1211 | } |
1212 | |
1213 | inline void QOpenGLFunctions_2_0::glBeginQuery(GLenum target, GLuint id) |
1214 | { |
1215 | d_1_5_Core->f.BeginQuery(target, id); |
1216 | } |
1217 | |
1218 | inline GLboolean QOpenGLFunctions_2_0::glIsQuery(GLuint id) |
1219 | { |
1220 | return d_1_5_Core->f.IsQuery(id); |
1221 | } |
1222 | |
1223 | inline void QOpenGLFunctions_2_0::glDeleteQueries(GLsizei n, const GLuint *ids) |
1224 | { |
1225 | d_1_5_Core->f.DeleteQueries(n, ids); |
1226 | } |
1227 | |
1228 | inline void QOpenGLFunctions_2_0::glGenQueries(GLsizei n, GLuint *ids) |
1229 | { |
1230 | d_1_5_Core->f.GenQueries(n, ids); |
1231 | } |
1232 | |
1233 | |
1234 | // OpenGL 2.0 core functions |
1235 | inline void QOpenGLFunctions_2_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
1236 | { |
1237 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
1238 | } |
1239 | |
1240 | inline void QOpenGLFunctions_2_0::glValidateProgram(GLuint program) |
1241 | { |
1242 | d_2_0_Core->f.ValidateProgram(program); |
1243 | } |
1244 | |
1245 | inline void QOpenGLFunctions_2_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1246 | { |
1247 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
1248 | } |
1249 | |
1250 | inline void QOpenGLFunctions_2_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1251 | { |
1252 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
1253 | } |
1254 | |
1255 | inline void QOpenGLFunctions_2_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1256 | { |
1257 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
1258 | } |
1259 | |
1260 | inline void QOpenGLFunctions_2_0::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
1261 | { |
1262 | d_2_0_Core->f.Uniform4iv(location, count, value); |
1263 | } |
1264 | |
1265 | inline void QOpenGLFunctions_2_0::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
1266 | { |
1267 | d_2_0_Core->f.Uniform3iv(location, count, value); |
1268 | } |
1269 | |
1270 | inline void QOpenGLFunctions_2_0::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
1271 | { |
1272 | d_2_0_Core->f.Uniform2iv(location, count, value); |
1273 | } |
1274 | |
1275 | inline void QOpenGLFunctions_2_0::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
1276 | { |
1277 | d_2_0_Core->f.Uniform1iv(location, count, value); |
1278 | } |
1279 | |
1280 | inline void QOpenGLFunctions_2_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
1281 | { |
1282 | d_2_0_Core->f.Uniform4fv(location, count, value); |
1283 | } |
1284 | |
1285 | inline void QOpenGLFunctions_2_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
1286 | { |
1287 | d_2_0_Core->f.Uniform3fv(location, count, value); |
1288 | } |
1289 | |
1290 | inline void QOpenGLFunctions_2_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
1291 | { |
1292 | d_2_0_Core->f.Uniform2fv(location, count, value); |
1293 | } |
1294 | |
1295 | inline void QOpenGLFunctions_2_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
1296 | { |
1297 | d_2_0_Core->f.Uniform1fv(location, count, value); |
1298 | } |
1299 | |
1300 | inline void QOpenGLFunctions_2_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
1301 | { |
1302 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
1303 | } |
1304 | |
1305 | inline void QOpenGLFunctions_2_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
1306 | { |
1307 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
1308 | } |
1309 | |
1310 | inline void QOpenGLFunctions_2_0::glUniform2i(GLint location, GLint v0, GLint v1) |
1311 | { |
1312 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
1313 | } |
1314 | |
1315 | inline void QOpenGLFunctions_2_0::glUniform1i(GLint location, GLint v0) |
1316 | { |
1317 | d_2_0_Core->f.Uniform1i(location, v0); |
1318 | } |
1319 | |
1320 | inline void QOpenGLFunctions_2_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
1321 | { |
1322 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
1323 | } |
1324 | |
1325 | inline void QOpenGLFunctions_2_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
1326 | { |
1327 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
1328 | } |
1329 | |
1330 | inline void QOpenGLFunctions_2_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
1331 | { |
1332 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
1333 | } |
1334 | |
1335 | inline void QOpenGLFunctions_2_0::glUniform1f(GLint location, GLfloat v0) |
1336 | { |
1337 | d_2_0_Core->f.Uniform1f(location, v0); |
1338 | } |
1339 | |
1340 | inline void QOpenGLFunctions_2_0::glUseProgram(GLuint program) |
1341 | { |
1342 | d_2_0_Core->f.UseProgram(program); |
1343 | } |
1344 | |
1345 | inline void QOpenGLFunctions_2_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1346 | { |
1347 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1348 | } |
1349 | |
1350 | inline void QOpenGLFunctions_2_0::glLinkProgram(GLuint program) |
1351 | { |
1352 | d_2_0_Core->f.LinkProgram(program); |
1353 | } |
1354 | |
1355 | inline GLboolean QOpenGLFunctions_2_0::glIsShader(GLuint shader) |
1356 | { |
1357 | return d_2_0_Core->f.IsShader(shader); |
1358 | } |
1359 | |
1360 | inline GLboolean QOpenGLFunctions_2_0::glIsProgram(GLuint program) |
1361 | { |
1362 | return d_2_0_Core->f.IsProgram(program); |
1363 | } |
1364 | |
1365 | inline void QOpenGLFunctions_2_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1366 | { |
1367 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1368 | } |
1369 | |
1370 | inline void QOpenGLFunctions_2_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1371 | { |
1372 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1373 | } |
1374 | |
1375 | inline void QOpenGLFunctions_2_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1376 | { |
1377 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
1378 | } |
1379 | |
1380 | inline void QOpenGLFunctions_2_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
1381 | { |
1382 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
1383 | } |
1384 | |
1385 | inline void QOpenGLFunctions_2_0::glGetUniformiv(GLuint program, GLint location, GLint *params) |
1386 | { |
1387 | d_2_0_Core->f.GetUniformiv(program, location, params); |
1388 | } |
1389 | |
1390 | inline void QOpenGLFunctions_2_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
1391 | { |
1392 | d_2_0_Core->f.GetUniformfv(program, location, params); |
1393 | } |
1394 | |
1395 | inline GLint QOpenGLFunctions_2_0::glGetUniformLocation(GLuint program, const GLchar *name) |
1396 | { |
1397 | return d_2_0_Core->f.GetUniformLocation(program, name); |
1398 | } |
1399 | |
1400 | inline void QOpenGLFunctions_2_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
1401 | { |
1402 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
1403 | } |
1404 | |
1405 | inline void QOpenGLFunctions_2_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1406 | { |
1407 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
1408 | } |
1409 | |
1410 | inline void QOpenGLFunctions_2_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
1411 | { |
1412 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
1413 | } |
1414 | |
1415 | inline void QOpenGLFunctions_2_0:: |
---|