1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_3_0_H |
51 | #define QOPENGLVERSIONFUNCTIONS_3_0_H |
52 | |
53 | #include <QtOpenGL/qtopenglglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
56 | |
57 | #include <QtOpenGL/QOpenGLVersionProfile> |
58 | #include <QtOpenGL/QOpenGLVersionFunctions> |
59 | #include <QtGui/qopenglcontext.h> |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | class Q_OPENGL_EXPORT QOpenGLFunctions_3_0 : public QAbstractOpenGLFunctions |
64 | { |
65 | public: |
66 | QOpenGLFunctions_3_0(); |
67 | ~QOpenGLFunctions_3_0(); |
68 | |
69 | bool initializeOpenGLFunctions() override; |
70 | |
71 | // OpenGL 1.0 core functions |
72 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
73 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
74 | GLboolean glIsEnabled(GLenum cap); |
75 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
76 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
77 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
78 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
79 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
80 | const GLubyte * glGetString(GLenum name); |
81 | void glGetIntegerv(GLenum pname, GLint *params); |
82 | void glGetFloatv(GLenum pname, GLfloat *params); |
83 | GLenum glGetError(); |
84 | void glGetDoublev(GLenum pname, GLdouble *params); |
85 | void glGetBooleanv(GLenum pname, GLboolean *params); |
86 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
87 | void glReadBuffer(GLenum mode); |
88 | void glPixelStorei(GLenum pname, GLint param); |
89 | void glPixelStoref(GLenum pname, GLfloat param); |
90 | void glDepthFunc(GLenum func); |
91 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
92 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
93 | void glLogicOp(GLenum opcode); |
94 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
95 | void glFlush(); |
96 | void glFinish(); |
97 | void glEnable(GLenum cap); |
98 | void glDisable(GLenum cap); |
99 | void glDepthMask(GLboolean flag); |
100 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
101 | void glStencilMask(GLuint mask); |
102 | void glClearDepth(GLdouble depth); |
103 | void glClearStencil(GLint s); |
104 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
105 | void glClear(GLbitfield mask); |
106 | void glDrawBuffer(GLenum mode); |
107 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
109 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
110 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
111 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
112 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
113 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
114 | void glPolygonMode(GLenum face, GLenum mode); |
115 | void glPointSize(GLfloat size); |
116 | void glLineWidth(GLfloat width); |
117 | void glHint(GLenum target, GLenum mode); |
118 | void glFrontFace(GLenum mode); |
119 | void glCullFace(GLenum mode); |
120 | |
121 | // OpenGL 1.1 core functions |
122 | void glIndexubv(const GLubyte *c); |
123 | void glIndexub(GLubyte c); |
124 | GLboolean glIsTexture(GLuint texture); |
125 | void glGenTextures(GLsizei n, GLuint *textures); |
126 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
127 | void glBindTexture(GLenum target, GLuint texture); |
128 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
130 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
131 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
132 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
133 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
134 | void glPolygonOffset(GLfloat factor, GLfloat units); |
135 | void glGetPointerv(GLenum pname, GLvoid* *params); |
136 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
137 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
138 | |
139 | // OpenGL 1.2 core functions |
140 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
141 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
143 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
144 | void glBlendEquation(GLenum mode); |
145 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
146 | |
147 | // OpenGL 1.3 core functions |
148 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
149 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
155 | void glSampleCoverage(GLfloat value, GLboolean invert); |
156 | void glActiveTexture(GLenum texture); |
157 | |
158 | // OpenGL 1.4 core functions |
159 | void glPointParameteriv(GLenum pname, const GLint *params); |
160 | void glPointParameteri(GLenum pname, GLint param); |
161 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
162 | void glPointParameterf(GLenum pname, GLfloat param); |
163 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
164 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
165 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
166 | |
167 | // OpenGL 1.5 core functions |
168 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
169 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
170 | GLboolean glUnmapBuffer(GLenum target); |
171 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
172 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
173 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
174 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
175 | GLboolean glIsBuffer(GLuint buffer); |
176 | void glGenBuffers(GLsizei n, GLuint *buffers); |
177 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
178 | void glBindBuffer(GLenum target, GLuint buffer); |
179 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
180 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
181 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
182 | void glEndQuery(GLenum target); |
183 | void glBeginQuery(GLenum target, GLuint id); |
184 | GLboolean glIsQuery(GLuint id); |
185 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
186 | void glGenQueries(GLsizei n, GLuint *ids); |
187 | |
188 | // OpenGL 2.0 core functions |
189 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
190 | void glValidateProgram(GLuint program); |
191 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
192 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
193 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
194 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
195 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
196 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
197 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
198 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
199 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
200 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
201 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
202 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
203 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
204 | void glUniform2i(GLint location, GLint v0, GLint v1); |
205 | void glUniform1i(GLint location, GLint v0); |
206 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
207 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
208 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
209 | void glUniform1f(GLint location, GLfloat v0); |
210 | void glUseProgram(GLuint program); |
211 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
212 | void glLinkProgram(GLuint program); |
213 | GLboolean glIsShader(GLuint shader); |
214 | GLboolean glIsProgram(GLuint program); |
215 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
216 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
217 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
218 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
219 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
220 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
221 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
222 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
223 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
224 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
225 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
226 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
227 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
228 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
229 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
230 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
231 | void glEnableVertexAttribArray(GLuint index); |
232 | void glDisableVertexAttribArray(GLuint index); |
233 | void glDetachShader(GLuint program, GLuint shader); |
234 | void glDeleteShader(GLuint shader); |
235 | void glDeleteProgram(GLuint program); |
236 | GLuint glCreateShader(GLenum type); |
237 | GLuint glCreateProgram(); |
238 | void glCompileShader(GLuint shader); |
239 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
240 | void glAttachShader(GLuint program, GLuint shader); |
241 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
242 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
243 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
244 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
245 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
246 | |
247 | // OpenGL 2.1 core functions |
248 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
249 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
250 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
251 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
252 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
253 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
254 | |
255 | // OpenGL 3.0 core functions |
256 | GLboolean glIsVertexArray(GLuint array); |
257 | void glGenVertexArrays(GLsizei n, GLuint *arrays); |
258 | void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
259 | void glBindVertexArray(GLuint array); |
260 | void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
261 | GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
262 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
263 | void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
264 | void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
265 | void glGenerateMipmap(GLenum target); |
266 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
267 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
268 | void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
269 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
270 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
271 | GLenum glCheckFramebufferStatus(GLenum target); |
272 | void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
273 | void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
274 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
275 | GLboolean glIsFramebuffer(GLuint framebuffer); |
276 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
277 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
278 | void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
279 | void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
280 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
281 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
282 | const GLubyte * glGetStringi(GLenum name, GLuint index); |
283 | void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
284 | void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
285 | void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
286 | void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
287 | void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
288 | void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
289 | void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
290 | void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
291 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
292 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
293 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
294 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
295 | void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
296 | void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
297 | void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
298 | void glUniform1ui(GLint location, GLuint v0); |
299 | GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
300 | void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
301 | void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
302 | void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
303 | void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
304 | void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
305 | void glEndConditionalRender(); |
306 | void glBeginConditionalRender(GLuint id, GLenum mode); |
307 | void glClampColor(GLenum target, GLenum clamp); |
308 | void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
309 | void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
310 | void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
311 | void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
312 | void glEndTransformFeedback(); |
313 | void glBeginTransformFeedback(GLenum primitiveMode); |
314 | GLboolean glIsEnabledi(GLenum target, GLuint index); |
315 | void glDisablei(GLenum target, GLuint index); |
316 | void glEnablei(GLenum target, GLuint index); |
317 | void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
318 | void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
319 | void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
320 | |
321 | // OpenGL 1.0 deprecated functions |
322 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
323 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
324 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
325 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
326 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
327 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
328 | void glPushMatrix(); |
329 | void glPopMatrix(); |
330 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
331 | void glMultMatrixd(const GLdouble *m); |
332 | void glMultMatrixf(const GLfloat *m); |
333 | void glMatrixMode(GLenum mode); |
334 | void glLoadMatrixd(const GLdouble *m); |
335 | void glLoadMatrixf(const GLfloat *m); |
336 | void glLoadIdentity(); |
337 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
338 | GLboolean glIsList(GLuint list); |
339 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
340 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
341 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
342 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
343 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
344 | void glGetPolygonStipple(GLubyte *mask); |
345 | void glGetPixelMapusv(GLenum map, GLushort *values); |
346 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
347 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
348 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
349 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
350 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
351 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
352 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
353 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
354 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
355 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
356 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
357 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
358 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
359 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
360 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
361 | void glPixelTransferi(GLenum pname, GLint param); |
362 | void glPixelTransferf(GLenum pname, GLfloat param); |
363 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
364 | void glAlphaFunc(GLenum func, GLfloat ref); |
365 | void glEvalPoint2(GLint i, GLint j); |
366 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
367 | void glEvalPoint1(GLint i); |
368 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
369 | void glEvalCoord2fv(const GLfloat *u); |
370 | void glEvalCoord2f(GLfloat u, GLfloat v); |
371 | void glEvalCoord2dv(const GLdouble *u); |
372 | void glEvalCoord2d(GLdouble u, GLdouble v); |
373 | void glEvalCoord1fv(const GLfloat *u); |
374 | void glEvalCoord1f(GLfloat u); |
375 | void glEvalCoord1dv(const GLdouble *u); |
376 | void glEvalCoord1d(GLdouble u); |
377 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
378 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
379 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
380 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
381 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
382 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
383 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
384 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
385 | void glPushAttrib(GLbitfield mask); |
386 | void glPopAttrib(); |
387 | void glAccum(GLenum op, GLfloat value); |
388 | void glIndexMask(GLuint mask); |
389 | void glClearIndex(GLfloat c); |
390 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
391 | void glPushName(GLuint name); |
392 | void glPopName(); |
393 | void glPassThrough(GLfloat token); |
394 | void glLoadName(GLuint name); |
395 | void glInitNames(); |
396 | GLint glRenderMode(GLenum mode); |
397 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
398 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
399 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
400 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
401 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
402 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
403 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
404 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
405 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
406 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
407 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
408 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
409 | void glShadeModel(GLenum mode); |
410 | void glPolygonStipple(const GLubyte *mask); |
411 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
412 | void glMateriali(GLenum face, GLenum pname, GLint param); |
413 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
414 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
415 | void glLineStipple(GLint factor, GLushort pattern); |
416 | void glLightModeliv(GLenum pname, const GLint *params); |
417 | void glLightModeli(GLenum pname, GLint param); |
418 | void glLightModelfv(GLenum pname, const GLfloat *params); |
419 | void glLightModelf(GLenum pname, GLfloat param); |
420 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
421 | void glLighti(GLenum light, GLenum pname, GLint param); |
422 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
423 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
424 | void glFogiv(GLenum pname, const GLint *params); |
425 | void glFogi(GLenum pname, GLint param); |
426 | void glFogfv(GLenum pname, const GLfloat *params); |
427 | void glFogf(GLenum pname, GLfloat param); |
428 | void glColorMaterial(GLenum face, GLenum mode); |
429 | void glClipPlane(GLenum plane, const GLdouble *equation); |
430 | void glVertex4sv(const GLshort *v); |
431 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
432 | void glVertex4iv(const GLint *v); |
433 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
434 | void glVertex4fv(const GLfloat *v); |
435 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
436 | void glVertex4dv(const GLdouble *v); |
437 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
438 | void glVertex3sv(const GLshort *v); |
439 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
440 | void glVertex3iv(const GLint *v); |
441 | void glVertex3i(GLint x, GLint y, GLint z); |
442 | void glVertex3fv(const GLfloat *v); |
443 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
444 | void glVertex3dv(const GLdouble *v); |
445 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
446 | void glVertex2sv(const GLshort *v); |
447 | void glVertex2s(GLshort x, GLshort y); |
448 | void glVertex2iv(const GLint *v); |
449 | void glVertex2i(GLint x, GLint y); |
450 | void glVertex2fv(const GLfloat *v); |
451 | void glVertex2f(GLfloat x, GLfloat y); |
452 | void glVertex2dv(const GLdouble *v); |
453 | void glVertex2d(GLdouble x, GLdouble y); |
454 | void glTexCoord4sv(const GLshort *v); |
455 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
456 | void glTexCoord4iv(const GLint *v); |
457 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
458 | void glTexCoord4fv(const GLfloat *v); |
459 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
460 | void glTexCoord4dv(const GLdouble *v); |
461 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
462 | void glTexCoord3sv(const GLshort *v); |
463 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
464 | void glTexCoord3iv(const GLint *v); |
465 | void glTexCoord3i(GLint s, GLint t, GLint r); |
466 | void glTexCoord3fv(const GLfloat *v); |
467 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
468 | void glTexCoord3dv(const GLdouble *v); |
469 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
470 | void glTexCoord2sv(const GLshort *v); |
471 | void glTexCoord2s(GLshort s, GLshort t); |
472 | void glTexCoord2iv(const GLint *v); |
473 | void glTexCoord2i(GLint s, GLint t); |
474 | void glTexCoord2fv(const GLfloat *v); |
475 | void glTexCoord2f(GLfloat s, GLfloat t); |
476 | void glTexCoord2dv(const GLdouble *v); |
477 | void glTexCoord2d(GLdouble s, GLdouble t); |
478 | void glTexCoord1sv(const GLshort *v); |
479 | void glTexCoord1s(GLshort s); |
480 | void glTexCoord1iv(const GLint *v); |
481 | void glTexCoord1i(GLint s); |
482 | void glTexCoord1fv(const GLfloat *v); |
483 | void glTexCoord1f(GLfloat s); |
484 | void glTexCoord1dv(const GLdouble *v); |
485 | void glTexCoord1d(GLdouble s); |
486 | void glRectsv(const GLshort *v1, const GLshort *v2); |
487 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
488 | void glRectiv(const GLint *v1, const GLint *v2); |
489 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
490 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
491 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
492 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
493 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
494 | void glRasterPos4sv(const GLshort *v); |
495 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
496 | void glRasterPos4iv(const GLint *v); |
497 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
498 | void glRasterPos4fv(const GLfloat *v); |
499 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
500 | void glRasterPos4dv(const GLdouble *v); |
501 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
502 | void glRasterPos3sv(const GLshort *v); |
503 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
504 | void glRasterPos3iv(const GLint *v); |
505 | void glRasterPos3i(GLint x, GLint y, GLint z); |
506 | void glRasterPos3fv(const GLfloat *v); |
507 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
508 | void glRasterPos3dv(const GLdouble *v); |
509 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
510 | void glRasterPos2sv(const GLshort *v); |
511 | void glRasterPos2s(GLshort x, GLshort y); |
512 | void glRasterPos2iv(const GLint *v); |
513 | void glRasterPos2i(GLint x, GLint y); |
514 | void glRasterPos2fv(const GLfloat *v); |
515 | void glRasterPos2f(GLfloat x, GLfloat y); |
516 | void glRasterPos2dv(const GLdouble *v); |
517 | void glRasterPos2d(GLdouble x, GLdouble y); |
518 | void glNormal3sv(const GLshort *v); |
519 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
520 | void glNormal3iv(const GLint *v); |
521 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
522 | void glNormal3fv(const GLfloat *v); |
523 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
524 | void glNormal3dv(const GLdouble *v); |
525 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
526 | void glNormal3bv(const GLbyte *v); |
527 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
528 | void glIndexsv(const GLshort *c); |
529 | void glIndexs(GLshort c); |
530 | void glIndexiv(const GLint *c); |
531 | void glIndexi(GLint c); |
532 | void glIndexfv(const GLfloat *c); |
533 | void glIndexf(GLfloat c); |
534 | void glIndexdv(const GLdouble *c); |
535 | void glIndexd(GLdouble c); |
536 | void glEnd(); |
537 | void glEdgeFlagv(const GLboolean *flag); |
538 | void glEdgeFlag(GLboolean flag); |
539 | void glColor4usv(const GLushort *v); |
540 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
541 | void glColor4uiv(const GLuint *v); |
542 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
543 | void glColor4ubv(const GLubyte *v); |
544 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
545 | void glColor4sv(const GLshort *v); |
546 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
547 | void glColor4iv(const GLint *v); |
548 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
549 | void glColor4fv(const GLfloat *v); |
550 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
551 | void glColor4dv(const GLdouble *v); |
552 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
553 | void glColor4bv(const GLbyte *v); |
554 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
555 | void glColor3usv(const GLushort *v); |
556 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
557 | void glColor3uiv(const GLuint *v); |
558 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
559 | void glColor3ubv(const GLubyte *v); |
560 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
561 | void glColor3sv(const GLshort *v); |
562 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
563 | void glColor3iv(const GLint *v); |
564 | void glColor3i(GLint red, GLint green, GLint blue); |
565 | void glColor3fv(const GLfloat *v); |
566 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
567 | void glColor3dv(const GLdouble *v); |
568 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
569 | void glColor3bv(const GLbyte *v); |
570 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
571 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
572 | void glBegin(GLenum mode); |
573 | void glListBase(GLuint base); |
574 | GLuint glGenLists(GLsizei range); |
575 | void glDeleteLists(GLuint list, GLsizei range); |
576 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
577 | void glCallList(GLuint list); |
578 | void glEndList(); |
579 | void glNewList(GLuint list, GLenum mode); |
580 | |
581 | // OpenGL 1.1 deprecated functions |
582 | void glPushClientAttrib(GLbitfield mask); |
583 | void glPopClientAttrib(); |
584 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
585 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
586 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
587 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
588 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
589 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
590 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
591 | void glEnableClientState(GLenum array); |
592 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
593 | void glDisableClientState(GLenum array); |
594 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
595 | void glArrayElement(GLint i); |
596 | |
597 | // OpenGL 1.2 deprecated functions |
598 | void glResetMinmax(GLenum target); |
599 | void glResetHistogram(GLenum target); |
600 | void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
601 | void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
602 | void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
603 | void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
604 | void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
605 | void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
606 | void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
607 | void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
608 | void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
609 | void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
610 | void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
611 | void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
612 | void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
613 | void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
614 | void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
615 | void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
616 | void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
617 | void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
618 | void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
619 | void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
620 | void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
621 | void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
622 | void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
623 | void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
624 | void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
625 | void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
626 | void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
627 | void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
628 | void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
629 | void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
630 | |
631 | // OpenGL 1.3 deprecated functions |
632 | void glMultTransposeMatrixd(const GLdouble *m); |
633 | void glMultTransposeMatrixf(const GLfloat *m); |
634 | void glLoadTransposeMatrixd(const GLdouble *m); |
635 | void glLoadTransposeMatrixf(const GLfloat *m); |
636 | void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
637 | void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
638 | void glMultiTexCoord4iv(GLenum target, const GLint *v); |
639 | void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
640 | void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
641 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
642 | void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
643 | void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
644 | void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
645 | void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
646 | void glMultiTexCoord3iv(GLenum target, const GLint *v); |
647 | void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
648 | void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
649 | void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
650 | void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
651 | void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
652 | void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
653 | void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
654 | void glMultiTexCoord2iv(GLenum target, const GLint *v); |
655 | void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
656 | void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
657 | void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
658 | void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
659 | void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
660 | void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
661 | void glMultiTexCoord1s(GLenum target, GLshort s); |
662 | void glMultiTexCoord1iv(GLenum target, const GLint *v); |
663 | void glMultiTexCoord1i(GLenum target, GLint s); |
664 | void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
665 | void glMultiTexCoord1f(GLenum target, GLfloat s); |
666 | void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
667 | void glMultiTexCoord1d(GLenum target, GLdouble s); |
668 | void glClientActiveTexture(GLenum texture); |
669 | |
670 | // OpenGL 1.4 deprecated functions |
671 | void glWindowPos3sv(const GLshort *v); |
672 | void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
673 | void glWindowPos3iv(const GLint *v); |
674 | void glWindowPos3i(GLint x, GLint y, GLint z); |
675 | void glWindowPos3fv(const GLfloat *v); |
676 | void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
677 | void glWindowPos3dv(const GLdouble *v); |
678 | void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
679 | void glWindowPos2sv(const GLshort *v); |
680 | void glWindowPos2s(GLshort x, GLshort y); |
681 | void glWindowPos2iv(const GLint *v); |
682 | void glWindowPos2i(GLint x, GLint y); |
683 | void glWindowPos2fv(const GLfloat *v); |
684 | void glWindowPos2f(GLfloat x, GLfloat y); |
685 | void glWindowPos2dv(const GLdouble *v); |
686 | void glWindowPos2d(GLdouble x, GLdouble y); |
687 | void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
688 | void glSecondaryColor3usv(const GLushort *v); |
689 | void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
690 | void glSecondaryColor3uiv(const GLuint *v); |
691 | void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
692 | void glSecondaryColor3ubv(const GLubyte *v); |
693 | void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
694 | void glSecondaryColor3sv(const GLshort *v); |
695 | void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
696 | void glSecondaryColor3iv(const GLint *v); |
697 | void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
698 | void glSecondaryColor3fv(const GLfloat *v); |
699 | void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
700 | void glSecondaryColor3dv(const GLdouble *v); |
701 | void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
702 | void glSecondaryColor3bv(const GLbyte *v); |
703 | void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
704 | void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
705 | void glFogCoorddv(const GLdouble *coord); |
706 | void glFogCoordd(GLdouble coord); |
707 | void glFogCoordfv(const GLfloat *coord); |
708 | void glFogCoordf(GLfloat coord); |
709 | |
710 | // OpenGL 1.5 deprecated functions |
711 | |
712 | // OpenGL 2.0 deprecated functions |
713 | void glVertexAttrib4usv(GLuint index, const GLushort *v); |
714 | void glVertexAttrib4uiv(GLuint index, const GLuint *v); |
715 | void glVertexAttrib4ubv(GLuint index, const GLubyte *v); |
716 | void glVertexAttrib4sv(GLuint index, const GLshort *v); |
717 | void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
718 | void glVertexAttrib4iv(GLuint index, const GLint *v); |
719 | void glVertexAttrib4fv(GLuint index, const GLfloat *v); |
720 | void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
721 | void glVertexAttrib4dv(GLuint index, const GLdouble *v); |
722 | void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
723 | void glVertexAttrib4bv(GLuint index, const GLbyte *v); |
724 | void glVertexAttrib4Nusv(GLuint index, const GLushort *v); |
725 | void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); |
726 | void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); |
727 | void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
728 | void glVertexAttrib4Nsv(GLuint index, const GLshort *v); |
729 | void glVertexAttrib4Niv(GLuint index, const GLint *v); |
730 | void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); |
731 | void glVertexAttrib3sv(GLuint index, const GLshort *v); |
732 | void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); |
733 | void glVertexAttrib3fv(GLuint index, const GLfloat *v); |
734 | void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
735 | void glVertexAttrib3dv(GLuint index, const GLdouble *v); |
736 | void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
737 | void glVertexAttrib2sv(GLuint index, const GLshort *v); |
738 | void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); |
739 | void glVertexAttrib2fv(GLuint index, const GLfloat *v); |
740 | void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); |
741 | void glVertexAttrib2dv(GLuint index, const GLdouble *v); |
742 | void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); |
743 | void glVertexAttrib1sv(GLuint index, const GLshort *v); |
744 | void glVertexAttrib1s(GLuint index, GLshort x); |
745 | void glVertexAttrib1fv(GLuint index, const GLfloat *v); |
746 | void glVertexAttrib1f(GLuint index, GLfloat x); |
747 | void glVertexAttrib1dv(GLuint index, const GLdouble *v); |
748 | void glVertexAttrib1d(GLuint index, GLdouble x); |
749 | |
750 | // OpenGL 2.1 deprecated functions |
751 | |
752 | // OpenGL 3.0 deprecated functions |
753 | void glVertexAttribI4usv(GLuint index, const GLushort *v); |
754 | void glVertexAttribI4ubv(GLuint index, const GLubyte *v); |
755 | void glVertexAttribI4sv(GLuint index, const GLshort *v); |
756 | void glVertexAttribI4bv(GLuint index, const GLbyte *v); |
757 | void glVertexAttribI4uiv(GLuint index, const GLuint *v); |
758 | void glVertexAttribI3uiv(GLuint index, const GLuint *v); |
759 | void glVertexAttribI2uiv(GLuint index, const GLuint *v); |
760 | void glVertexAttribI1uiv(GLuint index, const GLuint *v); |
761 | void glVertexAttribI4iv(GLuint index, const GLint *v); |
762 | void glVertexAttribI3iv(GLuint index, const GLint *v); |
763 | void glVertexAttribI2iv(GLuint index, const GLint *v); |
764 | void glVertexAttribI1iv(GLuint index, const GLint *v); |
765 | void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
766 | void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); |
767 | void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); |
768 | void glVertexAttribI1ui(GLuint index, GLuint x); |
769 | void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); |
770 | void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); |
771 | void glVertexAttribI2i(GLuint index, GLint x, GLint y); |
772 | void glVertexAttribI1i(GLuint index, GLint x); |
773 | |
774 | private: |
775 | friend class QOpenGLVersionFunctionsFactory; |
776 | |
777 | static bool isContextCompatible(QOpenGLContext *context); |
778 | static QOpenGLVersionProfile versionProfile(); |
779 | |
780 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
781 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
782 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
783 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
784 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
785 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
786 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
787 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
788 | QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
789 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
790 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
791 | QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
792 | QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
793 | QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; |
794 | void *m_reserved_2_0_Deprecated; // To maintain BC |
795 | void *m_reserved_3_0_Deprecated; // To maintain BC |
796 | }; |
797 | |
798 | // OpenGL 1.0 core functions |
799 | inline void QOpenGLFunctions_3_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
800 | { |
801 | d_1_0_Core->f.Viewport(x, y, width, height); |
802 | } |
803 | |
804 | inline void QOpenGLFunctions_3_0::glDepthRange(GLdouble nearVal, GLdouble farVal) |
805 | { |
806 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
807 | } |
808 | |
809 | inline GLboolean QOpenGLFunctions_3_0::glIsEnabled(GLenum cap) |
810 | { |
811 | return d_1_0_Core->f.IsEnabled(cap); |
812 | } |
813 | |
814 | inline void QOpenGLFunctions_3_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
815 | { |
816 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
817 | } |
818 | |
819 | inline void QOpenGLFunctions_3_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
820 | { |
821 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
822 | } |
823 | |
824 | inline void QOpenGLFunctions_3_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
825 | { |
826 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
827 | } |
828 | |
829 | inline void QOpenGLFunctions_3_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
830 | { |
831 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
832 | } |
833 | |
834 | inline void QOpenGLFunctions_3_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
835 | { |
836 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
837 | } |
838 | |
839 | inline const GLubyte * QOpenGLFunctions_3_0::glGetString(GLenum name) |
840 | { |
841 | return d_1_0_Core->f.GetString(name); |
842 | } |
843 | |
844 | inline void QOpenGLFunctions_3_0::glGetIntegerv(GLenum pname, GLint *params) |
845 | { |
846 | d_1_0_Core->f.GetIntegerv(pname, params); |
847 | } |
848 | |
849 | inline void QOpenGLFunctions_3_0::glGetFloatv(GLenum pname, GLfloat *params) |
850 | { |
851 | d_1_0_Core->f.GetFloatv(pname, params); |
852 | } |
853 | |
854 | inline GLenum QOpenGLFunctions_3_0::glGetError() |
855 | { |
856 | return d_1_0_Core->f.GetError(); |
857 | } |
858 | |
859 | inline void QOpenGLFunctions_3_0::glGetDoublev(GLenum pname, GLdouble *params) |
860 | { |
861 | d_1_0_Core->f.GetDoublev(pname, params); |
862 | } |
863 | |
864 | inline void QOpenGLFunctions_3_0::glGetBooleanv(GLenum pname, GLboolean *params) |
865 | { |
866 | d_1_0_Core->f.GetBooleanv(pname, params); |
867 | } |
868 | |
869 | inline void QOpenGLFunctions_3_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
870 | { |
871 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
872 | } |
873 | |
874 | inline void QOpenGLFunctions_3_0::glReadBuffer(GLenum mode) |
875 | { |
876 | d_1_0_Core->f.ReadBuffer(mode); |
877 | } |
878 | |
879 | inline void QOpenGLFunctions_3_0::glPixelStorei(GLenum pname, GLint param) |
880 | { |
881 | d_1_0_Core->f.PixelStorei(pname, param); |
882 | } |
883 | |
884 | inline void QOpenGLFunctions_3_0::glPixelStoref(GLenum pname, GLfloat param) |
885 | { |
886 | d_1_0_Core->f.PixelStoref(pname, param); |
887 | } |
888 | |
889 | inline void QOpenGLFunctions_3_0::glDepthFunc(GLenum func) |
890 | { |
891 | d_1_0_Core->f.DepthFunc(func); |
892 | } |
893 | |
894 | inline void QOpenGLFunctions_3_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
895 | { |
896 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
897 | } |
898 | |
899 | inline void QOpenGLFunctions_3_0::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
900 | { |
901 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
902 | } |
903 | |
904 | inline void QOpenGLFunctions_3_0::glLogicOp(GLenum opcode) |
905 | { |
906 | d_1_0_Core->f.LogicOp(opcode); |
907 | } |
908 | |
909 | inline void QOpenGLFunctions_3_0::glBlendFunc(GLenum sfactor, GLenum dfactor) |
910 | { |
911 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
912 | } |
913 | |
914 | inline void QOpenGLFunctions_3_0::glFlush() |
915 | { |
916 | d_1_0_Core->f.Flush(); |
917 | } |
918 | |
919 | inline void QOpenGLFunctions_3_0::glFinish() |
920 | { |
921 | d_1_0_Core->f.Finish(); |
922 | } |
923 | |
924 | inline void QOpenGLFunctions_3_0::glEnable(GLenum cap) |
925 | { |
926 | d_1_0_Core->f.Enable(cap); |
927 | } |
928 | |
929 | inline void QOpenGLFunctions_3_0::glDisable(GLenum cap) |
930 | { |
931 | d_1_0_Core->f.Disable(cap); |
932 | } |
933 | |
934 | inline void QOpenGLFunctions_3_0::glDepthMask(GLboolean flag) |
935 | { |
936 | d_1_0_Core->f.DepthMask(flag); |
937 | } |
938 | |
939 | inline void QOpenGLFunctions_3_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
940 | { |
941 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
942 | } |
943 | |
944 | inline void QOpenGLFunctions_3_0::glStencilMask(GLuint mask) |
945 | { |
946 | d_1_0_Core->f.StencilMask(mask); |
947 | } |
948 | |
949 | inline void QOpenGLFunctions_3_0::glClearDepth(GLdouble depth) |
950 | { |
951 | d_1_0_Core->f.ClearDepth(depth); |
952 | } |
953 | |
954 | inline void QOpenGLFunctions_3_0::glClearStencil(GLint s) |
955 | { |
956 | d_1_0_Core->f.ClearStencil(s); |
957 | } |
958 | |
959 | inline void QOpenGLFunctions_3_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
960 | { |
961 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
962 | } |
963 | |
964 | inline void QOpenGLFunctions_3_0::glClear(GLbitfield mask) |
965 | { |
966 | d_1_0_Core->f.Clear(mask); |
967 | } |
968 | |
969 | inline void QOpenGLFunctions_3_0::glDrawBuffer(GLenum mode) |
970 | { |
971 | d_1_0_Core->f.DrawBuffer(mode); |
972 | } |
973 | |
974 | inline void QOpenGLFunctions_3_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
975 | { |
976 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
977 | } |
978 | |
979 | inline void QOpenGLFunctions_3_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
980 | { |
981 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
982 | } |
983 | |
984 | inline void QOpenGLFunctions_3_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
985 | { |
986 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
987 | } |
988 | |
989 | inline void QOpenGLFunctions_3_0::glTexParameteri(GLenum target, GLenum pname, GLint param) |
990 | { |
991 | d_1_0_Core->f.TexParameteri(target, pname, param); |
992 | } |
993 | |
994 | inline void QOpenGLFunctions_3_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
995 | { |
996 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
997 | } |
998 | |
999 | inline void QOpenGLFunctions_3_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
1000 | { |
1001 | d_1_0_Core->f.TexParameterf(target, pname, param); |
1002 | } |
1003 | |
1004 | inline void QOpenGLFunctions_3_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
1005 | { |
1006 | d_1_0_Core->f.Scissor(x, y, width, height); |
1007 | } |
1008 | |
1009 | inline void QOpenGLFunctions_3_0::glPolygonMode(GLenum face, GLenum mode) |
1010 | { |
1011 | d_1_0_Core->f.PolygonMode(face, mode); |
1012 | } |
1013 | |
1014 | inline void QOpenGLFunctions_3_0::glPointSize(GLfloat size) |
1015 | { |
1016 | d_1_0_Core->f.PointSize(size); |
1017 | } |
1018 | |
1019 | inline void QOpenGLFunctions_3_0::glLineWidth(GLfloat width) |
1020 | { |
1021 | d_1_0_Core->f.LineWidth(width); |
1022 | } |
1023 | |
1024 | inline void QOpenGLFunctions_3_0::glHint(GLenum target, GLenum mode) |
1025 | { |
1026 | d_1_0_Core->f.Hint(target, mode); |
1027 | } |
1028 | |
1029 | inline void QOpenGLFunctions_3_0::glFrontFace(GLenum mode) |
1030 | { |
1031 | d_1_0_Core->f.FrontFace(mode); |
1032 | } |
1033 | |
1034 | inline void QOpenGLFunctions_3_0::glCullFace(GLenum mode) |
1035 | { |
1036 | d_1_0_Core->f.CullFace(mode); |
1037 | } |
1038 | |
1039 | |
1040 | // OpenGL 1.1 core functions |
1041 | inline void QOpenGLFunctions_3_0::glIndexubv(const GLubyte *c) |
1042 | { |
1043 | d_1_1_Deprecated->f.Indexubv(c); |
1044 | } |
1045 | |
1046 | inline void QOpenGLFunctions_3_0::glIndexub(GLubyte c) |
1047 | { |
1048 | d_1_1_Deprecated->f.Indexub(c); |
1049 | } |
1050 | |
1051 | inline GLboolean QOpenGLFunctions_3_0::glIsTexture(GLuint texture) |
1052 | { |
1053 | return d_1_1_Core->f.IsTexture(texture); |
1054 | } |
1055 | |
1056 | inline void QOpenGLFunctions_3_0::glGenTextures(GLsizei n, GLuint *textures) |
1057 | { |
1058 | d_1_1_Core->f.GenTextures(n, textures); |
1059 | } |
1060 | |
1061 | inline void QOpenGLFunctions_3_0::glDeleteTextures(GLsizei n, const GLuint *textures) |
1062 | { |
1063 | d_1_1_Core->f.DeleteTextures(n, textures); |
1064 | } |
1065 | |
1066 | inline void QOpenGLFunctions_3_0::glBindTexture(GLenum target, GLuint texture) |
1067 | { |
1068 | d_1_1_Core->f.BindTexture(target, texture); |
1069 | } |
1070 | |
1071 | inline void QOpenGLFunctions_3_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
1072 | { |
1073 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
1074 | } |
1075 | |
1076 | inline void QOpenGLFunctions_3_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
1077 | { |
1078 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
1079 | } |
1080 | |
1081 | inline void QOpenGLFunctions_3_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
1082 | { |
1083 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
1084 | } |
1085 | |
1086 | inline void QOpenGLFunctions_3_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
1087 | { |
1088 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
1089 | } |
1090 | |
1091 | inline void QOpenGLFunctions_3_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
1092 | { |
1093 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
1094 | } |
1095 | |
1096 | inline void QOpenGLFunctions_3_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
1097 | { |
1098 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
1099 | } |
1100 | |
1101 | inline void QOpenGLFunctions_3_0::glPolygonOffset(GLfloat factor, GLfloat units) |
1102 | { |
1103 | d_1_1_Core->f.PolygonOffset(factor, units); |
1104 | } |
1105 | |
1106 | inline void QOpenGLFunctions_3_0::glGetPointerv(GLenum pname, GLvoid* *params) |
1107 | { |
1108 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
1109 | } |
1110 | |
1111 | inline void QOpenGLFunctions_3_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
1112 | { |
1113 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
1114 | } |
1115 | |
1116 | inline void QOpenGLFunctions_3_0::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
1117 | { |
1118 | d_1_1_Core->f.DrawArrays(mode, first, count); |
1119 | } |
1120 | |
1121 | |
1122 | // OpenGL 1.2 core functions |
1123 | inline void QOpenGLFunctions_3_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
1124 | { |
1125 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
1126 | } |
1127 | |
1128 | inline void QOpenGLFunctions_3_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
1129 | { |
1130 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
1131 | } |
1132 | |
1133 | inline void QOpenGLFunctions_3_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
1134 | { |
1135 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
1136 | } |
1137 | |
1138 | inline void QOpenGLFunctions_3_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
1139 | { |
1140 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
1141 | } |
1142 | |
1143 | inline void QOpenGLFunctions_3_0::glBlendEquation(GLenum mode) |
1144 | { |
1145 | d_1_2_Core->f.BlendEquation(mode); |
1146 | } |
1147 | |
1148 | inline void QOpenGLFunctions_3_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1149 | { |
1150 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
1151 | } |
1152 | |
1153 | |
1154 | // OpenGL 1.3 core functions |
1155 | inline void QOpenGLFunctions_3_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
1156 | { |
1157 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
1158 | } |
1159 | |
1160 | inline void QOpenGLFunctions_3_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
1161 | { |
1162 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
1163 | } |
1164 | |
1165 | inline void QOpenGLFunctions_3_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
1166 | { |
1167 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
1168 | } |
1169 | |
1170 | inline void QOpenGLFunctions_3_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
1171 | { |
1172 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
1173 | } |
1174 | |
1175 | inline void QOpenGLFunctions_3_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
1176 | { |
1177 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
1178 | } |
1179 | |
1180 | inline void QOpenGLFunctions_3_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
1181 | { |
1182 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
1183 | } |
1184 | |
1185 | inline void QOpenGLFunctions_3_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
1186 | { |
1187 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
1188 | } |
1189 | |
1190 | inline void QOpenGLFunctions_3_0::glSampleCoverage(GLfloat value, GLboolean invert) |
1191 | { |
1192 | d_1_3_Core->f.SampleCoverage(value, invert); |
1193 | } |
1194 | |
1195 | inline void QOpenGLFunctions_3_0::glActiveTexture(GLenum texture) |
1196 | { |
1197 | d_1_3_Core->f.ActiveTexture(texture); |
1198 | } |
1199 | |
1200 | |
1201 | // OpenGL 1.4 core functions |
1202 | inline void QOpenGLFunctions_3_0::glPointParameteriv(GLenum pname, const GLint *params) |
1203 | { |
1204 | d_1_4_Core->f.PointParameteriv(pname, params); |
1205 | } |
1206 | |
1207 | inline void QOpenGLFunctions_3_0::glPointParameteri(GLenum pname, GLint param) |
1208 | { |
1209 | d_1_4_Core->f.PointParameteri(pname, param); |
1210 | } |
1211 | |
1212 | inline void QOpenGLFunctions_3_0::glPointParameterfv(GLenum pname, const GLfloat *params) |
1213 | { |
1214 | d_1_4_Core->f.PointParameterfv(pname, params); |
1215 | } |
1216 | |
1217 | inline void QOpenGLFunctions_3_0::glPointParameterf(GLenum pname, GLfloat param) |
1218 | { |
1219 | d_1_4_Core->f.PointParameterf(pname, param); |
1220 | } |
1221 | |
1222 | inline void QOpenGLFunctions_3_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
1223 | { |
1224 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
1225 | } |
1226 | |
1227 | inline void QOpenGLFunctions_3_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
1228 | { |
1229 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
1230 | } |
1231 | |
1232 | inline void QOpenGLFunctions_3_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
1233 | { |
1234 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1235 | } |
1236 | |
1237 | |
1238 | // OpenGL 1.5 core functions |
1239 | inline void QOpenGLFunctions_3_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
1240 | { |
1241 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
1242 | } |
1243 | |
1244 | inline void QOpenGLFunctions_3_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1245 | { |
1246 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
1247 | } |
1248 | |
1249 | inline GLboolean QOpenGLFunctions_3_0::glUnmapBuffer(GLenum target) |
1250 | { |
1251 | return d_1_5_Core->f.UnmapBuffer(target); |
1252 | } |
1253 | |
1254 | inline GLvoid* QOpenGLFunctions_3_0::glMapBuffer(GLenum target, GLenum access) |
1255 | { |
1256 | return d_1_5_Core->f.MapBuffer(target, access); |
1257 | } |
1258 | |
1259 | inline void QOpenGLFunctions_3_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
1260 | { |
1261 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
1262 | } |
1263 | |
1264 | inline void QOpenGLFunctions_3_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
1265 | { |
1266 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
1267 | } |
1268 | |
1269 | inline void QOpenGLFunctions_3_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
1270 | { |
1271 | d_1_5_Core->f.BufferData(target, size, data, usage); |
1272 | } |
1273 | |
1274 | inline GLboolean QOpenGLFunctions_3_0::glIsBuffer(GLuint buffer) |
1275 | { |
1276 | return d_1_5_Core->f.IsBuffer(buffer); |
1277 | } |
1278 | |
1279 | inline void QOpenGLFunctions_3_0::glGenBuffers(GLsizei n, GLuint *buffers) |
1280 | { |
1281 | d_1_5_Core->f.GenBuffers(n, buffers); |
1282 | } |
1283 | |
1284 | inline void QOpenGLFunctions_3_0::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
1285 | { |
1286 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
1287 | } |
1288 | |
1289 | inline void QOpenGLFunctions_3_0::glBindBuffer(GLenum target, GLuint buffer) |
1290 | { |
1291 | d_1_5_Core->f.BindBuffer(target, buffer); |
1292 | } |
1293 | |
1294 | inline void QOpenGLFunctions_3_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
1295 | { |
1296 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
1297 | } |
1298 | |
1299 | inline void QOpenGLFunctions_3_0::glGetQueryObjectiv( |
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