1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/****************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14
15#ifndef QOPENGLVERSIONFUNCTIONS_3_2_CORE_H
16#define QOPENGLVERSIONFUNCTIONS_3_2_CORE_H
17
18#include <QtOpenGL/qtopenglglobal.h>
19
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
21
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
25
26QT_BEGIN_NAMESPACE
27
28class Q_OPENGL_EXPORT QOpenGLFunctions_3_2_Core : public QAbstractOpenGLFunctions
29{
30public:
31 QOpenGLFunctions_3_2_Core();
32 ~QOpenGLFunctions_3_2_Core();
33
34 bool initializeOpenGLFunctions() override;
35
36 // OpenGL 1.0 core functions
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
48 GLenum glGetError();
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
60 void glFlush();
61 void glFinish();
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
85
86 // OpenGL 1.1 core functions
87 GLboolean glIsTexture(GLuint texture);
88 void glGenTextures(GLsizei n, GLuint *textures);
89 void glDeleteTextures(GLsizei n, const GLuint *textures);
90 void glBindTexture(GLenum target, GLuint texture);
91 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
92 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
93 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
94 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
95 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
96 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
97 void glPolygonOffset(GLfloat factor, GLfloat units);
98 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
99 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
100
101 // OpenGL 1.2 core functions
102 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
103 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
104 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
105 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
106 void glBlendEquation(GLenum mode);
107 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
108
109 // OpenGL 1.3 core functions
110 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
111 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
112 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
113 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
114 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
115 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
117 void glSampleCoverage(GLfloat value, GLboolean invert);
118 void glActiveTexture(GLenum texture);
119
120 // OpenGL 1.4 core functions
121 void glPointParameteriv(GLenum pname, const GLint *params);
122 void glPointParameteri(GLenum pname, GLint param);
123 void glPointParameterfv(GLenum pname, const GLfloat *params);
124 void glPointParameterf(GLenum pname, GLfloat param);
125 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
126 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
127 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
128
129 // OpenGL 1.5 core functions
130 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
131 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
132 GLboolean glUnmapBuffer(GLenum target);
133 GLvoid* glMapBuffer(GLenum target, GLenum access);
134 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
135 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
136 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
137 GLboolean glIsBuffer(GLuint buffer);
138 void glGenBuffers(GLsizei n, GLuint *buffers);
139 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
140 void glBindBuffer(GLenum target, GLuint buffer);
141 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
142 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
143 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
144 void glEndQuery(GLenum target);
145 void glBeginQuery(GLenum target, GLuint id);
146 GLboolean glIsQuery(GLuint id);
147 void glDeleteQueries(GLsizei n, const GLuint *ids);
148 void glGenQueries(GLsizei n, GLuint *ids);
149
150 // OpenGL 2.0 core functions
151 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
152 void glValidateProgram(GLuint program);
153 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
154 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
155 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
156 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
157 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
158 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
159 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
160 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
161 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
162 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
163 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
164 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
165 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
166 void glUniform2i(GLint location, GLint v0, GLint v1);
167 void glUniform1i(GLint location, GLint v0);
168 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
169 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
170 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
171 void glUniform1f(GLint location, GLfloat v0);
172 void glUseProgram(GLuint program);
173 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
174 void glLinkProgram(GLuint program);
175 GLboolean glIsShader(GLuint shader);
176 GLboolean glIsProgram(GLuint program);
177 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
178 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
179 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
180 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
181 void glGetUniformiv(GLuint program, GLint location, GLint *params);
182 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
183 GLint glGetUniformLocation(GLuint program, const GLchar *name);
184 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
185 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
186 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
187 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
188 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
189 GLint glGetAttribLocation(GLuint program, const GLchar *name);
190 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
191 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
192 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
193 void glEnableVertexAttribArray(GLuint index);
194 void glDisableVertexAttribArray(GLuint index);
195 void glDetachShader(GLuint program, GLuint shader);
196 void glDeleteShader(GLuint shader);
197 void glDeleteProgram(GLuint program);
198 GLuint glCreateShader(GLenum type);
199 GLuint glCreateProgram();
200 void glCompileShader(GLuint shader);
201 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
202 void glAttachShader(GLuint program, GLuint shader);
203 void glStencilMaskSeparate(GLenum face, GLuint mask);
204 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
205 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
206 void glDrawBuffers(GLsizei n, const GLenum *bufs);
207 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
208
209 // OpenGL 2.1 core functions
210 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
211 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
212 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
213 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
214 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
215 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
216
217 // OpenGL 3.0 core functions
218 GLboolean glIsVertexArray(GLuint array);
219 void glGenVertexArrays(GLsizei n, GLuint *arrays);
220 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
221 void glBindVertexArray(GLuint array);
222 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
223 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
224 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
225 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
226 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
227 void glGenerateMipmap(GLenum target);
228 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
229 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
230 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
231 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
232 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
233 GLenum glCheckFramebufferStatus(GLenum target);
234 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
235 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
236 void glBindFramebuffer(GLenum target, GLuint framebuffer);
237 GLboolean glIsFramebuffer(GLuint framebuffer);
238 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
239 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
240 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
241 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
242 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
243 GLboolean glIsRenderbuffer(GLuint renderbuffer);
244 const GLubyte * glGetStringi(GLenum name, GLuint index);
245 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
246 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
247 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
248 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
249 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
250 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
251 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
252 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
253 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
254 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
255 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
256 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
257 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
258 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
259 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
260 void glUniform1ui(GLint location, GLuint v0);
261 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
262 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
263 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
264 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
265 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
266 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
267 void glEndConditionalRender();
268 void glBeginConditionalRender(GLuint id, GLenum mode);
269 void glClampColor(GLenum target, GLenum clamp);
270 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
271 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
272 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
273 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
274 void glEndTransformFeedback();
275 void glBeginTransformFeedback(GLenum primitiveMode);
276 GLboolean glIsEnabledi(GLenum target, GLuint index);
277 void glDisablei(GLenum target, GLuint index);
278 void glEnablei(GLenum target, GLuint index);
279 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
280 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
281 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
282
283 // OpenGL 3.1 core functions
284 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
285 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
286 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
287 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
288 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
289 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
290 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
291 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
292 void glPrimitiveRestartIndex(GLuint index);
293 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
294 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
295 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
296
297 // OpenGL 3.2 core functions
298 void glSampleMaski(GLuint index, GLbitfield mask);
299 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
300 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
301 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
302 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
303 void glGetInteger64v(GLenum pname, GLint64 *params);
304 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
305 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
306 void glDeleteSync(GLsync sync);
307 GLboolean glIsSync(GLsync sync);
308 GLsync glFenceSync(GLenum condition, GLbitfield flags);
309 void glProvokingVertex(GLenum mode);
310 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
311 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
312 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
313 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
314 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
315 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
316 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
317
318private:
319 friend class QOpenGLVersionFunctionsFactory;
320
321 static bool isContextCompatible(QOpenGLContext *context);
322 static QOpenGLVersionProfile versionProfile();
323
324 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
325 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
326 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
327 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
328 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
329 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
330 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
331 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
332 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
333 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
334 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
335};
336
337// OpenGL 1.0 core functions
338inline void QOpenGLFunctions_3_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
339{
340 d_1_0_Core->f.Viewport(x, y, width, height);
341}
342
343inline void QOpenGLFunctions_3_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
344{
345 d_1_0_Core->f.DepthRange(nearVal, farVal);
346}
347
348inline GLboolean QOpenGLFunctions_3_2_Core::glIsEnabled(GLenum cap)
349{
350 return d_1_0_Core->f.IsEnabled(cap);
351}
352
353inline void QOpenGLFunctions_3_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
354{
355 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
356}
357
358inline void QOpenGLFunctions_3_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
359{
360 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
361}
362
363inline void QOpenGLFunctions_3_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
364{
365 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
366}
367
368inline void QOpenGLFunctions_3_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
369{
370 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
371}
372
373inline void QOpenGLFunctions_3_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
374{
375 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
376}
377
378inline const GLubyte * QOpenGLFunctions_3_2_Core::glGetString(GLenum name)
379{
380 return d_1_0_Core->f.GetString(name);
381}
382
383inline void QOpenGLFunctions_3_2_Core::glGetIntegerv(GLenum pname, GLint *params)
384{
385 d_1_0_Core->f.GetIntegerv(pname, params);
386}
387
388inline void QOpenGLFunctions_3_2_Core::glGetFloatv(GLenum pname, GLfloat *params)
389{
390 d_1_0_Core->f.GetFloatv(pname, params);
391}
392
393inline GLenum QOpenGLFunctions_3_2_Core::glGetError()
394{
395 return d_1_0_Core->f.GetError();
396}
397
398inline void QOpenGLFunctions_3_2_Core::glGetDoublev(GLenum pname, GLdouble *params)
399{
400 d_1_0_Core->f.GetDoublev(pname, params);
401}
402
403inline void QOpenGLFunctions_3_2_Core::glGetBooleanv(GLenum pname, GLboolean *params)
404{
405 d_1_0_Core->f.GetBooleanv(pname, params);
406}
407
408inline void QOpenGLFunctions_3_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
409{
410 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
411}
412
413inline void QOpenGLFunctions_3_2_Core::glReadBuffer(GLenum mode)
414{
415 d_1_0_Core->f.ReadBuffer(mode);
416}
417
418inline void QOpenGLFunctions_3_2_Core::glPixelStorei(GLenum pname, GLint param)
419{
420 d_1_0_Core->f.PixelStorei(pname, param);
421}
422
423inline void QOpenGLFunctions_3_2_Core::glPixelStoref(GLenum pname, GLfloat param)
424{
425 d_1_0_Core->f.PixelStoref(pname, param);
426}
427
428inline void QOpenGLFunctions_3_2_Core::glDepthFunc(GLenum func)
429{
430 d_1_0_Core->f.DepthFunc(func);
431}
432
433inline void QOpenGLFunctions_3_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
434{
435 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
436}
437
438inline void QOpenGLFunctions_3_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
439{
440 d_1_0_Core->f.StencilFunc(func, ref, mask);
441}
442
443inline void QOpenGLFunctions_3_2_Core::glLogicOp(GLenum opcode)
444{
445 d_1_0_Core->f.LogicOp(opcode);
446}
447
448inline void QOpenGLFunctions_3_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
449{
450 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
451}
452
453inline void QOpenGLFunctions_3_2_Core::glFlush()
454{
455 d_1_0_Core->f.Flush();
456}
457
458inline void QOpenGLFunctions_3_2_Core::glFinish()
459{
460 d_1_0_Core->f.Finish();
461}
462
463inline void QOpenGLFunctions_3_2_Core::glEnable(GLenum cap)
464{
465 d_1_0_Core->f.Enable(cap);
466}
467
468inline void QOpenGLFunctions_3_2_Core::glDisable(GLenum cap)
469{
470 d_1_0_Core->f.Disable(cap);
471}
472
473inline void QOpenGLFunctions_3_2_Core::glDepthMask(GLboolean flag)
474{
475 d_1_0_Core->f.DepthMask(flag);
476}
477
478inline void QOpenGLFunctions_3_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
479{
480 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
481}
482
483inline void QOpenGLFunctions_3_2_Core::glStencilMask(GLuint mask)
484{
485 d_1_0_Core->f.StencilMask(mask);
486}
487
488inline void QOpenGLFunctions_3_2_Core::glClearDepth(GLdouble depth)
489{
490 d_1_0_Core->f.ClearDepth(depth);
491}
492
493inline void QOpenGLFunctions_3_2_Core::glClearStencil(GLint s)
494{
495 d_1_0_Core->f.ClearStencil(s);
496}
497
498inline void QOpenGLFunctions_3_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
499{
500 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
501}
502
503inline void QOpenGLFunctions_3_2_Core::glClear(GLbitfield mask)
504{
505 d_1_0_Core->f.Clear(mask);
506}
507
508inline void QOpenGLFunctions_3_2_Core::glDrawBuffer(GLenum mode)
509{
510 d_1_0_Core->f.DrawBuffer(mode);
511}
512
513inline void QOpenGLFunctions_3_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
514{
515 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
516}
517
518inline void QOpenGLFunctions_3_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
519{
520 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
521}
522
523inline void QOpenGLFunctions_3_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
524{
525 d_1_0_Core->f.TexParameteriv(target, pname, params);
526}
527
528inline void QOpenGLFunctions_3_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
529{
530 d_1_0_Core->f.TexParameteri(target, pname, param);
531}
532
533inline void QOpenGLFunctions_3_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
534{
535 d_1_0_Core->f.TexParameterfv(target, pname, params);
536}
537
538inline void QOpenGLFunctions_3_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
539{
540 d_1_0_Core->f.TexParameterf(target, pname, param);
541}
542
543inline void QOpenGLFunctions_3_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
544{
545 d_1_0_Core->f.Scissor(x, y, width, height);
546}
547
548inline void QOpenGLFunctions_3_2_Core::glPolygonMode(GLenum face, GLenum mode)
549{
550 d_1_0_Core->f.PolygonMode(face, mode);
551}
552
553inline void QOpenGLFunctions_3_2_Core::glPointSize(GLfloat size)
554{
555 d_1_0_Core->f.PointSize(size);
556}
557
558inline void QOpenGLFunctions_3_2_Core::glLineWidth(GLfloat width)
559{
560 d_1_0_Core->f.LineWidth(width);
561}
562
563inline void QOpenGLFunctions_3_2_Core::glHint(GLenum target, GLenum mode)
564{
565 d_1_0_Core->f.Hint(target, mode);
566}
567
568inline void QOpenGLFunctions_3_2_Core::glFrontFace(GLenum mode)
569{
570 d_1_0_Core->f.FrontFace(mode);
571}
572
573inline void QOpenGLFunctions_3_2_Core::glCullFace(GLenum mode)
574{
575 d_1_0_Core->f.CullFace(mode);
576}
577
578
579// OpenGL 1.1 core functions
580inline GLboolean QOpenGLFunctions_3_2_Core::glIsTexture(GLuint texture)
581{
582 return d_1_1_Core->f.IsTexture(texture);
583}
584
585inline void QOpenGLFunctions_3_2_Core::glGenTextures(GLsizei n, GLuint *textures)
586{
587 d_1_1_Core->f.GenTextures(n, textures);
588}
589
590inline void QOpenGLFunctions_3_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
591{
592 d_1_1_Core->f.DeleteTextures(n, textures);
593}
594
595inline void QOpenGLFunctions_3_2_Core::glBindTexture(GLenum target, GLuint texture)
596{
597 d_1_1_Core->f.BindTexture(target, texture);
598}
599
600inline void QOpenGLFunctions_3_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
601{
602 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
603}
604
605inline void QOpenGLFunctions_3_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
606{
607 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
608}
609
610inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
611{
612 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
613}
614
615inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
616{
617 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
618}
619
620inline void QOpenGLFunctions_3_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
621{
622 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
623}
624
625inline void QOpenGLFunctions_3_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
626{
627 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
628}
629
630inline void QOpenGLFunctions_3_2_Core::glPolygonOffset(GLfloat factor, GLfloat units)
631{
632 d_1_1_Core->f.PolygonOffset(factor, units);
633}
634
635inline void QOpenGLFunctions_3_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
636{
637 d_1_1_Core->f.DrawElements(mode, count, type, indices);
638}
639
640inline void QOpenGLFunctions_3_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
641{
642 d_1_1_Core->f.DrawArrays(mode, first, count);
643}
644
645
646// OpenGL 1.2 core functions
647inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
648{
649 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
650}
651
652inline void QOpenGLFunctions_3_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
653{
654 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
655}
656
657inline void QOpenGLFunctions_3_2_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
658{
659 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
660}
661
662inline void QOpenGLFunctions_3_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
663{
664 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
665}
666
667inline void QOpenGLFunctions_3_2_Core::glBlendEquation(GLenum mode)
668{
669 d_1_2_Core->f.BlendEquation(mode);
670}
671
672inline void QOpenGLFunctions_3_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
673{
674 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
675}
676
677
678// OpenGL 1.3 core functions
679inline void QOpenGLFunctions_3_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
680{
681 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
682}
683
684inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
685{
686 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
687}
688
689inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
690{
691 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
692}
693
694inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
695{
696 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
697}
698
699inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
700{
701 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
702}
703
704inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
705{
706 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
707}
708
709inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
710{
711 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
712}
713
714inline void QOpenGLFunctions_3_2_Core::glSampleCoverage(GLfloat value, GLboolean invert)
715{
716 d_1_3_Core->f.SampleCoverage(value, invert);
717}
718
719inline void QOpenGLFunctions_3_2_Core::glActiveTexture(GLenum texture)
720{
721 d_1_3_Core->f.ActiveTexture(texture);
722}
723
724
725// OpenGL 1.4 core functions
726inline void QOpenGLFunctions_3_2_Core::glPointParameteriv(GLenum pname, const GLint *params)
727{
728 d_1_4_Core->f.PointParameteriv(pname, params);
729}
730
731inline void QOpenGLFunctions_3_2_Core::glPointParameteri(GLenum pname, GLint param)
732{
733 d_1_4_Core->f.PointParameteri(pname, param);
734}
735
736inline void QOpenGLFunctions_3_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
737{
738 d_1_4_Core->f.PointParameterfv(pname, params);
739}
740
741inline void QOpenGLFunctions_3_2_Core::glPointParameterf(GLenum pname, GLfloat param)
742{
743 d_1_4_Core->f.PointParameterf(pname, param);
744}
745
746inline void QOpenGLFunctions_3_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
747{
748 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
749}
750
751inline void QOpenGLFunctions_3_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
752{
753 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
754}
755
756inline void QOpenGLFunctions_3_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
757{
758 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
759}
760
761
762// OpenGL 1.5 core functions
763inline void QOpenGLFunctions_3_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
764{
765 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
766}
767
768inline void QOpenGLFunctions_3_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
769{
770 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
771}
772
773inline GLboolean QOpenGLFunctions_3_2_Core::glUnmapBuffer(GLenum target)
774{
775 return d_1_5_Core->f.UnmapBuffer(target);
776}
777
778inline GLvoid* QOpenGLFunctions_3_2_Core::glMapBuffer(GLenum target, GLenum access)
779{
780 return d_1_5_Core->f.MapBuffer(target, access);
781}
782
783inline void QOpenGLFunctions_3_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
784{
785 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
786}
787
788inline void QOpenGLFunctions_3_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
789{
790 d_1_5_Core->f.BufferSubData(target, offset, size, data);
791}
792
793inline void QOpenGLFunctions_3_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
794{
795 d_1_5_Core->f.BufferData(target, size, data, usage);
796}
797
798inline GLboolean QOpenGLFunctions_3_2_Core::glIsBuffer(GLuint buffer)
799{
800 return d_1_5_Core->f.IsBuffer(buffer);
801}
802
803inline void QOpenGLFunctions_3_2_Core::glGenBuffers(GLsizei n, GLuint *buffers)
804{
805 d_1_5_Core->f.GenBuffers(n, buffers);
806}
807
808inline void QOpenGLFunctions_3_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
809{
810 d_1_5_Core->f.DeleteBuffers(n, buffers);
811}
812
813inline void QOpenGLFunctions_3_2_Core::glBindBuffer(GLenum target, GLuint buffer)
814{
815 d_1_5_Core->f.BindBuffer(target, buffer);
816}
817
818inline void QOpenGLFunctions_3_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
819{
820 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
821}
822
823inline void QOpenGLFunctions_3_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
824{
825 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
826}
827
828inline void QOpenGLFunctions_3_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
829{
830 d_1_5_Core->f.GetQueryiv(target, pname, params);
831}
832
833inline void QOpenGLFunctions_3_2_Core::glEndQuery(GLenum target)
834{
835 d_1_5_Core->f.EndQuery(target);
836}
837
838inline void QOpenGLFunctions_3_2_Core::glBeginQuery(GLenum target, GLuint id)
839{
840 d_1_5_Core->f.BeginQuery(target, id);
841}
842
843inline GLboolean QOpenGLFunctions_3_2_Core::glIsQuery(GLuint id)
844{
845 return d_1_5_Core->f.IsQuery(id);
846}
847
848inline void QOpenGLFunctions_3_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
849{
850 d_1_5_Core->f.DeleteQueries(n, ids);
851}
852
853inline void QOpenGLFunctions_3_2_Core::glGenQueries(GLsizei n, GLuint *ids)
854{
855 d_1_5_Core->f.GenQueries(n, ids);
856}
857
858
859// OpenGL 2.0 core functions
860inline void QOpenGLFunctions_3_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
861{
862 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
863}
864
865inline void QOpenGLFunctions_3_2_Core::glValidateProgram(GLuint program)
866{
867 d_2_0_Core->f.ValidateProgram(program);
868}
869
870inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
871{
872 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
873}
874
875inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
876{
877 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
878}
879
880inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
881{
882 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
883}
884
885inline void QOpenGLFunctions_3_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
886{
887 d_2_0_Core->f.Uniform4iv(location, count, value);
888}
889
890inline void QOpenGLFunctions_3_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
891{
892 d_2_0_Core->f.Uniform3iv(location, count, value);
893}
894
895inline void QOpenGLFunctions_3_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
896{
897 d_2_0_Core->f.Uniform2iv(location, count, value);
898}
899
900inline void QOpenGLFunctions_3_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
901{
902 d_2_0_Core->f.Uniform1iv(location, count, value);
903}
904
905inline void QOpenGLFunctions_3_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
906{
907 d_2_0_Core->f.Uniform4fv(location, count, value);
908}
909
910inline void QOpenGLFunctions_3_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
911{
912 d_2_0_Core->f.Uniform3fv(location, count, value);
913}
914
915inline void QOpenGLFunctions_3_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
916{
917 d_2_0_Core->f.Uniform2fv(location, count, value);
918}
919
920inline void QOpenGLFunctions_3_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
921{
922 d_2_0_Core->f.Uniform1fv(location, count, value);
923}
924
925inline void QOpenGLFunctions_3_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
926{
927 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
928}
929
930inline void QOpenGLFunctions_3_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
931{
932 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
933}
934
935inline void QOpenGLFunctions_3_2_Core::glUniform2i(GLint location, GLint v0, GLint v1)
936{
937 d_2_0_Core->f.Uniform2i(location, v0, v1);
938}
939
940inline void QOpenGLFunctions_3_2_Core::glUniform1i(GLint location, GLint v0)
941{
942 d_2_0_Core->f.Uniform1i(location, v0);
943}
944
945inline void QOpenGLFunctions_3_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
946{
947 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
948}
949
950inline void QOpenGLFunctions_3_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
951{
952 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
953}
954
955inline void QOpenGLFunctions_3_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
956{
957 d_2_0_Core->f.Uniform2f(location, v0, v1);
958}
959
960inline void QOpenGLFunctions_3_2_Core::glUniform1f(GLint location, GLfloat v0)
961{
962 d_2_0_Core->f.Uniform1f(location, v0);
963}
964
965inline void QOpenGLFunctions_3_2_Core::glUseProgram(GLuint program)
966{
967 d_2_0_Core->f.UseProgram(program);
968}
969
970inline void QOpenGLFunctions_3_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
971{
972 d_2_0_Core->f.ShaderSource(shader, count, string, length);
973}
974
975inline void QOpenGLFunctions_3_2_Core::glLinkProgram(GLuint program)
976{
977 d_2_0_Core->f.LinkProgram(program);
978}
979
980inline GLboolean QOpenGLFunctions_3_2_Core::glIsShader(GLuint shader)
981{
982 return d_2_0_Core->f.IsShader(shader);
983}
984
985inline GLboolean QOpenGLFunctions_3_2_Core::glIsProgram(GLuint program)
986{
987 return d_2_0_Core->f.IsProgram(program);
988}
989
990inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
991{
992 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
993}
994
995inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
996{
997 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
998}
999
1000inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1001{
1002 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1003}
1004
1005inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1006{
1007 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1008}
1009
1010inline void QOpenGLFunctions_3_2_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1011{
1012 d_2_0_Core->f.GetUniformiv(program, location, params);
1013}
1014
1015inline void QOpenGLFunctions_3_2_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1016{
1017 d_2_0_Core->f.GetUniformfv(program, location, params);
1018}
1019
1020inline GLint QOpenGLFunctions_3_2_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1021{
1022 return d_2_0_Core->f.GetUniformLocation(program, name);
1023}
1024
1025inline void QOpenGLFunctions_3_2_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1026{
1027 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1028}
1029
1030inline void QOpenGLFunctions_3_2_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1031{
1032 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1033}
1034
1035inline void QOpenGLFunctions_3_2_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1036{
1037 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1038}
1039
1040inline void QOpenGLFunctions_3_2_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1041{
1042 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1043}
1044
1045inline void QOpenGLFunctions_3_2_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1046{
1047 d_2_0_Core->f.GetProgramiv(program, pname, params);
1048}
1049
1050inline GLint QOpenGLFunctions_3_2_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1051{
1052 return d_2_0_Core->f.GetAttribLocation(program, name);
1053}
1054
1055inline void QOpenGLFunctions_3_2_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1056{
1057 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1058}
1059
1060inline void QOpenGLFunctions_3_2_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1061{
1062 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1063}
1064
1065inline void QOpenGLFunctions_3_2_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1066{
1067 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1068}
1069
1070inline void QOpenGLFunctions_3_2_Core::glEnableVertexAttribArray(GLuint index)
1071{
1072 d_2_0_Core->f.EnableVertexAttribArray(index);
1073}
1074
1075inline void QOpenGLFunctions_3_2_Core::glDisableVertexAttribArray(GLuint index)
1076{
1077 d_2_0_Core->f.DisableVertexAttribArray(index);
1078}
1079
1080inline void QOpenGLFunctions_3_2_Core::glDetachShader(GLuint program, GLuint shader)
1081{
1082 d_2_0_Core->f.DetachShader(program, shader);
1083}
1084
1085inline void QOpenGLFunctions_3_2_Core::glDeleteShader(GLuint shader)
1086{
1087 d_2_0_Core->f.DeleteShader(shader);
1088}
1089
1090inline void QOpenGLFunctions_3_2_Core::glDeleteProgram(GLuint program)
1091{
1092 d_2_0_Core->f.DeleteProgram(program);
1093}
1094
1095inline GLuint QOpenGLFunctions_3_2_Core::glCreateShader(GLenum type)
1096{
1097 return d_2_0_Core->f.CreateShader(type);
1098}
1099
1100inline GLuint QOpenGLFunctions_3_2_Core::glCreateProgram()
1101{
1102 return d_2_0_Core->f.CreateProgram();
1103}
1104
1105inline void QOpenGLFunctions_3_2_Core::glCompileShader(GLuint shader)
1106{
1107 d_2_0_Core->f.CompileShader(shader);
1108}
1109
1110inline void QOpenGLFunctions_3_2_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1111{
1112 d_2_0_Core->f.BindAttribLocation(program, index, name);
1113}
1114
1115inline void QOpenGLFunctions_3_2_Core::glAttachShader(GLuint program, GLuint shader)
1116{
1117 d_2_0_Core->f.AttachShader(program, shader);
1118}
1119
1120inline void QOpenGLFunctions_3_2_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1121{
1122 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1123}
1124
1125inline void QOpenGLFunctions_3_2_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1126{
1127 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1128}
1129
1130inline void QOpenGLFunctions_3_2_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1131{
1132 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1133}
1134
1135inline void QOpenGLFunctions_3_2_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1136{
1137 d_2_0_Core->f.DrawBuffers(n, bufs);
1138}
1139
1140inline void QOpenGLFunctions_3_2_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1141{
1142 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1143}
1144
1145
1146// OpenGL 2.1 core functions
1147inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1148{
1149 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1150}
1151
1152inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1153{
1154 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1155}
1156
1157inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1158{
1159 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1160}
1161
1162inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1163{
1164 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1165}
1166
1167inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1168{
1169 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1170}
1171
1172inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1173{
1174 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1175}
1176
1177
1178// OpenGL 3.0 core functions
1179inline GLboolean QOpenGLFunctions_3_2_Core::glIsVertexArray(GLuint array)
1180{
1181 return d_3_0_Core->f.IsVertexArray(array);
1182}
1183
1184inline void QOpenGLFunctions_3_2_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1185{
1186 d_3_0_Core->f.GenVertexArrays(n, arrays);
1187}
1188
1189inline void QOpenGLFunctions_3_2_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1190{
1191 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1192}
1193
1194inline void QOpenGLFunctions_3_2_Core::glBindVertexArray(GLuint array)
1195{
1196 d_3_0_Core->f.BindVertexArray(array);
1197}
1198
1199inline void QOpenGLFunctions_3_2_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1200{
1201 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1202}
1203
1204inline GLvoid* QOpenGLFunctions_3_2_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1205{
1206 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1207}
1208
1209inline void QOpenGLFunctions_3_2_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1210{
1211 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1212}
1213
1214inline void QOpenGLFunctions_3_2_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1215{
1216 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1217}
1218
1219inline void QOpenGLFunctions_3_2_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1220{
1221 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1222}
1223
1224inline void QOpenGLFunctions_3_2_Core::glGenerateMipmap(GLenum target)
1225{
1226 d_3_0_Core->f.GenerateMipmap(target);
1227}
1228
1229inline void QOpenGLFunctions_3_2_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1230{
1231 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1232}
1233
1234inline void QOpenGLFunctions_3_2_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1235{
1236 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1237}
1238
1239inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1240{
1241 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1242}
1243
1244inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1245{
1246 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1247}
1248
1249inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1250{
1251 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1252}
1253
1254inline GLenum QOpenGLFunctions_3_2_Core::glCheckFramebufferStatus(GLenum target)
1255{
1256 return d_3_0_Core->f.CheckFramebufferStatus(target);
1257}
1258
1259inline void QOpenGLFunctions_3_2_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1260{
1261 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1262}
1263
1264inline void QOpenGLFunctions_3_2_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1265{
1266 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1267}
1268
1269inline void QOpenGLFunctions_3_2_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1270{
1271 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1272}
1273
1274inline GLboolean QOpenGLFunctions_3_2_Core::glIsFramebuffer(GLuint framebuffer)
1275{
1276 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1277}
1278
1279inline void QOpenGLFunctions_3_2_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1280{
1281 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1282}
1283
1284inline void QOpenGLFunctions_3_2_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1285{
1286 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1287}
1288
1289inline void QOpenGLFunctions_3_2_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1290{
1291 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1292}
1293
1294inline void QOpenGLFunctions_3_2_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1295{
1296 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1297}
1298
1299inline void QOpenGLFunctions_3_2_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1300{
1301 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1302}
1303
1304inline GLboolean QOpenGLFunctions_3_2_Core::glIsRenderbuffer(GLuint renderbuffer)
1305{
1306 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1307}
1308
1309inline const GLubyte * QOpenGLFunctions_3_2_Core::glGetStringi(GLenum name, GLuint index)
1310{
1311 return d_3_0_Core->f.GetStringi(name, index);
1312}
1313
1314inline void QOpenGLFunctions_3_2_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1315{
1316 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1317}
1318
1319inline void QOpenGLFunctions_3_2_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1320{
1321 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1322}
1323
1324inline void QOpenGLFunctions_3_2_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1325{
1326 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1327}
1328
1329inline void QOpenGLFunctions_3_2_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1330{
1331 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1332}
1333
1334inline void QOpenGLFunctions_3_2_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1335{
1336 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1337}
1338
1339inline void QOpenGLFunctions_3_2_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1340{
1341 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1342}
1343
1344inline void QOpenGLFunctions_3_2_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1345{
1346 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1347}
1348
1349inline void QOpenGLFunctions_3_2_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1350{
1351 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1352}
1353
1354inline void QOpenGLFunctions_3_2_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1355{
1356 d_3_0_Core->f.Uniform4uiv(location, count, value);
1357}
1358
1359inline void QOpenGLFunctions_3_2_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1360{
1361 d_3_0_Core->f.Uniform3uiv(location, count, value);
1362}
1363
1364inline void QOpenGLFunctions_3_2_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1365{
1366 d_3_0_Core->f.Uniform2uiv(location, count, value);
1367}
1368
1369inline void QOpenGLFunctions_3_2_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1370{
1371 d_3_0_Core->f.Uniform1uiv(location, count, value);
1372}
1373
1374inline void QOpenGLFunctions_3_2_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1375{
1376 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1377}
1378
1379inline void QOpenGLFunctions_3_2_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1380{
1381 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1382}
1383
1384inline void QOpenGLFunctions_3_2_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1385{
1386 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1387}
1388
1389inline void QOpenGLFunctions_3_2_Core::glUniform1ui(GLint location, GLuint v0)
1390{
1391 d_3_0_Core->f.Uniform1ui(location, v0);
1392}
1393
1394inline GLint QOpenGLFunctions_3_2_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1395{
1396 return d_3_0_Core->f.GetFragDataLocation(program, name);
1397}
1398
1399inline void QOpenGLFunctions_3_2_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1400{
1401 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1402}
1403
1404inline void QOpenGLFunctions_3_2_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1405{
1406 d_3_0_Core->f.GetUniformuiv(program, location, params);
1407}
1408
1409inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1410{
1411 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1412}
1413
1414inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1415{
1416 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1417}
1418
1419inline void QOpenGLFunctions_3_2_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1420{
1421 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1422}
1423
1424inline void QOpenGLFunctions_3_2_Core::glEndConditionalRender()
1425{
1426 d_3_0_Core->f.EndConditionalRender();
1427}
1428
1429inline void QOpenGLFunctions_3_2_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1430{
1431 d_3_0_Core->f.BeginConditionalRender(id, mode);
1432}
1433
1434inline void QOpenGLFunctions_3_2_Core::glClampColor(GLenum target, GLenum clamp)
1435{
1436 d_3_0_Core->f.ClampColor(target, clamp);
1437}
1438
1439inline void QOpenGLFunctions_3_2_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1440{
1441 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1442}
1443
1444inline void QOpenGLFunctions_3_2_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1445{
1446 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1447}
1448
1449inline void QOpenGLFunctions_3_2_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1450{
1451 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1452}
1453
1454inline void QOpenGLFunctions_3_2_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1455{
1456 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1457}
1458
1459inline void QOpenGLFunctions_3_2_Core::glEndTransformFeedback()
1460{
1461 d_3_0_Core->f.EndTransformFeedback();
1462}
1463
1464inline void QOpenGLFunctions_3_2_Core::glBeginTransformFeedback(GLenum primitiveMode)
1465{
1466 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1467}
1468
1469inline GLboolean QOpenGLFunctions_3_2_Core::glIsEnabledi(GLenum target, GLuint index)
1470{
1471 return d_3_0_Core->f.IsEnabledi(target, index);
1472}
1473
1474inline void QOpenGLFunctions_3_2_Core::glDisablei(GLenum target, GLuint index)
1475{
1476 d_3_0_Core->f.Disablei(target, index);
1477}
1478
1479inline void QOpenGLFunctions_3_2_Core::glEnablei(GLenum target, GLuint index)
1480{
1481 d_3_0_Core->f.Enablei(target, index);
1482}
1483
1484inline void QOpenGLFunctions_3_2_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1485{
1486 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1487}
1488
1489inline void QOpenGLFunctions_3_2_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1490{
1491 d_3_0_Core->f.GetBooleani_v(target, index, data);
1492}
1493
1494inline void QOpenGLFunctions_3_2_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1495{
1496 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1497}
1498
1499
1500// OpenGL 3.1 core functions
1501inline void QOpenGLFunctions_3_2_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1502{
1503 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1504}
1505
1506inline void QOpenGLFunctions_3_2_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1507{
1508 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1509}
1510
1511inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1512{
1513 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1514}
1515
1516inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1517{
1518 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1519}
1520
1521inline GLuint QOpenGLFunctions_3_2_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1522{
1523 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1524}
1525
1526inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1527{
1528 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1529}
1530
1531inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1532{
1533 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1534}
1535
1536inline void QOpenGLFunctions_3_2_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1537{
1538 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1539}
1540
1541inline void QOpenGLFunctions_3_2_Core::glPrimitiveRestartIndex(GLuint index)
1542{
1543 d_3_1_Core->f.PrimitiveRestartIndex(index);
1544}
1545
1546inline void QOpenGLFunctions_3_2_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1547{
1548 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1549}
1550
1551inline void QOpenGLFunctions_3_2_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1552{
1553 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1554}
1555
1556inline void QOpenGLFunctions_3_2_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1557{
1558 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1559}
1560
1561
1562// OpenGL 3.2 core functions
1563inline void QOpenGLFunctions_3_2_Core::glSampleMaski(GLuint index, GLbitfield mask)
1564{
1565 d_3_2_Core->f.SampleMaski(index, mask);
1566}
1567
1568inline void QOpenGLFunctions_3_2_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1569{
1570 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1571}
1572
1573inline void QOpenGLFunctions_3_2_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1574{
1575 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1576}
1577
1578inline void QOpenGLFunctions_3_2_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1579{
1580 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1581}
1582
1583inline void QOpenGLFunctions_3_2_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1584{
1585 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1586}
1587
1588inline void QOpenGLFunctions_3_2_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1589{
1590 d_3_2_Core->f.GetInteger64v(pname, params);
1591}
1592
1593inline void QOpenGLFunctions_3_2_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1594{
1595 d_3_2_Core->f.WaitSync(sync, flags, timeout);
1596}
1597
1598inline GLenum QOpenGLFunctions_3_2_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1599{
1600 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1601}
1602
1603inline void QOpenGLFunctions_3_2_Core::glDeleteSync(GLsync sync)
1604{
1605 d_3_2_Core->f.DeleteSync(sync);
1606}
1607
1608inline GLboolean QOpenGLFunctions_3_2_Core::glIsSync(GLsync sync)
1609{
1610 return d_3_2_Core->f.IsSync(sync);
1611}
1612
1613inline GLsync QOpenGLFunctions_3_2_Core::glFenceSync(GLenum condition, GLbitfield flags)
1614{
1615 return d_3_2_Core->f.FenceSync(condition, flags);
1616}
1617
1618inline void QOpenGLFunctions_3_2_Core::glProvokingVertex(GLenum mode)
1619{
1620 d_3_2_Core->f.ProvokingVertex(mode);
1621}
1622
1623inline void QOpenGLFunctions_3_2_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1624{
1625 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1626}
1627
1628inline void QOpenGLFunctions_3_2_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1629{
1630 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1631}
1632
1633inline void QOpenGLFunctions_3_2_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1634{
1635 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1636}
1637
1638inline void QOpenGLFunctions_3_2_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1639{
1640 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1641}
1642
1643inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1644{
1645 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1646}
1647
1648inline void QOpenGLFunctions_3_2_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1649{
1650 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1651}
1652
1653inline void QOpenGLFunctions_3_2_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1654{
1655 d_3_2_Core->f.GetInteger64i_v(target, index, data);
1656}
1657
1658
1659
1660QT_END_NAMESPACE
1661
1662#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
1663
1664#endif
1665

source code of qtbase/src/opengl/qopenglfunctions_3_2_core.h