1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14
15#ifndef QOPENGLVERSIONFUNCTIONS_3_3_CORE_H
16#define QOPENGLVERSIONFUNCTIONS_3_3_CORE_H
17
18#include <QtOpenGL/qtopenglglobal.h>
19
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
21
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
25
26QT_BEGIN_NAMESPACE
27
28class Q_OPENGL_EXPORT QOpenGLFunctions_3_3_Core : public QAbstractOpenGLFunctions
29{
30public:
31 QOpenGLFunctions_3_3_Core();
32 ~QOpenGLFunctions_3_3_Core();
33
34 bool initializeOpenGLFunctions() override;
35
36 // OpenGL 1.0 core functions
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
48 GLenum glGetError();
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
60 void glFlush();
61 void glFinish();
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
85
86 // OpenGL 1.1 core functions
87 GLboolean glIsTexture(GLuint texture);
88 void glGenTextures(GLsizei n, GLuint *textures);
89 void glDeleteTextures(GLsizei n, const GLuint *textures);
90 void glBindTexture(GLenum target, GLuint texture);
91 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
92 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
93 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
94 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
95 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
96 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
97 void glPolygonOffset(GLfloat factor, GLfloat units);
98 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
99 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
100
101 // OpenGL 1.2 core functions
102 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
103 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
104 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
105 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
106 void glBlendEquation(GLenum mode);
107 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
108
109 // OpenGL 1.3 core functions
110 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
111 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
112 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
113 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
114 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
115 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
117 void glSampleCoverage(GLfloat value, GLboolean invert);
118 void glActiveTexture(GLenum texture);
119
120 // OpenGL 1.4 core functions
121 void glPointParameteriv(GLenum pname, const GLint *params);
122 void glPointParameteri(GLenum pname, GLint param);
123 void glPointParameterfv(GLenum pname, const GLfloat *params);
124 void glPointParameterf(GLenum pname, GLfloat param);
125 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
126 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
127 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
128
129 // OpenGL 1.5 core functions
130 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
131 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
132 GLboolean glUnmapBuffer(GLenum target);
133 GLvoid* glMapBuffer(GLenum target, GLenum access);
134 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
135 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
136 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
137 GLboolean glIsBuffer(GLuint buffer);
138 void glGenBuffers(GLsizei n, GLuint *buffers);
139 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
140 void glBindBuffer(GLenum target, GLuint buffer);
141 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
142 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
143 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
144 void glEndQuery(GLenum target);
145 void glBeginQuery(GLenum target, GLuint id);
146 GLboolean glIsQuery(GLuint id);
147 void glDeleteQueries(GLsizei n, const GLuint *ids);
148 void glGenQueries(GLsizei n, GLuint *ids);
149
150 // OpenGL 2.0 core functions
151 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
152 void glValidateProgram(GLuint program);
153 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
154 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
155 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
156 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
157 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
158 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
159 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
160 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
161 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
162 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
163 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
164 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
165 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
166 void glUniform2i(GLint location, GLint v0, GLint v1);
167 void glUniform1i(GLint location, GLint v0);
168 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
169 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
170 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
171 void glUniform1f(GLint location, GLfloat v0);
172 void glUseProgram(GLuint program);
173 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
174 void glLinkProgram(GLuint program);
175 GLboolean glIsShader(GLuint shader);
176 GLboolean glIsProgram(GLuint program);
177 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
178 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
179 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
180 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
181 void glGetUniformiv(GLuint program, GLint location, GLint *params);
182 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
183 GLint glGetUniformLocation(GLuint program, const GLchar *name);
184 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
185 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
186 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
187 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
188 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
189 GLint glGetAttribLocation(GLuint program, const GLchar *name);
190 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
191 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
192 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
193 void glEnableVertexAttribArray(GLuint index);
194 void glDisableVertexAttribArray(GLuint index);
195 void glDetachShader(GLuint program, GLuint shader);
196 void glDeleteShader(GLuint shader);
197 void glDeleteProgram(GLuint program);
198 GLuint glCreateShader(GLenum type);
199 GLuint glCreateProgram();
200 void glCompileShader(GLuint shader);
201 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
202 void glAttachShader(GLuint program, GLuint shader);
203 void glStencilMaskSeparate(GLenum face, GLuint mask);
204 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
205 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
206 void glDrawBuffers(GLsizei n, const GLenum *bufs);
207 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
208
209 // OpenGL 2.1 core functions
210 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
211 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
212 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
213 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
214 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
215 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
216
217 // OpenGL 3.0 core functions
218 GLboolean glIsVertexArray(GLuint array);
219 void glGenVertexArrays(GLsizei n, GLuint *arrays);
220 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
221 void glBindVertexArray(GLuint array);
222 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
223 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
224 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
225 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
226 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
227 void glGenerateMipmap(GLenum target);
228 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
229 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
230 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
231 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
232 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
233 GLenum glCheckFramebufferStatus(GLenum target);
234 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
235 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
236 void glBindFramebuffer(GLenum target, GLuint framebuffer);
237 GLboolean glIsFramebuffer(GLuint framebuffer);
238 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
239 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
240 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
241 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
242 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
243 GLboolean glIsRenderbuffer(GLuint renderbuffer);
244 const GLubyte * glGetStringi(GLenum name, GLuint index);
245 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
246 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
247 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
248 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
249 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
250 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
251 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
252 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
253 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
254 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
255 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
256 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
257 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
258 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
259 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
260 void glUniform1ui(GLint location, GLuint v0);
261 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
262 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
263 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
264 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
265 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
266 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
267 void glEndConditionalRender();
268 void glBeginConditionalRender(GLuint id, GLenum mode);
269 void glClampColor(GLenum target, GLenum clamp);
270 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
271 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
272 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
273 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
274 void glEndTransformFeedback();
275 void glBeginTransformFeedback(GLenum primitiveMode);
276 GLboolean glIsEnabledi(GLenum target, GLuint index);
277 void glDisablei(GLenum target, GLuint index);
278 void glEnablei(GLenum target, GLuint index);
279 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
280 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
281 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
282
283 // OpenGL 3.1 core functions
284 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
285 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
286 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
287 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
288 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
289 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
290 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
291 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
292 void glPrimitiveRestartIndex(GLuint index);
293 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
294 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
295 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
296
297 // OpenGL 3.2 core functions
298 void glSampleMaski(GLuint index, GLbitfield mask);
299 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
300 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
301 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
302 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
303 void glGetInteger64v(GLenum pname, GLint64 *params);
304 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
305 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
306 void glDeleteSync(GLsync sync);
307 GLboolean glIsSync(GLsync sync);
308 GLsync glFenceSync(GLenum condition, GLbitfield flags);
309 void glProvokingVertex(GLenum mode);
310 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
311 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
312 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
313 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
314 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
315 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
316 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
317
318 // OpenGL 3.3 core functions
319 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
320 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
321 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
322 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
323 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
324 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
325 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
326 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
327 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
328 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
329 void glQueryCounter(GLuint id, GLenum target);
330 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
331 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
332 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
333 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
334 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
335 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
336 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
337 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
338 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
339 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
340 void glBindSampler(GLuint unit, GLuint sampler);
341 GLboolean glIsSampler(GLuint sampler);
342 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
343 void glGenSamplers(GLsizei count, GLuint *samplers);
344 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
345 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
346 void glVertexAttribDivisor(GLuint index, GLuint divisor);
347
348private:
349 friend class QOpenGLVersionFunctionsFactory;
350
351 static bool isContextCompatible(QOpenGLContext *context);
352 static QOpenGLVersionProfile versionProfile();
353
354 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
355 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
356 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
357 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
358 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
359 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
360 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
361 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
362 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
363 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
364 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
365 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
366};
367
368// OpenGL 1.0 core functions
369inline void QOpenGLFunctions_3_3_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
370{
371 d_1_0_Core->f.Viewport(x, y, width, height);
372}
373
374inline void QOpenGLFunctions_3_3_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
375{
376 d_1_0_Core->f.DepthRange(nearVal, farVal);
377}
378
379inline GLboolean QOpenGLFunctions_3_3_Core::glIsEnabled(GLenum cap)
380{
381 return d_1_0_Core->f.IsEnabled(cap);
382}
383
384inline void QOpenGLFunctions_3_3_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
385{
386 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
387}
388
389inline void QOpenGLFunctions_3_3_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
390{
391 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
392}
393
394inline void QOpenGLFunctions_3_3_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
395{
396 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
397}
398
399inline void QOpenGLFunctions_3_3_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
400{
401 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
402}
403
404inline void QOpenGLFunctions_3_3_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
405{
406 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
407}
408
409inline const GLubyte * QOpenGLFunctions_3_3_Core::glGetString(GLenum name)
410{
411 return d_1_0_Core->f.GetString(name);
412}
413
414inline void QOpenGLFunctions_3_3_Core::glGetIntegerv(GLenum pname, GLint *params)
415{
416 d_1_0_Core->f.GetIntegerv(pname, params);
417}
418
419inline void QOpenGLFunctions_3_3_Core::glGetFloatv(GLenum pname, GLfloat *params)
420{
421 d_1_0_Core->f.GetFloatv(pname, params);
422}
423
424inline GLenum QOpenGLFunctions_3_3_Core::glGetError()
425{
426 return d_1_0_Core->f.GetError();
427}
428
429inline void QOpenGLFunctions_3_3_Core::glGetDoublev(GLenum pname, GLdouble *params)
430{
431 d_1_0_Core->f.GetDoublev(pname, params);
432}
433
434inline void QOpenGLFunctions_3_3_Core::glGetBooleanv(GLenum pname, GLboolean *params)
435{
436 d_1_0_Core->f.GetBooleanv(pname, params);
437}
438
439inline void QOpenGLFunctions_3_3_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
440{
441 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
442}
443
444inline void QOpenGLFunctions_3_3_Core::glReadBuffer(GLenum mode)
445{
446 d_1_0_Core->f.ReadBuffer(mode);
447}
448
449inline void QOpenGLFunctions_3_3_Core::glPixelStorei(GLenum pname, GLint param)
450{
451 d_1_0_Core->f.PixelStorei(pname, param);
452}
453
454inline void QOpenGLFunctions_3_3_Core::glPixelStoref(GLenum pname, GLfloat param)
455{
456 d_1_0_Core->f.PixelStoref(pname, param);
457}
458
459inline void QOpenGLFunctions_3_3_Core::glDepthFunc(GLenum func)
460{
461 d_1_0_Core->f.DepthFunc(func);
462}
463
464inline void QOpenGLFunctions_3_3_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
465{
466 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
467}
468
469inline void QOpenGLFunctions_3_3_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
470{
471 d_1_0_Core->f.StencilFunc(func, ref, mask);
472}
473
474inline void QOpenGLFunctions_3_3_Core::glLogicOp(GLenum opcode)
475{
476 d_1_0_Core->f.LogicOp(opcode);
477}
478
479inline void QOpenGLFunctions_3_3_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
480{
481 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
482}
483
484inline void QOpenGLFunctions_3_3_Core::glFlush()
485{
486 d_1_0_Core->f.Flush();
487}
488
489inline void QOpenGLFunctions_3_3_Core::glFinish()
490{
491 d_1_0_Core->f.Finish();
492}
493
494inline void QOpenGLFunctions_3_3_Core::glEnable(GLenum cap)
495{
496 d_1_0_Core->f.Enable(cap);
497}
498
499inline void QOpenGLFunctions_3_3_Core::glDisable(GLenum cap)
500{
501 d_1_0_Core->f.Disable(cap);
502}
503
504inline void QOpenGLFunctions_3_3_Core::glDepthMask(GLboolean flag)
505{
506 d_1_0_Core->f.DepthMask(flag);
507}
508
509inline void QOpenGLFunctions_3_3_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
510{
511 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
512}
513
514inline void QOpenGLFunctions_3_3_Core::glStencilMask(GLuint mask)
515{
516 d_1_0_Core->f.StencilMask(mask);
517}
518
519inline void QOpenGLFunctions_3_3_Core::glClearDepth(GLdouble depth)
520{
521 d_1_0_Core->f.ClearDepth(depth);
522}
523
524inline void QOpenGLFunctions_3_3_Core::glClearStencil(GLint s)
525{
526 d_1_0_Core->f.ClearStencil(s);
527}
528
529inline void QOpenGLFunctions_3_3_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
530{
531 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
532}
533
534inline void QOpenGLFunctions_3_3_Core::glClear(GLbitfield mask)
535{
536 d_1_0_Core->f.Clear(mask);
537}
538
539inline void QOpenGLFunctions_3_3_Core::glDrawBuffer(GLenum mode)
540{
541 d_1_0_Core->f.DrawBuffer(mode);
542}
543
544inline void QOpenGLFunctions_3_3_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
545{
546 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
547}
548
549inline void QOpenGLFunctions_3_3_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
550{
551 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
552}
553
554inline void QOpenGLFunctions_3_3_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
555{
556 d_1_0_Core->f.TexParameteriv(target, pname, params);
557}
558
559inline void QOpenGLFunctions_3_3_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
560{
561 d_1_0_Core->f.TexParameteri(target, pname, param);
562}
563
564inline void QOpenGLFunctions_3_3_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
565{
566 d_1_0_Core->f.TexParameterfv(target, pname, params);
567}
568
569inline void QOpenGLFunctions_3_3_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
570{
571 d_1_0_Core->f.TexParameterf(target, pname, param);
572}
573
574inline void QOpenGLFunctions_3_3_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
575{
576 d_1_0_Core->f.Scissor(x, y, width, height);
577}
578
579inline void QOpenGLFunctions_3_3_Core::glPolygonMode(GLenum face, GLenum mode)
580{
581 d_1_0_Core->f.PolygonMode(face, mode);
582}
583
584inline void QOpenGLFunctions_3_3_Core::glPointSize(GLfloat size)
585{
586 d_1_0_Core->f.PointSize(size);
587}
588
589inline void QOpenGLFunctions_3_3_Core::glLineWidth(GLfloat width)
590{
591 d_1_0_Core->f.LineWidth(width);
592}
593
594inline void QOpenGLFunctions_3_3_Core::glHint(GLenum target, GLenum mode)
595{
596 d_1_0_Core->f.Hint(target, mode);
597}
598
599inline void QOpenGLFunctions_3_3_Core::glFrontFace(GLenum mode)
600{
601 d_1_0_Core->f.FrontFace(mode);
602}
603
604inline void QOpenGLFunctions_3_3_Core::glCullFace(GLenum mode)
605{
606 d_1_0_Core->f.CullFace(mode);
607}
608
609
610// OpenGL 1.1 core functions
611inline GLboolean QOpenGLFunctions_3_3_Core::glIsTexture(GLuint texture)
612{
613 return d_1_1_Core->f.IsTexture(texture);
614}
615
616inline void QOpenGLFunctions_3_3_Core::glGenTextures(GLsizei n, GLuint *textures)
617{
618 d_1_1_Core->f.GenTextures(n, textures);
619}
620
621inline void QOpenGLFunctions_3_3_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
622{
623 d_1_1_Core->f.DeleteTextures(n, textures);
624}
625
626inline void QOpenGLFunctions_3_3_Core::glBindTexture(GLenum target, GLuint texture)
627{
628 d_1_1_Core->f.BindTexture(target, texture);
629}
630
631inline void QOpenGLFunctions_3_3_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
632{
633 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
634}
635
636inline void QOpenGLFunctions_3_3_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
637{
638 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
639}
640
641inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
642{
643 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
644}
645
646inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
647{
648 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
649}
650
651inline void QOpenGLFunctions_3_3_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
652{
653 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
654}
655
656inline void QOpenGLFunctions_3_3_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
657{
658 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
659}
660
661inline void QOpenGLFunctions_3_3_Core::glPolygonOffset(GLfloat factor, GLfloat units)
662{
663 d_1_1_Core->f.PolygonOffset(factor, units);
664}
665
666inline void QOpenGLFunctions_3_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
667{
668 d_1_1_Core->f.DrawElements(mode, count, type, indices);
669}
670
671inline void QOpenGLFunctions_3_3_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
672{
673 d_1_1_Core->f.DrawArrays(mode, first, count);
674}
675
676
677// OpenGL 1.2 core functions
678inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
679{
680 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
681}
682
683inline void QOpenGLFunctions_3_3_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
684{
685 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
686}
687
688inline void QOpenGLFunctions_3_3_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
689{
690 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
691}
692
693inline void QOpenGLFunctions_3_3_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
694{
695 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
696}
697
698inline void QOpenGLFunctions_3_3_Core::glBlendEquation(GLenum mode)
699{
700 d_1_2_Core->f.BlendEquation(mode);
701}
702
703inline void QOpenGLFunctions_3_3_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
704{
705 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
706}
707
708
709// OpenGL 1.3 core functions
710inline void QOpenGLFunctions_3_3_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
711{
712 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
713}
714
715inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
716{
717 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
718}
719
720inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
721{
722 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
723}
724
725inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
726{
727 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
728}
729
730inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
731{
732 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
733}
734
735inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
736{
737 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
738}
739
740inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
741{
742 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
743}
744
745inline void QOpenGLFunctions_3_3_Core::glSampleCoverage(GLfloat value, GLboolean invert)
746{
747 d_1_3_Core->f.SampleCoverage(value, invert);
748}
749
750inline void QOpenGLFunctions_3_3_Core::glActiveTexture(GLenum texture)
751{
752 d_1_3_Core->f.ActiveTexture(texture);
753}
754
755
756// OpenGL 1.4 core functions
757inline void QOpenGLFunctions_3_3_Core::glPointParameteriv(GLenum pname, const GLint *params)
758{
759 d_1_4_Core->f.PointParameteriv(pname, params);
760}
761
762inline void QOpenGLFunctions_3_3_Core::glPointParameteri(GLenum pname, GLint param)
763{
764 d_1_4_Core->f.PointParameteri(pname, param);
765}
766
767inline void QOpenGLFunctions_3_3_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
768{
769 d_1_4_Core->f.PointParameterfv(pname, params);
770}
771
772inline void QOpenGLFunctions_3_3_Core::glPointParameterf(GLenum pname, GLfloat param)
773{
774 d_1_4_Core->f.PointParameterf(pname, param);
775}
776
777inline void QOpenGLFunctions_3_3_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
778{
779 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
780}
781
782inline void QOpenGLFunctions_3_3_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
783{
784 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
785}
786
787inline void QOpenGLFunctions_3_3_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
788{
789 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
790}
791
792
793// OpenGL 1.5 core functions
794inline void QOpenGLFunctions_3_3_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
795{
796 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
797}
798
799inline void QOpenGLFunctions_3_3_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
800{
801 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
802}
803
804inline GLboolean QOpenGLFunctions_3_3_Core::glUnmapBuffer(GLenum target)
805{
806 return d_1_5_Core->f.UnmapBuffer(target);
807}
808
809inline GLvoid* QOpenGLFunctions_3_3_Core::glMapBuffer(GLenum target, GLenum access)
810{
811 return d_1_5_Core->f.MapBuffer(target, access);
812}
813
814inline void QOpenGLFunctions_3_3_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
815{
816 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
817}
818
819inline void QOpenGLFunctions_3_3_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
820{
821 d_1_5_Core->f.BufferSubData(target, offset, size, data);
822}
823
824inline void QOpenGLFunctions_3_3_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
825{
826 d_1_5_Core->f.BufferData(target, size, data, usage);
827}
828
829inline GLboolean QOpenGLFunctions_3_3_Core::glIsBuffer(GLuint buffer)
830{
831 return d_1_5_Core->f.IsBuffer(buffer);
832}
833
834inline void QOpenGLFunctions_3_3_Core::glGenBuffers(GLsizei n, GLuint *buffers)
835{
836 d_1_5_Core->f.GenBuffers(n, buffers);
837}
838
839inline void QOpenGLFunctions_3_3_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
840{
841 d_1_5_Core->f.DeleteBuffers(n, buffers);
842}
843
844inline void QOpenGLFunctions_3_3_Core::glBindBuffer(GLenum target, GLuint buffer)
845{
846 d_1_5_Core->f.BindBuffer(target, buffer);
847}
848
849inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
850{
851 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
852}
853
854inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
855{
856 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
857}
858
859inline void QOpenGLFunctions_3_3_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
860{
861 d_1_5_Core->f.GetQueryiv(target, pname, params);
862}
863
864inline void QOpenGLFunctions_3_3_Core::glEndQuery(GLenum target)
865{
866 d_1_5_Core->f.EndQuery(target);
867}
868
869inline void QOpenGLFunctions_3_3_Core::glBeginQuery(GLenum target, GLuint id)
870{
871 d_1_5_Core->f.BeginQuery(target, id);
872}
873
874inline GLboolean QOpenGLFunctions_3_3_Core::glIsQuery(GLuint id)
875{
876 return d_1_5_Core->f.IsQuery(id);
877}
878
879inline void QOpenGLFunctions_3_3_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
880{
881 d_1_5_Core->f.DeleteQueries(n, ids);
882}
883
884inline void QOpenGLFunctions_3_3_Core::glGenQueries(GLsizei n, GLuint *ids)
885{
886 d_1_5_Core->f.GenQueries(n, ids);
887}
888
889
890// OpenGL 2.0 core functions
891inline void QOpenGLFunctions_3_3_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
892{
893 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
894}
895
896inline void QOpenGLFunctions_3_3_Core::glValidateProgram(GLuint program)
897{
898 d_2_0_Core->f.ValidateProgram(program);
899}
900
901inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
902{
903 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
904}
905
906inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
907{
908 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
909}
910
911inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
912{
913 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
914}
915
916inline void QOpenGLFunctions_3_3_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
917{
918 d_2_0_Core->f.Uniform4iv(location, count, value);
919}
920
921inline void QOpenGLFunctions_3_3_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
922{
923 d_2_0_Core->f.Uniform3iv(location, count, value);
924}
925
926inline void QOpenGLFunctions_3_3_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
927{
928 d_2_0_Core->f.Uniform2iv(location, count, value);
929}
930
931inline void QOpenGLFunctions_3_3_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
932{
933 d_2_0_Core->f.Uniform1iv(location, count, value);
934}
935
936inline void QOpenGLFunctions_3_3_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
937{
938 d_2_0_Core->f.Uniform4fv(location, count, value);
939}
940
941inline void QOpenGLFunctions_3_3_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
942{
943 d_2_0_Core->f.Uniform3fv(location, count, value);
944}
945
946inline void QOpenGLFunctions_3_3_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
947{
948 d_2_0_Core->f.Uniform2fv(location, count, value);
949}
950
951inline void QOpenGLFunctions_3_3_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
952{
953 d_2_0_Core->f.Uniform1fv(location, count, value);
954}
955
956inline void QOpenGLFunctions_3_3_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
957{
958 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
959}
960
961inline void QOpenGLFunctions_3_3_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
962{
963 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
964}
965
966inline void QOpenGLFunctions_3_3_Core::glUniform2i(GLint location, GLint v0, GLint v1)
967{
968 d_2_0_Core->f.Uniform2i(location, v0, v1);
969}
970
971inline void QOpenGLFunctions_3_3_Core::glUniform1i(GLint location, GLint v0)
972{
973 d_2_0_Core->f.Uniform1i(location, v0);
974}
975
976inline void QOpenGLFunctions_3_3_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
977{
978 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
979}
980
981inline void QOpenGLFunctions_3_3_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
982{
983 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
984}
985
986inline void QOpenGLFunctions_3_3_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
987{
988 d_2_0_Core->f.Uniform2f(location, v0, v1);
989}
990
991inline void QOpenGLFunctions_3_3_Core::glUniform1f(GLint location, GLfloat v0)
992{
993 d_2_0_Core->f.Uniform1f(location, v0);
994}
995
996inline void QOpenGLFunctions_3_3_Core::glUseProgram(GLuint program)
997{
998 d_2_0_Core->f.UseProgram(program);
999}
1000
1001inline void QOpenGLFunctions_3_3_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1002{
1003 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1004}
1005
1006inline void QOpenGLFunctions_3_3_Core::glLinkProgram(GLuint program)
1007{
1008 d_2_0_Core->f.LinkProgram(program);
1009}
1010
1011inline GLboolean QOpenGLFunctions_3_3_Core::glIsShader(GLuint shader)
1012{
1013 return d_2_0_Core->f.IsShader(shader);
1014}
1015
1016inline GLboolean QOpenGLFunctions_3_3_Core::glIsProgram(GLuint program)
1017{
1018 return d_2_0_Core->f.IsProgram(program);
1019}
1020
1021inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1022{
1023 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1024}
1025
1026inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1027{
1028 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1029}
1030
1031inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1032{
1033 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1034}
1035
1036inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1037{
1038 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1039}
1040
1041inline void QOpenGLFunctions_3_3_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1042{
1043 d_2_0_Core->f.GetUniformiv(program, location, params);
1044}
1045
1046inline void QOpenGLFunctions_3_3_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1047{
1048 d_2_0_Core->f.GetUniformfv(program, location, params);
1049}
1050
1051inline GLint QOpenGLFunctions_3_3_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1052{
1053 return d_2_0_Core->f.GetUniformLocation(program, name);
1054}
1055
1056inline void QOpenGLFunctions_3_3_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1057{
1058 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1059}
1060
1061inline void QOpenGLFunctions_3_3_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1062{
1063 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1064}
1065
1066inline void QOpenGLFunctions_3_3_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1067{
1068 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1069}
1070
1071inline void QOpenGLFunctions_3_3_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1072{
1073 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1074}
1075
1076inline void QOpenGLFunctions_3_3_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1077{
1078 d_2_0_Core->f.GetProgramiv(program, pname, params);
1079}
1080
1081inline GLint QOpenGLFunctions_3_3_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1082{
1083 return d_2_0_Core->f.GetAttribLocation(program, name);
1084}
1085
1086inline void QOpenGLFunctions_3_3_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1087{
1088 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1089}
1090
1091inline void QOpenGLFunctions_3_3_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1092{
1093 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1094}
1095
1096inline void QOpenGLFunctions_3_3_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1097{
1098 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1099}
1100
1101inline void QOpenGLFunctions_3_3_Core::glEnableVertexAttribArray(GLuint index)
1102{
1103 d_2_0_Core->f.EnableVertexAttribArray(index);
1104}
1105
1106inline void QOpenGLFunctions_3_3_Core::glDisableVertexAttribArray(GLuint index)
1107{
1108 d_2_0_Core->f.DisableVertexAttribArray(index);
1109}
1110
1111inline void QOpenGLFunctions_3_3_Core::glDetachShader(GLuint program, GLuint shader)
1112{
1113 d_2_0_Core->f.DetachShader(program, shader);
1114}
1115
1116inline void QOpenGLFunctions_3_3_Core::glDeleteShader(GLuint shader)
1117{
1118 d_2_0_Core->f.DeleteShader(shader);
1119}
1120
1121inline void QOpenGLFunctions_3_3_Core::glDeleteProgram(GLuint program)
1122{
1123 d_2_0_Core->f.DeleteProgram(program);
1124}
1125
1126inline GLuint QOpenGLFunctions_3_3_Core::glCreateShader(GLenum type)
1127{
1128 return d_2_0_Core->f.CreateShader(type);
1129}
1130
1131inline GLuint QOpenGLFunctions_3_3_Core::glCreateProgram()
1132{
1133 return d_2_0_Core->f.CreateProgram();
1134}
1135
1136inline void QOpenGLFunctions_3_3_Core::glCompileShader(GLuint shader)
1137{
1138 d_2_0_Core->f.CompileShader(shader);
1139}
1140
1141inline void QOpenGLFunctions_3_3_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1142{
1143 d_2_0_Core->f.BindAttribLocation(program, index, name);
1144}
1145
1146inline void QOpenGLFunctions_3_3_Core::glAttachShader(GLuint program, GLuint shader)
1147{
1148 d_2_0_Core->f.AttachShader(program, shader);
1149}
1150
1151inline void QOpenGLFunctions_3_3_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1152{
1153 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1154}
1155
1156inline void QOpenGLFunctions_3_3_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1157{
1158 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1159}
1160
1161inline void QOpenGLFunctions_3_3_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1162{
1163 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1164}
1165
1166inline void QOpenGLFunctions_3_3_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1167{
1168 d_2_0_Core->f.DrawBuffers(n, bufs);
1169}
1170
1171inline void QOpenGLFunctions_3_3_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1172{
1173 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1174}
1175
1176
1177// OpenGL 2.1 core functions
1178inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1179{
1180 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1181}
1182
1183inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1184{
1185 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1186}
1187
1188inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1189{
1190 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1191}
1192
1193inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1194{
1195 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1196}
1197
1198inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1199{
1200 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1201}
1202
1203inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1204{
1205 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1206}
1207
1208
1209// OpenGL 3.0 core functions
1210inline GLboolean QOpenGLFunctions_3_3_Core::glIsVertexArray(GLuint array)
1211{
1212 return d_3_0_Core->f.IsVertexArray(array);
1213}
1214
1215inline void QOpenGLFunctions_3_3_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1216{
1217 d_3_0_Core->f.GenVertexArrays(n, arrays);
1218}
1219
1220inline void QOpenGLFunctions_3_3_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1221{
1222 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1223}
1224
1225inline void QOpenGLFunctions_3_3_Core::glBindVertexArray(GLuint array)
1226{
1227 d_3_0_Core->f.BindVertexArray(array);
1228}
1229
1230inline void QOpenGLFunctions_3_3_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1231{
1232 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1233}
1234
1235inline GLvoid* QOpenGLFunctions_3_3_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1236{
1237 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1238}
1239
1240inline void QOpenGLFunctions_3_3_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1241{
1242 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1243}
1244
1245inline void QOpenGLFunctions_3_3_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1246{
1247 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1248}
1249
1250inline void QOpenGLFunctions_3_3_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1251{
1252 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1253}
1254
1255inline void QOpenGLFunctions_3_3_Core::glGenerateMipmap(GLenum target)
1256{
1257 d_3_0_Core->f.GenerateMipmap(target);
1258}
1259
1260inline void QOpenGLFunctions_3_3_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1261{
1262 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1263}
1264
1265inline void QOpenGLFunctions_3_3_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1266{
1267 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1268}
1269
1270inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1271{
1272 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1273}
1274
1275inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1276{
1277 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1278}
1279
1280inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1281{
1282 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1283}
1284
1285inline GLenum QOpenGLFunctions_3_3_Core::glCheckFramebufferStatus(GLenum target)
1286{
1287 return d_3_0_Core->f.CheckFramebufferStatus(target);
1288}
1289
1290inline void QOpenGLFunctions_3_3_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1291{
1292 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1293}
1294
1295inline void QOpenGLFunctions_3_3_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1296{
1297 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1298}
1299
1300inline void QOpenGLFunctions_3_3_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1301{
1302 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1303}
1304
1305inline GLboolean QOpenGLFunctions_3_3_Core::glIsFramebuffer(GLuint framebuffer)
1306{
1307 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1308}
1309
1310inline void QOpenGLFunctions_3_3_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1311{
1312 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1313}
1314
1315inline void QOpenGLFunctions_3_3_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1316{
1317 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1318}
1319
1320inline void QOpenGLFunctions_3_3_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1321{
1322 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1323}
1324
1325inline void QOpenGLFunctions_3_3_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1326{
1327 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1328}
1329
1330inline void QOpenGLFunctions_3_3_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1331{
1332 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1333}
1334
1335inline GLboolean QOpenGLFunctions_3_3_Core::glIsRenderbuffer(GLuint renderbuffer)
1336{
1337 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1338}
1339
1340inline const GLubyte * QOpenGLFunctions_3_3_Core::glGetStringi(GLenum name, GLuint index)
1341{
1342 return d_3_0_Core->f.GetStringi(name, index);
1343}
1344
1345inline void QOpenGLFunctions_3_3_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1346{
1347 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1348}
1349
1350inline void QOpenGLFunctions_3_3_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1351{
1352 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1353}
1354
1355inline void QOpenGLFunctions_3_3_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1356{
1357 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1358}
1359
1360inline void QOpenGLFunctions_3_3_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1361{
1362 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1363}
1364
1365inline void QOpenGLFunctions_3_3_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1366{
1367 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1368}
1369
1370inline void QOpenGLFunctions_3_3_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1371{
1372 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1373}
1374
1375inline void QOpenGLFunctions_3_3_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1376{
1377 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1378}
1379
1380inline void QOpenGLFunctions_3_3_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1381{
1382 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1383}
1384
1385inline void QOpenGLFunctions_3_3_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1386{
1387 d_3_0_Core->f.Uniform4uiv(location, count, value);
1388}
1389
1390inline void QOpenGLFunctions_3_3_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1391{
1392 d_3_0_Core->f.Uniform3uiv(location, count, value);
1393}
1394
1395inline void QOpenGLFunctions_3_3_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1396{
1397 d_3_0_Core->f.Uniform2uiv(location, count, value);
1398}
1399
1400inline void QOpenGLFunctions_3_3_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1401{
1402 d_3_0_Core->f.Uniform1uiv(location, count, value);
1403}
1404
1405inline void QOpenGLFunctions_3_3_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1406{
1407 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1408}
1409
1410inline void QOpenGLFunctions_3_3_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1411{
1412 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1413}
1414
1415inline void QOpenGLFunctions_3_3_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1416{
1417 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1418}
1419
1420inline void QOpenGLFunctions_3_3_Core::glUniform1ui(GLint location, GLuint v0)
1421{
1422 d_3_0_Core->f.Uniform1ui(location, v0);
1423}
1424
1425inline GLint QOpenGLFunctions_3_3_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1426{
1427 return d_3_0_Core->f.GetFragDataLocation(program, name);
1428}
1429
1430inline void QOpenGLFunctions_3_3_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1431{
1432 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1433}
1434
1435inline void QOpenGLFunctions_3_3_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1436{
1437 d_3_0_Core->f.GetUniformuiv(program, location, params);
1438}
1439
1440inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1441{
1442 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1443}
1444
1445inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1446{
1447 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1448}
1449
1450inline void QOpenGLFunctions_3_3_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1451{
1452 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1453}
1454
1455inline void QOpenGLFunctions_3_3_Core::glEndConditionalRender()
1456{
1457 d_3_0_Core->f.EndConditionalRender();
1458}
1459
1460inline void QOpenGLFunctions_3_3_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1461{
1462 d_3_0_Core->f.BeginConditionalRender(id, mode);
1463}
1464
1465inline void QOpenGLFunctions_3_3_Core::glClampColor(GLenum target, GLenum clamp)
1466{
1467 d_3_0_Core->f.ClampColor(target, clamp);
1468}
1469
1470inline void QOpenGLFunctions_3_3_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1471{
1472 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1473}
1474
1475inline void QOpenGLFunctions_3_3_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1476{
1477 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1478}
1479
1480inline void QOpenGLFunctions_3_3_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1481{
1482 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1483}
1484
1485inline void QOpenGLFunctions_3_3_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1486{
1487 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1488}
1489
1490inline void QOpenGLFunctions_3_3_Core::glEndTransformFeedback()
1491{
1492 d_3_0_Core->f.EndTransformFeedback();
1493}
1494
1495inline void QOpenGLFunctions_3_3_Core::glBeginTransformFeedback(GLenum primitiveMode)
1496{
1497 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1498}
1499
1500inline GLboolean QOpenGLFunctions_3_3_Core::glIsEnabledi(GLenum target, GLuint index)
1501{
1502 return d_3_0_Core->f.IsEnabledi(target, index);
1503}
1504
1505inline void QOpenGLFunctions_3_3_Core::glDisablei(GLenum target, GLuint index)
1506{
1507 d_3_0_Core->f.Disablei(target, index);
1508}
1509
1510inline void QOpenGLFunctions_3_3_Core::glEnablei(GLenum target, GLuint index)
1511{
1512 d_3_0_Core->f.Enablei(target, index);
1513}
1514
1515inline void QOpenGLFunctions_3_3_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1516{
1517 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1518}
1519
1520inline void QOpenGLFunctions_3_3_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1521{
1522 d_3_0_Core->f.GetBooleani_v(target, index, data);
1523}
1524
1525inline void QOpenGLFunctions_3_3_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1526{
1527 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1528}
1529
1530
1531// OpenGL 3.1 core functions
1532inline void QOpenGLFunctions_3_3_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1533{
1534 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1535}
1536
1537inline void QOpenGLFunctions_3_3_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1538{
1539 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1540}
1541
1542inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1543{
1544 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1545}
1546
1547inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1548{
1549 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1550}
1551
1552inline GLuint QOpenGLFunctions_3_3_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1553{
1554 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1555}
1556
1557inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1558{
1559 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1560}
1561
1562inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1563{
1564 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1565}
1566
1567inline void QOpenGLFunctions_3_3_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1568{
1569 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1570}
1571
1572inline void QOpenGLFunctions_3_3_Core::glPrimitiveRestartIndex(GLuint index)
1573{
1574 d_3_1_Core->f.PrimitiveRestartIndex(index);
1575}
1576
1577inline void QOpenGLFunctions_3_3_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1578{
1579 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1580}
1581
1582inline void QOpenGLFunctions_3_3_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1583{
1584 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1585}
1586
1587inline void QOpenGLFunctions_3_3_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1588{
1589 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1590}
1591
1592
1593// OpenGL 3.2 core functions
1594inline void QOpenGLFunctions_3_3_Core::glSampleMaski(GLuint index, GLbitfield mask)
1595{
1596 d_3_2_Core->f.SampleMaski(index, mask);
1597}
1598
1599inline void QOpenGLFunctions_3_3_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1600{
1601 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1602}
1603
1604inline void QOpenGLFunctions_3_3_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1605{
1606 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1607}
1608
1609inline void QOpenGLFunctions_3_3_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1610{
1611 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1612}
1613
1614inline void QOpenGLFunctions_3_3_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1615{
1616 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1617}
1618
1619inline void QOpenGLFunctions_3_3_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1620{
1621 d_3_2_Core->f.GetInteger64v(pname, params);
1622}
1623
1624inline void QOpenGLFunctions_3_3_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1625{
1626 d_3_2_Core->f.WaitSync(sync, flags, timeout);
1627}
1628
1629inline GLenum QOpenGLFunctions_3_3_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1630{
1631 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1632}
1633
1634inline void QOpenGLFunctions_3_3_Core::glDeleteSync(GLsync sync)
1635{
1636 d_3_2_Core->f.DeleteSync(sync);
1637}
1638
1639inline GLboolean QOpenGLFunctions_3_3_Core::glIsSync(GLsync sync)
1640{
1641 return d_3_2_Core->f.IsSync(sync);
1642}
1643
1644inline GLsync QOpenGLFunctions_3_3_Core::glFenceSync(GLenum condition, GLbitfield flags)
1645{
1646 return d_3_2_Core->f.FenceSync(condition, flags);
1647}
1648
1649inline void QOpenGLFunctions_3_3_Core::glProvokingVertex(GLenum mode)
1650{
1651 d_3_2_Core->f.ProvokingVertex(mode);
1652}
1653
1654inline void QOpenGLFunctions_3_3_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1655{
1656 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1657}
1658
1659inline void QOpenGLFunctions_3_3_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1660{
1661 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1662}
1663
1664inline void QOpenGLFunctions_3_3_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1665{
1666 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1667}
1668
1669inline void QOpenGLFunctions_3_3_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1670{
1671 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1672}
1673
1674inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1675{
1676 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1677}
1678
1679inline void QOpenGLFunctions_3_3_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1680{
1681 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1682}
1683
1684inline void QOpenGLFunctions_3_3_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1685{
1686 d_3_2_Core->f.GetInteger64i_v(target, index, data);
1687}
1688
1689
1690// OpenGL 3.3 core functions
1691inline void QOpenGLFunctions_3_3_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1692{
1693 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
1694}
1695
1696inline void QOpenGLFunctions_3_3_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1697{
1698 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
1699}
1700
1701inline void QOpenGLFunctions_3_3_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1702{
1703 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
1704}
1705
1706inline void QOpenGLFunctions_3_3_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1707{
1708 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
1709}
1710
1711inline void QOpenGLFunctions_3_3_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1712{
1713 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
1714}
1715
1716inline void QOpenGLFunctions_3_3_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1717{
1718 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
1719}
1720
1721inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1722{
1723 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
1724}
1725
1726inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1727{
1728 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
1729}
1730
1731inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
1732{
1733 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
1734}
1735
1736inline void QOpenGLFunctions_3_3_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
1737{
1738 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
1739}
1740
1741inline void QOpenGLFunctions_3_3_Core::glQueryCounter(GLuint id, GLenum target)
1742{
1743 d_3_3_Core->f.QueryCounter(id, target);
1744}
1745
1746inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
1747{
1748 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
1749}
1750
1751inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
1752{
1753 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
1754}
1755
1756inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
1757{
1758 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
1759}
1760
1761inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
1762{
1763 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
1764}
1765
1766inline void QOpenGLFunctions_3_3_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
1767{
1768 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
1769}
1770
1771inline void QOpenGLFunctions_3_3_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
1772{
1773 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
1774}
1775
1776inline void QOpenGLFunctions_3_3_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
1777{
1778 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
1779}
1780
1781inline void QOpenGLFunctions_3_3_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
1782{
1783 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
1784}
1785
1786inline void QOpenGLFunctions_3_3_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
1787{
1788 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
1789}
1790
1791inline void QOpenGLFunctions_3_3_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
1792{
1793 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
1794}
1795
1796inline void QOpenGLFunctions_3_3_Core::glBindSampler(GLuint unit, GLuint sampler)
1797{
1798 d_3_3_Core->f.BindSampler(unit, sampler);
1799}
1800
1801inline GLboolean QOpenGLFunctions_3_3_Core::glIsSampler(GLuint sampler)
1802{
1803 return d_3_3_Core->f.IsSampler(sampler);
1804}
1805
1806inline void QOpenGLFunctions_3_3_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
1807{
1808 d_3_3_Core->f.DeleteSamplers(count, samplers);
1809}
1810
1811inline void QOpenGLFunctions_3_3_Core::glGenSamplers(GLsizei count, GLuint *samplers)
1812{
1813 d_3_3_Core->f.GenSamplers(count, samplers);
1814}
1815
1816inline GLint QOpenGLFunctions_3_3_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
1817{
1818 return d_3_3_Core->f.GetFragDataIndex(program, name);
1819}
1820
1821inline void QOpenGLFunctions_3_3_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
1822{
1823 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
1824}
1825
1826inline void QOpenGLFunctions_3_3_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
1827{
1828 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
1829}
1830
1831
1832
1833QT_END_NAMESPACE
1834
1835#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
1836
1837#endif
1838

source code of qtbase/src/opengl/qopenglfunctions_3_3_core.h