1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H |
51 | #define QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H |
52 | |
53 | #include <QtOpenGL/qtopenglglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
56 | |
57 | #include <QtOpenGL/QOpenGLVersionProfile> |
58 | #include <QtOpenGL/QOpenGLVersionFunctions> |
59 | #include <QtGui/qopenglcontext.h> |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | class Q_OPENGL_EXPORT QOpenGLFunctions_4_1_Compatibility : public QAbstractOpenGLFunctions |
64 | { |
65 | public: |
66 | QOpenGLFunctions_4_1_Compatibility(); |
67 | ~QOpenGLFunctions_4_1_Compatibility(); |
68 | |
69 | bool initializeOpenGLFunctions() override; |
70 | |
71 | // OpenGL 1.0 core functions |
72 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
73 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
74 | GLboolean glIsEnabled(GLenum cap); |
75 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
76 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
77 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
78 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
79 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
80 | const GLubyte * glGetString(GLenum name); |
81 | void glGetIntegerv(GLenum pname, GLint *params); |
82 | void glGetFloatv(GLenum pname, GLfloat *params); |
83 | GLenum glGetError(); |
84 | void glGetDoublev(GLenum pname, GLdouble *params); |
85 | void glGetBooleanv(GLenum pname, GLboolean *params); |
86 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
87 | void glReadBuffer(GLenum mode); |
88 | void glPixelStorei(GLenum pname, GLint param); |
89 | void glPixelStoref(GLenum pname, GLfloat param); |
90 | void glDepthFunc(GLenum func); |
91 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
92 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
93 | void glLogicOp(GLenum opcode); |
94 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
95 | void glFlush(); |
96 | void glFinish(); |
97 | void glEnable(GLenum cap); |
98 | void glDisable(GLenum cap); |
99 | void glDepthMask(GLboolean flag); |
100 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
101 | void glStencilMask(GLuint mask); |
102 | void glClearDepth(GLdouble depth); |
103 | void glClearStencil(GLint s); |
104 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
105 | void glClear(GLbitfield mask); |
106 | void glDrawBuffer(GLenum mode); |
107 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
109 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
110 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
111 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
112 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
113 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
114 | void glPolygonMode(GLenum face, GLenum mode); |
115 | void glPointSize(GLfloat size); |
116 | void glLineWidth(GLfloat width); |
117 | void glHint(GLenum target, GLenum mode); |
118 | void glFrontFace(GLenum mode); |
119 | void glCullFace(GLenum mode); |
120 | |
121 | // OpenGL 1.1 core functions |
122 | void glIndexubv(const GLubyte *c); |
123 | void glIndexub(GLubyte c); |
124 | GLboolean glIsTexture(GLuint texture); |
125 | void glGenTextures(GLsizei n, GLuint *textures); |
126 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
127 | void glBindTexture(GLenum target, GLuint texture); |
128 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
130 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
131 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
132 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
133 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
134 | void glPolygonOffset(GLfloat factor, GLfloat units); |
135 | void glGetPointerv(GLenum pname, GLvoid* *params); |
136 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
137 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
138 | |
139 | // OpenGL 1.2 core functions |
140 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
141 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
143 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
144 | void glBlendEquation(GLenum mode); |
145 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
146 | |
147 | // OpenGL 1.3 core functions |
148 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
149 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
155 | void glSampleCoverage(GLfloat value, GLboolean invert); |
156 | void glActiveTexture(GLenum texture); |
157 | |
158 | // OpenGL 1.4 core functions |
159 | void glPointParameteriv(GLenum pname, const GLint *params); |
160 | void glPointParameteri(GLenum pname, GLint param); |
161 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
162 | void glPointParameterf(GLenum pname, GLfloat param); |
163 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
164 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
165 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
166 | |
167 | // OpenGL 1.5 core functions |
168 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
169 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
170 | GLboolean glUnmapBuffer(GLenum target); |
171 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
172 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
173 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
174 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
175 | GLboolean glIsBuffer(GLuint buffer); |
176 | void glGenBuffers(GLsizei n, GLuint *buffers); |
177 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
178 | void glBindBuffer(GLenum target, GLuint buffer); |
179 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
180 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
181 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
182 | void glEndQuery(GLenum target); |
183 | void glBeginQuery(GLenum target, GLuint id); |
184 | GLboolean glIsQuery(GLuint id); |
185 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
186 | void glGenQueries(GLsizei n, GLuint *ids); |
187 | |
188 | // OpenGL 2.0 core functions |
189 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
190 | void glValidateProgram(GLuint program); |
191 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
192 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
193 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
194 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
195 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
196 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
197 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
198 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
199 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
200 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
201 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
202 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
203 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
204 | void glUniform2i(GLint location, GLint v0, GLint v1); |
205 | void glUniform1i(GLint location, GLint v0); |
206 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
207 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
208 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
209 | void glUniform1f(GLint location, GLfloat v0); |
210 | void glUseProgram(GLuint program); |
211 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
212 | void glLinkProgram(GLuint program); |
213 | GLboolean glIsShader(GLuint shader); |
214 | GLboolean glIsProgram(GLuint program); |
215 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
216 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
217 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
218 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
219 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
220 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
221 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
222 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
223 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
224 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
225 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
226 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
227 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
228 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
229 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
230 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
231 | void glEnableVertexAttribArray(GLuint index); |
232 | void glDisableVertexAttribArray(GLuint index); |
233 | void glDetachShader(GLuint program, GLuint shader); |
234 | void glDeleteShader(GLuint shader); |
235 | void glDeleteProgram(GLuint program); |
236 | GLuint glCreateShader(GLenum type); |
237 | GLuint glCreateProgram(); |
238 | void glCompileShader(GLuint shader); |
239 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
240 | void glAttachShader(GLuint program, GLuint shader); |
241 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
242 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
243 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
244 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
245 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
246 | |
247 | // OpenGL 2.1 core functions |
248 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
249 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
250 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
251 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
252 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
253 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
254 | |
255 | // OpenGL 3.0 core functions |
256 | GLboolean glIsVertexArray(GLuint array); |
257 | void glGenVertexArrays(GLsizei n, GLuint *arrays); |
258 | void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
259 | void glBindVertexArray(GLuint array); |
260 | void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
261 | GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
262 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
263 | void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
264 | void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
265 | void glGenerateMipmap(GLenum target); |
266 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
267 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
268 | void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
269 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
270 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
271 | GLenum glCheckFramebufferStatus(GLenum target); |
272 | void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
273 | void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
274 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
275 | GLboolean glIsFramebuffer(GLuint framebuffer); |
276 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
277 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
278 | void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
279 | void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
280 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
281 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
282 | const GLubyte * glGetStringi(GLenum name, GLuint index); |
283 | void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
284 | void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
285 | void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
286 | void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
287 | void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
288 | void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
289 | void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
290 | void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
291 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
292 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
293 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
294 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
295 | void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
296 | void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
297 | void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
298 | void glUniform1ui(GLint location, GLuint v0); |
299 | GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
300 | void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
301 | void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
302 | void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
303 | void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
304 | void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
305 | void glEndConditionalRender(); |
306 | void glBeginConditionalRender(GLuint id, GLenum mode); |
307 | void glClampColor(GLenum target, GLenum clamp); |
308 | void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
309 | void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
310 | void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
311 | void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
312 | void glEndTransformFeedback(); |
313 | void glBeginTransformFeedback(GLenum primitiveMode); |
314 | GLboolean glIsEnabledi(GLenum target, GLuint index); |
315 | void glDisablei(GLenum target, GLuint index); |
316 | void glEnablei(GLenum target, GLuint index); |
317 | void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
318 | void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
319 | void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
320 | |
321 | // OpenGL 3.1 core functions |
322 | void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
323 | void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
324 | void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
325 | void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
326 | GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
327 | void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
328 | void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
329 | void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
330 | void glPrimitiveRestartIndex(GLuint index); |
331 | void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
332 | void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
333 | void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
334 | |
335 | // OpenGL 3.2 core functions |
336 | void glSampleMaski(GLuint index, GLbitfield mask); |
337 | void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
338 | void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
339 | void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
340 | void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
341 | void glGetInteger64v(GLenum pname, GLint64 *params); |
342 | void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
343 | GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
344 | void glDeleteSync(GLsync sync); |
345 | GLboolean glIsSync(GLsync sync); |
346 | GLsync glFenceSync(GLenum condition, GLbitfield flags); |
347 | void glProvokingVertex(GLenum mode); |
348 | void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); |
349 | void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); |
350 | void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
351 | void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
352 | void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); |
353 | void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); |
354 | void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
355 | |
356 | // OpenGL 3.3 core functions |
357 | void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
358 | void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
359 | void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
360 | void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
361 | void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
362 | void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
363 | void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
364 | void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
365 | void glSecondaryColorP3uiv(GLenum type, const GLuint *color); |
366 | void glSecondaryColorP3ui(GLenum type, GLuint color); |
367 | void glColorP4uiv(GLenum type, const GLuint *color); |
368 | void glColorP4ui(GLenum type, GLuint color); |
369 | void glColorP3uiv(GLenum type, const GLuint *color); |
370 | void glColorP3ui(GLenum type, GLuint color); |
371 | void glNormalP3uiv(GLenum type, const GLuint *coords); |
372 | void glNormalP3ui(GLenum type, GLuint coords); |
373 | void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); |
374 | void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); |
375 | void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); |
376 | void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); |
377 | void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); |
378 | void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); |
379 | void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); |
380 | void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); |
381 | void glTexCoordP4uiv(GLenum type, const GLuint *coords); |
382 | void glTexCoordP4ui(GLenum type, GLuint coords); |
383 | void glTexCoordP3uiv(GLenum type, const GLuint *coords); |
384 | void glTexCoordP3ui(GLenum type, GLuint coords); |
385 | void glTexCoordP2uiv(GLenum type, const GLuint *coords); |
386 | void glTexCoordP2ui(GLenum type, GLuint coords); |
387 | void glTexCoordP1uiv(GLenum type, const GLuint *coords); |
388 | void glTexCoordP1ui(GLenum type, GLuint coords); |
389 | void glVertexP4uiv(GLenum type, const GLuint *value); |
390 | void glVertexP4ui(GLenum type, GLuint value); |
391 | void glVertexP3uiv(GLenum type, const GLuint *value); |
392 | void glVertexP3ui(GLenum type, GLuint value); |
393 | void glVertexP2uiv(GLenum type, const GLuint *value); |
394 | void glVertexP2ui(GLenum type, GLuint value); |
395 | void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); |
396 | void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); |
397 | void glQueryCounter(GLuint id, GLenum target); |
398 | void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); |
399 | void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); |
400 | void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); |
401 | void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
402 | void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); |
403 | void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); |
404 | void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); |
405 | void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
406 | void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); |
407 | void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
408 | void glBindSampler(GLuint unit, GLuint sampler); |
409 | GLboolean glIsSampler(GLuint sampler); |
410 | void glDeleteSamplers(GLsizei count, const GLuint *samplers); |
411 | void glGenSamplers(GLsizei count, GLuint *samplers); |
412 | GLint glGetFragDataIndex(GLuint program, const GLchar *name); |
413 | void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); |
414 | void glVertexAttribDivisor(GLuint index, GLuint divisor); |
415 | |
416 | // OpenGL 4.0 core functions |
417 | void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); |
418 | void glEndQueryIndexed(GLenum target, GLuint index); |
419 | void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); |
420 | void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); |
421 | void glDrawTransformFeedback(GLenum mode, GLuint id); |
422 | void glResumeTransformFeedback(); |
423 | void glPauseTransformFeedback(); |
424 | GLboolean glIsTransformFeedback(GLuint id); |
425 | void glGenTransformFeedbacks(GLsizei n, GLuint *ids); |
426 | void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); |
427 | void glBindTransformFeedback(GLenum target, GLuint id); |
428 | void glPatchParameterfv(GLenum pname, const GLfloat *values); |
429 | void glPatchParameteri(GLenum pname, GLint value); |
430 | void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); |
431 | void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); |
432 | void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); |
433 | void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
434 | void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
435 | void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); |
436 | GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); |
437 | GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); |
438 | void glGetUniformdv(GLuint program, GLint location, GLdouble *params); |
439 | void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
440 | void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
441 | void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
442 | void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
443 | void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
444 | void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
445 | void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
446 | void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
447 | void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
448 | void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); |
449 | void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); |
450 | void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); |
451 | void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); |
452 | void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
453 | void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); |
454 | void glUniform2d(GLint location, GLdouble x, GLdouble y); |
455 | void glUniform1d(GLint location, GLdouble x); |
456 | void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); |
457 | void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); |
458 | void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
459 | void glBlendFunci(GLuint buf, GLenum src, GLenum dst); |
460 | void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
461 | void glBlendEquationi(GLuint buf, GLenum mode); |
462 | void glMinSampleShading(GLfloat value); |
463 | |
464 | // OpenGL 4.1 core functions |
465 | void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data); |
466 | void glGetFloati_v(GLenum target, GLuint index, GLfloat *data); |
467 | void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); |
468 | void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); |
469 | void glScissorIndexedv(GLuint index, const GLint *v); |
470 | void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); |
471 | void glScissorArrayv(GLuint first, GLsizei count, const GLint *v); |
472 | void glViewportIndexedfv(GLuint index, const GLfloat *v); |
473 | void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); |
474 | void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); |
475 | void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); |
476 | void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
477 | void glVertexAttribL4dv(GLuint index, const GLdouble *v); |
478 | void glVertexAttribL3dv(GLuint index, const GLdouble *v); |
479 | void glVertexAttribL2dv(GLuint index, const GLdouble *v); |
480 | void glVertexAttribL1dv(GLuint index, const GLdouble *v); |
481 | void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
482 | void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
483 | void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); |
484 | void glVertexAttribL1d(GLuint index, GLdouble x); |
485 | void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
486 | void glValidateProgramPipeline(GLuint pipeline); |
487 | void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
488 | void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
489 | void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
490 | void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
491 | void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
492 | void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
493 | void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
494 | void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
495 | void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
496 | void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
497 | void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
498 | void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
499 | void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
500 | void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
501 | void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
502 | void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
503 | void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
504 | void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
505 | void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
506 | void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
507 | void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
508 | void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); |
509 | void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
510 | void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
511 | void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
512 | void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
513 | void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
514 | void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
515 | void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
516 | void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); |
517 | void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
518 | void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
519 | void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
520 | void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
521 | void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
522 | void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); |
523 | void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
524 | void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); |
525 | void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
526 | void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); |
527 | void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
528 | void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); |
529 | void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
530 | void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); |
531 | void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
532 | void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); |
533 | void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
534 | void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); |
535 | void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
536 | void glProgramUniform1i(GLuint program, GLint location, GLint v0); |
537 | void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); |
538 | GLboolean glIsProgramPipeline(GLuint pipeline); |
539 | void glGenProgramPipelines(GLsizei n, GLuint *pipelines); |
540 | void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); |
541 | void glBindProgramPipeline(GLuint pipeline); |
542 | GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings); |
543 | void glActiveShaderProgram(GLuint pipeline, GLuint program); |
544 | void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); |
545 | void glProgramParameteri(GLuint program, GLenum pname, GLint value); |
546 | void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); |
547 | void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); |
548 | void glClearDepthf(GLfloat dd); |
549 | void glDepthRangef(GLfloat n, GLfloat f); |
550 | void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
551 | void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); |
552 | void glReleaseShaderCompiler(); |
553 | |
554 | // OpenGL 1.0 deprecated functions |
555 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
556 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
557 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
558 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
559 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
560 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
561 | void glPushMatrix(); |
562 | void glPopMatrix(); |
563 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
564 | void glMultMatrixd(const GLdouble *m); |
565 | void glMultMatrixf(const GLfloat *m); |
566 | void glMatrixMode(GLenum mode); |
567 | void glLoadMatrixd(const GLdouble *m); |
568 | void glLoadMatrixf(const GLfloat *m); |
569 | void glLoadIdentity(); |
570 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
571 | GLboolean glIsList(GLuint list); |
572 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
573 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
574 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
575 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
576 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
577 | void glGetPolygonStipple(GLubyte *mask); |
578 | void glGetPixelMapusv(GLenum map, GLushort *values); |
579 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
580 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
581 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
582 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
583 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
584 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
585 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
586 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
587 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
588 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
589 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
590 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
591 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
592 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
593 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
594 | void glPixelTransferi(GLenum pname, GLint param); |
595 | void glPixelTransferf(GLenum pname, GLfloat param); |
596 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
597 | void glAlphaFunc(GLenum func, GLfloat ref); |
598 | void glEvalPoint2(GLint i, GLint j); |
599 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
600 | void glEvalPoint1(GLint i); |
601 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
602 | void glEvalCoord2fv(const GLfloat *u); |
603 | void glEvalCoord2f(GLfloat u, GLfloat v); |
604 | void glEvalCoord2dv(const GLdouble *u); |
605 | void glEvalCoord2d(GLdouble u, GLdouble v); |
606 | void glEvalCoord1fv(const GLfloat *u); |
607 | void glEvalCoord1f(GLfloat u); |
608 | void glEvalCoord1dv(const GLdouble *u); |
609 | void glEvalCoord1d(GLdouble u); |
610 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
611 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
612 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
613 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
614 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
615 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
616 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
617 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
618 | void glPushAttrib(GLbitfield mask); |
619 | void glPopAttrib(); |
620 | void glAccum(GLenum op, GLfloat value); |
621 | void glIndexMask(GLuint mask); |
622 | void glClearIndex(GLfloat c); |
623 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
624 | void glPushName(GLuint name); |
625 | void glPopName(); |
626 | void glPassThrough(GLfloat token); |
627 | void glLoadName(GLuint name); |
628 | void glInitNames(); |
629 | GLint glRenderMode(GLenum mode); |
630 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
631 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
632 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
633 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
634 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
635 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
636 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
637 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
638 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
639 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
640 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
641 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
642 | void glShadeModel(GLenum mode); |
643 | void glPolygonStipple(const GLubyte *mask); |
644 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
645 | void glMateriali(GLenum face, GLenum pname, GLint param); |
646 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
647 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
648 | void glLineStipple(GLint factor, GLushort pattern); |
649 | void glLightModeliv(GLenum pname, const GLint *params); |
650 | void glLightModeli(GLenum pname, GLint param); |
651 | void glLightModelfv(GLenum pname, const GLfloat *params); |
652 | void glLightModelf(GLenum pname, GLfloat param); |
653 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
654 | void glLighti(GLenum light, GLenum pname, GLint param); |
655 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
656 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
657 | void glFogiv(GLenum pname, const GLint *params); |
658 | void glFogi(GLenum pname, GLint param); |
659 | void glFogfv(GLenum pname, const GLfloat *params); |
660 | void glFogf(GLenum pname, GLfloat param); |
661 | void glColorMaterial(GLenum face, GLenum mode); |
662 | void glClipPlane(GLenum plane, const GLdouble *equation); |
663 | void glVertex4sv(const GLshort *v); |
664 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
665 | void glVertex4iv(const GLint *v); |
666 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
667 | void glVertex4fv(const GLfloat *v); |
668 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
669 | void glVertex4dv(const GLdouble *v); |
670 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
671 | void glVertex3sv(const GLshort *v); |
672 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
673 | void glVertex3iv(const GLint *v); |
674 | void glVertex3i(GLint x, GLint y, GLint z); |
675 | void glVertex3fv(const GLfloat *v); |
676 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
677 | void glVertex3dv(const GLdouble *v); |
678 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
679 | void glVertex2sv(const GLshort *v); |
680 | void glVertex2s(GLshort x, GLshort y); |
681 | void glVertex2iv(const GLint *v); |
682 | void glVertex2i(GLint x, GLint y); |
683 | void glVertex2fv(const GLfloat *v); |
684 | void glVertex2f(GLfloat x, GLfloat y); |
685 | void glVertex2dv(const GLdouble *v); |
686 | void glVertex2d(GLdouble x, GLdouble y); |
687 | void glTexCoord4sv(const GLshort *v); |
688 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
689 | void glTexCoord4iv(const GLint *v); |
690 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
691 | void glTexCoord4fv(const GLfloat *v); |
692 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
693 | void glTexCoord4dv(const GLdouble *v); |
694 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
695 | void glTexCoord3sv(const GLshort *v); |
696 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
697 | void glTexCoord3iv(const GLint *v); |
698 | void glTexCoord3i(GLint s, GLint t, GLint r); |
699 | void glTexCoord3fv(const GLfloat *v); |
700 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
701 | void glTexCoord3dv(const GLdouble *v); |
702 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
703 | void glTexCoord2sv(const GLshort *v); |
704 | void glTexCoord2s(GLshort s, GLshort t); |
705 | void glTexCoord2iv(const GLint *v); |
706 | void glTexCoord2i(GLint s, GLint t); |
707 | void glTexCoord2fv(const GLfloat *v); |
708 | void glTexCoord2f(GLfloat s, GLfloat t); |
709 | void glTexCoord2dv(const GLdouble *v); |
710 | void glTexCoord2d(GLdouble s, GLdouble t); |
711 | void glTexCoord1sv(const GLshort *v); |
712 | void glTexCoord1s(GLshort s); |
713 | void glTexCoord1iv(const GLint *v); |
714 | void glTexCoord1i(GLint s); |
715 | void glTexCoord1fv(const GLfloat *v); |
716 | void glTexCoord1f(GLfloat s); |
717 | void glTexCoord1dv(const GLdouble *v); |
718 | void glTexCoord1d(GLdouble s); |
719 | void glRectsv(const GLshort *v1, const GLshort *v2); |
720 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
721 | void glRectiv(const GLint *v1, const GLint *v2); |
722 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
723 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
724 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
725 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
726 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
727 | void glRasterPos4sv(const GLshort *v); |
728 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
729 | void glRasterPos4iv(const GLint *v); |
730 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
731 | void glRasterPos4fv(const GLfloat *v); |
732 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
733 | void glRasterPos4dv(const GLdouble *v); |
734 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
735 | void glRasterPos3sv(const GLshort *v); |
736 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
737 | void glRasterPos3iv(const GLint *v); |
738 | void glRasterPos3i(GLint x, GLint y, GLint z); |
739 | void glRasterPos3fv(const GLfloat *v); |
740 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
741 | void glRasterPos3dv(const GLdouble *v); |
742 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
743 | void glRasterPos2sv(const GLshort *v); |
744 | void glRasterPos2s(GLshort x, GLshort y); |
745 | void glRasterPos2iv(const GLint *v); |
746 | void glRasterPos2i(GLint x, GLint y); |
747 | void glRasterPos2fv(const GLfloat *v); |
748 | void glRasterPos2f(GLfloat x, GLfloat y); |
749 | void glRasterPos2dv(const GLdouble *v); |
750 | void glRasterPos2d(GLdouble x, GLdouble y); |
751 | void glNormal3sv(const GLshort *v); |
752 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
753 | void glNormal3iv(const GLint *v); |
754 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
755 | void glNormal3fv(const GLfloat *v); |
756 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
757 | void glNormal3dv(const GLdouble *v); |
758 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
759 | void glNormal3bv(const GLbyte *v); |
760 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
761 | void glIndexsv(const GLshort *c); |
762 | void glIndexs(GLshort c); |
763 | void glIndexiv(const GLint *c); |
764 | void glIndexi(GLint c); |
765 | void glIndexfv(const GLfloat *c); |
766 | void glIndexf(GLfloat c); |
767 | void glIndexdv(const GLdouble *c); |
768 | void glIndexd(GLdouble c); |
769 | void glEnd(); |
770 | void glEdgeFlagv(const GLboolean *flag); |
771 | void glEdgeFlag(GLboolean flag); |
772 | void glColor4usv(const GLushort *v); |
773 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
774 | void glColor4uiv(const GLuint *v); |
775 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
776 | void glColor4ubv(const GLubyte *v); |
777 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
778 | void glColor4sv(const GLshort *v); |
779 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
780 | void glColor4iv(const GLint *v); |
781 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
782 | void glColor4fv(const GLfloat *v); |
783 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
784 | void glColor4dv(const GLdouble *v); |
785 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
786 | void glColor4bv(const GLbyte *v); |
787 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
788 | void glColor3usv(const GLushort *v); |
789 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
790 | void glColor3uiv(const GLuint *v); |
791 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
792 | void glColor3ubv(const GLubyte *v); |
793 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
794 | void glColor3sv(const GLshort *v); |
795 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
796 | void glColor3iv(const GLint *v); |
797 | void glColor3i(GLint red, GLint green, GLint blue); |
798 | void glColor3fv(const GLfloat *v); |
799 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
800 | void glColor3dv(const GLdouble *v); |
801 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
802 | void glColor3bv(const GLbyte *v); |
803 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
804 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
805 | void glBegin(GLenum mode); |
806 | void glListBase(GLuint base); |
807 | GLuint glGenLists(GLsizei range); |
808 | void glDeleteLists(GLuint list, GLsizei range); |
809 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
810 | void glCallList(GLuint list); |
811 | void glEndList(); |
812 | void glNewList(GLuint list, GLenum mode); |
813 | |
814 | // OpenGL 1.1 deprecated functions |
815 | void glPushClientAttrib(GLbitfield mask); |
816 | void glPopClientAttrib(); |
817 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
818 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
819 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
820 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
821 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
822 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
823 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
824 | void glEnableClientState(GLenum array); |
825 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
826 | void glDisableClientState(GLenum array); |
827 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
828 | void glArrayElement(GLint i); |
829 | |
830 | // OpenGL 1.2 deprecated functions |
831 | void glResetMinmax(GLenum target); |
832 | void glResetHistogram(GLenum target); |
833 | void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
834 | void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
835 | void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
836 | void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
837 | void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
838 | void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
839 | void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
840 | void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
841 | void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
842 | void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
843 | void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
844 | void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
845 | void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
846 | void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
847 | void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
848 | void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
849 | void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
850 | void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
851 | void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
852 | void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
853 | void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
854 | void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
855 | void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
856 | void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
857 | void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
858 | void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
859 | void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
860 | void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
861 | void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
862 | void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
863 | |
864 | // OpenGL 1.3 deprecated functions |
865 | void glMultTransposeMatrixd(const GLdouble *m); |
866 | void glMultTransposeMatrixf(const GLfloat *m); |
867 | void glLoadTransposeMatrixd(const GLdouble *m); |
868 | void glLoadTransposeMatrixf(const GLfloat *m); |
869 | void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
870 | void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
871 | void glMultiTexCoord4iv(GLenum target, const GLint *v); |
872 | void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
873 | void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
874 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
875 | void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
876 | void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
877 | void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
878 | void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
879 | void glMultiTexCoord3iv(GLenum target, const GLint *v); |
880 | void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
881 | void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
882 | void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
883 | void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
884 | void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
885 | void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
886 | void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
887 | void glMultiTexCoord2iv(GLenum target, const GLint *v); |
888 | void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
889 | void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
890 | void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
891 | void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
892 | void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
893 | void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
894 | void glMultiTexCoord1s(GLenum target, GLshort s); |
895 | void glMultiTexCoord1iv(GLenum target, const GLint *v); |
896 | void glMultiTexCoord1i(GLenum target, GLint s); |
897 | void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
898 | void glMultiTexCoord1f(GLenum target, GLfloat s); |
899 | void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
900 | void glMultiTexCoord1d(GLenum target, GLdouble s); |
901 | void glClientActiveTexture(GLenum texture); |
902 | |
903 | // OpenGL 1.4 deprecated functions |
904 | void glWindowPos3sv(const GLshort *v); |
905 | void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
906 | void glWindowPos3iv(const GLint *v); |
907 | void glWindowPos3i(GLint x, GLint y, GLint z); |
908 | void glWindowPos3fv(const GLfloat *v); |
909 | void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
910 | void glWindowPos3dv(const GLdouble *v); |
911 | void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
912 | void glWindowPos2sv(const GLshort *v); |
913 | void glWindowPos2s(GLshort x, GLshort y); |
914 | void glWindowPos2iv(const GLint *v); |
915 | void glWindowPos2i(GLint x, GLint y); |
916 | void glWindowPos2fv(const GLfloat *v); |
917 | void glWindowPos2f(GLfloat x, GLfloat y); |
918 | void glWindowPos2dv(const GLdouble *v); |
919 | void glWindowPos2d(GLdouble x, GLdouble y); |
920 | void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
921 | void glSecondaryColor3usv(const GLushort *v); |
922 | void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
923 | void glSecondaryColor3uiv(const GLuint *v); |
924 | void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
925 | void glSecondaryColor3ubv(const GLubyte *v); |
926 | void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
927 | void glSecondaryColor3sv(const GLshort *v); |
928 | void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
929 | void glSecondaryColor3iv(const GLint *v); |
930 | void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
931 | void glSecondaryColor3fv(const GLfloat *v); |
932 | void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
933 | void glSecondaryColor3dv(const GLdouble *v); |
934 | void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
935 | void glSecondaryColor3bv(const GLbyte *v); |
936 | void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
937 | void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
938 | void glFogCoorddv(const GLdouble *coord); |
939 | void glFogCoordd(GLdouble coord); |
940 | void glFogCoordfv(const GLfloat *coord); |
941 | void glFogCoordf(GLfloat coord); |
942 | |
943 | // OpenGL 1.5 deprecated functions |
944 | |
945 | // OpenGL 2.0 deprecated functions |
946 | void glVertexAttrib4usv(GLuint in |
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