1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14
15#ifndef QOPENGLVERSIONFUNCTIONS_4_2_COMPATIBILITY_H
16#define QOPENGLVERSIONFUNCTIONS_4_2_COMPATIBILITY_H
17
18#include <QtOpenGL/qtopenglglobal.h>
19
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
21
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
25
26// MemoryBarrier is a macro on some architectures on Windows
27#ifdef Q_OS_WIN
28#pragma push_macro("MemoryBarrier")
29#undef MemoryBarrier
30#endif
31
32QT_BEGIN_NAMESPACE
33
34class Q_OPENGL_EXPORT QOpenGLFunctions_4_2_Compatibility : public QAbstractOpenGLFunctions
35{
36public:
37 QOpenGLFunctions_4_2_Compatibility();
38 ~QOpenGLFunctions_4_2_Compatibility();
39
40 bool initializeOpenGLFunctions() override;
41
42 // OpenGL 1.0 core functions
43 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
44 void glDepthRange(GLdouble nearVal, GLdouble farVal);
45 GLboolean glIsEnabled(GLenum cap);
46 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
47 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
48 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
49 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
50 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
51 const GLubyte * glGetString(GLenum name);
52 void glGetIntegerv(GLenum pname, GLint *params);
53 void glGetFloatv(GLenum pname, GLfloat *params);
54 GLenum glGetError();
55 void glGetDoublev(GLenum pname, GLdouble *params);
56 void glGetBooleanv(GLenum pname, GLboolean *params);
57 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
58 void glReadBuffer(GLenum mode);
59 void glPixelStorei(GLenum pname, GLint param);
60 void glPixelStoref(GLenum pname, GLfloat param);
61 void glDepthFunc(GLenum func);
62 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
63 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
64 void glLogicOp(GLenum opcode);
65 void glBlendFunc(GLenum sfactor, GLenum dfactor);
66 void glFlush();
67 void glFinish();
68 void glEnable(GLenum cap);
69 void glDisable(GLenum cap);
70 void glDepthMask(GLboolean flag);
71 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
72 void glStencilMask(GLuint mask);
73 void glClearDepth(GLdouble depth);
74 void glClearStencil(GLint s);
75 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
76 void glClear(GLbitfield mask);
77 void glDrawBuffer(GLenum mode);
78 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
79 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
80 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
81 void glTexParameteri(GLenum target, GLenum pname, GLint param);
82 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
83 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
84 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
85 void glPolygonMode(GLenum face, GLenum mode);
86 void glPointSize(GLfloat size);
87 void glLineWidth(GLfloat width);
88 void glHint(GLenum target, GLenum mode);
89 void glFrontFace(GLenum mode);
90 void glCullFace(GLenum mode);
91
92 // OpenGL 1.1 core functions
93 void glIndexubv(const GLubyte *c);
94 void glIndexub(GLubyte c);
95 GLboolean glIsTexture(GLuint texture);
96 void glGenTextures(GLsizei n, GLuint *textures);
97 void glDeleteTextures(GLsizei n, const GLuint *textures);
98 void glBindTexture(GLenum target, GLuint texture);
99 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
100 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
101 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
102 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
103 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
104 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
105 void glPolygonOffset(GLfloat factor, GLfloat units);
106 void glGetPointerv(GLenum pname, GLvoid* *params);
107 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
108 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
109
110 // OpenGL 1.2 core functions
111 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
112 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
113 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
114 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
115 void glBlendEquation(GLenum mode);
116 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
117
118 // OpenGL 1.3 core functions
119 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
120 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
121 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
122 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
123 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
124 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
125 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
126 void glSampleCoverage(GLfloat value, GLboolean invert);
127 void glActiveTexture(GLenum texture);
128
129 // OpenGL 1.4 core functions
130 void glPointParameteriv(GLenum pname, const GLint *params);
131 void glPointParameteri(GLenum pname, GLint param);
132 void glPointParameterfv(GLenum pname, const GLfloat *params);
133 void glPointParameterf(GLenum pname, GLfloat param);
134 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
135 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
136 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
137
138 // OpenGL 1.5 core functions
139 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
140 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
141 GLboolean glUnmapBuffer(GLenum target);
142 GLvoid* glMapBuffer(GLenum target, GLenum access);
143 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
144 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
145 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
146 GLboolean glIsBuffer(GLuint buffer);
147 void glGenBuffers(GLsizei n, GLuint *buffers);
148 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
149 void glBindBuffer(GLenum target, GLuint buffer);
150 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
151 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
152 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
153 void glEndQuery(GLenum target);
154 void glBeginQuery(GLenum target, GLuint id);
155 GLboolean glIsQuery(GLuint id);
156 void glDeleteQueries(GLsizei n, const GLuint *ids);
157 void glGenQueries(GLsizei n, GLuint *ids);
158
159 // OpenGL 2.0 core functions
160 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
161 void glValidateProgram(GLuint program);
162 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
163 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
164 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
165 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
166 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
167 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
168 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
169 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
170 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
171 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
172 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
173 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
174 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
175 void glUniform2i(GLint location, GLint v0, GLint v1);
176 void glUniform1i(GLint location, GLint v0);
177 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
178 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
179 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
180 void glUniform1f(GLint location, GLfloat v0);
181 void glUseProgram(GLuint program);
182 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
183 void glLinkProgram(GLuint program);
184 GLboolean glIsShader(GLuint shader);
185 GLboolean glIsProgram(GLuint program);
186 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
187 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
188 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
189 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
190 void glGetUniformiv(GLuint program, GLint location, GLint *params);
191 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
192 GLint glGetUniformLocation(GLuint program, const GLchar *name);
193 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
194 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
195 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
196 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
197 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
198 GLint glGetAttribLocation(GLuint program, const GLchar *name);
199 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
200 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
201 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
202 void glEnableVertexAttribArray(GLuint index);
203 void glDisableVertexAttribArray(GLuint index);
204 void glDetachShader(GLuint program, GLuint shader);
205 void glDeleteShader(GLuint shader);
206 void glDeleteProgram(GLuint program);
207 GLuint glCreateShader(GLenum type);
208 GLuint glCreateProgram();
209 void glCompileShader(GLuint shader);
210 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
211 void glAttachShader(GLuint program, GLuint shader);
212 void glStencilMaskSeparate(GLenum face, GLuint mask);
213 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
214 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
215 void glDrawBuffers(GLsizei n, const GLenum *bufs);
216 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
217
218 // OpenGL 2.1 core functions
219 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
220 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
221 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
222 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
223 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
224 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
225
226 // OpenGL 3.0 core functions
227 GLboolean glIsVertexArray(GLuint array);
228 void glGenVertexArrays(GLsizei n, GLuint *arrays);
229 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
230 void glBindVertexArray(GLuint array);
231 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
232 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
233 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
234 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
235 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
236 void glGenerateMipmap(GLenum target);
237 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
238 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
239 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
240 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
241 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
242 GLenum glCheckFramebufferStatus(GLenum target);
243 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
244 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
245 void glBindFramebuffer(GLenum target, GLuint framebuffer);
246 GLboolean glIsFramebuffer(GLuint framebuffer);
247 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
248 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
249 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
250 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
251 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
252 GLboolean glIsRenderbuffer(GLuint renderbuffer);
253 const GLubyte * glGetStringi(GLenum name, GLuint index);
254 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
255 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
256 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
257 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
258 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
259 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
260 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
261 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
262 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
263 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
264 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
265 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
266 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
267 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
268 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
269 void glUniform1ui(GLint location, GLuint v0);
270 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
271 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
272 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
273 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
274 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
275 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
276 void glEndConditionalRender();
277 void glBeginConditionalRender(GLuint id, GLenum mode);
278 void glClampColor(GLenum target, GLenum clamp);
279 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
280 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
281 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
282 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
283 void glEndTransformFeedback();
284 void glBeginTransformFeedback(GLenum primitiveMode);
285 GLboolean glIsEnabledi(GLenum target, GLuint index);
286 void glDisablei(GLenum target, GLuint index);
287 void glEnablei(GLenum target, GLuint index);
288 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
289 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
290 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
291
292 // OpenGL 3.1 core functions
293 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
294 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
295 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
296 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
297 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
298 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
299 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
300 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
301 void glPrimitiveRestartIndex(GLuint index);
302 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
303 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
304 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
305
306 // OpenGL 3.2 core functions
307 void glSampleMaski(GLuint index, GLbitfield mask);
308 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
309 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
310 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
311 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
312 void glGetInteger64v(GLenum pname, GLint64 *params);
313 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
314 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
315 void glDeleteSync(GLsync sync);
316 GLboolean glIsSync(GLsync sync);
317 GLsync glFenceSync(GLenum condition, GLbitfield flags);
318 void glProvokingVertex(GLenum mode);
319 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
320 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
321 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
322 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
323 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
324 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
325 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
326
327 // OpenGL 3.3 core functions
328 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
329 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
330 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
331 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
332 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
333 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
334 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
335 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
336 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
337 void glSecondaryColorP3ui(GLenum type, GLuint color);
338 void glColorP4uiv(GLenum type, const GLuint *color);
339 void glColorP4ui(GLenum type, GLuint color);
340 void glColorP3uiv(GLenum type, const GLuint *color);
341 void glColorP3ui(GLenum type, GLuint color);
342 void glNormalP3uiv(GLenum type, const GLuint *coords);
343 void glNormalP3ui(GLenum type, GLuint coords);
344 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
345 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
346 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
347 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
348 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
349 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
350 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
351 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
352 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
353 void glTexCoordP4ui(GLenum type, GLuint coords);
354 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
355 void glTexCoordP3ui(GLenum type, GLuint coords);
356 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
357 void glTexCoordP2ui(GLenum type, GLuint coords);
358 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
359 void glTexCoordP1ui(GLenum type, GLuint coords);
360 void glVertexP4uiv(GLenum type, const GLuint *value);
361 void glVertexP4ui(GLenum type, GLuint value);
362 void glVertexP3uiv(GLenum type, const GLuint *value);
363 void glVertexP3ui(GLenum type, GLuint value);
364 void glVertexP2uiv(GLenum type, const GLuint *value);
365 void glVertexP2ui(GLenum type, GLuint value);
366 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
367 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
368 void glQueryCounter(GLuint id, GLenum target);
369 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
370 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
371 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
372 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
373 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
374 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
375 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
376 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
377 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
378 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
379 void glBindSampler(GLuint unit, GLuint sampler);
380 GLboolean glIsSampler(GLuint sampler);
381 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
382 void glGenSamplers(GLsizei count, GLuint *samplers);
383 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
384 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
385 void glVertexAttribDivisor(GLuint index, GLuint divisor);
386
387 // OpenGL 4.0 core functions
388 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
389 void glEndQueryIndexed(GLenum target, GLuint index);
390 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
391 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
392 void glDrawTransformFeedback(GLenum mode, GLuint id);
393 void glResumeTransformFeedback();
394 void glPauseTransformFeedback();
395 GLboolean glIsTransformFeedback(GLuint id);
396 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
397 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
398 void glBindTransformFeedback(GLenum target, GLuint id);
399 void glPatchParameterfv(GLenum pname, const GLfloat *values);
400 void glPatchParameteri(GLenum pname, GLint value);
401 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
402 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
403 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
404 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
405 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
406 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
407 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
408 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
409 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
410 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
411 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
412 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
413 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
414 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
415 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
416 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
417 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
418 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
419 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
420 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
421 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
422 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
423 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
424 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
425 void glUniform2d(GLint location, GLdouble x, GLdouble y);
426 void glUniform1d(GLint location, GLdouble x);
427 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
428 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
429 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
430 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
431 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
432 void glBlendEquationi(GLuint buf, GLenum mode);
433 void glMinSampleShading(GLfloat value);
434
435 // OpenGL 4.1 core functions
436 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
437 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
438 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
439 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
440 void glScissorIndexedv(GLuint index, const GLint *v);
441 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
442 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
443 void glViewportIndexedfv(GLuint index, const GLfloat *v);
444 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
445 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
446 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
447 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
448 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
449 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
450 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
451 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
452 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
453 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
454 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
455 void glVertexAttribL1d(GLuint index, GLdouble x);
456 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
457 void glValidateProgramPipeline(GLuint pipeline);
458 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
459 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
460 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
461 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
462 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
463 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
464 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
465 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
466 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
467 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
468 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
469 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
470 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
471 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
472 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
473 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
474 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
475 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
476 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
477 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
478 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
479 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
480 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
481 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
482 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
483 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
484 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
485 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
486 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
487 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
488 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
489 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
490 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
491 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
492 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
493 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
494 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
495 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
496 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
497 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
498 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
499 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
500 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
501 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
502 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
503 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
504 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
505 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
506 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
507 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
508 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
509 GLboolean glIsProgramPipeline(GLuint pipeline);
510 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
511 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
512 void glBindProgramPipeline(GLuint pipeline);
513 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
514 void glActiveShaderProgram(GLuint pipeline, GLuint program);
515 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
516 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
517 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
518 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
519 void glClearDepthf(GLfloat dd);
520 void glDepthRangef(GLfloat n, GLfloat f);
521 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
522 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
523 void glReleaseShaderCompiler();
524
525 // OpenGL 4.2 core functions
526 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
527 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
528 void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
529 void glMemoryBarrier(GLbitfield barriers);
530 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
531 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
532 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
533 void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
534 void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
535 void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
536 void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
537 void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
538
539 // OpenGL 1.0 deprecated functions
540 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
541 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
542 void glScalef(GLfloat x, GLfloat y, GLfloat z);
543 void glScaled(GLdouble x, GLdouble y, GLdouble z);
544 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
545 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
546 void glPushMatrix();
547 void glPopMatrix();
548 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
549 void glMultMatrixd(const GLdouble *m);
550 void glMultMatrixf(const GLfloat *m);
551 void glMatrixMode(GLenum mode);
552 void glLoadMatrixd(const GLdouble *m);
553 void glLoadMatrixf(const GLfloat *m);
554 void glLoadIdentity();
555 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
556 GLboolean glIsList(GLuint list);
557 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
558 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
559 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
560 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
561 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
562 void glGetPolygonStipple(GLubyte *mask);
563 void glGetPixelMapusv(GLenum map, GLushort *values);
564 void glGetPixelMapuiv(GLenum map, GLuint *values);
565 void glGetPixelMapfv(GLenum map, GLfloat *values);
566 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
567 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
568 void glGetMapiv(GLenum target, GLenum query, GLint *v);
569 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
570 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
571 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
572 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
573 void glGetClipPlane(GLenum plane, GLdouble *equation);
574 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
575 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
576 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
577 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
578 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
579 void glPixelTransferi(GLenum pname, GLint param);
580 void glPixelTransferf(GLenum pname, GLfloat param);
581 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
582 void glAlphaFunc(GLenum func, GLfloat ref);
583 void glEvalPoint2(GLint i, GLint j);
584 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
585 void glEvalPoint1(GLint i);
586 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
587 void glEvalCoord2fv(const GLfloat *u);
588 void glEvalCoord2f(GLfloat u, GLfloat v);
589 void glEvalCoord2dv(const GLdouble *u);
590 void glEvalCoord2d(GLdouble u, GLdouble v);
591 void glEvalCoord1fv(const GLfloat *u);
592 void glEvalCoord1f(GLfloat u);
593 void glEvalCoord1dv(const GLdouble *u);
594 void glEvalCoord1d(GLdouble u);
595 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
596 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
597 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
598 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
599 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
600 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
601 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
602 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
603 void glPushAttrib(GLbitfield mask);
604 void glPopAttrib();
605 void glAccum(GLenum op, GLfloat value);
606 void glIndexMask(GLuint mask);
607 void glClearIndex(GLfloat c);
608 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
609 void glPushName(GLuint name);
610 void glPopName();
611 void glPassThrough(GLfloat token);
612 void glLoadName(GLuint name);
613 void glInitNames();
614 GLint glRenderMode(GLenum mode);
615 void glSelectBuffer(GLsizei size, GLuint *buffer);
616 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
617 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
618 void glTexGeni(GLenum coord, GLenum pname, GLint param);
619 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
620 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
621 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
622 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
623 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
624 void glTexEnvi(GLenum target, GLenum pname, GLint param);
625 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
626 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
627 void glShadeModel(GLenum mode);
628 void glPolygonStipple(const GLubyte *mask);
629 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
630 void glMateriali(GLenum face, GLenum pname, GLint param);
631 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
632 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
633 void glLineStipple(GLint factor, GLushort pattern);
634 void glLightModeliv(GLenum pname, const GLint *params);
635 void glLightModeli(GLenum pname, GLint param);
636 void glLightModelfv(GLenum pname, const GLfloat *params);
637 void glLightModelf(GLenum pname, GLfloat param);
638 void glLightiv(GLenum light, GLenum pname, const GLint *params);
639 void glLighti(GLenum light, GLenum pname, GLint param);
640 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
641 void glLightf(GLenum light, GLenum pname, GLfloat param);
642 void glFogiv(GLenum pname, const GLint *params);
643 void glFogi(GLenum pname, GLint param);
644 void glFogfv(GLenum pname, const GLfloat *params);
645 void glFogf(GLenum pname, GLfloat param);
646 void glColorMaterial(GLenum face, GLenum mode);
647 void glClipPlane(GLenum plane, const GLdouble *equation);
648 void glVertex4sv(const GLshort *v);
649 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
650 void glVertex4iv(const GLint *v);
651 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
652 void glVertex4fv(const GLfloat *v);
653 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
654 void glVertex4dv(const GLdouble *v);
655 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
656 void glVertex3sv(const GLshort *v);
657 void glVertex3s(GLshort x, GLshort y, GLshort z);
658 void glVertex3iv(const GLint *v);
659 void glVertex3i(GLint x, GLint y, GLint z);
660 void glVertex3fv(const GLfloat *v);
661 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
662 void glVertex3dv(const GLdouble *v);
663 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
664 void glVertex2sv(const GLshort *v);
665 void glVertex2s(GLshort x, GLshort y);
666 void glVertex2iv(const GLint *v);
667 void glVertex2i(GLint x, GLint y);
668 void glVertex2fv(const GLfloat *v);
669 void glVertex2f(GLfloat x, GLfloat y);
670 void glVertex2dv(const GLdouble *v);
671 void glVertex2d(GLdouble x, GLdouble y);
672 void glTexCoord4sv(const GLshort *v);
673 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
674 void glTexCoord4iv(const GLint *v);
675 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
676 void glTexCoord4fv(const GLfloat *v);
677 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
678 void glTexCoord4dv(const GLdouble *v);
679 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
680 void glTexCoord3sv(const GLshort *v);
681 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
682 void glTexCoord3iv(const GLint *v);
683 void glTexCoord3i(GLint s, GLint t, GLint r);
684 void glTexCoord3fv(const GLfloat *v);
685 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
686 void glTexCoord3dv(const GLdouble *v);
687 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
688 void glTexCoord2sv(const GLshort *v);
689 void glTexCoord2s(GLshort s, GLshort t);
690 void glTexCoord2iv(const GLint *v);
691 void glTexCoord2i(GLint s, GLint t);
692 void glTexCoord2fv(const GLfloat *v);
693 void glTexCoord2f(GLfloat s, GLfloat t);
694 void glTexCoord2dv(const GLdouble *v);
695 void glTexCoord2d(GLdouble s, GLdouble t);
696 void glTexCoord1sv(const GLshort *v);
697 void glTexCoord1s(GLshort s);
698 void glTexCoord1iv(const GLint *v);
699 void glTexCoord1i(GLint s);
700 void glTexCoord1fv(const GLfloat *v);
701 void glTexCoord1f(GLfloat s);
702 void glTexCoord1dv(const GLdouble *v);
703 void glTexCoord1d(GLdouble s);
704 void glRectsv(const GLshort *v1, const GLshort *v2);
705 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
706 void glRectiv(const GLint *v1, const GLint *v2);
707 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
708 void glRectfv(const GLfloat *v1, const GLfloat *v2);
709 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
710 void glRectdv(const GLdouble *v1, const GLdouble *v2);
711 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
712 void glRasterPos4sv(const GLshort *v);
713 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
714 void glRasterPos4iv(const GLint *v);
715 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
716 void glRasterPos4fv(const GLfloat *v);
717 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
718 void glRasterPos4dv(const GLdouble *v);
719 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
720 void glRasterPos3sv(const GLshort *v);
721 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
722 void glRasterPos3iv(const GLint *v);
723 void glRasterPos3i(GLint x, GLint y, GLint z);
724 void glRasterPos3fv(const GLfloat *v);
725 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
726 void glRasterPos3dv(const GLdouble *v);
727 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
728 void glRasterPos2sv(const GLshort *v);
729 void glRasterPos2s(GLshort x, GLshort y);
730 void glRasterPos2iv(const GLint *v);
731 void glRasterPos2i(GLint x, GLint y);
732 void glRasterPos2fv(const GLfloat *v);
733 void glRasterPos2f(GLfloat x, GLfloat y);
734 void glRasterPos2dv(const GLdouble *v);
735 void glRasterPos2d(GLdouble x, GLdouble y);
736 void glNormal3sv(const GLshort *v);
737 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
738 void glNormal3iv(const GLint *v);
739 void glNormal3i(GLint nx, GLint ny, GLint nz);
740 void glNormal3fv(const GLfloat *v);
741 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
742 void glNormal3dv(const GLdouble *v);
743 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
744 void glNormal3bv(const GLbyte *v);
745 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
746 void glIndexsv(const GLshort *c);
747 void glIndexs(GLshort c);
748 void glIndexiv(const GLint *c);
749 void glIndexi(GLint c);
750 void glIndexfv(const GLfloat *c);
751 void glIndexf(GLfloat c);
752 void glIndexdv(const GLdouble *c);
753 void glIndexd(GLdouble c);
754 void glEnd();
755 void glEdgeFlagv(const GLboolean *flag);
756 void glEdgeFlag(GLboolean flag);
757 void glColor4usv(const GLushort *v);
758 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
759 void glColor4uiv(const GLuint *v);
760 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
761 void glColor4ubv(const GLubyte *v);
762 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
763 void glColor4sv(const GLshort *v);
764 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
765 void glColor4iv(const GLint *v);
766 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
767 void glColor4fv(const GLfloat *v);
768 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
769 void glColor4dv(const GLdouble *v);
770 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
771 void glColor4bv(const GLbyte *v);
772 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
773 void glColor3usv(const GLushort *v);
774 void glColor3us(GLushort red, GLushort green, GLushort blue);
775 void glColor3uiv(const GLuint *v);
776 void glColor3ui(GLuint red, GLuint green, GLuint blue);
777 void glColor3ubv(const GLubyte *v);
778 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
779 void glColor3sv(const GLshort *v);
780 void glColor3s(GLshort red, GLshort green, GLshort blue);
781 void glColor3iv(const GLint *v);
782 void glColor3i(GLint red, GLint green, GLint blue);
783 void glColor3fv(const GLfloat *v);
784 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
785 void glColor3dv(const GLdouble *v);
786 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
787 void glColor3bv(const GLbyte *v);
788 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
789 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
790 void glBegin(GLenum mode);
791 void glListBase(GLuint base);
792 GLuint glGenLists(GLsizei range);
793 void glDeleteLists(GLuint list, GLsizei range);
794 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
795 void glCallList(GLuint list);
796 void glEndList();
797 void glNewList(GLuint list, GLenum mode);
798
799 // OpenGL 1.1 deprecated functions
800 void glPushClientAttrib(GLbitfield mask);
801 void glPopClientAttrib();
802 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
803 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
804 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
805 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
806 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
807 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
808 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
809 void glEnableClientState(GLenum array);
810 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
811 void glDisableClientState(GLenum array);
812 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
813 void glArrayElement(GLint i);
814
815 // OpenGL 1.2 deprecated functions
816 void glResetMinmax(GLenum target);
817 void glResetHistogram(GLenum target);
818 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
819 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
820 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
821 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
822 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
823 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
824 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
825 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
826 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
827 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
828 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
829 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
830 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
831 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
832 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
833 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
834 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
835 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
836 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
837 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
838 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
839 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
840 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
841 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
842 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
843 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
844 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
845 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
846 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
847 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
848
849 // OpenGL 1.3 deprecated functions
850 void glMultTransposeMatrixd(const GLdouble *m);
851 void glMultTransposeMatrixf(const GLfloat *m);
852 void glLoadTransposeMatrixd(const GLdouble *m);
853 void glLoadTransposeMatrixf(const GLfloat *m);
854 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
855 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
856 void glMultiTexCoord4iv(GLenum target, const GLint *v);
857 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
858 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
859 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
860 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
861 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
862 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
863 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
864 void glMultiTexCoord3iv(GLenum target, const GLint *v);
865 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
866 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
867 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
868 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
869 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
870 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
871 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
872 void glMultiTexCoord2iv(GLenum target, const GLint *v);
873 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
874 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
875 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
876 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
877 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
878 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
879 void glMultiTexCoord1s(GLenum target, GLshort s);
880 void glMultiTexCoord1iv(GLenum target, const GLint *v);
881 void glMultiTexCoord1i(GLenum target, GLint s);
882 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
883 void glMultiTexCoord1f(GLenum target, GLfloat s);
884 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
885 void glMultiTexCoord1d(GLenum target, GLdouble s);
886 void glClientActiveTexture(GLenum texture);
887
888 // OpenGL 1.4 deprecated functions
889 void glWindowPos3sv(const GLshort *v);
890 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
891 void glWindowPos3iv(const GLint *v);
892 void glWindowPos3i(GLint x, GLint y, GLint z);
893 void glWindowPos3fv(const GLfloat *v);
894 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
895 void glWindowPos3dv(const GLdouble *v);
896 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
897 void glWindowPos2sv(const GLshort *v);
898 void glWindowPos2s(GLshort x, GLshort y);
899 void glWindowPos2iv(const GLint *v);
900 void glWindowPos2i(GLint x, GLint y);
901 void glWindowPos2fv(const GLfloat *v);
902 void glWindowPos2f(GLfloat x, GLfloat y);
903 void glWindowPos2dv(const GLdouble *v);
904 void glWindowPos2d(GLdouble x, GLdouble y);
905 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
906 void glSecondaryColor3usv(const GLushort *v);
907 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
908 void glSecondaryColor3uiv(const GLuint *v);
909 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
910 void glSecondaryColor3ubv(const GLubyte *v);
911 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
912 void glSecondaryColor3sv(const GLshort *v);
913 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
914 void glSecondaryColor3iv(const GLint *v);
915 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
916 void glSecondaryColor3fv(const GLfloat *v);
917 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
918 void glSecondaryColor3dv(const GLdouble *v);
919 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
920 void glSecondaryColor3bv(const GLbyte *v);
921 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
922 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
923 void glFogCoorddv(const GLdouble *coord);
924 void glFogCoordd(GLdouble coord);
925 void glFogCoordfv(const GLfloat *coord);
926 void glFogCoordf(GLfloat coord);
927
928 // OpenGL 1.5 deprecated functions
929
930 // OpenGL 2.0 deprecated functions
931 void glVertexAttrib4usv(GLuint index, const GLushort *v);
932 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
933 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
934 void glVertexAttrib4sv(GLuint index, const GLshort *v);
935 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
936 void glVertexAttrib4iv(GLuint index, const GLint *v);
937 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
938 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
939 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
940 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
941 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
942 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
943 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
944 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
945 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
946 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
947 void glVertexAttrib4Niv(GLuint index, const GLint *v);
948 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
949 void glVertexAttrib3sv(GLuint index, const GLshort *v);
950 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
951 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
952 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
953 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
954 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
955 void glVertexAttrib2sv(GLuint index, const GLshort *v);
956 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
957 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
958 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
959 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
960 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
961 void glVertexAttrib1sv(GLuint index, const GLshort *v);
962 void glVertexAttrib1s(GLuint index, GLshort x);
963 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
964 void glVertexAttrib1f(GLuint index, GLfloat x);
965 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
966 void glVertexAttrib1d(GLuint index, GLdouble x);
967
968 // OpenGL 2.1 deprecated functions
969
970 // OpenGL 3.0 deprecated functions
971 void glVertexAttribI4usv(GLuint index, const GLushort *v);
972 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
973 void glVertexAttribI4sv(GLuint index, const GLshort *v);
974 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
975 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
976 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
977 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
978 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
979 void glVertexAttribI4iv(GLuint index, const GLint *v);
980 void glVertexAttribI3iv(GLuint index, const GLint *v);
981 void glVertexAttribI2iv(GLuint index, const GLint *v);
982 void glVertexAttribI1iv(GLuint index, const GLint *v);
983 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
984 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
985 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
986 void glVertexAttribI1ui(GLuint index, GLuint x);
987 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
988 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
989 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
990 void glVertexAttribI1i(GLuint index, GLint x);
991
992 // OpenGL 3.1 deprecated functions
993
994 // OpenGL 3.2 deprecated functions
995
996 // OpenGL 3.3 deprecated functions
997
998 // OpenGL 4.0 deprecated functions
999
1000 // OpenGL 4.1 deprecated functions
1001
1002 // OpenGL 4.2 deprecated functions
1003
1004private:
1005 friend class QOpenGLVersionFunctionsFactory;
1006
1007 static bool isContextCompatible(QOpenGLContext *context);
1008 static QOpenGLVersionProfile versionProfile();
1009
1010 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
1011 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
1012 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
1013 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
1014 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
1015 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
1016 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
1017 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
1018 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
1019 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
1020 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
1021 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
1022 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
1023 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
1024 QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
1025 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
1026 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
1027 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
1028 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
1029 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
1030 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
1031 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
1032};
1033
1034// OpenGL 1.0 core functions
1035inline void QOpenGLFunctions_4_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
1036{
1037 d_1_0_Core->f.Viewport(x, y, width, height);
1038}
1039
1040inline void QOpenGLFunctions_4_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
1041{
1042 d_1_0_Core->f.DepthRange(nearVal, farVal);
1043}
1044
1045inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsEnabled(GLenum cap)
1046{
1047 return d_1_0_Core->f.IsEnabled(cap);
1048}
1049
1050inline void QOpenGLFunctions_4_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
1051{
1052 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
1053}
1054
1055inline void QOpenGLFunctions_4_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
1056{
1057 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
1058}
1059
1060inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
1061{
1062 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
1063}
1064
1065inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
1066{
1067 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
1068}
1069
1070inline void QOpenGLFunctions_4_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
1071{
1072 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
1073}
1074
1075inline const GLubyte * QOpenGLFunctions_4_2_Compatibility::glGetString(GLenum name)
1076{
1077 return d_1_0_Core->f.GetString(name);
1078}
1079
1080inline void QOpenGLFunctions_4_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
1081{
1082 d_1_0_Core->f.GetIntegerv(pname, params);
1083}
1084
1085inline void QOpenGLFunctions_4_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
1086{
1087 d_1_0_Core->f.GetFloatv(pname, params);
1088}
1089
1090inline GLenum QOpenGLFunctions_4_2_Compatibility::glGetError()
1091{
1092 return d_1_0_Core->f.GetError();
1093}
1094
1095inline void QOpenGLFunctions_4_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
1096{
1097 d_1_0_Core->f.GetDoublev(pname, params);
1098}
1099
1100inline void QOpenGLFunctions_4_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
1101{
1102 d_1_0_Core->f.GetBooleanv(pname, params);
1103}
1104
1105inline void QOpenGLFunctions_4_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
1106{
1107 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
1108}
1109
1110inline void QOpenGLFunctions_4_2_Compatibility::glReadBuffer(GLenum mode)
1111{
1112 d_1_0_Core->f.ReadBuffer(mode);
1113}
1114
1115inline void QOpenGLFunctions_4_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
1116{
1117 d_1_0_Core->f.PixelStorei(pname, param);
1118}
1119
1120inline void QOpenGLFunctions_4_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
1121{
1122 d_1_0_Core->f.PixelStoref(pname, param);
1123}
1124
1125inline void QOpenGLFunctions_4_2_Compatibility::glDepthFunc(GLenum func)
1126{
1127 d_1_0_Core->f.DepthFunc(func);
1128}
1129
1130inline void QOpenGLFunctions_4_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
1131{
1132 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
1133}
1134
1135inline void QOpenGLFunctions_4_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
1136{
1137 d_1_0_Core->f.StencilFunc(func, ref, mask);
1138}
1139
1140inline void QOpenGLFunctions_4_2_Compatibility::glLogicOp(GLenum opcode)
1141{
1142 d_1_0_Core->f.LogicOp(opcode);
1143}
1144
1145inline void QOpenGLFunctions_4_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
1146{
1147 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
1148}
1149
1150inline void QOpenGLFunctions_4_2_Compatibility::glFlush()
1151{
1152 d_1_0_Core->f.Flush();
1153}
1154
1155inline void QOpenGLFunctions_4_2_Compatibility::glFinish()
1156{
1157 d_1_0_Core->f.Finish();
1158}
1159
1160inline void QOpenGLFunctions_4_2_Compatibility::glEnable(GLenum cap)
1161{
1162 d_1_0_Core->f.Enable(cap);
1163}
1164
1165inline void QOpenGLFunctions_4_2_Compatibility::glDisable(GLenum cap)
1166{
1167 d_1_0_Core->f.Disable(cap);
1168}
1169
1170inline void QOpenGLFunctions_4_2_Compatibility::glDepthMask(GLboolean flag)
1171{
1172 d_1_0_Core->f.DepthMask(flag);
1173}
1174
1175inline void QOpenGLFunctions_4_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1176{
1177 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
1178}
1179
1180inline void QOpenGLFunctions_4_2_Compatibility::glStencilMask(GLuint mask)
1181{
1182 d_1_0_Core->f.StencilMask(mask);
1183}
1184
1185inline void QOpenGLFunctions_4_2_Compatibility::glClearDepth(GLdouble depth)
1186{
1187 d_1_0_Core->f.ClearDepth(depth);
1188}
1189
1190inline void QOpenGLFunctions_4_2_Compatibility::glClearStencil(GLint s)
1191{
1192 d_1_0_Core->f.ClearStencil(s);
1193}
1194
1195inline void QOpenGLFunctions_4_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1196{
1197 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1198}
1199
1200inline void QOpenGLFunctions_4_2_Compatibility::glClear(GLbitfield mask)
1201{
1202 d_1_0_Core->f.Clear(mask);
1203}
1204
1205inline void QOpenGLFunctions_4_2_Compatibility::glDrawBuffer(GLenum mode)
1206{
1207 d_1_0_Core->f.DrawBuffer(mode);
1208}
1209
1210inline void QOpenGLFunctions_4_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1211{
1212 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1213}
1214
1215inline void QOpenGLFunctions_4_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1216{
1217 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1218}
1219
1220inline void QOpenGLFunctions_4_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1221{
1222 d_1_0_Core->f.TexParameteriv(target, pname, params);
1223}
1224
1225inline void QOpenGLFunctions_4_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1226{
1227 d_1_0_Core->f.TexParameteri(target, pname, param);
1228}
1229
1230inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1231{
1232 d_1_0_Core->f.TexParameterfv(target, pname, params);
1233}
1234
1235inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1236{
1237 d_1_0_Core->f.TexParameterf(target, pname, param);
1238}
1239
1240inline void QOpenGLFunctions_4_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1241{
1242 d_1_0_Core->f.Scissor(x, y, width, height);
1243}
1244
1245inline void QOpenGLFunctions_4_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1246{
1247 d_1_0_Core->f.PolygonMode(face, mode);
1248}
1249
1250inline void QOpenGLFunctions_4_2_Compatibility::glPointSize(GLfloat size)
1251{
1252 d_1_0_Core->f.PointSize(size);
1253}
1254
1255inline void QOpenGLFunctions_4_2_Compatibility::glLineWidth(GLfloat width)
1256{
1257 d_1_0_Core->f.LineWidth(width);
1258}
1259
1260inline void QOpenGLFunctions_4_2_Compatibility::glHint(GLenum target, GLenum mode)
1261{
1262 d_1_0_Core->f.Hint(target, mode);
1263}
1264
1265inline void QOpenGLFunctions_4_2_Compatibility::glFrontFace(GLenum mode)
1266{
1267 d_1_0_Core->f.FrontFace(mode);
1268}
1269
1270inline void QOpenGLFunctions_4_2_Compatibility::glCullFace(GLenum mode)
1271{
1272 d_1_0_Core->f.CullFace(mode);
1273}
1274
1275
1276// OpenGL 1.1 core functions
1277inline void QOpenGLFunctions_4_2_Compatibility::glIndexubv(const GLubyte *c)
1278{
1279 d_1_1_Deprecated->f.Indexubv(c);
1280}
1281
1282inline void QOpenGLFunctions_4_2_Compatibility::glIndexub(GLubyte c)
1283{
1284 d_1_1_Deprecated->f.Indexub(c);
1285}
1286
1287inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsTexture(GLuint texture)
1288{
1289 return d_1_1_Core->f.IsTexture(texture);
1290}
1291
1292inline void QOpenGLFunctions_4_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1293{
1294 d_1_1_Core->f.GenTextures(n, textures);
1295}
1296
1297inline void QOpenGLFunctions_4_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1298{
1299 d_1_1_Core->f.DeleteTextures(n, textures);
1300}
1301
1302inline void QOpenGLFunctions_4_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
1303{
1304 d_1_1_Core->f.BindTexture(target, texture);
1305}
1306
1307inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1308{
1309 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1310}
1311
1312inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1313{
1314 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1315}
1316
1317inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1318{
1319 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1320}
1321
1322inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1323{
1324 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1325}
1326
1327inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1328{
1329 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1330}
1331
1332inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1333{
1334 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1335}
1336
1337inline void QOpenGLFunctions_4_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1338{
1339 d_1_1_Core->f.PolygonOffset(factor, units);
1340}
1341
1342inline void QOpenGLFunctions_4_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1343{
1344 d_1_1_Deprecated->f.GetPointerv(pname, params);
1345}
1346
1347inline void QOpenGLFunctions_4_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1348{
1349 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1350}
1351
1352inline void QOpenGLFunctions_4_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1353{
1354 d_1_1_Core->f.DrawArrays(mode, first, count);
1355}
1356
1357
1358// OpenGL 1.2 core functions
1359inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1360{
1361 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1362}
1363
1364inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1365{
1366 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1367}
1368
1369inline void QOpenGLFunctions_4_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1370{
1371 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1372}
1373
1374inline void QOpenGLFunctions_4_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1375{
1376 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1377}
1378
1379inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquation(GLenum mode)
1380{
1381 d_1_2_Core->f.BlendEquation(mode);
1382}
1383
1384inline void QOpenGLFunctions_4_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1385{
1386 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1387}
1388
1389
1390// OpenGL 1.3 core functions
1391inline void QOpenGLFunctions_4_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1392{
1393 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1394}
1395
1396inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1397{
1398 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1399}
1400
1401inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1402{
1403 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1404}
1405
1406inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1407{
1408 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1409}
1410
1411inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1412{
1413 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1414}
1415
1416inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1417{
1418 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1419}
1420
1421inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1422{
1423 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1424}
1425
1426inline void QOpenGLFunctions_4_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1427{
1428 d_1_3_Core->f.SampleCoverage(value, invert);
1429}
1430
1431inline void QOpenGLFunctions_4_2_Compatibility::glActiveTexture(GLenum texture)
1432{
1433 d_1_3_Core->f.ActiveTexture(texture);
1434}
1435
1436
1437// OpenGL 1.4 core functions
1438inline void QOpenGLFunctions_4_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1439{
1440 d_1_4_Core->f.PointParameteriv(pname, params);
1441}
1442
1443inline void QOpenGLFunctions_4_2_Compatibility::glPointParameteri(GLenum pname, GLint param)
1444{
1445 d_1_4_Core->f.PointParameteri(pname, param);
1446}
1447
1448inline void QOpenGLFunctions_4_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1449{
1450 d_1_4_Core->f.PointParameterfv(pname, params);
1451}
1452
1453inline void QOpenGLFunctions_4_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1454{
1455 d_1_4_Core->f.PointParameterf(pname, param);
1456}
1457
1458inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1459{
1460 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1461}
1462
1463inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1464{
1465 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1466}
1467
1468inline void QOpenGLFunctions_4_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1469{
1470 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1471}
1472
1473
1474// OpenGL 1.5 core functions
1475inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1476{
1477 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1478}
1479
1480inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1481{
1482 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1483}
1484
1485inline GLboolean QOpenGLFunctions_4_2_Compatibility::glUnmapBuffer(GLenum target)
1486{
1487 return d_1_5_Core->f.UnmapBuffer(target);
1488}
1489
1490inline GLvoid* QOpenGLFunctions_4_2_Compatibility::glMapBuffer(GLenum target, GLenum access)
1491{
1492 return d_1_5_Core->f.MapBuffer(target, access);
1493}
1494
1495inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1496{
1497 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1498}
1499
1500inline void QOpenGLFunctions_4_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1501{
1502 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1503}
1504
1505inline void QOpenGLFunctions_4_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1506{
1507 d_1_5_Core->f.BufferData(target, size, data, usage);
1508}
1509
1510inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsBuffer(GLuint buffer)
1511{
1512 return d_1_5_Core->f.IsBuffer(buffer);
1513}
1514
1515inline void QOpenGLFunctions_4_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1516{
1517 d_1_5_Core->f.GenBuffers(n, buffers);
1518}
1519
1520inline void QOpenGLFunctions_4_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1521{
1522 d_1_5_Core->f.DeleteBuffers(n, buffers);
1523}
1524
1525inline void QOpenGLFunctions_4_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1526{
1527 d_1_5_Core->f.BindBuffer(target, buffer);
1528}
1529
1530inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1531{
1532 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1533}
1534
1535inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1536{
1537 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1538}
1539
1540inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1541{
1542 d_1_5_Core->f.GetQueryiv(target, pname, params);
1543}
1544
1545inline void QOpenGLFunctions_4_2_Compatibility::glEndQuery(GLenum target)
1546{
1547 d_1_5_Core->f.EndQuery(target);
1548}
1549
1550inline void QOpenGLFunctions_4_2_Compatibility::glBeginQuery(GLenum target, GLuint id)
1551{
1552 d_1_5_Core->f.BeginQuery(target, id);
1553}
1554
1555inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsQuery(GLuint id)
1556{
1557 return d_1_5_Core->f.IsQuery(id);
1558}
1559
1560inline void QOpenGLFunctions_4_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1561{
1562 d_1_5_Core->f.DeleteQueries(n, ids);
1563}
1564
1565inline void QOpenGLFunctions_4_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1566{
1567 d_1_5_Core->f.GenQueries(n, ids);
1568}
1569
1570
1571// OpenGL 2.0 core functions
1572inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1573{
1574 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1575}
1576
1577inline void QOpenGLFunctions_4_2_Compatibility::glValidateProgram(GLuint program)
1578{
1579 d_2_0_Core->f.ValidateProgram(program);
1580}
1581
1582inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1583{
1584 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1585}
1586
1587inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1588{
1589 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1590}
1591
1592inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1593{
1594 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1595}
1596
1597inline void QOpenGLFunctions_4_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1598{
1599 d_2_0_Core->f.Uniform4iv(location, count, value);
1600}
1601
1602inline void QOpenGLFunctions_4_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1603{
1604 d_2_0_Core->f.Uniform3iv(location, count, value);
1605}
1606
1607inline void QOpenGLFunctions_4_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1608{
1609 d_2_0_Core->f.Uniform2iv(location, count, value);
1610}
1611
1612inline void QOpenGLFunctions_4_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1613{
1614 d_2_0_Core->f.Uniform1iv(location, count, value);
1615}
1616
1617inline void QOpenGLFunctions_4_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1618{
1619 d_2_0_Core->f.Uniform4fv(location, count, value);
1620}
1621
1622inline void QOpenGLFunctions_4_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1623{
1624 d_2_0_Core->f.Uniform3fv(location, count, value);
1625}
1626
1627inline void QOpenGLFunctions_4_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1628{
1629 d_2_0_Core->f.Uniform2fv(location, count, value);
1630}
1631
1632inline void QOpenGLFunctions_4_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1633{
1634 d_2_0_Core->f.Uniform1fv(location, count, value);
1635}
1636
1637inline void QOpenGLFunctions_4_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1638{
1639 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1640}
1641
1642inline void QOpenGLFunctions_4_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1643{
1644 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1645}
1646
1647inline void QOpenGLFunctions_4_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1648{
1649 d_2_0_Core->f.Uniform2i(location, v0, v1);
1650}
1651
1652inline void QOpenGLFunctions_4_2_Compatibility::glUniform1i(GLint location, GLint v0)
1653{
1654 d_2_0_Core->f.Uniform1i(location, v0);
1655}
1656
1657inline void QOpenGLFunctions_4_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1658{
1659 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1660}
1661
1662inline void QOpenGLFunctions_4_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1663{
1664 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1665}
1666
1667inline void QOpenGLFunctions_4_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1668{
1669 d_2_0_Core->f.Uniform2f(location, v0, v1);
1670}
1671
1672inline void QOpenGLFunctions_4_2_Compatibility::glUniform1f(GLint location, GLfloat v0)
1673{
1674 d_2_0_Core->f.Uniform1f(location, v0);
1675}
1676
1677inline void QOpenGLFunctions_4_2_Compatibility::glUseProgram(GLuint program)
1678{
1679 d_2_0_Core->f.UseProgram(program);
1680}
1681
1682inline void QOpenGLFunctions_4_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1683{
1684 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1685}
1686
1687inline void QOpenGLFunctions_4_2_Compatibility::glLinkProgram(GLuint program)
1688{
1689 d_2_0_Core->f.LinkProgram(program);
1690}
1691
1692inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsShader(GLuint shader)
1693{
1694 return d_2_0_Core->f.IsShader(shader);
1695}
1696
1697inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsProgram(GLuint program)
1698{
1699 return d_2_0_Core->f.IsProgram(program);
1700}
1701
1702inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1703{
1704 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1705}
1706
1707inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1708{
1709 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1710}
1711
1712inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1713{
1714 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1715}
1716
1717inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1718{
1719 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1720}
1721
1722inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1723{
1724 d_2_0_Core->f.GetUniformiv(program, location, params);
1725}
1726
1727inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1728{
1729 d_2_0_Core->f.GetUniformfv(program, location, params);
1730}
1731
1732inline GLint QOpenGLFunctions_4_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1733{
1734 return d_2_0_Core->f.GetUniformLocation(program, name);
1735}
1736
1737inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1738{
1739 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1740}
1741
1742inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1743{
1744 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1745}
1746
1747inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1748{
1749 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1750}
1751
1752inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1753{
1754 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1755}
1756
1757inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1758{
1759 d_2_0_Core->f.GetProgramiv(program, pname, params);
1760}
1761
1762inline GLint QOpenGLFunctions_4_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1763{
1764 return d_2_0_Core->f.GetAttribLocation(program, name);
1765}
1766
1767inline void QOpenGLFunctions_4_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1768{
1769 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1770}
1771
1772inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1773{
1774 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1775}
1776
1777inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1778{
1779 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1780}
1781
1782inline void QOpenGLFunctions_4_2_Compatibility::glEnableVertexAttribArray(GLuint index)
1783{
1784 d_2_0_Core->f.EnableVertexAttribArray(index);
1785}
1786
1787inline void QOpenGLFunctions_4_2_Compatibility::glDisableVertexAttribArray(GLuint index)
1788{
1789 d_2_0_Core->f.DisableVertexAttribArray(index);
1790}
1791
1792inline void QOpenGLFunctions_4_2_Compatibility::glDetachShader(GLuint program, GLuint shader)
1793{
1794 d_2_0_Core->f.DetachShader(program, shader);
1795}
1796
1797inline void QOpenGLFunctions_4_2_Compatibility::glDeleteShader(GLuint shader)
1798{
1799 d_2_0_Core->f.DeleteShader(shader);
1800}
1801
1802inline void QOpenGLFunctions_4_2_Compatibility::glDeleteProgram(GLuint program)
1803{
1804 d_2_0_Core->f.DeleteProgram(program);
1805}
1806
1807inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateShader(GLenum type)
1808{
1809 return d_2_0_Core->f.CreateShader(type);
1810}
1811
1812inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateProgram()
1813{
1814 return d_2_0_Core->f.CreateProgram();
1815}
1816
1817inline void QOpenGLFunctions_4_2_Compatibility::glCompileShader(GLuint shader)
1818{
1819 d_2_0_Core->f.CompileShader(shader);
1820}
1821
1822inline void QOpenGLFunctions_4_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1823{
1824 d_2_0_Core->f.BindAttribLocation(program, index, name);
1825}
1826
1827inline void QOpenGLFunctions_4_2_Compatibility::glAttachShader(GLuint program, GLuint shader)
1828{
1829 d_2_0_Core->f.AttachShader(program, shader);
1830}
1831
1832inline void QOpenGLFunctions_4_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1833{
1834 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1835}
1836
1837inline void QOpenGLFunctions_4_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1838{
1839 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1840}
1841
1842inline void QOpenGLFunctions_4_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1843{
1844 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1845}
1846
1847inline void QOpenGLFunctions_4_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1848{
1849 d_2_0_Core->f.DrawBuffers(n, bufs);
1850}
1851
1852inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1853{
1854 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1855}
1856
1857
1858// OpenGL 2.1 core functions
1859inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1860{
1861 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1862}
1863
1864inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1865{
1866 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1867}
1868
1869inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1870{
1871 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1872}
1873
1874inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1875{
1876 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1877}
1878
1879inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1880{
1881 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1882}
1883
1884inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1885{
1886 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1887}
1888
1889
1890// OpenGL 3.0 core functions
1891inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsVertexArray(GLuint array)
1892{
1893 return d_3_0_Core->f.IsVertexArray(array);
1894}
1895
1896inline void QOpenGLFunctions_4_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1897{
1898 d_3_0_Core->f.GenVertexArrays(n, arrays);
1899}
1900
1901inline void QOpenGLFunctions_4_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1902{
1903 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1904}
1905
1906inline void QOpenGLFunctions_4_2_Compatibility::glBindVertexArray(GLuint array)
1907{
1908 d_3_0_Core->f.BindVertexArray(array);
1909}
1910
1911inline void QOpenGLFunctions_4_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1912{
1913 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1914}
1915
1916inline GLvoid* QOpenGLFunctions_4_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1917{
1918 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1919}
1920
1921inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1922{
1923 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1924}
1925
1926inline void QOpenGLFunctions_4_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1927{
1928 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1929}
1930
1931inline void QOpenGLFunctions_4_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1932{
1933 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1934}
1935
1936inline void QOpenGLFunctions_4_2_Compatibility::glGenerateMipmap(GLenum target)
1937{
1938 d_3_0_Core->f.GenerateMipmap(target);
1939}
1940
1941inline void QOpenGLFunctions_4_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1942{
1943 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1944}
1945
1946inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1947{
1948 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1949}
1950
1951inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1952{
1953 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1954}
1955
1956inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1957{
1958 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1959}
1960
1961inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1962{
1963 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1964}
1965
1966inline GLenum QOpenGLFunctions_4_2_Compatibility::glCheckFramebufferStatus(GLenum target)
1967{
1968 return d_3_0_Core->f.CheckFramebufferStatus(target);
1969}
1970
1971inline void QOpenGLFunctions_4_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1972{
1973 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1974}
1975
1976inline void QOpenGLFunctions_4_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1977{
1978 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1979}
1980
1981inline void QOpenGLFunctions_4_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1982{
1983 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1984}
1985
1986inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsFramebuffer(GLuint framebuffer)
1987{
1988 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1989}
1990
1991inline void QOpenGLFunctions_4_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1992{
1993 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1994}
1995
1996inline void QOpenGLFunctions_4_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1997{
1998 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1999}
2000
2001inline void QOpenGLFunctions_4_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
2002{
2003 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
2004}
2005
2006inline void QOpenGLFunctions_4_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
2007{
2008 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
2009}
2010
2011inline void QOpenGLFunctions_4_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
2012{
2013 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
2014}
2015
2016inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
2017{
2018 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
2019}
2020
2021inline const GLubyte * QOpenGLFunctions_4_2_Compatibility::glGetStringi(GLenum name, GLuint index)
2022{
2023 return d_3_0_Core->f.GetStringi(name, index);
2024}
2025
2026inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
2027{
2028 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
2029}
2030
2031inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
2032{
2033 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
2034}
2035
2036inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
2037{
2038 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
2039}
2040
2041inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
2042{
2043 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
2044}
2045
2046inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
2047{
2048 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
2049}
2050
2051inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
2052{
2053 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
2054}
2055
2056inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
2057{
2058 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
2059}
2060
2061inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
2062{
2063 d_3_0_Core->f.TexParameterIiv(target, pname, params);
2064}
2065
2066inline void QOpenGLFunctions_4_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
2067{
2068 d_3_0_Core->f.Uniform4uiv(location, count, value);
2069}
2070
2071inline void QOpenGLFunctions_4_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
2072{
2073 d_3_0_Core->f.Uniform3uiv(location, count, value);
2074}
2075
2076inline void QOpenGLFunctions_4_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
2077{
2078 d_3_0_Core->f.Uniform2uiv(location, count, value);
2079}
2080
2081inline void QOpenGLFunctions_4_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
2082{
2083 d_3_0_Core->f.Uniform1uiv(location, count, value);
2084}
2085
2086inline void QOpenGLFunctions_4_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2087{
2088 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
2089}
2090
2091inline void QOpenGLFunctions_4_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
2092{
2093 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
2094}
2095
2096inline void QOpenGLFunctions_4_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
2097{
2098 d_3_0_Core->f.Uniform2ui(location, v0, v1);
2099}
2100
2101inline void QOpenGLFunctions_4_2_Compatibility::glUniform1ui(GLint location, GLuint v0)
2102{
2103 d_3_0_Core->f.Uniform1ui(location, v0);
2104}
2105
2106inline GLint QOpenGLFunctions_4_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
2107{
2108 return d_3_0_Core->f.GetFragDataLocation(program, name);
2109}
2110
2111inline void QOpenGLFunctions_4_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
2112{
2113 d_3_0_Core->f.BindFragDataLocation(program, color, name);
2114}
2115
2116inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
2117{
2118 d_3_0_Core->f.GetUniformuiv(program, location, params);
2119}
2120
2121inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
2122{
2123 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
2124}
2125
2126inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
2127{
2128 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
2129}
2130
2131inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2132{
2133 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2134}
2135
2136inline void QOpenGLFunctions_4_2_Compatibility::glEndConditionalRender()
2137{
2138 d_3_0_Core->f.EndConditionalRender();
2139}
2140
2141inline void QOpenGLFunctions_4_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
2142{
2143 d_3_0_Core->f.BeginConditionalRender(id, mode);
2144}
2145
2146inline void QOpenGLFunctions_4_2_Compatibility::glClampColor(GLenum target, GLenum clamp)
2147{
2148 d_3_0_Core->f.ClampColor(target, clamp);
2149}
2150
2151inline void QOpenGLFunctions_4_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2152{
2153 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2154}
2155
2156inline void QOpenGLFunctions_4_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
2157{
2158 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2159}
2160
2161inline void QOpenGLFunctions_4_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2162{
2163 d_3_0_Core->f.BindBufferBase(target, index, buffer);
2164}
2165
2166inline void QOpenGLFunctions_4_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2167{
2168 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2169}
2170
2171inline void QOpenGLFunctions_4_2_Compatibility::glEndTransformFeedback()
2172{
2173 d_3_0_Core->f.EndTransformFeedback();
2174}
2175
2176inline void QOpenGLFunctions_4_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
2177{
2178 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2179}
2180
2181inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsEnabledi(GLenum target, GLuint index)
2182{
2183 return d_3_0_Core->f.IsEnabledi(target, index);
2184}
2185
2186inline void QOpenGLFunctions_4_2_Compatibility::glDisablei(GLenum target, GLuint index)
2187{
2188 d_3_0_Core->f.Disablei(target, index);
2189}
2190
2191inline void QOpenGLFunctions_4_2_Compatibility::glEnablei(GLenum target, GLuint index)
2192{
2193 d_3_0_Core->f.Enablei(target, index);
2194}
2195
2196inline void QOpenGLFunctions_4_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2197{
2198 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2199}
2200
2201inline void QOpenGLFunctions_4_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2202{
2203 d_3_0_Core->f.GetBooleani_v(target, index, data);
2204}
2205
2206inline void QOpenGLFunctions_4_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2207{
2208 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2209}
2210
2211
2212// OpenGL 3.1 core functions
2213inline void QOpenGLFunctions_4_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2214{
2215 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2216}
2217
2218inline void QOpenGLFunctions_4_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2219{
2220 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2221}
2222
2223inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2224{
2225 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2226}
2227
2228inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2229{
2230 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2231}
2232
2233inline GLuint QOpenGLFunctions_4_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2234{
2235 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2236}
2237
2238inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2239{
2240 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2241}
2242
2243inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2244{
2245 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2246}
2247
2248inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2249{
2250 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2251}
2252
2253inline void QOpenGLFunctions_4_2_Compatibility::glPrimitiveRestartIndex(GLuint index)
2254{
2255 d_3_1_Core->f.PrimitiveRestartIndex(index);
2256}
2257
2258inline void QOpenGLFunctions_4_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2259{
2260 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2261}
2262
2263inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2264{
2265 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2266}
2267
2268inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2269{
2270 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2271}
2272
2273
2274// OpenGL 3.2 core functions
2275inline void QOpenGLFunctions_4_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2276{
2277 d_3_2_Core->f.SampleMaski(index, mask);
2278}
2279
2280inline void QOpenGLFunctions_4_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2281{
2282 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2283}
2284
2285inline void QOpenGLFunctions_4_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2286{
2287 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2288}
2289
2290inline void QOpenGLFunctions_4_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2291{
2292 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2293}
2294
2295inline void QOpenGLFunctions_4_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2296{
2297 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2298}
2299
2300inline void QOpenGLFunctions_4_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2301{
2302 d_3_2_Core->f.GetInteger64v(pname, params);
2303}
2304
2305inline void QOpenGLFunctions_4_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2306{
2307 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2308}
2309
2310inline GLenum QOpenGLFunctions_4_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2311{
2312 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2313}
2314
2315inline void QOpenGLFunctions_4_2_Compatibility::glDeleteSync(GLsync sync)
2316{
2317 d_3_2_Core->f.DeleteSync(sync);
2318}
2319
2320inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsSync(GLsync sync)
2321{
2322 return d_3_2_Core->f.IsSync(sync);
2323}
2324
2325inline GLsync QOpenGLFunctions_4_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2326{
2327 return d_3_2_Core->f.FenceSync(condition, flags);
2328}
2329
2330inline void QOpenGLFunctions_4_2_Compatibility::glProvokingVertex(GLenum mode)
2331{
2332 d_3_2_Core->f.ProvokingVertex(mode);
2333}
2334
2335inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2336{
2337 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2338}
2339
2340inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2341{
2342 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2343}
2344
2345inline void QOpenGLFunctions_4_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2346{
2347 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2348}
2349
2350inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2351{
2352 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2353}
2354
2355inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2356{
2357 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2358}
2359
2360inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2361{
2362 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2363}
2364
2365inline void QOpenGLFunctions_4_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2366{
2367 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2368}
2369
2370
2371// OpenGL 3.3 core functions
2372inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2373{
2374 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2375}
2376
2377inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2378{
2379 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2380}
2381
2382inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2383{
2384 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2385}
2386
2387inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2388{
2389 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2390}
2391
2392inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2393{
2394 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2395}
2396
2397inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2398{
2399 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2400}
2401
2402inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2403{
2404 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2405}
2406
2407inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2408{
2409 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2410}
2411
2412inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
2413{
2414 d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
2415}
2416
2417inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
2418{
2419 d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
2420}
2421
2422inline void QOpenGLFunctions_4_2_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
2423{
2424 d_3_3_Deprecated->f.ColorP4uiv(type, color);
2425}
2426
2427inline void QOpenGLFunctions_4_2_Compatibility::glColorP4ui(GLenum type, GLuint color)
2428{
2429 d_3_3_Deprecated->f.ColorP4ui(type, color);
2430}
2431
2432inline void QOpenGLFunctions_4_2_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
2433{
2434 d_3_3_Deprecated->f.ColorP3uiv(type, color);
2435}
2436
2437inline void QOpenGLFunctions_4_2_Compatibility::glColorP3ui(GLenum type, GLuint color)
2438{
2439 d_3_3_Deprecated->f.ColorP3ui(type, color);
2440}
2441
2442inline void QOpenGLFunctions_4_2_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
2443{
2444 d_3_3_Deprecated->f.NormalP3uiv(type, coords);
2445}
2446
2447inline void QOpenGLFunctions_4_2_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
2448{
2449 d_3_3_Deprecated->f.NormalP3ui(type, coords);
2450}
2451
2452inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2453{
2454 d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
2455}
2456
2457inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2458{
2459 d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
2460}
2461
2462inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2463{
2464 d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
2465}
2466
2467inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2468{
2469 d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
2470}
2471
2472inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2473{
2474 d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
2475}
2476
2477inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2478{
2479 d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
2480}
2481
2482inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2483{
2484 d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
2485}
2486
2487inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2488{
2489 d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
2490}
2491
2492inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2493{
2494 d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
2495}
2496
2497inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
2498{
2499 d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
2500}
2501
2502inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2503{
2504 d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
2505}
2506
2507inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
2508{
2509 d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
2510}
2511
2512inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2513{
2514 d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
2515}
2516
2517inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
2518{
2519 d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
2520}
2521
2522inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2523{
2524 d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
2525}
2526
2527inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
2528{
2529 d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
2530}
2531
2532inline void QOpenGLFunctions_4_2_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
2533{
2534 d_3_3_Deprecated->f.VertexP4uiv(type, value);
2535}
2536
2537inline void QOpenGLFunctions_4_2_Compatibility::glVertexP4ui(GLenum type, GLuint value)
2538{
2539 d_3_3_Deprecated->f.VertexP4ui(type, value);
2540}
2541
2542inline void QOpenGLFunctions_4_2_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
2543{
2544 d_3_3_Deprecated->f.VertexP3uiv(type, value);
2545}
2546
2547inline void QOpenGLFunctions_4_2_Compatibility::glVertexP3ui(GLenum type, GLuint value)
2548{
2549 d_3_3_Deprecated->f.VertexP3ui(type, value);
2550}
2551
2552inline void QOpenGLFunctions_4_2_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
2553{
2554 d_3_3_Deprecated->f.VertexP2uiv(type, value);
2555}
2556
2557inline void QOpenGLFunctions_4_2_Compatibility::glVertexP2ui(GLenum type, GLuint value)
2558{
2559 d_3_3_Deprecated->f.VertexP2ui(type, value);
2560}
2561
2562inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2563{
2564 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2565}
2566
2567inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2568{
2569 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2570}
2571
2572inline void QOpenGLFunctions_4_2_Compatibility::glQueryCounter(GLuint id, GLenum target)
2573{
2574 d_3_3_Core->f.QueryCounter(id, target);
2575}
2576
2577inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2578{
2579 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2580}
2581
2582inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2583{
2584 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2585}
2586
2587inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2588{
2589 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2590}
2591
2592inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2593{
2594 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2595}
2596
2597inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2598{
2599 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2600}
2601
2602inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2603{
2604 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2605}
2606
2607inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2608{
2609 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2610}
2611
2612inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2613{
2614 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2615}
2616
2617inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2618{
2619 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2620}
2621
2622inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2623{
2624 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2625}
2626
2627inline void QOpenGLFunctions_4_2_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
2628{
2629 d_3_3_Core->f.BindSampler(unit, sampler);
2630}
2631
2632inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsSampler(GLuint sampler)
2633{
2634 return d_3_3_Core->f.IsSampler(sampler);
2635}
2636
2637inline void QOpenGLFunctions_4_2_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2638{
2639 d_3_3_Core->f.DeleteSamplers(count, samplers);
2640}
2641
2642inline void QOpenGLFunctions_4_2_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
2643{
2644 d_3_3_Core->f.GenSamplers(count, samplers);
2645}
2646
2647inline GLint QOpenGLFunctions_4_2_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
2648{
2649 return d_3_3_Core->f.GetFragDataIndex(program, name);
2650}
2651
2652inline void QOpenGLFunctions_4_2_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2653{
2654 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2655}
2656
2657inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
2658{
2659 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2660}
2661
2662
2663// OpenGL 4.0 core functions
2664inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2665{
2666 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2667}
2668
2669inline void QOpenGLFunctions_4_2_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
2670{
2671 d_4_0_Core->f.EndQueryIndexed(target, index);
2672}
2673
2674inline void QOpenGLFunctions_4_2_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2675{
2676 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2677}
2678
2679inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2680{
2681 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2682}
2683
2684inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
2685{
2686 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2687}
2688
2689inline void QOpenGLFunctions_4_2_Compatibility::glResumeTransformFeedback()
2690{
2691 d_4_0_Core->f.ResumeTransformFeedback();
2692}
2693
2694inline void QOpenGLFunctions_4_2_Compatibility::glPauseTransformFeedback()
2695{
2696 d_4_0_Core->f.PauseTransformFeedback();
2697}
2698
2699inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsTransformFeedback(GLuint id)
2700{
2701 return d_4_0_Core->f.IsTransformFeedback(id);
2702}
2703
2704inline void QOpenGLFunctions_4_2_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2705{
2706 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2707}
2708
2709inline void QOpenGLFunctions_4_2_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2710{
2711 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2712}
2713
2714inline void QOpenGLFunctions_4_2_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
2715{
2716 d_4_0_Core->f.BindTransformFeedback(target, id);
2717}
2718
2719inline void QOpenGLFunctions_4_2_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
2720{
2721 d_4_0_Core->f.PatchParameterfv(pname, values);
2722}
2723
2724inline void QOpenGLFunctions_4_2_Compatibility::glPatchParameteri(GLenum pname, GLint value)
2725{
2726 d_4_0_Core->f.PatchParameteri(pname, value);
2727}
2728
2729inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2730{
2731 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2732}
2733
2734inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2735{
2736 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2737}
2738
2739inline void QOpenGLFunctions_4_2_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2740{
2741 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2742}
2743
2744inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2745{
2746 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2747}
2748
2749inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2750{
2751 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2752}
2753
2754inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2755{
2756 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2757}
2758
2759inline GLuint QOpenGLFunctions_4_2_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2760{
2761 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2762}
2763
2764inline GLint QOpenGLFunctions_4_2_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2765{
2766 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2767}
2768
2769inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2770{
2771 d_4_0_Core->f.GetUniformdv(program, location, params);
2772}
2773
2774inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2775{
2776 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2777}
2778
2779inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2780{
2781 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2782}
2783
2784inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2785{
2786 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2787}
2788
2789inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2790{
2791 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2792}
2793
2794inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2795{
2796 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2797}
2798
2799inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2800{
2801 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2802}
2803
2804inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2805{
2806 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2807}
2808
2809inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2810{
2811 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2812}
2813
2814inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2815{
2816 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2817}
2818
2819inline void QOpenGLFunctions_4_2_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2820{
2821 d_4_0_Core->f.Uniform4dv(location, count, value);
2822}
2823
2824inline void QOpenGLFunctions_4_2_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2825{
2826 d_4_0_Core->f.Uniform3dv(location, count, value);
2827}
2828
2829inline void QOpenGLFunctions_4_2_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2830{
2831 d_4_0_Core->f.Uniform2dv(location, count, value);
2832}
2833
2834inline void QOpenGLFunctions_4_2_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2835{
2836 d_4_0_Core->f.Uniform1dv(location, count, value);
2837}
2838
2839inline void QOpenGLFunctions_4_2_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2840{
2841 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2842}
2843
2844inline void QOpenGLFunctions_4_2_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2845{
2846 d_4_0_Core->f.Uniform3d(location, x, y, z);
2847}
2848
2849inline void QOpenGLFunctions_4_2_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
2850{
2851 d_4_0_Core->f.Uniform2d(location, x, y);
2852}
2853
2854inline void QOpenGLFunctions_4_2_Compatibility::glUniform1d(GLint location, GLdouble x)
2855{
2856 d_4_0_Core->f.Uniform1d(location, x);
2857}
2858
2859inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2860{
2861 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2862}
2863
2864inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2865{
2866 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2867}
2868
2869inline void QOpenGLFunctions_4_2_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2870{
2871 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2872}
2873
2874inline void QOpenGLFunctions_4_2_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2875{
2876 d_4_0_Core->f.BlendFunci(buf, src, dst);
2877}
2878
2879inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2880{
2881 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2882}
2883
2884inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
2885{
2886 d_4_0_Core->f.BlendEquationi(buf, mode);
2887}
2888
2889inline void QOpenGLFunctions_4_2_Compatibility::glMinSampleShading(GLfloat value)
2890{
2891 d_4_0_Core->f.MinSampleShading(value);
2892}
2893
2894
2895// OpenGL 4.1 core functions
2896inline void QOpenGLFunctions_4_2_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2897{
2898 d_4_1_Core->f.GetDoublei_v(target, index, data);
2899}
2900
2901inline void QOpenGLFunctions_4_2_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2902{
2903 d_4_1_Core->f.GetFloati_v(target, index, data);
2904}
2905
2906inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2907{
2908 d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2909}
2910
2911inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2912{
2913 d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2914}
2915
2916inline void QOpenGLFunctions_4_2_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
2917{
2918 d_4_1_Core->f.ScissorIndexedv(index, v);
2919}
2920
2921inline void QOpenGLFunctions_4_2_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2922{
2923 d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2924}
2925
2926inline void QOpenGLFunctions_4_2_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2927{
2928 d_4_1_Core->f.ScissorArrayv(first, count, v);
2929}
2930
2931inline void QOpenGLFunctions_4_2_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
2932{
2933 d_4_1_Core->f.ViewportIndexedfv(index, v);
2934}
2935
2936inline void QOpenGLFunctions_4_2_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2937{
2938 d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2939}
2940
2941inline void QOpenGLFunctions_4_2_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2942{
2943 d_4_1_Core->f.ViewportArrayv(first, count, v);
2944}
2945
2946inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2947{
2948 d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2949}
2950
2951inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2952{
2953 d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2954}
2955
2956inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2957{
2958 d_4_1_Core->f.VertexAttribL4dv(index, v);
2959}
2960
2961inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2962{
2963 d_4_1_Core->f.VertexAttribL3dv(index, v);
2964}
2965
2966inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2967{
2968 d_4_1_Core->f.VertexAttribL2dv(index, v);
2969}
2970
2971inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2972{
2973 d_4_1_Core->f.VertexAttribL1dv(index, v);
2974}
2975
2976inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2977{
2978 d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2979}
2980
2981inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2982{
2983 d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2984}
2985
2986inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2987{
2988 d_4_1_Core->f.VertexAttribL2d(index, x, y);
2989}
2990
2991inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
2992{
2993 d_4_1_Core->f.VertexAttribL1d(index, x);
2994}
2995
2996inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2997{
2998 d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2999}
3000
3001inline void QOpenGLFunctions_4_2_Compatibility::glValidateProgramPipeline(GLuint pipeline)
3002{
3003 d_4_1_Core->f.ValidateProgramPipeline(pipeline);
3004}
3005
3006inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3007{
3008 d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
3009}
3010
3011inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3012{
3013 d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
3014}
3015
3016inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3017{
3018 d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
3019}
3020
3021inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3022{
3023 d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
3024}
3025
3026inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3027{
3028 d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
3029}
3030
3031inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3032{
3033 d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
3034}
3035
3036inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3037{
3038 d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
3039}
3040
3041inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3042{
3043 d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
3044}
3045
3046inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3047{
3048 d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
3049}
3050
3051inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3052{
3053 d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
3054}
3055
3056inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3057{
3058 d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
3059}
3060
3061inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3062{
3063 d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
3064}
3065
3066inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3067{
3068 d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
3069}
3070
3071inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3072{
3073 d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
3074}
3075
3076inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3077{
3078 d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
3079}
3080
3081inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3082{
3083 d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
3084}
3085
3086inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3087{
3088 d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
3089}
3090
3091inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3092{
3093 d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
3094}
3095
3096inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3097{
3098 d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
3099}
3100
3101inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
3102{
3103 d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
3104}
3105
3106inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3107{
3108 d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
3109}
3110
3111inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
3112{
3113 d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
3114}
3115
3116inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3117{
3118 d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
3119}
3120
3121inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
3122{
3123 d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
3124}
3125
3126inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3127{
3128 d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
3129}
3130
3131inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
3132{
3133 d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
3134}
3135
3136inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3137{
3138 d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
3139}
3140
3141inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
3142{
3143 d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
3144}
3145
3146inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3147{
3148 d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
3149}
3150
3151inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
3152{
3153 d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
3154}
3155
3156inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3157{
3158 d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
3159}
3160
3161inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
3162{
3163 d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
3164}
3165
3166inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3167{
3168 d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
3169}
3170
3171inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
3172{
3173 d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
3174}
3175
3176inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3177{
3178 d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
3179}
3180
3181inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
3182{
3183 d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
3184}
3185
3186inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3187{
3188 d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
3189}
3190
3191inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
3192{
3193 d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
3194}
3195
3196inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3197{
3198 d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
3199}
3200
3201inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
3202{
3203 d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
3204}
3205
3206inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3207{
3208 d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
3209}
3210
3211inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
3212{
3213 d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
3214}
3215
3216inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3217{
3218 d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
3219}
3220
3221inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
3222{
3223 d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
3224}
3225
3226inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3227{
3228 d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
3229}
3230
3231inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
3232{
3233 d_4_1_Core->f.ProgramUniform1d(program, location, v0);
3234}
3235
3236inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3237{
3238 d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
3239}
3240
3241inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
3242{
3243 d_4_1_Core->f.ProgramUniform1f(program, location, v0);
3244}
3245
3246inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3247{
3248 d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
3249}
3250
3251inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
3252{
3253 d_4_1_Core->f.ProgramUniform1i(program, location, v0);
3254}
3255
3256inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
3257{
3258 d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
3259}
3260
3261inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsProgramPipeline(GLuint pipeline)
3262{
3263 return d_4_1_Core->f.IsProgramPipeline(pipeline);
3264}
3265
3266inline void QOpenGLFunctions_4_2_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
3267{
3268 d_4_1_Core->f.GenProgramPipelines(n, pipelines);
3269}
3270
3271inline void QOpenGLFunctions_4_2_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
3272{
3273 d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
3274}
3275
3276inline void QOpenGLFunctions_4_2_Compatibility::glBindProgramPipeline(GLuint pipeline)
3277{
3278 d_4_1_Core->f.BindProgramPipeline(pipeline);
3279}
3280
3281inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
3282{
3283 return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
3284}
3285
3286inline void QOpenGLFunctions_4_2_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
3287{
3288 d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
3289}
3290
3291inline void QOpenGLFunctions_4_2_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
3292{
3293 d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
3294}
3295
3296inline void QOpenGLFunctions_4_2_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
3297{
3298 d_4_1_Core->f.ProgramParameteri(program, pname, value);
3299}
3300
3301inline void QOpenGLFunctions_4_2_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
3302{
3303 d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
3304}
3305
3306inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
3307{
3308 d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
3309}
3310
3311inline void QOpenGLFunctions_4_2_Compatibility::glClearDepthf(GLfloat dd)
3312{
3313 d_4_1_Core->f.ClearDepthf(dd);
3314}
3315
3316inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
3317{
3318 d_4_1_Core->f.DepthRangef(n, f);
3319}
3320
3321inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
3322{
3323 d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
3324}
3325
3326inline void QOpenGLFunctions_4_2_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
3327{
3328 d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
3329}
3330
3331inline void QOpenGLFunctions_4_2_Compatibility::glReleaseShaderCompiler()
3332{
3333 d_4_1_Core->f.ReleaseShaderCompiler();
3334}
3335
3336
3337// OpenGL 4.2 core functions
3338inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
3339{
3340 d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
3341}
3342
3343inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
3344{
3345 d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
3346}
3347
3348inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
3349{
3350 d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
3351}
3352
3353inline void QOpenGLFunctions_4_2_Compatibility::glMemoryBarrier(GLbitfield barriers)
3354{
3355 d_4_2_Core->f.MemoryBarrier(barriers);
3356}
3357
3358inline void QOpenGLFunctions_4_2_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
3359{
3360 d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
3361}
3362
3363inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
3364{
3365 d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
3366}
3367
3368inline void QOpenGLFunctions_4_2_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
3369{
3370 d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
3371}
3372
3373inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
3374{
3375 d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
3376}
3377
3378inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
3379{
3380 d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
3381}
3382
3383inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
3384{
3385 d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
3386}
3387
3388inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
3389{
3390 d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
3391}
3392
3393inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
3394{
3395 d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
3396}
3397
3398
3399// OpenGL 1.0 deprecated functions
3400inline void QOpenGLFunctions_4_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
3401{
3402 d_1_0_Deprecated->f.Translatef(x, y, z);
3403}
3404
3405inline void QOpenGLFunctions_4_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
3406{
3407 d_1_0_Deprecated->f.Translated(x, y, z);
3408}
3409
3410inline void QOpenGLFunctions_4_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
3411{
3412 d_1_0_Deprecated->f.Scalef(x, y, z);
3413}
3414
3415inline void QOpenGLFunctions_4_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
3416{
3417 d_1_0_Deprecated->f.Scaled(x, y, z);
3418}
3419
3420inline void QOpenGLFunctions_4_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
3421{
3422 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
3423}
3424
3425inline void QOpenGLFunctions_4_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
3426{
3427 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
3428}
3429
3430inline void QOpenGLFunctions_4_2_Compatibility::glPushMatrix()
3431{
3432 d_1_0_Deprecated->f.PushMatrix();
3433}
3434
3435inline void QOpenGLFunctions_4_2_Compatibility::glPopMatrix()
3436{
3437 d_1_0_Deprecated->f.PopMatrix();
3438}
3439
3440inline void QOpenGLFunctions_4_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
3441{
3442 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
3443}
3444
3445inline void QOpenGLFunctions_4_2_Compatibility::glMultMatrixd(const GLdouble *m)
3446{
3447 d_1_0_Deprecated->f.MultMatrixd(m);
3448}
3449
3450inline void QOpenGLFunctions_4_2_Compatibility::glMultMatrixf(const GLfloat *m)
3451{
3452 d_1_0_Deprecated->f.MultMatrixf(m);
3453}
3454
3455inline void QOpenGLFunctions_4_2_Compatibility::glMatrixMode(GLenum mode)
3456{
3457 d_1_0_Deprecated->f.MatrixMode(mode);
3458}
3459
3460inline void QOpenGLFunctions_4_2_Compatibility::glLoadMatrixd(const GLdouble *m)
3461{
3462 d_1_0_Deprecated->f.LoadMatrixd(m);
3463}
3464
3465inline void QOpenGLFunctions_4_2_Compatibility::glLoadMatrixf(const GLfloat *m)
3466{
3467 d_1_0_Deprecated->f.LoadMatrixf(m);
3468}
3469
3470inline void QOpenGLFunctions_4_2_Compatibility::glLoadIdentity()
3471{
3472 d_1_0_Deprecated->f.LoadIdentity();
3473}
3474
3475inline void QOpenGLFunctions_4_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
3476{
3477 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
3478}
3479
3480inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsList(GLuint list)
3481{
3482 return d_1_0_Deprecated->f.IsList(list);
3483}
3484
3485inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
3486{
3487 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
3488}
3489
3490inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
3491{
3492 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
3493}
3494
3495inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
3496{
3497 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
3498}
3499
3500inline void QOpenGLFunctions_4_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
3501{
3502 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
3503}
3504
3505inline void QOpenGLFunctions_4_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
3506{
3507 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
3508}
3509
3510inline void QOpenGLFunctions_4_2_Compatibility::glGetPolygonStipple(GLubyte *mask)
3511{
3512 d_1_0_Deprecated->f.GetPolygonStipple(mask);
3513}
3514
3515inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
3516{
3517 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
3518}
3519
3520inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
3521{
3522 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
3523}
3524
3525inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
3526{
3527 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
3528}
3529
3530inline void QOpenGLFunctions_4_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
3531{
3532 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
3533}
3534
3535inline void QOpenGLFunctions_4_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
3536{
3537 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
3538}
3539
3540inline void QOpenGLFunctions_4_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
3541{
3542 d_1_0_Deprecated->f.GetMapiv(target, query, v);
3543}
3544
3545inline void QOpenGLFunctions_4_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
3546{
3547 d_1_0_Deprecated->f.GetMapfv(target, query, v);
3548}
3549
3550inline void QOpenGLFunctions_4_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
3551{
3552 d_1_0_Deprecated->f.GetMapdv(target, query, v);
3553}
3554
3555inline void QOpenGLFunctions_4_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
3556{
3557 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
3558}
3559
3560inline void QOpenGLFunctions_4_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
3561{
3562 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
3563}
3564
3565inline void QOpenGLFunctions_4_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
3566{
3567 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
3568}
3569
3570inline void QOpenGLFunctions_4_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
3571{
3572 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
3573}
3574
3575inline void QOpenGLFunctions_4_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
3576{
3577 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
3578}
3579
3580inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
3581{
3582 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
3583}
3584
3585inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
3586{
3587 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
3588}
3589
3590inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
3591{
3592 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
3593}
3594
3595inline void QOpenGLFunctions_4_2_Compatibility::glPixelTransferi(GLenum pname, GLint param)
3596{
3597 d_1_0_Deprecated->f.PixelTransferi(pname, param);
3598}
3599
3600inline void QOpenGLFunctions_4_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
3601{
3602 d_1_0_Deprecated->f.PixelTransferf(pname, param);
3603}
3604
3605inline void QOpenGLFunctions_4_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
3606{
3607 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
3608}
3609
3610inline void QOpenGLFunctions_4_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
3611{
3612 d_1_0_Deprecated->f.AlphaFunc(func, ref);
3613}
3614
3615inline void QOpenGLFunctions_4_2_Compatibility::glEvalPoint2(GLint i, GLint j)
3616{
3617 d_1_0_Deprecated->f.EvalPoint2(i, j);
3618}
3619
3620inline void QOpenGLFunctions_4_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
3621{
3622 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
3623}
3624
3625inline void QOpenGLFunctions_4_2_Compatibility::glEvalPoint1(GLint i)
3626{
3627 d_1_0_Deprecated->f.EvalPoint1(i);
3628}
3629
3630inline void QOpenGLFunctions_4_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
3631{
3632 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
3633}
3634
3635inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2fv(const GLfloat *u)
3636{
3637 d_1_0_Deprecated->f.EvalCoord2fv(u);
3638}
3639
3640inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
3641{
3642 d_1_0_Deprecated->f.EvalCoord2f(u, v);
3643}
3644
3645inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2dv(const GLdouble *u)
3646{
3647 d_1_0_Deprecated->f.EvalCoord2dv(u);
3648}
3649
3650inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
3651{
3652 d_1_0_Deprecated->f.EvalCoord2d(u, v);
3653}
3654
3655inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1fv(const GLfloat *u)
3656{
3657 d_1_0_Deprecated->f.EvalCoord1fv(u);
3658}
3659
3660inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1f(GLfloat u)
3661{
3662 d_1_0_Deprecated->f.EvalCoord1f(u);
3663}
3664
3665inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1dv(const GLdouble *u)
3666{
3667 d_1_0_Deprecated->f.EvalCoord1dv(u);
3668}
3669
3670inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1d(GLdouble u)
3671{
3672 d_1_0_Deprecated->f.EvalCoord1d(u);
3673}
3674
3675inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
3676{
3677 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
3678}
3679
3680inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
3681{
3682 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
3683}
3684
3685inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
3686{
3687 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
3688}
3689
3690inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
3691{
3692 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
3693}
3694
3695inline void QOpenGLFunctions_4_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
3696{
3697 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3698}
3699
3700inline void QOpenGLFunctions_4_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
3701{
3702 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3703}
3704
3705inline void QOpenGLFunctions_4_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
3706{
3707 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
3708}
3709
3710inline void QOpenGLFunctions_4_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
3711{
3712 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
3713}
3714
3715inline void QOpenGLFunctions_4_2_Compatibility::glPushAttrib(GLbitfield mask)
3716{
3717 d_1_0_Deprecated->f.PushAttrib(mask);
3718}
3719
3720inline void QOpenGLFunctions_4_2_Compatibility::glPopAttrib()
3721{
3722 d_1_0_Deprecated->f.PopAttrib();
3723}
3724
3725inline void QOpenGLFunctions_4_2_Compatibility::glAccum(GLenum op, GLfloat value)
3726{
3727 d_1_0_Deprecated->f.Accum(op, value);
3728}
3729
3730inline void QOpenGLFunctions_4_2_Compatibility::glIndexMask(GLuint mask)
3731{
3732 d_1_0_Deprecated->f.IndexMask(mask);
3733}
3734
3735inline void QOpenGLFunctions_4_2_Compatibility::glClearIndex(GLfloat c)
3736{
3737 d_1_0_Deprecated->f.ClearIndex(c);
3738}
3739
3740inline void QOpenGLFunctions_4_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3741{
3742 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
3743}
3744
3745inline void QOpenGLFunctions_4_2_Compatibility::glPushName(GLuint name)
3746{
3747 d_1_0_Deprecated->f.PushName(name);
3748}
3749
3750inline void QOpenGLFunctions_4_2_Compatibility::glPopName()
3751{
3752 d_1_0_Deprecated->f.PopName();
3753}
3754
3755inline void QOpenGLFunctions_4_2_Compatibility::glPassThrough(GLfloat token)
3756{
3757 d_1_0_Deprecated->f.PassThrough(token);
3758}
3759
3760inline void QOpenGLFunctions_4_2_Compatibility::glLoadName(GLuint name)
3761{
3762 d_1_0_Deprecated->f.LoadName(name);
3763}
3764
3765inline void QOpenGLFunctions_4_2_Compatibility::glInitNames()
3766{
3767 d_1_0_Deprecated->f.InitNames();
3768}
3769
3770inline GLint QOpenGLFunctions_4_2_Compatibility::glRenderMode(GLenum mode)
3771{
3772 return d_1_0_Deprecated->f.RenderMode(mode);
3773}
3774
3775inline void QOpenGLFunctions_4_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
3776{
3777 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
3778}
3779
3780inline void QOpenGLFunctions_4_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
3781{
3782 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
3783}
3784
3785inline void QOpenGLFunctions_4_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
3786{
3787 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
3788}
3789
3790inline void QOpenGLFunctions_4_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
3791{
3792 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
3793}
3794
3795inline void QOpenGLFunctions_4_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
3796{
3797 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
3798}
3799
3800inline void QOpenGLFunctions_4_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
3801{
3802 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
3803}
3804
3805inline void QOpenGLFunctions_4_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
3806{
3807 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
3808}
3809
3810inline void QOpenGLFunctions_4_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
3811{
3812 d_1_0_Deprecated->f.TexGend(coord, pname, param);
3813}
3814
3815inline void QOpenGLFunctions_4_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
3816{
3817 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
3818}
3819
3820inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
3821{
3822 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
3823}
3824
3825inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
3826{
3827 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
3828}
3829
3830inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
3831{
3832 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
3833}
3834
3835inline void QOpenGLFunctions_4_2_Compatibility::glShadeModel(GLenum mode)
3836{
3837 d_1_0_Deprecated->f.ShadeModel(mode);
3838}
3839
3840inline void QOpenGLFunctions_4_2_Compatibility::glPolygonStipple(const GLubyte *mask)
3841{
3842 d_1_0_Deprecated->f.PolygonStipple(mask);
3843}
3844
3845inline void QOpenGLFunctions_4_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
3846{
3847 d_1_0_Deprecated->f.Materialiv(face, pname, params);
3848}
3849
3850inline void QOpenGLFunctions_4_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
3851{
3852 d_1_0_Deprecated->f.Materiali(face, pname, param);
3853}
3854
3855inline void QOpenGLFunctions_4_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
3856{
3857 d_1_0_Deprecated->f.Materialfv(face, pname, params);
3858}
3859
3860inline void QOpenGLFunctions_4_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
3861{
3862 d_1_0_Deprecated->f.Materialf(face, pname, param);
3863}
3864
3865inline void QOpenGLFunctions_4_2_Compatibility::glLineStipple(GLint factor, GLushort pattern)
3866{
3867 d_1_0_Deprecated->f.LineStipple(factor, pattern);
3868}
3869
3870inline void QOpenGLFunctions_4_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
3871{
3872 d_1_0_Deprecated->f.LightModeliv(pname, params);
3873}
3874
3875inline void QOpenGLFunctions_4_2_Compatibility::glLightModeli(GLenum pname, GLint param)
3876{
3877 d_1_0_Deprecated->f.LightModeli(pname, param);
3878}
3879
3880inline void QOpenGLFunctions_4_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
3881{
3882 d_1_0_Deprecated->f.LightModelfv(pname, params);
3883}
3884
3885inline void QOpenGLFunctions_4_2_Compatibility::glLightModelf(GLenum pname, GLfloat param)
3886{
3887 d_1_0_Deprecated->f.LightModelf(pname, param);
3888}
3889
3890inline void QOpenGLFunctions_4_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
3891{
3892 d_1_0_Deprecated->f.Lightiv(light, pname, params);
3893}
3894
3895inline void QOpenGLFunctions_4_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
3896{
3897 d_1_0_Deprecated->f.Lighti(light, pname, param);
3898}
3899
3900inline void QOpenGLFunctions_4_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
3901{
3902 d_1_0_Deprecated->f.Lightfv(light, pname, params);
3903}
3904
3905inline void QOpenGLFunctions_4_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
3906{
3907 d_1_0_Deprecated->f.Lightf(light, pname, param);
3908}
3909
3910inline void QOpenGLFunctions_4_2_Compatibility::glFogiv(GLenum pname, const GLint *params)
3911{
3912 d_1_0_Deprecated->f.Fogiv(pname, params);
3913}
3914
3915inline void QOpenGLFunctions_4_2_Compatibility::glFogi(GLenum pname, GLint param)
3916{
3917 d_1_0_Deprecated->f.Fogi(pname, param);
3918}
3919
3920inline void QOpenGLFunctions_4_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
3921{
3922 d_1_0_Deprecated->f.Fogfv(pname, params);
3923}
3924
3925inline void QOpenGLFunctions_4_2_Compatibility::glFogf(GLenum pname, GLfloat param)
3926{
3927 d_1_0_Deprecated->f.Fogf(pname, param);
3928}
3929
3930inline void QOpenGLFunctions_4_2_Compatibility::glColorMaterial(GLenum face, GLenum mode)
3931{
3932 d_1_0_Deprecated->f.ColorMaterial(face, mode);
3933}
3934
3935inline void QOpenGLFunctions_4_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
3936{
3937 d_1_0_Deprecated->f.ClipPlane(plane, equation);
3938}
3939
3940inline void QOpenGLFunctions_4_2_Compatibility::glVertex4sv(const GLshort *v)
3941{
3942 d_1_0_Deprecated->f.Vertex4sv(v);
3943}
3944
3945inline void QOpenGLFunctions_4_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
3946{
3947 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
3948}
3949
3950inline void QOpenGLFunctions_4_2_Compatibility::glVertex4iv(const GLint *v)
3951{
3952 d_1_0_Deprecated->f.Vertex4iv(v);
3953}
3954
3955inline void QOpenGLFunctions_4_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
3956{
3957 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
3958}
3959
3960inline void QOpenGLFunctions_4_2_Compatibility::glVertex4fv(const GLfloat *v)
3961{
3962 d_1_0_Deprecated->f.Vertex4fv(v);
3963}
3964
3965inline void QOpenGLFunctions_4_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3966{
3967 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
3968}
3969
3970inline void QOpenGLFunctions_4_2_Compatibility::glVertex4dv(const GLdouble *v)
3971{
3972 d_1_0_Deprecated->f.Vertex4dv(v);
3973}
3974
3975inline void QOpenGLFunctions_4_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3976{
3977 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
3978}
3979
3980inline void QOpenGLFunctions_4_2_Compatibility::glVertex3sv(const GLshort *v)
3981{
3982 d_1_0_Deprecated->f.Vertex3sv(v);
3983}
3984
3985inline void QOpenGLFunctions_4_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
3986{
3987 d_1_0_Deprecated->f.Vertex3s(x, y, z);
3988}
3989
3990inline void QOpenGLFunctions_4_2_Compatibility::glVertex3iv(const GLint *v)
3991{
3992 d_1_0_Deprecated->f.Vertex3iv(v);
3993}
3994
3995inline void QOpenGLFunctions_4_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
3996{
3997 d_1_0_Deprecated->f.Vertex3i(x, y, z);
3998}
3999
4000inline void QOpenGLFunctions_4_2_Compatibility::glVertex3fv(const GLfloat *v)
4001{
4002 d_1_0_Deprecated->f.Vertex3fv(v);
4003}
4004
4005inline void QOpenGLFunctions_4_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
4006{
4007 d_1_0_Deprecated->f.Vertex3f(x, y, z);
4008}
4009
4010inline void QOpenGLFunctions_4_2_Compatibility::glVertex3dv(const GLdouble *v)
4011{
4012 d_1_0_Deprecated->f.Vertex3dv(v);
4013}
4014
4015inline void QOpenGLFunctions_4_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
4016{
4017 d_1_0_Deprecated->f.Vertex3d(x, y, z);
4018}
4019
4020inline void QOpenGLFunctions_4_2_Compatibility::glVertex2sv(const GLshort *v)
4021{
4022 d_1_0_Deprecated->f.Vertex2sv(v);
4023}
4024
4025inline void QOpenGLFunctions_4_2_Compatibility::glVertex2s(GLshort x, GLshort y)
4026{
4027 d_1_0_Deprecated->f.Vertex2s(x, y);
4028}
4029
4030inline void QOpenGLFunctions_4_2_Compatibility::glVertex2iv(const GLint *v)
4031{
4032 d_1_0_Deprecated->f.Vertex2iv(v);
4033}
4034
4035inline void QOpenGLFunctions_4_2_Compatibility::glVertex2i(GLint x, GLint y)
4036{
4037 d_1_0_Deprecated->f.Vertex2i(x, y);
4038}
4039
4040inline void QOpenGLFunctions_4_2_Compatibility::glVertex2fv(const GLfloat *v)
4041{
4042 d_1_0_Deprecated->f.Vertex2fv(v);
4043}
4044
4045inline void QOpenGLFunctions_4_2_Compatibility::glVertex2f(GLfloat x, GLfloat y)
4046{
4047 d_1_0_Deprecated->f.Vertex2f(x, y);
4048}
4049
4050inline void QOpenGLFunctions_4_2_Compatibility::glVertex2dv(const GLdouble *v)
4051{
4052 d_1_0_Deprecated->f.Vertex2dv(v);
4053}
4054
4055inline void QOpenGLFunctions_4_2_Compatibility::glVertex2d(GLdouble x, GLdouble y)
4056{
4057 d_1_0_Deprecated->f.Vertex2d(x, y);
4058}
4059
4060inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4sv(const GLshort *v)
4061{
4062 d_1_0_Deprecated->f.TexCoord4sv(v);
4063}
4064
4065inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
4066{
4067 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
4068}
4069
4070inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4iv(const GLint *v)
4071{
4072 d_1_0_Deprecated->f.TexCoord4iv(v);
4073}
4074
4075inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
4076{
4077 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
4078}
4079
4080inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4fv(const GLfloat *v)
4081{
4082 d_1_0_Deprecated->f.TexCoord4fv(v);
4083}
4084
4085inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4086{
4087 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
4088}
4089
4090inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4dv(const GLdouble *v)
4091{
4092 d_1_0_Deprecated->f.TexCoord4dv(v);
4093}
4094
4095inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4096{
4097 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
4098}
4099
4100inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3sv(const GLshort *v)
4101{
4102 d_1_0_Deprecated->f.TexCoord3sv(v);
4103}
4104
4105inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
4106{
4107 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
4108}
4109
4110inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3iv(const GLint *v)
4111{
4112 d_1_0_Deprecated->f.TexCoord3iv(v);
4113}
4114
4115inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
4116{
4117 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
4118}
4119
4120inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3fv(const GLfloat *v)
4121{
4122 d_1_0_Deprecated->f.TexCoord3fv(v);
4123}
4124
4125inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
4126{
4127 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
4128}
4129
4130inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3dv(const GLdouble *v)
4131{
4132 d_1_0_Deprecated->f.TexCoord3dv(v);
4133}
4134
4135inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
4136{
4137 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
4138}
4139
4140inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2sv(const GLshort *v)
4141{
4142 d_1_0_Deprecated->f.TexCoord2sv(v);
4143}
4144
4145inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2s(GLshort s, GLshort t)
4146{
4147 d_1_0_Deprecated->f.TexCoord2s(s, t);
4148}
4149
4150inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2iv(const GLint *v)
4151{
4152 d_1_0_Deprecated->f.TexCoord2iv(v);
4153}
4154
4155inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2i(GLint s, GLint t)
4156{
4157 d_1_0_Deprecated->f.TexCoord2i(s, t);
4158}
4159
4160inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2fv(const GLfloat *v)
4161{
4162 d_1_0_Deprecated->f.TexCoord2fv(v);
4163}
4164
4165inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
4166{
4167 d_1_0_Deprecated->f.TexCoord2f(s, t);
4168}
4169
4170inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2dv(const GLdouble *v)
4171{
4172 d_1_0_Deprecated->f.TexCoord2dv(v);
4173}
4174
4175inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
4176{
4177 d_1_0_Deprecated->f.TexCoord2d(s, t);
4178}
4179
4180inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1sv(const GLshort *v)
4181{
4182 d_1_0_Deprecated->f.TexCoord1sv(v);
4183}
4184
4185inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1s(GLshort s)
4186{
4187 d_1_0_Deprecated->f.TexCoord1s(s);
4188}
4189
4190inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1iv(const GLint *v)
4191{
4192 d_1_0_Deprecated->f.TexCoord1iv(v);
4193}
4194
4195inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1i(GLint s)
4196{
4197 d_1_0_Deprecated->f.TexCoord1i(s);
4198}
4199
4200inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1fv(const GLfloat *v)
4201{
4202 d_1_0_Deprecated->f.TexCoord1fv(v);
4203}
4204
4205inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1f(GLfloat s)
4206{
4207 d_1_0_Deprecated->f.TexCoord1f(s);
4208}
4209
4210inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1dv(const GLdouble *v)
4211{
4212 d_1_0_Deprecated->f.TexCoord1dv(v);
4213}
4214
4215inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1d(GLdouble s)
4216{
4217 d_1_0_Deprecated->f.TexCoord1d(s);
4218}
4219
4220inline void QOpenGLFunctions_4_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
4221{
4222 d_1_0_Deprecated->f.Rectsv(v1, v2);
4223}
4224
4225inline void QOpenGLFunctions_4_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
4226{
4227 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
4228}
4229
4230inline void QOpenGLFunctions_4_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
4231{
4232 d_1_0_Deprecated->f.Rectiv(v1, v2);
4233}
4234
4235inline void QOpenGLFunctions_4_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
4236{
4237 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
4238}
4239
4240inline void QOpenGLFunctions_4_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
4241{
4242 d_1_0_Deprecated->f.Rectfv(v1, v2);
4243}
4244
4245inline void QOpenGLFunctions_4_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
4246{
4247 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
4248}
4249
4250inline void QOpenGLFunctions_4_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
4251{
4252 d_1_0_Deprecated->f.Rectdv(v1, v2);
4253}
4254
4255inline void QOpenGLFunctions_4_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
4256{
4257 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
4258}
4259
4260inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4sv(const GLshort *v)
4261{
4262 d_1_0_Deprecated->f.RasterPos4sv(v);
4263}
4264
4265inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
4266{
4267 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
4268}
4269
4270inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4iv(const GLint *v)
4271{
4272 d_1_0_Deprecated->f.RasterPos4iv(v);
4273}
4274
4275inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
4276{
4277 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
4278}
4279
4280inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4fv(const GLfloat *v)
4281{
4282 d_1_0_Deprecated->f.RasterPos4fv(v);
4283}
4284
4285inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4286{
4287 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
4288}
4289
4290inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4dv(const GLdouble *v)
4291{
4292 d_1_0_Deprecated->f.RasterPos4dv(v);
4293}
4294
4295inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4296{
4297 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
4298}
4299
4300inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3sv(const GLshort *v)
4301{
4302 d_1_0_Deprecated->f.RasterPos3sv(v);
4303}
4304
4305inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
4306{
4307 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
4308}
4309
4310inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3iv(const GLint *v)
4311{
4312 d_1_0_Deprecated->f.RasterPos3iv(v);
4313}
4314
4315inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
4316{
4317 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
4318}
4319
4320inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3fv(const GLfloat *v)
4321{
4322 d_1_0_Deprecated->f.RasterPos3fv(v);
4323}
4324
4325inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
4326{
4327 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
4328}
4329
4330inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3dv(const GLdouble *v)
4331{
4332 d_1_0_Deprecated->f.RasterPos3dv(v);
4333}
4334
4335inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
4336{
4337 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
4338}
4339
4340inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2sv(const GLshort *v)
4341{
4342 d_1_0_Deprecated->f.RasterPos2sv(v);
4343}
4344
4345inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2s(GLshort x, GLshort y)
4346{
4347 d_1_0_Deprecated->f.RasterPos2s(x, y);
4348}
4349
4350inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2iv(const GLint *v)
4351{
4352 d_1_0_Deprecated->f.RasterPos2iv(v);
4353}
4354
4355inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2i(GLint x, GLint y)
4356{
4357 d_1_0_Deprecated->f.RasterPos2i(x, y);
4358}
4359
4360inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2fv(const GLfloat *v)
4361{
4362 d_1_0_Deprecated->f.RasterPos2fv(v);
4363}
4364
4365inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
4366{
4367 d_1_0_Deprecated->f.RasterPos2f(x, y);
4368}
4369
4370inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2dv(const GLdouble *v)
4371{
4372 d_1_0_Deprecated->f.RasterPos2dv(v);
4373}
4374
4375inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
4376{
4377 d_1_0_Deprecated->f.RasterPos2d(x, y);
4378}
4379
4380inline void QOpenGLFunctions_4_2_Compatibility::glNormal3sv(const GLshort *v)
4381{
4382 d_1_0_Deprecated->f.Normal3sv(v);
4383}
4384
4385inline void QOpenGLFunctions_4_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
4386{
4387 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
4388}
4389
4390inline void QOpenGLFunctions_4_2_Compatibility::glNormal3iv(const GLint *v)
4391{
4392 d_1_0_Deprecated->f.Normal3iv(v);
4393}
4394
4395inline void QOpenGLFunctions_4_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
4396{
4397 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
4398}
4399
4400inline void QOpenGLFunctions_4_2_Compatibility::glNormal3fv(const GLfloat *v)
4401{
4402 d_1_0_Deprecated->f.Normal3fv(v);
4403}
4404
4405inline void QOpenGLFunctions_4_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
4406{
4407 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
4408}
4409
4410inline void QOpenGLFunctions_4_2_Compatibility::glNormal3dv(const GLdouble *v)
4411{
4412 d_1_0_Deprecated->f.Normal3dv(v);
4413}
4414
4415inline void QOpenGLFunctions_4_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
4416{
4417 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
4418}
4419
4420inline void QOpenGLFunctions_4_2_Compatibility::glNormal3bv(const GLbyte *v)
4421{
4422 d_1_0_Deprecated->f.Normal3bv(v);
4423}
4424
4425inline void QOpenGLFunctions_4_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
4426{
4427 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
4428}
4429
4430inline void QOpenGLFunctions_4_2_Compatibility::glIndexsv(const GLshort *c)
4431{
4432 d_1_0_Deprecated->f.Indexsv(c);
4433}
4434
4435inline void QOpenGLFunctions_4_2_Compatibility::glIndexs(GLshort c)
4436{
4437 d_1_0_Deprecated->f.Indexs(c);
4438}
4439
4440inline void QOpenGLFunctions_4_2_Compatibility::glIndexiv(const GLint *c)
4441{
4442 d_1_0_Deprecated->f.Indexiv(c);
4443}
4444
4445inline void QOpenGLFunctions_4_2_Compatibility::glIndexi(GLint c)
4446{
4447 d_1_0_Deprecated->f.Indexi(c);
4448}
4449
4450inline void QOpenGLFunctions_4_2_Compatibility::glIndexfv(const GLfloat *c)
4451{
4452 d_1_0_Deprecated->f.Indexfv(c);
4453}
4454
4455inline void QOpenGLFunctions_4_2_Compatibility::glIndexf(GLfloat c)
4456{
4457 d_1_0_Deprecated->f.Indexf(c);
4458}
4459
4460inline void QOpenGLFunctions_4_2_Compatibility::glIndexdv(const GLdouble *c)
4461{
4462 d_1_0_Deprecated->f.Indexdv(c);
4463}
4464
4465inline void QOpenGLFunctions_4_2_Compatibility::glIndexd(GLdouble c)
4466{
4467 d_1_0_Deprecated->f.Indexd(c);
4468}
4469
4470inline void QOpenGLFunctions_4_2_Compatibility::glEnd()
4471{
4472 d_1_0_Deprecated->f.End();
4473}
4474
4475inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlagv(const GLboolean *flag)
4476{
4477 d_1_0_Deprecated->f.EdgeFlagv(flag);
4478}
4479
4480inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlag(GLboolean flag)
4481{
4482 d_1_0_Deprecated->f.EdgeFlag(flag);
4483}
4484
4485inline void QOpenGLFunctions_4_2_Compatibility::glColor4usv(const GLushort *v)
4486{
4487 d_1_0_Deprecated->f.Color4usv(v);
4488}
4489
4490inline void QOpenGLFunctions_4_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
4491{
4492 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
4493}
4494
4495inline void QOpenGLFunctions_4_2_Compatibility::glColor4uiv(const GLuint *v)
4496{
4497 d_1_0_Deprecated->f.Color4uiv(v);
4498}
4499
4500inline void QOpenGLFunctions_4_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
4501{
4502 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
4503}
4504
4505inline void QOpenGLFunctions_4_2_Compatibility::glColor4ubv(const GLubyte *v)
4506{
4507 d_1_0_Deprecated->f.Color4ubv(v);
4508}
4509
4510inline void QOpenGLFunctions_4_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
4511{
4512 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
4513}
4514
4515inline void QOpenGLFunctions_4_2_Compatibility::glColor4sv(const GLshort *v)
4516{
4517 d_1_0_Deprecated->f.Color4sv(v);
4518}
4519
4520inline void QOpenGLFunctions_4_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
4521{
4522 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
4523}
4524
4525inline void QOpenGLFunctions_4_2_Compatibility::glColor4iv(const GLint *v)
4526{
4527 d_1_0_Deprecated->f.Color4iv(v);
4528}
4529
4530inline void QOpenGLFunctions_4_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
4531{
4532 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
4533}
4534
4535inline void QOpenGLFunctions_4_2_Compatibility::glColor4fv(const GLfloat *v)
4536{
4537 d_1_0_Deprecated->f.Color4fv(v);
4538}
4539
4540inline void QOpenGLFunctions_4_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
4541{
4542 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
4543}
4544
4545inline void QOpenGLFunctions_4_2_Compatibility::glColor4dv(const GLdouble *v)
4546{
4547 d_1_0_Deprecated->f.Color4dv(v);
4548}
4549
4550inline void QOpenGLFunctions_4_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
4551{
4552 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
4553}
4554
4555inline void QOpenGLFunctions_4_2_Compatibility::glColor4bv(const GLbyte *v)
4556{
4557 d_1_0_Deprecated->f.Color4bv(v);
4558}
4559
4560inline void QOpenGLFunctions_4_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
4561{
4562 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
4563}
4564
4565inline void QOpenGLFunctions_4_2_Compatibility::glColor3usv(const GLushort *v)
4566{
4567 d_1_0_Deprecated->f.Color3usv(v);
4568}
4569
4570inline void QOpenGLFunctions_4_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
4571{
4572 d_1_0_Deprecated->f.Color3us(red, green, blue);
4573}
4574
4575inline void QOpenGLFunctions_4_2_Compatibility::glColor3uiv(const GLuint *v)
4576{
4577 d_1_0_Deprecated->f.Color3uiv(v);
4578}
4579
4580inline void QOpenGLFunctions_4_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
4581{
4582 d_1_0_Deprecated->f.Color3ui(red, green, blue);
4583}
4584
4585inline void QOpenGLFunctions_4_2_Compatibility::glColor3ubv(const GLubyte *v)
4586{
4587 d_1_0_Deprecated->f.Color3ubv(v);
4588}
4589
4590inline void QOpenGLFunctions_4_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4591{
4592 d_1_0_Deprecated->f.Color3ub(red, green, blue);
4593}
4594
4595inline void QOpenGLFunctions_4_2_Compatibility::glColor3sv(const GLshort *v)
4596{
4597 d_1_0_Deprecated->f.Color3sv(v);
4598}
4599
4600inline void QOpenGLFunctions_4_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
4601{
4602 d_1_0_Deprecated->f.Color3s(red, green, blue);
4603}
4604
4605inline void QOpenGLFunctions_4_2_Compatibility::glColor3iv(const GLint *v)
4606{
4607 d_1_0_Deprecated->f.Color3iv(v);
4608}
4609
4610inline void QOpenGLFunctions_4_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
4611{
4612 d_1_0_Deprecated->f.Color3i(red, green, blue);
4613}
4614
4615inline void QOpenGLFunctions_4_2_Compatibility::glColor3fv(const GLfloat *v)
4616{
4617 d_1_0_Deprecated->f.Color3fv(v);
4618}
4619
4620inline void QOpenGLFunctions_4_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
4621{
4622 d_1_0_Deprecated->f.Color3f(red, green, blue);
4623}
4624
4625inline void QOpenGLFunctions_4_2_Compatibility::glColor3dv(const GLdouble *v)
4626{
4627 d_1_0_Deprecated->f.Color3dv(v);
4628}
4629
4630inline void QOpenGLFunctions_4_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
4631{
4632 d_1_0_Deprecated->f.Color3d(red, green, blue);
4633}
4634
4635inline void QOpenGLFunctions_4_2_Compatibility::glColor3bv(const GLbyte *v)
4636{
4637 d_1_0_Deprecated->f.Color3bv(v);
4638}
4639
4640inline void QOpenGLFunctions_4_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
4641{
4642 d_1_0_Deprecated->f.Color3b(red, green, blue);
4643}
4644
4645inline void QOpenGLFunctions_4_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
4646{
4647 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
4648}
4649
4650inline void QOpenGLFunctions_4_2_Compatibility::glBegin(GLenum mode)
4651{
4652 d_1_0_Deprecated->f.Begin(mode);
4653}
4654
4655inline void QOpenGLFunctions_4_2_Compatibility::glListBase(GLuint base)
4656{
4657 d_1_0_Deprecated->f.ListBase(base);
4658}
4659
4660inline GLuint QOpenGLFunctions_4_2_Compatibility::glGenLists(GLsizei range)
4661{
4662 return d_1_0_Deprecated->f.GenLists(range);
4663}
4664
4665inline void QOpenGLFunctions_4_2_Compatibility::glDeleteLists(GLuint list, GLsizei range)
4666{
4667 d_1_0_Deprecated->f.DeleteLists(list, range);
4668}
4669
4670inline void QOpenGLFunctions_4_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
4671{
4672 d_1_0_Deprecated->f.CallLists(n, type, lists);
4673}
4674
4675inline void QOpenGLFunctions_4_2_Compatibility::glCallList(GLuint list)
4676{
4677 d_1_0_Deprecated->f.CallList(list);
4678}
4679
4680inline void QOpenGLFunctions_4_2_Compatibility::glEndList()
4681{
4682 d_1_0_Deprecated->f.EndList();
4683}
4684
4685inline void QOpenGLFunctions_4_2_Compatibility::glNewList(GLuint list, GLenum mode)
4686{
4687 d_1_0_Deprecated->f.NewList(list, mode);
4688}
4689
4690
4691// OpenGL 1.1 deprecated functions
4692inline void QOpenGLFunctions_4_2_Compatibility::glPushClientAttrib(GLbitfield mask)
4693{
4694 d_1_1_Deprecated->f.PushClientAttrib(mask);
4695}
4696
4697inline void QOpenGLFunctions_4_2_Compatibility::glPopClientAttrib()
4698{
4699 d_1_1_Deprecated->f.PopClientAttrib();
4700}
4701
4702inline void QOpenGLFunctions_4_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
4703{
4704 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
4705}
4706
4707inline GLboolean QOpenGLFunctions_4_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
4708{
4709 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
4710}
4711
4712inline void QOpenGLFunctions_4_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4713{
4714 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
4715}
4716
4717inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4718{
4719 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
4720}
4721
4722inline void QOpenGLFunctions_4_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4723{
4724 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
4725}
4726
4727inline void QOpenGLFunctions_4_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
4728{
4729 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
4730}
4731
4732inline void QOpenGLFunctions_4_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4733{
4734 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
4735}
4736
4737inline void QOpenGLFunctions_4_2_Compatibility::glEnableClientState(GLenum array)
4738{
4739 d_1_1_Deprecated->f.EnableClientState(array);
4740}
4741
4742inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
4743{
4744 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
4745}
4746
4747inline void QOpenGLFunctions_4_2_Compatibility::glDisableClientState(GLenum array)
4748{
4749 d_1_1_Deprecated->f.DisableClientState(array);
4750}
4751
4752inline void QOpenGLFunctions_4_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4753{
4754 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
4755}
4756
4757inline void QOpenGLFunctions_4_2_Compatibility::glArrayElement(GLint i)
4758{
4759 d_1_1_Deprecated->f.ArrayElement(i);
4760}
4761
4762
4763// OpenGL 1.2 deprecated functions
4764inline void QOpenGLFunctions_4_2_Compatibility::glResetMinmax(GLenum target)
4765{
4766 d_1_2_Deprecated->f.ResetMinmax(target);
4767}
4768
4769inline void QOpenGLFunctions_4_2_Compatibility::glResetHistogram(GLenum target)
4770{
4771 d_1_2_Deprecated->f.ResetHistogram(target);
4772}
4773
4774inline void QOpenGLFunctions_4_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
4775{
4776 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
4777}
4778
4779inline void QOpenGLFunctions_4_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
4780{
4781 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
4782}
4783
4784inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
4785{
4786 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
4787}
4788
4789inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
4790{
4791 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
4792}
4793
4794inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4795{
4796 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
4797}
4798
4799inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
4800{
4801 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
4802}
4803
4804inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
4805{
4806 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
4807}
4808
4809inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4810{
4811 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
4812}
4813
4814inline void QOpenGLFunctions_4_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
4815{
4816 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
4817}
4818
4819inline void QOpenGLFunctions_4_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
4820{
4821 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
4822}
4823
4824inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
4825{
4826 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
4827}
4828
4829inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
4830{
4831 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
4832}
4833
4834inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
4835{
4836 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
4837}
4838
4839inline void QOpenGLFunctions_4_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
4840{
4841 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
4842}
4843
4844inline void QOpenGLFunctions_4_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4845{
4846 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
4847}
4848
4849inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
4850{
4851 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
4852}
4853
4854inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
4855{
4856 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
4857}
4858
4859inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4860{
4861 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
4862}
4863
4864inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
4865{
4866 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
4867}
4868
4869inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
4870{
4871 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
4872}
4873
4874inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
4875{
4876 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
4877}
4878
4879inline void QOpenGLFunctions_4_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
4880{
4881 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
4882}
4883
4884inline void QOpenGLFunctions_4_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
4885{
4886 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
4887}
4888
4889inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
4890{
4891 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
4892}
4893
4894inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
4895{
4896 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
4897}
4898
4899inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
4900{
4901 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
4902}
4903
4904inline void QOpenGLFunctions_4_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4905{
4906 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
4907}
4908
4909inline void QOpenGLFunctions_4_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
4910{
4911 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
4912}
4913
4914inline void QOpenGLFunctions_4_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4915{
4916 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
4917}
4918
4919inline void QOpenGLFunctions_4_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
4920{
4921 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
4922}
4923
4924
4925// OpenGL 1.3 deprecated functions
4926inline void QOpenGLFunctions_4_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
4927{
4928 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
4929}
4930
4931inline void QOpenGLFunctions_4_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
4932{
4933 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
4934}
4935
4936inline void QOpenGLFunctions_4_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
4937{
4938 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
4939}
4940
4941inline void QOpenGLFunctions_4_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
4942{
4943 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
4944}
4945
4946inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
4947{
4948 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
4949}
4950
4951inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
4952{
4953 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
4954}
4955
4956inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
4957{
4958 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
4959}
4960
4961inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
4962{
4963 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
4964}
4965
4966inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
4967{
4968 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
4969}
4970
4971inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4972{
4973 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
4974}
4975
4976inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
4977{
4978 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
4979}
4980
4981inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4982{
4983 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
4984}
4985
4986inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
4987{
4988 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
4989}
4990
4991inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
4992{
4993 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
4994}
4995
4996inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
4997{
4998 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
4999}
5000
5001inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
5002{
5003 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
5004}
5005
5006inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
5007{
5008 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
5009}
5010
5011inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
5012{
5013 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
5014}
5015
5016inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
5017{
5018 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
5019}
5020
5021inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
5022{
5023 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
5024}
5025
5026inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
5027{
5028 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
5029}
5030
5031inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
5032{
5033 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
5034}
5035
5036inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
5037{
5038 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
5039}
5040
5041inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
5042{
5043 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
5044}
5045
5046inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
5047{
5048 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
5049}
5050
5051inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
5052{
5053 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
5054}
5055
5056inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
5057{
5058 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
5059}
5060
5061inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
5062{
5063 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
5064}
5065
5066inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
5067{
5068 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
5069}
5070
5071inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
5072{
5073 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
5074}
5075
5076inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
5077{
5078 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
5079}
5080
5081inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
5082{
5083 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
5084}
5085
5086inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
5087{
5088 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
5089}
5090
5091inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
5092{
5093 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
5094}
5095
5096inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
5097{
5098 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
5099}
5100
5101inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
5102{
5103 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
5104}
5105
5106inline void QOpenGLFunctions_4_2_Compatibility::glClientActiveTexture(GLenum texture)
5107{
5108 d_1_3_Deprecated->f.ClientActiveTexture(texture);
5109}
5110
5111
5112// OpenGL 1.4 deprecated functions
5113inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3sv(const GLshort *v)
5114{
5115 d_1_4_Deprecated->f.WindowPos3sv(v);
5116}
5117
5118inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
5119{
5120 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
5121}
5122
5123inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3iv(const GLint *v)
5124{
5125 d_1_4_Deprecated->f.WindowPos3iv(v);
5126}
5127
5128inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
5129{
5130 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
5131}
5132
5133inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3fv(const GLfloat *v)
5134{
5135 d_1_4_Deprecated->f.WindowPos3fv(v);
5136}
5137
5138inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
5139{
5140 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
5141}
5142
5143inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3dv(const GLdouble *v)
5144{
5145 d_1_4_Deprecated->f.WindowPos3dv(v);
5146}
5147
5148inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
5149{
5150 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
5151}
5152
5153inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2sv(const GLshort *v)
5154{
5155 d_1_4_Deprecated->f.WindowPos2sv(v);
5156}
5157
5158inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2s(GLshort x, GLshort y)
5159{
5160 d_1_4_Deprecated->f.WindowPos2s(x, y);
5161}
5162
5163inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2iv(const GLint *v)
5164{
5165 d_1_4_Deprecated->f.WindowPos2iv(v);
5166}
5167
5168inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2i(GLint x, GLint y)
5169{
5170 d_1_4_Deprecated->f.WindowPos2i(x, y);
5171}
5172
5173inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2fv(const GLfloat *v)
5174{
5175 d_1_4_Deprecated->f.WindowPos2fv(v);
5176}
5177
5178inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
5179{
5180 d_1_4_Deprecated->f.WindowPos2f(x, y);
5181}
5182
5183inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2dv(const GLdouble *v)
5184{
5185 d_1_4_Deprecated->f.WindowPos2dv(v);
5186}
5187
5188inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
5189{
5190 d_1_4_Deprecated->f.WindowPos2d(x, y);
5191}
5192
5193inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
5194{
5195 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
5196}
5197
5198inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3usv(const GLushort *v)
5199{
5200 d_1_4_Deprecated->f.SecondaryColor3usv(v);
5201}
5202
5203inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
5204{
5205 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
5206}
5207
5208inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3uiv(const GLuint *v)
5209{
5210 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
5211}
5212
5213inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
5214{
5215 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
5216}
5217
5218inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
5219{
5220 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
5221}
5222
5223inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
5224{
5225 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
5226}
5227
5228inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3sv(const GLshort *v)
5229{
5230 d_1_4_Deprecated->f.SecondaryColor3sv(v);
5231}
5232
5233inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
5234{
5235 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
5236}
5237
5238inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3iv(const GLint *v)
5239{
5240 d_1_4_Deprecated->f.SecondaryColor3iv(v);
5241}
5242
5243inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
5244{
5245 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
5246}
5247
5248inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3fv(const GLfloat *v)
5249{
5250 d_1_4_Deprecated->f.SecondaryColor3fv(v);
5251}
5252
5253inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
5254{
5255 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
5256}
5257
5258inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3dv(const GLdouble *v)
5259{
5260 d_1_4_Deprecated->f.SecondaryColor3dv(v);
5261}
5262
5263inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
5264{
5265 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
5266}
5267
5268inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3bv(const GLbyte *v)
5269{
5270 d_1_4_Deprecated->f.SecondaryColor3bv(v);
5271}
5272
5273inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
5274{
5275 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
5276}
5277
5278inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
5279{
5280 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
5281}
5282
5283inline void QOpenGLFunctions_4_2_Compatibility::glFogCoorddv(const GLdouble *coord)
5284{
5285 d_1_4_Deprecated->f.FogCoorddv(coord);
5286}
5287
5288inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordd(GLdouble coord)
5289{
5290 d_1_4_Deprecated->f.FogCoordd(coord);
5291}
5292
5293inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordfv(const GLfloat *coord)
5294{
5295 d_1_4_Deprecated->f.FogCoordfv(coord);
5296}
5297
5298inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordf(GLfloat coord)
5299{
5300 d_1_4_Deprecated->f.FogCoordf(coord);
5301}
5302
5303
5304// OpenGL 1.5 deprecated functions
5305
5306// OpenGL 2.0 deprecated functions
5307inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
5308{
5309 d_2_0_Core->f.VertexAttrib4usv(index, v);
5310}
5311
5312inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
5313{
5314 d_2_0_Core->f.VertexAttrib4uiv(index, v);
5315}
5316
5317inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
5318{
5319 d_2_0_Core->f.VertexAttrib4ubv(index, v);
5320}
5321
5322inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
5323{
5324 d_2_0_Core->f.VertexAttrib4sv(index, v);
5325}
5326
5327inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
5328{
5329 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
5330}
5331
5332inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
5333{
5334 d_2_0_Core->f.VertexAttrib4iv(index, v);
5335}
5336
5337inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
5338{
5339 d_2_0_Core->f.VertexAttrib4fv(index, v);
5340}
5341
5342inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5343{
5344 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
5345}
5346
5347inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
5348{
5349 d_2_0_Core->f.VertexAttrib4dv(index, v);
5350}
5351
5352inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
5353{
5354 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
5355}
5356
5357inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
5358{
5359 d_2_0_Core->f.VertexAttrib4bv(index, v);
5360}
5361
5362inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
5363{
5364 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
5365}
5366
5367inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
5368{
5369 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
5370}
5371
5372inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
5373{
5374 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
5375}
5376
5377inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
5378{
5379 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
5380}
5381
5382inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
5383{
5384 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
5385}
5386
5387inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
5388{
5389 d_2_0_Core->f.VertexAttrib4Niv(index, v);
5390}
5391
5392inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
5393{
5394 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
5395}
5396
5397inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
5398{
5399 d_2_0_Core->f.VertexAttrib3sv(index, v);
5400}
5401
5402inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
5403{
5404 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
5405}
5406
5407inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
5408{
5409 d_2_0_Core->f.VertexAttrib3fv(index, v);
5410}
5411
5412inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5413{
5414 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
5415}
5416
5417inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
5418{
5419 d_2_0_Core->f.VertexAttrib3dv(index, v);
5420}
5421
5422inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
5423{
5424 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
5425}
5426
5427inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
5428{
5429 d_2_0_Core->f.VertexAttrib2sv(index, v);
5430}
5431
5432inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
5433{
5434 d_2_0_Core->f.VertexAttrib2s(index, x, y);
5435}
5436
5437inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
5438{
5439 d_2_0_Core->f.VertexAttrib2fv(index, v);
5440}
5441
5442inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5443{
5444 d_2_0_Core->f.VertexAttrib2f(index, x, y);
5445}
5446
5447inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
5448{
5449 d_2_0_Core->f.VertexAttrib2dv(index, v);
5450}
5451
5452inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
5453{
5454 d_2_0_Core->f.VertexAttrib2d(index, x, y);
5455}
5456
5457inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
5458{
5459 d_2_0_Core->f.VertexAttrib1sv(index, v);
5460}
5461
5462inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
5463{
5464 d_2_0_Core->f.VertexAttrib1s(index, x);
5465}
5466
5467inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
5468{
5469 d_2_0_Core->f.VertexAttrib1fv(index, v);
5470}
5471
5472inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
5473{
5474 d_2_0_Core->f.VertexAttrib1f(index, x);
5475}
5476
5477inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
5478{
5479 d_2_0_Core->f.VertexAttrib1dv(index, v);
5480}
5481
5482inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
5483{
5484 d_2_0_Core->f.VertexAttrib1d(index, x);
5485}
5486
5487
5488// OpenGL 2.1 deprecated functions
5489
5490// OpenGL 3.0 deprecated functions
5491inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
5492{
5493 d_3_0_Core->f.VertexAttribI4usv(index, v);
5494}
5495
5496inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
5497{
5498 d_3_0_Core->f.VertexAttribI4ubv(index, v);
5499}
5500
5501inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
5502{
5503 d_3_0_Core->f.VertexAttribI4sv(index, v);
5504}
5505
5506inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
5507{
5508 d_3_0_Core->f.VertexAttribI4bv(index, v);
5509}
5510
5511inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
5512{
5513 d_3_0_Core->f.VertexAttribI4uiv(index, v);
5514}
5515
5516inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
5517{
5518 d_3_0_Core->f.VertexAttribI3uiv(index, v);
5519}
5520
5521inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
5522{
5523 d_3_0_Core->f.VertexAttribI2uiv(index, v);
5524}
5525
5526inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
5527{
5528 d_3_0_Core->f.VertexAttribI1uiv(index, v);
5529}
5530
5531inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
5532{
5533 d_3_0_Core->f.VertexAttribI4iv(index, v);
5534}
5535
5536inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
5537{
5538 d_3_0_Core->f.VertexAttribI3iv(index, v);
5539}
5540
5541inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
5542{
5543 d_3_0_Core->f.VertexAttribI2iv(index, v);
5544}
5545
5546inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
5547{
5548 d_3_0_Core->f.VertexAttribI1iv(index, v);
5549}
5550
5551inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
5552{
5553 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
5554}
5555
5556inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
5557{
5558 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
5559}
5560
5561inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
5562{
5563 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
5564}
5565
5566inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
5567{
5568 d_3_0_Core->f.VertexAttribI1ui(index, x);
5569}
5570
5571inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
5572{
5573 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
5574}
5575
5576inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
5577{
5578 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
5579}
5580
5581inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
5582{
5583 d_3_0_Core->f.VertexAttribI2i(index, x, y);
5584}
5585
5586inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
5587{
5588 d_3_0_Core->f.VertexAttribI1i(index, x);
5589}
5590
5591
5592// OpenGL 3.1 deprecated functions
5593
5594// OpenGL 3.2 deprecated functions
5595
5596// OpenGL 3.3 deprecated functions
5597
5598// OpenGL 4.0 deprecated functions
5599
5600// OpenGL 4.1 deprecated functions
5601
5602// OpenGL 4.2 deprecated functions
5603
5604
5605QT_END_NAMESPACE
5606
5607#ifdef Q_OS_WIN
5608#pragma pop_macro("MemoryBarrier")
5609#endif
5610
5611#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
5612
5613#endif
5614

source code of qtbase/src/opengl/qopenglfunctions_4_2_compatibility.h