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2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
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9** $QT_BEGIN_LICENSE:LGPL$
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37** $QT_END_LICENSE$
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40** This file was generated by glgen version 0.1
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49
50#ifndef QOPENGLVERSIONFUNCTIONS_4_2_CORE_H
51#define QOPENGLVERSIONFUNCTIONS_4_2_CORE_H
52
53#include <QtOpenGL/qtopenglglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
56
57#include <QtOpenGL/QOpenGLVersionProfile>
58#include <QtOpenGL/QOpenGLVersionFunctions>
59#include <QtGui/qopenglcontext.h>
60
61// MemoryBarrier is a macro on some architectures on Windows
62#ifdef Q_OS_WIN
63#pragma push_macro("MemoryBarrier")
64#undef MemoryBarrier
65#endif
66
67QT_BEGIN_NAMESPACE
68
69class Q_OPENGL_EXPORT QOpenGLFunctions_4_2_Core : public QAbstractOpenGLFunctions
70{
71public:
72 QOpenGLFunctions_4_2_Core();
73 ~QOpenGLFunctions_4_2_Core();
74
75 bool initializeOpenGLFunctions() override;
76
77 // OpenGL 1.0 core functions
78 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glDepthRange(GLdouble nearVal, GLdouble farVal);
80 GLboolean glIsEnabled(GLenum cap);
81 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
82 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
83 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
84 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
85 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
86 const GLubyte * glGetString(GLenum name);
87 void glGetIntegerv(GLenum pname, GLint *params);
88 void glGetFloatv(GLenum pname, GLfloat *params);
89 GLenum glGetError();
90 void glGetDoublev(GLenum pname, GLdouble *params);
91 void glGetBooleanv(GLenum pname, GLboolean *params);
92 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
93 void glReadBuffer(GLenum mode);
94 void glPixelStorei(GLenum pname, GLint param);
95 void glPixelStoref(GLenum pname, GLfloat param);
96 void glDepthFunc(GLenum func);
97 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
98 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
99 void glLogicOp(GLenum opcode);
100 void glBlendFunc(GLenum sfactor, GLenum dfactor);
101 void glFlush();
102 void glFinish();
103 void glEnable(GLenum cap);
104 void glDisable(GLenum cap);
105 void glDepthMask(GLboolean flag);
106 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
107 void glStencilMask(GLuint mask);
108 void glClearDepth(GLdouble depth);
109 void glClearStencil(GLint s);
110 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
111 void glClear(GLbitfield mask);
112 void glDrawBuffer(GLenum mode);
113 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
114 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
115 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
116 void glTexParameteri(GLenum target, GLenum pname, GLint param);
117 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
118 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
119 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
120 void glPolygonMode(GLenum face, GLenum mode);
121 void glPointSize(GLfloat size);
122 void glLineWidth(GLfloat width);
123 void glHint(GLenum target, GLenum mode);
124 void glFrontFace(GLenum mode);
125 void glCullFace(GLenum mode);
126
127 // OpenGL 1.1 core functions
128 GLboolean glIsTexture(GLuint texture);
129 void glGenTextures(GLsizei n, GLuint *textures);
130 void glDeleteTextures(GLsizei n, const GLuint *textures);
131 void glBindTexture(GLenum target, GLuint texture);
132 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
133 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
134 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
135 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
136 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
137 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
138 void glPolygonOffset(GLfloat factor, GLfloat units);
139 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
140 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
141
142 // OpenGL 1.2 core functions
143 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
144 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
145 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
146 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
147 void glBlendEquation(GLenum mode);
148 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
149
150 // OpenGL 1.3 core functions
151 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
152 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
154 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
155 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
156 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
157 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
158 void glSampleCoverage(GLfloat value, GLboolean invert);
159 void glActiveTexture(GLenum texture);
160
161 // OpenGL 1.4 core functions
162 void glPointParameteriv(GLenum pname, const GLint *params);
163 void glPointParameteri(GLenum pname, GLint param);
164 void glPointParameterfv(GLenum pname, const GLfloat *params);
165 void glPointParameterf(GLenum pname, GLfloat param);
166 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
167 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
168 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
169
170 // OpenGL 1.5 core functions
171 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
172 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
173 GLboolean glUnmapBuffer(GLenum target);
174 GLvoid* glMapBuffer(GLenum target, GLenum access);
175 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
176 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
177 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
178 GLboolean glIsBuffer(GLuint buffer);
179 void glGenBuffers(GLsizei n, GLuint *buffers);
180 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
181 void glBindBuffer(GLenum target, GLuint buffer);
182 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
183 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
184 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
185 void glEndQuery(GLenum target);
186 void glBeginQuery(GLenum target, GLuint id);
187 GLboolean glIsQuery(GLuint id);
188 void glDeleteQueries(GLsizei n, const GLuint *ids);
189 void glGenQueries(GLsizei n, GLuint *ids);
190
191 // OpenGL 2.0 core functions
192 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
193 void glValidateProgram(GLuint program);
194 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
195 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
196 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
197 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
198 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
199 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
200 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
201 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
202 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
203 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
204 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
205 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
206 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
207 void glUniform2i(GLint location, GLint v0, GLint v1);
208 void glUniform1i(GLint location, GLint v0);
209 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
210 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
211 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
212 void glUniform1f(GLint location, GLfloat v0);
213 void glUseProgram(GLuint program);
214 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
215 void glLinkProgram(GLuint program);
216 GLboolean glIsShader(GLuint shader);
217 GLboolean glIsProgram(GLuint program);
218 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
219 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
220 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
221 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
222 void glGetUniformiv(GLuint program, GLint location, GLint *params);
223 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
224 GLint glGetUniformLocation(GLuint program, const GLchar *name);
225 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
226 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
227 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
228 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
229 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
230 GLint glGetAttribLocation(GLuint program, const GLchar *name);
231 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
232 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
233 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
234 void glEnableVertexAttribArray(GLuint index);
235 void glDisableVertexAttribArray(GLuint index);
236 void glDetachShader(GLuint program, GLuint shader);
237 void glDeleteShader(GLuint shader);
238 void glDeleteProgram(GLuint program);
239 GLuint glCreateShader(GLenum type);
240 GLuint glCreateProgram();
241 void glCompileShader(GLuint shader);
242 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
243 void glAttachShader(GLuint program, GLuint shader);
244 void glStencilMaskSeparate(GLenum face, GLuint mask);
245 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
246 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
247 void glDrawBuffers(GLsizei n, const GLenum *bufs);
248 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
249
250 // OpenGL 2.1 core functions
251 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
254 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
255 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
256 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
257
258 // OpenGL 3.0 core functions
259 GLboolean glIsVertexArray(GLuint array);
260 void glGenVertexArrays(GLsizei n, GLuint *arrays);
261 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
262 void glBindVertexArray(GLuint array);
263 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
264 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
265 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
266 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
267 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
268 void glGenerateMipmap(GLenum target);
269 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
270 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
271 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
272 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
273 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
274 GLenum glCheckFramebufferStatus(GLenum target);
275 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
276 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
277 void glBindFramebuffer(GLenum target, GLuint framebuffer);
278 GLboolean glIsFramebuffer(GLuint framebuffer);
279 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
280 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
281 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
282 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
283 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
284 GLboolean glIsRenderbuffer(GLuint renderbuffer);
285 const GLubyte * glGetStringi(GLenum name, GLuint index);
286 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
287 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
288 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
289 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
290 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
291 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
292 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
293 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
294 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
295 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
296 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
297 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
298 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
299 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
300 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
301 void glUniform1ui(GLint location, GLuint v0);
302 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
303 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
304 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
305 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
306 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
307 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
308 void glEndConditionalRender();
309 void glBeginConditionalRender(GLuint id, GLenum mode);
310 void glClampColor(GLenum target, GLenum clamp);
311 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
312 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
313 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
314 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
315 void glEndTransformFeedback();
316 void glBeginTransformFeedback(GLenum primitiveMode);
317 GLboolean glIsEnabledi(GLenum target, GLuint index);
318 void glDisablei(GLenum target, GLuint index);
319 void glEnablei(GLenum target, GLuint index);
320 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
321 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
322 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
323
324 // OpenGL 3.1 core functions
325 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
326 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
327 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
328 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
329 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
330 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
331 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
332 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
333 void glPrimitiveRestartIndex(GLuint index);
334 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
335 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
336 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
337
338 // OpenGL 3.2 core functions
339 void glSampleMaski(GLuint index, GLbitfield mask);
340 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
341 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
342 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
343 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
344 void glGetInteger64v(GLenum pname, GLint64 *params);
345 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
346 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
347 void glDeleteSync(GLsync sync);
348 GLboolean glIsSync(GLsync sync);
349 GLsync glFenceSync(GLenum condition, GLbitfield flags);
350 void glProvokingVertex(GLenum mode);
351 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
352 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
353 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
354 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
355 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
356 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
357 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
358
359 // OpenGL 3.3 core functions
360 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
365 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
366 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
367 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
368 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
369 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
370 void glQueryCounter(GLuint id, GLenum target);
371 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
372 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
373 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
374 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
375 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
376 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
377 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
378 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
379 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
380 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
381 void glBindSampler(GLuint unit, GLuint sampler);
382 GLboolean glIsSampler(GLuint sampler);
383 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
384 void glGenSamplers(GLsizei count, GLuint *samplers);
385 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
386 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
387 void glVertexAttribDivisor(GLuint index, GLuint divisor);
388
389 // OpenGL 4.0 core functions
390 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
391 void glEndQueryIndexed(GLenum target, GLuint index);
392 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
393 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
394 void glDrawTransformFeedback(GLenum mode, GLuint id);
395 void glResumeTransformFeedback();
396 void glPauseTransformFeedback();
397 GLboolean glIsTransformFeedback(GLuint id);
398 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
399 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
400 void glBindTransformFeedback(GLenum target, GLuint id);
401 void glPatchParameterfv(GLenum pname, const GLfloat *values);
402 void glPatchParameteri(GLenum pname, GLint value);
403 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
404 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
405 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
406 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
407 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
408 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
409 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
410 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
411 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
412 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
413 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
414 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
415 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
416 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
417 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
418 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
419 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
420 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
421 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
422 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
423 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
424 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
425 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
426 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
427 void glUniform2d(GLint location, GLdouble x, GLdouble y);
428 void glUniform1d(GLint location, GLdouble x);
429 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
430 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
431 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
432 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
433 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
434 void glBlendEquationi(GLuint buf, GLenum mode);
435 void glMinSampleShading(GLfloat value);
436
437 // OpenGL 4.1 core functions
438 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
439 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
440 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
441 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
442 void glScissorIndexedv(GLuint index, const GLint *v);
443 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
444 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
445 void glViewportIndexedfv(GLuint index, const GLfloat *v);
446 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
447 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
448 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
449 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
450 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
451 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
452 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
453 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
454 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
455 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
456 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
457 void glVertexAttribL1d(GLuint index, GLdouble x);
458 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
459 void glValidateProgramPipeline(GLuint pipeline);
460 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
461 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
462 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
463 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
464 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
465 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
466 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
467 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
468 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
469 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
470 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
471 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
472 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
473 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
474 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
475 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
476 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
477 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
478 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
479 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
480 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
481 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
482 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
483 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
484 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
485 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
486 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
487 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
488 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
489 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
490 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
491 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
492 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
493 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
494 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
495 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
496 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
497 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
498 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
499 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
500 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
501 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
502 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
503 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
504 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
505 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
506 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
507 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
508 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
509 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
510 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
511 GLboolean glIsProgramPipeline(GLuint pipeline);
512 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
513 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
514 void glBindProgramPipeline(GLuint pipeline);
515 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
516 void glActiveShaderProgram(GLuint pipeline, GLuint program);
517 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
518 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
519 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
520 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
521 void glClearDepthf(GLfloat dd);
522 void glDepthRangef(GLfloat n, GLfloat f);
523 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
524 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
525 void glReleaseShaderCompiler();
526
527 // OpenGL 4.2 core functions
528 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
529 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
530 void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
531 void glMemoryBarrier(GLbitfield barriers);
532 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
533 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
534 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
535 void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
536 void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
537 void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
538 void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
539 void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
540
541private:
542 friend class QOpenGLVersionFunctionsFactory;
543
544 static bool isContextCompatible(QOpenGLContext *context);
545 static QOpenGLVersionProfile versionProfile();
546
547 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
548 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
549 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
550 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
551 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
552 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
553 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
554 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
555 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
556 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
557 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
558 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
559 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
560 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
561 QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
562};
563
564// OpenGL 1.0 core functions
565inline void QOpenGLFunctions_4_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
566{
567 d_1_0_Core->f.Viewport(x, y, width, height);
568}
569
570inline void QOpenGLFunctions_4_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
571{
572 d_1_0_Core->f.DepthRange(nearVal, farVal);
573}
574
575inline GLboolean QOpenGLFunctions_4_2_Core::glIsEnabled(GLenum cap)
576{
577 return d_1_0_Core->f.IsEnabled(cap);
578}
579
580inline void QOpenGLFunctions_4_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
581{
582 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
583}
584
585inline void QOpenGLFunctions_4_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
586{
587 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
588}
589
590inline void QOpenGLFunctions_4_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
591{
592 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
593}
594
595inline void QOpenGLFunctions_4_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
596{
597 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
598}
599
600inline void QOpenGLFunctions_4_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
601{
602 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
603}
604
605inline const GLubyte * QOpenGLFunctions_4_2_Core::glGetString(GLenum name)
606{
607 return d_1_0_Core->f.GetString(name);
608}
609
610inline void QOpenGLFunctions_4_2_Core::glGetIntegerv(GLenum pname, GLint *params)
611{
612 d_1_0_Core->f.GetIntegerv(pname, params);
613}
614
615inline void QOpenGLFunctions_4_2_Core::glGetFloatv(GLenum pname, GLfloat *params)
616{
617 d_1_0_Core->f.GetFloatv(pname, params);
618}
619
620inline GLenum QOpenGLFunctions_4_2_Core::glGetError()
621{
622 return d_1_0_Core->f.GetError();
623}
624
625inline void QOpenGLFunctions_4_2_Core::glGetDoublev(GLenum pname, GLdouble *params)
626{
627 d_1_0_Core->f.GetDoublev(pname, params);
628}
629
630inline void QOpenGLFunctions_4_2_Core::glGetBooleanv(GLenum pname, GLboolean *params)
631{
632 d_1_0_Core->f.GetBooleanv(pname, params);
633}
634
635inline void QOpenGLFunctions_4_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
636{
637 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
638}
639
640inline void QOpenGLFunctions_4_2_Core::glReadBuffer(GLenum mode)
641{
642 d_1_0_Core->f.ReadBuffer(mode);
643}
644
645inline void QOpenGLFunctions_4_2_Core::glPixelStorei(GLenum pname, GLint param)
646{
647 d_1_0_Core->f.PixelStorei(pname, param);
648}
649
650inline void QOpenGLFunctions_4_2_Core::glPixelStoref(GLenum pname, GLfloat param)
651{
652 d_1_0_Core->f.PixelStoref(pname, param);
653}
654
655inline void QOpenGLFunctions_4_2_Core::glDepthFunc(GLenum func)
656{
657 d_1_0_Core->f.DepthFunc(func);
658}
659
660inline void QOpenGLFunctions_4_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
661{
662 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
663}
664
665inline void QOpenGLFunctions_4_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
666{
667 d_1_0_Core->f.StencilFunc(func, ref, mask);
668}
669
670inline void QOpenGLFunctions_4_2_Core::glLogicOp(GLenum opcode)
671{
672 d_1_0_Core->f.LogicOp(opcode);
673}
674
675inline void QOpenGLFunctions_4_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
676{
677 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
678}
679
680inline void QOpenGLFunctions_4_2_Core::glFlush()
681{
682 d_1_0_Core->f.Flush();
683}
684
685inline void QOpenGLFunctions_4_2_Core::glFinish()
686{
687 d_1_0_Core->f.Finish();
688}
689
690inline void QOpenGLFunctions_4_2_Core::glEnable(GLenum cap)
691{
692 d_1_0_Core->f.Enable(cap);
693}
694
695inline void QOpenGLFunctions_4_2_Core::glDisable(GLenum cap)
696{
697 d_1_0_Core->f.Disable(cap);
698}
699
700inline void QOpenGLFunctions_4_2_Core::glDepthMask(GLboolean flag)
701{
702 d_1_0_Core->f.DepthMask(flag);
703}
704
705inline void QOpenGLFunctions_4_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
706{
707 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
708}
709
710inline void QOpenGLFunctions_4_2_Core::glStencilMask(GLuint mask)
711{
712 d_1_0_Core->f.StencilMask(mask);
713}
714
715inline void QOpenGLFunctions_4_2_Core::glClearDepth(GLdouble depth)
716{
717 d_1_0_Core->f.ClearDepth(depth);
718}
719
720inline void QOpenGLFunctions_4_2_Core::glClearStencil(GLint s)
721{
722 d_1_0_Core->f.ClearStencil(s);
723}
724
725inline void QOpenGLFunctions_4_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
726{
727 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
728}
729
730inline void QOpenGLFunctions_4_2_Core::glClear(GLbitfield mask)
731{
732 d_1_0_Core->f.Clear(mask);
733}
734
735inline void QOpenGLFunctions_4_2_Core::glDrawBuffer(GLenum mode)
736{
737 d_1_0_Core->f.DrawBuffer(mode);
738}
739
740inline void QOpenGLFunctions_4_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
741{
742 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
743}
744
745inline void QOpenGLFunctions_4_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
746{
747 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
748}
749
750inline void QOpenGLFunctions_4_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
751{
752 d_1_0_Core->f.TexParameteriv(target, pname, params);
753}
754
755inline void QOpenGLFunctions_4_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
756{
757 d_1_0_Core->f.TexParameteri(target, pname, param);
758}
759
760inline void QOpenGLFunctions_4_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
761{
762 d_1_0_Core->f.TexParameterfv(target, pname, params);
763}
764
765inline void QOpenGLFunctions_4_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
766{
767 d_1_0_Core->f.TexParameterf(target, pname, param);
768}
769
770inline void QOpenGLFunctions_4_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
771{
772 d_1_0_Core->f.Scissor(x, y, width, height);
773}
774
775inline void QOpenGLFunctions_4_2_Core::glPolygonMode(GLenum face, GLenum mode)
776{
777 d_1_0_Core->f.PolygonMode(face, mode);
778}
779
780inline void QOpenGLFunctions_4_2_Core::glPointSize(GLfloat size)
781{
782 d_1_0_Core->f.PointSize(size);
783}
784
785inline void QOpenGLFunctions_4_2_Core::glLineWidth(GLfloat width)
786{
787 d_1_0_Core->f.LineWidth(width);
788}
789
790inline void QOpenGLFunctions_4_2_Core::glHint(GLenum target, GLenum mode)
791{
792 d_1_0_Core->f.Hint(target, mode);
793}
794
795inline void QOpenGLFunctions_4_2_Core::glFrontFace(GLenum mode)
796{
797 d_1_0_Core->f.FrontFace(mode);
798}
799
800inline void QOpenGLFunctions_4_2_Core::glCullFace(GLenum mode)
801{
802 d_1_0_Core->f.CullFace(mode);
803}
804
805
806// OpenGL 1.1 core functions
807inline GLboolean QOpenGLFunctions_4_2_Core::glIsTexture(GLuint texture)
808{
809 return d_1_1_Core->f.IsTexture(texture);
810}
811
812inline void QOpenGLFunctions_4_2_Core::glGenTextures(GLsizei n, GLuint *textures)
813{
814 d_1_1_Core->f.GenTextures(n, textures);
815}
816
817inline void QOpenGLFunctions_4_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
818{
819 d_1_1_Core->f.DeleteTextures(n, textures);
820}
821
822inline void QOpenGLFunctions_4_2_Core::glBindTexture(GLenum target, GLuint texture)
823{
824 d_1_1_Core->f.BindTexture(target, texture);
825}
826
827inline void QOpenGLFunctions_4_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
828{
829 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
830}
831
832inline void QOpenGLFunctions_4_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
833{
834 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
835}
836
837inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
838{
839 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
840}
841
842inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
843{
844 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
845}
846
847inline void QOpenGLFunctions_4_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
848{
849 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
850}
851
852inline void QOpenGLFunctions_4_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
853{
854 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
855}
856
857inline void QOpenGLFunctions_4_2_Core::glPolygonOffset(GLfloat factor, GLfloat units)
858{
859 d_1_1_Core->f.PolygonOffset(factor, units);
860}
861
862inline void QOpenGLFunctions_4_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
863{
864 d_1_1_Core->f.DrawElements(mode, count, type, indices);
865}
866
867inline void QOpenGLFunctions_4_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
868{
869 d_1_1_Core->f.DrawArrays(mode, first, count);
870}
871
872
873// OpenGL 1.2 core functions
874inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
875{
876 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
877}
878
879inline void QOpenGLFunctions_4_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
880{
881 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
882}
883
884inline void QOpenGLFunctions_4_2_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
885{
886 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
887}
888
889inline void QOpenGLFunctions_4_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
890{
891 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
892}
893
894inline void QOpenGLFunctions_4_2_Core::glBlendEquation(GLenum mode)
895{
896 d_1_2_Core->f.BlendEquation(mode);
897}
898
899inline void QOpenGLFunctions_4_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
900{
901 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
902}
903
904
905// OpenGL 1.3 core functions
906inline void QOpenGLFunctions_4_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
907{
908 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
909}
910
911inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
912{
913 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
914}
915
916inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
917{
918 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
919}
920
921inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
922{
923 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
924}
925
926inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
927{
928 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
929}
930
931inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
932{
933 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
934}
935
936inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
937{
938 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
939}
940
941inline void QOpenGLFunctions_4_2_Core::glSampleCoverage(GLfloat value, GLboolean invert)
942{
943 d_1_3_Core->f.SampleCoverage(value, invert);
944}
945
946inline void QOpenGLFunctions_4_2_Core::glActiveTexture(GLenum texture)
947{
948 d_1_3_Core->f.ActiveTexture(texture);
949}
950
951
952// OpenGL 1.4 core functions
953inline void QOpenGLFunctions_4_2_Core::glPointParameteriv(GLenum pname, const GLint *params)
954{
955 d_1_4_Core->f.PointParameteriv(pname, params);
956}
957
958inline void QOpenGLFunctions_4_2_Core::glPointParameteri(GLenum pname, GLint param)
959{
960 d_1_4_Core->f.PointParameteri(pname, param);
961}
962
963inline void QOpenGLFunctions_4_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
964{
965 d_1_4_Core->f.PointParameterfv(pname, params);
966}
967
968inline void QOpenGLFunctions_4_2_Core::glPointParameterf(GLenum pname, GLfloat param)
969{
970 d_1_4_Core->f.PointParameterf(pname, param);
971}
972
973inline void QOpenGLFunctions_4_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
974{
975 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
976}
977
978inline void QOpenGLFunctions_4_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
979{
980 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
981}
982
983inline void QOpenGLFunctions_4_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
984{
985 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
986}
987
988
989// OpenGL 1.5 core functions
990inline void QOpenGLFunctions_4_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
991{
992 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
993}
994
995inline void QOpenGLFunctions_4_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
996{
997 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
998}
999
1000inline GLboolean QOpenGLFunctions_4_2_Core::glUnmapBuffer(GLenum target)
1001{
1002 return d_1_5_Core->f.UnmapBuffer(target);
1003}
1004
1005inline GLvoid* QOpenGLFunctions_4_2_Core::glMapBuffer(GLenum target, GLenum access)
1006{
1007 return d_1_5_Core->f.MapBuffer(target, access);
1008}
1009
1010inline void QOpenGLFunctions_4_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1011{
1012 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1013}
1014
1015inline void QOpenGLFunctions_4_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1016{
1017 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1018}
1019
1020inline void QOpenGLFunctions_4_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1021{
1022 d_1_5_Core->f.BufferData(target, size, data, usage);
1023}
1024
1025inline GLboolean QOpenGLFunctions_4_2_Core::glIsBuffer(GLuint buffer)
1026{
1027 return d_1_5_Core->f.IsBuffer(buffer);
1028}
1029
1030inline void QOpenGLFunctions_4_2_Core::glGenBuffers(GLsizei n, GLuint *buffers)
1031{
1032 d_1_5_Core->f.GenBuffers(n, buffers);
1033}
1034
1035inline void QOpenGLFunctions_4_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1036{
1037 d_1_5_Core->f.DeleteBuffers(n, buffers);
1038}
1039
1040inline void QOpenGLFunctions_4_2_Core::glBindBuffer(GLenum target, GLuint buffer)
1041{
1042 d_1_5_Core->f.BindBuffer(target, buffer);
1043}
1044
1045inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1046{
1047 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1048}
1049
1050inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1051{
1052 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1053}
1054
1055inline void QOpenGLFunctions_4_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1056{
1057 d_1_5_Core->f.GetQueryiv(target, pname, params);
1058}
1059
1060inline void QOpenGLFunctions_4_2_Core::glEndQuery(GLenum target)
1061{
1062 d_1_5_Core->f.EndQuery(target);
1063}
1064
1065inline void QOpenGLFunctions_4_2_Core::glBeginQuery(GLenum target, GLuint id)
1066{
1067 d_1_5_Core->f.BeginQuery(target, id);
1068}
1069
1070inline GLboolean QOpenGLFunctions_4_2_Core::glIsQuery(GLuint id)
1071{
1072 return d_1_5_Core->f.IsQuery(id);
1073}
1074
1075inline void QOpenGLFunctions_4_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1076{
1077 d_1_5_Core->f.DeleteQueries(n, ids);
1078}
1079
1080inline void QOpenGLFunctions_4_2_Core::glGenQueries(GLsizei n, GLuint *ids)
1081{
1082 d_1_5_Core->f.GenQueries(n, ids);
1083}
1084
1085
1086// OpenGL 2.0 core functions
1087inline void QOpenGLFunctions_4_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1088{
1089 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1090}
1091
1092inline void QOpenGLFunctions_4_2_Core::glValidateProgram(GLuint program)
1093{
1094 d_2_0_Core->f.ValidateProgram(program);
1095}
1096
1097inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1098{
1099 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1100}
1101
1102inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1103{
1104 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1105}
1106
1107inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1108{
1109 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1110}
1111
1112inline void QOpenGLFunctions_4_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1113{
1114 d_2_0_Core->f.Uniform4iv(location, count, value);
1115}
1116
1117inline void QOpenGLFunctions_4_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1118{
1119 d_2_0_Core->f.Uniform3iv(location, count, value);
1120}
1121
1122inline void QOpenGLFunctions_4_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1123{
1124 d_2_0_Core->f.Uniform2iv(location, count, value);
1125}
1126
1127inline void QOpenGLFunctions_4_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1128{
1129 d_2_0_Core->f.Uniform1iv(location, count, value);
1130}
1131
1132inline void QOpenGLFunctions_4_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1133{
1134 d_2_0_Core->f.Uniform4fv(location, count, value);
1135}
1136
1137inline void QOpenGLFunctions_4_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1138{
1139 d_2_0_Core->f.Uniform3fv(location, count, value);
1140}
1141
1142inline void QOpenGLFunctions_4_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1143{
1144 d_2_0_Core->f.Uniform2fv(location, count, value);
1145}
1146
1147inline void QOpenGLFunctions_4_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1148{
1149 d_2_0_Core->f.Uniform1fv(location, count, value);
1150}
1151
1152inline void QOpenGLFunctions_4_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1153{
1154 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1155}
1156
1157inline void QOpenGLFunctions_4_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1158{
1159 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1160}
1161
1162inline void QOpenGLFunctions_4_2_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1163{
1164 d_2_0_Core->f.Uniform2i(location, v0, v1);
1165}
1166
1167inline void QOpenGLFunctions_4_2_Core::glUniform1i(GLint location, GLint v0)
1168{
1169 d_2_0_Core->f.Uniform1i(location, v0);
1170}
1171
1172inline void QOpenGLFunctions_4_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1173{
1174 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1175}
1176
1177inline void QOpenGLFunctions_4_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1178{
1179 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1180}
1181
1182inline void QOpenGLFunctions_4_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1183{
1184 d_2_0_Core->f.Uniform2f(location, v0, v1);
1185}
1186
1187inline void QOpenGLFunctions_4_2_Core::glUniform1f(GLint location, GLfloat v0)
1188{
1189 d_2_0_Core->f.Uniform1f(location, v0);
1190}
1191
1192inline void QOpenGLFunctions_4_2_Core::glUseProgram(GLuint program)
1193{
1194 d_2_0_Core->f.UseProgram(program);
1195}
1196
1197inline void QOpenGLFunctions_4_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1198{
1199 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1200}
1201
1202inline void QOpenGLFunctions_4_2_Core::glLinkProgram(GLuint program)
1203{
1204 d_2_0_Core->f.LinkProgram(program);
1205}
1206
1207inline GLboolean QOpenGLFunctions_4_2_Core::glIsShader(GLuint shader)
1208{
1209 return d_2_0_Core->f.IsShader(shader);
1210}
1211
1212inline GLboolean QOpenGLFunctions_4_2_Core::glIsProgram(GLuint program)
1213{
1214 return d_2_0_Core->f.IsProgram(program);
1215}
1216
1217inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1218{
1219 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1220}
1221
1222inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1223{
1224 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1225}
1226
1227inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1228{
1229 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1230}
1231
1232inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1233{
1234 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1235}
1236
1237inline void QOpenGLFunctions_4_2_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1238{
1239 d_2_0_Core->f.GetUniformiv(program, location, params);
1240}
1241
1242inline void QOpenGLFunctions_4_2_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1243{
1244 d_2_0_Core->f.GetUniformfv(program, location, params);
1245}
1246
1247inline GLint QOpenGLFunctions_4_2_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1248{
1249 return d_2_0_Core->f.GetUniformLocation(program, name);
1250}
1251
1252inline void QOpenGLFunctions_4_2_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1253{
1254 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1255}
1256
1257inline void QOpenGLFunctions_4_2_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1258{
1259 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1260}
1261
1262inline void QOpenGLFunctions_4_2_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1263{
1264 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1265}
1266
1267inline void QOpenGLFunctions_4_2_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1268{
1269 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1270}
1271
1272inline void QOpenGLFunctions_4_2_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1273{
1274 d_2_0_Core->f.GetProgramiv(program, pname, params);
1275}
1276
1277inline GLint QOpenGLFunctions_4_2_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1278{
1279 return d_2_0_Core->f.GetAttribLocation(program, name);
1280}
1281
1282inline void QOpenGLFunctions_4_2_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1283{
1284 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1285}
1286
1287inline void QOpenGLFunctions_4_2_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1288{
1289 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1290}
1291
1292inline void QOpenGLFunctions_4_2_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1293{
1294 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1295}
1296
1297inline void QOpenGLFunctions_4_2_Core::glEnableVertexAttribArray(GLuint index)
1298{
1299 d_2_0_Core->f.