1
2//
3// This source file is part of appleseed.
4// Visit http://appleseedhq.net/ for additional information and resources.
5//
6// This software is released under the MIT license.
7//
8// Copyright (c) 2012-2013 Esteban Tovagliari, Jupiter Jazz Limited
9// Copyright (c) 2014-2017 Esteban Tovagliari, The appleseedhq Organization
10//
11// Permission is hereby granted, free of charge, to any person obtaining a copy
12// of this software and associated documentation files (the "Software"), to deal
13// in the Software without restriction, including without limitation the rights
14// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15// copies of the Software, and to permit persons to whom the Software is
16// furnished to do so, subject to the following conditions:
17//
18// The above copyright notice and this permission notice shall be included in
19// all copies or substantial portions of the Software.
20//
21// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
24// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
26// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
27// THE SOFTWARE.
28//
29
30// appleseed.python headers.
31#include "pyseed.h" // has to be first, to avoid redefinition warnings
32#include "dict2dict.h"
33
34// appleseed.renderer headers.
35#include "renderer/modeling/entity/connectableentity.h"
36#include "renderer/modeling/entity/entity.h"
37#include "renderer/modeling/entity/entitymap.h"
38#include "renderer/modeling/entity/entityvector.h"
39#include "renderer/modeling/project/configuration.h"
40#include "renderer/modeling/scene/assembly.h"
41#include "renderer/modeling/scene/assemblyinstance.h"
42
43// Standard headers.
44#include <cstddef>
45#include <string>
46
47namespace bpy = boost::python;
48using namespace foundation;
49using namespace renderer;
50using namespace std;
51
52// Work around a regression in Visual Studio 2015 Update 3.
53#if defined(_MSC_VER) && _MSC_VER == 1900
54namespace boost
55{
56 template <> Entity const volatile* get_pointer<Entity const volatile>(Entity const volatile* p) { return p; }
57 template <> ConnectableEntity const volatile* get_pointer<ConnectableEntity const volatile>(ConnectableEntity const volatile* p) { return p; }
58}
59#endif
60
61namespace
62{
63 bpy::dict entity_get_parameters(const Entity* e)
64 {
65 return param_array_to_bpy_dict(e->get_parameters());
66 }
67
68 void entity_set_parameters(Entity* e, const bpy::dict& params)
69 {
70 e->get_parameters() = bpy_dict_to_param_array(params);
71 }
72}
73
74void bind_entity()
75{
76 bpy::class_<Entity, auto_release_ptr<Entity>, boost::noncopyable>("Entity", bpy::no_init)
77 .def("get_uid", &Identifiable::get_uid)
78
79 .def("get_version_id", &Versionable::get_version_id)
80 .def("bump_version_id", &Versionable::bump_version_id)
81
82 .def("get_class_uid", &Entity::get_class_uid)
83
84 .def("get_name", &Entity::get_name)
85 .def("set_name", &Entity::set_name)
86
87 .def("get_parameters", entity_get_parameters)
88 .def("set_parameters", entity_set_parameters)
89
90 .def("set_render_layer_index", &Entity::set_render_layer_index)
91 .def("get_render_layer_index", &Entity::get_render_layer_index)
92 ;
93
94 bpy::class_<ConnectableEntity, auto_release_ptr<ConnectableEntity>, bpy::bases<Entity>, boost::noncopyable>("ConnectableEntity", bpy::no_init);
95
96 bpy::class_<EntityVector, boost::noncopyable>("EntityVector")
97 .def("clear", &EntityVector::clear)
98 .def("__len__", &EntityVector::size)
99 ;
100
101 bpy::class_<EntityMap, boost::noncopyable>("EntityMap")
102 .def("clear", &EntityMap::clear)
103 .def("__len__", &EntityMap::size)
104 ;
105}
106