1
2//
3// This source file is part of appleseed.
4// Visit http://appleseedhq.net/ for additional information and resources.
5//
6// This software is released under the MIT license.
7//
8// Copyright (c) 2012-2013 Esteban Tovagliari, Jupiter Jazz Limited
9// Copyright (c) 2014-2017 Esteban Tovagliari, The appleseedhq Organization
10//
11// Permission is hereby granted, free of charge, to any person obtaining a copy
12// of this software and associated documentation files (the "Software"), to deal
13// in the Software without restriction, including without limitation the rights
14// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15// copies of the Software, and to permit persons to whom the Software is
16// furnished to do so, subject to the following conditions:
17//
18// The above copyright notice and this permission notice shall be included in
19// all copies or substantial portions of the Software.
20//
21// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
24// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
26// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
27// THE SOFTWARE.
28//
29
30// appleseed.python headers.
31#include "pyseed.h" // has to be first, to avoid redefinition warnings
32#include "bindentitycontainers.h"
33#include "dict2dict.h"
34#include "metadata.h"
35
36// appleseed.renderer headers.
37#include "renderer/api/environment.h"
38#include "renderer/api/environmentedf.h"
39#include "renderer/api/environmentshader.h"
40
41namespace bpy = boost::python;
42using namespace foundation;
43using namespace renderer;
44using namespace std;
45
46// Work around a regression in Visual Studio 2015 Update 3.
47#if defined(_MSC_VER) && _MSC_VER == 1900
48namespace boost
49{
50 template <> EnvironmentEDF const volatile* get_pointer<EnvironmentEDF const volatile>(EnvironmentEDF const volatile* p) { return p; }
51 template <> EnvironmentShader const volatile* get_pointer<EnvironmentShader const volatile>(EnvironmentShader const volatile* p) { return p; }
52 template <> Environment const volatile* get_pointer<Environment const volatile>(Environment const volatile* p) { return p; }
53}
54#endif
55
56namespace
57{
58 auto_release_ptr<EnvironmentEDF> create_environment_edf(
59 const string& model,
60 const string& name,
61 const bpy::dict& params)
62 {
63 EnvironmentEDFFactoryRegistrar factories;
64 const IEnvironmentEDFFactory* factory = factories.lookup(model.c_str());
65
66 if (factory)
67 return factory->create(name.c_str(), bpy_dict_to_param_array(params));
68 else
69 {
70 PyErr_SetString(PyExc_RuntimeError, "EnvironmentEDF model not found");
71 bpy::throw_error_already_set();
72 }
73
74 return auto_release_ptr<EnvironmentEDF>();
75 }
76
77 TransformSequence* environment_edf_get_transform_sequence(EnvironmentEDF* environment)
78 {
79 return &(environment->transform_sequence());
80 }
81
82 auto_release_ptr<EnvironmentShader> create_environment_shader(
83 const string& env_shader_type,
84 const string& name,
85 const bpy::dict& params)
86 {
87 EnvironmentShaderFactoryRegistrar factories;
88 const IEnvironmentShaderFactory* factory = factories.lookup(env_shader_type.c_str());
89
90 if (factory)
91 return factory->create(name.c_str(), bpy_dict_to_param_array(params));
92 else
93 {
94 PyErr_SetString(PyExc_RuntimeError, "EnvironmentShader type not found");
95 bpy::throw_error_already_set();
96 }
97
98 return auto_release_ptr<EnvironmentShader>();
99 }
100
101 auto_release_ptr<Environment> create_environment(
102 const string& name,
103 const bpy::dict& params)
104 {
105 return EnvironmentFactory::create(name.c_str(), bpy_dict_to_param_array(params));
106 }
107}
108
109void bind_environment()
110{
111 bpy::class_<EnvironmentEDF, auto_release_ptr<EnvironmentEDF>, bpy::bases<ConnectableEntity>, boost::noncopyable >("EnvironmentEDF", bpy::no_init)
112 .def("get_model_metadata", &detail::get_entity_model_metadata<EnvironmentEDFFactoryRegistrar>).staticmethod("get_model_metadata")
113 .def("get_input_metadata", &detail::get_entity_input_metadata<EnvironmentEDFFactoryRegistrar>).staticmethod("get_input_metadata")
114 .def("__init__", bpy::make_constructor(create_environment_edf))
115 .def("get_model", &EnvironmentEDF::get_model)
116 .def("transform_sequence", environment_edf_get_transform_sequence, bpy::return_value_policy<bpy::reference_existing_object>())
117 ;
118
119 bind_typed_entity_vector<EnvironmentEDF>("EnvironmentEDFContainer");
120
121 bpy::class_<EnvironmentShader, auto_release_ptr<EnvironmentShader>, bpy::bases<ConnectableEntity>, boost::noncopyable >("EnvironmentShader", bpy::no_init)
122 .def("get_model_metadata", &detail::get_entity_model_metadata<EnvironmentShaderFactoryRegistrar>).staticmethod("get_model_metadata")
123 .def("get_input_metadata", &detail::get_entity_input_metadata<EnvironmentShaderFactoryRegistrar>).staticmethod("get_input_metadata")
124 .def("__init__", bpy::make_constructor(create_environment_shader))
125 .def("get_model", &EnvironmentShader::get_model)
126 ;
127
128 bind_typed_entity_vector<EnvironmentShader>("EnvironmentShaderContainer");
129
130 bpy::class_<Environment, auto_release_ptr<Environment>, bpy::bases<Entity>, boost::noncopyable >("Environment", bpy::no_init)
131 .def("__init__", bpy::make_constructor(create_environment))
132 .def("get_environment_edf", &Environment::get_environment_edf, bpy::return_value_policy<bpy::reference_existing_object>())
133 .def("get_environment_shader", &Environment::get_environment_shader, bpy::return_value_policy<bpy::reference_existing_object>())
134 .def("get_model", &Environment::get_model)
135 ;
136}
137