1
2//
3// This source file is part of appleseed.
4// Visit http://appleseedhq.net/ for additional information and resources.
5//
6// This software is released under the MIT license.
7//
8// Copyright (c) 2012-2013 Esteban Tovagliari, Jupiter Jazz Limited
9// Copyright (c) 2014-2017 Esteban Tovagliari, The appleseedhq Organization
10//
11// Permission is hereby granted, free of charge, to any person obtaining a copy
12// of this software and associated documentation files (the "Software"), to deal
13// in the Software without restriction, including without limitation the rights
14// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15// copies of the Software, and to permit persons to whom the Software is
16// furnished to do so, subject to the following conditions:
17//
18// The above copyright notice and this permission notice shall be included in
19// all copies or substantial portions of the Software.
20//
21// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
24// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
26// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
27// THE SOFTWARE.
28//
29
30// appleseed.python headers.
31#include "pyseed.h" // has to be first, to avoid redefinition warnings
32
33// appleseed.renderer headers.
34#include "renderer/modeling/scene/scene.h"
35
36namespace bpy = boost::python;
37using namespace foundation;
38using namespace renderer;
39
40// Work around a regression in Visual Studio 2015 Update 3.
41#if defined(_MSC_VER) && _MSC_VER == 1900
42namespace boost
43{
44 template <> Scene const volatile* get_pointer<Scene const volatile>(Scene const volatile* p) { return p; }
45}
46#endif
47
48namespace
49{
50 auto_release_ptr<Scene> create_scene()
51 {
52 return SceneFactory::create();
53 }
54}
55
56void bind_scene()
57{
58 bpy::class_<Scene, auto_release_ptr<Scene>, bpy::bases<Entity, BaseGroup>, boost::noncopyable>("Scene", bpy::no_init)
59 .def("__init__", bpy::make_constructor(create_scene))
60 .def("get_uid", &Identifiable::get_uid)
61 .def("cameras", &Scene::cameras, bpy::return_value_policy<bpy::reference_existing_object>())
62 .def("get_environment", &Scene::get_environment, bpy::return_value_policy<bpy::reference_existing_object>())
63 .def("set_environment", &Scene::set_environment)
64 .def("environment_edfs", &Scene::environment_edfs, bpy::return_value_policy<bpy::reference_existing_object>())
65 .def("environment_shaders", &Scene::environment_shaders, bpy::return_value_policy<bpy::reference_existing_object>())
66 .def("compute_bbox", &Scene::compute_bbox)
67 ;
68}
69