1
2//
3// This source file is part of appleseed.
4// Visit http://appleseedhq.net/ for additional information and resources.
5//
6// This software is released under the MIT license.
7//
8// Copyright (c) 2012-2013 Esteban Tovagliari, Jupiter Jazz Limited
9// Copyright (c) 2014-2017 Esteban Tovagliari, The appleseedhq Organization
10//
11// Permission is hereby granted, free of charge, to any person obtaining a copy
12// of this software and associated documentation files (the "Software"), to deal
13// in the Software without restriction, including without limitation the rights
14// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15// copies of the Software, and to permit persons to whom the Software is
16// furnished to do so, subject to the following conditions:
17//
18// The above copyright notice and this permission notice shall be included in
19// all copies or substantial portions of the Software.
20//
21// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
24// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
26// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
27// THE SOFTWARE.
28//
29
30// appleseed.python headers.
31#include "pyseed.h" // has to be first, to avoid redefinition warnings
32#include "bindentitycontainers.h"
33#include "dict2dict.h"
34#include "metadata.h"
35
36// appleseed.renderer headers.
37#include "renderer/api/surfaceshader.h"
38
39namespace bpy = boost::python;
40using namespace foundation;
41using namespace renderer;
42using namespace std;
43
44// Work around a regression in Visual Studio 2015 Update 3.
45#if defined(_MSC_VER) && _MSC_VER == 1900
46namespace boost
47{
48 template <> SurfaceShader const volatile* get_pointer<SurfaceShader const volatile>(SurfaceShader const volatile* p) { return p; }
49}
50#endif
51
52namespace
53{
54 auto_release_ptr<SurfaceShader> create_surface_shader(
55 const string& model,
56 const string& name)
57 {
58 SurfaceShaderFactoryRegistrar factories;
59 const ISurfaceShaderFactory* factory = factories.lookup(model.c_str());
60
61 if (factory)
62 return factory->create(name.c_str(), ParamArray());
63 else
64 {
65 PyErr_SetString(PyExc_RuntimeError, "SurfaceShader model not found");
66 bpy::throw_error_already_set();
67 }
68
69 return auto_release_ptr<SurfaceShader>();
70 }
71
72 auto_release_ptr<SurfaceShader> create_surface_shader_with_params(
73 const string& model,
74 const string& name,
75 const bpy::dict& params)
76 {
77 SurfaceShaderFactoryRegistrar factories;
78 const ISurfaceShaderFactory* factory = factories.lookup(model.c_str());
79
80 if (factory)
81 return factory->create(name.c_str(), bpy_dict_to_param_array(params));
82 else
83 {
84 PyErr_SetString(PyExc_RuntimeError, "SurfaceShader model not found");
85 bpy::throw_error_already_set();
86 }
87
88 return auto_release_ptr<SurfaceShader>();
89 }
90}
91
92void bind_surface_shader()
93{
94 bpy::class_<SurfaceShader, auto_release_ptr<SurfaceShader>, bpy::bases<ConnectableEntity>, boost::noncopyable>("SurfaceShader", bpy::no_init)
95 .def("get_model_metadata", &detail::get_entity_model_metadata<SurfaceShaderFactoryRegistrar>).staticmethod("get_model_metadata")
96 .def("get_input_metadata", &detail::get_entity_input_metadata<SurfaceShaderFactoryRegistrar>).staticmethod("get_input_metadata")
97 .def("__init__", bpy::make_constructor(create_surface_shader))
98 .def("__init__", bpy::make_constructor(create_surface_shader_with_params))
99 .def("get_model", &SurfaceShader::get_model)
100 ;
101
102 bind_typed_entity_vector<SurfaceShader>("SurfaceShaderContainer");
103}
104