1 | /* |
---|---|
2 | Copyright (c) 2007 Paolo Capriotti <p.capriotti@gmail.com> |
3 | Copyright (c) 2010 Brian Croom <brian.s.croom@gmail.com> |
4 | |
5 | This program is free software; you can redistribute it and/or modify |
6 | it under the terms of the GNU General Public License as published by |
7 | the Free Software Foundation; either version 2 of the License, or |
8 | (at your option) any later version. |
9 | */ |
10 | |
11 | #ifndef MAINAREA_H |
12 | #define MAINAREA_H |
13 | |
14 | #include <QTimer> |
15 | #include <QTime> |
16 | #include <QList> |
17 | #include <QGraphicsScene> |
18 | #include <KGameRenderer> |
19 | #include <KgSound> |
20 | #include "animator.h" |
21 | #include "message.h" |
22 | |
23 | class Renderer; |
24 | class Ball; |
25 | class Animation; |
26 | class QGraphicsSceneMouseEvent; |
27 | class KAction; |
28 | |
29 | struct Collision; |
30 | |
31 | class MainArea : public QGraphicsScene |
32 | { |
33 | Q_OBJECT |
34 | QTimer m_timer; |
35 | int m_last_time; |
36 | int m_last_game_time; |
37 | QTime m_time; |
38 | |
39 | /// time interval between two balls being added |
40 | int m_ball_timeout; |
41 | |
42 | int m_size; |
43 | KGameRenderer m_renderer; |
44 | Animator m_animator; |
45 | QFont m_msg_font; |
46 | |
47 | QList<Ball*> m_balls; |
48 | QList<Ball*> m_fading; |
49 | Ball* m_man; |
50 | |
51 | /// the blue ball is dead |
52 | bool m_death; |
53 | |
54 | /// the falling animation is over, we're waiting for a new game to start |
55 | bool m_game_over; |
56 | |
57 | bool m_paused; |
58 | int m_pause_time; |
59 | int m_penalty; |
60 | |
61 | QList<MessagePtr> m_welcome_msg; |
62 | QList<MessagePtr> m_pause_msg; |
63 | |
64 | // Flag if sound is enabled. |
65 | bool m_soundEnabled; |
66 | |
67 | KgSound m_soundHitWall; |
68 | KgSound m_soundYouLose; |
69 | KgSound m_soundBallLeaving; |
70 | KgSound m_soundStart; |
71 | |
72 | KAction* m_pause_action; |
73 | |
74 | double radius() const; |
75 | QPointF randomPoint() const; |
76 | QPointF randomDirection(double val) const; |
77 | |
78 | Ball* addBall(const QString& id); |
79 | bool collide(const QPointF& a, const QPointF& b, |
80 | double diam, Collision& collision); |
81 | |
82 | Animation* writeMessage(const QString& text); |
83 | Animation* writeText(const QString& lines, bool fade = true); |
84 | void displayMessages(const QList<KSharedPtr<Message> >& msgs); |
85 | void playSound(int sound); |
86 | void onDeath(); |
87 | void setManPosition(const QPointF& p); |
88 | protected: |
89 | virtual void mousePressEvent(QGraphicsSceneMouseEvent* event); |
90 | virtual void focusOutEvent(QFocusEvent*); |
91 | public: |
92 | MainArea(); |
93 | void start(); |
94 | void setPauseAction(KAction* action); |
95 | public slots: |
96 | void tick(); |
97 | void enableSounds(bool enable); |
98 | void abort(); |
99 | void togglePause(); |
100 | signals: |
101 | void starting(); |
102 | void gameOver(int); |
103 | void changeBallNumber(int); |
104 | void changeGameTime(int); |
105 | void changeState(bool); |
106 | void pause(bool); |
107 | }; |
108 | |
109 | #endif // MAINAREA_H |
110 | |
111 |