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1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
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9** $QT_BEGIN_LICENSE:LGPL$
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18** GNU Lesser General Public License Usage
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23** ensure the GNU Lesser General Public License version 3 requirements
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37** $QT_END_LICENSE$
38**
39**
40** This file was generated by glgen version 0.1
41** Command line was: glgen
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43** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H
51#define QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_3_3_Compatibility : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_3_3_Compatibility();
66 ~QOpenGLFunctions_3_3_Compatibility();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 3.3 core functions
356 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365 void glSecondaryColorP3ui(GLenum type, GLuint color);
366 void glColorP4uiv(GLenum type, const GLuint *color);
367 void glColorP4ui(GLenum type, GLuint color);
368 void glColorP3uiv(GLenum type, const GLuint *color);
369 void glColorP3ui(GLenum type, GLuint color);
370 void glNormalP3uiv(GLenum type, const GLuint *coords);
371 void glNormalP3ui(GLenum type, GLuint coords);
372 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381 void glTexCoordP4ui(GLenum type, GLuint coords);
382 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383 void glTexCoordP3ui(GLenum type, GLuint coords);
384 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385 void glTexCoordP2ui(GLenum type, GLuint coords);
386 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387 void glTexCoordP1ui(GLenum type, GLuint coords);
388 void glVertexP4uiv(GLenum type, const GLuint *value);
389 void glVertexP4ui(GLenum type, GLuint value);
390 void glVertexP3uiv(GLenum type, const GLuint *value);
391 void glVertexP3ui(GLenum type, GLuint value);
392 void glVertexP2uiv(GLenum type, const GLuint *value);
393 void glVertexP2ui(GLenum type, GLuint value);
394 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396 void glQueryCounter(GLuint id, GLenum target);
397 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407 void glBindSampler(GLuint unit, GLuint sampler);
408 GLboolean glIsSampler(GLuint sampler);
409 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410 void glGenSamplers(GLsizei count, GLuint *samplers);
411 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413 void glVertexAttribDivisor(GLuint index, GLuint divisor);
414
415 // OpenGL 1.0 deprecated functions
416 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
417 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
418 void glScalef(GLfloat x, GLfloat y, GLfloat z);
419 void glScaled(GLdouble x, GLdouble y, GLdouble z);
420 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
421 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
422 void glPushMatrix();
423 void glPopMatrix();
424 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
425 void glMultMatrixd(const GLdouble *m);
426 void glMultMatrixf(const GLfloat *m);
427 void glMatrixMode(GLenum mode);
428 void glLoadMatrixd(const GLdouble *m);
429 void glLoadMatrixf(const GLfloat *m);
430 void glLoadIdentity();
431 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
432 GLboolean glIsList(GLuint list);
433 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
434 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
435 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
436 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
437 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
438 void glGetPolygonStipple(GLubyte *mask);
439 void glGetPixelMapusv(GLenum map, GLushort *values);
440 void glGetPixelMapuiv(GLenum map, GLuint *values);
441 void glGetPixelMapfv(GLenum map, GLfloat *values);
442 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
443 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
444 void glGetMapiv(GLenum target, GLenum query, GLint *v);
445 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
446 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
447 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
448 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
449 void glGetClipPlane(GLenum plane, GLdouble *equation);
450 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
451 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
452 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
453 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
454 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
455 void glPixelTransferi(GLenum pname, GLint param);
456 void glPixelTransferf(GLenum pname, GLfloat param);
457 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
458 void glAlphaFunc(GLenum func, GLfloat ref);
459 void glEvalPoint2(GLint i, GLint j);
460 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
461 void glEvalPoint1(GLint i);
462 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
463 void glEvalCoord2fv(const GLfloat *u);
464 void glEvalCoord2f(GLfloat u, GLfloat v);
465 void glEvalCoord2dv(const GLdouble *u);
466 void glEvalCoord2d(GLdouble u, GLdouble v);
467 void glEvalCoord1fv(const GLfloat *u);
468 void glEvalCoord1f(GLfloat u);
469 void glEvalCoord1dv(const GLdouble *u);
470 void glEvalCoord1d(GLdouble u);
471 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
472 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
473 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
474 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
475 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
476 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
477 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
478 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
479 void glPushAttrib(GLbitfield mask);
480 void glPopAttrib();
481 void glAccum(GLenum op, GLfloat value);
482 void glIndexMask(GLuint mask);
483 void glClearIndex(GLfloat c);
484 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
485 void glPushName(GLuint name);
486 void glPopName();
487 void glPassThrough(GLfloat token);
488 void glLoadName(GLuint name);
489 void glInitNames();
490 GLint glRenderMode(GLenum mode);
491 void glSelectBuffer(GLsizei size, GLuint *buffer);
492 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
493 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
494 void glTexGeni(GLenum coord, GLenum pname, GLint param);
495 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
496 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
497 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
498 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
499 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
500 void glTexEnvi(GLenum target, GLenum pname, GLint param);
501 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
502 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
503 void glShadeModel(GLenum mode);
504 void glPolygonStipple(const GLubyte *mask);
505 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
506 void glMateriali(GLenum face, GLenum pname, GLint param);
507 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
508 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
509 void glLineStipple(GLint factor, GLushort pattern);
510 void glLightModeliv(GLenum pname, const GLint *params);
511 void glLightModeli(GLenum pname, GLint param);
512 void glLightModelfv(GLenum pname, const GLfloat *params);
513 void glLightModelf(GLenum pname, GLfloat param);
514 void glLightiv(GLenum light, GLenum pname, const GLint *params);
515 void glLighti(GLenum light, GLenum pname, GLint param);
516 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
517 void glLightf(GLenum light, GLenum pname, GLfloat param);
518 void glFogiv(GLenum pname, const GLint *params);
519 void glFogi(GLenum pname, GLint param);
520 void glFogfv(GLenum pname, const GLfloat *params);
521 void glFogf(GLenum pname, GLfloat param);
522 void glColorMaterial(GLenum face, GLenum mode);
523 void glClipPlane(GLenum plane, const GLdouble *equation);
524 void glVertex4sv(const GLshort *v);
525 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
526 void glVertex4iv(const GLint *v);
527 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
528 void glVertex4fv(const GLfloat *v);
529 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
530 void glVertex4dv(const GLdouble *v);
531 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
532 void glVertex3sv(const GLshort *v);
533 void glVertex3s(GLshort x, GLshort y, GLshort z);
534 void glVertex3iv(const GLint *v);
535 void glVertex3i(GLint x, GLint y, GLint z);
536 void glVertex3fv(const GLfloat *v);
537 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
538 void glVertex3dv(const GLdouble *v);
539 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
540 void glVertex2sv(const GLshort *v);
541 void glVertex2s(GLshort x, GLshort y);
542 void glVertex2iv(const GLint *v);
543 void glVertex2i(GLint x, GLint y);
544 void glVertex2fv(const GLfloat *v);
545 void glVertex2f(GLfloat x, GLfloat y);
546 void glVertex2dv(const GLdouble *v);
547 void glVertex2d(GLdouble x, GLdouble y);
548 void glTexCoord4sv(const GLshort *v);
549 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
550 void glTexCoord4iv(const GLint *v);
551 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
552 void glTexCoord4fv(const GLfloat *v);
553 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
554 void glTexCoord4dv(const GLdouble *v);
555 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
556 void glTexCoord3sv(const GLshort *v);
557 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
558 void glTexCoord3iv(const GLint *v);
559 void glTexCoord3i(GLint s, GLint t, GLint r);
560 void glTexCoord3fv(const GLfloat *v);
561 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
562 void glTexCoord3dv(const GLdouble *v);
563 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
564 void glTexCoord2sv(const GLshort *v);
565 void glTexCoord2s(GLshort s, GLshort t);
566 void glTexCoord2iv(const GLint *v);
567 void glTexCoord2i(GLint s, GLint t);
568 void glTexCoord2fv(const GLfloat *v);
569 void glTexCoord2f(GLfloat s, GLfloat t);
570 void glTexCoord2dv(const GLdouble *v);
571 void glTexCoord2d(GLdouble s, GLdouble t);
572 void glTexCoord1sv(const GLshort *v);
573 void glTexCoord1s(GLshort s);
574 void glTexCoord1iv(const GLint *v);
575 void glTexCoord1i(GLint s);
576 void glTexCoord1fv(const GLfloat *v);
577 void glTexCoord1f(GLfloat s);
578 void glTexCoord1dv(const GLdouble *v);
579 void glTexCoord1d(GLdouble s);
580 void glRectsv(const GLshort *v1, const GLshort *v2);
581 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
582 void glRectiv(const GLint *v1, const GLint *v2);
583 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
584 void glRectfv(const GLfloat *v1, const GLfloat *v2);
585 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
586 void glRectdv(const GLdouble *v1, const GLdouble *v2);
587 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
588 void glRasterPos4sv(const GLshort *v);
589 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
590 void glRasterPos4iv(const GLint *v);
591 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
592 void glRasterPos4fv(const GLfloat *v);
593 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
594 void glRasterPos4dv(const GLdouble *v);
595 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
596 void glRasterPos3sv(const GLshort *v);
597 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
598 void glRasterPos3iv(const GLint *v);
599 void glRasterPos3i(GLint x, GLint y, GLint z);
600 void glRasterPos3fv(const GLfloat *v);
601 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
602 void glRasterPos3dv(const GLdouble *v);
603 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
604 void glRasterPos2sv(const GLshort *v);
605 void glRasterPos2s(GLshort x, GLshort y);
606 void glRasterPos2iv(const GLint *v);
607 void glRasterPos2i(GLint x, GLint y);
608 void glRasterPos2fv(const GLfloat *v);
609 void glRasterPos2f(GLfloat x, GLfloat y);
610 void glRasterPos2dv(const GLdouble *v);
611 void glRasterPos2d(GLdouble x, GLdouble y);
612 void glNormal3sv(const GLshort *v);
613 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
614 void glNormal3iv(const GLint *v);
615 void glNormal3i(GLint nx, GLint ny, GLint nz);
616 void glNormal3fv(const GLfloat *v);
617 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
618 void glNormal3dv(const GLdouble *v);
619 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
620 void glNormal3bv(const GLbyte *v);
621 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
622 void glIndexsv(const GLshort *c);
623 void glIndexs(GLshort c);
624 void glIndexiv(const GLint *c);
625 void glIndexi(GLint c);
626 void glIndexfv(const GLfloat *c);
627 void glIndexf(GLfloat c);
628 void glIndexdv(const GLdouble *c);
629 void glIndexd(GLdouble c);
630 void glEnd();
631 void glEdgeFlagv(const GLboolean *flag);
632 void glEdgeFlag(GLboolean flag);
633 void glColor4usv(const GLushort *v);
634 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
635 void glColor4uiv(const GLuint *v);
636 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
637 void glColor4ubv(const GLubyte *v);
638 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
639 void glColor4sv(const GLshort *v);
640 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
641 void glColor4iv(const GLint *v);
642 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
643 void glColor4fv(const GLfloat *v);
644 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
645 void glColor4dv(const GLdouble *v);
646 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
647 void glColor4bv(const GLbyte *v);
648 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
649 void glColor3usv(const GLushort *v);
650 void glColor3us(GLushort red, GLushort green, GLushort blue);
651 void glColor3uiv(const GLuint *v);
652 void glColor3ui(GLuint red, GLuint green, GLuint blue);
653 void glColor3ubv(const GLubyte *v);
654 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
655 void glColor3sv(const GLshort *v);
656 void glColor3s(GLshort red, GLshort green, GLshort blue);
657 void glColor3iv(const GLint *v);
658 void glColor3i(GLint red, GLint green, GLint blue);
659 void glColor3fv(const GLfloat *v);
660 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
661 void glColor3dv(const GLdouble *v);
662 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
663 void glColor3bv(const GLbyte *v);
664 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
665 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
666 void glBegin(GLenum mode);
667 void glListBase(GLuint base);
668 GLuint glGenLists(GLsizei range);
669 void glDeleteLists(GLuint list, GLsizei range);
670 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
671 void glCallList(GLuint list);
672 void glEndList();
673 void glNewList(GLuint list, GLenum mode);
674
675 // OpenGL 1.1 deprecated functions
676 void glPushClientAttrib(GLbitfield mask);
677 void glPopClientAttrib();
678 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
679 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
680 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
681 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
682 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
683 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
684 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
685 void glEnableClientState(GLenum array);
686 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
687 void glDisableClientState(GLenum array);
688 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
689 void glArrayElement(GLint i);
690
691 // OpenGL 1.2 deprecated functions
692 void glResetMinmax(GLenum target);
693 void glResetHistogram(GLenum target);
694 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
695 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
696 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
697 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
698 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
699 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
700 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
701 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
702 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
703 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
704 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
705 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
706 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
707 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
708 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
709 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
710 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
711 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
712 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
713 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
714 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
715 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
716 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
717 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
718 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
719 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
720 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
721 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
722 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
723 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
724
725 // OpenGL 1.3 deprecated functions
726 void glMultTransposeMatrixd(const GLdouble *m);
727 void glMultTransposeMatrixf(const GLfloat *m);
728 void glLoadTransposeMatrixd(const GLdouble *m);
729 void glLoadTransposeMatrixf(const GLfloat *m);
730 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
731 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
732 void glMultiTexCoord4iv(GLenum target, const GLint *v);
733 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
734 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
735 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
736 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
737 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
738 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
739 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
740 void glMultiTexCoord3iv(GLenum target, const GLint *v);
741 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
742 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
743 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
744 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
745 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
746 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
747 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
748 void glMultiTexCoord2iv(GLenum target, const GLint *v);
749 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
750 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
751 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
752 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
753 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
754 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
755 void glMultiTexCoord1s(GLenum target, GLshort s);
756 void glMultiTexCoord1iv(GLenum target, const GLint *v);
757 void glMultiTexCoord1i(GLenum target, GLint s);
758 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
759 void glMultiTexCoord1f(GLenum target, GLfloat s);
760 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
761 void glMultiTexCoord1d(GLenum target, GLdouble s);
762 void glClientActiveTexture(GLenum texture);
763
764 // OpenGL 1.4 deprecated functions
765 void glWindowPos3sv(const GLshort *v);
766 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
767 void glWindowPos3iv(const GLint *v);
768 void glWindowPos3i(GLint x, GLint y, GLint z);
769 void glWindowPos3fv(const GLfloat *v);
770 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
771 void glWindowPos3dv(const GLdouble *v);
772 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
773 void glWindowPos2sv(const GLshort *v);
774 void glWindowPos2s(GLshort x, GLshort y);
775 void glWindowPos2iv(const GLint *v);
776 void glWindowPos2i(GLint x, GLint y);
777 void glWindowPos2fv(const GLfloat *v);
778 void glWindowPos2f(GLfloat x, GLfloat y);
779 void glWindowPos2dv(const GLdouble *v);
780 void glWindowPos2d(GLdouble x, GLdouble y);
781 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
782 void glSecondaryColor3usv(const GLushort *v);
783 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
784 void glSecondaryColor3uiv(const GLuint *v);
785 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
786 void glSecondaryColor3ubv(const GLubyte *v);
787 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
788 void glSecondaryColor3sv(const GLshort *v);
789 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
790 void glSecondaryColor3iv(const GLint *v);
791 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
792 void glSecondaryColor3fv(const GLfloat *v);
793 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
794 void glSecondaryColor3dv(const GLdouble *v);
795 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
796 void glSecondaryColor3bv(const GLbyte *v);
797 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
798 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
799 void glFogCoorddv(const GLdouble *coord);
800 void glFogCoordd(GLdouble coord);
801 void glFogCoordfv(const GLfloat *coord);
802 void glFogCoordf(GLfloat coord);
803
804 // OpenGL 1.5 deprecated functions
805
806 // OpenGL 2.0 deprecated functions
807 void glVertexAttrib4usv(GLuint index, const GLushort *v);
808 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
809 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
810 void glVertexAttrib4sv(GLuint index, const GLshort *v);
811 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
812 void glVertexAttrib4iv(GLuint index, const GLint *v);
813 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
814 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
815 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
816 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
817 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
818 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
819 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
820 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
821 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
822 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
823 void glVertexAttrib4Niv(GLuint index, const GLint *v);
824 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
825 void glVertexAttrib3sv(GLuint index, const GLshort *v);
826 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
827 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
828 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
829 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
830 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
831 void glVertexAttrib2sv(GLuint index, const GLshort *v);
832 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
833 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
834 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
835 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
836 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
837 void glVertexAttrib1sv(GLuint index, const GLshort *v);
838 void glVertexAttrib1s(GLuint index, GLshort x);
839 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
840 void glVertexAttrib1f(GLuint index, GLfloat x);
841 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
842 void glVertexAttrib1d(GLuint index, GLdouble x);
843
844 // OpenGL 2.1 deprecated functions
845
846 // OpenGL 3.0 deprecated functions
847 void glVertexAttribI4usv(GLuint index, const GLushort *v);
848 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
849 void glVertexAttribI4sv(GLuint index, const GLshort *v);
850 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
851 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
852 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
853 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
854 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
855 void glVertexAttribI4iv(GLuint index, const GLint *v);
856 void glVertexAttribI3iv(GLuint index, const GLint *v);
857 void glVertexAttribI2iv(GLuint index, const GLint *v);
858 void glVertexAttribI1iv(GLuint index, const GLint *v);
859 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
860 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
861 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
862 void glVertexAttribI1ui(GLuint index, GLuint x);
863 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
864 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
865 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
866 void glVertexAttribI1i(GLuint index, GLint x);
867
868 // OpenGL 3.1 deprecated functions
869
870 // OpenGL 3.2 deprecated functions
871
872 // OpenGL 3.3 deprecated functions
873
874private:
875 friend class QOpenGLContext;
876
877 static bool isContextCompatible(QOpenGLContext *context);
878 static QOpenGLVersionProfile versionProfile();
879
880 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
881 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
882 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
883 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
884 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
885 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
886 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
887 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
888 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
889 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
890 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
891 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
892 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
893 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
894 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
895 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
896 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
897 void *m_reserved_2_0_Deprecated; // To maintain BC
898 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
899};
900
901// OpenGL 1.0 core functions
902inline void QOpenGLFunctions_3_3_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
903{
904 d_1_0_Core->f.Viewport(x, y, width, height);
905}
906
907inline void QOpenGLFunctions_3_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
908{
909 d_1_0_Core->f.DepthRange(nearVal, farVal);
910}
911
912inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabled(GLenum cap)
913{
914 return d_1_0_Core->f.IsEnabled(cap);
915}
916
917inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
918{
919 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
920}
921
922inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
923{
924 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
925}
926
927inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
928{
929 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
930}
931
932inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
933{
934 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
935}
936
937inline void QOpenGLFunctions_3_3_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
938{
939 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
940}
941
942inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetString(GLenum name)
943{
944 return d_1_0_Core->f.GetString(name);
945}
946
947inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
948{
949 d_1_0_Core->f.GetIntegerv(pname, params);
950}
951
952inline void QOpenGLFunctions_3_3_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
953{
954 d_1_0_Core->f.GetFloatv(pname, params);
955}
956
957inline GLenum QOpenGLFunctions_3_3_Compatibility::glGetError()
958{
959 return d_1_0_Core->f.GetError();
960}
961
962inline void QOpenGLFunctions_3_3_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
963{
964 d_1_0_Core->f.GetDoublev(pname, params);
965}
966
967inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
968{
969 d_1_0_Core->f.GetBooleanv(pname, params);
970}
971
972inline void QOpenGLFunctions_3_3_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
973{
974 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
975}
976
977inline void QOpenGLFunctions_3_3_Compatibility::glReadBuffer(GLenum mode)
978{
979 d_1_0_Core->f.ReadBuffer(mode);
980}
981
982inline void QOpenGLFunctions_3_3_Compatibility::glPixelStorei(GLenum pname, GLint param)
983{
984 d_1_0_Core->f.PixelStorei(pname, param);
985}
986
987inline void QOpenGLFunctions_3_3_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
988{
989 d_1_0_Core->f.PixelStoref(pname, param);
990}
991
992inline void QOpenGLFunctions_3_3_Compatibility::glDepthFunc(GLenum func)
993{
994 d_1_0_Core->f.DepthFunc(func);
995}
996
997inline void QOpenGLFunctions_3_3_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
998{
999 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
1000}
1001
1002inline void QOpenGLFunctions_3_3_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
1003{
1004 d_1_0_Core->f.StencilFunc(func, ref, mask);
1005}
1006
1007inline void QOpenGLFunctions_3_3_Compatibility::glLogicOp(GLenum opcode)
1008{
1009 d_1_0_Core->f.LogicOp(opcode);
1010}
1011
1012inline void QOpenGLFunctions_3_3_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
1013{
1014 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
1015}
1016
1017inline void QOpenGLFunctions_3_3_Compatibility::glFlush()
1018{
1019 d_1_0_Core->f.Flush();
1020}
1021
1022inline void QOpenGLFunctions_3_3_Compatibility::glFinish()
1023{
1024 d_1_0_Core->f.Finish();
1025}
1026
1027inline void QOpenGLFunctions_3_3_Compatibility::glEnable(GLenum cap)
1028{
1029 d_1_0_Core->f.Enable(cap);
1030}
1031
1032inline void QOpenGLFunctions_3_3_Compatibility::glDisable(GLenum cap)
1033{
1034 d_1_0_Core->f.Disable(cap);
1035}
1036
1037inline void QOpenGLFunctions_3_3_Compatibility::glDepthMask(GLboolean flag)
1038{
1039 d_1_0_Core->f.DepthMask(flag);
1040}
1041
1042inline void QOpenGLFunctions_3_3_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1043{
1044 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
1045}
1046
1047inline void QOpenGLFunctions_3_3_Compatibility::glStencilMask(GLuint mask)
1048{
1049 d_1_0_Core->f.StencilMask(mask);
1050}
1051
1052inline void QOpenGLFunctions_3_3_Compatibility::glClearDepth(GLdouble depth)
1053{
1054 d_1_0_Core->f.ClearDepth(depth);
1055}
1056
1057inline void QOpenGLFunctions_3_3_Compatibility::glClearStencil(GLint s)
1058{
1059 d_1_0_Core->f.ClearStencil(s);
1060}
1061
1062inline void QOpenGLFunctions_3_3_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1063{
1064 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1065}
1066
1067inline void QOpenGLFunctions_3_3_Compatibility::glClear(GLbitfield mask)
1068{
1069 d_1_0_Core->f.Clear(mask);
1070}
1071
1072inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffer(GLenum mode)
1073{
1074 d_1_0_Core->f.DrawBuffer(mode);
1075}
1076
1077inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1078{
1079 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1080}
1081
1082inline void QOpenGLFunctions_3_3_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1083{
1084 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1085}
1086
1087inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1088{
1089 d_1_0_Core->f.TexParameteriv(target, pname, params);
1090}
1091
1092inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1093{
1094 d_1_0_Core->f.TexParameteri(target, pname, param);
1095}
1096
1097inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1098{
1099 d_1_0_Core->f.TexParameterfv(target, pname, params);
1100}
1101
1102inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1103{
1104 d_1_0_Core->f.TexParameterf(target, pname, param);
1105}
1106
1107inline void QOpenGLFunctions_3_3_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1108{
1109 d_1_0_Core->f.Scissor(x, y, width, height);
1110}
1111
1112inline void QOpenGLFunctions_3_3_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1113{
1114 d_1_0_Core->f.PolygonMode(face, mode);
1115}
1116
1117inline void QOpenGLFunctions_3_3_Compatibility::glPointSize(GLfloat size)
1118{
1119 d_1_0_Core->f.PointSize(size);
1120}
1121
1122inline void QOpenGLFunctions_3_3_Compatibility::glLineWidth(GLfloat width)
1123{
1124 d_1_0_Core->f.LineWidth(width);
1125}
1126
1127inline void QOpenGLFunctions_3_3_Compatibility::glHint(GLenum target, GLenum mode)
1128{
1129 d_1_0_Core->f.Hint(target, mode);
1130}
1131
1132inline void QOpenGLFunctions_3_3_Compatibility::glFrontFace(GLenum mode)
1133{
1134 d_1_0_Core->f.FrontFace(mode);
1135}
1136
1137inline void QOpenGLFunctions_3_3_Compatibility::glCullFace(GLenum mode)
1138{
1139 d_1_0_Core->f.CullFace(mode);
1140}
1141
1142
1143// OpenGL 1.1 core functions
1144inline void QOpenGLFunctions_3_3_Compatibility::glIndexubv(const GLubyte *c)
1145{
1146 d_1_1_Deprecated->f.Indexubv(c);
1147}
1148
1149inline void QOpenGLFunctions_3_3_Compatibility::glIndexub(GLubyte c)
1150{
1151 d_1_1_Deprecated->f.Indexub(c);
1152}
1153
1154inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsTexture(GLuint texture)
1155{
1156 return d_1_1_Core->f.IsTexture(texture);
1157}
1158
1159inline void QOpenGLFunctions_3_3_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1160{
1161 d_1_1_Core->f.GenTextures(n, textures);
1162}
1163
1164inline void QOpenGLFunctions_3_3_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1165{
1166 d_1_1_Core->f.DeleteTextures(n, textures);
1167}
1168
1169inline void QOpenGLFunctions_3_3_Compatibility::glBindTexture(GLenum target, GLuint texture)
1170{
1171 d_1_1_Core->f.BindTexture(target, texture);
1172}
1173
1174inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1175{
1176 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1177}
1178
1179inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1180{
1181 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1182}
1183
1184inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1185{
1186 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1187}
1188
1189inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1190{
1191 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1192}
1193
1194inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1195{
1196 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1197}
1198
1199inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1200{
1201 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1202}
1203
1204inline void QOpenGLFunctions_3_3_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1205{
1206 d_1_1_Core->f.PolygonOffset(factor, units);
1207}
1208
1209inline void QOpenGLFunctions_3_3_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1210{
1211 d_1_1_Deprecated->f.GetPointerv(pname, params);
1212}
1213
1214inline void QOpenGLFunctions_3_3_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1215{
1216 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1217}
1218
1219inline void QOpenGLFunctions_3_3_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1220{
1221 d_1_1_Core->f.DrawArrays(mode, first, count);
1222}
1223
1224
1225// OpenGL 1.2 core functions
1226inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1227{
1228 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1229}
1230
1231inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1232{
1233 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1234}
1235
1236inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1237{
1238 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1239}
1240
1241inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1242{
1243 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1244}
1245
1246inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquation(GLenum mode)
1247{
1248 d_1_2_Core->f.BlendEquation(mode);
1249}
1250
1251inline void QOpenGLFunctions_3_3_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1252{
1253 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1254}
1255
1256
1257// OpenGL 1.3 core functions
1258inline void QOpenGLFunctions_3_3_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1259{
1260 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1261}
1262
1263inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1264{
1265 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1266}
1267
1268inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1269{
1270 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1271}
1272
1273inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1274{
1275 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1276}
1277
1278inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1279{
1280 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1281}
1282
1283inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1284{
1285 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1286}
1287
1288inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1289{
1290 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1291}
1292
1293inline void QOpenGLFunctions_3_3_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1294{
1295 d_1_3_Core->f.SampleCoverage(value, invert);
1296}
1297
1298inline void QOpenGLFunctions_3_3_Compatibility::glActiveTexture(GLenum texture)
1299{
1300 d_1_3_Core->f.ActiveTexture(texture);
1301}
1302
1303
1304// OpenGL 1.4 core functions
1305inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1306{
1307 d_1_4_Core->f.PointParameteriv(pname, params);
1308}
1309
1310inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteri(GLenum pname, GLint param)
1311{
1312 d_1_4_Core->f.PointParameteri(pname, param);
1313}
1314
1315inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1316{
1317 d_1_4_Core->f.PointParameterfv(pname, params);
1318}
1319
1320inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1321{
1322 d_1_4_Core->f.PointParameterf(pname, param);
1323}
1324
1325inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1326{
1327 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1328}
1329
1330inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1331{
1332 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1333}
1334
1335inline void QOpenGLFunctions_3_3_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1336{
1337 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1338}
1339
1340
1341// OpenGL 1.5 core functions
1342inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1343{
1344 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1345}
1346
1347inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1348{
1349 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1350}
1351
1352inline GLboolean QOpenGLFunctions_3_3_Compatibility::glUnmapBuffer(GLenum target)
1353{
1354 return d_1_5_Core->f.UnmapBuffer(target);
1355}
1356
1357inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBuffer(GLenum target, GLenum access)
1358{
1359 return d_1_5_Core->f.MapBuffer(target, access);
1360}
1361
1362inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1363{
1364 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1365}
1366
1367inline void QOpenGLFunctions_3_3_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1368{
1369 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1370}
1371
1372inline void QOpenGLFunctions_3_3_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1373{
1374 d_1_5_Core->f.BufferData(target, size, data, usage);
1375}
1376
1377inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsBuffer(GLuint buffer)
1378{
1379 return d_1_5_Core->f.IsBuffer(buffer);
1380}
1381
1382inline void QOpenGLFunctions_3_3_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1383{
1384 d_1_5_Core->f.GenBuffers(n, buffers);
1385}
1386
1387inline void QOpenGLFunctions_3_3_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1388{
1389 d_1_5_Core->f.DeleteBuffers(n, buffers);
1390}
1391
1392inline void QOpenGLFunctions_3_3_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1393{
1394 d_1_5_Core->f.BindBuffer(target, buffer);
1395}
1396
1397inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1398{
1399 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1400}
1401
1402inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1403{
1404 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1405}
1406
1407inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1408{
1409 d_1_5_Core->f.GetQueryiv(target, pname, params);
1410}
1411
1412inline void QOpenGLFunctions_3_3_Compatibility::glEndQuery(GLenum target)
1413{
1414 d_1_5_Core->f.EndQuery(target);
1415}
1416
1417inline void QOpenGLFunctions_3_3_Compatibility::glBeginQuery(GLenum target, GLuint id)
1418{
1419 d_1_5_Core->f.BeginQuery(target, id);
1420}
1421
1422inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsQuery(GLuint id)
1423{
1424 return d_1_5_Core->f.IsQuery(id);
1425}
1426
1427inline void QOpenGLFunctions_3_3_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1428{
1429 d_1_5_Core->f.DeleteQueries(n, ids);
1430}
1431
1432inline void QOpenGLFunctions_3_3_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1433{
1434 d_1_5_Core->f.GenQueries(n, ids);
1435}
1436
1437
1438// OpenGL 2.0 core functions
1439inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1440{
1441 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1442}
1443
1444inline void QOpenGLFunctions_3_3_Compatibility::glValidateProgram(GLuint program)
1445{
1446 d_2_0_Core->f.ValidateProgram(program);
1447}
1448
1449inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1450{
1451 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1452}
1453
1454inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1455{
1456 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1457}
1458
1459inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1460{
1461 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1462}
1463
1464inline void QOpenGLFunctions_3_3_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1465{
1466 d_2_0_Core->f.Uniform4iv(location, count, value);
1467}
1468
1469inline void QOpenGLFunctions_3_3_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1470{
1471 d_2_0_Core->f.Uniform3iv(location, count, value);
1472}
1473
1474inline void QOpenGLFunctions_3_3_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1475{
1476 d_2_0_Core->f.Uniform2iv(location, count, value);
1477}
1478
1479inline void QOpenGLFunctions_3_3_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1480{
1481 d_2_0_Core->f.Uniform1iv(location, count, value);
1482}
1483
1484inline void QOpenGLFunctions_3_3_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1485{
1486 d_2_0_Core->f.Uniform4fv(location, count, value);
1487}
1488
1489inline void QOpenGLFunctions_3_3_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1490{
1491 d_2_0_Core->f.Uniform3fv(location, count, value);
1492}
1493
1494inline void QOpenGLFunctions_3_3_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1495{
1496 d_2_0_Core->f.Uniform2fv(location, count, value);
1497}
1498
1499inline void QOpenGLFunctions_3_3_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1500{
1501 d_2_0_Core->f.Uniform1fv(location, count, value);
1502}
1503
1504inline void QOpenGLFunctions_3_3_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1505{
1506 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1507}
1508
1509inline void QOpenGLFunctions_3_3_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1510{
1511 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1512}
1513
1514inline void QOpenGLFunctions_3_3_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1515{
1516 d_2_0_Core->f.Uniform2i(location, v0, v1);
1517}
1518
1519inline void QOpenGLFunctions_3_3_Compatibility::glUniform1i(GLint location, GLint v0)
1520{
1521 d_2_0_Core->f.Uniform1i(location, v0);
1522}
1523
1524inline void QOpenGLFunctions_3_3_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1525{
1526 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1527}
1528
1529inline void QOpenGLFunctions_3_3_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1530{
1531 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1532}
1533
1534inline void QOpenGLFunctions_3_3_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1535{
1536 d_2_0_Core->f.Uniform2f(location, v0, v1);
1537}
1538
1539inline void QOpenGLFunctions_3_3_Compatibility::glUniform1f(GLint location, GLfloat v0)
1540{
1541 d_2_0_Core->f.Uniform1f(location, v0);
1542}
1543
1544inline void QOpenGLFunctions_3_3_Compatibility::glUseProgram(GLuint program)
1545{
1546 d_2_0_Core->f.UseProgram(program);
1547}
1548
1549inline void QOpenGLFunctions_3_3_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1550{
1551 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1552}
1553
1554inline void QOpenGLFunctions_3_3_Compatibility::glLinkProgram(GLuint program)
1555{
1556 d_2_0_Core->f.LinkProgram(program);
1557}
1558
1559inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsShader(GLuint shader)
1560{
1561 return d_2_0_Core->f.IsShader(shader);
1562}
1563
1564inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsProgram(GLuint program)
1565{
1566 return d_2_0_Core->f.IsProgram(program);
1567}
1568
1569inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1570{
1571 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1572}
1573
1574inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1575{
1576 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1577}
1578
1579inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1580{
1581 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1582}
1583
1584inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1585{
1586 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1587}
1588
1589inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1590{
1591 d_2_0_Core->f.GetUniformiv(program, location, params);
1592}
1593
1594inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1595{
1596 d_2_0_Core->f.GetUniformfv(program, location, params);
1597}
1598
1599inline GLint QOpenGLFunctions_3_3_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1600{
1601 return d_2_0_Core->f.GetUniformLocation(program, name);
1602}
1603
1604inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1605{
1606 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1607}
1608
1609inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1610{
1611 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1612}
1613
1614inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1615{
1616 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1617}
1618
1619inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1620{
1621 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1622}
1623
1624inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1625{
1626 d_2_0_Core->f.GetProgramiv(program, pname, params);
1627}
1628
1629inline GLint QOpenGLFunctions_3_3_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1630{
1631 return d_2_0_Core->f.GetAttribLocation(program, name);
1632}
1633
1634inline void QOpenGLFunctions_3_3_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1635{
1636 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1637}
1638
1639inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1640{
1641 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1642}
1643
1644inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1645{
1646 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1647}
1648
1649inline void QOpenGLFunctions_3_3_Compatibility::glEnableVertexAttribArray(GLuint index)
1650{
1651 d_2_0_Core->f.EnableVertexAttribArray(index);
1652}
1653
1654inline void QOpenGLFunctions_3_3_Compatibility::glDisableVertexAttribArray(GLuint index)
1655{
1656 d_2_0_Core->f.DisableVertexAttribArray(index);
1657}
1658
1659inline void QOpenGLFunctions_3_3_Compatibility::glDetachShader(GLuint program, GLuint shader)
1660{
1661 d_2_0_Core->f.DetachShader(program, shader);
1662}
1663
1664inline void QOpenGLFunctions_3_3_Compatibility::glDeleteShader(GLuint shader)
1665{
1666 d_2_0_Core->f.DeleteShader(shader);
1667}
1668
1669inline void QOpenGLFunctions_3_3_Compatibility::glDeleteProgram(GLuint program)
1670{
1671 d_2_0_Core->f.DeleteProgram(program);
1672}
1673
1674inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateShader(GLenum type)
1675{
1676 return d_2_0_Core->f.CreateShader(type);
1677}
1678
1679inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateProgram()
1680{
1681 return d_2_0_Core->f.CreateProgram();
1682}
1683
1684inline void QOpenGLFunctions_3_3_Compatibility::glCompileShader(GLuint shader)
1685{
1686 d_2_0_Core->f.CompileShader(shader);
1687}
1688
1689inline void QOpenGLFunctions_3_3_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1690{
1691 d_2_0_Core->f.BindAttribLocation(program, index, name);
1692}
1693
1694inline void QOpenGLFunctions_3_3_Compatibility::glAttachShader(GLuint program, GLuint shader)
1695{
1696 d_2_0_Core->f.AttachShader(program, shader);
1697}
1698
1699inline void QOpenGLFunctions_3_3_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1700{
1701 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1702}
1703
1704inline void QOpenGLFunctions_3_3_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1705{
1706 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1707}
1708
1709inline void QOpenGLFunctions_3_3_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1710{
1711 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1712}
1713
1714inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1715{
1716 d_2_0_Core->f.DrawBuffers(n, bufs);
1717}
1718
1719inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1720{
1721 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1722}
1723
1724
1725// OpenGL 2.1 core functions
1726inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1727{
1728 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1729}
1730
1731inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1732{
1733 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1734}
1735
1736inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1737{
1738 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1739}
1740
1741inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1742{
1743 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1744}
1745
1746inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1747{
1748 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1749}
1750
1751inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1752{
1753 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1754}
1755
1756
1757// OpenGL 3.0 core functions
1758inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsVertexArray(GLuint array)
1759{
1760 return d_3_0_Core->f.IsVertexArray(array);
1761}
1762
1763inline void QOpenGLFunctions_3_3_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1764{
1765 d_3_0_Core->f.GenVertexArrays(n, arrays);
1766}
1767
1768inline void QOpenGLFunctions_3_3_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1769{
1770 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1771}
1772
1773inline void QOpenGLFunctions_3_3_Compatibility::glBindVertexArray(GLuint array)
1774{
1775 d_3_0_Core->f.BindVertexArray(array);
1776}
1777
1778inline void QOpenGLFunctions_3_3_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1779{
1780 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1781}
1782
1783inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1784{
1785 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1786}
1787
1788inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1789{
1790 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1791}
1792
1793inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1794{
1795 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1796}
1797
1798inline void QOpenGLFunctions_3_3_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1799{
1800 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1801}
1802
1803inline void QOpenGLFunctions_3_3_Compatibility::glGenerateMipmap(GLenum target)
1804{
1805 d_3_0_Core->f.GenerateMipmap(target);
1806}
1807
1808inline void QOpenGLFunctions_3_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1809{
1810 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1811}
1812
1813inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1814{
1815 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1816}
1817
1818inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1819{
1820 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1821}
1822
1823inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1824{
1825 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1826}
1827
1828inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1829{
1830 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1831}
1832
1833inline GLenum QOpenGLFunctions_3_3_Compatibility::glCheckFramebufferStatus(GLenum target)
1834{
1835 return d_3_0_Core->f.CheckFramebufferStatus(target);
1836}
1837
1838inline void QOpenGLFunctions_3_3_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1839{
1840 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1841}
1842
1843inline void QOpenGLFunctions_3_3_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1844{
1845 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1846}
1847
1848inline void QOpenGLFunctions_3_3_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1849{
1850 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1851}
1852
1853inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsFramebuffer(GLuint framebuffer)
1854{
1855 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1856}
1857
1858inline void QOpenGLFunctions_3_3_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1859{
1860 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1861}
1862
1863inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1864{
1865 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1866}
1867
1868inline void QOpenGLFunctions_3_3_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1869{
1870 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1871}
1872
1873inline void QOpenGLFunctions_3_3_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1874{
1875 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1876}
1877
1878inline void QOpenGLFunctions_3_3_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1879{
1880 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1881}
1882
1883inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1884{
1885 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1886}
1887
1888inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetStringi(GLenum name, GLuint index)
1889{
1890 return d_3_0_Core->f.GetStringi(name, index);
1891}
1892
1893inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1894{
1895 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1896}
1897
1898inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1899{
1900 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1901}
1902
1903inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1904{
1905 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1906}
1907
1908inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1909{
1910 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1911}
1912
1913inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1914{
1915 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1916}
1917
1918inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1919{
1920 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1921}
1922
1923inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1924{
1925 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1926}
1927
1928inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1929{
1930 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1931}
1932
1933inline void QOpenGLFunctions_3_3_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1934{
1935 d_3_0_Core->f.Uniform4uiv(location, count, value);
1936}
1937
1938inline void QOpenGLFunctions_3_3_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1939{
1940 d_3_0_Core->f.Uniform3uiv(location, count, value);
1941}
1942
1943inline void QOpenGLFunctions_3_3_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1944{
1945 d_3_0_Core->f.Uniform2uiv(location, count, value);
1946}
1947
1948inline void QOpenGLFunctions_3_3_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1949{
1950 d_3_0_Core->f.Uniform1uiv(location, count, value);
1951}
1952
1953inline void QOpenGLFunctions_3_3_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1954{
1955 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1956}
1957
1958inline void QOpenGLFunctions_3_3_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1959{
1960 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1961}
1962
1963inline void QOpenGLFunctions_3_3_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1964{
1965 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1966}
1967
1968inline void QOpenGLFunctions_3_3_Compatibility::glUniform1ui(GLint location, GLuint v0)
1969{
1970 d_3_0_Core->f.Uniform1ui(location, v0);
1971}
1972
1973inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
1974{
1975 return d_3_0_Core->f.GetFragDataLocation(program, name);
1976}
1977
1978inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1979{
1980 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1981}
1982
1983inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1984{
1985 d_3_0_Core->f.GetUniformuiv(program, location, params);
1986}
1987
1988inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1989{
1990 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1991}
1992
1993inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1994{
1995 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1996}
1997
1998inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1999{
2000 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2001}
2002
2003inline void QOpenGLFunctions_3_3_Compatibility::glEndConditionalRender()
2004{
2005 d_3_0_Core->f.EndConditionalRender();
2006}
2007
2008inline void QOpenGLFunctions_3_3_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
2009{
2010 d_3_0_Core->f.BeginConditionalRender(id, mode);
2011}
2012
2013inline void QOpenGLFunctions_3_3_Compatibility::glClampColor(GLenum target, GLenum clamp)
2014{
2015 d_3_0_Core->f.ClampColor(target, clamp);
2016}
2017
2018inline void QOpenGLFunctions_3_3_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2019{
2020 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2021}
2022
2023inline void QOpenGLFunctions_3_3_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
2024{
2025 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2026}
2027
2028inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2029{
2030 d_3_0_Core->f.BindBufferBase(target, index, buffer);
2031}
2032
2033inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2034{
2035 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2036}
2037
2038inline void QOpenGLFunctions_3_3_Compatibility::glEndTransformFeedback()
2039{
2040 d_3_0_Core->f.EndTransformFeedback();
2041}
2042
2043inline void QOpenGLFunctions_3_3_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
2044{
2045 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2046}
2047
2048inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabledi(GLenum target, GLuint index)
2049{
2050 return d_3_0_Core->f.IsEnabledi(target, index);
2051}
2052
2053inline void QOpenGLFunctions_3_3_Compatibility::glDisablei(GLenum target, GLuint index)
2054{
2055 d_3_0_Core->f.Disablei(target, index);
2056}
2057
2058inline void QOpenGLFunctions_3_3_Compatibility::glEnablei(GLenum target, GLuint index)
2059{
2060 d_3_0_Core->f.Enablei(target, index);
2061}
2062
2063inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2064{
2065 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2066}
2067
2068inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2069{
2070 d_3_0_Core->f.GetBooleani_v(target, index, data);
2071}
2072
2073inline void QOpenGLFunctions_3_3_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2074{
2075 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2076}
2077
2078
2079// OpenGL 3.1 core functions
2080inline void QOpenGLFunctions_3_3_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2081{
2082 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2083}
2084
2085inline void QOpenGLFunctions_3_3_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2086{
2087 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2088}
2089
2090inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2091{
2092 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2093}
2094
2095inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2096{
2097 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2098}
2099
2100inline GLuint QOpenGLFunctions_3_3_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2101{
2102 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2103}
2104
2105inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2106{
2107 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2108}
2109
2110inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2111{
2112 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2113}
2114
2115inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2116{
2117 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2118}
2119
2120inline void QOpenGLFunctions_3_3_Compatibility::glPrimitiveRestartIndex(GLuint index)
2121{
2122 d_3_1_Core->f.PrimitiveRestartIndex(index);
2123}
2124
2125inline void QOpenGLFunctions_3_3_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2126{
2127 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2128}
2129
2130inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2131{
2132 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2133}
2134
2135inline void QOpenGLFunctions_3_3_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2136{
2137 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2138}
2139
2140
2141// OpenGL 3.2 core functions
2142inline void QOpenGLFunctions_3_3_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2143{
2144 d_3_2_Core->f.SampleMaski(index, mask);
2145}
2146
2147inline void QOpenGLFunctions_3_3_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2148{
2149 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2150}
2151
2152inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2153{
2154 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2155}
2156
2157inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2158{
2159 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2160}
2161
2162inline void QOpenGLFunctions_3_3_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2163{
2164 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2165}
2166
2167inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2168{
2169 d_3_2_Core->f.GetInteger64v(pname, params);
2170}
2171
2172inline void QOpenGLFunctions_3_3_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2173{
2174 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2175}
2176
2177inline GLenum QOpenGLFunctions_3_3_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2178{
2179 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2180}
2181
2182inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSync(GLsync sync)
2183{
2184 d_3_2_Core->f.DeleteSync(sync);
2185}
2186
2187inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSync(GLsync sync)
2188{
2189 return d_3_2_Core->f.IsSync(sync);
2190}
2191
2192inline GLsync QOpenGLFunctions_3_3_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2193{
2194 return d_3_2_Core->f.FenceSync(condition, flags);
2195}
2196
2197inline void QOpenGLFunctions_3_3_Compatibility::glProvokingVertex(GLenum mode)
2198{
2199 d_3_2_Core->f.ProvokingVertex(mode);
2200}
2201
2202inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2203{
2204 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2205}
2206
2207inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2208{
2209 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2210}
2211
2212inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2213{
2214 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2215}
2216
2217inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2218{
2219 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2220}
2221
2222inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2223{
2224 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2225}
2226
2227inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2228{
2229 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2230}
2231
2232inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2233{
2234 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2235}
2236
2237
2238// OpenGL 3.3 core functions
2239inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2240{
2241 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2242}
2243
2244inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2245{
2246 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2247}
2248
2249inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2250{
2251 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2252}
2253
2254inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2255{
2256 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2257}
2258
2259inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2260{
2261 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2262}
2263
2264inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2265{
2266 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2267}
2268
2269inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2270{
2271 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2272}
2273
2274inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2275{
2276 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2277}
2278
2279inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
2280{
2281 d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
2282}
2283
2284inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
2285{
2286 d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
2287}
2288
2289inline void QOpenGLFunctions_3_3_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
2290{
2291 d_3_3_Deprecated->f.ColorP4uiv(type, color);
2292}
2293
2294inline void QOpenGLFunctions_3_3_Compatibility::glColorP4ui(GLenum type, GLuint color)
2295{
2296 d_3_3_Deprecated->f.ColorP4ui(type, color);
2297}
2298
2299inline void QOpenGLFunctions_3_3_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
2300{
2301 d_3_3_Deprecated->f.ColorP3uiv(type, color);
2302}
2303
2304inline void QOpenGLFunctions_3_3_Compatibility::glColorP3ui(GLenum type, GLuint color)
2305{
2306 d_3_3_Deprecated->f.ColorP3ui(type, color);
2307}
2308
2309inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
2310{
2311 d_3_3_Deprecated->f.NormalP3uiv(type, coords);
2312}
2313
2314inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
2315{
2316 d_3_3_Deprecated->f.NormalP3ui(type, coords);
2317}
2318
2319inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2320{
2321 d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
2322}
2323
2324inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2325{
2326 d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
2327}
2328
2329inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2330{
2331 d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
2332}
2333
2334inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2335{
2336 d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
2337}
2338
2339inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2340{
2341 d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
2342}
2343
2344inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2345{
2346 d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
2347}
2348
2349inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2350{
2351 d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
2352}
2353
2354inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2355{
2356 d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
2357}
2358
2359inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2360{
2361 d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
2362}
2363
2364inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
2365{
2366 d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
2367}
2368
2369inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2370{
2371 d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
2372}
2373
2374inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
2375{
2376 d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
2377}
2378
2379inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2380{
2381 d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
2382}
2383
2384inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
2385{
2386 d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
2387}
2388
2389inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2390{
2391 d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
2392}
2393
2394inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
2395{
2396 d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
2397}
2398
2399inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
2400{
2401 d_3_3_Deprecated->f.VertexP4uiv(type, value);
2402}
2403
2404inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4ui(GLenum type, GLuint value)
2405{
2406 d_3_3_Deprecated->f.VertexP4ui(type, value);
2407}
2408
2409inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
2410{
2411 d_3_3_Deprecated->f.VertexP3uiv(type, value);
2412}
2413
2414inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3ui(GLenum type, GLuint value)
2415{
2416 d_3_3_Deprecated->f.VertexP3ui(type, value);
2417}
2418
2419inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
2420{
2421 d_3_3_Deprecated->f.VertexP2uiv(type, value);
2422}
2423
2424inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2ui(GLenum type, GLuint value)
2425{
2426 d_3_3_Deprecated->f.VertexP2ui(type, value);
2427}
2428
2429inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2430{
2431 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2432}
2433
2434inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2435{
2436 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2437}
2438
2439inline void QOpenGLFunctions_3_3_Compatibility::glQueryCounter(GLuint id, GLenum target)
2440{
2441 d_3_3_Core->f.QueryCounter(id, target);
2442}
2443
2444inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2445{
2446 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2447}
2448
2449inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2450{
2451 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2452}
2453
2454inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2455{
2456 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2457}
2458
2459inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2460{
2461 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2462}
2463
2464inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2465{
2466 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2467}
2468
2469inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2470{
2471 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2472}
2473
2474inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2475{
2476 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2477}
2478
2479inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2480{
2481 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2482}
2483
2484inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2485{
2486 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2487}
2488
2489inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2490{
2491 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2492}
2493
2494inline void QOpenGLFunctions_3_3_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
2495{
2496 d_3_3_Core->f.BindSampler(unit, sampler);
2497}
2498
2499inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSampler(GLuint sampler)
2500{
2501 return d_3_3_Core->f.IsSampler(sampler);
2502}
2503
2504inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2505{
2506 d_3_3_Core->f.DeleteSamplers(count, samplers);
2507}
2508
2509inline void QOpenGLFunctions_3_3_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
2510{
2511 d_3_3_Core->f.GenSamplers(count, samplers);
2512}
2513
2514inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
2515{
2516 return d_3_3_Core->f.GetFragDataIndex(program, name);
2517}
2518
2519inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2520{
2521 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2522}
2523
2524inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
2525{
2526 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2527}
2528
2529
2530// OpenGL 1.0 deprecated functions
2531inline void QOpenGLFunctions_3_3_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2532{
2533 d_1_0_Deprecated->f.Translatef(x, y, z);
2534}
2535
2536inline void QOpenGLFunctions_3_3_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
2537{
2538 d_1_0_Deprecated->f.Translated(x, y, z);
2539}
2540
2541inline void QOpenGLFunctions_3_3_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
2542{
2543 d_1_0_Deprecated->f.Scalef(x, y, z);
2544}
2545
2546inline void QOpenGLFunctions_3_3_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
2547{
2548 d_1_0_Deprecated->f.Scaled(x, y, z);
2549}
2550
2551inline void QOpenGLFunctions_3_3_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2552{
2553 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
2554}
2555
2556inline void QOpenGLFunctions_3_3_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2557{
2558 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2559}
2560
2561inline void QOpenGLFunctions_3_3_Compatibility::glPushMatrix()
2562{
2563 d_1_0_Deprecated->f.PushMatrix();
2564}
2565
2566inline void QOpenGLFunctions_3_3_Compatibility::glPopMatrix()
2567{
2568 d_1_0_Deprecated->f.PopMatrix();
2569}
2570
2571inline void QOpenGLFunctions_3_3_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2572{
2573 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2574}
2575
2576inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixd(const GLdouble *m)
2577{
2578 d_1_0_Deprecated->f.MultMatrixd(m);
2579}
2580
2581inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixf(const GLfloat *m)
2582{
2583 d_1_0_Deprecated->f.MultMatrixf(m);
2584}
2585
2586inline void QOpenGLFunctions_3_3_Compatibility::glMatrixMode(GLenum mode)
2587{
2588 d_1_0_Deprecated->f.MatrixMode(mode);
2589}
2590
2591inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixd(const GLdouble *m)
2592{
2593 d_1_0_Deprecated->f.LoadMatrixd(m);
2594}
2595
2596inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixf(const GLfloat *m)
2597{
2598 d_1_0_Deprecated->f.LoadMatrixf(m);
2599}
2600
2601inline void QOpenGLFunctions_3_3_Compatibility::glLoadIdentity()
2602{
2603 d_1_0_Deprecated->f.LoadIdentity();
2604}
2605
2606inline void QOpenGLFunctions_3_3_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2607{
2608 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2609}
2610
2611inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsList(GLuint list)
2612{
2613 return d_1_0_Deprecated->f.IsList(list);
2614}
2615
2616inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2617{
2618 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2619}
2620
2621inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2622{
2623 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2624}
2625
2626inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2627{
2628 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2629}
2630
2631inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2632{
2633 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2634}
2635
2636inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2637{
2638 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2639}
2640
2641inline void QOpenGLFunctions_3_3_Compatibility::glGetPolygonStipple(GLubyte *mask)
2642{
2643 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2644}
2645
2646inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
2647{
2648 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2649}
2650
2651inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
2652{
2653 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2654}
2655
2656inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
2657{
2658 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2659}
2660
2661inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2662{
2663 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2664}
2665
2666inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2667{
2668 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2669}
2670
2671inline void QOpenGLFunctions_3_3_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
2672{
2673 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2674}
2675
2676inline void QOpenGLFunctions_3_3_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2677{
2678 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2679}
2680
2681inline void QOpenGLFunctions_3_3_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2682{
2683 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2684}
2685
2686inline void QOpenGLFunctions_3_3_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2687{
2688 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2689}
2690
2691inline void QOpenGLFunctions_3_3_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2692{
2693 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2694}
2695
2696inline void QOpenGLFunctions_3_3_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
2697{
2698 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2699}
2700
2701inline void QOpenGLFunctions_3_3_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2702{
2703 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2704}
2705
2706inline void QOpenGLFunctions_3_3_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2707{
2708 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2709}
2710
2711inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2712{
2713 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2714}
2715
2716inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2717{
2718 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2719}
2720
2721inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2722{
2723 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2724}
2725
2726inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferi(GLenum pname, GLint param)
2727{
2728 d_1_0_Deprecated->f.PixelTransferi(pname, param);
2729}
2730
2731inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
2732{
2733 d_1_0_Deprecated->f.PixelTransferf(pname, param);
2734}
2735
2736inline void QOpenGLFunctions_3_3_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2737{
2738 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2739}
2740
2741inline void QOpenGLFunctions_3_3_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
2742{
2743 d_1_0_Deprecated->f.AlphaFunc(func, ref);
2744}
2745
2746inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint2(GLint i, GLint j)
2747{
2748 d_1_0_Deprecated->f.EvalPoint2(i, j);
2749}
2750
2751inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2752{
2753 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2754}
2755
2756inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint1(GLint i)
2757{
2758 d_1_0_Deprecated->f.EvalPoint1(i);
2759}
2760
2761inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2762{
2763 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2764}
2765
2766inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2fv(const GLfloat *u)
2767{
2768 d_1_0_Deprecated->f.EvalCoord2fv(u);
2769}
2770
2771inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
2772{
2773 d_1_0_Deprecated->f.EvalCoord2f(u, v);
2774}
2775
2776inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2dv(const GLdouble *u)
2777{
2778 d_1_0_Deprecated->f.EvalCoord2dv(u);
2779}
2780
2781inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
2782{
2783 d_1_0_Deprecated->f.EvalCoord2d(u, v);
2784}
2785
2786inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1fv(const GLfloat *u)
2787{
2788 d_1_0_Deprecated->f.EvalCoord1fv(u);
2789}
2790
2791inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1f(GLfloat u)
2792{
2793 d_1_0_Deprecated->f.EvalCoord1f(u);
2794}
2795
2796inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1dv(const GLdouble *u)
2797{
2798 d_1_0_Deprecated->f.EvalCoord1dv(u);
2799}
2800
2801inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1d(GLdouble u)
2802{
2803 d_1_0_Deprecated->f.EvalCoord1d(u);
2804}
2805
2806inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2807{
2808 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2809}
2810
2811inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2812{
2813 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2814}
2815
2816inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2817{
2818 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2819}
2820
2821inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2822{
2823 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2824}
2825
2826inline void QOpenGLFunctions_3_3_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2827{
2828 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2829}
2830
2831inline void QOpenGLFunctions_3_3_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2832{
2833 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2834}
2835
2836inline void QOpenGLFunctions_3_3_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2837{
2838 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2839}
2840
2841inline void QOpenGLFunctions_3_3_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2842{
2843 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2844}
2845
2846inline void QOpenGLFunctions_3_3_Compatibility::glPushAttrib(GLbitfield mask)
2847{
2848 d_1_0_Deprecated->f.PushAttrib(mask);
2849}
2850
2851inline void QOpenGLFunctions_3_3_Compatibility::glPopAttrib()
2852{
2853 d_1_0_Deprecated->f.PopAttrib();
2854}
2855
2856inline void QOpenGLFunctions_3_3_Compatibility::glAccum(GLenum op, GLfloat value)
2857{
2858 d_1_0_Deprecated->f.Accum(op, value);
2859}
2860
2861inline void QOpenGLFunctions_3_3_Compatibility::glIndexMask(GLuint mask)
2862{
2863 d_1_0_Deprecated->f.IndexMask(mask);
2864}
2865
2866inline void QOpenGLFunctions_3_3_Compatibility::glClearIndex(GLfloat c)
2867{
2868 d_1_0_Deprecated->f.ClearIndex(c);
2869}
2870
2871inline void QOpenGLFunctions_3_3_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2872{
2873 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2874}
2875
2876inline void QOpenGLFunctions_3_3_Compatibility::glPushName(GLuint name)
2877{
2878 d_1_0_Deprecated->f.PushName(name);
2879}
2880
2881inline void QOpenGLFunctions_3_3_Compatibility::glPopName()
2882{
2883 d_1_0_Deprecated->f.PopName();
2884}
2885
2886inline void QOpenGLFunctions_3_3_Compatibility::glPassThrough(GLfloat token)
2887{
2888 d_1_0_Deprecated->f.PassThrough(token);
2889}
2890
2891inline void QOpenGLFunctions_3_3_Compatibility::glLoadName(GLuint name)
2892{
2893 d_1_0_Deprecated->f.LoadName(name);
2894}
2895
2896inline void QOpenGLFunctions_3_3_Compatibility::glInitNames()
2897{
2898 d_1_0_Deprecated->f.InitNames();
2899}
2900
2901inline GLint QOpenGLFunctions_3_3_Compatibility::glRenderMode(GLenum mode)
2902{
2903 return d_1_0_Deprecated->f.RenderMode(mode);
2904}
2905
2906inline void QOpenGLFunctions_3_3_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
2907{
2908 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2909}
2910
2911inline void QOpenGLFunctions_3_3_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2912{
2913 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2914}
2915
2916inline void QOpenGLFunctions_3_3_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2917{
2918 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2919}
2920
2921inline void QOpenGLFunctions_3_3_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
2922{
2923 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2924}
2925
2926inline void QOpenGLFunctions_3_3_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2927{
2928 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2929}
2930
2931inline void QOpenGLFunctions_3_3_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2932{
2933 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2934}
2935
2936inline void QOpenGLFunctions_3_3_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2937{
2938 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2939}
2940
2941inline void QOpenGLFunctions_3_3_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2942{
2943 d_1_0_Deprecated->f.TexGend(coord, pname, param);
2944}
2945
2946inline void QOpenGLFunctions_3_3_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2947{
2948 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2949}
2950
2951inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
2952{
2953 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2954}
2955
2956inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2957{
2958 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2959}
2960
2961inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2962{
2963 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2964}
2965
2966inline void QOpenGLFunctions_3_3_Compatibility::glShadeModel(GLenum mode)
2967{
2968 d_1_0_Deprecated->f.ShadeModel(mode);
2969}
2970
2971inline void QOpenGLFunctions_3_3_Compatibility::glPolygonStipple(const GLubyte *mask)
2972{
2973 d_1_0_Deprecated->f.PolygonStipple(mask);
2974}
2975
2976inline void QOpenGLFunctions_3_3_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2977{
2978 d_1_0_Deprecated->f.Materialiv(face, pname, params);
2979}
2980
2981inline void QOpenGLFunctions_3_3_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
2982{
2983 d_1_0_Deprecated->f.Materiali(face, pname, param);
2984}
2985
2986inline void QOpenGLFunctions_3_3_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2987{
2988 d_1_0_Deprecated->f.Materialfv(face, pname, params);
2989}
2990
2991inline void QOpenGLFunctions_3_3_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2992{
2993 d_1_0_Deprecated->f.Materialf(face, pname, param);
2994}
2995
2996inline void QOpenGLFunctions_3_3_Compatibility::glLineStipple(GLint factor, GLushort pattern)
2997{
2998 d_1_0_Deprecated->f.LineStipple(factor, pattern);
2999}
3000
3001inline void QOpenGLFunctions_3_3_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
3002{
3003 d_1_0_Deprecated->f.LightModeliv(pname, params);
3004}
3005
3006inline void QOpenGLFunctions_3_3_Compatibility::glLightModeli(GLenum pname, GLint param)
3007{
3008 d_1_0_Deprecated->f.LightModeli(pname, param);
3009}
3010
3011inline void QOpenGLFunctions_3_3_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
3012{
3013 d_1_0_Deprecated->f.LightModelfv(pname, params);
3014}
3015
3016inline void QOpenGLFunctions_3_3_Compatibility::glLightModelf(GLenum pname, GLfloat param)
3017{
3018 d_1_0_Deprecated->f.LightModelf(pname, param);
3019}
3020
3021inline void QOpenGLFunctions_3_3_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
3022{
3023 d_1_0_Deprecated->f.Lightiv(light, pname, params);
3024}
3025
3026inline void QOpenGLFunctions_3_3_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
3027{
3028 d_1_0_Deprecated->f.Lighti(light, pname, param);
3029}
3030
3031inline void QOpenGLFunctions_3_3_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
3032{
3033 d_1_0_Deprecated->f.Lightfv(light, pname, params);
3034}
3035
3036inline void QOpenGLFunctions_3_3_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
3037{
3038 d_1_0_Deprecated->f.Lightf(light, pname, param);
3039}
3040
3041inline void QOpenGLFunctions_3_3_Compatibility::glFogiv(GLenum pname, const GLint *params)
3042{
3043 d_1_0_Deprecated->f.Fogiv(pname, params);
3044}
3045
3046inline void QOpenGLFunctions_3_3_Compatibility::glFogi(GLenum pname, GLint param)
3047{
3048 d_1_0_Deprecated->f.Fogi(pname, param);
3049}
3050
3051inline void QOpenGLFunctions_3_3_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
3052{
3053 d_1_0_Deprecated->f.Fogfv(pname, params);
3054}
3055
3056inline void QOpenGLFunctions_3_3_Compatibility::glFogf(GLenum pname, GLfloat param)
3057{
3058 d_1_0_Deprecated->f.Fogf(pname, param);
3059}
3060
3061inline void QOpenGLFunctions_3_3_Compatibility::glColorMaterial(GLenum face, GLenum mode)
3062{
3063 d_1_0_Deprecated->f.ColorMaterial(face, mode);
3064}
3065
3066inline void QOpenGLFunctions_3_3_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
3067{
3068 d_1_0_Deprecated->f.ClipPlane(plane, equation);
3069}
3070
3071inline void QOpenGLFunctions_3_3_Compatibility::glVertex4sv(const GLshort *v)
3072{
3073 d_1_0_Deprecated->f.Vertex4sv(v);
3074}
3075
3076inline void QOpenGLFunctions_3_3_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
3077{
3078 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
3079}
3080
3081inline void QOpenGLFunctions_3_3_Compatibility::glVertex4iv(const GLint *v)
3082{
3083 d_1_0_Deprecated->f.Vertex4iv(v);
3084}
3085
3086inline void QOpenGLFunctions_3_3_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
3087{
3088 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
3089}
3090
3091inline void QOpenGLFunctions_3_3_Compatibility::glVertex4fv(const GLfloat *v)
3092{
3093 d_1_0_Deprecated->f.Vertex4fv(v);
3094}
3095
3096inline void QOpenGLFunctions_3_3_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3097{
3098 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
3099}
3100
3101inline void QOpenGLFunctions_3_3_Compatibility::glVertex4dv(const GLdouble *v)
3102{
3103 d_1_0_Deprecated->f.Vertex4dv(v);
3104}
3105
3106inline void QOpenGLFunctions_3_3_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3107{
3108 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
3109}
3110
3111inline void QOpenGLFunctions_3_3_Compatibility::glVertex3sv(const GLshort *v)
3112{
3113 d_1_0_Deprecated->f.Vertex3sv(v);
3114}
3115
3116inline void QOpenGLFunctions_3_3_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
3117{
3118 d_1_0_Deprecated->f.Vertex3s(x, y, z);
3119}
3120
3121inline void QOpenGLFunctions_3_3_Compatibility::glVertex3iv(const GLint *v)
3122{
3123 d_1_0_Deprecated->f.Vertex3iv(v);
3124}
3125
3126inline void QOpenGLFunctions_3_3_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
3127{
3128 d_1_0_Deprecated->f.Vertex3i(x, y, z);
3129}
3130
3131inline void QOpenGLFunctions_3_3_Compatibility::glVertex3fv(const GLfloat *v)
3132{
3133 d_1_0_Deprecated->f.Vertex3fv(v);
3134}
3135
3136inline void QOpenGLFunctions_3_3_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
3137{
3138 d_1_0_Deprecated->f.Vertex3f(x, y, z);
3139}
3140
3141inline void QOpenGLFunctions_3_3_Compatibility::glVertex3dv(const GLdouble *v)
3142{
3143 d_1_0_Deprecated->f.Vertex3dv(v);
3144}
3145
3146inline void QOpenGLFunctions_3_3_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
3147{
3148 d_1_0_Deprecated->f.Vertex3d(x, y, z);
3149}
3150
3151inline void QOpenGLFunctions_3_3_Compatibility::glVertex2sv(const GLshort *v)
3152{
3153 d_1_0_Deprecated->f.Vertex2sv(v);
3154}
3155
3156inline void QOpenGLFunctions_3_3_Compatibility::glVertex2s(GLshort x, GLshort y)
3157{
3158 d_1_0_Deprecated->f.Vertex2s(x, y);
3159}
3160
3161inline void QOpenGLFunctions_3_3_Compatibility::glVertex2iv(const GLint *v)
3162{
3163 d_1_0_Deprecated->f.Vertex2iv(v);
3164}
3165
3166inline void QOpenGLFunctions_3_3_Compatibility::glVertex2i(GLint x, GLint y)
3167{
3168 d_1_0_Deprecated->f.Vertex2i(x, y);
3169}
3170
3171inline void QOpenGLFunctions_3_3_Compatibility::glVertex2fv(const GLfloat *v)
3172{
3173 d_1_0_Deprecated->f.Vertex2fv(v);
3174}
3175
3176inline void QOpenGLFunctions_3_3_Compatibility::glVertex2f(GLfloat x, GLfloat y)
3177{
3178 d_1_0_Deprecated->f.Vertex2f(x, y);
3179}
3180
3181inline void QOpenGLFunctions_3_3_Compatibility::glVertex2dv(const GLdouble *v)
3182{
3183 d_1_0_Deprecated->f.Vertex2dv(v);
3184}
3185
3186inline void QOpenGLFunctions_3_3_Compatibility::glVertex2d(GLdouble x, GLdouble y)
3187{
3188 d_1_0_Deprecated->f.Vertex2d(x, y);
3189}
3190
3191inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4sv(const GLshort *v)
3192{
3193 d_1_0_Deprecated->f.TexCoord4sv(v);
3194}
3195
3196inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
3197{
3198 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
3199}
3200
3201inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4iv(const GLint *v)
3202{
3203 d_1_0_Deprecated->f.TexCoord4iv(v);
3204}
3205
3206inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
3207{
3208 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
3209}
3210
3211inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4fv(const GLfloat *v)
3212{
3213 d_1_0_Deprecated->f.TexCoord4fv(v);
3214}
3215
3216inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3217{
3218 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
3219}
3220
3221inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4dv(const GLdouble *v)
3222{
3223 d_1_0_Deprecated->f.TexCoord4dv(v);
3224}
3225
3226inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3227{
3228 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
3229}
3230
3231inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3sv(const GLshort *v)
3232{
3233 d_1_0_Deprecated->f.TexCoord3sv(v);
3234}
3235
3236inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
3237{
3238 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
3239}
3240
3241inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3iv(const GLint *v)
3242{
3243 d_1_0_Deprecated->f.TexCoord3iv(v);
3244}
3245
3246inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
3247{
3248 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
3249}
3250
3251inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3fv(const GLfloat *v)
3252{
3253 d_1_0_Deprecated->f.TexCoord3fv(v);
3254}
3255
3256inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
3257{
3258 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
3259}
3260
3261inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3dv(const GLdouble *v)
3262{
3263 d_1_0_Deprecated->f.TexCoord3dv(v);
3264}
3265
3266inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
3267{
3268 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
3269}
3270
3271inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2sv(const GLshort *v)
3272{
3273 d_1_0_Deprecated->f.TexCoord2sv(v);
3274}
3275
3276inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2s(GLshort s, GLshort t)
3277{
3278 d_1_0_Deprecated->f.TexCoord2s(s, t);
3279}
3280
3281inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2iv(const GLint *v)
3282{
3283 d_1_0_Deprecated->f.TexCoord2iv(v);
3284}
3285
3286inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2i(GLint s, GLint t)
3287{
3288 d_1_0_Deprecated->f.TexCoord2i(s, t);
3289}
3290
3291inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2fv(const GLfloat *v)
3292{
3293 d_1_0_Deprecated->f.TexCoord2fv(v);
3294}
3295
3296inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
3297{
3298 d_1_0_Deprecated->f.TexCoord2f(s, t);
3299}
3300
3301inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2dv(const GLdouble *v)
3302{
3303 d_1_0_Deprecated->f.TexCoord2dv(v);
3304}
3305
3306inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
3307{
3308 d_1_0_Deprecated->f.TexCoord2d(s, t);
3309}
3310
3311inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1sv(const GLshort *v)
3312{
3313 d_1_0_Deprecated->f.TexCoord1sv(v);
3314}
3315
3316inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1s(GLshort s)
3317{
3318 d_1_0_Deprecated->f.TexCoord1s(s);
3319}
3320
3321inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1iv(const GLint *v)
3322{
3323 d_1_0_Deprecated->f.TexCoord1iv(v);
3324}
3325
3326inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1i(GLint s)
3327{
3328 d_1_0_Deprecated->f.TexCoord1i(s);
3329}
3330
3331inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1fv(const GLfloat *v)
3332{
3333 d_1_0_Deprecated->f.TexCoord1fv(v);
3334}
3335
3336inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1f(GLfloat s)
3337{
3338 d_1_0_Deprecated->f.TexCoord1f(s);
3339}
3340
3341inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1dv(const GLdouble *v)
3342{
3343 d_1_0_Deprecated->f.TexCoord1dv(v);
3344}
3345
3346inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1d(GLdouble s)
3347{
3348 d_1_0_Deprecated->f.TexCoord1d(s);
3349}
3350
3351inline void QOpenGLFunctions_3_3_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
3352{
3353 d_1_0_Deprecated->f.Rectsv(v1, v2);
3354}
3355
3356inline void QOpenGLFunctions_3_3_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
3357{
3358 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
3359}
3360
3361inline void QOpenGLFunctions_3_3_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
3362{
3363 d_1_0_Deprecated->f.Rectiv(v1, v2);
3364}
3365
3366inline void QOpenGLFunctions_3_3_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
3367{
3368 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
3369}
3370
3371inline void QOpenGLFunctions_3_3_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
3372{
3373 d_1_0_Deprecated->f.Rectfv(v1, v2);
3374}
3375
3376inline void QOpenGLFunctions_3_3_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
3377{
3378 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
3379}
3380
3381inline void QOpenGLFunctions_3_3_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
3382{
3383 d_1_0_Deprecated->f.Rectdv(v1, v2);
3384}
3385
3386inline void QOpenGLFunctions_3_3_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
3387{
3388 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
3389}
3390
3391inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4sv(const GLshort *v)
3392{
3393 d_1_0_Deprecated->f.RasterPos4sv(v);
3394}
3395
3396inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3397{
3398 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
3399}
3400
3401inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4iv(const GLint *v)
3402{
3403 d_1_0_Deprecated->f.RasterPos4iv(v);
3404}
3405
3406inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
3407{
3408 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
3409}
3410
3411inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4fv(const GLfloat *v)
3412{
3413 d_1_0_Deprecated->f.RasterPos4fv(v);
3414}
3415
3416inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3417{
3418 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
3419}
3420
3421inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4dv(const GLdouble *v)
3422{
3423 d_1_0_Deprecated->f.RasterPos4dv(v);
3424}
3425
3426inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3427{
3428 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
3429}
3430
3431inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3sv(const GLshort *v)
3432{
3433 d_1_0_Deprecated->f.RasterPos3sv(v);
3434}
3435
3436inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
3437{
3438 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
3439}
3440
3441inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3iv(const GLint *v)
3442{
3443 d_1_0_Deprecated->f.RasterPos3iv(v);
3444}
3445
3446inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
3447{
3448 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
3449}
3450
3451inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3fv(const GLfloat *v)
3452{
3453 d_1_0_Deprecated->f.RasterPos3fv(v);
3454}
3455
3456inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3457{
3458 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
3459}
3460
3461inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3dv(const GLdouble *v)
3462{
3463 d_1_0_Deprecated->f.RasterPos3dv(v);
3464}
3465
3466inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3467{
3468 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
3469}
3470
3471inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2sv(const GLshort *v)
3472{
3473 d_1_0_Deprecated->f.RasterPos2sv(v);
3474}
3475
3476inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2s(GLshort x, GLshort y)
3477{
3478 d_1_0_Deprecated->f.RasterPos2s(x, y);
3479}
3480
3481inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2iv(const GLint *v)
3482{
3483 d_1_0_Deprecated->f.RasterPos2iv(v);
3484}
3485
3486inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2i(GLint x, GLint y)
3487{
3488 d_1_0_Deprecated->f.RasterPos2i(x, y);
3489}
3490
3491inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2fv(const GLfloat *v)
3492{
3493 d_1_0_Deprecated->f.RasterPos2fv(v);
3494}
3495
3496inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
3497{
3498 d_1_0_Deprecated->f.RasterPos2f(x, y);
3499}
3500
3501inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2dv(const GLdouble *v)
3502{
3503 d_1_0_Deprecated->f.RasterPos2dv(v);
3504}
3505
3506inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
3507{
3508 d_1_0_Deprecated->f.RasterPos2d(x, y);
3509}
3510
3511inline void QOpenGLFunctions_3_3_Compatibility::glNormal3sv(const GLshort *v)
3512{
3513 d_1_0_Deprecated->f.Normal3sv(v);
3514}
3515
3516inline void QOpenGLFunctions_3_3_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
3517{
3518 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
3519}
3520
3521inline void QOpenGLFunctions_3_3_Compatibility::glNormal3iv(const GLint *v)
3522{
3523 d_1_0_Deprecated->f.Normal3iv(v);
3524}
3525
3526inline void QOpenGLFunctions_3_3_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
3527{
3528 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
3529}
3530
3531inline void QOpenGLFunctions_3_3_Compatibility::glNormal3fv(const GLfloat *v)
3532{
3533 d_1_0_Deprecated->f.Normal3fv(v);
3534}
3535
3536inline void QOpenGLFunctions_3_3_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
3537{
3538 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
3539}
3540
3541inline void QOpenGLFunctions_3_3_Compatibility::glNormal3dv(const GLdouble *v)
3542{
3543 d_1_0_Deprecated->f.Normal3dv(v);
3544}
3545
3546inline void QOpenGLFunctions_3_3_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
3547{
3548 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
3549}
3550
3551inline void QOpenGLFunctions_3_3_Compatibility::glNormal3bv(const GLbyte *v)
3552{
3553 d_1_0_Deprecated->f.Normal3bv(v);
3554}
3555
3556inline void QOpenGLFunctions_3_3_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3557{
3558 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3559}
3560
3561inline void QOpenGLFunctions_3_3_Compatibility::glIndexsv(const GLshort *c)
3562{
3563 d_1_0_Deprecated->f.Indexsv(c);
3564}
3565
3566inline void QOpenGLFunctions_3_3_Compatibility::glIndexs(GLshort c)
3567{
3568 d_1_0_Deprecated->f.Indexs(c);
3569}
3570
3571inline void QOpenGLFunctions_3_3_Compatibility::glIndexiv(const GLint *c)
3572{
3573 d_1_0_Deprecated->f.Indexiv(c);
3574}
3575
3576inline void QOpenGLFunctions_3_3_Compatibility::glIndexi(GLint c)
3577{
3578 d_1_0_Deprecated->f.Indexi(c);
3579}
3580
3581inline void QOpenGLFunctions_3_3_Compatibility::glIndexfv(const GLfloat *c)
3582{
3583 d_1_0_Deprecated->f.Indexfv(c);
3584}
3585
3586inline void QOpenGLFunctions_3_3_Compatibility::glIndexf(GLfloat c)
3587{
3588 d_1_0_Deprecated->f.Indexf(c);
3589}
3590
3591inline void QOpenGLFunctions_3_3_Compatibility::glIndexdv(const GLdouble *c)
3592{
3593 d_1_0_Deprecated->f.Indexdv(c);
3594}
3595
3596inline void QOpenGLFunctions_3_3_Compatibility::glIndexd(GLdouble c)
3597{
3598 d_1_0_Deprecated->f.Indexd(c);
3599}
3600
3601inline void QOpenGLFunctions_3_3_Compatibility::glEnd()
3602{
3603 d_1_0_Deprecated->f.End();
3604}
3605
3606inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagv(const GLboolean *flag)
3607{
3608 d_1_0_Deprecated->f.EdgeFlagv(flag);
3609}
3610
3611inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlag(GLboolean flag)
3612{
3613 d_1_0_Deprecated->f.EdgeFlag(flag);
3614}
3615
3616inline void QOpenGLFunctions_3_3_Compatibility::glColor4usv(const GLushort *v)
3617{
3618 d_1_0_Deprecated->f.Color4usv(v);
3619}
3620
3621inline void QOpenGLFunctions_3_3_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3622{
3623 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3624}
3625
3626inline void QOpenGLFunctions_3_3_Compatibility::glColor4uiv(const GLuint *v)
3627{
3628 d_1_0_Deprecated->f.Color4uiv(v);
3629}
3630
3631inline void QOpenGLFunctions_3_3_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3632{
3633 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3634}
3635
3636inline void QOpenGLFunctions_3_3_Compatibility::glColor4ubv(const GLubyte *v)
3637{
3638 d_1_0_Deprecated->f.Color4ubv(v);
3639}
3640
3641inline void QOpenGLFunctions_3_3_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3642{
3643 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3644}
3645
3646inline void QOpenGLFunctions_3_3_Compatibility::glColor4sv(const GLshort *v)
3647{
3648 d_1_0_Deprecated->f.Color4sv(v);
3649}
3650
3651inline void QOpenGLFunctions_3_3_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3652{
3653 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3654}
3655
3656inline void QOpenGLFunctions_3_3_Compatibility::glColor4iv(const GLint *v)
3657{
3658 d_1_0_Deprecated->f.Color4iv(v);
3659}
3660
3661inline void QOpenGLFunctions_3_3_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3662{
3663 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3664}
3665
3666inline void QOpenGLFunctions_3_3_Compatibility::glColor4fv(const GLfloat *v)
3667{
3668 d_1_0_Deprecated->f.Color4fv(v);
3669}
3670
3671inline void QOpenGLFunctions_3_3_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3672{
3673 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3674}
3675
3676inline void QOpenGLFunctions_3_3_Compatibility::glColor4dv(const GLdouble *v)
3677{
3678 d_1_0_Deprecated->f.Color4dv(v);
3679}
3680
3681inline void QOpenGLFunctions_3_3_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3682{
3683 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3684}
3685
3686inline void QOpenGLFunctions_3_3_Compatibility::glColor4bv(const GLbyte *v)
3687{
3688 d_1_0_Deprecated->f.Color4bv(v);
3689}
3690
3691inline void QOpenGLFunctions_3_3_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3692{
3693 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3694}
3695
3696inline void QOpenGLFunctions_3_3_Compatibility::glColor3usv(const GLushort *v)
3697{
3698 d_1_0_Deprecated->f.Color3usv(v);
3699}
3700
3701inline void QOpenGLFunctions_3_3_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
3702{
3703 d_1_0_Deprecated->f.Color3us(red, green, blue);
3704}
3705
3706inline void QOpenGLFunctions_3_3_Compatibility::glColor3uiv(const GLuint *v)
3707{
3708 d_1_0_Deprecated->f.Color3uiv(v);
3709}
3710
3711inline void QOpenGLFunctions_3_3_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
3712{
3713 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3714}
3715
3716inline void QOpenGLFunctions_3_3_Compatibility::glColor3ubv(const GLubyte *v)
3717{
3718 d_1_0_Deprecated->f.Color3ubv(v);
3719}
3720
3721inline void QOpenGLFunctions_3_3_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3722{
3723 d_1_0_Deprecated->f.Color3ub(red, green, blue);
3724}
3725
3726inline void QOpenGLFunctions_3_3_Compatibility::glColor3sv(const GLshort *v)
3727{
3728 d_1_0_Deprecated->f.Color3sv(v);
3729}
3730
3731inline void QOpenGLFunctions_3_3_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
3732{
3733 d_1_0_Deprecated->f.Color3s(red, green, blue);
3734}
3735
3736inline void QOpenGLFunctions_3_3_Compatibility::glColor3iv(const GLint *v)
3737{
3738 d_1_0_Deprecated->f.Color3iv(v);
3739}
3740
3741inline void QOpenGLFunctions_3_3_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
3742{
3743 d_1_0_Deprecated->f.Color3i(red, green, blue);
3744}
3745
3746inline void QOpenGLFunctions_3_3_Compatibility::glColor3fv(const GLfloat *v)
3747{
3748 d_1_0_Deprecated->f.Color3fv(v);
3749}
3750
3751inline void QOpenGLFunctions_3_3_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3752{
3753 d_1_0_Deprecated->f.Color3f(red, green, blue);
3754}
3755
3756inline void QOpenGLFunctions_3_3_Compatibility::glColor3dv(const GLdouble *v)
3757{
3758 d_1_0_Deprecated->f.Color3dv(v);
3759}
3760
3761inline void QOpenGLFunctions_3_3_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3762{
3763 d_1_0_Deprecated->f.Color3d(red, green, blue);
3764}
3765
3766inline void QOpenGLFunctions_3_3_Compatibility::glColor3bv(const GLbyte *v)
3767{
3768 d_1_0_Deprecated->f.Color3bv(v);
3769}
3770
3771inline void QOpenGLFunctions_3_3_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3772{
3773 d_1_0_Deprecated->f.Color3b(red, green, blue);
3774}
3775
3776inline void QOpenGLFunctions_3_3_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3777{
3778 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3779}
3780
3781inline void QOpenGLFunctions_3_3_Compatibility::glBegin(GLenum mode)
3782{
3783 d_1_0_Deprecated->f.Begin(mode);
3784}
3785
3786inline void QOpenGLFunctions_3_3_Compatibility::glListBase(GLuint base)
3787{
3788 d_1_0_Deprecated->f.ListBase(base);
3789}
3790
3791inline GLuint QOpenGLFunctions_3_3_Compatibility::glGenLists(GLsizei range)
3792{
3793 return d_1_0_Deprecated->f.GenLists(range);
3794}
3795
3796inline void QOpenGLFunctions_3_3_Compatibility::glDeleteLists(GLuint list, GLsizei range)
3797{
3798 d_1_0_Deprecated->f.DeleteLists(list, range);
3799}
3800
3801inline void QOpenGLFunctions_3_3_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3802{
3803 d_1_0_Deprecated->f.CallLists(n, type, lists);
3804}
3805
3806inline void QOpenGLFunctions_3_3_Compatibility::glCallList(GLuint list)
3807{
3808 d_1_0_Deprecated->f.CallList(list);
3809}
3810
3811inline void QOpenGLFunctions_3_3_Compatibility::glEndList()
3812{
3813 d_1_0_Deprecated->f.EndList();
3814}
3815
3816inline void QOpenGLFunctions_3_3_Compatibility::glNewList(GLuint list, GLenum mode)
3817{
3818 d_1_0_Deprecated->f.NewList(list, mode);
3819}
3820
3821
3822// OpenGL 1.1 deprecated functions
3823inline void QOpenGLFunctions_3_3_Compatibility::glPushClientAttrib(GLbitfield mask)
3824{
3825 d_1_1_Deprecated->f.PushClientAttrib(mask);
3826}
3827
3828inline void QOpenGLFunctions_3_3_Compatibility::glPopClientAttrib()
3829{
3830 d_1_1_Deprecated->f.PopClientAttrib();
3831}
3832
3833inline void QOpenGLFunctions_3_3_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3834{
3835 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3836}
3837
3838inline GLboolean QOpenGLFunctions_3_3_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3839{
3840 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3841}
3842
3843inline void QOpenGLFunctions_3_3_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3844{
3845 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3846}
3847
3848inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3849{
3850 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3851}
3852
3853inline void QOpenGLFunctions_3_3_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3854{
3855 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3856}
3857
3858inline void QOpenGLFunctions_3_3_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3859{
3860 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3861}
3862
3863inline void QOpenGLFunctions_3_3_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3864{
3865 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3866}
3867
3868inline void QOpenGLFunctions_3_3_Compatibility::glEnableClientState(GLenum array)
3869{
3870 d_1_1_Deprecated->f.EnableClientState(array);
3871}
3872
3873inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3874{
3875 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3876}
3877
3878inline void QOpenGLFunctions_3_3_Compatibility::glDisableClientState(GLenum array)
3879{
3880 d_1_1_Deprecated->f.DisableClientState(array);
3881}
3882
3883inline void QOpenGLFunctions_3_3_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3884{
3885 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3886}
3887
3888inline void QOpenGLFunctions_3_3_Compatibility::glArrayElement(GLint i)
3889{
3890 d_1_1_Deprecated->f.ArrayElement(i);
3891}
3892
3893
3894// OpenGL 1.2 deprecated functions
3895inline void QOpenGLFunctions_3_3_Compatibility::glResetMinmax(GLenum target)
3896{
3897 d_1_2_Deprecated->f.ResetMinmax(target);
3898}
3899
3900inline void QOpenGLFunctions_3_3_Compatibility::glResetHistogram(GLenum target)
3901{
3902 d_1_2_Deprecated->f.ResetHistogram(target);
3903}
3904
3905inline void QOpenGLFunctions_3_3_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3906{
3907 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3908}
3909
3910inline void QOpenGLFunctions_3_3_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3911{
3912 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3913}
3914
3915inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3916{
3917 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3918}
3919
3920inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3921{
3922 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3923}
3924
3925inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3926{
3927 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3928}
3929
3930inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3931{
3932 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3933}
3934
3935inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3936{
3937 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3938}
3939
3940inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3941{
3942 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3943}
3944
3945inline void QOpenGLFunctions_3_3_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3946{
3947 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3948}
3949
3950inline void QOpenGLFunctions_3_3_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3951{
3952 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3953}
3954
3955inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3956{
3957 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3958}
3959
3960inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3961{
3962 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3963}
3964
3965inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3966{
3967 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3968}
3969
3970inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3971{
3972 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3973}
3974
3975inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3976{
3977 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3978}
3979
3980inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3981{
3982 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3983}
3984
3985inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3986{
3987 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3988}
3989
3990inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3991{
3992 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3993}
3994
3995inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3996{
3997 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3998}
3999
4000inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
4001{
4002 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
4003}
4004
4005inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
4006{
4007 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
4008}
4009
4010inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
4011{
4012 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
4013}
4014
4015inline void QOpenGLFunctions_3_3_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
4016{
4017 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
4018}
4019
4020inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
4021{
4022 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
4023}
4024
4025inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
4026{
4027 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
4028}
4029
4030inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
4031{
4032 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
4033}
4034
4035inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4036{
4037 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
4038}
4039
4040inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
4041{
4042 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
4043}
4044
4045inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4046{
4047 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
4048}
4049
4050inline void QOpenGLFunctions_3_3_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
4051{
4052 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
4053}
4054
4055
4056// OpenGL 1.3 deprecated functions
4057inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
4058{
4059 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
4060}
4061
4062inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
4063{
4064 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
4065}
4066
4067inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
4068{
4069 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
4070}
4071
4072inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
4073{
4074 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
4075}
4076
4077inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
4078{
4079 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
4080}
4081
4082inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
4083{
4084 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
4085}
4086
4087inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
4088{
4089 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
4090}
4091
4092inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
4093{
4094 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
4095}
4096
4097inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
4098{
4099 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
4100}
4101
4102inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4103{
4104 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
4105}
4106
4107inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
4108{
4109 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
4110}
4111
4112inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4113{
4114 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
4115}
4116
4117inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
4118{
4119 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
4120}
4121
4122inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
4123{
4124 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
4125}
4126
4127inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
4128{
4129 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
4130}
4131
4132inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
4133{
4134 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
4135}
4136
4137inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
4138{
4139 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
4140}
4141
4142inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
4143{
4144 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
4145}
4146
4147inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
4148{
4149 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
4150}
4151
4152inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
4153{
4154 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
4155}
4156
4157inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
4158{
4159 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
4160}
4161
4162inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
4163{
4164 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
4165}
4166
4167inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
4168{
4169 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
4170}
4171
4172inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
4173{
4174 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
4175}
4176
4177inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
4178{
4179 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
4180}
4181
4182inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
4183{
4184 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
4185}
4186
4187inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
4188{
4189 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
4190}
4191
4192inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
4193{
4194 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
4195}
4196
4197inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
4198{
4199 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
4200}
4201
4202inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
4203{
4204 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
4205}
4206
4207inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
4208{
4209 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
4210}
4211
4212inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
4213{
4214 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
4215}
4216
4217inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
4218{
4219 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
4220}
4221
4222inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
4223{
4224 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
4225}
4226
4227inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
4228{
4229 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
4230}
4231
4232inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
4233{
4234 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
4235}
4236
4237inline void QOpenGLFunctions_3_3_Compatibility::glClientActiveTexture(GLenum texture)
4238{
4239 d_1_3_Deprecated->f.ClientActiveTexture(texture);
4240}
4241
4242
4243// OpenGL 1.4 deprecated functions
4244inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3sv(const GLshort *v)
4245{
4246 d_1_4_Deprecated->f.WindowPos3sv(v);
4247}
4248
4249inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
4250{
4251 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
4252}
4253
4254inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3iv(const GLint *v)
4255{
4256 d_1_4_Deprecated->f.WindowPos3iv(v);
4257}
4258
4259inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
4260{
4261 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
4262}
4263
4264inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3fv(const GLfloat *v)
4265{
4266 d_1_4_Deprecated->f.WindowPos3fv(v);
4267}
4268
4269inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
4270{
4271 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
4272}
4273
4274inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3dv(const GLdouble *v)
4275{
4276 d_1_4_Deprecated->f.WindowPos3dv(v);
4277}
4278
4279inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
4280{
4281 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
4282}
4283
4284inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2sv(const GLshort *v)
4285{
4286 d_1_4_Deprecated->f.WindowPos2sv(v);
4287}
4288
4289inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2s(GLshort x, GLshort y)
4290{
4291 d_1_4_Deprecated->f.WindowPos2s(x, y);
4292}
4293
4294inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2iv(const GLint *v)
4295{
4296 d_1_4_Deprecated->f.WindowPos2iv(v);
4297}
4298
4299inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2i(GLint x, GLint y)
4300{
4301 d_1_4_Deprecated->f.WindowPos2i(x, y);
4302}
4303
4304inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2fv(const GLfloat *v)
4305{
4306 d_1_4_Deprecated->f.WindowPos2fv(v);
4307}
4308
4309inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
4310{
4311 d_1_4_Deprecated->f.WindowPos2f(x, y);
4312}
4313
4314inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2dv(const GLdouble *v)
4315{
4316 d_1_4_Deprecated->f.WindowPos2dv(v);
4317}
4318
4319inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
4320{
4321 d_1_4_Deprecated->f.WindowPos2d(x, y);
4322}
4323
4324inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4325{
4326 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
4327}
4328
4329inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3usv(const GLushort *v)
4330{
4331 d_1_4_Deprecated->f.SecondaryColor3usv(v);
4332}
4333
4334inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
4335{
4336 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
4337}
4338
4339inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3uiv(const GLuint *v)
4340{
4341 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
4342}
4343
4344inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
4345{
4346 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
4347}
4348
4349inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
4350{
4351 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
4352}
4353
4354inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4355{
4356 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
4357}
4358
4359inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3sv(const GLshort *v)
4360{
4361 d_1_4_Deprecated->f.SecondaryColor3sv(v);
4362}
4363
4364inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
4365{
4366 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
4367}
4368
4369inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3iv(const GLint *v)
4370{
4371 d_1_4_Deprecated->f.SecondaryColor3iv(v);
4372}
4373
4374inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
4375{
4376 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
4377}
4378
4379inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3fv(const GLfloat *v)
4380{
4381 d_1_4_Deprecated->f.SecondaryColor3fv(v);
4382}
4383
4384inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
4385{
4386 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
4387}
4388
4389inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3dv(const GLdouble *v)
4390{
4391 d_1_4_Deprecated->f.SecondaryColor3dv(v);
4392}
4393
4394inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
4395{
4396 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
4397}
4398
4399inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3bv(const GLbyte *v)
4400{
4401 d_1_4_Deprecated->f.SecondaryColor3bv(v);
4402}
4403
4404inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
4405{
4406 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
4407}
4408
4409inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4410{
4411 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
4412}
4413
4414inline void QOpenGLFunctions_3_3_Compatibility::glFogCoorddv(const GLdouble *coord)
4415{
4416 d_1_4_Deprecated->f.FogCoorddv(coord);
4417}
4418
4419inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordd(GLdouble coord)
4420{
4421 d_1_4_Deprecated->f.FogCoordd(coord);
4422}
4423
4424inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordfv(const GLfloat *coord)
4425{
4426 d_1_4_Deprecated->f.FogCoordfv(coord);
4427}
4428
4429inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordf(GLfloat coord)
4430{
4431 d_1_4_Deprecated->f.FogCoordf(coord);
4432}
4433
4434
4435// OpenGL 1.5 deprecated functions
4436
4437// OpenGL 2.0 deprecated functions
4438inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
4439{
4440 d_2_0_Core->f.VertexAttrib4usv(index, v);
4441}
4442
4443inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
4444{
4445 d_2_0_Core->f.VertexAttrib4uiv(index, v);
4446}
4447
4448inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
4449{
4450 d_2_0_Core->f.VertexAttrib4ubv(index, v);
4451}
4452
4453inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
4454{
4455 d_2_0_Core->f.VertexAttrib4sv(index, v);
4456}
4457
4458inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
4459{
4460 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
4461}
4462
4463inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
4464{
4465 d_2_0_Core->f.VertexAttrib4iv(index, v);
4466}
4467
4468inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
4469{
4470 d_2_0_Core->f.VertexAttrib4fv(index, v);
4471}
4472
4473inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4474{
4475 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
4476}
4477
4478inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
4479{
4480 d_2_0_Core->f.VertexAttrib4dv(index, v);
4481}
4482
4483inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4484{
4485 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
4486}
4487
4488inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
4489{
4490 d_2_0_Core->f.VertexAttrib4bv(index, v);
4491}
4492
4493inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
4494{
4495 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
4496}
4497
4498inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
4499{
4500 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
4501}
4502
4503inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
4504{
4505 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
4506}
4507
4508inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
4509{
4510 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
4511}
4512
4513inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
4514{
4515 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
4516}
4517
4518inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
4519{
4520 d_2_0_Core->f.VertexAttrib4Niv(index, v);
4521}
4522
4523inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
4524{
4525 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
4526}
4527
4528inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
4529{
4530 d_2_0_Core->f.VertexAttrib3sv(index, v);
4531}
4532
4533inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
4534{
4535 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
4536}
4537
4538inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
4539{
4540 d_2_0_Core->f.VertexAttrib3fv(index, v);
4541}
4542
4543inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
4544{
4545 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
4546}
4547
4548inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
4549{
4550 d_2_0_Core->f.VertexAttrib3dv(index, v);
4551}
4552
4553inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
4554{
4555 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4556}
4557
4558inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
4559{
4560 d_2_0_Core->f.VertexAttrib2sv(index, v);
4561}
4562
4563inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4564{
4565 d_2_0_Core->f.VertexAttrib2s(index, x, y);
4566}
4567
4568inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4569{
4570 d_2_0_Core->f.VertexAttrib2fv(index, v);
4571}
4572
4573inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4574{
4575 d_2_0_Core->f.VertexAttrib2f(index, x, y);
4576}
4577
4578inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4579{
4580 d_2_0_Core->f.VertexAttrib2dv(index, v);
4581}
4582
4583inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4584{
4585 d_2_0_Core->f.VertexAttrib2d(index, x, y);
4586}
4587
4588inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
4589{
4590 d_2_0_Core->f.VertexAttrib1sv(index, v);
4591}
4592
4593inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
4594{
4595 d_2_0_Core->f.VertexAttrib1s(index, x);
4596}
4597
4598inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4599{
4600 d_2_0_Core->f.VertexAttrib1fv(index, v);
4601}
4602
4603inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
4604{
4605 d_2_0_Core->f.VertexAttrib1f(index, x);
4606}
4607
4608inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4609{
4610 d_2_0_Core->f.VertexAttrib1dv(index, v);
4611}
4612
4613inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
4614{
4615 d_2_0_Core->f.VertexAttrib1d(index, x);
4616}
4617
4618
4619// OpenGL 2.1 deprecated functions
4620
4621// OpenGL 3.0 deprecated functions
4622inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
4623{
4624 d_3_0_Core->f.VertexAttribI4usv(index, v);
4625}
4626
4627inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4628{
4629 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4630}
4631
4632inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
4633{
4634 d_3_0_Core->f.VertexAttribI4sv(index, v);
4635}
4636
4637inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4638{
4639 d_3_0_Core->f.VertexAttribI4bv(index, v);
4640}
4641
4642inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4643{
4644 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4645}
4646
4647inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4648{
4649 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4650}
4651
4652inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4653{
4654 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4655}
4656
4657inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4658{
4659 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4660}
4661
4662inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
4663{
4664 d_3_0_Core->f.VertexAttribI4iv(index, v);
4665}
4666
4667inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
4668{
4669 d_3_0_Core->f.VertexAttribI3iv(index, v);
4670}
4671
4672inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
4673{
4674 d_3_0_Core->f.VertexAttribI2iv(index, v);
4675}
4676
4677inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
4678{
4679 d_3_0_Core->f.VertexAttribI1iv(index, v);
4680}
4681
4682inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4683{
4684 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4685}
4686
4687inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4688{
4689 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4690}
4691
4692inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4693{
4694 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4695}
4696
4697inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
4698{
4699 d_3_0_Core->f.VertexAttribI1ui(index, x);
4700}
4701
4702inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4703{
4704 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4705}
4706
4707inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4708{
4709 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4710}
4711
4712inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4713{
4714 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4715}
4716
4717inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
4718{
4719 d_3_0_Core->f.VertexAttribI1i(index, x);
4720}
4721
4722
4723// OpenGL 3.1 deprecated functions
4724
4725// OpenGL 3.2 deprecated functions
4726
4727// OpenGL 3.3 deprecated functions
4728
4729
4730QT_END_NAMESPACE
4731
4732#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
4733
4734#endif
4735

Warning: That file was not part of the compilation database. It may have many parsing errors.

source code of qtbase/src/gui/opengl/qopenglfunctions_3_3_compatibility.h