1 | |
2 | // |
3 | // This source file is part of appleseed. |
4 | // Visit http://appleseedhq.net/ for additional information and resources. |
5 | // |
6 | // This software is released under the MIT license. |
7 | // |
8 | // Copyright (c) 2012-2013 Esteban Tovagliari, Jupiter Jazz Limited |
9 | // Copyright (c) 2014-2017 Esteban Tovagliari, The appleseedhq Organization |
10 | // |
11 | // Permission is hereby granted, free of charge, to any person obtaining a copy |
12 | // of this software and associated documentation files (the "Software"), to deal |
13 | // in the Software without restriction, including without limitation the rights |
14 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
15 | // copies of the Software, and to permit persons to whom the Software is |
16 | // furnished to do so, subject to the following conditions: |
17 | // |
18 | // The above copyright notice and this permission notice shall be included in |
19 | // all copies or substantial portions of the Software. |
20 | // |
21 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
22 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
23 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
24 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
25 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
26 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
27 | // THE SOFTWARE. |
28 | // |
29 | |
30 | // appleseed.python headers. |
31 | #include "pyseed.h" // has to be first, to avoid redefinition warnings |
32 | |
33 | // appleseed.renderer headers. |
34 | #include "renderer/modeling/scene/scene.h" |
35 | |
36 | namespace bpy = boost::python; |
37 | using namespace foundation; |
38 | using namespace renderer; |
39 | |
40 | // Work around a regression in Visual Studio 2015 Update 3. |
41 | #if defined(_MSC_VER) && _MSC_VER == 1900 |
42 | namespace boost |
43 | { |
44 | template <> Scene const volatile* get_pointer<Scene const volatile>(Scene const volatile* p) { return p; } |
45 | } |
46 | #endif |
47 | |
48 | namespace |
49 | { |
50 | auto_release_ptr<Scene> create_scene() |
51 | { |
52 | return SceneFactory::create(); |
53 | } |
54 | } |
55 | |
56 | void bind_scene() |
57 | { |
58 | bpy::class_<Scene, auto_release_ptr<Scene>, bpy::bases<Entity, BaseGroup>, boost::noncopyable>("Scene" , bpy::no_init) |
59 | .def("__init__" , bpy::make_constructor(create_scene)) |
60 | .def("get_uid" , &Identifiable::get_uid) |
61 | .def("cameras" , &Scene::cameras, bpy::return_value_policy<bpy::reference_existing_object>()) |
62 | .def("get_environment" , &Scene::get_environment, bpy::return_value_policy<bpy::reference_existing_object>()) |
63 | .def("set_environment" , &Scene::set_environment) |
64 | .def("environment_edfs" , &Scene::environment_edfs, bpy::return_value_policy<bpy::reference_existing_object>()) |
65 | .def("environment_shaders" , &Scene::environment_shaders, bpy::return_value_policy<bpy::reference_existing_object>()) |
66 | .def("compute_bbox" , &Scene::compute_bbox) |
67 | ; |
68 | } |
69 | |