1 | |
2 | // |
3 | // This source file is part of appleseed. |
4 | // Visit http://appleseedhq.net/ for additional information and resources. |
5 | // |
6 | // This software is released under the MIT license. |
7 | // |
8 | // Copyright (c) 2012-2013 Esteban Tovagliari, Jupiter Jazz Limited |
9 | // Copyright (c) 2014-2017 Esteban Tovagliari, The appleseedhq Organization |
10 | // |
11 | // Permission is hereby granted, free of charge, to any person obtaining a copy |
12 | // of this software and associated documentation files (the "Software"), to deal |
13 | // in the Software without restriction, including without limitation the rights |
14 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
15 | // copies of the Software, and to permit persons to whom the Software is |
16 | // furnished to do so, subject to the following conditions: |
17 | // |
18 | // The above copyright notice and this permission notice shall be included in |
19 | // all copies or substantial portions of the Software. |
20 | // |
21 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
22 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
23 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
24 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
25 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
26 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
27 | // THE SOFTWARE. |
28 | // |
29 | |
30 | // appleseed.python headers. |
31 | #include "pyseed.h" // has to be first, to avoid redefinition warnings |
32 | #include "bindentitycontainers.h" |
33 | #include "dict2dict.h" |
34 | #include "metadata.h" |
35 | |
36 | // appleseed.renderer headers. |
37 | #include "renderer/api/surfaceshader.h" |
38 | |
39 | namespace bpy = boost::python; |
40 | using namespace foundation; |
41 | using namespace renderer; |
42 | using namespace std; |
43 | |
44 | // Work around a regression in Visual Studio 2015 Update 3. |
45 | #if defined(_MSC_VER) && _MSC_VER == 1900 |
46 | namespace boost |
47 | { |
48 | template <> SurfaceShader const volatile* get_pointer<SurfaceShader const volatile>(SurfaceShader const volatile* p) { return p; } |
49 | } |
50 | #endif |
51 | |
52 | namespace |
53 | { |
54 | auto_release_ptr<SurfaceShader> create_surface_shader( |
55 | const string& model, |
56 | const string& name) |
57 | { |
58 | SurfaceShaderFactoryRegistrar factories; |
59 | const ISurfaceShaderFactory* factory = factories.lookup(model.c_str()); |
60 | |
61 | if (factory) |
62 | return factory->create(name.c_str(), ParamArray()); |
63 | else |
64 | { |
65 | PyErr_SetString(PyExc_RuntimeError, "SurfaceShader model not found" ); |
66 | bpy::throw_error_already_set(); |
67 | } |
68 | |
69 | return auto_release_ptr<SurfaceShader>(); |
70 | } |
71 | |
72 | auto_release_ptr<SurfaceShader> create_surface_shader_with_params( |
73 | const string& model, |
74 | const string& name, |
75 | const bpy::dict& params) |
76 | { |
77 | SurfaceShaderFactoryRegistrar factories; |
78 | const ISurfaceShaderFactory* factory = factories.lookup(model.c_str()); |
79 | |
80 | if (factory) |
81 | return factory->create(name.c_str(), bpy_dict_to_param_array(params)); |
82 | else |
83 | { |
84 | PyErr_SetString(PyExc_RuntimeError, "SurfaceShader model not found" ); |
85 | bpy::throw_error_already_set(); |
86 | } |
87 | |
88 | return auto_release_ptr<SurfaceShader>(); |
89 | } |
90 | } |
91 | |
92 | void bind_surface_shader() |
93 | { |
94 | bpy::class_<SurfaceShader, auto_release_ptr<SurfaceShader>, bpy::bases<ConnectableEntity>, boost::noncopyable>("SurfaceShader" , bpy::no_init) |
95 | .def("get_model_metadata" , &detail::get_entity_model_metadata<SurfaceShaderFactoryRegistrar>).staticmethod("get_model_metadata" ) |
96 | .def("get_input_metadata" , &detail::get_entity_input_metadata<SurfaceShaderFactoryRegistrar>).staticmethod("get_input_metadata" ) |
97 | .def("__init__" , bpy::make_constructor(create_surface_shader)) |
98 | .def("__init__" , bpy::make_constructor(create_surface_shader_with_params)) |
99 | .def("get_model" , &SurfaceShader::get_model) |
100 | ; |
101 | |
102 | bind_typed_entity_vector<SurfaceShader>("SurfaceShaderContainer" ); |
103 | } |
104 | |