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41 | |
42 | #ifndef QVECTOR3D_H |
43 | #define QVECTOR3D_H |
44 | |
45 | #include <QtCore/qpoint.h> |
46 | #include <QtCore/qmetatype.h> |
47 | |
48 | QT_BEGIN_HEADER |
49 | |
50 | QT_BEGIN_NAMESPACE |
51 | |
52 | QT_MODULE(Gui) |
53 | |
54 | class QMatrix4x4; |
55 | class QVector2D; |
56 | class QVector4D; |
57 | |
58 | #ifndef QT_NO_VECTOR3D |
59 | |
60 | class Q_GUI_EXPORT QVector3D |
61 | { |
62 | public: |
63 | QVector3D(); |
64 | QVector3D(qreal xpos, qreal ypos, qreal zpos); |
65 | explicit QVector3D(const QPoint& point); |
66 | explicit QVector3D(const QPointF& point); |
67 | #ifndef QT_NO_VECTOR2D |
68 | QVector3D(const QVector2D& vector); |
69 | QVector3D(const QVector2D& vector, qreal zpos); |
70 | #endif |
71 | #ifndef QT_NO_VECTOR4D |
72 | explicit QVector3D(const QVector4D& vector); |
73 | #endif |
74 | |
75 | bool isNull() const; |
76 | |
77 | qreal x() const; |
78 | qreal y() const; |
79 | qreal z() const; |
80 | |
81 | void setX(qreal x); |
82 | void setY(qreal y); |
83 | void setZ(qreal z); |
84 | |
85 | qreal length() const; |
86 | qreal lengthSquared() const; |
87 | |
88 | QVector3D normalized() const; |
89 | void normalize(); |
90 | |
91 | QVector3D &operator+=(const QVector3D &vector); |
92 | QVector3D &operator-=(const QVector3D &vector); |
93 | QVector3D &operator*=(qreal factor); |
94 | QVector3D &operator*=(const QVector3D& vector); |
95 | QVector3D &operator/=(qreal divisor); |
96 | |
97 | static qreal dotProduct(const QVector3D& v1, const QVector3D& v2); |
98 | static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2); |
99 | static QVector3D normal(const QVector3D& v1, const QVector3D& v2); |
100 | static QVector3D normal |
101 | (const QVector3D& v1, const QVector3D& v2, const QVector3D& v3); |
102 | |
103 | qreal distanceToPlane(const QVector3D& plane, const QVector3D& normal) const; |
104 | qreal distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const; |
105 | qreal distanceToLine(const QVector3D& point, const QVector3D& direction) const; |
106 | |
107 | friend inline bool operator==(const QVector3D &v1, const QVector3D &v2); |
108 | friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2); |
109 | friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2); |
110 | friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2); |
111 | friend inline const QVector3D operator*(qreal factor, const QVector3D &vector); |
112 | friend inline const QVector3D operator*(const QVector3D &vector, qreal factor); |
113 | friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2); |
114 | friend inline const QVector3D operator-(const QVector3D &vector); |
115 | friend inline const QVector3D operator/(const QVector3D &vector, qreal divisor); |
116 | |
117 | friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2); |
118 | |
119 | #ifndef QT_NO_VECTOR2D |
120 | QVector2D toVector2D() const; |
121 | #endif |
122 | #ifndef QT_NO_VECTOR4D |
123 | QVector4D toVector4D() const; |
124 | #endif |
125 | |
126 | QPoint toPoint() const; |
127 | QPointF toPointF() const; |
128 | |
129 | operator QVariant() const; |
130 | |
131 | private: |
132 | float xp, yp, zp; |
133 | |
134 | QVector3D(float xpos, float ypos, float zpos, int dummy); |
135 | |
136 | friend class QVector2D; |
137 | friend class QVector4D; |
138 | #ifndef QT_NO_MATRIX4X4 |
139 | friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix); |
140 | friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector); |
141 | #endif |
142 | }; |
143 | |
144 | Q_DECLARE_TYPEINFO(QVector3D, Q_MOVABLE_TYPE); |
145 | |
146 | inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {} |
147 | |
148 | inline QVector3D::QVector3D(qreal xpos, qreal ypos, qreal zpos) : xp(xpos), yp(ypos), zp(zpos) {} |
149 | |
150 | inline QVector3D::QVector3D(float xpos, float ypos, float zpos, int) : xp(xpos), yp(ypos), zp(zpos) {} |
151 | |
152 | inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {} |
153 | |
154 | inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {} |
155 | |
156 | inline bool QVector3D::isNull() const |
157 | { |
158 | return qIsNull(xp) && qIsNull(yp) && qIsNull(zp); |
159 | } |
160 | |
161 | inline qreal QVector3D::x() const { return qreal(xp); } |
162 | inline qreal QVector3D::y() const { return qreal(yp); } |
163 | inline qreal QVector3D::z() const { return qreal(zp); } |
164 | |
165 | inline void QVector3D::setX(qreal aX) { xp = aX; } |
166 | inline void QVector3D::setY(qreal aY) { yp = aY; } |
167 | inline void QVector3D::setZ(qreal aZ) { zp = aZ; } |
168 | |
169 | inline QVector3D &QVector3D::operator+=(const QVector3D &vector) |
170 | { |
171 | xp += vector.xp; |
172 | yp += vector.yp; |
173 | zp += vector.zp; |
174 | return *this; |
175 | } |
176 | |
177 | inline QVector3D &QVector3D::operator-=(const QVector3D &vector) |
178 | { |
179 | xp -= vector.xp; |
180 | yp -= vector.yp; |
181 | zp -= vector.zp; |
182 | return *this; |
183 | } |
184 | |
185 | inline QVector3D &QVector3D::operator*=(qreal factor) |
186 | { |
187 | xp *= factor; |
188 | yp *= factor; |
189 | zp *= factor; |
190 | return *this; |
191 | } |
192 | |
193 | inline QVector3D &QVector3D::operator*=(const QVector3D& vector) |
194 | { |
195 | xp *= vector.xp; |
196 | yp *= vector.yp; |
197 | zp *= vector.zp; |
198 | return *this; |
199 | } |
200 | |
201 | inline QVector3D &QVector3D::operator/=(qreal divisor) |
202 | { |
203 | xp /= divisor; |
204 | yp /= divisor; |
205 | zp /= divisor; |
206 | return *this; |
207 | } |
208 | |
209 | inline bool operator==(const QVector3D &v1, const QVector3D &v2) |
210 | { |
211 | return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp; |
212 | } |
213 | |
214 | inline bool operator!=(const QVector3D &v1, const QVector3D &v2) |
215 | { |
216 | return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp; |
217 | } |
218 | |
219 | inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2) |
220 | { |
221 | return QVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, 1); |
222 | } |
223 | |
224 | inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2) |
225 | { |
226 | return QVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, 1); |
227 | } |
228 | |
229 | inline const QVector3D operator*(qreal factor, const QVector3D &vector) |
230 | { |
231 | return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1); |
232 | } |
233 | |
234 | inline const QVector3D operator*(const QVector3D &vector, qreal factor) |
235 | { |
236 | return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1); |
237 | } |
238 | |
239 | inline const QVector3D operator*(const QVector3D &v1, const QVector3D& v2) |
240 | { |
241 | return QVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, 1); |
242 | } |
243 | |
244 | inline const QVector3D operator-(const QVector3D &vector) |
245 | { |
246 | return QVector3D(-vector.xp, -vector.yp, -vector.zp, 1); |
247 | } |
248 | |
249 | inline const QVector3D operator/(const QVector3D &vector, qreal divisor) |
250 | { |
251 | return QVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, 1); |
252 | } |
253 | |
254 | inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2) |
255 | { |
256 | return qFuzzyCompare(v1.xp, v2.xp) && |
257 | qFuzzyCompare(v1.yp, v2.yp) && |
258 | qFuzzyCompare(v1.zp, v2.zp); |
259 | } |
260 | |
261 | inline QPoint QVector3D::toPoint() const |
262 | { |
263 | return QPoint(qRound(xp), qRound(yp)); |
264 | } |
265 | |
266 | inline QPointF QVector3D::toPointF() const |
267 | { |
268 | return QPointF(qreal(xp), qreal(yp)); |
269 | } |
270 | |
271 | #ifndef QT_NO_DEBUG_STREAM |
272 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector3D &vector); |
273 | #endif |
274 | |
275 | #ifndef QT_NO_DATASTREAM |
276 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector3D &); |
277 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector3D &); |
278 | #endif |
279 | |
280 | #endif |
281 | |
282 | QT_END_NAMESPACE |
283 | |
284 | QT_END_HEADER |
285 | |
286 | #endif |
287 |
Warning: That file was not part of the compilation database. It may have many parsing errors.