1/* SPDX-License-Identifier: GPL-2.0-only */
2/*
3 * Copyright (C) 2013-2016 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
5 */
6
7#ifndef __MSM_FENCE_H__
8#define __MSM_FENCE_H__
9
10#include "msm_drv.h"
11
12/**
13 * struct msm_fence_context - fence context for gpu
14 *
15 * Each ringbuffer has a single fence context, with the GPU writing an
16 * incrementing fence seqno at the end of each submit
17 */
18struct msm_fence_context {
19 struct drm_device *dev;
20 /** name: human readable name for fence timeline */
21 char name[32];
22 /** context: see dma_fence_context_alloc() */
23 unsigned context;
24 /** index: similar to context, but local to msm_fence_context's */
25 unsigned index;
26
27 /**
28 * last_fence:
29 *
30 * Last assigned fence, incremented each time a fence is created
31 * on this fence context. If last_fence == completed_fence,
32 * there is no remaining pending work
33 */
34 uint32_t last_fence;
35
36 /**
37 * completed_fence:
38 *
39 * The last completed fence, updated from the CPU after interrupt
40 * from GPU
41 */
42 uint32_t completed_fence;
43
44 /**
45 * fenceptr:
46 *
47 * The address that the GPU directly writes with completed fence
48 * seqno. This can be ahead of completed_fence. We can peek at
49 * this to see if a fence has already signaled but the CPU hasn't
50 * gotten around to handling the irq and updating completed_fence
51 */
52 volatile uint32_t *fenceptr;
53
54 spinlock_t spinlock;
55
56 /*
57 * TODO this doesn't really deal with multiple deadlines, like
58 * if userspace got multiple frames ahead.. OTOH atomic updates
59 * don't queue, so maybe that is ok
60 */
61
62 /** next_deadline: Time of next deadline */
63 ktime_t next_deadline;
64
65 /**
66 * next_deadline_fence:
67 *
68 * Fence value for next pending deadline. The deadline timer is
69 * canceled when this fence is signaled.
70 */
71 uint32_t next_deadline_fence;
72
73 struct hrtimer deadline_timer;
74 struct kthread_work deadline_work;
75};
76
77struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
78 volatile uint32_t *fenceptr, const char *name);
79void msm_fence_context_free(struct msm_fence_context *fctx);
80
81bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence);
82void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence);
83
84struct dma_fence * msm_fence_alloc(void);
85void msm_fence_init(struct dma_fence *fence, struct msm_fence_context *fctx);
86
87static inline bool
88fence_before(uint32_t a, uint32_t b)
89{
90 return (int32_t)(a - b) < 0;
91}
92
93static inline bool
94fence_after(uint32_t a, uint32_t b)
95{
96 return (int32_t)(a - b) > 0;
97}
98
99#endif
100

source code of linux/drivers/gpu/drm/msm/msm_fence.h