1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
2/*
3 * Copyright 2012-2021 VMware, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 */
26
27/*
28 * svga3d_types.h --
29 *
30 * SVGA 3d hardware definitions for basic types
31 */
32
33
34
35#ifndef _SVGA3D_TYPES_H_
36#define _SVGA3D_TYPES_H_
37
38#include "vm_basic_types.h"
39
40#define SVGA3D_INVALID_ID ((uint32)-1)
41
42#define SVGA3D_RESOURCE_TYPE_MIN 1
43#define SVGA3D_RESOURCE_BUFFER 1
44#define SVGA3D_RESOURCE_TEXTURE1D 2
45#define SVGA3D_RESOURCE_TEXTURE2D 3
46#define SVGA3D_RESOURCE_TEXTURE3D 4
47#define SVGA3D_RESOURCE_TEXTURECUBE 5
48#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
49#define SVGA3D_RESOURCE_BUFFEREX 6
50#define SVGA3D_RESOURCE_TYPE_MAX 7
51typedef uint32 SVGA3dResourceType;
52
53typedef uint8 SVGABool8;
54typedef uint32 SVGA3dBool;
55typedef uint32 SVGA3dColor;
56
57typedef uint32 SVGA3dSurfaceId;
58
59#pragma pack(push, 1)
60typedef struct {
61 uint32 numerator;
62 uint32 denominator;
63} SVGA3dFraction64;
64#pragma pack(pop)
65
66#pragma pack(push, 1)
67typedef struct SVGA3dCopyRect {
68 uint32 x;
69 uint32 y;
70 uint32 w;
71 uint32 h;
72 uint32 srcx;
73 uint32 srcy;
74} SVGA3dCopyRect;
75#pragma pack(pop)
76
77#pragma pack(push, 1)
78typedef struct SVGA3dCopyBox {
79 uint32 x;
80 uint32 y;
81 uint32 z;
82 uint32 w;
83 uint32 h;
84 uint32 d;
85 uint32 srcx;
86 uint32 srcy;
87 uint32 srcz;
88} SVGA3dCopyBox;
89#pragma pack(pop)
90
91#pragma pack(push, 1)
92typedef struct SVGA3dRect {
93 uint32 x;
94 uint32 y;
95 uint32 w;
96 uint32 h;
97} SVGA3dRect;
98#pragma pack(pop)
99
100#pragma pack(push, 1)
101typedef struct {
102 uint32 x;
103 uint32 y;
104 uint32 z;
105 uint32 w;
106 uint32 h;
107 uint32 d;
108} SVGA3dBox;
109#pragma pack(pop)
110
111#pragma pack(push, 1)
112typedef struct {
113 int32 x;
114 int32 y;
115 int32 z;
116 int32 w;
117 int32 h;
118 int32 d;
119} SVGA3dSignedBox;
120#pragma pack(pop)
121
122#pragma pack(push, 1)
123typedef struct {
124 uint32 x;
125 uint32 y;
126 uint32 z;
127} SVGA3dPoint;
128#pragma pack(pop)
129
130#pragma pack(push, 1)
131typedef union {
132 struct {
133 float r;
134 float g;
135 float b;
136 float a;
137 };
138
139 float value[4];
140} SVGA3dRGBAFloat;
141#pragma pack(pop)
142
143typedef enum SVGA3dSurfaceFormat {
144 SVGA3D_FORMAT_INVALID = 0,
145
146 SVGA3D_X8R8G8B8 = 1,
147 SVGA3D_FORMAT_MIN = 1,
148
149 SVGA3D_A8R8G8B8 = 2,
150
151 SVGA3D_R5G6B5 = 3,
152 SVGA3D_X1R5G5B5 = 4,
153 SVGA3D_A1R5G5B5 = 5,
154 SVGA3D_A4R4G4B4 = 6,
155
156 SVGA3D_Z_D32 = 7,
157 SVGA3D_Z_D16 = 8,
158 SVGA3D_Z_D24S8 = 9,
159 SVGA3D_Z_D15S1 = 10,
160
161 SVGA3D_LUMINANCE8 = 11,
162 SVGA3D_LUMINANCE4_ALPHA4 = 12,
163 SVGA3D_LUMINANCE16 = 13,
164 SVGA3D_LUMINANCE8_ALPHA8 = 14,
165
166 SVGA3D_DXT1 = 15,
167 SVGA3D_DXT2 = 16,
168 SVGA3D_DXT3 = 17,
169 SVGA3D_DXT4 = 18,
170 SVGA3D_DXT5 = 19,
171
172 SVGA3D_BUMPU8V8 = 20,
173 SVGA3D_BUMPL6V5U5 = 21,
174 SVGA3D_BUMPX8L8V8U8 = 22,
175 SVGA3D_FORMAT_DEAD1 = 23,
176
177 SVGA3D_ARGB_S10E5 = 24,
178 SVGA3D_ARGB_S23E8 = 25,
179
180 SVGA3D_A2R10G10B10 = 26,
181
182 SVGA3D_V8U8 = 27,
183 SVGA3D_Q8W8V8U8 = 28,
184 SVGA3D_CxV8U8 = 29,
185
186 SVGA3D_X8L8V8U8 = 30,
187 SVGA3D_A2W10V10U10 = 31,
188
189 SVGA3D_ALPHA8 = 32,
190
191 SVGA3D_R_S10E5 = 33,
192 SVGA3D_R_S23E8 = 34,
193 SVGA3D_RG_S10E5 = 35,
194 SVGA3D_RG_S23E8 = 36,
195
196 SVGA3D_BUFFER = 37,
197
198 SVGA3D_Z_D24X8 = 38,
199
200 SVGA3D_V16U16 = 39,
201
202 SVGA3D_G16R16 = 40,
203 SVGA3D_A16B16G16R16 = 41,
204
205 SVGA3D_UYVY = 42,
206 SVGA3D_YUY2 = 43,
207
208 SVGA3D_NV12 = 44,
209
210 SVGA3D_FORMAT_DEAD2 = 45,
211
212 SVGA3D_R32G32B32A32_TYPELESS = 46,
213 SVGA3D_R32G32B32A32_UINT = 47,
214 SVGA3D_R32G32B32A32_SINT = 48,
215 SVGA3D_R32G32B32_TYPELESS = 49,
216 SVGA3D_R32G32B32_FLOAT = 50,
217 SVGA3D_R32G32B32_UINT = 51,
218 SVGA3D_R32G32B32_SINT = 52,
219 SVGA3D_R16G16B16A16_TYPELESS = 53,
220 SVGA3D_R16G16B16A16_UINT = 54,
221 SVGA3D_R16G16B16A16_SNORM = 55,
222 SVGA3D_R16G16B16A16_SINT = 56,
223 SVGA3D_R32G32_TYPELESS = 57,
224 SVGA3D_R32G32_UINT = 58,
225 SVGA3D_R32G32_SINT = 59,
226 SVGA3D_R32G8X24_TYPELESS = 60,
227 SVGA3D_D32_FLOAT_S8X24_UINT = 61,
228 SVGA3D_R32_FLOAT_X8X24 = 62,
229 SVGA3D_X32_G8X24_UINT = 63,
230 SVGA3D_R10G10B10A2_TYPELESS = 64,
231 SVGA3D_R10G10B10A2_UINT = 65,
232 SVGA3D_R11G11B10_FLOAT = 66,
233 SVGA3D_R8G8B8A8_TYPELESS = 67,
234 SVGA3D_R8G8B8A8_UNORM = 68,
235 SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
236 SVGA3D_R8G8B8A8_UINT = 70,
237 SVGA3D_R8G8B8A8_SINT = 71,
238 SVGA3D_R16G16_TYPELESS = 72,
239 SVGA3D_R16G16_UINT = 73,
240 SVGA3D_R16G16_SINT = 74,
241 SVGA3D_R32_TYPELESS = 75,
242 SVGA3D_D32_FLOAT = 76,
243 SVGA3D_R32_UINT = 77,
244 SVGA3D_R32_SINT = 78,
245 SVGA3D_R24G8_TYPELESS = 79,
246 SVGA3D_D24_UNORM_S8_UINT = 80,
247 SVGA3D_R24_UNORM_X8 = 81,
248 SVGA3D_X24_G8_UINT = 82,
249 SVGA3D_R8G8_TYPELESS = 83,
250 SVGA3D_R8G8_UNORM = 84,
251 SVGA3D_R8G8_UINT = 85,
252 SVGA3D_R8G8_SINT = 86,
253 SVGA3D_R16_TYPELESS = 87,
254 SVGA3D_R16_UNORM = 88,
255 SVGA3D_R16_UINT = 89,
256 SVGA3D_R16_SNORM = 90,
257 SVGA3D_R16_SINT = 91,
258 SVGA3D_R8_TYPELESS = 92,
259 SVGA3D_R8_UNORM = 93,
260 SVGA3D_R8_UINT = 94,
261 SVGA3D_R8_SNORM = 95,
262 SVGA3D_R8_SINT = 96,
263 SVGA3D_P8 = 97,
264 SVGA3D_R9G9B9E5_SHAREDEXP = 98,
265 SVGA3D_R8G8_B8G8_UNORM = 99,
266 SVGA3D_G8R8_G8B8_UNORM = 100,
267 SVGA3D_BC1_TYPELESS = 101,
268 SVGA3D_BC1_UNORM_SRGB = 102,
269 SVGA3D_BC2_TYPELESS = 103,
270 SVGA3D_BC2_UNORM_SRGB = 104,
271 SVGA3D_BC3_TYPELESS = 105,
272 SVGA3D_BC3_UNORM_SRGB = 106,
273 SVGA3D_BC4_TYPELESS = 107,
274 SVGA3D_ATI1 = 108,
275 SVGA3D_BC4_SNORM = 109,
276 SVGA3D_BC5_TYPELESS = 110,
277 SVGA3D_ATI2 = 111,
278 SVGA3D_BC5_SNORM = 112,
279 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
280 SVGA3D_B8G8R8A8_TYPELESS = 114,
281 SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
282 SVGA3D_B8G8R8X8_TYPELESS = 116,
283 SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
284
285 SVGA3D_Z_DF16 = 118,
286 SVGA3D_Z_DF24 = 119,
287 SVGA3D_Z_D24S8_INT = 120,
288
289 SVGA3D_YV12 = 121,
290
291 SVGA3D_R32G32B32A32_FLOAT = 122,
292 SVGA3D_R16G16B16A16_FLOAT = 123,
293 SVGA3D_R16G16B16A16_UNORM = 124,
294 SVGA3D_R32G32_FLOAT = 125,
295 SVGA3D_R10G10B10A2_UNORM = 126,
296 SVGA3D_R8G8B8A8_SNORM = 127,
297 SVGA3D_R16G16_FLOAT = 128,
298 SVGA3D_R16G16_UNORM = 129,
299 SVGA3D_R16G16_SNORM = 130,
300 SVGA3D_R32_FLOAT = 131,
301 SVGA3D_R8G8_SNORM = 132,
302 SVGA3D_R16_FLOAT = 133,
303 SVGA3D_D16_UNORM = 134,
304 SVGA3D_A8_UNORM = 135,
305 SVGA3D_BC1_UNORM = 136,
306 SVGA3D_BC2_UNORM = 137,
307 SVGA3D_BC3_UNORM = 138,
308 SVGA3D_B5G6R5_UNORM = 139,
309 SVGA3D_B5G5R5A1_UNORM = 140,
310 SVGA3D_B8G8R8A8_UNORM = 141,
311 SVGA3D_B8G8R8X8_UNORM = 142,
312 SVGA3D_BC4_UNORM = 143,
313 SVGA3D_BC5_UNORM = 144,
314 SVGA3D_B4G4R4A4_UNORM = 145,
315
316 SVGA3D_BC6H_TYPELESS = 146,
317 SVGA3D_BC6H_UF16 = 147,
318 SVGA3D_BC6H_SF16 = 148,
319 SVGA3D_BC7_TYPELESS = 149,
320 SVGA3D_BC7_UNORM = 150,
321 SVGA3D_BC7_UNORM_SRGB = 151,
322
323 SVGA3D_AYUV = 152,
324
325 SVGA3D_R11G11B10_TYPELESS = 153,
326
327 SVGA3D_FORMAT_MAX
328} SVGA3dSurfaceFormat;
329
330#define SVGA3D_SURFACE_CUBEMAP (1 << 0)
331
332#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
333#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
334#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
335#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
336#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
337#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
338#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
339#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
340#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
341#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
342
343#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
344
345#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
346
347#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
348#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
349#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
350
351#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
352
353#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
354
355#define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
356#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
357
358#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
359#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
360#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
361#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
362#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
363#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
364#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
365
366#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
367#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
368#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
369
370#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
371
372#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31)
373
374#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
375
376#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33)
377
378#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34)
379
380#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35)
381
382#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36)
383#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37)
384
385#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
386#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39)
387
388#define SVGA3D_SURFACE_STAGING_COPY (CONST64U(1) << 40)
389
390#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 44)
391
392typedef uint32 SVGA3dSurface1Flags;
393typedef uint32 SVGA3dSurface2Flags;
394typedef uint64 SVGA3dSurfaceAllFlags;
395
396#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
397#define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
398
399#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
400 (SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_SCREENTARGET | \
401 SVGA3D_SURFACE_ALIGN16 | SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
402 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD | \
403 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
404 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
405 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \
406 SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
407 SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS | \
408 SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
409 SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY | \
410 SVGA3D_SURFACE_RESTRICT_UPDATE | SVGA3D_SURFACE_BIND_TENSOR | \
411 SVGA3D_SURFACE_LO_STAGING)
412
413#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \
414 (SVGA3D_SURFACE_1D | SVGA3D_SURFACE_MULTISAMPLE | \
415 SVGA3D_SURFACE_STAGING_COPY)
416
417#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
418 (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
419 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \
420 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
421 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
422 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
423 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
424 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
425 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \
426 SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
427 SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
428 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \
429 SVGA3D_SURFACE_BIND_TENSOR)
430
431#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
432 (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
433 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \
434 SVGA3D_SURFACE_MULTISAMPLE)
435
436#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
437 (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
438 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \
439 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
440 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
441 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
442 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
443 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_INACTIVE | \
444 SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD | \
445 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
446 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \
447 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_RAW_VIEWS | \
448 SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
449 SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY | \
450 SVGA3D_SURFACE_BIND_TENSOR | SVGA3D_SURFACE_LO_STAGING)
451
452#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
453 (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
454 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | SVGA3D_SURFACE_DEAD2 | \
455 SVGA3D_SURFACE_ARRAY | SVGA3D_SURFACE_MULTISAMPLE | \
456 SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_RESOURCE_CLAMP)
457
458#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
459 (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
460 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \
461 SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_MOB_PITCH | \
462 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_BIND_UAVIEW | \
463 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_LOGICOPS | \
464 SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
465 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_STAGING_COPY)
466
467#define SVGA3D_SURFACE_DX_ONLY_MASK \
468 (SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD | \
469 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
470 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
471 SVGA3D_SURFACE_TRANSFER_TO_BUFFER)
472
473#define SVGA3D_SURFACE_ANY_STAGING_MASK \
474 (SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD | \
475 SVGA3D_SURFACE_STAGING_COPY | SVGA3D_SURFACE_LO_STAGING)
476
477#define SVGA3D_SURFACE_ANY_NONHINT_STAGING_MASK \
478 (SVGA3D_SURFACE_ANY_STAGING_MASK & ~(SVGA3D_SURFACE_LO_STAGING))
479
480#define SVGA3D_SURFACE_BIND_MASK \
481 (SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
482 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
483 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
484 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
485 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
486 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
487 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_BIND_UAVIEW | \
488 SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS | \
489 SVGA3D_SURFACE_BIND_TENSOR)
490
491#define SVGA3D_SURFACE_STAGING_DISALLOWED_MASK \
492 (SVGA3D_SURFACE_BIND_MASK | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
493 SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_HINT_RENDERTARGET | \
494 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | SVGA3D_SURFACE_MULTISAMPLE | \
495 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \
496 SVGA3D_SURFACE_BIND_TENSOR)
497
498#define SVGA3D_SURFACE_STAGING_COPY_DISALLOWED_MASK \
499 (SVGA3D_SURFACE_STAGING_DISALLOWED_MASK | \
500 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
501 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER)
502
503#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
504 (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_DEAD2 | \
505 SVGA3D_SURFACE_AUTOGENMIPMAPS | SVGA3D_SURFACE_VOLUME | \
506 SVGA3D_SURFACE_1D | SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
507 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
508 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
509 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
510 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
511 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \
512 SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
513 SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
514 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \
515 SVGA3D_SURFACE_STAGING_COPY)
516
517#define SVGA3D_SURFACE_SM5_MASK \
518 (SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
519 SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BIND_UAVIEW | \
520 SVGA3D_SURFACE_RESOURCE_CLAMP)
521
522#define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
523
524typedef enum {
525 SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
526 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
527 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
528 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
529 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
530 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
531 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
532
533 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
534
535 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
536
537 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
538
539 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
540
541 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
542
543 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
544
545 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
546
547 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
548
549 SVGA3DFORMAT_OP_DMAP = 0x00020000,
550
551 SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
552
553 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
554
555 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
556
557 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
558
559 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
560
561 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
562
563 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
564} SVGA3dFormatOp;
565
566#define SVGA3D_FORMAT_POSITIVE \
567 (SVGA3DFORMAT_OP_TEXTURE | SVGA3DFORMAT_OP_VOLUMETEXTURE | \
568 SVGA3DFORMAT_OP_CUBETEXTURE | \
569 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
570 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | SVGA3DFORMAT_OP_ZSTENCIL | \
571 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
572 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
573 SVGA3DFORMAT_OP_DISPLAYMODE | SVGA3DFORMAT_OP_3DACCELERATION | \
574 SVGA3DFORMAT_OP_PIXELSIZE | SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
575 SVGA3DFORMAT_OP_OFFSCREENPLAIN | SVGA3DFORMAT_OP_SRGBREAD | \
576 SVGA3DFORMAT_OP_BUMPMAP | SVGA3DFORMAT_OP_DMAP | \
577 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | SVGA3DFORMAT_OP_SRGBWRITE | \
578 SVGA3DFORMAT_OP_AUTOGENMIPMAP | SVGA3DFORMAT_OP_VERTEXTEXTURE)
579
580#define SVGA3D_FORMAT_NEGATIVE \
581 (SVGA3DFORMAT_OP_NOFILTER | SVGA3DFORMAT_OP_NOALPHABLEND | \
582 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
583
584typedef union {
585 uint32 value;
586 struct {
587 uint32 texture : 1;
588 uint32 volumeTexture : 1;
589 uint32 cubeTexture : 1;
590 uint32 offscreenRenderTarget : 1;
591 uint32 sameFormatRenderTarget : 1;
592 uint32 unknown1 : 1;
593 uint32 zStencil : 1;
594 uint32 zStencilArbitraryDepth : 1;
595 uint32 sameFormatUpToAlpha : 1;
596 uint32 unknown2 : 1;
597 uint32 displayMode : 1;
598 uint32 acceleration3d : 1;
599 uint32 pixelSize : 1;
600 uint32 convertToARGB : 1;
601 uint32 offscreenPlain : 1;
602 uint32 sRGBRead : 1;
603 uint32 bumpMap : 1;
604 uint32 dmap : 1;
605 uint32 noFilter : 1;
606 uint32 memberOfGroupARGB : 1;
607 uint32 sRGBWrite : 1;
608 uint32 noAlphaBlend : 1;
609 uint32 autoGenMipMap : 1;
610 uint32 vertexTexture : 1;
611 uint32 noTexCoordWrapNorMip : 1;
612 };
613} SVGA3dSurfaceFormatCaps;
614
615typedef enum {
616 SVGA3D_RS_INVALID = 0,
617 SVGA3D_RS_MIN = 1,
618 SVGA3D_RS_ZENABLE = 1,
619 SVGA3D_RS_ZWRITEENABLE = 2,
620 SVGA3D_RS_ALPHATESTENABLE = 3,
621 SVGA3D_RS_DITHERENABLE = 4,
622 SVGA3D_RS_BLENDENABLE = 5,
623 SVGA3D_RS_FOGENABLE = 6,
624 SVGA3D_RS_SPECULARENABLE = 7,
625 SVGA3D_RS_STENCILENABLE = 8,
626 SVGA3D_RS_LIGHTINGENABLE = 9,
627 SVGA3D_RS_NORMALIZENORMALS = 10,
628 SVGA3D_RS_POINTSPRITEENABLE = 11,
629 SVGA3D_RS_POINTSCALEENABLE = 12,
630 SVGA3D_RS_STENCILREF = 13,
631 SVGA3D_RS_STENCILMASK = 14,
632 SVGA3D_RS_STENCILWRITEMASK = 15,
633 SVGA3D_RS_FOGSTART = 16,
634 SVGA3D_RS_FOGEND = 17,
635 SVGA3D_RS_FOGDENSITY = 18,
636 SVGA3D_RS_POINTSIZE = 19,
637 SVGA3D_RS_POINTSIZEMIN = 20,
638 SVGA3D_RS_POINTSIZEMAX = 21,
639 SVGA3D_RS_POINTSCALE_A = 22,
640 SVGA3D_RS_POINTSCALE_B = 23,
641 SVGA3D_RS_POINTSCALE_C = 24,
642 SVGA3D_RS_FOGCOLOR = 25,
643 SVGA3D_RS_AMBIENT = 26,
644 SVGA3D_RS_CLIPPLANEENABLE = 27,
645 SVGA3D_RS_FOGMODE = 28,
646 SVGA3D_RS_FILLMODE = 29,
647 SVGA3D_RS_SHADEMODE = 30,
648 SVGA3D_RS_LINEPATTERN = 31,
649 SVGA3D_RS_SRCBLEND = 32,
650 SVGA3D_RS_DSTBLEND = 33,
651 SVGA3D_RS_BLENDEQUATION = 34,
652 SVGA3D_RS_CULLMODE = 35,
653 SVGA3D_RS_ZFUNC = 36,
654 SVGA3D_RS_ALPHAFUNC = 37,
655 SVGA3D_RS_STENCILFUNC = 38,
656 SVGA3D_RS_STENCILFAIL = 39,
657 SVGA3D_RS_STENCILZFAIL = 40,
658 SVGA3D_RS_STENCILPASS = 41,
659 SVGA3D_RS_ALPHAREF = 42,
660 SVGA3D_RS_FRONTWINDING = 43,
661 SVGA3D_RS_COORDINATETYPE = 44,
662 SVGA3D_RS_ZBIAS = 45,
663 SVGA3D_RS_RANGEFOGENABLE = 46,
664 SVGA3D_RS_COLORWRITEENABLE = 47,
665 SVGA3D_RS_VERTEXMATERIALENABLE = 48,
666 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49,
667 SVGA3D_RS_SPECULARMATERIALSOURCE = 50,
668 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51,
669 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52,
670 SVGA3D_RS_TEXTUREFACTOR = 53,
671 SVGA3D_RS_LOCALVIEWER = 54,
672 SVGA3D_RS_SCISSORTESTENABLE = 55,
673 SVGA3D_RS_BLENDCOLOR = 56,
674 SVGA3D_RS_STENCILENABLE2SIDED = 57,
675 SVGA3D_RS_CCWSTENCILFUNC = 58,
676 SVGA3D_RS_CCWSTENCILFAIL = 59,
677 SVGA3D_RS_CCWSTENCILZFAIL = 60,
678 SVGA3D_RS_CCWSTENCILPASS = 61,
679 SVGA3D_RS_VERTEXBLEND = 62,
680 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63,
681 SVGA3D_RS_DEPTHBIAS = 64,
682
683 SVGA3D_RS_OUTPUTGAMMA = 65,
684 SVGA3D_RS_ZVISIBLE = 66,
685 SVGA3D_RS_LASTPIXEL = 67,
686 SVGA3D_RS_CLIPPING = 68,
687 SVGA3D_RS_WRAP0 = 69,
688 SVGA3D_RS_WRAP1 = 70,
689 SVGA3D_RS_WRAP2 = 71,
690 SVGA3D_RS_WRAP3 = 72,
691 SVGA3D_RS_WRAP4 = 73,
692 SVGA3D_RS_WRAP5 = 74,
693 SVGA3D_RS_WRAP6 = 75,
694 SVGA3D_RS_WRAP7 = 76,
695 SVGA3D_RS_WRAP8 = 77,
696 SVGA3D_RS_WRAP9 = 78,
697 SVGA3D_RS_WRAP10 = 79,
698 SVGA3D_RS_WRAP11 = 80,
699 SVGA3D_RS_WRAP12 = 81,
700 SVGA3D_RS_WRAP13 = 82,
701 SVGA3D_RS_WRAP14 = 83,
702 SVGA3D_RS_WRAP15 = 84,
703 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85,
704 SVGA3D_RS_MULTISAMPLEMASK = 86,
705 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87,
706 SVGA3D_RS_TWEENFACTOR = 88,
707 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89,
708 SVGA3D_RS_COLORWRITEENABLE1 = 90,
709 SVGA3D_RS_COLORWRITEENABLE2 = 91,
710 SVGA3D_RS_COLORWRITEENABLE3 = 92,
711 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93,
712 SVGA3D_RS_SRCBLENDALPHA = 94,
713 SVGA3D_RS_DSTBLENDALPHA = 95,
714 SVGA3D_RS_BLENDEQUATIONALPHA = 96,
715 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97,
716 SVGA3D_RS_LINEWIDTH = 98,
717 SVGA3D_RS_MAX
718} SVGA3dRenderStateName;
719
720typedef enum {
721 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
722 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
723 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
724 SVGA3D_TRANSPARENCYANTIALIAS_MAX
725} SVGA3dTransparencyAntialiasType;
726
727typedef enum {
728 SVGA3D_VERTEXMATERIAL_NONE = 0,
729 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1,
730 SVGA3D_VERTEXMATERIAL_SPECULAR = 2,
731 SVGA3D_VERTEXMATERIAL_MAX = 3,
732} SVGA3dVertexMaterial;
733
734typedef enum {
735 SVGA3D_FILLMODE_INVALID = 0,
736 SVGA3D_FILLMODE_MIN = 1,
737 SVGA3D_FILLMODE_POINT = 1,
738 SVGA3D_FILLMODE_LINE = 2,
739 SVGA3D_FILLMODE_FILL = 3,
740 SVGA3D_FILLMODE_MAX
741} SVGA3dFillModeType;
742
743#pragma pack(push, 1)
744typedef union {
745 struct {
746 uint16 mode;
747 uint16 face;
748 };
749 uint32 uintValue;
750} SVGA3dFillMode;
751#pragma pack(pop)
752
753typedef enum {
754 SVGA3D_SHADEMODE_INVALID = 0,
755 SVGA3D_SHADEMODE_FLAT = 1,
756 SVGA3D_SHADEMODE_SMOOTH = 2,
757 SVGA3D_SHADEMODE_PHONG = 3,
758 SVGA3D_SHADEMODE_MAX
759} SVGA3dShadeMode;
760
761#pragma pack(push, 1)
762typedef union {
763 struct {
764 uint16 repeat;
765 uint16 pattern;
766 };
767 uint32 uintValue;
768} SVGA3dLinePattern;
769#pragma pack(pop)
770
771typedef enum {
772 SVGA3D_BLENDOP_INVALID = 0,
773 SVGA3D_BLENDOP_MIN = 1,
774 SVGA3D_BLENDOP_ZERO = 1,
775 SVGA3D_BLENDOP_ONE = 2,
776 SVGA3D_BLENDOP_SRCCOLOR = 3,
777 SVGA3D_BLENDOP_INVSRCCOLOR = 4,
778 SVGA3D_BLENDOP_SRCALPHA = 5,
779 SVGA3D_BLENDOP_INVSRCALPHA = 6,
780 SVGA3D_BLENDOP_DESTALPHA = 7,
781 SVGA3D_BLENDOP_INVDESTALPHA = 8,
782 SVGA3D_BLENDOP_DESTCOLOR = 9,
783 SVGA3D_BLENDOP_INVDESTCOLOR = 10,
784 SVGA3D_BLENDOP_SRCALPHASAT = 11,
785 SVGA3D_BLENDOP_BLENDFACTOR = 12,
786 SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
787 SVGA3D_BLENDOP_SRC1COLOR = 14,
788 SVGA3D_BLENDOP_INVSRC1COLOR = 15,
789 SVGA3D_BLENDOP_SRC1ALPHA = 16,
790 SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
791 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
792 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
793 SVGA3D_BLENDOP_MAX
794} SVGA3dBlendOp;
795
796typedef enum {
797 SVGA3D_BLENDEQ_INVALID = 0,
798 SVGA3D_BLENDEQ_MIN = 1,
799 SVGA3D_BLENDEQ_ADD = 1,
800 SVGA3D_BLENDEQ_SUBTRACT = 2,
801 SVGA3D_BLENDEQ_REVSUBTRACT = 3,
802 SVGA3D_BLENDEQ_MINIMUM = 4,
803 SVGA3D_BLENDEQ_MAXIMUM = 5,
804 SVGA3D_BLENDEQ_MAX
805} SVGA3dBlendEquation;
806
807typedef enum {
808 SVGA3D_DX11_LOGICOP_MIN = 0,
809 SVGA3D_DX11_LOGICOP_CLEAR = 0,
810 SVGA3D_DX11_LOGICOP_SET = 1,
811 SVGA3D_DX11_LOGICOP_COPY = 2,
812 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
813 SVGA3D_DX11_LOGICOP_NOOP = 4,
814 SVGA3D_DX11_LOGICOP_INVERT = 5,
815 SVGA3D_DX11_LOGICOP_AND = 6,
816 SVGA3D_DX11_LOGICOP_NAND = 7,
817 SVGA3D_DX11_LOGICOP_OR = 8,
818 SVGA3D_DX11_LOGICOP_NOR = 9,
819 SVGA3D_DX11_LOGICOP_XOR = 10,
820 SVGA3D_DX11_LOGICOP_EQUIV = 11,
821 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
822 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
823 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
824 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
825 SVGA3D_DX11_LOGICOP_MAX
826} SVGA3dDX11LogicOp;
827
828typedef enum {
829 SVGA3D_FRONTWINDING_INVALID = 0,
830 SVGA3D_FRONTWINDING_CW = 1,
831 SVGA3D_FRONTWINDING_MIN = 1,
832 SVGA3D_FRONTWINDING_CCW = 2,
833 SVGA3D_FRONTWINDING_MAX
834} SVGA3dFrontWinding;
835
836typedef enum {
837 SVGA3D_FACE_INVALID = 0,
838 SVGA3D_FACE_NONE = 1,
839 SVGA3D_FACE_MIN = 1,
840 SVGA3D_FACE_FRONT = 2,
841 SVGA3D_FACE_BACK = 3,
842 SVGA3D_FACE_FRONT_BACK = 4,
843 SVGA3D_FACE_MAX
844} SVGA3dFace;
845
846typedef enum {
847 SVGA3D_CMP_INVALID = 0,
848 SVGA3D_CMP_NEVER = 1,
849 SVGA3D_CMP_LESS = 2,
850 SVGA3D_CMP_EQUAL = 3,
851 SVGA3D_CMP_LESSEQUAL = 4,
852 SVGA3D_CMP_GREATER = 5,
853 SVGA3D_CMP_NOTEQUAL = 6,
854 SVGA3D_CMP_GREATEREQUAL = 7,
855 SVGA3D_CMP_ALWAYS = 8,
856 SVGA3D_CMP_MAX
857} SVGA3dCmpFunc;
858
859typedef enum {
860 SVGA3D_FOGFUNC_INVALID = 0,
861 SVGA3D_FOGFUNC_EXP = 1,
862 SVGA3D_FOGFUNC_EXP2 = 2,
863 SVGA3D_FOGFUNC_LINEAR = 3,
864 SVGA3D_FOGFUNC_PER_VERTEX = 4
865} SVGA3dFogFunction;
866
867typedef enum {
868 SVGA3D_FOGTYPE_INVALID = 0,
869 SVGA3D_FOGTYPE_VERTEX = 1,
870 SVGA3D_FOGTYPE_PIXEL = 2,
871 SVGA3D_FOGTYPE_MAX = 3
872} SVGA3dFogType;
873
874typedef enum {
875 SVGA3D_FOGBASE_INVALID = 0,
876 SVGA3D_FOGBASE_DEPTHBASED = 1,
877 SVGA3D_FOGBASE_RANGEBASED = 2,
878 SVGA3D_FOGBASE_MAX = 3
879} SVGA3dFogBase;
880
881typedef enum {
882 SVGA3D_STENCILOP_INVALID = 0,
883 SVGA3D_STENCILOP_MIN = 1,
884 SVGA3D_STENCILOP_KEEP = 1,
885 SVGA3D_STENCILOP_ZERO = 2,
886 SVGA3D_STENCILOP_REPLACE = 3,
887 SVGA3D_STENCILOP_INCRSAT = 4,
888 SVGA3D_STENCILOP_DECRSAT = 5,
889 SVGA3D_STENCILOP_INVERT = 6,
890 SVGA3D_STENCILOP_INCR = 7,
891 SVGA3D_STENCILOP_DECR = 8,
892 SVGA3D_STENCILOP_MAX
893} SVGA3dStencilOp;
894
895typedef enum {
896 SVGA3D_CLIPPLANE_0 = (1 << 0),
897 SVGA3D_CLIPPLANE_1 = (1 << 1),
898 SVGA3D_CLIPPLANE_2 = (1 << 2),
899 SVGA3D_CLIPPLANE_3 = (1 << 3),
900 SVGA3D_CLIPPLANE_4 = (1 << 4),
901 SVGA3D_CLIPPLANE_5 = (1 << 5),
902} SVGA3dClipPlanes;
903
904typedef enum {
905 SVGA3D_CLEAR_COLOR = 0x1,
906 SVGA3D_CLEAR_DEPTH = 0x2,
907 SVGA3D_CLEAR_STENCIL = 0x4,
908
909 SVGA3D_CLEAR_COLORFILL = 0x8
910} SVGA3dClearFlag;
911
912typedef enum {
913 SVGA3D_RT_DEPTH = 0,
914 SVGA3D_RT_MIN = 0,
915 SVGA3D_RT_STENCIL = 1,
916 SVGA3D_RT_COLOR0 = 2,
917 SVGA3D_RT_COLOR1 = 3,
918 SVGA3D_RT_COLOR2 = 4,
919 SVGA3D_RT_COLOR3 = 5,
920 SVGA3D_RT_COLOR4 = 6,
921 SVGA3D_RT_COLOR5 = 7,
922 SVGA3D_RT_COLOR6 = 8,
923 SVGA3D_RT_COLOR7 = 9,
924 SVGA3D_RT_MAX,
925 SVGA3D_RT_INVALID = ((uint32)-1),
926} SVGA3dRenderTargetType;
927
928#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
929
930#pragma pack(push, 1)
931typedef union {
932 struct {
933 uint32 red : 1;
934 uint32 green : 1;
935 uint32 blue : 1;
936 uint32 alpha : 1;
937 };
938 uint32 uintValue;
939} SVGA3dColorMask;
940#pragma pack(pop)
941
942typedef enum {
943 SVGA3D_VBLEND_DISABLE = 0,
944 SVGA3D_VBLEND_1WEIGHT = 1,
945 SVGA3D_VBLEND_2WEIGHT = 2,
946 SVGA3D_VBLEND_3WEIGHT = 3,
947 SVGA3D_VBLEND_MAX = 4,
948} SVGA3dVertexBlendFlags;
949
950typedef enum {
951 SVGA3D_WRAPCOORD_0 = 1 << 0,
952 SVGA3D_WRAPCOORD_1 = 1 << 1,
953 SVGA3D_WRAPCOORD_2 = 1 << 2,
954 SVGA3D_WRAPCOORD_3 = 1 << 3,
955 SVGA3D_WRAPCOORD_ALL = 0xF,
956} SVGA3dWrapFlags;
957
958typedef enum {
959 SVGA3D_TS_INVALID = 0,
960 SVGA3D_TS_MIN = 1,
961 SVGA3D_TS_BIND_TEXTURE = 1,
962 SVGA3D_TS_COLOROP = 2,
963 SVGA3D_TS_COLORARG1 = 3,
964 SVGA3D_TS_COLORARG2 = 4,
965 SVGA3D_TS_ALPHAOP = 5,
966 SVGA3D_TS_ALPHAARG1 = 6,
967 SVGA3D_TS_ALPHAARG2 = 7,
968 SVGA3D_TS_ADDRESSU = 8,
969 SVGA3D_TS_ADDRESSV = 9,
970 SVGA3D_TS_MIPFILTER = 10,
971 SVGA3D_TS_MAGFILTER = 11,
972 SVGA3D_TS_MINFILTER = 12,
973 SVGA3D_TS_BORDERCOLOR = 13,
974 SVGA3D_TS_TEXCOORDINDEX = 14,
975 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15,
976 SVGA3D_TS_TEXCOORDGEN = 16,
977 SVGA3D_TS_BUMPENVMAT00 = 17,
978 SVGA3D_TS_BUMPENVMAT01 = 18,
979 SVGA3D_TS_BUMPENVMAT10 = 19,
980 SVGA3D_TS_BUMPENVMAT11 = 20,
981 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21,
982 SVGA3D_TS_TEXTURE_LOD_BIAS = 22,
983 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23,
984 SVGA3D_TS_ADDRESSW = 24,
985
986 SVGA3D_TS_GAMMA = 25,
987 SVGA3D_TS_BUMPENVLSCALE = 26,
988 SVGA3D_TS_BUMPENVLOFFSET = 27,
989 SVGA3D_TS_COLORARG0 = 28,
990 SVGA3D_TS_ALPHAARG0 = 29,
991 SVGA3D_TS_PREGB_MAX = 30,
992 SVGA3D_TS_CONSTANT = 30,
993 SVGA3D_TS_COLOR_KEY_ENABLE = 31,
994 SVGA3D_TS_COLOR_KEY = 32,
995 SVGA3D_TS_MAX
996} SVGA3dTextureStateName;
997
998typedef enum {
999 SVGA3D_TC_INVALID = 0,
1000 SVGA3D_TC_DISABLE = 1,
1001 SVGA3D_TC_SELECTARG1 = 2,
1002 SVGA3D_TC_SELECTARG2 = 3,
1003 SVGA3D_TC_MODULATE = 4,
1004 SVGA3D_TC_ADD = 5,
1005 SVGA3D_TC_ADDSIGNED = 6,
1006 SVGA3D_TC_SUBTRACT = 7,
1007 SVGA3D_TC_BLENDTEXTUREALPHA = 8,
1008 SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
1009 SVGA3D_TC_BLENDCURRENTALPHA = 10,
1010 SVGA3D_TC_BLENDFACTORALPHA = 11,
1011 SVGA3D_TC_MODULATE2X = 12,
1012 SVGA3D_TC_MODULATE4X = 13,
1013 SVGA3D_TC_DSDT = 14,
1014 SVGA3D_TC_DOTPRODUCT3 = 15,
1015 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
1016 SVGA3D_TC_ADDSIGNED2X = 17,
1017 SVGA3D_TC_ADDSMOOTH = 18,
1018 SVGA3D_TC_PREMODULATE = 19,
1019 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
1020 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
1021 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1022 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1023 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
1024 SVGA3D_TC_MULTIPLYADD = 25,
1025 SVGA3D_TC_LERP = 26,
1026 SVGA3D_TC_MAX
1027} SVGA3dTextureCombiner;
1028
1029#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) \
1030 (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1031
1032typedef enum {
1033 SVGA3D_TEX_ADDRESS_INVALID = 0,
1034 SVGA3D_TEX_ADDRESS_MIN = 1,
1035 SVGA3D_TEX_ADDRESS_WRAP = 1,
1036 SVGA3D_TEX_ADDRESS_MIRROR = 2,
1037 SVGA3D_TEX_ADDRESS_CLAMP = 3,
1038 SVGA3D_TEX_ADDRESS_BORDER = 4,
1039 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1040 SVGA3D_TEX_ADDRESS_EDGE = 6,
1041 SVGA3D_TEX_ADDRESS_MAX
1042} SVGA3dTextureAddress;
1043
1044typedef enum {
1045 SVGA3D_TEX_FILTER_NONE = 0,
1046 SVGA3D_TEX_FILTER_MIN = 0,
1047 SVGA3D_TEX_FILTER_NEAREST = 1,
1048 SVGA3D_TEX_FILTER_LINEAR = 2,
1049 SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
1050 SVGA3D_TEX_FILTER_FLATCUBIC = 4,
1051 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5,
1052 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6,
1053 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7,
1054 SVGA3D_TEX_FILTER_MAX
1055} SVGA3dTextureFilter;
1056
1057typedef enum {
1058 SVGA3D_TEX_TRANSFORM_OFF = 0,
1059 SVGA3D_TEX_TRANSFORM_S = (1 << 0),
1060 SVGA3D_TEX_TRANSFORM_T = (1 << 1),
1061 SVGA3D_TEX_TRANSFORM_R = (1 << 2),
1062 SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
1063 SVGA3D_TEX_PROJECTED = (1 << 15),
1064} SVGA3dTexTransformFlags;
1065
1066typedef enum {
1067 SVGA3D_TEXCOORD_GEN_OFF = 0,
1068 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
1069 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
1070 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1071 SVGA3D_TEXCOORD_GEN_SPHERE = 4,
1072 SVGA3D_TEXCOORD_GEN_MAX
1073} SVGA3dTextureCoordGen;
1074
1075typedef enum {
1076 SVGA3D_TA_INVALID = 0,
1077 SVGA3D_TA_TFACTOR = 1,
1078 SVGA3D_TA_PREVIOUS = 2,
1079 SVGA3D_TA_DIFFUSE = 3,
1080 SVGA3D_TA_TEXTURE = 4,
1081 SVGA3D_TA_SPECULAR = 5,
1082 SVGA3D_TA_CONSTANT = 6,
1083 SVGA3D_TA_MAX
1084} SVGA3dTextureArgData;
1085
1086#define SVGA3D_TM_MASK_LEN 4
1087
1088typedef enum {
1089 SVGA3D_TM_NONE = 0,
1090 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
1091 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
1092} SVGA3dTextureArgModifier;
1093
1094typedef enum {
1095 SVGA3D_DECLUSAGE_POSITION = 0,
1096 SVGA3D_DECLUSAGE_BLENDWEIGHT,
1097 SVGA3D_DECLUSAGE_BLENDINDICES,
1098 SVGA3D_DECLUSAGE_NORMAL,
1099 SVGA3D_DECLUSAGE_PSIZE,
1100 SVGA3D_DECLUSAGE_TEXCOORD,
1101 SVGA3D_DECLUSAGE_TANGENT,
1102 SVGA3D_DECLUSAGE_BINORMAL,
1103 SVGA3D_DECLUSAGE_TESSFACTOR,
1104 SVGA3D_DECLUSAGE_POSITIONT,
1105 SVGA3D_DECLUSAGE_COLOR,
1106 SVGA3D_DECLUSAGE_FOG,
1107 SVGA3D_DECLUSAGE_DEPTH,
1108 SVGA3D_DECLUSAGE_SAMPLE,
1109 SVGA3D_DECLUSAGE_MAX
1110} SVGA3dDeclUsage;
1111
1112typedef enum {
1113 SVGA3D_DECLMETHOD_DEFAULT = 0,
1114 SVGA3D_DECLMETHOD_PARTIALU,
1115 SVGA3D_DECLMETHOD_PARTIALV,
1116 SVGA3D_DECLMETHOD_CROSSUV,
1117 SVGA3D_DECLMETHOD_UV,
1118 SVGA3D_DECLMETHOD_LOOKUP,
1119 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED,
1120} SVGA3dDeclMethod;
1121
1122typedef enum {
1123 SVGA3D_DECLTYPE_FLOAT1 = 0,
1124 SVGA3D_DECLTYPE_FLOAT2 = 1,
1125 SVGA3D_DECLTYPE_FLOAT3 = 2,
1126 SVGA3D_DECLTYPE_FLOAT4 = 3,
1127 SVGA3D_DECLTYPE_D3DCOLOR = 4,
1128 SVGA3D_DECLTYPE_UBYTE4 = 5,
1129 SVGA3D_DECLTYPE_SHORT2 = 6,
1130 SVGA3D_DECLTYPE_SHORT4 = 7,
1131 SVGA3D_DECLTYPE_UBYTE4N = 8,
1132 SVGA3D_DECLTYPE_SHORT2N = 9,
1133 SVGA3D_DECLTYPE_SHORT4N = 10,
1134 SVGA3D_DECLTYPE_USHORT2N = 11,
1135 SVGA3D_DECLTYPE_USHORT4N = 12,
1136 SVGA3D_DECLTYPE_UDEC3 = 13,
1137 SVGA3D_DECLTYPE_DEC3N = 14,
1138 SVGA3D_DECLTYPE_FLOAT16_2 = 15,
1139 SVGA3D_DECLTYPE_FLOAT16_4 = 16,
1140 SVGA3D_DECLTYPE_MAX,
1141} SVGA3dDeclType;
1142
1143typedef union {
1144 struct {
1145 uint32 count : 30;
1146
1147 uint32 indexedData : 1;
1148
1149 uint32 instanceData : 1;
1150 };
1151
1152 uint32 value;
1153} SVGA3dVertexDivisor;
1154
1155typedef enum {
1156
1157 SVGA3D_PRIMITIVE_INVALID = 0,
1158 SVGA3D_PRIMITIVE_MIN = 0,
1159 SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
1160 SVGA3D_PRIMITIVE_POINTLIST = 2,
1161 SVGA3D_PRIMITIVE_LINELIST = 3,
1162 SVGA3D_PRIMITIVE_LINESTRIP = 4,
1163 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
1164 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
1165 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
1166 SVGA3D_PRIMITIVE_PREDX_MAX = 7,
1167 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
1168 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
1169 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
1170 SVGA3D_PRIMITIVE_DX10_MAX = 11,
1171 SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11,
1172 SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12,
1173 SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13,
1174 SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14,
1175 SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15,
1176 SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16,
1177 SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17,
1178 SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18,
1179 SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19,
1180 SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20,
1181 SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21,
1182 SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22,
1183 SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23,
1184 SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24,
1185 SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25,
1186 SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26,
1187 SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27,
1188 SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28,
1189 SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29,
1190 SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30,
1191 SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31,
1192 SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32,
1193 SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33,
1194 SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34,
1195 SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35,
1196 SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36,
1197 SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37,
1198 SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38,
1199 SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39,
1200 SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40,
1201 SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41,
1202 SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42,
1203 SVGA3D_PRIMITIVE_MAX = 43
1204} SVGA3dPrimitiveType;
1205
1206typedef enum {
1207 SVGA3D_COORDINATE_INVALID = 0,
1208 SVGA3D_COORDINATE_LEFTHANDED = 1,
1209 SVGA3D_COORDINATE_RIGHTHANDED = 2,
1210 SVGA3D_COORDINATE_MAX
1211} SVGA3dCoordinateType;
1212
1213typedef enum {
1214 SVGA3D_TRANSFORM_INVALID = 0,
1215 SVGA3D_TRANSFORM_WORLD = 1,
1216 SVGA3D_TRANSFORM_MIN = 1,
1217 SVGA3D_TRANSFORM_VIEW = 2,
1218 SVGA3D_TRANSFORM_PROJECTION = 3,
1219 SVGA3D_TRANSFORM_TEXTURE0 = 4,
1220 SVGA3D_TRANSFORM_TEXTURE1 = 5,
1221 SVGA3D_TRANSFORM_TEXTURE2 = 6,
1222 SVGA3D_TRANSFORM_TEXTURE3 = 7,
1223 SVGA3D_TRANSFORM_TEXTURE4 = 8,
1224 SVGA3D_TRANSFORM_TEXTURE5 = 9,
1225 SVGA3D_TRANSFORM_TEXTURE6 = 10,
1226 SVGA3D_TRANSFORM_TEXTURE7 = 11,
1227 SVGA3D_TRANSFORM_WORLD1 = 12,
1228 SVGA3D_TRANSFORM_WORLD2 = 13,
1229 SVGA3D_TRANSFORM_WORLD3 = 14,
1230 SVGA3D_TRANSFORM_MAX
1231} SVGA3dTransformType;
1232
1233typedef enum {
1234 SVGA3D_LIGHTTYPE_INVALID = 0,
1235 SVGA3D_LIGHTTYPE_MIN = 1,
1236 SVGA3D_LIGHTTYPE_POINT = 1,
1237 SVGA3D_LIGHTTYPE_SPOT1 = 2,
1238 SVGA3D_LIGHTTYPE_SPOT2 = 3,
1239 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
1240 SVGA3D_LIGHTTYPE_MAX
1241} SVGA3dLightType;
1242
1243typedef enum {
1244 SVGA3D_CUBEFACE_POSX = 0,
1245 SVGA3D_CUBEFACE_NEGX = 1,
1246 SVGA3D_CUBEFACE_POSY = 2,
1247 SVGA3D_CUBEFACE_NEGY = 3,
1248 SVGA3D_CUBEFACE_POSZ = 4,
1249 SVGA3D_CUBEFACE_NEGZ = 5,
1250} SVGA3dCubeFace;
1251
1252typedef enum {
1253 SVGA3D_SHADERTYPE_INVALID = 0,
1254 SVGA3D_SHADERTYPE_MIN = 1,
1255 SVGA3D_SHADERTYPE_VS = 1,
1256 SVGA3D_SHADERTYPE_PS = 2,
1257 SVGA3D_SHADERTYPE_PREDX_MAX = 3,
1258 SVGA3D_SHADERTYPE_GS = 3,
1259 SVGA3D_SHADERTYPE_DX10_MAX = 4,
1260 SVGA3D_SHADERTYPE_HS = 4,
1261 SVGA3D_SHADERTYPE_DS = 5,
1262 SVGA3D_SHADERTYPE_CS = 6,
1263 SVGA3D_SHADERTYPE_MAX = 7
1264} SVGA3dShaderType;
1265
1266#define SVGA3D_NUM_SHADERTYPE_PREDX \
1267 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1268
1269#define SVGA3D_NUM_SHADERTYPE_DX10 \
1270 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1271
1272#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1273
1274typedef enum {
1275 SVGA3D_CONST_TYPE_MIN = 0,
1276 SVGA3D_CONST_TYPE_FLOAT = 0,
1277 SVGA3D_CONST_TYPE_INT = 1,
1278 SVGA3D_CONST_TYPE_BOOL = 2,
1279 SVGA3D_CONST_TYPE_MAX = 3,
1280} SVGA3dShaderConstType;
1281
1282#define SVGA3D_CONSTREG_MAX 256
1283#define SVGA3D_CONSTINTREG_MAX 16
1284#define SVGA3D_CONSTBOOLREG_MAX 16
1285
1286typedef enum {
1287 SVGA3D_STRETCH_BLT_POINT = 0,
1288 SVGA3D_STRETCH_BLT_LINEAR = 1,
1289 SVGA3D_STRETCH_BLT_MAX
1290} SVGA3dStretchBltMode;
1291
1292typedef enum {
1293 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
1294 SVGA3D_QUERYTYPE_MIN = 0,
1295 SVGA3D_QUERYTYPE_OCCLUSION = 0,
1296 SVGA3D_QUERYTYPE_TIMESTAMP = 1,
1297 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
1298 SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
1299 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
1300 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
1301 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
1302 SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
1303 SVGA3D_QUERYTYPE_DX10_MAX = 8,
1304 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
1305 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
1306 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
1307 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
1308 SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
1309 SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
1310 SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
1311 SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
1312 SVGA3D_QUERYTYPE_MAX
1313} SVGA3dQueryType;
1314
1315typedef uint8 SVGA3dQueryTypeUint8;
1316
1317#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1318
1319#define SVGA3D_MAX_QUERY 64
1320
1321#pragma pack(push, 1)
1322typedef struct {
1323 uint32 samplesRendered;
1324} SVGADXOcclusionQueryResult;
1325#pragma pack(pop)
1326
1327#pragma pack(push, 1)
1328typedef struct {
1329 uint32 passed;
1330} SVGADXEventQueryResult;
1331#pragma pack(pop)
1332
1333#pragma pack(push, 1)
1334typedef struct {
1335 uint64 timestamp;
1336} SVGADXTimestampQueryResult;
1337#pragma pack(pop)
1338
1339#pragma pack(push, 1)
1340typedef struct {
1341 uint64 realFrequency;
1342 uint32 disjoint;
1343} SVGADXTimestampDisjointQueryResult;
1344#pragma pack(pop)
1345
1346#pragma pack(push, 1)
1347typedef struct {
1348 uint64 inputAssemblyVertices;
1349 uint64 inputAssemblyPrimitives;
1350 uint64 vertexShaderInvocations;
1351 uint64 geometryShaderInvocations;
1352 uint64 geometryShaderPrimitives;
1353 uint64 clipperInvocations;
1354 uint64 clipperPrimitives;
1355 uint64 pixelShaderInvocations;
1356 uint64 hullShaderInvocations;
1357 uint64 domainShaderInvocations;
1358 uint64 computeShaderInvocations;
1359} SVGADXPipelineStatisticsQueryResult;
1360#pragma pack(pop)
1361
1362#pragma pack(push, 1)
1363typedef struct {
1364 uint32 anySamplesRendered;
1365} SVGADXOcclusionPredicateQueryResult;
1366#pragma pack(pop)
1367
1368#pragma pack(push, 1)
1369typedef struct {
1370 uint64 numPrimitivesWritten;
1371 uint64 numPrimitivesRequired;
1372} SVGADXStreamOutStatisticsQueryResult;
1373#pragma pack(pop)
1374
1375#pragma pack(push, 1)
1376typedef struct {
1377 uint32 overflowed;
1378} SVGADXStreamOutPredicateQueryResult;
1379#pragma pack(pop)
1380
1381#pragma pack(push, 1)
1382typedef struct {
1383 uint64 samplesRendered;
1384} SVGADXOcclusion64QueryResult;
1385#pragma pack(pop)
1386
1387#pragma pack(push, 1)
1388typedef union SVGADXQueryResultUnion {
1389 SVGADXOcclusionQueryResult occ;
1390 SVGADXEventQueryResult event;
1391 SVGADXTimestampQueryResult ts;
1392 SVGADXTimestampDisjointQueryResult tsDisjoint;
1393 SVGADXPipelineStatisticsQueryResult pipelineStats;
1394 SVGADXOcclusionPredicateQueryResult occPred;
1395 SVGADXStreamOutStatisticsQueryResult soStats;
1396 SVGADXStreamOutPredicateQueryResult soPred;
1397 SVGADXOcclusion64QueryResult occ64;
1398} SVGADXQueryResultUnion;
1399#pragma pack(pop)
1400
1401typedef enum {
1402 SVGA3D_QUERYSTATE_PENDING = 0,
1403 SVGA3D_QUERYSTATE_SUCCEEDED = 1,
1404 SVGA3D_QUERYSTATE_FAILED = 2,
1405 SVGA3D_QUERYSTATE_NEW = 3,
1406} SVGA3dQueryState;
1407
1408typedef enum {
1409 SVGA3D_WRITE_HOST_VRAM = 1,
1410 SVGA3D_READ_HOST_VRAM = 2,
1411} SVGA3dTransferType;
1412
1413#define SVGA3D_LOGICOP_INVALID 0
1414#define SVGA3D_LOGICOP_COPY 1
1415
1416#define SVGA3D_LOGICOP_MIN 1
1417#define SVGA3D_LOGICOP_NOT 2
1418#define SVGA3D_LOGICOP_AND 3
1419#define SVGA3D_LOGICOP_OR 4
1420#define SVGA3D_LOGICOP_XOR 5
1421#define SVGA3D_LOGICOP_NXOR 6
1422#define SVGA3D_LOGICOP_ROP3 7
1423
1424#define SVGA3D_LOGICOP_MAX 8
1425
1426typedef uint16 SVGA3dLogicOp;
1427
1428#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16)-1)
1429#define SVGA3D_LOGICOP_ROP3_MIN 0
1430#define SVGA3D_LOGICOP_ROP3_MAX 256
1431
1432typedef uint16 SVGA3dLogicOpRop3;
1433
1434#pragma pack(push, 1)
1435typedef struct {
1436 union {
1437 struct {
1438 uint16 function;
1439 uint8 type;
1440 uint8 base;
1441 };
1442 uint32 uintValue;
1443 };
1444} SVGA3dFogMode;
1445#pragma pack(pop)
1446
1447#pragma pack(push, 1)
1448typedef struct SVGA3dSurfaceImageId {
1449 uint32 sid;
1450 uint32 face;
1451 uint32 mipmap;
1452} SVGA3dSurfaceImageId;
1453#pragma pack(pop)
1454
1455#pragma pack(push, 1)
1456typedef struct SVGA3dSubSurfaceId {
1457 uint32 sid;
1458 uint32 subResourceId;
1459} SVGA3dSubSurfaceId;
1460#pragma pack(pop)
1461
1462#pragma pack(push, 1)
1463typedef struct {
1464 uint32 width;
1465 uint32 height;
1466 uint32 depth;
1467} SVGA3dSize;
1468#pragma pack(pop)
1469
1470typedef enum {
1471 SVGA_OTABLE_MOB = 0,
1472 SVGA_OTABLE_MIN = 0,
1473 SVGA_OTABLE_SURFACE = 1,
1474 SVGA_OTABLE_CONTEXT = 2,
1475 SVGA_OTABLE_SHADER = 3,
1476 SVGA_OTABLE_SCREENTARGET = 4,
1477
1478 SVGA_OTABLE_DX9_MAX = 5,
1479
1480 SVGA_OTABLE_DXCONTEXT = 5,
1481 SVGA_OTABLE_DX_MAX = 6,
1482
1483 SVGA_OTABLE_DEVEL_MAX = 6,
1484 SVGA_OTABLE_MAX = 6,
1485
1486 SVGA_OTABLE_RESERVED1 = 6,
1487 SVGA_OTABLE_RESERVED2 = 7,
1488 SVGA_OTABLE_BUG_1952836_MAX = 8,
1489} SVGAOTableType;
1490
1491typedef enum {
1492 SVGA_COTABLE_MIN = 0,
1493 SVGA_COTABLE_RTVIEW = 0,
1494 SVGA_COTABLE_DSVIEW = 1,
1495 SVGA_COTABLE_SRVIEW = 2,
1496 SVGA_COTABLE_ELEMENTLAYOUT = 3,
1497 SVGA_COTABLE_BLENDSTATE = 4,
1498 SVGA_COTABLE_DEPTHSTENCIL = 5,
1499 SVGA_COTABLE_RASTERIZERSTATE = 6,
1500 SVGA_COTABLE_SAMPLER = 7,
1501 SVGA_COTABLE_STREAMOUTPUT = 8,
1502 SVGA_COTABLE_DXQUERY = 9,
1503 SVGA_COTABLE_DXSHADER = 10,
1504 SVGA_COTABLE_DX10_MAX = 11,
1505 SVGA_COTABLE_UAVIEW = 11,
1506 SVGA_COTABLE_MAX = 12,
1507} SVGACOTableType;
1508
1509#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1510
1511typedef enum SVGAMobFormat {
1512 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1513 SVGA3D_MOBFMT_PT_0 = 0,
1514 SVGA3D_MOBFMT_MIN = 0,
1515 SVGA3D_MOBFMT_PT_1 = 1,
1516 SVGA3D_MOBFMT_PT_2 = 2,
1517 SVGA3D_MOBFMT_RANGE = 3,
1518 SVGA3D_MOBFMT_PT64_0 = 4,
1519 SVGA3D_MOBFMT_PT64_1 = 5,
1520 SVGA3D_MOBFMT_PT64_2 = 6,
1521 SVGA3D_MOBFMT_PREDX_MAX = 7,
1522 SVGA3D_MOBFMT_EMPTY = 7,
1523
1524 SVGA3D_MOBFMT_MAX,
1525
1526 SVGA3D_MOBFMT_HB,
1527} SVGAMobFormat;
1528
1529#define SVGA3D_MOB_EMPTY_BASE 1
1530
1531typedef enum SVGA3dMSPattern {
1532 SVGA3D_MS_PATTERN_NONE = 0,
1533 SVGA3D_MS_PATTERN_MIN = 0,
1534 SVGA3D_MS_PATTERN_STANDARD = 1,
1535 SVGA3D_MS_PATTERN_CENTER = 2,
1536 SVGA3D_MS_PATTERN_MAX = 3,
1537} SVGA3dMSPattern;
1538
1539typedef enum SVGA3dMSQualityLevel {
1540 SVGA3D_MS_QUALITY_NONE = 0,
1541 SVGA3D_MS_QUALITY_MIN = 0,
1542 SVGA3D_MS_QUALITY_FULL = 1,
1543 SVGA3D_MS_QUALITY_RESOLVED = 2,
1544 SVGA3D_MS_QUALITY_MAX = 3,
1545} SVGA3dMSQualityLevel;
1546
1547typedef enum SVGA3dFrameUpdateType {
1548 SVGA3D_FRAME_END = 0,
1549 SVGA3D_FRAME_MIN = 0,
1550 SVGA3D_FRAME_PARTIAL = 1,
1551 SVGA3D_FRAME_UNKNOWN = 2,
1552 SVGA3D_FRAME_MAX = 3,
1553} SVGA3dFrameUpdateType;
1554
1555#endif
1556

source code of linux/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h