1/* SPDX-License-Identifier: GPL-2.0-or-later */
2/*
3 * Copyright 1998-2008 VIA Technologies, Inc. All Rights Reserved.
4 * Copyright 2001-2008 S3 Graphics, Inc. All Rights Reserved.
5
6 */
7
8#ifndef __ACCEL_H__
9#define __ACCEL_H__
10
11#define FB_ACCEL_VIA_UNICHROME 50
12
13/* MMIO Base Address Definition */
14#define MMIO_VGABASE 0x8000
15#define MMIO_CR_READ (MMIO_VGABASE + 0x3D4)
16#define MMIO_CR_WRITE (MMIO_VGABASE + 0x3D5)
17#define MMIO_SR_READ (MMIO_VGABASE + 0x3C4)
18#define MMIO_SR_WRITE (MMIO_VGABASE + 0x3C5)
19
20/* HW Cursor Status Define */
21#define HW_Cursor_ON 0
22#define HW_Cursor_OFF 1
23
24#define CURSOR_SIZE (8 * 1024)
25#define VQ_SIZE (256 * 1024)
26
27#define VIA_MMIO_BLTBASE 0x200000
28#define VIA_MMIO_BLTSIZE 0x200000
29
30/* Defines for 2D registers */
31#define VIA_REG_GECMD 0x000
32#define VIA_REG_GEMODE 0x004
33#define VIA_REG_SRCPOS 0x008
34#define VIA_REG_DSTPOS 0x00C
35/* width and height */
36#define VIA_REG_DIMENSION 0x010
37#define VIA_REG_PATADDR 0x014
38#define VIA_REG_FGCOLOR 0x018
39#define VIA_REG_BGCOLOR 0x01C
40/* top and left of clipping */
41#define VIA_REG_CLIPTL 0x020
42/* bottom and right of clipping */
43#define VIA_REG_CLIPBR 0x024
44#define VIA_REG_OFFSET 0x028
45/* color key control */
46#define VIA_REG_KEYCONTROL 0x02C
47#define VIA_REG_SRCBASE 0x030
48#define VIA_REG_DSTBASE 0x034
49/* pitch of src and dst */
50#define VIA_REG_PITCH 0x038
51#define VIA_REG_MONOPAT0 0x03C
52#define VIA_REG_MONOPAT1 0x040
53/* from 0x100 to 0x1ff */
54#define VIA_REG_COLORPAT 0x100
55
56/* defines for VIA 2D registers for vt3353/3409 (M1 engine)*/
57#define VIA_REG_GECMD_M1 0x000
58#define VIA_REG_GEMODE_M1 0x004
59#define VIA_REG_GESTATUS_M1 0x004 /* as same as VIA_REG_GEMODE */
60#define VIA_REG_PITCH_M1 0x008 /* pitch of src and dst */
61#define VIA_REG_DIMENSION_M1 0x00C /* width and height */
62#define VIA_REG_DSTPOS_M1 0x010
63#define VIA_REG_LINE_XY_M1 0x010
64#define VIA_REG_DSTBASE_M1 0x014
65#define VIA_REG_SRCPOS_M1 0x018
66#define VIA_REG_LINE_K1K2_M1 0x018
67#define VIA_REG_SRCBASE_M1 0x01C
68#define VIA_REG_PATADDR_M1 0x020
69#define VIA_REG_MONOPAT0_M1 0x024
70#define VIA_REG_MONOPAT1_M1 0x028
71#define VIA_REG_OFFSET_M1 0x02C
72#define VIA_REG_LINE_ERROR_M1 0x02C
73#define VIA_REG_CLIPTL_M1 0x040 /* top and left of clipping */
74#define VIA_REG_CLIPBR_M1 0x044 /* bottom and right of clipping */
75#define VIA_REG_KEYCONTROL_M1 0x048 /* color key control */
76#define VIA_REG_FGCOLOR_M1 0x04C
77#define VIA_REG_DSTCOLORKEY_M1 0x04C /* as same as VIA_REG_FG */
78#define VIA_REG_BGCOLOR_M1 0x050
79#define VIA_REG_SRCCOLORKEY_M1 0x050 /* as same as VIA_REG_BG */
80#define VIA_REG_MONOPATFGC_M1 0x058 /* Add BG color of Pattern. */
81#define VIA_REG_MONOPATBGC_M1 0x05C /* Add FG color of Pattern. */
82#define VIA_REG_COLORPAT_M1 0x100 /* from 0x100 to 0x1ff */
83
84/* VIA_REG_PITCH(0x38): Pitch Setting */
85#define VIA_PITCH_ENABLE 0x80000000
86
87/* defines for VIA HW cursor registers */
88#define VIA_REG_CURSOR_MODE 0x2D0
89#define VIA_REG_CURSOR_POS 0x2D4
90#define VIA_REG_CURSOR_ORG 0x2D8
91#define VIA_REG_CURSOR_BG 0x2DC
92#define VIA_REG_CURSOR_FG 0x2E0
93
94/* VIA_REG_GEMODE(0x04): GE mode */
95#define VIA_GEM_8bpp 0x00000000
96#define VIA_GEM_16bpp 0x00000100
97#define VIA_GEM_32bpp 0x00000300
98
99/* VIA_REG_GECMD(0x00): 2D Engine Command */
100#define VIA_GEC_NOOP 0x00000000
101#define VIA_GEC_BLT 0x00000001
102#define VIA_GEC_LINE 0x00000005
103
104/* Rotate Command */
105#define VIA_GEC_ROT 0x00000008
106
107#define VIA_GEC_SRC_XY 0x00000000
108#define VIA_GEC_SRC_LINEAR 0x00000010
109#define VIA_GEC_DST_XY 0x00000000
110#define VIA_GEC_DST_LINRAT 0x00000020
111
112#define VIA_GEC_SRC_FB 0x00000000
113#define VIA_GEC_SRC_SYS 0x00000040
114#define VIA_GEC_DST_FB 0x00000000
115#define VIA_GEC_DST_SYS 0x00000080
116
117/* source is mono */
118#define VIA_GEC_SRC_MONO 0x00000100
119/* pattern is mono */
120#define VIA_GEC_PAT_MONO 0x00000200
121/* mono src is opaque */
122#define VIA_GEC_MSRC_OPAQUE 0x00000000
123/* mono src is transparent */
124#define VIA_GEC_MSRC_TRANS 0x00000400
125/* pattern is in frame buffer */
126#define VIA_GEC_PAT_FB 0x00000000
127/* pattern is from reg setting */
128#define VIA_GEC_PAT_REG 0x00000800
129
130#define VIA_GEC_CLIP_DISABLE 0x00000000
131#define VIA_GEC_CLIP_ENABLE 0x00001000
132
133#define VIA_GEC_FIXCOLOR_PAT 0x00002000
134
135#define VIA_GEC_INCX 0x00000000
136#define VIA_GEC_DECY 0x00004000
137#define VIA_GEC_INCY 0x00000000
138#define VIA_GEC_DECX 0x00008000
139/* mono pattern is opaque */
140#define VIA_GEC_MPAT_OPAQUE 0x00000000
141/* mono pattern is transparent */
142#define VIA_GEC_MPAT_TRANS 0x00010000
143
144#define VIA_GEC_MONO_UNPACK 0x00000000
145#define VIA_GEC_MONO_PACK 0x00020000
146#define VIA_GEC_MONO_DWORD 0x00000000
147#define VIA_GEC_MONO_WORD 0x00040000
148#define VIA_GEC_MONO_BYTE 0x00080000
149
150#define VIA_GEC_LASTPIXEL_ON 0x00000000
151#define VIA_GEC_LASTPIXEL_OFF 0x00100000
152#define VIA_GEC_X_MAJOR 0x00000000
153#define VIA_GEC_Y_MAJOR 0x00200000
154#define VIA_GEC_QUICK_START 0x00800000
155
156/* defines for VIA 3D registers */
157#define VIA_REG_STATUS 0x400
158#define VIA_REG_CR_TRANSET 0x41C
159#define VIA_REG_CR_TRANSPACE 0x420
160#define VIA_REG_TRANSET 0x43C
161#define VIA_REG_TRANSPACE 0x440
162
163/* VIA_REG_STATUS(0x400): Engine Status */
164
165/* Command Regulator is busy */
166#define VIA_CMD_RGTR_BUSY 0x00000080
167/* 2D Engine is busy */
168#define VIA_2D_ENG_BUSY 0x00000002
169/* 3D Engine is busy */
170#define VIA_3D_ENG_BUSY 0x00000001
171/* Virtual Queue is busy */
172#define VIA_VR_QUEUE_BUSY 0x00020000
173
174/* VIA_REG_STATUS(0x400): Engine Status for H5 */
175#define VIA_CMD_RGTR_BUSY_H5 0x00000010 /* Command Regulator is busy */
176#define VIA_2D_ENG_BUSY_H5 0x00000002 /* 2D Engine is busy */
177#define VIA_3D_ENG_BUSY_H5 0x00001FE1 /* 3D Engine is busy */
178#define VIA_VR_QUEUE_BUSY_H5 0x00000004 /* Virtual Queue is busy */
179
180/* VIA_REG_STATUS(0x400): Engine Status for VT3353/3409 */
181#define VIA_CMD_RGTR_BUSY_M1 0x00000010 /* Command Regulator is busy */
182#define VIA_2D_ENG_BUSY_M1 0x00000002 /* 2D Engine is busy */
183#define VIA_3D_ENG_BUSY_M1 0x00001FE1 /* 3D Engine is busy */
184#define VIA_VR_QUEUE_BUSY_M1 0x00000004 /* Virtual Queue is busy */
185
186#define MAXLOOP 0xFFFFFF
187
188#define VIA_BITBLT_COLOR 1
189#define VIA_BITBLT_MONO 2
190#define VIA_BITBLT_FILL 3
191
192int viafb_setup_engine(struct fb_info *info);
193void viafb_reset_engine(struct viafb_par *viapar);
194void viafb_show_hw_cursor(struct fb_info *info, int Status);
195void viafb_wait_engine_idle(struct fb_info *info);
196
197#endif /* __ACCEL_H__ */
198

source code of linux/drivers/video/fbdev/via/accel.h