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1/*===-------------------- sm3intrin.h - SM3 intrinsics ---------------------===
2 *
3 * Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 * See https://llvm.org/LICENSE.txt for license information.
5 * SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 *
7 *===-----------------------------------------------------------------------===
8 */
9
10#ifndef __IMMINTRIN_H
11#error "Never use <sm3intrin.h> directly; include <immintrin.h> instead."
12#endif // __IMMINTRIN_H
13
14#ifndef __SM3INTRIN_H
15#define __SM3INTRIN_H
16
17#define __DEFAULT_FN_ATTRS128 \
18 __attribute__((__always_inline__, __nodebug__, __target__("sm3"), \
19 __min_vector_width__(128)))
20
21/// This intrinisc is one of the two SM3 message scheduling intrinsics. The
22/// intrinsic performs an initial calculation for the next four SM3 message
23/// words. The calculated results are stored in \a dst.
24///
25/// \headerfile <immintrin.h>
26///
27/// \code
28/// __m128i _mm_sm3msg1_epi32(__m128i __A, __m128i __B, __m128i __C)
29/// \endcode
30///
31/// This intrinsic corresponds to the \c VSM3MSG1 instruction.
32///
33/// \param __A
34/// A 128-bit vector of [4 x int].
35/// \param __B
36/// A 128-bit vector of [4 x int].
37/// \param __C
38/// A 128-bit vector of [4 x int].
39/// \returns
40/// A 128-bit vector of [4 x int].
41///
42/// \code{.operation}
43/// DEFINE ROL32(dword, n) {
44/// count := n % 32
45/// dest := (dword << count) | (dword >> (32 - count))
46/// RETURN dest
47/// }
48/// DEFINE P1(x) {
49/// RETURN x ^ ROL32(x, 15) ^ ROL32(x, 23)
50/// }
51/// W[0] := __C.dword[0]
52/// W[1] := __C.dword[1]
53/// W[2] := __C.dword[2]
54/// W[3] := __C.dword[3]
55/// W[7] := __A.dword[0]
56/// W[8] := __A.dword[1]
57/// W[9] := __A.dword[2]
58/// W[10] := __A.dword[3]
59/// W[13] := __B.dword[0]
60/// W[14] := __B.dword[1]
61/// W[15] := __B.dword[2]
62/// TMP0 := W[7] ^ W[0] ^ ROL32(W[13], 15)
63/// TMP1 := W[8] ^ W[1] ^ ROL32(W[14], 15)
64/// TMP2 := W[9] ^ W[2] ^ ROL32(W[15], 15)
65/// TMP3 := W[10] ^ W[3]
66/// dst.dword[0] := P1(TMP0)
67/// dst.dword[1] := P1(TMP1)
68/// dst.dword[2] := P1(TMP2)
69/// dst.dword[3] := P1(TMP3)
70/// dst[MAX:128] := 0
71/// \endcode
72static __inline__ __m128i __DEFAULT_FN_ATTRS128 _mm_sm3msg1_epi32(__m128i __A,
73 __m128i __B,
74 __m128i __C) {
75 return (__m128i)__builtin_ia32_vsm3msg1((__v4su)__A, (__v4su)__B,
76 (__v4su)__C);
77}
78
79/// This intrinisc is one of the two SM3 message scheduling intrinsics. The
80/// intrinsic performs the final calculation for the next four SM3 message
81/// words. The calculated results are stored in \a dst.
82///
83/// \headerfile <immintrin.h>
84///
85/// \code
86/// __m128i _mm_sm3msg2_epi32(__m128i __A, __m128i __B, __m128i __C)
87/// \endcode
88///
89/// This intrinsic corresponds to the \c VSM3MSG2 instruction.
90///
91/// \param __A
92/// A 128-bit vector of [4 x int].
93/// \param __B
94/// A 128-bit vector of [4 x int].
95/// \param __C
96/// A 128-bit vector of [4 x int].
97/// \returns
98/// A 128-bit vector of [4 x int].
99///
100/// \code{.operation}
101/// DEFINE ROL32(dword, n) {
102/// count := n % 32
103/// dest := (dword << count) | (dword >> (32-count))
104/// RETURN dest
105/// }
106/// WTMP[0] := __A.dword[0]
107/// WTMP[1] := __A.dword[1]
108/// WTMP[2] := __A.dword[2]
109/// WTMP[3] := __A.dword[3]
110/// W[3] := __B.dword[0]
111/// W[4] := __B.dword[1]
112/// W[5] := __B.dword[2]
113/// W[6] := __B.dword[3]
114/// W[10] := __C.dword[0]
115/// W[11] := __C.dword[1]
116/// W[12] := __C.dword[2]
117/// W[13] := __C.dword[3]
118/// W[16] := ROL32(W[3], 7) ^ W[10] ^ WTMP[0]
119/// W[17] := ROL32(W[4], 7) ^ W[11] ^ WTMP[1]
120/// W[18] := ROL32(W[5], 7) ^ W[12] ^ WTMP[2]
121/// W[19] := ROL32(W[6], 7) ^ W[13] ^ WTMP[3]
122/// W[19] := W[19] ^ ROL32(W[16], 6) ^ ROL32(W[16], 15) ^ ROL32(W[16], 30)
123/// dst.dword[0] := W[16]
124/// dst.dword[1] := W[17]
125/// dst.dword[2] := W[18]
126/// dst.dword[3] := W[19]
127/// dst[MAX:128] := 0
128/// \endcode
129static __inline__ __m128i __DEFAULT_FN_ATTRS128 _mm_sm3msg2_epi32(__m128i __A,
130 __m128i __B,
131 __m128i __C) {
132 return (__m128i)__builtin_ia32_vsm3msg2((__v4su)__A, (__v4su)__B,
133 (__v4su)__C);
134}
135
136/// This intrinsic performs two rounds of SM3 operation using initial SM3 state
137/// (C, D, G, H) from \a __A, an initial SM3 states (A, B, E, F)
138/// from \a __B and a pre-computed words from the \a __C. \a __A with
139/// initial SM3 state of (C, D, G, H) assumes input of non-rotated left
140/// variables from previous state. The updated SM3 state (A, B, E, F) is
141/// written to \a __A. The \a imm8 should contain the even round number
142/// for the first of the two rounds computed by this instruction. The
143/// computation masks the \a imm8 value by AND’ing it with 0x3E so that only
144/// even round numbers from 0 through 62 are used for this operation. The
145/// calculated results are stored in \a dst.
146///
147/// \headerfile <immintrin.h>
148///
149/// \code
150/// __m128i _mm_sm3rnds2_epi32(__m128i __A, __m128i __B, __m128i __C, const int
151/// imm8) \endcode
152///
153/// This intrinsic corresponds to the \c VSM3RNDS2 instruction.
154///
155/// \param __A
156/// A 128-bit vector of [4 x int].
157/// \param __B
158/// A 128-bit vector of [4 x int].
159/// \param __C
160/// A 128-bit vector of [4 x int].
161/// \param imm8
162/// A 8-bit constant integer.
163/// \returns
164/// A 128-bit vector of [4 x int].
165///
166/// \code{.operation}
167/// DEFINE ROL32(dword, n) {
168/// count := n % 32
169/// dest := (dword << count) | (dword >> (32-count))
170/// RETURN dest
171/// }
172/// DEFINE P0(dword) {
173/// RETURN dword ^ ROL32(dword, 9) ^ ROL32(dword, 17)
174/// }
175/// DEFINE FF(x,y,z, round){
176/// IF round < 16
177/// RETURN (x ^ y ^ z)
178/// ELSE
179/// RETURN (x & y) | (x & z) | (y & z)
180/// FI
181/// }
182/// DEFINE GG(x, y, z, round){
183/// IF round < 16
184/// RETURN (x ^ y ^ z)
185/// ELSE
186/// RETURN (x & y) | (~x & z)
187/// FI
188/// }
189/// A[0] := __B.dword[3]
190/// B[0] := __B.dword[2]
191/// C[0] := __A.dword[3]
192/// D[0] := __A.dword[2]
193/// E[0] := __B.dword[1]
194/// F[0] := __B.dword[0]
195/// G[0] := __A.dword[1]
196/// H[0] := __A.dword[0]
197/// W[0] := __C.dword[0]
198/// W[1] := __C.dword[1]
199/// W[4] := __C.dword[2]
200/// W[5] := __C.dword[3]
201/// C[0] := ROL32(C[0], 9)
202/// D[0] := ROL32(D[0], 9)
203/// G[0] := ROL32(G[0], 19)
204/// H[0] := ROL32(H[0], 19)
205/// ROUND := __D & 0x3E
206/// IF ROUND < 16
207/// CONST := 0x79CC4519
208/// ELSE
209/// CONST := 0x7A879D8A
210/// FI
211/// CONST := ROL32(CONST,ROUND)
212/// FOR i:= 0 to 1
213/// S1 := ROL32((ROL32(A[i], 12) + E[i] + CONST), 7)
214/// S2 := S1 ^ ROL32(A[i], 12)
215/// T1 := FF(A[i], B[i], C[i], ROUND) + D[i] + S2 + (W[i] ^ W[i+4])
216/// T2 := GG(E[i], F[i], G[i], ROUND) + H[i] + S1 + W[i]
217/// D[i+1] := C[i]
218/// C[i+1] := ROL32(B[i],9)
219/// B[i+1] := A[i]
220/// A[i+1] := T1
221/// H[i+1] := G[i]
222/// G[i+1] := ROL32(F[i], 19)
223/// F[i+1] := E[i]
224/// E[i+1] := P0(T2)
225/// CONST := ROL32(CONST, 1)
226/// ENDFOR
227/// dst.dword[3] := A[2]
228/// dst.dword[2] := B[2]
229/// dst.dword[1] := E[2]
230/// dst.dword[0] := F[2]
231/// dst[MAX:128] := 0
232/// \endcode
233#define _mm_sm3rnds2_epi32(A, B, C, D) \
234 (__m128i) __builtin_ia32_vsm3rnds2((__v4su)A, (__v4su)B, (__v4su)C, (int)D)
235
236#undef __DEFAULT_FN_ATTRS128
237
238#endif // __SM3INTRIN_H
239

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source code of clang/lib/Headers/sm3intrin.h