1// dear imgui, v1.66b
2// (drawing and font code)
3
4/*
5
6Index of this file:
7
8// [SECTION] STB libraries implementation
9// [SECTION] Style functions
10// [SECTION] ImDrawList
11// [SECTION] ImDrawData
12// [SECTION] Helpers ShadeVertsXXX functions
13// [SECTION] ImFontConfig
14// [SECTION] ImFontAtlas
15// [SECTION] ImFontAtlas glyph ranges helpers + GlyphRangesBuilder
16// [SECTION] ImFont
17// [SECTION] Internal Render Helpers
18// [SECTION] Decompression code
19// [SECTION] Default font data (ProggyClean.ttf)
20
21*/
22
23#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
24#define _CRT_SECURE_NO_WARNINGS
25#endif
26
27#include "imgui.h"
28#ifndef IMGUI_DEFINE_MATH_OPERATORS
29#define IMGUI_DEFINE_MATH_OPERATORS
30#endif
31#include "imgui_internal.h"
32
33#include <stdio.h> // vsnprintf, sscanf, printf
34#if !defined(alloca)
35#if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__)
36#include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
37#elif defined(_WIN32)
38#include <malloc.h> // alloca
39#if !defined(alloca)
40#define alloca _alloca // for clang with MS Codegen
41#endif
42#else
43#include <stdlib.h> // alloca
44#endif
45#endif
46
47// Visual Studio warnings
48#ifdef _MSC_VER
49#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
50#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
51#endif
52
53// Clang/GCC warnings with -Weverything
54#ifdef __clang__
55#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
56#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
57#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
58#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
59#if __has_warning("-Wcomma")
60#pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here //
61#endif
62#if __has_warning("-Wreserved-id-macro")
63#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
64#endif
65#if __has_warning("-Wdouble-promotion")
66#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
67#endif
68#elif defined(__GNUC__)
69#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
70#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
71#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
72#if __GNUC__ >= 8
73#pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
74#endif
75#endif
76
77//-------------------------------------------------------------------------
78// [SECTION] STB libraries implementation
79//-------------------------------------------------------------------------
80
81// Compile time options:
82//#define IMGUI_STB_NAMESPACE ImGuiStb
83//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
84//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
85//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
86//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
87
88#ifdef IMGUI_STB_NAMESPACE
89namespace IMGUI_STB_NAMESPACE
90{
91#endif
92
93#ifdef _MSC_VER
94#pragma warning (push)
95#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
96#endif
97
98#ifdef __clang__
99#pragma clang diagnostic push
100#pragma clang diagnostic ignored "-Wunused-function"
101#pragma clang diagnostic ignored "-Wmissing-prototypes"
102#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
103#pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
104#endif
105
106#ifdef __GNUC__
107#pragma GCC diagnostic push
108#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
109#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
110#endif
111
112#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
113#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
114#define STBRP_STATIC
115#define STBRP_ASSERT(x) IM_ASSERT(x)
116#define STBRP_SORT ImQsort
117#define STB_RECT_PACK_IMPLEMENTATION
118#endif
119#ifdef IMGUI_STB_RECT_PACK_FILENAME
120#include IMGUI_STB_RECT_PACK_FILENAME
121#else
122#include "imstb_rectpack.h"
123#endif
124#endif
125
126#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
127#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
128#define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x))
129#define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x))
130#define STBTT_assert(x) IM_ASSERT(x)
131#define STBTT_fmod(x,y) ImFmod(x,y)
132#define STBTT_sqrt(x) ImSqrt(x)
133#define STBTT_pow(x,y) ImPow(x,y)
134#define STBTT_fabs(x) ImFabs(x)
135#define STBTT_ifloor(x) ((int)ImFloorStd(x))
136#define STBTT_iceil(x) ((int)ImCeil(x))
137#define STBTT_STATIC
138#define STB_TRUETYPE_IMPLEMENTATION
139#else
140#define STBTT_DEF extern
141#endif
142#ifdef IMGUI_STB_TRUETYPE_FILENAME
143#include IMGUI_STB_TRUETYPE_FILENAME
144#else
145#include "imstb_truetype.h"
146#endif
147#endif
148
149#ifdef __GNUC__
150#pragma GCC diagnostic pop
151#endif
152
153#ifdef __clang__
154#pragma clang diagnostic pop
155#endif
156
157#ifdef _MSC_VER
158#pragma warning (pop)
159#endif
160
161#ifdef IMGUI_STB_NAMESPACE
162} // namespace ImGuiStb
163using namespace IMGUI_STB_NAMESPACE;
164#endif
165
166//-----------------------------------------------------------------------------
167// [SECTION] Style functions
168//-----------------------------------------------------------------------------
169
170void ImGui::StyleColorsDark(ImGuiStyle* dst)
171{
172 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
173 ImVec4* colors = style->Colors;
174
175 colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
176 colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
177 colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
178 colors[ImGuiCol_ChildBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.00f);
179 colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
180 colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
181 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
182 colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
183 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
184 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
185 colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
186 colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
187 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
188 colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
189 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
190 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
191 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
192 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
193 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
194 colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
195 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
196 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
197 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
198 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
199 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
200 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
201 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
202 colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
203 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
204 colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
205 colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
206 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
207 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
208 colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
209 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
210 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
211 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
212 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
213 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
214 colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
215 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
216 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
217 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
218}
219
220void ImGui::StyleColorsClassic(ImGuiStyle* dst)
221{
222 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
223 ImVec4* colors = style->Colors;
224
225 colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
226 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
227 colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
228 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
229 colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
230 colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
231 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
232 colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
233 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
234 colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
235 colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
236 colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
237 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
238 colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
239 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
240 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
241 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
242 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
243 colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
244 colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
245 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
246 colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
247 colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
248 colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
249 colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
250 colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
251 colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
252 colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
253 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
254 colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
255 colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
256 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
257 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
258 colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
259 colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
260 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
261 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
262 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
263 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
264 colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
265 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
266 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
267 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
268}
269
270// Those light colors are better suited with a thicker font than the default one + FrameBorder
271void ImGui::StyleColorsLight(ImGuiStyle* dst)
272{
273 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
274 ImVec4* colors = style->Colors;
275
276 colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
277 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
278 colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
279 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
280 colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
281 colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
282 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
283 colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
284 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
285 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
286 colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
287 colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
288 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
289 colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
290 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
291 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
292 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
293 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
294 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
295 colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
296 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
297 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
298 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
299 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
300 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
301 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
302 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
303 colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
304 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
305 colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
306 colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
307 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
308 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
309 colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
310 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
311 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
312 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
313 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
314 colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
315 colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
316 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
317 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
318 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
319}
320
321//-----------------------------------------------------------------------------
322// ImDrawList
323//-----------------------------------------------------------------------------
324
325ImDrawListSharedData::ImDrawListSharedData()
326{
327 Font = NULL;
328 FontSize = 0.0f;
329 CurveTessellationTol = 0.0f;
330 ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
331
332 // Const data
333 for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++)
334 {
335 const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
336 CircleVtx12[i] = ImVec2(ImCos(x: a), ImSin(x: a));
337 }
338}
339
340void ImDrawList::Clear()
341{
342 CmdBuffer.resize(new_size: 0);
343 IdxBuffer.resize(new_size: 0);
344 VtxBuffer.resize(new_size: 0);
345 Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill;
346 _VtxCurrentIdx = 0;
347 _VtxWritePtr = NULL;
348 _IdxWritePtr = NULL;
349 _ClipRectStack.resize(new_size: 0);
350 _TextureIdStack.resize(new_size: 0);
351 _Path.resize(new_size: 0);
352 _ChannelsCurrent = 0;
353 _ChannelsCount = 1;
354 // NB: Do not clear channels so our allocations are re-used after the first frame.
355}
356
357void ImDrawList::ClearFreeMemory()
358{
359 CmdBuffer.clear();
360 IdxBuffer.clear();
361 VtxBuffer.clear();
362 _VtxCurrentIdx = 0;
363 _VtxWritePtr = NULL;
364 _IdxWritePtr = NULL;
365 _ClipRectStack.clear();
366 _TextureIdStack.clear();
367 _Path.clear();
368 _ChannelsCurrent = 0;
369 _ChannelsCount = 1;
370 for (int i = 0; i < _Channels.Size; i++)
371 {
372 if (i == 0) memset(s: &_Channels[0], c: 0, n: sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
373 _Channels[i].CmdBuffer.clear();
374 _Channels[i].IdxBuffer.clear();
375 }
376 _Channels.clear();
377}
378
379ImDrawList* ImDrawList::CloneOutput() const
380{
381 ImDrawList* dst = IM_NEW(ImDrawList(NULL));
382 dst->CmdBuffer = CmdBuffer;
383 dst->IdxBuffer = IdxBuffer;
384 dst->VtxBuffer = VtxBuffer;
385 dst->Flags = Flags;
386 return dst;
387}
388
389// Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
390#define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen)
391#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
392
393void ImDrawList::AddDrawCmd()
394{
395 ImDrawCmd draw_cmd;
396 draw_cmd.ClipRect = GetCurrentClipRect();
397 draw_cmd.TextureId = GetCurrentTextureId();
398
399 IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
400 CmdBuffer.push_back(v: draw_cmd);
401}
402
403void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
404{
405 ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
406 if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
407 {
408 AddDrawCmd();
409 current_cmd = &CmdBuffer.back();
410 }
411 current_cmd->UserCallback = callback;
412 current_cmd->UserCallbackData = callback_data;
413
414 AddDrawCmd(); // Force a new command after us (see comment below)
415}
416
417// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
418// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
419void ImDrawList::UpdateClipRect()
420{
421 // If current command is used with different settings we need to add a new command
422 const ImVec4 curr_clip_rect = GetCurrentClipRect();
423 ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
424 if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(s1: &curr_cmd->ClipRect, s2: &curr_clip_rect, n: sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
425 {
426 AddDrawCmd();
427 return;
428 }
429
430 // Try to merge with previous command if it matches, else use current command
431 ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
432 if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(s1: &prev_cmd->ClipRect, s2: &curr_clip_rect, n: sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
433 CmdBuffer.pop_back();
434 else
435 curr_cmd->ClipRect = curr_clip_rect;
436}
437
438void ImDrawList::UpdateTextureID()
439{
440 // If current command is used with different settings we need to add a new command
441 const ImTextureID curr_texture_id = GetCurrentTextureId();
442 ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
443 if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
444 {
445 AddDrawCmd();
446 return;
447 }
448
449 // Try to merge with previous command if it matches, else use current command
450 ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
451 if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(s1: &prev_cmd->ClipRect, s2: &GetCurrentClipRect(), n: sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
452 CmdBuffer.pop_back();
453 else
454 curr_cmd->TextureId = curr_texture_id;
455}
456
457#undef GetCurrentClipRect
458#undef GetCurrentTextureId
459
460// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
461void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
462{
463 ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
464 if (intersect_with_current_clip_rect && _ClipRectStack.Size)
465 {
466 ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
467 if (cr.x < current.x) cr.x = current.x;
468 if (cr.y < current.y) cr.y = current.y;
469 if (cr.z > current.z) cr.z = current.z;
470 if (cr.w > current.w) cr.w = current.w;
471 }
472 cr.z = ImMax(lhs: cr.x, rhs: cr.z);
473 cr.w = ImMax(lhs: cr.y, rhs: cr.w);
474
475 _ClipRectStack.push_back(v: cr);
476 UpdateClipRect();
477}
478
479void ImDrawList::PushClipRectFullScreen()
480{
481 PushClipRect(cr_min: ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), cr_max: ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
482}
483
484void ImDrawList::PopClipRect()
485{
486 IM_ASSERT(_ClipRectStack.Size > 0);
487 _ClipRectStack.pop_back();
488 UpdateClipRect();
489}
490
491void ImDrawList::PushTextureID(ImTextureID texture_id)
492{
493 _TextureIdStack.push_back(v: texture_id);
494 UpdateTextureID();
495}
496
497void ImDrawList::PopTextureID()
498{
499 IM_ASSERT(_TextureIdStack.Size > 0);
500 _TextureIdStack.pop_back();
501 UpdateTextureID();
502}
503
504void ImDrawList::ChannelsSplit(int channels_count)
505{
506 IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
507 int old_channels_count = _Channels.Size;
508 if (old_channels_count < channels_count)
509 _Channels.resize(new_size: channels_count);
510 _ChannelsCount = channels_count;
511
512 // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
513 // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
514 // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
515 memset(s: &_Channels[0], c: 0, n: sizeof(ImDrawChannel));
516 for (int i = 1; i < channels_count; i++)
517 {
518 if (i >= old_channels_count)
519 {
520 IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
521 }
522 else
523 {
524 _Channels[i].CmdBuffer.resize(new_size: 0);
525 _Channels[i].IdxBuffer.resize(new_size: 0);
526 }
527 if (_Channels[i].CmdBuffer.Size == 0)
528 {
529 ImDrawCmd draw_cmd;
530 draw_cmd.ClipRect = _ClipRectStack.back();
531 draw_cmd.TextureId = _TextureIdStack.back();
532 _Channels[i].CmdBuffer.push_back(v: draw_cmd);
533 }
534 }
535}
536
537void ImDrawList::ChannelsMerge()
538{
539 // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
540 if (_ChannelsCount <= 1)
541 return;
542
543 ChannelsSetCurrent(channel_index: 0);
544 if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
545 CmdBuffer.pop_back();
546
547 int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
548 for (int i = 1; i < _ChannelsCount; i++)
549 {
550 ImDrawChannel& ch = _Channels[i];
551 if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
552 ch.CmdBuffer.pop_back();
553 new_cmd_buffer_count += ch.CmdBuffer.Size;
554 new_idx_buffer_count += ch.IdxBuffer.Size;
555 }
556 CmdBuffer.resize(new_size: CmdBuffer.Size + new_cmd_buffer_count);
557 IdxBuffer.resize(new_size: IdxBuffer.Size + new_idx_buffer_count);
558
559 ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
560 _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
561 for (int i = 1; i < _ChannelsCount; i++)
562 {
563 ImDrawChannel& ch = _Channels[i];
564 if (int sz = ch.CmdBuffer.Size) { memcpy(dest: cmd_write, src: ch.CmdBuffer.Data, n: sz * sizeof(ImDrawCmd)); cmd_write += sz; }
565 if (int sz = ch.IdxBuffer.Size) { memcpy(dest: _IdxWritePtr, src: ch.IdxBuffer.Data, n: sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
566 }
567 UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
568 _ChannelsCount = 1;
569}
570
571void ImDrawList::ChannelsSetCurrent(int idx)
572{
573 IM_ASSERT(idx < _ChannelsCount);
574 if (_ChannelsCurrent == idx) return;
575 memcpy(dest: &_Channels.Data[_ChannelsCurrent].CmdBuffer, src: &CmdBuffer, n: sizeof(CmdBuffer)); // copy 12 bytes, four times
576 memcpy(dest: &_Channels.Data[_ChannelsCurrent].IdxBuffer, src: &IdxBuffer, n: sizeof(IdxBuffer));
577 _ChannelsCurrent = idx;
578 memcpy(dest: &CmdBuffer, src: &_Channels.Data[_ChannelsCurrent].CmdBuffer, n: sizeof(CmdBuffer));
579 memcpy(dest: &IdxBuffer, src: &_Channels.Data[_ChannelsCurrent].IdxBuffer, n: sizeof(IdxBuffer));
580 _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
581}
582
583// NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
584void ImDrawList::PrimReserve(int idx_count, int vtx_count)
585{
586 ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
587 draw_cmd.ElemCount += idx_count;
588
589 int vtx_buffer_old_size = VtxBuffer.Size;
590 VtxBuffer.resize(new_size: vtx_buffer_old_size + vtx_count);
591 _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
592
593 int idx_buffer_old_size = IdxBuffer.Size;
594 IdxBuffer.resize(new_size: idx_buffer_old_size + idx_count);
595 _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
596}
597
598// Fully unrolled with inline call to keep our debug builds decently fast.
599void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
600{
601 ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
602 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
603 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
604 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
605 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
606 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
607 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
608 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
609 _VtxWritePtr += 4;
610 _VtxCurrentIdx += 4;
611 _IdxWritePtr += 6;
612}
613
614void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
615{
616 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
617 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
618 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
619 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
620 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
621 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
622 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
623 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
624 _VtxWritePtr += 4;
625 _VtxCurrentIdx += 4;
626 _IdxWritePtr += 6;
627}
628
629void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
630{
631 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
632 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
633 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
634 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
635 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
636 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
637 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
638 _VtxWritePtr += 4;
639 _VtxCurrentIdx += 4;
640 _IdxWritePtr += 6;
641}
642
643// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
644void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
645{
646 if (points_count < 2)
647 return;
648
649 const ImVec2 uv = _Data->TexUvWhitePixel;
650
651 int count = points_count;
652 if (!closed)
653 count = points_count-1;
654
655 const bool thick_line = thickness > 1.0f;
656 if (Flags & ImDrawListFlags_AntiAliasedLines)
657 {
658 // Anti-aliased stroke
659 const float AA_SIZE = 1.0f;
660 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
661
662 const int idx_count = thick_line ? count*18 : count*12;
663 const int vtx_count = thick_line ? points_count*4 : points_count*3;
664 PrimReserve(idx_count, vtx_count);
665
666 // Temporary buffer
667 ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
668 ImVec2* temp_points = temp_normals + points_count;
669
670 for (int i1 = 0; i1 < count; i1++)
671 {
672 const int i2 = (i1+1) == points_count ? 0 : i1+1;
673 ImVec2 diff = points[i2] - points[i1];
674 diff *= ImInvLength(lhs: diff, fail_value: 1.0f);
675 temp_normals[i1].x = diff.y;
676 temp_normals[i1].y = -diff.x;
677 }
678 if (!closed)
679 temp_normals[points_count-1] = temp_normals[points_count-2];
680
681 if (!thick_line)
682 {
683 if (!closed)
684 {
685 temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
686 temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
687 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
688 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
689 }
690
691 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
692 unsigned int idx1 = _VtxCurrentIdx;
693 for (int i1 = 0; i1 < count; i1++)
694 {
695 const int i2 = (i1+1) == points_count ? 0 : i1+1;
696 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
697
698 // Average normals
699 ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
700 float dmr2 = dm.x*dm.x + dm.y*dm.y;
701 if (dmr2 > 0.000001f)
702 {
703 float scale = 1.0f / dmr2;
704 if (scale > 100.0f) scale = 100.0f;
705 dm *= scale;
706 }
707 dm *= AA_SIZE;
708 temp_points[i2*2+0] = points[i2] + dm;
709 temp_points[i2*2+1] = points[i2] - dm;
710
711 // Add indexes
712 _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
713 _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
714 _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
715 _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
716 _IdxWritePtr += 12;
717
718 idx1 = idx2;
719 }
720
721 // Add vertexes
722 for (int i = 0; i < points_count; i++)
723 {
724 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
725 _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
726 _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
727 _VtxWritePtr += 3;
728 }
729 }
730 else
731 {
732 const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
733 if (!closed)
734 {
735 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
736 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
737 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
738 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
739 temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
740 temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
741 temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
742 temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
743 }
744
745 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
746 unsigned int idx1 = _VtxCurrentIdx;
747 for (int i1 = 0; i1 < count; i1++)
748 {
749 const int i2 = (i1+1) == points_count ? 0 : i1+1;
750 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
751
752 // Average normals
753 ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
754 float dmr2 = dm.x*dm.x + dm.y*dm.y;
755 if (dmr2 > 0.000001f)
756 {
757 float scale = 1.0f / dmr2;
758 if (scale > 100.0f) scale = 100.0f;
759 dm *= scale;
760 }
761 ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
762 ImVec2 dm_in = dm * half_inner_thickness;
763 temp_points[i2*4+0] = points[i2] + dm_out;
764 temp_points[i2*4+1] = points[i2] + dm_in;
765 temp_points[i2*4+2] = points[i2] - dm_in;
766 temp_points[i2*4+3] = points[i2] - dm_out;
767
768 // Add indexes
769 _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
770 _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
771 _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
772 _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
773 _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
774 _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
775 _IdxWritePtr += 18;
776
777 idx1 = idx2;
778 }
779
780 // Add vertexes
781 for (int i = 0; i < points_count; i++)
782 {
783 _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
784 _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
785 _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
786 _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
787 _VtxWritePtr += 4;
788 }
789 }
790 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
791 }
792 else
793 {
794 // Non Anti-aliased Stroke
795 const int idx_count = count*6;
796 const int vtx_count = count*4; // FIXME-OPT: Not sharing edges
797 PrimReserve(idx_count, vtx_count);
798
799 for (int i1 = 0; i1 < count; i1++)
800 {
801 const int i2 = (i1+1) == points_count ? 0 : i1+1;
802 const ImVec2& p1 = points[i1];
803 const ImVec2& p2 = points[i2];
804 ImVec2 diff = p2 - p1;
805 diff *= ImInvLength(lhs: diff, fail_value: 1.0f);
806
807 const float dx = diff.x * (thickness * 0.5f);
808 const float dy = diff.y * (thickness * 0.5f);
809 _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
810 _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
811 _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
812 _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
813 _VtxWritePtr += 4;
814
815 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
816 _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
817 _IdxWritePtr += 6;
818 _VtxCurrentIdx += 4;
819 }
820 }
821}
822
823void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
824{
825 if (points_count < 3)
826 return;
827
828 const ImVec2 uv = _Data->TexUvWhitePixel;
829
830 if (Flags & ImDrawListFlags_AntiAliasedFill)
831 {
832 // Anti-aliased Fill
833 const float AA_SIZE = 1.0f;
834 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
835 const int idx_count = (points_count-2)*3 + points_count*6;
836 const int vtx_count = (points_count*2);
837 PrimReserve(idx_count, vtx_count);
838
839 // Add indexes for fill
840 unsigned int vtx_inner_idx = _VtxCurrentIdx;
841 unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
842 for (int i = 2; i < points_count; i++)
843 {
844 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
845 _IdxWritePtr += 3;
846 }
847
848 // Compute normals
849 ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2));
850 for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
851 {
852 const ImVec2& p0 = points[i0];
853 const ImVec2& p1 = points[i1];
854 ImVec2 diff = p1 - p0;
855 diff *= ImInvLength(lhs: diff, fail_value: 1.0f);
856 temp_normals[i0].x = diff.y;
857 temp_normals[i0].y = -diff.x;
858 }
859
860 for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
861 {
862 // Average normals
863 const ImVec2& n0 = temp_normals[i0];
864 const ImVec2& n1 = temp_normals[i1];
865 ImVec2 dm = (n0 + n1) * 0.5f;
866 float dmr2 = dm.x*dm.x + dm.y*dm.y;
867 if (dmr2 > 0.000001f)
868 {
869 float scale = 1.0f / dmr2;
870 if (scale > 100.0f) scale = 100.0f;
871 dm *= scale;
872 }
873 dm *= AA_SIZE * 0.5f;
874
875 // Add vertices
876 _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
877 _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
878 _VtxWritePtr += 2;
879
880 // Add indexes for fringes
881 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
882 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
883 _IdxWritePtr += 6;
884 }
885 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
886 }
887 else
888 {
889 // Non Anti-aliased Fill
890 const int idx_count = (points_count-2)*3;
891 const int vtx_count = points_count;
892 PrimReserve(idx_count, vtx_count);
893 for (int i = 0; i < vtx_count; i++)
894 {
895 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
896 _VtxWritePtr++;
897 }
898 for (int i = 2; i < points_count; i++)
899 {
900 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
901 _IdxWritePtr += 3;
902 }
903 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
904 }
905}
906
907void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
908{
909 if (radius == 0.0f || a_min_of_12 > a_max_of_12)
910 {
911 _Path.push_back(v: centre);
912 return;
913 }
914 _Path.reserve(new_capacity: _Path.Size + (a_max_of_12 - a_min_of_12 + 1));
915 for (int a = a_min_of_12; a <= a_max_of_12; a++)
916 {
917 const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)];
918 _Path.push_back(v: ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
919 }
920}
921
922void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments)
923{
924 if (radius == 0.0f)
925 {
926 _Path.push_back(v: centre);
927 return;
928 }
929 _Path.reserve(new_capacity: _Path.Size + (num_segments + 1));
930 for (int i = 0; i <= num_segments; i++)
931 {
932 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
933 _Path.push_back(v: ImVec2(centre.x + ImCos(x: a) * radius, centre.y + ImSin(x: a) * radius));
934 }
935}
936
937static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
938{
939 float dx = x4 - x1;
940 float dy = y4 - y1;
941 float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
942 float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
943 d2 = (d2 >= 0) ? d2 : -d2;
944 d3 = (d3 >= 0) ? d3 : -d3;
945 if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
946 {
947 path->push_back(v: ImVec2(x4, y4));
948 }
949 else if (level < 10)
950 {
951 float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f;
952 float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f;
953 float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f;
954 float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
955 float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
956 float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
957
958 PathBezierToCasteljau(path, x1,y1, x2: x12,y2: y12, x3: x123,y3: y123, x4: x1234,y4: y1234, tess_tol, level: level+1);
959 PathBezierToCasteljau(path, x1: x1234,y1: y1234, x2: x234,y2: y234, x3: x34,y3: y34, x4,y4, tess_tol, level: level+1);
960 }
961}
962
963void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
964{
965 ImVec2 p1 = _Path.back();
966 if (num_segments == 0)
967 {
968 // Auto-tessellated
969 PathBezierToCasteljau(path: &_Path, x1: p1.x, y1: p1.y, x2: p2.x, y2: p2.y, x3: p3.x, y3: p3.y, x4: p4.x, y4: p4.y, tess_tol: _Data->CurveTessellationTol, level: 0);
970 }
971 else
972 {
973 float t_step = 1.0f / (float)num_segments;
974 for (int i_step = 1; i_step <= num_segments; i_step++)
975 {
976 float t = t_step * i_step;
977 float u = 1.0f - t;
978 float w1 = u*u*u;
979 float w2 = 3*u*u*t;
980 float w3 = 3*u*t*t;
981 float w4 = t*t*t;
982 _Path.push_back(v: ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
983 }
984 }
985}
986
987void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
988{
989 rounding = ImMin(lhs: rounding, rhs: ImFabs(x: b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
990 rounding = ImMin(lhs: rounding, rhs: ImFabs(x: b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
991
992 if (rounding <= 0.0f || rounding_corners == 0)
993 {
994 PathLineTo(pos: a);
995 PathLineTo(pos: ImVec2(b.x, a.y));
996 PathLineTo(pos: b);
997 PathLineTo(pos: ImVec2(a.x, b.y));
998 }
999 else
1000 {
1001 const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
1002 const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
1003 const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
1004 const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
1005 PathArcToFast(centre: ImVec2(a.x + rounding_tl, a.y + rounding_tl), radius: rounding_tl, a_min_of_12: 6, a_max_of_12: 9);
1006 PathArcToFast(centre: ImVec2(b.x - rounding_tr, a.y + rounding_tr), radius: rounding_tr, a_min_of_12: 9, a_max_of_12: 12);
1007 PathArcToFast(centre: ImVec2(b.x - rounding_br, b.y - rounding_br), radius: rounding_br, a_min_of_12: 0, a_max_of_12: 3);
1008 PathArcToFast(centre: ImVec2(a.x + rounding_bl, b.y - rounding_bl), radius: rounding_bl, a_min_of_12: 3, a_max_of_12: 6);
1009 }
1010}
1011
1012void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
1013{
1014 if ((col & IM_COL32_A_MASK) == 0)
1015 return;
1016 PathLineTo(pos: a + ImVec2(0.5f,0.5f));
1017 PathLineTo(pos: b + ImVec2(0.5f,0.5f));
1018 PathStroke(col, closed: false, thickness);
1019}
1020
1021// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
1022void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
1023{
1024 if ((col & IM_COL32_A_MASK) == 0)
1025 return;
1026 if (Flags & ImDrawListFlags_AntiAliasedLines)
1027 PathRect(a: a + ImVec2(0.5f,0.5f), b: b - ImVec2(0.50f,0.50f), rounding, rounding_corners: rounding_corners_flags);
1028 else
1029 PathRect(a: a + ImVec2(0.5f,0.5f), b: b - ImVec2(0.49f,0.49f), rounding, rounding_corners: rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes.
1030 PathStroke(col, closed: true, thickness);
1031}
1032
1033void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
1034{
1035 if ((col & IM_COL32_A_MASK) == 0)
1036 return;
1037 if (rounding > 0.0f)
1038 {
1039 PathRect(a, b, rounding, rounding_corners: rounding_corners_flags);
1040 PathFillConvex(col);
1041 }
1042 else
1043 {
1044 PrimReserve(idx_count: 6, vtx_count: 4);
1045 PrimRect(a, c: b, col);
1046 }
1047}
1048
1049void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1050{
1051 if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1052 return;
1053
1054 const ImVec2 uv = _Data->TexUvWhitePixel;
1055 PrimReserve(idx_count: 6, vtx_count: 4);
1056 PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx+2));
1057 PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx+3));
1058 PrimWriteVtx(pos: a, uv, col: col_upr_left);
1059 PrimWriteVtx(pos: ImVec2(c.x, a.y), uv, col: col_upr_right);
1060 PrimWriteVtx(pos: c, uv, col: col_bot_right);
1061 PrimWriteVtx(pos: ImVec2(a.x, c.y), uv, col: col_bot_left);
1062}
1063
1064void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
1065{
1066 if ((col & IM_COL32_A_MASK) == 0)
1067 return;
1068
1069 PathLineTo(pos: a);
1070 PathLineTo(pos: b);
1071 PathLineTo(pos: c);
1072 PathLineTo(pos: d);
1073 PathStroke(col, closed: true, thickness);
1074}
1075
1076void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
1077{
1078 if ((col & IM_COL32_A_MASK) == 0)
1079 return;
1080
1081 PathLineTo(pos: a);
1082 PathLineTo(pos: b);
1083 PathLineTo(pos: c);
1084 PathLineTo(pos: d);
1085 PathFillConvex(col);
1086}
1087
1088void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
1089{
1090 if ((col & IM_COL32_A_MASK) == 0)
1091 return;
1092
1093 PathLineTo(pos: a);
1094 PathLineTo(pos: b);
1095 PathLineTo(pos: c);
1096 PathStroke(col, closed: true, thickness);
1097}
1098
1099void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
1100{
1101 if ((col & IM_COL32_A_MASK) == 0)
1102 return;
1103
1104 PathLineTo(pos: a);
1105 PathLineTo(pos: b);
1106 PathLineTo(pos: c);
1107 PathFillConvex(col);
1108}
1109
1110void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
1111{
1112 if ((col & IM_COL32_A_MASK) == 0)
1113 return;
1114
1115 const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1116 PathArcTo(centre, radius: radius-0.5f, a_min: 0.0f, a_max, num_segments);
1117 PathStroke(col, closed: true, thickness);
1118}
1119
1120void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
1121{
1122 if ((col & IM_COL32_A_MASK) == 0)
1123 return;
1124
1125 const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1126 PathArcTo(centre, radius, a_min: 0.0f, a_max, num_segments);
1127 PathFillConvex(col);
1128}
1129
1130void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
1131{
1132 if ((col & IM_COL32_A_MASK) == 0)
1133 return;
1134
1135 PathLineTo(pos: pos0);
1136 PathBezierCurveTo(p2: cp0, p3: cp1, p4: pos1, num_segments);
1137 PathStroke(col, closed: false, thickness);
1138}
1139
1140void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1141{
1142 if ((col & IM_COL32_A_MASK) == 0)
1143 return;
1144
1145 if (text_end == NULL)
1146 text_end = text_begin + strlen(s: text_begin);
1147 if (text_begin == text_end)
1148 return;
1149
1150 // Pull default font/size from the shared ImDrawListSharedData instance
1151 if (font == NULL)
1152 font = _Data->Font;
1153 if (font_size == 0.0f)
1154 font_size = _Data->FontSize;
1155
1156 IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1157
1158 ImVec4 clip_rect = _ClipRectStack.back();
1159 if (cpu_fine_clip_rect)
1160 {
1161 clip_rect.x = ImMax(lhs: clip_rect.x, rhs: cpu_fine_clip_rect->x);
1162 clip_rect.y = ImMax(lhs: clip_rect.y, rhs: cpu_fine_clip_rect->y);
1163 clip_rect.z = ImMin(lhs: clip_rect.z, rhs: cpu_fine_clip_rect->z);
1164 clip_rect.w = ImMin(lhs: clip_rect.w, rhs: cpu_fine_clip_rect->w);
1165 }
1166 font->RenderText(draw_list: this, size: font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip: cpu_fine_clip_rect != NULL);
1167}
1168
1169void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1170{
1171 AddText(NULL, font_size: 0.0f, pos, col, text_begin, text_end);
1172}
1173
1174void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
1175{
1176 if ((col & IM_COL32_A_MASK) == 0)
1177 return;
1178
1179 const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1180 if (push_texture_id)
1181 PushTextureID(texture_id: user_texture_id);
1182
1183 PrimReserve(idx_count: 6, vtx_count: 4);
1184 PrimRectUV(a, c: b, uv_a, uv_c: uv_b, col);
1185
1186 if (push_texture_id)
1187 PopTextureID();
1188}
1189
1190void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
1191{
1192 if ((col & IM_COL32_A_MASK) == 0)
1193 return;
1194
1195 const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1196 if (push_texture_id)
1197 PushTextureID(texture_id: user_texture_id);
1198
1199 PrimReserve(idx_count: 6, vtx_count: 4);
1200 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
1201
1202 if (push_texture_id)
1203 PopTextureID();
1204}
1205
1206void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners)
1207{
1208 if ((col & IM_COL32_A_MASK) == 0)
1209 return;
1210
1211 if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
1212 {
1213 AddImage(user_texture_id, a, b, uv_a, uv_b, col);
1214 return;
1215 }
1216
1217 const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1218 if (push_texture_id)
1219 PushTextureID(texture_id: user_texture_id);
1220
1221 int vert_start_idx = VtxBuffer.Size;
1222 PathRect(a, b, rounding, rounding_corners);
1223 PathFillConvex(col);
1224 int vert_end_idx = VtxBuffer.Size;
1225 ImGui::ShadeVertsLinearUV(draw_list: this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, clamp: true);
1226
1227 if (push_texture_id)
1228 PopTextureID();
1229}
1230
1231//-----------------------------------------------------------------------------
1232// [SECTION] ImDrawData
1233//-----------------------------------------------------------------------------
1234
1235// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
1236void ImDrawData::DeIndexAllBuffers()
1237{
1238 ImVector<ImDrawVert> new_vtx_buffer;
1239 TotalVtxCount = TotalIdxCount = 0;
1240 for (int i = 0; i < CmdListsCount; i++)
1241 {
1242 ImDrawList* cmd_list = CmdLists[i];
1243 if (cmd_list->IdxBuffer.empty())
1244 continue;
1245 new_vtx_buffer.resize(new_size: cmd_list->IdxBuffer.Size);
1246 for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1247 new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1248 cmd_list->VtxBuffer.swap(rhs&: new_vtx_buffer);
1249 cmd_list->IdxBuffer.resize(new_size: 0);
1250 TotalVtxCount += cmd_list->VtxBuffer.Size;
1251 }
1252}
1253
1254// Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
1255void ImDrawData::ScaleClipRects(const ImVec2& scale)
1256{
1257 for (int i = 0; i < CmdListsCount; i++)
1258 {
1259 ImDrawList* cmd_list = CmdLists[i];
1260 for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1261 {
1262 ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1263 cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y);
1264 }
1265 }
1266}
1267
1268//-----------------------------------------------------------------------------
1269// [SECTION] Helpers ShadeVertsXXX functions
1270//-----------------------------------------------------------------------------
1271
1272// Generic linear color gradient, write to RGB fields, leave A untouched.
1273void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1274{
1275 ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1276 float gradient_inv_length2 = 1.0f / ImLengthSqr(lhs: gradient_extent);
1277 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1278 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1279 for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1280 {
1281 float d = ImDot(a: vert->pos - gradient_p0, b: gradient_extent);
1282 float t = ImClamp(v: d * gradient_inv_length2, mn: 0.0f, mx: 1.0f);
1283 int r = ImLerp(a: (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, b: (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
1284 int g = ImLerp(a: (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, b: (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
1285 int b = ImLerp(a: (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, b: (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
1286 vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1287 }
1288}
1289
1290// Distribute UV over (a, b) rectangle
1291void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1292{
1293 const ImVec2 size = b - a;
1294 const ImVec2 uv_size = uv_b - uv_a;
1295 const ImVec2 scale = ImVec2(
1296 size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1297 size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1298
1299 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1300 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1301 if (clamp)
1302 {
1303 const ImVec2 min = ImMin(lhs: uv_a, rhs: uv_b);
1304 const ImVec2 max = ImMax(lhs: uv_a, rhs: uv_b);
1305 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1306 vertex->uv = ImClamp(v: uv_a + ImMul(lhs: ImVec2(vertex->pos.x, vertex->pos.y) - a, rhs: scale), mn: min, mx: max);
1307 }
1308 else
1309 {
1310 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1311 vertex->uv = uv_a + ImMul(lhs: ImVec2(vertex->pos.x, vertex->pos.y) - a, rhs: scale);
1312 }
1313}
1314
1315//-----------------------------------------------------------------------------
1316// [SECTION] ImFontConfig
1317//-----------------------------------------------------------------------------
1318
1319ImFontConfig::ImFontConfig()
1320{
1321 FontData = NULL;
1322 FontDataSize = 0;
1323 FontDataOwnedByAtlas = true;
1324 FontNo = 0;
1325 SizePixels = 0.0f;
1326 OversampleH = 3;
1327 OversampleV = 1;
1328 PixelSnapH = false;
1329 GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1330 GlyphOffset = ImVec2(0.0f, 0.0f);
1331 GlyphRanges = NULL;
1332 GlyphMinAdvanceX = 0.0f;
1333 GlyphMaxAdvanceX = FLT_MAX;
1334 MergeMode = false;
1335 RasterizerFlags = 0x00;
1336 RasterizerMultiply = 1.0f;
1337 memset(s: Name, c: 0, n: sizeof(Name));
1338 DstFont = NULL;
1339}
1340
1341//-----------------------------------------------------------------------------
1342// [SECTION] ImFontAtlas
1343//-----------------------------------------------------------------------------
1344
1345// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1346// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
1347const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
1348const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
1349const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
1350static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
1351{
1352 "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
1353 "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
1354 "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
1355 "X - X.X - X.....X - X.....X -X...X - X...X- X..X "
1356 "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
1357 "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
1358 "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
1359 "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
1360 "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
1361 "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
1362 "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
1363 "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
1364 "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
1365 "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
1366 "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
1367 "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
1368 "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
1369 "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
1370 "X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
1371 "XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
1372 " X..X - X...X - X...X - X..X X..X - - X........X "
1373 " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
1374 "------------ - X - X -X.....................X- ------------------"
1375 " ----------------------------------- X...XXXXXXXXXXXXX...X - "
1376 " - X..X X..X - "
1377 " - X.X X.X - "
1378 " - XX XX - "
1379};
1380
1381static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
1382{
1383 // Pos ........ Size ......... Offset ......
1384 { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1385 { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1386 { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1387 { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1388 { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1389 { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1390 { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1391 { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1392};
1393
1394ImFontAtlas::ImFontAtlas()
1395{
1396 Locked = false;
1397 Flags = ImFontAtlasFlags_None;
1398 TexID = (ImTextureID)NULL;
1399 TexDesiredWidth = 0;
1400 TexGlyphPadding = 1;
1401
1402 TexPixelsAlpha8 = NULL;
1403 TexPixelsRGBA32 = NULL;
1404 TexWidth = TexHeight = 0;
1405 TexUvScale = ImVec2(0.0f, 0.0f);
1406 TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1407 for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1408 CustomRectIds[n] = -1;
1409}
1410
1411ImFontAtlas::~ImFontAtlas()
1412{
1413 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1414 Clear();
1415}
1416
1417void ImFontAtlas::ClearInputData()
1418{
1419 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1420 for (int i = 0; i < ConfigData.Size; i++)
1421 if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1422 {
1423 ImGui::MemFree(ptr: ConfigData[i].FontData);
1424 ConfigData[i].FontData = NULL;
1425 }
1426
1427 // When clearing this we lose access to the font name and other information used to build the font.
1428 for (int i = 0; i < Fonts.Size; i++)
1429 if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1430 {
1431 Fonts[i]->ConfigData = NULL;
1432 Fonts[i]->ConfigDataCount = 0;
1433 }
1434 ConfigData.clear();
1435 CustomRects.clear();
1436 for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1437 CustomRectIds[n] = -1;
1438}
1439
1440void ImFontAtlas::ClearTexData()
1441{
1442 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1443 if (TexPixelsAlpha8)
1444 ImGui::MemFree(ptr: TexPixelsAlpha8);
1445 if (TexPixelsRGBA32)
1446 ImGui::MemFree(ptr: TexPixelsRGBA32);
1447 TexPixelsAlpha8 = NULL;
1448 TexPixelsRGBA32 = NULL;
1449}
1450
1451void ImFontAtlas::ClearFonts()
1452{
1453 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1454 for (int i = 0; i < Fonts.Size; i++)
1455 IM_DELETE(p: Fonts[i]);
1456 Fonts.clear();
1457}
1458
1459void ImFontAtlas::Clear()
1460{
1461 ClearInputData();
1462 ClearTexData();
1463 ClearFonts();
1464}
1465
1466void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1467{
1468 // Build atlas on demand
1469 if (TexPixelsAlpha8 == NULL)
1470 {
1471 if (ConfigData.empty())
1472 AddFontDefault();
1473 Build();
1474 }
1475
1476 *out_pixels = TexPixelsAlpha8;
1477 if (out_width) *out_width = TexWidth;
1478 if (out_height) *out_height = TexHeight;
1479 if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1480}
1481
1482void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1483{
1484 // Convert to RGBA32 format on demand
1485 // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1486 if (!TexPixelsRGBA32)
1487 {
1488 unsigned char* pixels = NULL;
1489 GetTexDataAsAlpha8(out_pixels: &pixels, NULL, NULL);
1490 if (pixels)
1491 {
1492 TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc(size: (size_t)(TexWidth * TexHeight * 4));
1493 const unsigned char* src = pixels;
1494 unsigned int* dst = TexPixelsRGBA32;
1495 for (int n = TexWidth * TexHeight; n > 0; n--)
1496 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
1497 }
1498 }
1499
1500 *out_pixels = (unsigned char*)TexPixelsRGBA32;
1501 if (out_width) *out_width = TexWidth;
1502 if (out_height) *out_height = TexHeight;
1503 if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1504}
1505
1506ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
1507{
1508 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1509 IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1510 IM_ASSERT(font_cfg->SizePixels > 0.0f);
1511
1512 // Create new font
1513 if (!font_cfg->MergeMode)
1514 Fonts.push_back(IM_NEW(ImFont));
1515 else
1516 IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
1517
1518 ConfigData.push_back(v: *font_cfg);
1519 ImFontConfig& new_font_cfg = ConfigData.back();
1520 if (!new_font_cfg.DstFont)
1521 new_font_cfg.DstFont = Fonts.back();
1522 if (!new_font_cfg.FontDataOwnedByAtlas)
1523 {
1524 new_font_cfg.FontData = ImGui::MemAlloc(size: new_font_cfg.FontDataSize);
1525 new_font_cfg.FontDataOwnedByAtlas = true;
1526 memcpy(dest: new_font_cfg.FontData, src: font_cfg->FontData, n: (size_t)new_font_cfg.FontDataSize);
1527 }
1528
1529 // Invalidate texture
1530 ClearTexData();
1531 return new_font_cfg.DstFont;
1532}
1533
1534// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
1535static unsigned int stb_decompress_length(const unsigned char *input);
1536static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
1537static const char* GetDefaultCompressedFontDataTTFBase85();
1538static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
1539static void Decode85(const unsigned char* src, unsigned char* dst)
1540{
1541 while (*src)
1542 {
1543 unsigned int tmp = Decode85Byte(c: src[0]) + 85*(Decode85Byte(c: src[1]) + 85*(Decode85Byte(c: src[2]) + 85*(Decode85Byte(c: src[3]) + 85*Decode85Byte(c: src[4]))));
1544 dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
1545 src += 5;
1546 dst += 4;
1547 }
1548}
1549
1550// Load embedded ProggyClean.ttf at size 13, disable oversampling
1551ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
1552{
1553 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1554 if (!font_cfg_template)
1555 {
1556 font_cfg.OversampleH = font_cfg.OversampleV = 1;
1557 font_cfg.PixelSnapH = true;
1558 }
1559 if (font_cfg.Name[0] == '\0') strcpy(dest: font_cfg.Name, src: "ProggyClean.ttf, 13px");
1560 if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f;
1561
1562 const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1563 const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
1564 ImFont* font = AddFontFromMemoryCompressedBase85TTF(compressed_font_data_base85: ttf_compressed_base85, size_pixels: font_cfg.SizePixels, font_cfg: &font_cfg, glyph_ranges);
1565 font->DisplayOffset.y = 1.0f;
1566 return font;
1567}
1568
1569ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1570{
1571 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1572 size_t data_size = 0;
1573 void* data = ImFileLoadToMemory(filename, file_open_mode: "rb", out_file_size: &data_size, padding_bytes: 0);
1574 if (!data)
1575 {
1576 IM_ASSERT(0); // Could not load file.
1577 return NULL;
1578 }
1579 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1580 if (font_cfg.Name[0] == '\0')
1581 {
1582 // Store a short copy of filename into into the font name for convenience
1583 const char* p;
1584 for (p = filename + strlen(s: filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1585 ImFormatString(buf: font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), fmt: "%s, %.0fpx", p, size_pixels);
1586 }
1587 return AddFontFromMemoryTTF(font_data: data, font_size: (int)data_size, size_pixels, font_cfg: &font_cfg, glyph_ranges);
1588}
1589
1590// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
1591ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1592{
1593 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1594 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1595 IM_ASSERT(font_cfg.FontData == NULL);
1596 font_cfg.FontData = ttf_data;
1597 font_cfg.FontDataSize = ttf_size;
1598 font_cfg.SizePixels = size_pixels;
1599 if (glyph_ranges)
1600 font_cfg.GlyphRanges = glyph_ranges;
1601 return AddFont(font_cfg: &font_cfg);
1602}
1603
1604ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1605{
1606 const unsigned int buf_decompressed_size = stb_decompress_length(input: (const unsigned char*)compressed_ttf_data);
1607 unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(size: buf_decompressed_size);
1608 stb_decompress(output: buf_decompressed_data, input: (const unsigned char*)compressed_ttf_data, length: (unsigned int)compressed_ttf_size);
1609
1610 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1611 IM_ASSERT(font_cfg.FontData == NULL);
1612 font_cfg.FontDataOwnedByAtlas = true;
1613 return AddFontFromMemoryTTF(ttf_data: buf_decompressed_data, ttf_size: (int)buf_decompressed_size, size_pixels, font_cfg_template: &font_cfg, glyph_ranges);
1614}
1615
1616ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
1617{
1618 int compressed_ttf_size = (((int)strlen(s: compressed_ttf_data_base85) + 4) / 5) * 4;
1619 void* compressed_ttf = ImGui::MemAlloc(size: (size_t)compressed_ttf_size);
1620 Decode85(src: (const unsigned char*)compressed_ttf_data_base85, dst: (unsigned char*)compressed_ttf);
1621 ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf_data: compressed_ttf, compressed_ttf_size, size_pixels, font_cfg_template: font_cfg, glyph_ranges);
1622 ImGui::MemFree(ptr: compressed_ttf);
1623 return font;
1624}
1625
1626int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
1627{
1628 IM_ASSERT(id >= 0x10000);
1629 IM_ASSERT(width > 0 && width <= 0xFFFF);
1630 IM_ASSERT(height > 0 && height <= 0xFFFF);
1631 CustomRect r;
1632 r.ID = id;
1633 r.Width = (unsigned short)width;
1634 r.Height = (unsigned short)height;
1635 CustomRects.push_back(v: r);
1636 return CustomRects.Size - 1; // Return index
1637}
1638
1639int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
1640{
1641 IM_ASSERT(font != NULL);
1642 IM_ASSERT(width > 0 && width <= 0xFFFF);
1643 IM_ASSERT(height > 0 && height <= 0xFFFF);
1644 CustomRect r;
1645 r.ID = id;
1646 r.Width = (unsigned short)width;
1647 r.Height = (unsigned short)height;
1648 r.GlyphAdvanceX = advance_x;
1649 r.GlyphOffset = offset;
1650 r.Font = font;
1651 CustomRects.push_back(v: r);
1652 return CustomRects.Size - 1; // Return index
1653}
1654
1655void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
1656{
1657 IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
1658 IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
1659 *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
1660 *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
1661}
1662
1663bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
1664{
1665 if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
1666 return false;
1667 if (Flags & ImFontAtlasFlags_NoMouseCursors)
1668 return false;
1669
1670 IM_ASSERT(CustomRectIds[0] != -1);
1671 ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]];
1672 IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
1673 ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
1674 ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
1675 *out_size = size;
1676 *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
1677 out_uv_border[0] = (pos) * TexUvScale;
1678 out_uv_border[1] = (pos + size) * TexUvScale;
1679 pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
1680 out_uv_fill[0] = (pos) * TexUvScale;
1681 out_uv_fill[1] = (pos + size) * TexUvScale;
1682 return true;
1683}
1684
1685bool ImFontAtlas::Build()
1686{
1687 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1688 return ImFontAtlasBuildWithStbTruetype(atlas: this);
1689}
1690
1691void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
1692{
1693 for (unsigned int i = 0; i < 256; i++)
1694 {
1695 unsigned int value = (unsigned int)(i * in_brighten_factor);
1696 out_table[i] = value > 255 ? 255 : (value & 0xFF);
1697 }
1698}
1699
1700void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
1701{
1702 unsigned char* data = pixels + x + y * stride;
1703 for (int j = h; j > 0; j--, data += stride)
1704 for (int i = 0; i < w; i++)
1705 data[i] = table[data[i]];
1706}
1707
1708bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
1709{
1710 IM_ASSERT(atlas->ConfigData.Size > 0);
1711
1712 ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
1713
1714 atlas->TexID = (ImTextureID)NULL;
1715 atlas->TexWidth = atlas->TexHeight = 0;
1716 atlas->TexUvScale = ImVec2(0.0f, 0.0f);
1717 atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1718 atlas->ClearTexData();
1719
1720 // Count glyphs/ranges
1721 int total_glyphs_count = 0;
1722 int total_ranges_count = 0;
1723 for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1724 {
1725 ImFontConfig& cfg = atlas->ConfigData[input_i];
1726 if (!cfg.GlyphRanges)
1727 cfg.GlyphRanges = atlas->GetGlyphRangesDefault();
1728 for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, total_ranges_count++)
1729 total_glyphs_count += (in_range[1] - in_range[0]) + 1;
1730 }
1731
1732 // We need a width for the skyline algorithm. Using a dumb heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish.
1733 // Width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
1734 atlas->TexWidth = (atlas->TexDesiredWidth > 0) ? atlas->TexDesiredWidth : (total_glyphs_count > 4000) ? 4096 : (total_glyphs_count > 2000) ? 2048 : (total_glyphs_count > 1000) ? 1024 : 512;
1735 atlas->TexHeight = 0;
1736
1737 // Start packing
1738 const int max_tex_height = 1024*32;
1739 stbtt_pack_context spc = {};
1740 if (!stbtt_PackBegin(spc: &spc, NULL, pw: atlas->TexWidth, ph: max_tex_height, stride_in_bytes: 0, padding: atlas->TexGlyphPadding, NULL))
1741 return false;
1742 stbtt_PackSetOversampling(spc: &spc, h_oversample: 1, v_oversample: 1);
1743
1744 // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
1745 ImFontAtlasBuildPackCustomRects(atlas, spc: spc.pack_info);
1746
1747 // Initialize font information (so we can error without any cleanup)
1748 struct ImFontTempBuildData
1749 {
1750 stbtt_fontinfo FontInfo;
1751 stbrp_rect* Rects;
1752 int RectsCount;
1753 stbtt_pack_range* Ranges;
1754 int RangesCount;
1755 };
1756 ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc(size: (size_t)atlas->ConfigData.Size * sizeof(ImFontTempBuildData));
1757 for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1758 {
1759 ImFontConfig& cfg = atlas->ConfigData[input_i];
1760 ImFontTempBuildData& tmp = tmp_array[input_i];
1761 IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
1762
1763 const int font_offset = stbtt_GetFontOffsetForIndex(data: (unsigned char*)cfg.FontData, index: cfg.FontNo);
1764 IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
1765 if (!stbtt_InitFont(info: &tmp.FontInfo, data: (unsigned char*)cfg.FontData, offset: font_offset))
1766 {
1767 atlas->TexWidth = atlas->TexHeight = 0; // Reset output on failure
1768 ImGui::MemFree(ptr: tmp_array);
1769 return false;
1770 }
1771 }
1772
1773 // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
1774 int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
1775 stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(size: total_glyphs_count * sizeof(stbtt_packedchar));
1776 stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(size: total_glyphs_count * sizeof(stbrp_rect));
1777 stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(size: total_ranges_count * sizeof(stbtt_pack_range));
1778 memset(s: buf_packedchars, c: 0, n: total_glyphs_count * sizeof(stbtt_packedchar));
1779 memset(s: buf_rects, c: 0, n: total_glyphs_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity.
1780 memset(s: buf_ranges, c: 0, n: total_ranges_count * sizeof(stbtt_pack_range));
1781
1782 // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point)
1783 for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1784 {
1785 ImFontConfig& cfg = atlas->ConfigData[input_i];
1786 ImFontTempBuildData& tmp = tmp_array[input_i];
1787
1788 // Setup ranges
1789 int font_glyphs_count = 0;
1790 int font_ranges_count = 0;
1791 for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, font_ranges_count++)
1792 font_glyphs_count += (in_range[1] - in_range[0]) + 1;
1793 tmp.Ranges = buf_ranges + buf_ranges_n;
1794 tmp.RangesCount = font_ranges_count;
1795 buf_ranges_n += font_ranges_count;
1796 for (int i = 0; i < font_ranges_count; i++)
1797 {
1798 const ImWchar* in_range = &cfg.GlyphRanges[i * 2];
1799 stbtt_pack_range& range = tmp.Ranges[i];
1800 range.font_size = cfg.SizePixels;
1801 range.first_unicode_codepoint_in_range = in_range[0];
1802 range.num_chars = (in_range[1] - in_range[0]) + 1;
1803 range.chardata_for_range = buf_packedchars + buf_packedchars_n;
1804 buf_packedchars_n += range.num_chars;
1805 }
1806
1807 // Gather the sizes of all rectangle we need
1808 tmp.Rects = buf_rects + buf_rects_n;
1809 tmp.RectsCount = font_glyphs_count;
1810 buf_rects_n += font_glyphs_count;
1811 stbtt_PackSetOversampling(spc: &spc, h_oversample: cfg.OversampleH, v_oversample: cfg.OversampleV);
1812 int n = stbtt_PackFontRangesGatherRects(spc: &spc, info: &tmp.FontInfo, ranges: tmp.Ranges, num_ranges: tmp.RangesCount, rects: tmp.Rects);
1813 IM_ASSERT(n == font_glyphs_count);
1814
1815 // Detect missing glyphs and replace them with a zero-sized box instead of relying on the default glyphs
1816 // This allows us merging overlapping icon fonts more easily.
1817 int rect_i = 0;
1818 for (int range_i = 0; range_i < tmp.RangesCount; range_i++)
1819 for (int char_i = 0; char_i < tmp.Ranges[range_i].num_chars; char_i++, rect_i++)
1820 if (stbtt_FindGlyphIndex(info: &tmp.FontInfo, unicode_codepoint: tmp.Ranges[range_i].first_unicode_codepoint_in_range + char_i) == 0)
1821 tmp.Rects[rect_i].w = tmp.Rects[rect_i].h = 0;
1822
1823 // Pack
1824 stbrp_pack_rects(context: (stbrp_context*)spc.pack_info, rects: tmp.Rects, num_rects: n);
1825
1826 // Extend texture height
1827 // Also mark missing glyphs as non-packed so we don't attempt to render into them
1828 for (int i = 0; i < n; i++)
1829 {
1830 if (tmp.Rects[i].w == 0 && tmp.Rects[i].h == 0)
1831 tmp.Rects[i].was_packed = 0;
1832 if (tmp.Rects[i].was_packed)
1833 atlas->TexHeight = ImMax(lhs: atlas->TexHeight, rhs: tmp.Rects[i].y + tmp.Rects[i].h);
1834 }
1835 }
1836 IM_ASSERT(buf_rects_n == total_glyphs_count);
1837 IM_ASSERT(buf_packedchars_n == total_glyphs_count);
1838 IM_ASSERT(buf_ranges_n == total_ranges_count);
1839
1840 // Create texture
1841 atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(v: atlas->TexHeight);
1842 atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
1843 atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(size: atlas->TexWidth * atlas->TexHeight);
1844 memset(s: atlas->TexPixelsAlpha8, c: 0, n: atlas->TexWidth * atlas->TexHeight);
1845 spc.pixels = atlas->TexPixelsAlpha8;
1846 spc.height = atlas->TexHeight;
1847
1848 // Second pass: render font characters
1849 for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1850 {
1851 ImFontConfig& cfg = atlas->ConfigData[input_i];
1852 ImFontTempBuildData& tmp = tmp_array[input_i];
1853 stbtt_PackSetOversampling(spc: &spc, h_oversample: cfg.OversampleH, v_oversample: cfg.OversampleV);
1854 stbtt_PackFontRangesRenderIntoRects(spc: &spc, info: &tmp.FontInfo, ranges: tmp.Ranges, num_ranges: tmp.RangesCount, rects: tmp.Rects);
1855 if (cfg.RasterizerMultiply != 1.0f)
1856 {
1857 unsigned char multiply_table[256];
1858 ImFontAtlasBuildMultiplyCalcLookupTable(out_table: multiply_table, in_brighten_factor: cfg.RasterizerMultiply);
1859 for (const stbrp_rect* r = tmp.Rects; r != tmp.Rects + tmp.RectsCount; r++)
1860 if (r->was_packed)
1861 ImFontAtlasBuildMultiplyRectAlpha8(table: multiply_table, pixels: spc.pixels, x: r->x, y: r->y, w: r->w, h: r->h, stride: spc.stride_in_bytes);
1862 }
1863 tmp.Rects = NULL;
1864 }
1865
1866 // End packing
1867 stbtt_PackEnd(spc: &spc);
1868 ImGui::MemFree(ptr: buf_rects);
1869 buf_rects = NULL;
1870
1871 // Third pass: setup ImFont and glyphs for runtime
1872 for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1873 {
1874 ImFontConfig& cfg = atlas->ConfigData[input_i];
1875 ImFontTempBuildData& tmp = tmp_array[input_i];
1876 ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
1877 if (cfg.MergeMode)
1878 dst_font->BuildLookupTable();
1879
1880 const float font_scale = stbtt_ScaleForPixelHeight(info: &tmp.FontInfo, height: cfg.SizePixels);
1881 int unscaled_ascent, unscaled_descent, unscaled_line_gap;
1882 stbtt_GetFontVMetrics(info: &tmp.FontInfo, ascent: &unscaled_ascent, descent: &unscaled_descent, lineGap: &unscaled_line_gap);
1883
1884 const float ascent = ImFloor(f: unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
1885 const float descent = ImFloor(f: unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
1886 ImFontAtlasBuildSetupFont(atlas, font: dst_font, font_config: &cfg, ascent, descent);
1887 const float font_off_x = cfg.GlyphOffset.x;
1888 const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
1889
1890 for (int i = 0; i < tmp.RangesCount; i++)
1891 {
1892 stbtt_pack_range& range = tmp.Ranges[i];
1893 for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1)
1894 {
1895 const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
1896 if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
1897 continue;
1898
1899 const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
1900 if (cfg.MergeMode && dst_font->FindGlyphNoFallback(c: (ImWchar)codepoint))
1901 continue;
1902
1903 float char_advance_x_org = pc.xadvance;
1904 float char_advance_x_mod = ImClamp(v: char_advance_x_org, mn: cfg.GlyphMinAdvanceX, mx: cfg.GlyphMaxAdvanceX);
1905 float char_off_x = font_off_x;
1906 if (char_advance_x_org != char_advance_x_mod)
1907 char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
1908
1909 stbtt_aligned_quad q;
1910 float dummy_x = 0.0f, dummy_y = 0.0f;
1911 stbtt_GetPackedQuad(chardata: range.chardata_for_range, pw: atlas->TexWidth, ph: atlas->TexHeight, char_index: char_idx, xpos: &dummy_x, ypos: &dummy_y, q: &q, align_to_integer: 0);
1912 dst_font->AddGlyph(c: (ImWchar)codepoint, x0: q.x0 + char_off_x, y0: q.y0 + font_off_y, x1: q.x1 + char_off_x, y1: q.y1 + font_off_y, u0: q.s0, v0: q.t0, u1: q.s1, v1: q.t1, advance_x: char_advance_x_mod);
1913 }
1914 }
1915 }
1916
1917 // Cleanup temporaries
1918 ImGui::MemFree(ptr: buf_packedchars);
1919 ImGui::MemFree(ptr: buf_ranges);
1920 ImGui::MemFree(ptr: tmp_array);
1921
1922 ImFontAtlasBuildFinish(atlas);
1923
1924 return true;
1925}
1926
1927void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
1928{
1929 if (atlas->CustomRectIds[0] >= 0)
1930 return;
1931 if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
1932 atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(id: FONT_ATLAS_DEFAULT_TEX_DATA_ID, width: FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, height: FONT_ATLAS_DEFAULT_TEX_DATA_H);
1933 else
1934 atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(id: FONT_ATLAS_DEFAULT_TEX_DATA_ID, width: 2, height: 2);
1935}
1936
1937void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
1938{
1939 if (!font_config->MergeMode)
1940 {
1941 font->ClearOutputData();
1942 font->FontSize = font_config->SizePixels;
1943 font->ConfigData = font_config;
1944 font->ContainerAtlas = atlas;
1945 font->Ascent = ascent;
1946 font->Descent = descent;
1947 }
1948 font->ConfigDataCount++;
1949}
1950
1951void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaque)
1952{
1953 stbrp_context* pack_context = (stbrp_context*)pack_context_opaque;
1954
1955 ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
1956 IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
1957
1958 ImVector<stbrp_rect> pack_rects;
1959 pack_rects.resize(new_size: user_rects.Size);
1960 memset(s: pack_rects.Data, c: 0, n: sizeof(stbrp_rect) * user_rects.Size);
1961 for (int i = 0; i < user_rects.Size; i++)
1962 {
1963 pack_rects[i].w = user_rects[i].Width;
1964 pack_rects[i].h = user_rects[i].Height;
1965 }
1966 stbrp_pack_rects(context: pack_context, rects: &pack_rects[0], num_rects: pack_rects.Size);
1967 for (int i = 0; i < pack_rects.Size; i++)
1968 if (pack_rects[i].was_packed)
1969 {
1970 user_rects[i].X = pack_rects[i].x;
1971 user_rects[i].Y = pack_rects[i].y;
1972 IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
1973 atlas->TexHeight = ImMax(lhs: atlas->TexHeight, rhs: pack_rects[i].y + pack_rects[i].h);
1974 }
1975}
1976
1977static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
1978{
1979 IM_ASSERT(atlas->CustomRectIds[0] >= 0);
1980 IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
1981 ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
1982 IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
1983 IM_ASSERT(r.IsPacked());
1984
1985 const int w = atlas->TexWidth;
1986 if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
1987 {
1988 // Render/copy pixels
1989 IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
1990 for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
1991 for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
1992 {
1993 const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
1994 const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
1995 atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
1996 atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
1997 }
1998 }
1999 else
2000 {
2001 IM_ASSERT(r.Width == 2 && r.Height == 2);
2002 const int offset = (int)(r.X) + (int)(r.Y) * w;
2003 atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2004 }
2005 atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
2006}
2007
2008void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
2009{
2010 // Render into our custom data block
2011 ImFontAtlasBuildRenderDefaultTexData(atlas);
2012
2013 // Register custom rectangle glyphs
2014 for (int i = 0; i < atlas->CustomRects.Size; i++)
2015 {
2016 const ImFontAtlas::CustomRect& r = atlas->CustomRects[i];
2017 if (r.Font == NULL || r.ID > 0x10000)
2018 continue;
2019
2020 IM_ASSERT(r.Font->ContainerAtlas == atlas);
2021 ImVec2 uv0, uv1;
2022 atlas->CalcCustomRectUV(rect: &r, out_uv_min: &uv0, out_uv_max: &uv1);
2023 r.Font->AddGlyph(c: (ImWchar)r.ID, x0: r.GlyphOffset.x, y0: r.GlyphOffset.y, x1: r.GlyphOffset.x + r.Width, y1: r.GlyphOffset.y + r.Height, u0: uv0.x, v0: uv0.y, u1: uv1.x, v1: uv1.y, advance_x: r.GlyphAdvanceX);
2024 }
2025
2026 // Build all fonts lookup tables
2027 for (int i = 0; i < atlas->Fonts.Size; i++)
2028 if (atlas->Fonts[i]->DirtyLookupTables)
2029 atlas->Fonts[i]->BuildLookupTable();
2030}
2031
2032// Retrieve list of range (2 int per range, values are inclusive)
2033const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
2034{
2035 static const ImWchar ranges[] =
2036 {
2037 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2038 0,
2039 };
2040 return &ranges[0];
2041}
2042
2043const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
2044{
2045 static const ImWchar ranges[] =
2046 {
2047 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2048 0x3131, 0x3163, // Korean alphabets
2049 0xAC00, 0xD79D, // Korean characters
2050 0,
2051 };
2052 return &ranges[0];
2053}
2054
2055const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
2056{
2057 static const ImWchar ranges[] =
2058 {
2059 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2060 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
2061 0x31F0, 0x31FF, // Katakana Phonetic Extensions
2062 0xFF00, 0xFFEF, // Half-width characters
2063 0x4e00, 0x9FAF, // CJK Ideograms
2064 0,
2065 };
2066 return &ranges[0];
2067}
2068
2069static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2070{
2071 for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2072 {
2073 out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2074 base_codepoint += accumulative_offsets[n];
2075 }
2076 out_ranges[0] = 0;
2077}
2078
2079//-------------------------------------------------------------------------
2080// [SECTION] ImFontAtlas glyph ranges helpers + GlyphRangesBuilder
2081//-------------------------------------------------------------------------
2082
2083const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
2084{
2085 // Store 2500 regularly used characters for Simplified Chinese.
2086 // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2087 // This table covers 97.97% of all characters used during the month in July, 1987.
2088 // You can use ImFontAtlas::GlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2089 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2090 static const short accumulative_offsets_from_0x4E00[] =
2091 {
2092 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2093 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2094 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2095 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2096 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2097 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2098 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2099 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2100 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2101 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2102 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2103 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2104 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2105 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2106 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2107 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2108 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2109 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2110 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2111 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2112 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2113 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2114 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2115 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2116 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2117 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2118 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2119 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2120 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2121 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2122 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2123 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2124 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2125 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2126 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2127 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2128 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2129 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2130 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2131 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2132 };
2133 static ImWchar base_ranges[] = // not zero-terminated
2134 {
2135 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2136 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
2137 0x31F0, 0x31FF, // Katakana Phonetic Extensions
2138 0xFF00, 0xFFEF, // Half-width characters
2139 };
2140 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2141 if (!full_ranges[0])
2142 {
2143 memcpy(dest: full_ranges, src: base_ranges, n: sizeof(base_ranges));
2144 UnpackAccumulativeOffsetsIntoRanges(base_codepoint: 0x4E00, accumulative_offsets: accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), out_ranges: full_ranges + IM_ARRAYSIZE(base_ranges));
2145 }
2146 return &full_ranges[0];
2147}
2148
2149const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
2150{
2151 // 1946 common ideograms code points for Japanese
2152 // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
2153 // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
2154 // You can use ImFontAtlas::GlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2155 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2156 static const short accumulative_offsets_from_0x4E00[] =
2157 {
2158 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
2159 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
2160 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
2161 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
2162 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
2163 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
2164 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
2165 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
2166 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
2167 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
2168 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
2169 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
2170 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
2171 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
2172 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
2173 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
2174 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
2175 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
2176 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
2177 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
2178 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
2179 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
2180 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
2181 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
2182 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
2183 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
2184 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
2185 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
2186 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
2187 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
2188 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
2189 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
2190 };
2191 static ImWchar base_ranges[] = // not zero-terminated
2192 {
2193 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2194 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
2195 0x31F0, 0x31FF, // Katakana Phonetic Extensions
2196 0xFF00, 0xFFEF, // Half-width characters
2197 };
2198 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
2199 if (!full_ranges[0])
2200 {
2201 memcpy(dest: full_ranges, src: base_ranges, n: sizeof(base_ranges));
2202 UnpackAccumulativeOffsetsIntoRanges(base_codepoint: 0x4E00, accumulative_offsets: accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), out_ranges: full_ranges + IM_ARRAYSIZE(base_ranges));
2203 }
2204 return &full_ranges[0];
2205}
2206
2207const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
2208{
2209 static const ImWchar ranges[] =
2210 {
2211 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2212 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
2213 0x2DE0, 0x2DFF, // Cyrillic Extended-A
2214 0xA640, 0xA69F, // Cyrillic Extended-B
2215 0,
2216 };
2217 return &ranges[0];
2218}
2219
2220const ImWchar* ImFontAtlas::GetGlyphRangesThai()
2221{
2222 static const ImWchar ranges[] =
2223 {
2224 0x0020, 0x00FF, // Basic Latin
2225 0x2010, 0x205E, // Punctuations
2226 0x0E00, 0x0E7F, // Thai
2227 0,
2228 };
2229 return &ranges[0];
2230}
2231
2232void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text_end)
2233{
2234 while (text_end ? (text < text_end) : *text)
2235 {
2236 unsigned int c = 0;
2237 int c_len = ImTextCharFromUtf8(out_char: &c, in_text: text, in_text_end: text_end);
2238 text += c_len;
2239 if (c_len == 0)
2240 break;
2241 if (c < 0x10000)
2242 AddChar(c: (ImWchar)c);
2243 }
2244}
2245
2246void ImFontAtlas::GlyphRangesBuilder::AddRanges(const ImWchar* ranges)
2247{
2248 for (; ranges[0]; ranges += 2)
2249 for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
2250 AddChar(c);
2251}
2252
2253void ImFontAtlas::GlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
2254{
2255 for (int n = 0; n < 0x10000; n++)
2256 if (GetBit(n))
2257 {
2258 out_ranges->push_back(v: (ImWchar)n);
2259 while (n < 0x10000 && GetBit(n: n + 1))
2260 n++;
2261 out_ranges->push_back(v: (ImWchar)n);
2262 }
2263 out_ranges->push_back(v: 0);
2264}
2265
2266//-----------------------------------------------------------------------------
2267// [SECTION] ImFont
2268//-----------------------------------------------------------------------------
2269
2270ImFont::ImFont()
2271{
2272 Scale = 1.0f;
2273 FallbackChar = (ImWchar)'?';
2274 DisplayOffset = ImVec2(0.0f, 0.0f);
2275 ClearOutputData();
2276}
2277
2278ImFont::~ImFont()
2279{
2280 // Invalidate active font so that the user gets a clear crash instead of a dangling pointer.
2281 // If you want to delete fonts you need to do it between Render() and NewFrame().
2282 // FIXME-CLEANUP
2283 /*
2284 ImGuiContext& g = *GImGui;
2285 if (g.Font == this)
2286 g.Font = NULL;
2287 */
2288 ClearOutputData();
2289}
2290
2291void ImFont::ClearOutputData()
2292{
2293 FontSize = 0.0f;
2294 Glyphs.clear();
2295 IndexAdvanceX.clear();
2296 IndexLookup.clear();
2297 FallbackGlyph = NULL;
2298 FallbackAdvanceX = 0.0f;
2299 ConfigDataCount = 0;
2300 ConfigData = NULL;
2301 ContainerAtlas = NULL;
2302 Ascent = Descent = 0.0f;
2303 DirtyLookupTables = true;
2304 MetricsTotalSurface = 0;
2305}
2306
2307void ImFont::BuildLookupTable()
2308{
2309 int max_codepoint = 0;
2310 for (int i = 0; i != Glyphs.Size; i++)
2311 max_codepoint = ImMax(lhs: max_codepoint, rhs: (int)Glyphs[i].Codepoint);
2312
2313 IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
2314 IndexAdvanceX.clear();
2315 IndexLookup.clear();
2316 DirtyLookupTables = false;
2317 GrowIndex(new_size: max_codepoint + 1);
2318 for (int i = 0; i < Glyphs.Size; i++)
2319 {
2320 int codepoint = (int)Glyphs[i].Codepoint;
2321 IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
2322 IndexLookup[codepoint] = (ImWchar)i;
2323 }
2324
2325 // Create a glyph to handle TAB
2326 // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
2327 if (FindGlyph(c: (ImWchar)' '))
2328 {
2329 if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
2330 Glyphs.resize(new_size: Glyphs.Size + 1);
2331 ImFontGlyph& tab_glyph = Glyphs.back();
2332 tab_glyph = *FindGlyph(c: (ImWchar)' ');
2333 tab_glyph.Codepoint = '\t';
2334 tab_glyph.AdvanceX *= 4;
2335 IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
2336 IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
2337 }
2338
2339 FallbackGlyph = FindGlyphNoFallback(c: FallbackChar);
2340 FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
2341 for (int i = 0; i < max_codepoint + 1; i++)
2342 if (IndexAdvanceX[i] < 0.0f)
2343 IndexAdvanceX[i] = FallbackAdvanceX;
2344}
2345
2346void ImFont::SetFallbackChar(ImWchar c)
2347{
2348 FallbackChar = c;
2349 BuildLookupTable();
2350}
2351
2352void ImFont::GrowIndex(int new_size)
2353{
2354 IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
2355 if (new_size <= IndexLookup.Size)
2356 return;
2357 IndexAdvanceX.resize(new_size, v: -1.0f);
2358 IndexLookup.resize(new_size, v: (ImWchar)-1);
2359}
2360
2361// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
2362// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
2363void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
2364{
2365 Glyphs.resize(new_size: Glyphs.Size + 1);
2366 ImFontGlyph& glyph = Glyphs.back();
2367 glyph.Codepoint = (ImWchar)codepoint;
2368 glyph.X0 = x0;
2369 glyph.Y0 = y0;
2370 glyph.X1 = x1;
2371 glyph.Y1 = y1;
2372 glyph.U0 = u0;
2373 glyph.V0 = v0;
2374 glyph.U1 = u1;
2375 glyph.V1 = v1;
2376 glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX
2377
2378 if (ConfigData->PixelSnapH)
2379 glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f);
2380
2381 // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
2382 DirtyLookupTables = true;
2383 MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
2384}
2385
2386void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
2387{
2388 IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
2389 int index_size = IndexLookup.Size;
2390
2391 if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
2392 return;
2393 if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
2394 return;
2395
2396 GrowIndex(new_size: dst + 1);
2397 IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
2398 IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
2399}
2400
2401const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
2402{
2403 if (c >= IndexLookup.Size)
2404 return FallbackGlyph;
2405 const ImWchar i = IndexLookup[c];
2406 if (i == (ImWchar)-1)
2407 return FallbackGlyph;
2408 return &Glyphs.Data[i];
2409}
2410
2411const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
2412{
2413 if (c >= IndexLookup.Size)
2414 return NULL;
2415 const ImWchar i = IndexLookup[c];
2416 if (i == (ImWchar)-1)
2417 return NULL;
2418 return &Glyphs.Data[i];
2419}
2420
2421const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
2422{
2423 // Simple word-wrapping for English, not full-featured. Please submit failing cases!
2424 // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
2425
2426 // For references, possible wrap point marked with ^
2427 // "aaa bbb, ccc,ddd. eee fff. ggg!"
2428 // ^ ^ ^ ^ ^__ ^ ^
2429
2430 // List of hardcoded separators: .,;!?'"
2431
2432 // Skip extra blanks after a line returns (that includes not counting them in width computation)
2433 // e.g. "Hello world" --> "Hello" "World"
2434
2435 // Cut words that cannot possibly fit within one line.
2436 // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
2437
2438 float line_width = 0.0f;
2439 float word_width = 0.0f;
2440 float blank_width = 0.0f;
2441 wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
2442
2443 const char* word_end = text;
2444 const char* prev_word_end = NULL;
2445 bool inside_word = true;
2446
2447 const char* s = text;
2448 while (s < text_end)
2449 {
2450 unsigned int c = (unsigned int)*s;
2451 const char* next_s;
2452 if (c < 0x80)
2453 next_s = s + 1;
2454 else
2455 next_s = s + ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end);
2456 if (c == 0)
2457 break;
2458
2459 if (c < 32)
2460 {
2461 if (c == '\n')
2462 {
2463 line_width = word_width = blank_width = 0.0f;
2464 inside_word = true;
2465 s = next_s;
2466 continue;
2467 }
2468 if (c == '\r')
2469 {
2470 s = next_s;
2471 continue;
2472 }
2473 }
2474
2475 const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX);
2476 if (ImCharIsBlankW(c))
2477 {
2478 if (inside_word)
2479 {
2480 line_width += blank_width;
2481 blank_width = 0.0f;
2482 word_end = s;
2483 }
2484 blank_width += char_width;
2485 inside_word = false;
2486 }
2487 else
2488 {
2489 word_width += char_width;
2490 if (inside_word)
2491 {
2492 word_end = next_s;
2493 }
2494 else
2495 {
2496 prev_word_end = word_end;
2497 line_width += word_width + blank_width;
2498 word_width = blank_width = 0.0f;
2499 }
2500
2501 // Allow wrapping after punctuation.
2502 inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
2503 }
2504
2505 // We ignore blank width at the end of the line (they can be skipped)
2506 if (line_width + word_width >= wrap_width)
2507 {
2508 // Words that cannot possibly fit within an entire line will be cut anywhere.
2509 if (word_width < wrap_width)
2510 s = prev_word_end ? prev_word_end : word_end;
2511 break;
2512 }
2513
2514 s = next_s;
2515 }
2516
2517 return s;
2518}
2519
2520ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
2521{
2522 if (!text_end)
2523 text_end = text_begin + strlen(s: text_begin); // FIXME-OPT: Need to avoid this.
2524
2525 const float line_height = size;
2526 const float scale = size / FontSize;
2527
2528 ImVec2 text_size = ImVec2(0,0);
2529 float line_width = 0.0f;
2530
2531 const bool word_wrap_enabled = (wrap_width > 0.0f);
2532 const char* word_wrap_eol = NULL;
2533
2534 const char* s = text_begin;
2535 while (s < text_end)
2536 {
2537 if (word_wrap_enabled)
2538 {
2539 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2540 if (!word_wrap_eol)
2541 {
2542 word_wrap_eol = CalcWordWrapPositionA(scale, text: s, text_end, wrap_width: wrap_width - line_width);
2543 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2544 word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2545 }
2546
2547 if (s >= word_wrap_eol)
2548 {
2549 if (text_size.x < line_width)
2550 text_size.x = line_width;
2551 text_size.y += line_height;
2552 line_width = 0.0f;
2553 word_wrap_eol = NULL;
2554
2555 // Wrapping skips upcoming blanks
2556 while (s < text_end)
2557 {
2558 const char c = *s;
2559 if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2560 }
2561 continue;
2562 }
2563 }
2564
2565 // Decode and advance source
2566 const char* prev_s = s;
2567 unsigned int c = (unsigned int)*s;
2568 if (c < 0x80)
2569 {
2570 s += 1;
2571 }
2572 else
2573 {
2574 s += ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end);
2575 if (c == 0) // Malformed UTF-8?
2576 break;
2577 }
2578
2579 if (c < 32)
2580 {
2581 if (c == '\n')
2582 {
2583 text_size.x = ImMax(lhs: text_size.x, rhs: line_width);
2584 text_size.y += line_height;
2585 line_width = 0.0f;
2586 continue;
2587 }
2588 if (c == '\r')
2589 continue;
2590 }
2591
2592 const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX) * scale;
2593 if (line_width + char_width >= max_width)
2594 {
2595 s = prev_s;
2596 break;
2597 }
2598
2599 line_width += char_width;
2600 }
2601
2602 if (text_size.x < line_width)
2603 text_size.x = line_width;
2604
2605 if (line_width > 0 || text_size.y == 0.0f)
2606 text_size.y += line_height;
2607
2608 if (remaining)
2609 *remaining = s;
2610
2611 return text_size;
2612}
2613
2614void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
2615{
2616 if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
2617 return;
2618 if (const ImFontGlyph* glyph = FindGlyph(c))
2619 {
2620 float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
2621 pos.x = (float)(int)pos.x + DisplayOffset.x;
2622 pos.y = (float)(int)pos.y + DisplayOffset.y;
2623 draw_list->PrimReserve(idx_count: 6, vtx_count: 4);
2624 draw_list->PrimRectUV(a: ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), c: ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), uv_a: ImVec2(glyph->U0, glyph->V0), uv_c: ImVec2(glyph->U1, glyph->V1), col);
2625 }
2626}
2627
2628void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
2629{
2630 if (!text_end)
2631 text_end = text_begin + strlen(s: text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
2632
2633 // Align to be pixel perfect
2634 pos.x = (float)(int)pos.x + DisplayOffset.x;
2635 pos.y = (float)(int)pos.y + DisplayOffset.y;
2636 float x = pos.x;
2637 float y = pos.y;
2638 if (y > clip_rect.w)
2639 return;
2640
2641 const float scale = size / FontSize;
2642 const float line_height = FontSize * scale;
2643 const bool word_wrap_enabled = (wrap_width > 0.0f);
2644 const char* word_wrap_eol = NULL;
2645
2646 // Fast-forward to first visible line
2647 const char* s = text_begin;
2648 if (y + line_height < clip_rect.y && !word_wrap_enabled)
2649 while (y + line_height < clip_rect.y && s < text_end)
2650 {
2651 s = (const char*)memchr(s: s, c: '\n', n: text_end - s);
2652 s = s ? s + 1 : text_end;
2653 y += line_height;
2654 }
2655
2656 // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
2657 // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
2658 if (text_end - s > 10000 && !word_wrap_enabled)
2659 {
2660 const char* s_end = s;
2661 float y_end = y;
2662 while (y_end < clip_rect.w && s_end < text_end)
2663 {
2664 s_end = (const char*)memchr(s: s_end, c: '\n', n: text_end - s_end);
2665 s_end = s_end ? s_end + 1 : text_end;
2666 y_end += line_height;
2667 }
2668 text_end = s_end;
2669 }
2670 if (s == text_end)
2671 return;
2672
2673 // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
2674 const int vtx_count_max = (int)(text_end - s) * 4;
2675 const int idx_count_max = (int)(text_end - s) * 6;
2676 const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
2677 draw_list->PrimReserve(idx_count: idx_count_max, vtx_count: vtx_count_max);
2678
2679 ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
2680 ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
2681 unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
2682
2683 while (s < text_end)
2684 {
2685 if (word_wrap_enabled)
2686 {
2687 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2688 if (!word_wrap_eol)
2689 {
2690 word_wrap_eol = CalcWordWrapPositionA(scale, text: s, text_end, wrap_width: wrap_width - (x - pos.x));
2691 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2692 word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2693 }
2694
2695 if (s >= word_wrap_eol)
2696 {
2697 x = pos.x;
2698 y += line_height;
2699 word_wrap_eol = NULL;
2700
2701 // Wrapping skips upcoming blanks
2702 while (s < text_end)
2703 {
2704 const char c = *s;
2705 if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2706 }
2707 continue;
2708 }
2709 }
2710
2711 // Decode and advance source
2712 unsigned int c = (unsigned int)*s;
2713 if (c < 0x80)
2714 {
2715 s += 1;
2716 }
2717 else
2718 {
2719 s += ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end);
2720 if (c == 0) // Malformed UTF-8?
2721 break;
2722 }
2723
2724 if (c < 32)
2725 {
2726 if (c == '\n')
2727 {
2728 x = pos.x;
2729 y += line_height;
2730 if (y > clip_rect.w)
2731 break; // break out of main loop
2732 continue;
2733 }
2734 if (c == '\r')
2735 continue;
2736 }
2737
2738 float char_width = 0.0f;
2739 if (const ImFontGlyph* glyph = FindGlyph(c: (ImWchar)c))
2740 {
2741 char_width = glyph->AdvanceX * scale;
2742
2743 // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
2744 if (c != ' ' && c != '\t')
2745 {
2746 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
2747 float x1 = x + glyph->X0 * scale;
2748 float x2 = x + glyph->X1 * scale;
2749 float y1 = y + glyph->Y0 * scale;
2750 float y2 = y + glyph->Y1 * scale;
2751 if (x1 <= clip_rect.z && x2 >= clip_rect.x)
2752 {
2753 // Render a character
2754 float u1 = glyph->U0;
2755 float v1 = glyph->V0;
2756 float u2 = glyph->U1;
2757 float v2 = glyph->V1;
2758
2759 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
2760 if (cpu_fine_clip)
2761 {
2762 if (x1 < clip_rect.x)
2763 {
2764 u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
2765 x1 = clip_rect.x;
2766 }
2767 if (y1 < clip_rect.y)
2768 {
2769 v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
2770 y1 = clip_rect.y;
2771 }
2772 if (x2 > clip_rect.z)
2773 {
2774 u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
2775 x2 = clip_rect.z;
2776 }
2777 if (y2 > clip_rect.w)
2778 {
2779 v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
2780 y2 = clip_rect.w;
2781 }
2782 if (y1 >= y2)
2783 {
2784 x += char_width;
2785 continue;
2786 }
2787 }
2788
2789 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
2790 {
2791 idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
2792 idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
2793 vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
2794 vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
2795 vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
2796 vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
2797 vtx_write += 4;
2798 vtx_current_idx += 4;
2799 idx_write += 6;
2800 }
2801 }
2802 }
2803 }
2804
2805 x += char_width;
2806 }
2807
2808 // Give back unused vertices
2809 draw_list->VtxBuffer.resize(new_size: (int)(vtx_write - draw_list->VtxBuffer.Data));
2810 draw_list->IdxBuffer.resize(new_size: (int)(idx_write - draw_list->IdxBuffer.Data));
2811 draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
2812 draw_list->_VtxWritePtr = vtx_write;
2813 draw_list->_IdxWritePtr = idx_write;
2814 draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
2815}
2816
2817//-----------------------------------------------------------------------------
2818// [SECTION] Internal Render Helpers
2819// (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
2820//-----------------------------------------------------------------------------
2821// - RenderMouseCursor()
2822// - RenderArrowPointingAt()
2823// - RenderRectFilledRangeH()
2824//-----------------------------------------------------------------------------
2825
2826void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor)
2827{
2828 if (mouse_cursor == ImGuiMouseCursor_None)
2829 return;
2830 IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
2831
2832 const ImU32 col_shadow = IM_COL32(0, 0, 0, 48);
2833 const ImU32 col_border = IM_COL32(0, 0, 0, 255); // Black
2834 const ImU32 col_fill = IM_COL32(255, 255, 255, 255); // White
2835
2836 ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
2837 ImVec2 offset, size, uv[4];
2838 if (font_atlas->GetMouseCursorTexData(cursor_type: mouse_cursor, out_offset: &offset, out_size: &size, out_uv_border: &uv[0], out_uv_fill: &uv[2]))
2839 {
2840 pos -= offset;
2841 const ImTextureID tex_id = font_atlas->TexID;
2842 draw_list->PushTextureID(texture_id: tex_id);
2843 draw_list->AddImage(user_texture_id: tex_id, a: pos + ImVec2(1,0)*scale, b: pos + ImVec2(1,0)*scale + size*scale, uv_a: uv[2], uv_b: uv[3], col: col_shadow);
2844 draw_list->AddImage(user_texture_id: tex_id, a: pos + ImVec2(2,0)*scale, b: pos + ImVec2(2,0)*scale + size*scale, uv_a: uv[2], uv_b: uv[3], col: col_shadow);
2845 draw_list->AddImage(user_texture_id: tex_id, a: pos, b: pos + size*scale, uv_a: uv[2], uv_b: uv[3], col: col_border);
2846 draw_list->AddImage(user_texture_id: tex_id, a: pos, b: pos + size*scale, uv_a: uv[0], uv_b: uv[1], col: col_fill);
2847 draw_list->PopTextureID();
2848 }
2849}
2850
2851// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
2852void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
2853{
2854 switch (direction)
2855 {
2856 case ImGuiDir_Left: draw_list->AddTriangleFilled(a: ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), b: ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), c: pos, col); return;
2857 case ImGuiDir_Right: draw_list->AddTriangleFilled(a: ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), b: ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), c: pos, col); return;
2858 case ImGuiDir_Up: draw_list->AddTriangleFilled(a: ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), b: ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), c: pos, col); return;
2859 case ImGuiDir_Down: draw_list->AddTriangleFilled(a: ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), b: ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), c: pos, col); return;
2860 case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
2861 }
2862}
2863
2864static inline float ImAcos01(float x)
2865{
2866 if (x <= 0.0f) return IM_PI * 0.5f;
2867 if (x >= 1.0f) return 0.0f;
2868 return ImAcos(x);
2869 //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
2870}
2871
2872// FIXME: Cleanup and move code to ImDrawList.
2873void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
2874{
2875 if (x_end_norm == x_start_norm)
2876 return;
2877 if (x_start_norm > x_end_norm)
2878 ImSwap(a&: x_start_norm, b&: x_end_norm);
2879
2880 ImVec2 p0 = ImVec2(ImLerp(a: rect.Min.x, b: rect.Max.x, t: x_start_norm), rect.Min.y);
2881 ImVec2 p1 = ImVec2(ImLerp(a: rect.Min.x, b: rect.Max.x, t: x_end_norm), rect.Max.y);
2882 if (rounding == 0.0f)
2883 {
2884 draw_list->AddRectFilled(a: p0, b: p1, col, rounding: 0.0f);
2885 return;
2886 }
2887
2888 rounding = ImClamp(v: ImMin(lhs: (rect.Max.x - rect.Min.x) * 0.5f, rhs: (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, mn: 0.0f, mx: rounding);
2889 const float inv_rounding = 1.0f / rounding;
2890 const float arc0_b = ImAcos01(x: 1.0f - (p0.x - rect.Min.x) * inv_rounding);
2891 const float arc0_e = ImAcos01(x: 1.0f - (p1.x - rect.Min.x) * inv_rounding);
2892 const float x0 = ImMax(lhs: p0.x, rhs: rect.Min.x + rounding);
2893 if (arc0_b == arc0_e)
2894 {
2895 draw_list->PathLineTo(pos: ImVec2(x0, p1.y));
2896 draw_list->PathLineTo(pos: ImVec2(x0, p0.y));
2897 }
2898 else if (arc0_b == 0.0f && arc0_e == IM_PI*0.5f)
2899 {
2900 draw_list->PathArcToFast(centre: ImVec2(x0, p1.y - rounding), radius: rounding, a_min_of_12: 3, a_max_of_12: 6); // BL
2901 draw_list->PathArcToFast(centre: ImVec2(x0, p0.y + rounding), radius: rounding, a_min_of_12: 6, a_max_of_12: 9); // TR
2902 }
2903 else
2904 {
2905 draw_list->PathArcTo(centre: ImVec2(x0, p1.y - rounding), radius: rounding, IM_PI - arc0_e, IM_PI - arc0_b, num_segments: 3); // BL
2906 draw_list->PathArcTo(centre: ImVec2(x0, p0.y + rounding), radius: rounding, IM_PI + arc0_b, IM_PI + arc0_e, num_segments: 3); // TR
2907 }
2908 if (p1.x > rect.Min.x + rounding)
2909 {
2910 const float arc1_b = ImAcos01(x: 1.0f - (rect.Max.x - p1.x) * inv_rounding);
2911 const float arc1_e = ImAcos01(x: 1.0f - (rect.Max.x - p0.x) * inv_rounding);
2912 const float x1 = ImMin(lhs: p1.x, rhs: rect.Max.x - rounding);
2913 if (arc1_b == arc1_e)
2914 {
2915 draw_list->PathLineTo(pos: ImVec2(x1, p0.y));
2916 draw_list->PathLineTo(pos: ImVec2(x1, p1.y));
2917 }
2918 else if (arc1_b == 0.0f && arc1_e == IM_PI*0.5f)
2919 {
2920 draw_list->PathArcToFast(centre: ImVec2(x1, p0.y + rounding), radius: rounding, a_min_of_12: 9, a_max_of_12: 12); // TR
2921 draw_list->PathArcToFast(centre: ImVec2(x1, p1.y - rounding), radius: rounding, a_min_of_12: 0, a_max_of_12: 3); // BR
2922 }
2923 else
2924 {
2925 draw_list->PathArcTo(centre: ImVec2(x1, p0.y + rounding), radius: rounding, a_min: -arc1_e, a_max: -arc1_b, num_segments: 3); // TR
2926 draw_list->PathArcTo(centre: ImVec2(x1, p1.y - rounding), radius: rounding, a_min: +arc1_b, a_max: +arc1_e, num_segments: 3); // BR
2927 }
2928 }
2929 draw_list->PathFillConvex(col);
2930}
2931
2932
2933//-----------------------------------------------------------------------------
2934// [SECTION] Decompression code
2935//-----------------------------------------------------------------------------
2936// Compressed with stb_compress() then converted to a C array and encoded as base85.
2937// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
2938// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
2939// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
2940//-----------------------------------------------------------------------------
2941
2942static unsigned int stb_decompress_length(const unsigned char *input)
2943{
2944 return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
2945}
2946
2947static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
2948static const unsigned char *stb__barrier_in_b;
2949static unsigned char *stb__dout;
2950static void stb__match(const unsigned char *data, unsigned int length)
2951{
2952 // INVERSE of memmove... write each byte before copying the next...
2953 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
2954 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
2955 if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
2956 while (length--) *stb__dout++ = *data++;
2957}
2958
2959static void stb__lit(const unsigned char *data, unsigned int length)
2960{
2961 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
2962 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
2963 if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
2964 memcpy(dest: stb__dout, src: data, n: length);
2965 stb__dout += length;
2966}
2967
2968#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
2969#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
2970#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
2971
2972static const unsigned char *stb_decompress_token(const unsigned char *i)
2973{
2974 if (*i >= 0x20) { // use fewer if's for cases that expand small
2975 if (*i >= 0x80) stb__match(data: stb__dout-i[1]-1, length: i[0] - 0x80 + 1), i += 2;
2976 else if (*i >= 0x40) stb__match(data: stb__dout-(stb__in2(0) - 0x4000 + 1), length: i[2]+1), i += 3;
2977 else /* *i >= 0x20 */ stb__lit(data: i+1, length: i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
2978 } else { // more ifs for cases that expand large, since overhead is amortized
2979 if (*i >= 0x18) stb__match(data: stb__dout-(stb__in3(0) - 0x180000 + 1), length: i[3]+1), i += 4;
2980 else if (*i >= 0x10) stb__match(data: stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
2981 else if (*i >= 0x08) stb__lit(data: i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
2982 else if (*i == 0x07) stb__lit(data: i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
2983 else if (*i == 0x06) stb__match(data: stb__dout-(stb__in3(1)+1), length: i[4]+1), i += 5;
2984 else if (*i == 0x04) stb__match(data: stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
2985 }
2986 return i;
2987}
2988
2989static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
2990{
2991 const unsigned long ADLER_MOD = 65521;
2992 unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
2993 unsigned long blocklen, i;
2994
2995 blocklen = buflen % 5552;
2996 while (buflen) {
2997 for (i=0; i + 7 < blocklen; i += 8) {
2998 s1 += buffer[0], s2 += s1;
2999 s1 += buffer[1], s2 += s1;
3000 s1 += buffer[2], s2 += s1;
3001 s1 += buffer[3], s2 += s1;
3002 s1 += buffer[4], s2 += s1;
3003 s1 += buffer[5], s2 += s1;
3004 s1 += buffer[6], s2 += s1;
3005 s1 += buffer[7], s2 += s1;
3006
3007 buffer += 8;
3008 }
3009
3010 for (; i < blocklen; ++i)
3011 s1 += *buffer++, s2 += s1;
3012
3013 s1 %= ADLER_MOD, s2 %= ADLER_MOD;
3014 buflen -= blocklen;
3015 blocklen = 5552;
3016 }
3017 return (unsigned int)(s2 << 16) + (unsigned int)s1;
3018}
3019
3020static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
3021{
3022 unsigned int olen;
3023 if (stb__in4(0) != 0x57bC0000) return 0;
3024 if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
3025 olen = stb_decompress_length(input: i);
3026 stb__barrier_in_b = i;
3027 stb__barrier_out_e = output + olen;
3028 stb__barrier_out_b = output;
3029 i += 16;
3030
3031 stb__dout = output;
3032 for (;;) {
3033 const unsigned char *old_i = i;
3034 i = stb_decompress_token(i);
3035 if (i == old_i) {
3036 if (*i == 0x05 && i[1] == 0xfa) {
3037 IM_ASSERT(stb__dout == output + olen);
3038 if (stb__dout != output + olen) return 0;
3039 if (stb_adler32(adler32: 1, buffer: output, buflen: olen) != (unsigned int) stb__in4(2))
3040 return 0;
3041 return olen;
3042 } else {
3043 IM_ASSERT(0); /* NOTREACHED */
3044 return 0;
3045 }
3046 }
3047 IM_ASSERT(stb__dout <= output + olen);
3048 if (stb__dout > output + olen)
3049 return 0;
3050 }
3051}
3052
3053//-----------------------------------------------------------------------------
3054// [SECTION] Default font data (ProggyClean.ttf)
3055//-----------------------------------------------------------------------------
3056// ProggyClean.ttf
3057// Copyright (c) 2004, 2005 Tristan Grimmer
3058// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
3059// Download and more information at http://upperbounds.net
3060//-----------------------------------------------------------------------------
3061// File: 'ProggyClean.ttf' (41208 bytes)
3062// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
3063// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3064//-----------------------------------------------------------------------------
3065static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
3066 "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
3067 "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
3068 "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
3069 "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
3070 "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
3071 "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
3072 "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
3073 "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
3074 "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
3075 "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
3076 "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
3077 "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
3078 "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
3079 "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
3080 "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
3081 "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
3082 "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
3083 "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
3084 "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
3085 "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
3086 "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
3087 "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
3088 "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
3089 "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
3090 "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
3091 "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
3092 "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
3093 "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
3094 "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
3095 "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
3096 ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
3097 "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
3098 "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
3099 "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
3100 "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
3101 "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
3102 "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
3103 ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
3104 "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
3105 "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
3106 "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
3107 "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
3108 "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
3109 "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
3110 "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
3111 "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
3112 ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
3113 "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
3114 "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
3115 ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
3116 "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
3117 "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
3118 "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
3119 ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
3120 "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
3121 "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
3122 "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
3123 "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
3124 "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
3125 "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
3126 "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
3127 "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
3128 "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
3129 "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
3130 "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
3131 "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
3132 "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
3133 "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
3134 ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
3135 "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
3136 "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
3137 "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
3138 "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
3139 "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
3140 "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
3141 "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
3142 "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
3143 ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
3144 "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
3145 "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
3146 "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
3147 "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
3148 "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
3149 "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
3150 "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
3151 "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
3152
3153static const char* GetDefaultCompressedFontDataTTFBase85()
3154{
3155 return proggy_clean_ttf_compressed_data_base85;
3156}
3157

source code of qt3d/src/3rdparty/imgui/imgui_draw.cpp